LL announce a pause in the current SL AI character designer project

via Linden Lab

On Thursday, July 31st, Linden Lab provided an update on the AI Character Generation project which indicates it it to be paused / closed at the start of September.

The project was initially launched in December 2024 and powered by Convai, a platform for developers and creators proving an intuitive approach to designing characters with multimodal perception abilities in both virtual and real world environments (see: Linden Lab leverage Convai for AI character generation in Second Life). However, it was shortly thereafter suspended as a result of community feedback, before being re-launched to a wider audience of potential users at the end of February 2025.

The Character Designer was launched as an experimental feature to explore the potential of AI-powered characters in Second Life. Built in collaboration with our AI technology partner Convai, this tool enabled residents to create interactive, virtual characters with conversational capabilities.
From elaborate roleplay scenarios to immersive visitor greeters, your projects and feedback have been invaluable. This pause gives us time to carefully evaluate everything we’ve learned and determine how best to evolve this technology in a way that aligns with the broader future of Second Life.
This is not the end of AI in Second Life; rather, it is a thoughtful pause as we refine our strategy and continue exploring new opportunities for innovation.

– Linden Lab blog post

The “pause” is set to come into effect from Monday, September 1st, 2025, with the Lab further noting that as of that date:

  • It will no longer be possible to create, deploy, or run AI Characters using the Character Designer interface.
  • Characters created through the Designer will no longer function or appear in-world.
  • Previously created characters and their memory will not be retained post-pause.
  • Any alt accounts created specifically for testing the Character Generator will remain valid Second Life accounts, and can be logged into just like any other alt account.

Community support for the project will continue through the following channels:

  • A dedicated forum thread for on-going Q&A and feedback.
  • Second Life Discord for real-time responses from staff and developers.
  • Support Portal for any account-specific issues.

In addition, those who have used the Character Generator are encouraged to record their work during the wind-down period and share video through the forum thread or suitable platforms.

The sunsetting of this project does not mean the end of further possible projects and experiments in the use of AI technologies, with the blog post also stating:

 This is not the end of AI features in Second Life—we’re using this moment to regroup and plan for future development … We are actively and cautiously experimenting with other AI technologies to enhance Second Life’s creative potential, performance, and immersion. The insights from this project are already helping to inform future efforts.

For further information, please refer to the official blog post, which includes a short-term FAQ.

LL completes Tilia sale to Thunes: What you need to know

via Tilia.io

Update: Linden Lab has now blogged on the change-over – see: A New Chapter: Tilia Joins Global Payments Leader Thunes, together with a FAQ. I have further updated this piece to include details on user data security, as given by Brad Oberwager in April 2024, as a result of being was on this subject.

On Thursday, 29th, 2025, Linden Lab Executive Chair Brad Oberwager and members of his team held a Zoom call with bloggers and creators to provide an update on the acquisition of Tilia.io, the all-in-one payments platform the Lab launched, and which handles payments processing, USD account balances, etc., for Second Life, to Singapore-based Thunes, based business-2-business (B2B) payments infrastructure firm.

The following is a summary of the core points of the discussion, some of which re-trod the subject of account security, as I’ve already covered in Linden Lab: keeping your Second Life account safe.

Acquisition and Change-Over

  • The acquisition is due to complete on Wednesday, June 4th, 2025.
  • On this date, there will a series of steps taken by both Linden Lab and Thunes to complete the change-over.
  • Perhaps most notably, Second Life web pages referencing Tilia Inc., will instead reference Thunes Financial Services LLC, and the Tilia website will be rebranded.
  • While there are chances of some hiccups given the back-end complexity of the change, these should be minimal, and the SL support teams will be ready to help any users who may experience issues.
  • In short: “Don’t Panic” when/if you see the changes happening.

What This Immediately Means to Users

For the majority of users, there should be no visible difference to the processes of buying L$ or cashing-out.

