Web Profiles: Major updates ahead

I actually started writing this post back last week, but abandoned it for lack of in-depth information as to whether we were seeing something new or something abandoned that had accidentally resurfaced. However, after attending today’s mysecondlife.com User Group meeting, I’m now more confident in going to press – even if the news is now rather old!

Essentially, in the next few weeks our web profiles will be turning a lot more “social” in their look, feel and capabilities. With the “new” Profiles, people will be able to:

  • Link more closely to any other social networking identities they may have & which they wish to connect to their SL identity (e.g. Twitter, Plurk, Facebook, etc.)
  • Allow people to comment on their own and other profiles (subject to permissions being set) in a Twitter-like manner
  • Manage their Friends and Group lists through the web profile as well as in-world
  • Upload snapshots directly to their web profile.

Some of these changes can already be seen on my-demo.secondlife.com, although the more recent code updates appear to be only available if you actually physically log-in to the Beta grid and use the new profiles through the in-viewer browser.

Several of the new features look to be well-considered and have been much-requested: the ability to manage Friends lists for example. Others are likely to prove more questionable among the masses – and indeed are already generating concerns.

Feed option

The Feed Option

The Feed option is most analogous to Twitter in many respects. Essentially it allows those to whom you give permission (defined as a Friends only, or anyone in SL or anyone coming across your profile while browsing the web) to leave a comment on your profile. Replies to comments can also be made – as shown in the example above.

This has already given rise to concerns about spammers abusing the system and people finding their feeds filled up with ads for tat, tosh and trinkets. However, this can be mitigated against by adjusting the privacy settings for the Feed option (setting it to just “Friends” – which really, it should be by default).

Another concern with the Feed is that if it is used via the in-viewer browser and Viewer 2 / a V2 TPV, your in-world location is automatically appended to the message you send out. This is something that did not prove to be popular among those attending the my.secondlife.com user group meeting today, doubly so when it became apparent that the option to transmit your location is opt-out, rather than opt-in, and that there is currently no blanket opt-out option: you must do so message by message. However, Fredrik and Teddy Linden, attending the meeting on LL’s behalf, appeared to take concerns about the opt-out rather than opt-in situation on-board, with Fredrik commenting:

[11:41] Frederico (fredrik.linden): again, we want to help people socialize and stay up to date with what’s happening in Second Life. Location does that, and we want to push it. we’ll be sure to tweak the opt in/out before we go live to agni

Given that people will be able to comment on your profile, the new system includes options to notify you when someone does so – you can elect to be notified in-world and/or via e-mail and these options can also be set should someone comment after you or comments on a message you leave on another person’s profile.

Faster, smaller, neater

Fredrik (left) and Teddy Linden at the my.secondlife.com User Group meeting

A repeated complaint about the web profiles, and I’m as responsible as anyone here, is that they a) take far too much time to load when using the in-world browser (4 seconds on average for me – others have reported up to 10 seconds on busy regions) and b) they take up far too much screen real estate. Again, LL appear to be listening to these concerns, with both Teddy and Fredrik giving assurances that the “new” profiles will be faster on loading and “more integrated” into the Viewer.

The new profiles are not ready for prime-time as yet: the data used at my-demo.secondlife.com is from the Beta grid, and thus is very stale for many users (other than those who routinely spend a good deal of time logged-in to it). More work is required on various aspects of the new look – and both Fredrik and Teddy seemed keen to take on board as much feedback from the UG meeting as they could – presumably so that it could be fed-in to the development process in the lead-up to the release some time in the next few weeks.

Right now it is unclear (at least to me) as to which page / tab will be the item others see when looking at your profile; “Home” would appear to be the obvious choice, but given this is essentially a blank page with a feed box in it, it would appear somewhat redundant. The ABOUT tab appears more informative – and it is actually hard to understand why this isn’t, by default, the “home” page for a profile.

