Skill Gaming enforcement in play; CapEx suspends activities

Saturday, November 1st saw the Skill Gaming Policy from the Lab coming into full effect. Notice of the enforcement was given in a blog post issued by the Lab on Monday, September 29th, which in part read:

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

At that time, there had already been a delay in the introduction of the new policy (from August 1st through until September 1st) to allow additional time for applications and applications processing.

The end of October saw further additions to the list of Approved Participants, such that some 94 regions have been reclassified at Skill Gaming regions, each of them offering a mix of games from a pool of 56 games from five approved Skill Gaming Creators. Please refer to the Approved Participants list for an idea of the spread of actual Skill Gaming Operators.

However, the enforcement deadline has brought with it one casuality, although hopefully only temporarily.

Capital Exchange (CapEx) is a fictional stock market simulation game, and although it does not offer any opportunity for direct real-world investment or profit, it does operate on what amounts to a “pay to play basis” through the trading of L$-valued “securities” in the SL-based companies listed with the exchange. As such, it falls under the remit of the Skill Gaming Policy.

Capital Exchange’s application to become a Skill Gaming activity lodged with Linden Lab since just after the new policy was originally announced July 2014, including a reasoned legal opinion from their legal counsel outlining why CapEx is a game of skill under federal and New York State laws. However, at the time the deadline was reached, they had not received formal approval as a Skilled Gaming Operator from the Lab, which has forced CapEx to suspend market activities activity until further notice.

The suspension was announced via statement from CapEx’s CEO Skip Oceanlane published on the CapEx website and via in-world note card givers at the CapEx headquarters. This announcement reads in part:

On July 16, 2014, I filled out the first form for the Skill Gaming Application for Capital Exchange Stock Market Simulation Game. From that point until today, there have been numerous correspondences between me, my law firm, and Linden Lab. As of today we still do not have an official determination, positive or negative, on our application.

I was hoping that because much of the delay has been on the part of Linden Lab, that we would be allowed to operate past the November 1, 2014 deadline set forth in a recent post by Linden Lab. Unfortunately I was informed by Rowan Linden that we cannot. So therefore effective immediately, I am suspending all trading at Capital Exchange until our application is approved or denied by Linden Lab.

Capital Exchange has been hit - hopefully temporarily - by the November 1sr, 2014 enforcement of the new Skill Gaming Policy
Capital Exchange has been hit – hopefully temporarily – by the November 1st, 2014 enforcement of the new Skill Gaming Policy

As a result of this move, as the blog post goes on to state, all trading, including person-to-person transfers (unless they were authorised before the trading halt), payment of dividends is suspended, as is any other activity carried out through Capital Exchange which would violate the Lab’s Skill Gaming policy. However, all other aspects of CapEx, such as posting to the forums (including company news etc.), continues. The announcement also notes that CapEx ATMs will still be in operation for those wishing to deposit / withdraw L$, as the Lab has not indicated that doing so would be violating the new policy.

Please refer to the CapEx blog post for detailed information on the suspension and planned steps, and to the CapEx website for further updates on the situation.

It is not currently clear if other gaming operators within Second Life have been similarly hit by the deadline being reached prior to their application being approved or turned down. It is also not clear whether the deadline for enforcement was set as a result of external pressure to comply with legal requirements, or as a result of an arbitrary decision on the part of the Lab.

If it is the latter, it is hard to fathom why the Lab opted for a blanket enforcement of the policy, rather than allowing further dispensation for those operators / creators who have submitted applications, particularly where the delays in approval appears to lie with the Lab’s own handling of applications (as seems to be the case with CapEx).

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With thanks to Nalates Urriah for the pointer to the CapEx blog post.

Lab issues Skill Gaming Policy enforcement notice

secondlifeMonday September 1st saw the Skill Gaming policy come into effect. However, as the application process has apparently been slow-going, those who had submitted an application to become Operators and / or Creators of Skill Games were permitted to continue to operate as such, even if they had not received formal approval on their application from the Lab.

However, on Monday September 29th, the Lab issued a further updated on Skill Gaming, stating that as from Saturday November 1st, enforcement of the updated Skill Gaming Policy will come into effect – and will include anyone with an application currently pending with the Lab.

The blog post reads in full:

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

The third paragraph is key to this announcement, as it suggests that the delay in processing applications may be as much down to a failure to supply required information to the Lab as with any internal delays in processing applications on the Lab’s part.

Therefore, if you have submitted a request to the Lab and have not received approval, now might be a good time to check to see whether you have missed any requests from the Lab to supply additional or missing information, or to touch base with them to ascertain the current status of your application.

In the unlikely case that anyone has been attempting to continue to operate or create games of skill without having made a suitable application, or who has been delaying submitting an application,  now might also be the time to do so. Please refer to the EchoSign application form.

A small aside in to this is that while the Lab indicates “strong interest” from people wishing to become approved Creators and / or Operators, there have been no updates to the list of Skill Gaming Approved Participants, which is linked-to in the Lab’s blog post, the only operators and games having been listed on August 21st. It will be interesting to see if this announcement yields further additions to the list.

