The Lab’s Fitted Mesh project viewer has been out for a month, and has seen some good feedback from those who have been trying it out.
Already one update to the viewer has been released, correcting a number of problems, and the Lab has been working with content creators and users who have been providing feedback through the FITMESH project reporting on the JIRA.
However, Lab is keen to start progressing the project in the New Year, and so a “last call” for issues has gone out.
“If you’ve been seeing any issues with the current fitted mesh project implementation, or anything that needs to be added/changed, please make sure that the issues are filed by now, or as soon as possible,” Nyx Linden said at the Content Creation User Group meeting on Monday 16th December.
For those who missed the original announcement, Fitted Mesh is a means by which mesh garments are rigged to the collision bones of the avatar skeleton, allowing them the be resized as the avatar’s shape is changed using the Edit Shape sliders. In essence, it is the same approach as has been seen within Second Life and variously referred to as the “RedPoly method” or “Liquid Mesh”.
The technique uses both the existing bones in the SL avatar and an additional set of bones in order to work, and you can read more on it in my original preview article, if you’re not already familiar with the approach.
Oz Linden, also at the meeting, underscored the “last call”, saying, “To emphasise what Nyx said earlier … get your comments and issues in on Fitted Mesh ASAP so that we can do a release candidate after the holiday break.”
Quite when that release candidate will appear is unclear; there is a lot going on at the Lab, and several projects are likely to be vying for room in the release channel (although some will hopefully go to project viewer status first and give the rest some elbow room).
However, if you have been looking at the current Fitted Mesh viewer and wish to have input to the project, now is very much the time to do so. Similarly, if it is something which has been on your “to do” list, now is the time to move it to the top, or risking seeing your chance ot have input to the project, and influence on the Lab, vanish.
News has been breaking that the United States National Security Agency (NSA) and the UK’s Government Communications Headquarters (GCHQ), the British equivalent of the NSA, “infiltrated” various on-line gaming platforms and virtual worlds as part of the anti-terrorist activities.
Revelations form a part of The Guardian’s “The NSA Files” series
Information on the operations, obtained via Edward Snowden, the former CIA employee / NSA contractor, who released some 200,000 documents to the press, is at the centre of a series of reports the Guardian newspaper in the UK in partnership with The New York Times and ProPublica, and which have been widely picked-up by the on-line media on both sides of the Atlantic. The reports show that both the NSA and GCHQ were so concerned about the various methods nefarious individuals might use to communicate with one another, that they started targeting various on-line platforms – often on the thinnest of reasoning.
The actual activities were varied in scope, ranging from specific data gathering through the use of “mass-collection capabilities”, through to operatives posing as players on various platforms seeking information and also charged with recruiting potential informants from the more technically aware members of the various communities – with Second Life being one of the targeted platforms.
In some respects, the interest in virtual world and games platforms is unsurprising; I’d frankly be more concerned if the security agencies hadn’t considered the potential for such platforms to be used by militant or terrorist groups (which, I would also add, should not be taken to mean I necessarily condone their actions). However, what I do find to be eyebrow-raising, and doubtless what other people will as well, is the degree to which GVEs – games and virtual environments – were subjected to surveillance and what went on.
For example, ProPublica reports that in 2009, a 3-day “test” of capabilities to gather data from within Second Life, Britain’s GCHQ gathered real-time data on chats, IMs and L$ transactions which amounted to some 176,677 lines of data. How widespread this data-gathering was, who was affected by it and what happened to the data, is unclear.
GCHQ’s interest in Second Life appears to have started out as a legitimate activity. Towards the end of 2008, they were involved in tracking down a credit card fraud ring in what was known as “Operation Galician”. When the fraud ring attempted to move some of their activities to Second Life, GCHQ and the police followed. Even so, the success (or otherwise) of that operation doesn’t seem to stand up as justification for the wholesale gathering of data as occurred in 2009.
The UK’s GCHQ – gathered over 176,000 lines of data pertaining to SL users chat, IM and L$ transactions in a single real-time “test” of their ability to gather SL data (images via Gizmodo)
The British security agency was no slouch when it came to other virtual and gaming environments, either, as the Guardian’s report reveals:
At the request of GCHQ, the NSA had begun a deliberate effort to extract World of Warcraft metadata from their troves of intelligence, and trying to link “accounts, characters and guilds” to Islamic extremism and arms dealing efforts. A later memo noted that among the game’s active subscribers were “telecom engineers, embassy drivers, scientists, the military and other intelligence agencies.”
GCHQ was also the motivating force behind data gathering activities directed at the Xbox Live console network, and developed “exploitation modules” for various platforms. Much of this activity appears to have been carried out at Menwith Hill, a Royal Air Force base which provides communications and intelligence support services to the United Kingdom and the United States of America, and where GCHQ and NSA operatives worked side-by-side to infiltrate World of Warcraft.
I blogged recently on the upcoming Drax Files Radio Hour, which launches on January 10th, 2014. At the time, I remarked that the show has a Facebook page and that I hoped it’ll also gain a website as well.