  • User Data Security: An important point to note with the acquisition of Tilia is that Second Life user data is not changing hands.
    • Tilia will have new owners and will be renamed, but the lock-down of Second Life user data resides in two places: Tilia (for financial information) and Second Life (actual user data).
    • As a financial services company, Thunes is required to keep financial data as secure as it currently is with Tilia, and the data will not be removed from the current Tilia systems and moved elsewhere.
  • There will be no changes in existing fees charged by the Lab for cashing-out or buying L$.
  • No-one needs to create an account with Thunes to keep buying L$ or cashing-out, etc.
  • There will be no change in how support issues relating to finances are handled: users will continue to deal with the Lab’s own billing support team. you will not have to deal with Thunes directly.
  • Linden Lab will continue to manage the LindeX, and nothing will be changing on this front.
  • However:
    • Following the change-over, users may be required to acknowledge the change via a check-box the first time they engage with the rebranded service.
    • Some users may have to re-submit information such as their credit card details or re-confirm a payment account as a result of the change-over.

What It Means Going Forward

  • Potentially more methods by which to receive payments from Second Life (e.g. to different accounts, through different services, etc.) or by which to purchase L$ – Thunes supports pay-outs across 130+ countries and 320+ payment methods globally.
  • It is possible that as new payment methods are added to Second Life, they may be subject to increased fees as a result of charges made by the payment method.
    • To aid in understanding of fees charged, the Lab will start to provide a breakdown: how much they are charging & how much of that due to the payment method. This is to allow users to decide whether they wish to use a newer payment method, which might offer certain advantages (e.g. faster processing), or not.
  • LL has a 5-year agreement with Thunes to prevent Thunes forcing increases on existing services provided to LL (although this obviously does not prevent LL making changes to fees should they need to).
  • Much better fraud controls and investigation, leveraging Thunes own capabilities as well as LL’s support team.

Benefits to Linden Lab

  • The company is no longer engaged in trying to operate and maintain what is essentially a fintech company, with all the costs involved therein.
  • Ability for management to focus solely on building and improving Second Life.
  • The payments team can be focused solely on Second Life, rather than having to also focus on regulatory requirements and deal with multiple payment services, etc., as these will now be the responsibility for Thunes to manage.

Related Links

 

Lab launches Creator Partnership Programme

via Linden Lab

On Wednesday, April 23rd, 2025, Linden Lab announced the launch of the Second Life Creator Partnership Programme, an imitative intended to allow creators in Second Life “play a central role in shaping the future of Second Life”, through a collaboration with the Lab to co-create content and experiences aimed at both new and existing users of the Second Life platform.

The Creator Partnership follows on a number of recent collaborations between the Lab and various creators / groups in Second Life (e.g. MadPea, Seraphim) and perhaps most notably, on the heels of the new Avatar Welcome Packs.

The Avatar Welcome Packs are contained within the System Library, accessed via Inventory

The latter were rolled out quietly recently (although LL are promising to provide more details in the near future), and feature assorted “lite” and “basic” female and heads and bodies, together with a range of accessories and clothing, again from recognised creators (e.g. Lelutka, Addams, MeshBody, Velour).

I’ll actually have more on them in an upcoming post, but for now, the curious who may not be aware of them can find them in the System Library within their inventory.

Through the newly-announced Creator Partnership programme, Linden Lab is looking to work with creators on – initially – three core areas:

Welcome Packs: building on the approach taken with the aforementioned Avatar Welcome Packs, these are aimed specifically at incoming new users in order to help get them started on their Second Life. Such packs could comprises non-human Avtar Packs; Clothing and Accessory Packs; Home furnishing Packs, and similar.

The Lab notes these packs could be distributed through newcomer-friendly areas inworld (possibly for limited time frames), as well as on the Marketplace or Viewer.  But all Welcome Pack content should be optimised for new community members not yet familiar with all the intricacies of Second Life.

Community Perks: the Lab is also hoping to improve the community perks for more established residents. These might include: enhanced paid membership perks; free seasonal and special giveaways; expansion of the Mobile Daily Rewards initiative to include virtual gift; and future programs and promotions that include virtual perks and prizes.

Community Gateways: the Lab is hoping to partner with talented creators of high-quality in-world experiences which can feature as newcomer-friendly destinations available from Community Gateways and the like.

In return for their involvement, participating creators have the opportunity to introduce their brand and content to a wider and loyal audience, with the potential for inclusion in major on-boarding and promotion campaigns, together with the potential to have strategic impact on improving Second Life by working hand-in-hand with Linden Lab.