Home page (l) and About tab

Overall, the new-look profiles offer much of promise and provide a set of potentially useful social networking options. A part of me wonders as to how effectively they will be used, however – those that want to extend some of their SL contacts and activities into the “pure” social networking space are probably already at home with the likes of Plurk and Twitter, and may not be overly attracted to the new profiles unless deeper integration with their preferred communications medium are available, or all their existing contacts can be persuaded to swap over or get involved. For many SL users however, there is a risk that these additional bits and pieces will be at best ignored, as they don’t have any place in their in-world lives, or at worst seen as a complete distraction.

For my part, I do find it hard to believe that things like the Feed will do much to pull me away from Twitter (and to a lesser extent, as I don’t use it so much, Plurk) – it simply isn’t as convenient a tool to use. However, I do like other aspects of the new profiles; overall the new tabbed approach is a lot cleaner and easier to grasp. I also look forward to seeing just how LL tweak the profiles for “better integration” with the Viewer as a whole.

I’m also curious as to how the Firestorm team will respond to these changes – if at all. Currently, Firestorm takes profile information and displays it in a Viewer 1-style window within the browser. This actually works a lot better than the in-browser approach – but will it be able to display all the new widgets and options, or will Jessica and the team opt to leave that to using web profiles through the in-viewer browser.

My Profile in my-demo.secondlife.com

SL Age Verification Revised

(Copyright Linden Lab)

Update, July 2012: This article is now out-of-date following a further change to the Age Verification process. See this post for details.

It appears that Linden Lab has launched a new Age Verification process. This is causing more than a few waves, as Tateru and Ciaran report.

While I don’t wish to blow my own horn, I’m not actually surprised that there has been a change; this is actually something Rodvik took the time to Private Message me about via Twitter earlier in June in order to obtain some perspective on changing the system (presumably because I’m involved in the Adult Community within SL) – and I’ve little doubt he PM’d others as well to get some feedback. While he didn’t specify how the system was to be changed, it was clear from the exchange that something would be changing.

The problem with the old verification process  – really – was that it was completely misrepresented through rumour, ignorance and assumption. It was also somewhat invasive (although to be honest, I had little issue with Aristotle Integrity and providing my passport details because I made myself go read-up on the system itself and understand what it was actually about).

Among the wild (and incorrect) claims made at the time the system was introduced were the following:

  • It was used to track US citizen’s voting habits / to target US citizen for political mailshots, etc. (a rumour generated because the software came from the same company that provides political trending software to the major US political parties)
  • The software was “against European law” (and yet 12 out of the twenty top users of the software were European Union countries, including Germany, France and the UK – three countries where the “against European law” cries were the loudest)
  • That the software stored personal information on-file and made it available to third parties for a fee (yet the software does no such thing: it operates on a look-up basis with nationally-held databases and simply acts a a “tick box” confirmation service)
  • That the software supplied personal information to Linden Lab (in fact the only information passed to Linden Lab was either a tick to say a person had been successfully Age Verified or a cross to say they hadn’t).

If genuine fault were to be placed with Aristotle Integrity, it was in the fact that it could easily be fooled. The system appeared to compare supplied data with a variety of databases with no actual cross-referencing. This resulted in people being able to fool the system by giving (for example) a valid Social Security number against the name Elvis Presley and end up being verified. In the UK and Europe people were able to give “old” data relating to themselves (such as a former home address and expired passport number) and get verified. Some even claimed to be able to give completely fictitious information together with a real name (say, Donald Duck) and get verified. There was also a problem for some in that even when genuine information was given, verification would fail, or the Age Verified flag would have to be periodically re-set (I myself have had to re-verify twice since my original verification after suddenly finding myself blocked once again from land with the Age Verified flag set (rather than the PIOF flag)).

Part of the fault here was clearly with the Artistotle Integrity software, although equally, much of the blame lay with the various government databases being checked, simply because they are not cross-referenced (and we probably all breathe easier as they are not).

However, all this aside, the fact that the system required the submission of passport numbers, Social Security numbers, etc., whether or not they were stored somewhere was extremely off-putting to many – and it was this evasiveness that gave Rodvik cause to PM on the subject, and indicate privately that he felt the matter needed addressing.

The result is a completely new system that simply requires you supply a date of birth and confirm the information supplied is true.

That’s it.