A major element for the new show is that of community involvement – getting input and feedback from all of us who engage with Second Life and virtual worlds and who are active users. As such, the new blog is very much a part of the show, and the first post invites people to drop a note to Drax and Jo on what they might discuss in the inaugural broadcast.
They’ve also done a lot to make it possible to contact them at the show:
You can even contact them via an in-world avatar account, The Drax Files Radio Hour (draxfiles), and leave an IM or voice message. Here’s some more from Drax on the show (also in the show’s initial post):
As regulars here will know, Drax and I regularly discuss matters raised as a result of the highly successful The Drax Files video series. What probably isn’t known is that the discussions are very far-ranging and cover a huge amount which never gets into print. As such, I’m confident that The Drax Files Radio Hour will bring the same breadth and depth – and, most importantly balance to the table and all things to do with Second Life and virtual worlds are discussed, analysed, taken apart and put back together again.
The broadcast time for each episode will be 07:00 SLT every Friday, starting on January 10th, 2014. As mentioned last time, I’ll be following the show closely (if not more than just following 😉 ), and the show’s blog is now listed in my blogroll (right).
Baz Luhrmann isn’t the only one to bring a contemporary beat to that most famous of tragic love stories of all times: Romeo and Juliet. Throughout most of 2013, The Basilique Performing Arts Company has been presenting its own unique re-imagining of Shakespeare’s tale of love, loss and tragedy.
Romeo + Juliet production poster (courtesy of Canary Beck)
Conceived, directed and narrated by Canary Beck, Romeo + Juliet presents the story of star-crossed lovers in an inspired mix of renaissance-inspired sets, 1940s costumes, and contemporary music from the likes of Nat King Cole, Ewan McGregor and Nicole Kidman, Michael Buble, Jack Black, Carl Douglas, Moby, Duran Duran, The Indigo Girls, Queen and more. At two hours in length, the show is a veritable tour de force of the creative and collaborative capabilities of the Second Life platform, and sets new standard for presenting dramatic pieces within SL, combining dance, animations, voice-overs, dialogue and an unforgettable sound track.
The show is now into its winter season, and if you haven’t seen it yet, now is the time to set a date in your diary and make sure you get along to the Basilique Playhouse to see this extraordinary show for yourself.
Upcoming dates are as follows – all times SLT:
December 2013:
Sunday December 8th 12:00 noon
Saturday December 14th: 13:00
January 2014:
Sunday January 4th: 12:00 noon
Saturday January 11th: 13:00
Sunday January 19th: 13:00
Saturday January 25th: 12:00 noon
February 2014:
Saturday February 1st: 13:00
Saturday February 8th: 13:00
Friday February 14th: 13:00
The cast at a curtain-call (image courtesy of Strawberry Singh / Canary Besk)
Notes on Attending a Performance
Do note that the Basilique Playhouse is located on an Adult-rated region, and that age verification is required in order to teleport there. The show itself does not feature sex or nudity, although one scene does suggest sexual relations. All performances are free, but gratuities to the cast and crew are always appreciated.
In order to enjoy the performance to the fullest, it is recommended that audience members:
Remove unnecessary scripted attachments (hair, accessories, and shoes tend to be the worst offenders)
Turn off nametags and Look-ats
Wear mesh if possible
Keep local chatter and gestures between scenes only
January 2014 will see the launch of The Drax Files Radio Hour, a new weekly radio / podcast to be hosted by Draxtor Despres and Jo Yardley.
Tooting my horn a little, I’ve actually known about the series for a while. It’s pretty fair to say that the seed of the idea was likely planted during one of the many back-and-forth discussions Drax and I had and have about each segment of The Drax Files (he prodded me a number of times to do a podcast with him. While I passed at the time, I may still contribute to the show if there is interest from Drax and Jo in having me do so).
Balanced discussion of Second Life tends to be in short supply nowadays. While Metareality has returned, I have to say that I’d personally found that show to be increasingly biased (and at times under-informed) prior to if going off-air over summer, which is a pity. Hopefully, The Drax Files Radio Hour will be able to shine a light on the good, the bad, the strange and the wonderful within Second Life and virtual worlds as a whole and provide good, informed discussion across all.
The show is set to be broadcast “without permission somewhere from an attic in 1920s Berlin”, and will feature discussions, guests, visits to regions in-world, looks at emerging technology, and so on. I’m laying odds that two hot topics on the tech side which will be featuring are the Oculus Rift and Leap Motion, particularly given both Jo and Drax have an interest in each, and both are set to be coming to Second Life in 2014 :).
If you want to stay abreast of plans, there is a Facebook page for the show, but no website (as yet – I might prod Drax on that as well on behalf of all of us Facebook avoiders :)).
The first broadcast for the show is currently scheduled for Thursday, January 10th, 2014. I’ll be following things here, and will hopefully be able to help people keep up-to-date on things as the show develops and we move closer to the premiere. In the meantime, make a note in your diary!
