Skipping across the waves on a Silverstone

The E-Tech Silverstone in the red finish - my "Lady of Calas 2"
The E-Tech Silverstone in the red finish – my “Lady of Calas 2”, passing the Fastnet Rock light on Blake Sea

My conversion to SL sailing / boating enthusiast is well-documented, at least within these pages. Admittedly, I have yet to get myself sorted with a sailboat other than my premium gift Exotix, but that’s largely because I’ve yet to find something I really like.

Instead, I’ve been motoring about Blake Sea and elsewhere aboard my E-Tech Sparrow 4, which I re-named Lady of Calas. At the time I purchased the boat, it was on a special offer at L$399. The reason for the offer was that Envy Melody, E-Tech’s founder and creator, has just overhauled the build and improved upon the original. Even so, the price represented remarkable value – and I have to thank Spikey (again) for pointing it out to me.

E-Tech Silverstone Cabin
E-Tech Silverstone Cabin

Now Envy has another boat on promotional offer – at 70% off the list price (L$650). The model in question is the Silverstone, a name which is sure to get my attention, given I am a Formula 1 fan 🙂 . Like the Sparrow, this has been extensively overhauled and is now at version 4.0 which sees the total LI for the vessel substantially reduced from 256 to 132. This actually undercuts the Sparrow by some 25 LI; not bad for a vessel which is roughly twice the length of the Sparrow.

Like the Sparrow, the Silverstone comes in a choice of hull colours (although 5 are on offer here), these being charcoal, royal blue, red, white and pink. As I opted for red for Lady of Calas, I decided to stick with the same for the Silverstone, which I’ve also re-christened Lady of Calas 2, given it is unlikely I’ll have both rezzed at the same time.

Unlike the Sparrow, the Silverstone has a fully enclosed cabin / cockpit which offers plenty of room for seating  up to eight passengers. The aft deck offers additional seating and a trio of sun loungers located above the fantail. Forward of the main cabin is a further sun lounger atop what appears to be a forward cabin, but which is in fact unused space.

Heading back past Fastnet on the way home
Heading back past Fastnet on the way home

As the driver, I’d have liked somewhere to sit down when piloting the boat, but like the Sparrow, the owner has to stand and steer. A minor niggle, admittedly, but my little feet tire easily…

In terms of handling, I have to say I found the Silverstone a bit of a handful at times. While not overly large compared to some other boats, it is sufficiently long enough and the default  camera position located far enough back that it is not given to making fine adjustments to turns, which is particularly noticeable when trying to dock. There’s also no HUD with this model, which might make it a little hard to judge comparative speeds when working up through the gears and running with the throttle open. Fortunately, if you have an E-Tech HUD, it should work with Silverstone as well as any other vessel.

Once at sea, the boat handled well. As with the Sparrow, region crossings were handled reasonably well given the vagaries involved, and in an outing which took me from east the west and back across Blake Sea, I encountered few issues, although these could be as much down to tweaks to the server code as much as anything intrinsic to the boat’s scripting.

Extras with the Silverstone are not as extensive as with the Sparrow, and from my perspective this is fine, as I never actually rezzed any of the Sparrow’s extras beyond demonstrating them. There is, however, some very nice interior lighting effects which let the Silverstone look very attractive and cosy at night.

If there is one thing  with the new boat that is going to take a bit of getting used to, it is its size; the revised terrace / quay at home was more than adequate for the Sparrow, but it is completely overwhelmed by the Silverstone! Nevertheless, Lady of Calas 2 is going to remain rezzed yet a while. Big she may well be, comparatively speaking, but I’m already growing accustomed to her lines 🙂 .

Sizing things up. My E-tach Sparrow (left) with me on the prow; and the E-Tech Silverstone
Sizing things up. My E-tech Sparrow (left) with me on the prow; and the E-Tech Silverstone

Related Links

A joyful Second Life from a collection of little wonders

When I was reworking my little corner of Second life recently (and driving people up-the-wall with blog posts on it), I wanted to add a little more life to the place.

I’ve always used sounds a lot in my private region homes; usually in the form of scripted recordings of birdsong, night-time owls and crickets etc., and have also tended to use the sound of splashing / running water if I’ve had a stream or waterfall in the build (although confess I have yet to do that with the “new” garden design).

GCB-1_001
Click to see full size

However, with the “new” house, I wanted something more; I just wasn’t sure what that “more” should be. While I love having Kayle Matzerath’s butterflies flittering and circling the flower beds and adding more colour as well as movement to the place, butterflies aren’t exactly known for being songful or chatty. And while I have things like ducks and squirrels and rabbits sitting in inventory, they also weren’t entirely what I was looking for.