We’re looking to expand our community collaborations even further – and we invite creators of all types to help us build and improve the next generation of Second Life new user experiences and beyond. Whether you’re a fashion designer, avatar builder, home goods creator, experience developer, or just someone with a standout idea—we want to hear from you.

– Linden Lab blog post

How to Get involved

Further information via the official blog post.

Linden Dollar Buy fees reduced to US $0.01 for 50 hours

via Linden Lab

On Wednesday, April 16th, 2025, Linden Lab announced that Linden Dollar buy fees are reduced to US $0.01 per transaction for all Second Life users in a “limited-time offer”.

When and What

  • Offer commenced: 12:30 SLT on Wednesday, April 16th, 2025.
  • Offer ends: 14:30 SLT on Friday, April 18th, 2025.
  • Offer duration 50 hours.
  • Any purchase of Linden Dollars made during this period (within the required trading limits), whether through an Instant (Market) or Best Rate (Limited) Buy (https://secondlife.com/my/lindex/buy.php) or through the viewer (Buy L$, top right of the viewer window), will incur a transaction (Buy) fee of just US $0.01.
  • Normal L$ Sell fees still apply.
The limited-time L$ Buy fee offer applies to in-viewer L$ purchased and both Instant and Best Rate buy via your Second Life dashboard

From the official blog post:

Times are tough for a lot of people, so we’ve come up with one way to make things a little easier: Second Life is launching a special LindeX limited-time offer – a chance to make Linden Dollar (L$) Buy fees nearly disappear for a limited time! 
While the global economy wrestles with rising tariffs and tense trade talks, we’re responding with a bold, Resident-first promotion: we’re charging just a penny for your LindeX buy fees for the next 2 days. We’re committed to you – our Residents – through these challenging times, and we will continue to stand by you as we have over the past 22 years. 

For further information, please refer to the official blog post.

Linden Lab announces AI Town Hall with Philip Rosedale

The Town Hall meeting space

During the March 2025 Community Round Table / Town Hall meeting (which I have summarised here, complete with the official video of the event†), there was a peaceful demonstration by some Second Life users on the use of AI / generative AI within the platform. Such concerns have also been formulated elsewhere, such as this document outlining objections to AI on the Feedback Portal.

At the time of that meeting, Lab CTO, Philip Rosedale stated the company would look to hold an open Town Hall meeting to discuss concerns about AI, together with the opportunities it might present, and on community values around the use / presentation of AI in Second Life.

On Monday, April 14th, 2025, the Lab officially announced the event, now entitled Second Life Town Hall on AI & the Future of Our Virtual Community.

Meeting Date, Time and Location

Meeting Purpose

To quote from the official blog post:

As Artificial Intelligence (AI) becomes increasingly present in both our physical and virtual worlds, the Second Life community is coming together for a Special Town Hall event to explore its evolving role and impact within our shared metaverse.
This special event will include an open and interactive conversation focused on the opportunities, concerns, and community values surrounding AI in Second Life. We’ll be diving into topics that matter deeply to residents—from identity and authenticity to economic impact, creative ownership, and the future of social interaction.
This event will be hosted by Second Life founder Philip Rosedale, who will facilitate a lively discussion with the community on all-things-AI.

Topics under consideration for discussion are listed as:

  • How AI-generated avatars may affect identity and trust in social spaces
  • Generative AI and the Second Life creative economy.
  • Emotional manipulation, consent, and transparency with AI-driven characters
  • Use of AI in customer support and other non-in-world services
  • Balancing creative opportunities and responsible use of emerging AI tools

Participation

The meeting is open to all Second Life users and will  – I presume, as there was no direct mention of this in the official announcement when I read it – be livestreamed. Direct participation in the event is being offered in one of two ways:

  • Those who have questions / comments / thoughts on the potential / current use of AI in Second Life can submit such questions or comments for consideration during the event via this form.
  •  Those wishing to make an initial brief presentation or give prepared comments on the subject should submit a request via this form.
via Linden Lab

†While they are not officially representative of the Lab or these meetings, please note that I attempt to provide summaries of meeting such as these, and for a number of user group session within these pages.