LL’s Land sale: 322 sims in 48 hours

Note: there is now further information available on the total number of sims leased as a result of the sale.

I had doubts that the weekend’s Land Sale would prove popular among independent users and smaller estate owners. Rather, I thought that if it had any appeal at all, it would be with the larger estates.

I was completely and utterly wrong on both counts.

As Tyche Shepherd reveals, during the offer period, some 322 private regions were leased. Overall, this resulted in a net growth in private regions of some 311 – around 300 more, Tyche estimates, than might otherwise have been the case.

The 322 regions added to the grid currently comprise:

  • 152 full regions
  • 43 Homesteads
  • 127 currently closed to public access (could be either full or Homestead)

In terms of purchasers, in the 195 regions open to public access:

  • 177 are owned by different purchasers, with no single individual buying more than 3 regions
  • 111 of the new owners have no other active land holdings
  • Some purchases were made by larger estates, but again, none exceed 3 purchases during the period of the sale

So, what does this mean? Certainly, it is a braking (I wouldn’t go so far to say “reversal”) of the recent private region losses. Whether this remains so will only be seen in the release of figures over the weeks.

In terms of stemming LL’s revenue losses resulting from the fall-off in private regions, it tends to demonstrate that far from having to take “drastic” action as some have been demanding, LL actually need to do very little. Just imagine how many more sims might have been leased had the offer run for a week, or how well another such sale would be received if run, say, some time early in the New Year. Of course, whether such promotions have benefit beyond the balance sheet is quite another matter.

Certainly, the sale has generated a lot of debate around abolishing the set-up fee altogether. Some were actually making the call even before the sale was over, and the success of the sale would seem to support them. But abolishing set-up fees is not without risk; many have been reporting for a good while now that they are finding it increasingly difficult to “offload” sims due to the $100 transfer fee. Abolish the front-end set-up fee for new sims on a long-term basis, and this situation could get very much worse.

Perhaps the middle ground would be for LL to restructure (i.e. reduce) the front-end set-up fee while at the same time abolishing the sim transfer fee for “used” sims. Assuming contractual obligations with their co-location hosting company would allow this to happen, one might suggest that dropping set-up to the cost of tier might be a happy medium (so a full sim would cost $295 set-up + $295 tier, for example), alongside of transfer fees being dropped altogether.

When looking at the set-up fees, one has to say there does appear to be a gross imbalance, which suggests there might be some room for manoeuvre here. What is it about a full sim that makes the cost of setting it up some 2.5 times greater than the fee for setting-up a Homestead? At the end of the day, surely, both are more-or-less the same in terms of software, and both have to go through the same load, configuration and test processes prior to being released to the customer. As such, one would have thought that actual costs involved for both would be more-or-less comparable.

At the end of the day, however, what this sale has demonstrated (besides being very good for LL’s balance sheet) is that when given the right incentive, there is still a healthy market willing to invest in new sims. As such, it’s far to call the promotion a success. Nevertheless, whether it has itself been beneficial to the SL land market as a whole is another matter entirely. That is only likely to be known in another two or three months time via Tyche’s on-going grid surveys.

Linden Lab launch a land sale

This weekend, Linden Lab are running a Land sale for both full and Homestead regions.

Case submissions received between 12:01 SLT today, Friday 21st October 2011 and 23:59 SLT on Sunday, 23rd October, and which are approved will have their associated set-up fees waived.

This means someone wishing to have a full private region will gain a saving of $705 (+VAT in Europe) and someone wanting to have a Homestead region (subject to them already owning a full region) will save $280 (+VAT in Europe).

But how attractive is the offer likely to be?

The full details of the promotion are available on the offer announcement page and on the promotional wiki page. This latter page also includes instructions on how to apply for a region as well.

Key points in the offer are:

  • To be eligible for the promotion, applicants must:
    • Have a valid method of payment on file when placing an order
    • Follow LL’s Island Naming Guidelines
    • Place their orders between 12:01 SLT on Friday 21st October 2011 and 23:59 on Sunday 23rd October 2011; orders received outside of these times will not be processed
    • Pay all associated tier as part of the monthly billing cycle, together with any VAT required, with the first payment due on taking delivery of the sim (normally combined with the set-up fee)
  • Developed (themed) islands are not part of the promotional offer
  • In the case of Homestead order, you must own at least one full private island sim
  • The offer cannot be combined with any other LL promotional offer.