Thus I set off to trawl the SL Marketplace for suitable ideas – and in doing so, I discovered Morgan Garret’s stunning range of garden birds. Or perhaps I should say “rediscovered”, as I first came across them in-world around mid-year, then lost track of them after his in-world store seemed to vanish shortly afterwards.

GCB-4_001
Click to see full size

If you’ve not seen Morgan’s birds, then you’ve missed out. Seriously. They are the most amazing creations you could have to bring added depth to your garden or region; hence why I’m yakking about them now -I’ve hard-pushed not to since adding them to my garden earlier in the month!

There are around 24 varieties of bird in the range at the time of writing, most on sale in COPY packs at around L$350 a go. The birds cover a spread from North America through Europe into Asia and northern Africa, so offering a good range from which to choose. Each pack offers a given bird in a number of variants – standing, perching, “24 hour” and even wearable; and most include a high-res version for photography.

All are beautifully scripted, so once positioned, they bob, look around, cock their heads as if listening, and seem to react to noise and movement in an incredibly real way. And of course, they sing – but not just any song. Each sings in a voice that has been recorded from its real-life counterparts, and like real birds they’ll happily sing from dawn until dusk, before keeping quiet through the night – unless you want them to keep right on singing, which is why there is a “24 hour” variant or two in each pack.

GCB-2_001
Click to see full size

The detail in terms of textures and the sheer natural movement Morgan’s birds possess has to be seen to be believed; I was totally blown away when I first encountered them, and even now I’m hard pushed not to splurge on adding more to my land. And with a LI of just three apiece, it’s possible to get a fair few into even a relatively small space, perched here and there or gathered at a feeding table, and so on without over-burdening a parcel. Each pack even includes a “perching branch” you can plant in or beside trees to sit your birds.

At the moment I have three varieties of Morgan’s little birds scattered around the garden and I’m sorely tempted by at least two more. Those already in the garden have a distinctly North American bias, so being from the other side of the Atlantic, so I feel a pressing need to balance things up a little 🙂 .

If you’re interested in getting Morgan’s birds for your own place, you can find them on SLM under the Grizzly Creek brand, which is managed by Dryfly (Julia Garret – Morgan’s real-life sister), along with the rest of their unique range of goods.

Related Links

One of Morgan's little birds keeps an eye on Stitch, my in-world cat

Can you get 400+ decor items with one prim? PrimPossible!

Sculpts are not everyone’s cup of tea, it has to be said; but even in the age of mesh, and despite their cost in terms of download and rendering, etc., they remain popular for a range of things: furniture, plants, building elements and so on.

One person who has turned the sculpt into something of a creative art form is Ample Clarity. I’ve covered his work a number of times in this blog, and I confess that I’m a big fan of his top-of-the-line concert grand piano, which still graces my home (as does one of his furniture suite, a patio lounger and a bedroom set!).

Now he’s done it again, with the PrimPossible Unlimited Decor Menu and HUD. This is a single sculpted prim which, via a menu (and a HUD to speed the rezzing process in the wearer’s view) can become any one of over 100 works of art or one of 300 rugs, or one of 42 different potted plants, one of 8 different lamps, a guitar, a violin, a dressing table, a desk with a computer, one of a number of tables, a telescope… the list goes on.

The PrimPossible Decor Menu  - one sculpt, many shapes (and sizes and finishes)
The PrimPossible Decor Menu – one sculpt, many shapes (and sizes and finishes) – image courtesy of Ample Clarity

This is quite a remarkable feat; and for those who are pushed for space, land impact-wise, the system potentially offers a neat way of flicking between various furniture options without having to worry about the associated prim counts.

The decor menu comes in two variants. The basic model is no Mod / Copy / Transfer, and costs L$100, allowing you to one create and display one item at a time. This is ideal if you’re only interested in using it for a single rug or painting, as it still means that you can change the appearance of the rug or painting to suit your mood. However, the second version is Copy, no Mod / Transfer, and costs L$800. Being copyable means that you can use shift-drag to create multiple versions and then change each of them to create a new object in your home.

As well as offering an impressive range of options and shapes, the menu also controls the tint / glow / shine associated with an object; so that lamps, for example can be made to look as if they are “on” by adding a level of glow. the menu also offers resizing along all three axes and for those who know what they are doing, to add custom textures – just do remember that the objects are all one prim, so care needs to be taken to achieve a desired result.

The glow options can simulate a lighting effect in the lamps
The glow options can simulate a lighting effect in the lamps

There are obviously some limitations to the system; individual items are unscripted, obviously, and as they are formed out of a sculpt, fine detailing on some can be a little rough in places; a coffee cup which is a little more octagonal than round, for example, while the headstock on the guitar is oddly angled. Given how far Ample is pushing the sculpt, little oddments are perhaps not surprising, and they don’t detract from the overall usability of the system.