Update, December 1st: Oopsie on my part. I mis-read information on the show, and Juliet Ceasrio will not be re-joining the cast. Peter Jurasik will, however be joined by Gameela Wright, and I’ve updated the article to reflect this. My apologies to Gameela and the cast and crew!
Sunday December 1st sees the re-opening of Harland Quinn’s toughest case to date, the mystery of The Blackened Mirror.
Those who watched season one of the show will know that things all began when the mysterious Ms Alais Alleyn (Aisling Sinclair) and her faithful companion, Mr. Biggins (Mavromichali Szondi) stepped into Quinn’s office seeking his assistance to “find their way home” – home being something entirely unrelated to what you or I might consider it to be. By the end of the season, Quinn, Ms. Alleyn and Mr. Biggins were trapped in a bar surrounded by murderous zombies when in walks none other than Quinn’s own bespectacled doppelgänger, complete with a sinister greeting.
Season two picks-up the story precisely where season one left-off and promises more twists and rides. As I’ve hinted at in previous posts, the show also features a special guest star: none other than Mr. Peter Jurasik.
Peter Jurasik
While perhaps best-known for his role as the tragic Centauri Ambasssdor (and later Emperor) Londo Mollari in Babylon 5, Mr. Jurasik has had a long and distinguished career on stage and in film and television, including several recurring roles on popular television series over the decades, such as that of Sid “the Snitch” Thurston in Hills Street Blues and its spin-off series, Beverly Hills Buntz.
Interestingly, he also appeared alongside future Babylon 5 co-star Bruce Boxleitner in both Boxleitner’s own TV series The Scarecrow and Mrs. King and in the feature film Tron.
He is also no stranger to Harland Quinn’s world. In 2012 he guest-starred as “George” in the radio show featuring Quinn, Death in Velvet.
Also accompanying Peter Jurasik in joining the cast is Gameela Wright. Based in New York, Ms. Wright has over 15 years experience in theatre, television, voice overs, film and commercials. She has appeared in such top-rated US shows such as Blue Bloods, Law and Order: Criminal Intent, Law and Order: Special Victims Unit, and Orange is the New Black.
As in AvaJean Westland in Second Life, Ms. Wright has worked with the Avatar Repertory Company, and also developed projects as Virtual Girl Productions in Association with Running Lady Studios. In 2013, she took over hosting duties for the Second Life leg of the 2013 Relay for Life. As well as appearing as the character of Martha Pearse later in the season, Gameela Wright played an invaluable role in the show’s production, puppeteering a number of the characters on behalf of those actors unable to be in Second Life for the actual filming, creating a physicality to the characters to match the voice performances.
Both Mr. Jurasik and Ms. Wright will be joining season one regulars Scott Simpson (Zander Greene in SL) as the enigmatic Harland Quinn, Aisling Sinclair as the mysterious Alais Alleyn, and Mavromichali Szondi as the light-on-words Mr Biggins, as well as a host of guest stars.
Scott Simpson
Star of stage, screen and television, Scott Simpson has appeared alongside the likes of James Earl Jones, Teri Hatcher, Katie Holmes, Charles Shaughnessy, Charlotte Ross and Ellen Burstyn, to name but a few. He’s been directed by Michael Apted, and has played the lead in Richard III for NYC’s Looking Glass Theatre, as well as “Vanek” in Audience as part of New York’s 2006 Vaclav Havel Festival. He is also an accomplished voice-over artist.
In Second Life, through his alter-ego, he is an educational and non-profit environment developer for organisations including the American Cancer Society and Valdosta State University and the original moving force behind Fantasy Faire. Not only does he play the hero of the piece in The Blackened Mirror, he also creates the music for the series.
The talent involved in The Blackened Mirror isn’t restricted to in front of the camera, either. David (or Da5id, if you prefer – all the v-spellings had gone when he signed-up, so he improvised), is a writer who has published both fiction and non-fiction and worked in radio. The Blackened Mirror stands as a perfect example of the subject for his next book, You CanNot Do It: The Power of Procrastination, which he would have been writing but for the fact he put it off to write the The Blackened Mirror. The show is directed and produced by Saffia Widdershins, co-host and executive producer of the show Designing Worlds and CEO of Prim Perfect Publications.
It was Saffia who coaxed Aisling Sinclair, who among many other talents directs the Designing Worlds show, out from behind the camera to star in The Blackened Mirror. Saffia also helped introduce us to the character of Mr. Biggins (now voiced by builder-creator Mavromichali Szondi as noted above) through the New Babbage comic series produced by Prim Perfect.
Alais Alleyn reveals the secret of a blackened mirror to Harland Quinn
Other talent involved in the show includes Honour McMillan, Petlove Petshop and Emmo Wei, and you can read more about all of the season one cast and crew on the show’s website.
The first instalment of season two of The Blackened Mirror airs at 14:00 SLT on Sunday December 1st, 2013, and you can catch it on Treet TV.