All common starting terrains are available as part of the offer. Regions should be delivered within 24 hours of order acceptance.

It’s going to be interesting to see the response to the offer – if only for bloggers elsewhere. Much ado has been made about SL’s impending demise as a result of a declining private region count on several fronts, so doubtless there will be some out there who will paint this as a move to try to reverse the slide (something I don’t actually agree with – were it so, one would think the offer would be extended over a slightly longer period).

It’ll also be interesting to see, overall, how much impact this offer has for those who already have significant sim holdings in SL, and to whom this offer is likely to have something of a greater appeal – especially where Homesteads are concerned. How much appeal it has to the private individual within SL, however, is still questionable. The problem with land “ownership” in SL isn’t so much the set-up fee (although that obviously hurts), it’s the tremendously high tier fees.

However, whether Linden Lab release figures related to this offer is questionable; it’s likely the answer will only come in time via Tyche Shepherd’s monthly Grid Survey.

For more information on land ownership in general see the following LL knowledge base articles:

Out of the closet: The Adult Community forum goes public

As Ciaran Laval reports, the Adult Community finally gets a visible forum section today.

This seems to be the latest step in Linden Lab’s long overdue acknowledgement that Second Life has a huge user base that engages in more “adult” activities, and does so despite mainstream media’s attempts to present us, tabloid-like, as a group that operates somewhere between the level of sleaze and the dirty brown overcoat brigade.

The Adult Content Forum itself isn’t actually that new – when Blondin was around, there was a closed-door Adult forum in which a selected few were able to participate. More recently (and possibly somewhat telling), since Amanda van Nuys (Amanda Linden) departed the Lab things have loosened-up somewhat.

  • There is an Adult section in the Destination Guide
  • At SLCC 2011, Viale Linden openly expressed a desire to see Adult content and activities better promoted
  • There has been – albeit laden with controversy and still awaiting a final outcome – an attempt towards establishing an Adult Gateway which can direct those coming into to SL who are specifically interested in adult activities towards suitable destinations around the grid.
Adult content in the Destination Guide – part of the opening up of Adult Content, which now includes an Adult Forum in the SL website

The new forum is subject to the usual Community Guidelines, which include specific warnings about posts keeping to the “General” rating, and that nude images, etc., should not be posted. However, this shouldn’t in any way hamper the use of the forum to discuss adult-oriented matters and themes – we all should be able to do so without resorting to the use of sexually explicit or vulgar language, etc. We are, um, adults, after all.

Whether or not the forum moderators will allow a little more latitude with this forum, however, should anyone stray near the edge, remains to be seen. Moderation within the forums as a whole has sometimes been akin to sledgehammer-to-walnut responses.

It’s going to be interesting to see how the forum develops now it is in the public domain. Coming on top of other moves by Linden Lab to make the Adult elements of Second Life more a part of the community as a whole and more obvious and easier for people to engage with at whatever level they choose, this should really be welcomed.

Kudos, Viale!

Megaprim deletion: “Oops! We did it again”

The grid, Twitter and various forums are awash with upset. In a repeat of a situation from February this year, Linden Lab have deleted popular megaprims from across the grid, impacting, as some have said, “thousands” of builds.Interestingly enough, now, as then, the name of Crowley Avro has been mentioned in connection with the situation.

Whether the affected prims were used in a girefing attack or not, and the items used removed on the basis of the creator’s name, rather than the owner’s name is unknown at this time.

A JIRA has been raised concerning matters – SVC-7382 and Alexa Linden was on the case fairly rapidly, and the blacklist was apparently reversed rapidly, but this has not helped those builds in-world.

For those who have been heavily impacted by this situation, Alexa is recommending they request a sim roolback (if you don’t own the sim, you will have to contact the owner and have them request a rollback), quoting the megaprim issue (I’d suggest the JIRA as well). However, as some have commented on the JIRA, back in February some requests for rollback were largely ignored. And rollback don’t exactly those who are based on the Mainland…

People are understandably angry over this, with fingers being pointed in all directions; it would be interesting to know the exact circumstances under which the affected megaprims / creator (however it was done) were / was blacklisted this time around. Not that we will, of course.