New Age Verification Process (with thanks to Tateru Nino)

Doubtless the new system is going to get people up in arms once it becomes widely known, and some people are going to rail against the whole thing being a “joke” and so on simply because the system is now so “easy”. Others will doubtless cry “foul” because of the information (SSN, driver’s license, etc) they have “given” to LL in the past (even though, as stated, no information supplied is actually retained by Aristotle Integrity or LL).

However, the fault here is not LL’s: they are simply conforming to the requirements set forth by the US Federal Trade Commission’s best-practices for age-verified access to adult content on-line. It may not be the best method in the world (but can anyone point to a system that does work without falling flat on its face at the first presentation of false data that doesn’t require invasive “background checks”?). It is however what the US government considers adequate in lieu of anything better.

If nothing else, it should put an end to the more ludicrous claims made around Aristotle Integrity and take away the very genuine headaches some people did have when trying to verify using it.

We’ve yet to see any formal announcement about the new system – the news has been “leaked” via SLU, where it appears some were given a heads-up that the new system was now available for testing and opted the break the news themselves on Friday. Whether they received word from LL or perhaps from Rodvik having also been a part of the batting of ideas I had been loosely involved in via Twitter, is unclear. Given that so much of late seems to be coming to light as a result of word-of-mouth rather than any official announcement, it would be nice to see something show up on the official blog about this come Monday.

Viewer 2 Gets “Real-Time” Lighting

Linden Lab are certainly ramping-up Viewer 2. On top of yesterday’s announcement about the inclusion of Windlight settings for sim owners, comes the release of Viewer 2.7.1 with – among other things, “real time” shadows.

Users of many TPVs will already be familiar with the use of Dynamic Shadows, but until now, these haven’t been available in the “official” Viewer 2. This new release changes all that – and what’s more, it does so with less of a performance compromise for many GPUs.

I don’t have a top-end PC or graphics system – I have a 3-year-old Q6600 quad core and a 1Gb nVidia Ge9800. It can render shadows, but the performance hit means that the Viewer is pretty much crippled as far as doing anything else is concerned (although Kirstenlee’s marginally less so that the like of Phoenix).

With Viewer 2.7.1, however, I find the “hit” to be a lot less: fps tumbles to around 18, but that is massively better than the 5-8 fps I get elsewhere. I can actually walk around and do things! Viewer 2 also renders shadows far more crisply than I can get with other Viewers.

Me and my shadows: Phoenix (left) and Viewer 2.7.1 (right). Note how in Phoenix the Alpha Mask fails to hide my feet & the blobby shadow I cast. no such issues in Viewer 2..7.1

Another problem I get with Phoenix and the like when dynamic shadows are enabled is that items of prim clothing can flicker on avatars around me and alpha masks frequently fail (so that people’s feet are visible through there shoes). This is probably an artefact of my graphics card…but Viewer 2 eliminates it completely!

Combine shadows with the depth-of-field option (which creates a natural blurring of objects in accord with distance) and set the occulsion option, and you can get some stunning shadow effects, day and night.

The new release isn’t limited to the shadows option, either. Further improvements have been made to Search – although I’ve not actually tested that, to be honest.

Driving 2.7.1 with shadows enabled left me feeling very happy. My system may not render as well as more recent machines, but the fact that I can finally move around and interact and have smooth camera movement with shadows enabled is a massive plus.

I just hope that whatever LL have done with the code finds its way into Firestorm – while it has the same lighting options – doesn’t appear to have them implemented as yet (at least, they make no difference on my machine). When that happens, I’ll be one very happy little bunny: a much improved user interface and shadows! Bliss!

Find out more on lighting and shadows in Viewer 2.

Windlight project viewer released

Linden Lab has released the Windlight Project Viewer for Viewer 2. This is a much-anticipated Viewer that puts Windlight environmental controls directly into the hands of sim owners.

Most of us are familiar with Windlight presets – they allow us to alter the day / night settings and general ambience of the sim we’re in – so you can make it foggy or give it a psychedelic sunrise – but until now, these effects have been restricted to your Viewer – everyone else will see things howsoever they’ve set the time of day  / whatever Windlight settings they like.