Certainly, and as mentioned above, for those on a prim budget, the copyable version of the Decor Menu offers a nice degree of flexibility for adding decorative touches and furnishings to your home; for my part, I find the decor lamp particularly attractive, and the piles of books help add a “lived-in” feeling to a place. All-in-all, an intriguing addition to the PrimPossible range.

Related Links

I have slipped the surly bonds of Earth …

I had some genuinely “free” time to myself today; no RL worries, nothing to rush to or get done in-world (well, nothing that couldn’t wait…), so I gave myself an hour of pure indulgence. It’s been a while since I’ve had the opportunity to take to the air in SL, but this is September, and while there are still a few days still to go before the 15th, I decided that heading over to Santa Catalina’s Hollywood Airport and putting my Spitfire IX through its paces sounded like a good idea.

I’ve reviewed the aircraft – a quite generous gift from the creator, Eric Gregan – in the past, so am not going to do so again here. Suffice it to say, I think it is once of the best aircraft I’ve flown in SL, and I’m totally in love with it.

Post start-up checks, getting ready to taxi, Hollywood Airport
Post start-up checks, getting ready to taxi, Hollywood Airport

Having run through pre-start-up checks, I hit the ignition and waited as the big Merlin coughed, paused, coughed, and then with a snort of flame from the exhausts, roared into life. Confirming all my switches were set, I ordered the chocks away and opened the throttle a touch more and eased the plane around for taxiing.

Heading over Crows Nest
Heading over Crows Nest

I was admittedly a little leery about taking off; coming out from the other side of the airport was a humongous great US air force bomber (which, given the little avatar running frantically along side of it as it turned out onto the runway, may have forgotten / lost someone…). As I didn’t fancy impersonating a leaf in autumn and back flipping in the jet wash from the beast, I gave it plenty of room before turning out myself and pushing the throttle all the way to the stop and giving the engine a little bit of boost.

Flying out of Hollywood airport can at time be a little ugly. The end of the runway is the region boundary, which can make things a tad interesting when the grid is in a mood. Not this time, however. Letting the tail come up, I eased back and to the right on the stick and started a climbing turn to the west, wheels coming up tidily.

Somebody call for a low-level pass?
Somebody call for a low-level pass?

Continuing west, I passed over Crows Nest and the Fastnet light house, one of the great landmarks of Blake Sea, then dipped the nose for a fast pass over Half-Hitch. This took me over Barbarossa as well, And I spent some time flying around the two before heading back east towards Santa Catalina, before finally turning south and then west to put down at Honah Lee Surf.

Happy to oblige!
Happy to oblige!

The last couple of times I took to the air things were not that pleasant when it came to region crossings. This time, while I encountered three rough moments (one of which I actually recovered from by editing the plane and dragging it back to the middle of a region after getting snagged on the Blake Sea Arabian / Blake Coast regions), things were very smooth, and even rapid and repeated region crossings while flying in a tight circle caused few problems. About the only major issue I did have was in trying to fly the plane and position the camera for a decent snapshot …

All-in-all it was a good trip and fun to be back in the air – although I need to brush up on my landings. A couple were decidedly rough; there’s an art to alanding atail-dragger I’ve not quite mastered – but plenty of time to get better! I can say that I certainly didn’t miss finding myself sitting at 0,0,0 sans ‘plane and thinking”?!?” this time around :). I think I even pleased someone with a couple of low fly overs!

Climbing sunward ...
Climbing sunward …

September 15th is approaching, so I’ll be airborne again to mark the day; hope I can do something a little special.

Related Links

Having a little fun with starships

Loki Eliot is many things. Games developer, content creator, blog / philosopher to name but three. He’s also generous of heart.

His generosity and gaming nous recently combined when he wanted to present an SL friend and Star Trek fan with a special gift. The result was a flyable Starship Enterprise, which utilised a model he found on a Star Trek fan site and imported into SL before scripting it to fly and adding local lighting and materials.

Following this, Loki imported a number of additional Star Trek models, including one of the USS Reliant (“KHHHHHAaaaaaannn!!”) and a Klingon Bird of Prey, both of which he decided to put together into a little freebie boxed starship combat game and make it available via his in-world store.

While the set isn’t intended as a demonstration of materials capabilities (it’s more of a teaser / taster of an airship combat game Loki is working on), that the vessels do use materials piqued my curiosity enough for me to take a look. Besides, as Loki says, “Starships, PEW, PEW!

When seen on a non-materials viewer, both models do look a little basic, particularly the Reliant, even with the Advanced Lighting Model option enabled in the viewer. The textures are on the poor side and give the ship a bit of a cartoonish look – as Loki himself pointed out to me.