Update 23:00 BST

The following appeared on the SL Grid Status page at 20:53 BST:

“Due to a change we recently made to address a griefing problem, some megaprims were removed from the grid, which has affected users’ creations containing these megaprims.
The issue has been resolved, and the megaprim objects can be re-rezzed from your inventories at this time.  If you do not have a copy of the affected build, please go to your support portal immediately and file a case.

“If you are Premium member or above, you can use these case types:  “Technical Questions” > “Objects (Rezzed) Issues.  If you have a free membership and your group owned land was affected, please use “Land & Region” > Report an Offline Region”.  We sincerely apologize for the inconvenience and are reviewing our processes to try to avoid repeating this situation in the future.”

Mesh Land Impact now official

With all the excitement over the new UI reaching the Development Viewer code, it’s been easy to overlook the fact that the last few days saw the latest release of the Viewer, which includes the new mesh uploader floater, and sees prim counts and prim equivalency replaced with Land Capacity and Land Impact.

The new uploader floater provides improved capabilities for adjusting and optimising mesh objects prior to upload.

Mesh uploader floater – note Land Impact towards the bottom

Land Impact is introduced alongside the more familiar upload weights (Download, Physics, Server) in a new blog post from the Lab.

Land Impact itself can be seen in the Build floater, as shown in the image below, which compares how objects are now displayed (right) compared to how we’ve seen them in the past (left).

Land Impact (right) Replacing the Prim and PE values with a single figure

Similarly, the Land Capacity can now be seen under OBJECTS in the About Land floater, with the old (left) and new (right) shown below.

Land Capcity in ABOUT LAND (right) – replacing prim counts (left)

I’ve got a more extensive post on these changes, which includes a look at other options as well. With the changes now firmly in the Viewer release code, expect to start seeing Capacity and Land Impact in the About Land and Build floaters of your preferred V3-based TPV in the very near future.

In the meantime, for those trying out the latest Viewer release, be aware that there are upload issues with it that some people are experiencing, and a JIRA has been opened (SH-2595).

Viewer UI: Rhett gives a little more information

Tateru Nino carries some news relating to the initial changes to the official Viewer UI, obtained courtesy of Rhett Linden.

Rhett’s revelations, while interesting reading, are not entirely earth-shattering, and don’t actually go that much beyond what Rod Humble himself has already said concerning the Viewer, and what some of us were speculating as a result.

In a nutshell, Rhett has confirmed:

  • The Sidebar is to go. This is something that wasn’t hard to guess at, given Rod himself said as much at SLCC 2011
  • There is to be a more flexible approach to the UI in general, that will allow users to, “Arrange the UI to fit the way they use Second Life.  This is important because it moves us toward a model more like most creative software

This latter point more than likely refers to things like the “Customise Toolbars” and the “FUI” (which people have taken to mean “Flexible User Interface”), both of which are mentioned in passing / hinted at in the SL Helpfile wiki pages (although no specific information is available on either right now). Certainly, the release notes for the merge (see below) point in this direction as well.

What is worthy of note is that Rhett confirms that the initial code for the UI changes, which should also see the arrival of things like click-to-move and the new camera palette (again as revealed by Rod Humble, this time talking on the SL Universe forum), was merged into the Development Viewer code today – although TPV developers had been expecting as much, going on comments passed elsewhere during the day.

For those planning on trying out the latest development Viewer, be aware that the release notes state:

  • The Viewer floater camera views and presets do not work
  • The Nearby Voice panel does not update to a new call or from nearby voice info once opened
  • Viewer crashes when updating UI size in preferences
  • The Speak button is activated when dragging and dropping between toolbars and/or moving back to the toolbox
  • Viewer crash when moving the speak button from one toolbar to another when there is an active call request
  • Teleport history doesn’t display visited locations
  • Viewer crash when double-clicking the mini-map in People > Nearby
  • Notification and conversation chiclets overlap
  • WASD controls don’t move avatar while move floater is in focus
  • Closing voice controls while a group or p2p call also closes the group call / IM window
  • Viewer crash after teleport
  • Hitting back in the ‘Create Group’ panel or ‘Blocked’ panel requires multiple clicks for action to occur.