With the new Windlight Project Viewer all this changes: howsoever the sim owner sets the sim’s Windlight defaults will automatically be reflected in the Viewers of visiting avatars. So, if you have a role-play sim that is set in London of the 1880s, you’ll be able to set the sim’s environment to reflect this: nighttime, foggy, etc., – any everyone entering the sim will see precisely that by default – unless and until you opt to change it for your own personal view.

As the Linden Lab announcement warns, any effects set server-side will initially only be seen by those people using the Windlight Project Viewer – but as the code is incorporated in the main viewer 2 code base, so defaults and settings will be seen by everyone.

This is pretty cool stuff, especially for those with themed sims and role-play sims, and kudos to LL for getting the controls into the server code!

Windlight and me: four views of my home, three using Windlight presets. The ability to set a sim’s environment through Windlight is now available in the Windlight Project Viewer

You can find the Viewer on the Windlight Project Viewer wiki page.

Linden Lab: IP infringement?

IP rights, DMCA, copyright, trademarks, content theft – they are all the subject of heated debate within and around Second Life.

Linden Lab themselves have been known to react very heavy-handedly regarding what they view as their own intellectual rights including laying claim to the word “Life” in all matters relating to Second Life, thus forcing Marine Kelley to rename the “Restrained Life Viewer” to “Restrained Love Viewer” – something of a petty stance in the circumstances – while also roundly slapping those it purports to support in the education sector.

And now Linden Lab seem to be wading deeper into the water – by snagging Miso Susanowa’s work, and the credit thereto. As Miso explains, she was approached regarding the creation of a logo for SL8B – and the outcome appears to have been somewhat less than positive.

It’s going to be interesting to see how this works out; right now the story is not winning Linden Lab much in the way of support – or doing SL8B any favours. Indeed, in reading it, one is reminded of the old adage about politicians: if one isn’t kissing your baby, you can be sure he’s stealing its lollypop.

Addendum

18:00 BST:As suggested in my reply to Gwyn, Rod “Rodvik” Humble was straight on to the case via Twitter:

rodvik rodvik humble  
Thanks for the notes all. Will look into the mystery of the magic hat! 🙂

Further updates will (hopefully) follow, if warranted.

21:30 BST: Pete Linden, posting on behalf of Amanda Linden on Miso’s blog, had this to say (also linked to above):

Hi Miso, Amanda Linden tried posting the comment below on your original post, but it wasn’t published. Here it is again:

Despite how this unfortunate situation clearly feels, it’s really just a misunderstanding and a case of two designers independently choosing a similar image to represent the theme.

The Lindens and community organizers who saw your original submission liked the idea, but it needed to not make use of the eye-in-hand SL logo. They asked that you re-submit the design without the eye-in-hand logo, but when they’d not heard back after several follow-ups, they asked a Linden designer to create a few options so that we would be sure to have a logo in time for the event. 

The Linden designer presented a few concepts based on the theme of ‘the magic of SL,’ and, without having seen your concept or having been told about it, she also created a logo using a magician’s hat image to represent the ‘magic’ theme.

At this point, the Lindens picking the logo had an opportunity to notice the similarities and should have addressed this with you directly; we didn’t, and for that we apologize sincerely. While the Linden designer arrived at similar imagery independently, we will update the attribution of the logo design to reflect that your earlier submission first presented this concept. [posted by Pete Linden]

Welcome back, Esbee

Esbee Linden from the official wiki

Sarah Kuehnle, aka Esbee Linden, who departed Linden Lab back in January is apparently back. The news is spreading like wildfire across blogs and Twitter (curse you, ironing, for making me miss the “breaking news”!).

Although the news isn’t exactly that new – she’s been Tweeting about it for almost a month, so most of us seem to have missed it!

Exactly what she’ll be doing is unclear, but it looks like she’ll once again be involved in Viewer development going on her comments about being in the Viewer scrum once more with Yoz and Oz; this has given rise to speculation that “Viewer 3” might be on the horizon – although that’s nine parts wishful thinking more than anything else – Rodvik himself has been more than candid about the continued development of Viewer 2.

Anyway, here’s a little welcome back!