However, switch to a materials-capable viewer, and things tend to change. True, the hull detailing perhaps isn’t spectacular as it might be (remember, Loki was working from someone else’s designs, not his own), but it certainly adds a credible amount of depth to the model.

USS Reliant: (t) on an viewer without materials support but with ALM enabled; (b) on a viewer with materials support
USS Reliant: (t) on a viewer without materials support but with ALM enabled; (b) on a viewer with materials support

The Bird of Prey model was even more impressive, with the hull detailing leaping out very dramatically, bringing the ship to life.

As well as the lighting and materials elements, Loki has also scripted the ships as flying “sit” objects and added a range of Trek sound effects. For those wishing to try them as intended – in combat – they both fly well, and can be comfortably manoeuvred in a single region, although it might be best to fly them where there is a tad more space so you don’t end-up bouncing off sim boundaries in the heat of battle.

The Bird of Prey with Loki's lighting and added materials
The Bird of Prey with Loki’s lighting and added materials

While using the ships in combat wasn’t my original aim in getting them, and probably not something I’ll be doing a lot of, I have to say that trying it out was fun. Both ships handle well, and Loki has included photon torpedoes for the Reliant and disruptor fire for the Bird of Prey. Combat is very much a case of manoeuvring to get weapons lined on your opponent or across their line of flight and then firing away (just be careful you don’t end up hitting a comrade in your enthusiasm – or yourself!). Both ships will register damage when hit and “vent atmosphere”. Get hit too many times and you’ll end up drifting helplessly for 30 seconds. Vessel health can be regained by rendezvousing with the medical centre space station and touching it.

If you do find the ships a little bit of a handful on a single region, they are modifiable and will resize (no worries of LI ballooning), so they can be scaled down somewhat – although you’ll likely need to swap the avatar “sit” pose if you do, as the default can have bits of your avatar sticking out of the ships…

Loki has a video of the ships in combat (and shot with a materials-enabled viewer) on his blog article about them. Natascha Randt also made a fun little video on a non-materials viewer, which I’ve included here.

As mentioned, Loki offers the Star Trek Battle Game for free through his in-world store. This both reflects the fact that the original models are not his own and avoids any potential snarl-ups with CBS over IP. If you’re into aerial combat, or just into Trek and want to try something different, why not give Loki’s game a try?

Related Links

A Sparrow on the water …

My antics on the waters of Second Life have mostly been restricted to using my Second Life Premium Gift sailing boat, the odd jet ski, my fabulous Terra Stingray (which has the added advantage of going over and underwater as well as on the water), together with my equally fabulous Fishers’ Menance Neuspa.

However, I’ve just picked-up a new addition to my little flotilla: an E-Tech Sparrow 4(.1) I decided to grab one after Spikeheel Starr pointed to them on the Marketplace, where they are on a special limited-time offer.

The Sparrow ready to go
The Sparrow ready to go

I’d been familiar with E-Tech, Envy Melody’s brand, under its old title of MC Yachts, for a while – so being able to pick-up one of her boats at the offer price of L$399 was a bit of a no-brainer.

This new version of the Sparrow boasts a range of improvements over earlier versions – reduced prim count / land impact (something I’ll come back to), improved scripting, and so on. The style is that of a powerful motor cruiser rather than a yacht, and it is very sleek and good-looking. The open cabin provides sufficient seating for up to eight passengers, although the pilot will have to make do with standing at the wheel – no driving seat is provided.

All at sea: Skimming past the Crows Nest lighthouse on Blake Sea
All at sea: motoring sedately past the Crows Nest lighthouse on Blake Sea

The Sparrow is delivered in a neat little suitcase which contains four working versions of the boat (all-white, white/black, white/red, and white/pink), a HUD and the necessary instructions. for use.

Handling

Driving the boat is a matter of rezzing it on a suitable body of water, right-clicking on it to position yourself behind the wheel and they using the WASD keys or arrow keys for the throttle and steering. For those who like running up and down through the gears, PAGE UP and PAGE DOWN provide the gear sift options – UP to move up through the gears, DOWN to move down through them (and to shift to neutral and reverse). For those who don’t like gear changes the boat’s transmission can be set to Automatic via the comprehensive menu system.

Touching any part of the boat (outside of seating areas and the Extras Panel (see below) will display the control menu, which provides a huge range of options, from selecting the automatic or manual transmission option, to adjusting the position of the various poses, altering the boat’s performance characteristics, to selecting and amending camera positions – and more.

Heading out on the morning tide...
Heading out on the morning tide…

Continue reading “A Sparrow on the water …”