In the meantime, you can keep abreast of the Skill Gaming Policy changes through the links below.

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Lab issues Skill Gaming reminder

secondlifeLinden Lab has issued a further reminder that the new Skill Gaming policy comes into effect as of Monday September 1st, and that it will be enforced. This means that as of that date, all games of skill operating in Second Life must:

  • Have been created by a  skill games creator approved by Linden Lab
  • Be operated by a skill games operator approved by Linden Lab
  • Be located on a Skill Gaming region operated by the Skill Games operator.

In case there are any wondering what might be classified as a skill game, and thus falls under the above requirements, the Skill Gaming policy provides the following definition:

A game, implemented through an Inworld object: 1) whose outcome is determined by skill and is not contingent, in whole or in material part, upon chance; 2) requires or permits the payment of Linden Dollars to play; 3) provides a payout in Linden Dollars; and 4) is legally authorised by applicable United States and international law.  

The policy also notes that, “‘Skill Games’ are not intended to include and shall not include ‘gambling’ as defined by applicable United States and international law.” Gambling is, and remains, against the Second Life Terms of Service.

The new policy means that as from September 1st, 2014, anyone wishing to play games of skill also must meet certain criteria, which the Lab again defines as follows:

Should you wish to participate in Skill Gaming in Second Life, you represent and agree that you: (i) are at least nineteen (19) years of age; (ii) have the legal authority to agree to this Skill Gaming Policy; (iii) reside in, and are accessing a Skill Gaming Region from, a jurisdiction in which participation in Skill Gaming is legally authorized; and (iv) are of legal age to participate in Skill Gaming in your jurisdiction.

Additionally, those wishing to play gamers of skill must, “establish and maintain a Second Life account with accurate, current and complete information about yourself, including a valid payment method.”

The official reminder from the Lab further makes things clear:

Remember: if you are not an approved* Creator or Operator, you must cease the creation, distribution, and operation of skill games (as defined in the Skill Gaming Policy) by September 1, 2014. So if you haven’t already removed any unapproved skill games from your Marketplace shop, for example, or haven’t yet ceased operating them inworld, now is the time to do so. From that date forward, operating and/or creating skill games with L$ payouts, among other criteria as specified in the Skill Gaming Policy, without Linden Lab approval (and/or outside of Skill Gaming Regions) will be subject to enforcement measures.

If you live in a jurisdiction where skill gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to help ensure you’re able to play as soon as Skill Gaming Regions are live.

*As noted in the FAQ, creators and operators whose applications are under review at the deadline may continue to operate skill games while their applications are reviewed, provided that they have submitted all required documentation and continue to promptly respond to any inquiries from Linden Lab.

As I recently reported, a number of approved operators and games have appeared on the official Skill Gaming Approved Participants wiki page, but one of the concerns expressed by potential creators and operators is the remaining lack of clarity around aspect of the new policy. for example, the Lab still had yet to give any indication of the likely quarterly fees which are to be levied, and this may still be causing people to hesitate in submitting an application as a creator and / or operator of skill games.

However, this doesn’t escape that fact that all operators and creators of skill games will have to be in compliance with the policy from Monday September 1st – and for those who have not yet submitted their application, that means ceasing creation, distribution and operation of skill games, as noted in the Lab’s blog post.

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First skill game operators and games listed, first skill game region arrives (for testing)

During the Server Beta meeting on Thursday August 21st, it was confirmed that the first region to be rated a Skill Gaming region had arrived on the main grid. The region – called “Crunchy”, isn’t actually open for gaming; it’s a test area currently being poked at by Gecko Linden.

In addressing the arrival of the region, Simon Linden pointed to the Skill Gaming Approved Participants wiki page, and I noticed that the first set of Skill Gaming operators and the first batch of games have now been listed.

A warning is displayed if you attempt to TP to s Skill Gaming region you are no permitted to access
A warning is displayed if you attempt to TP to s Skill Gaming region you are not permitted to access

The test region is already set-up to exclude access to avatars which don’t meet the access requirements, which can be found in the Skill Gaming FAQ and on the Approved Participants wiki page. The access restrictions appear to work, as I was unable to reach the test region with my Crash Test Alt, but could enter it without a hitch with my primary avatar account.

There are some other tests going on in the region which are likely to be readily to performance testing, etc; robots fly and shoot, MOAP boards are displayed (and Gecko Linden seems to be a bit of a space science fan, like me).

Crunchy: the Lab's FOB for Skill Gaming regions, and "Basecamp Gecko"
Crunchy: the Lab’s FOB for Skill Gaming regions, and “Base Camp Gecko”

Some 45 games (a fair few of them variations on Solitaire) were added to the Approved Participants wiki page on Thursday August 21st, split among a number of operators. In addition, some 30 Skill Gaming regions were listed as approved as Skill Gaming regions, although they have yet to actually be converted to the new region type.

With the revised September 1st deadline looming for the introduction of the updated Skill Gaming policy, these additions are the first sign that people are actually applying to become operators / creators, and it will be interesting to see how many more appear over the course of the next week. As it is, there still seems to be a lot that is still up-in-the-air with regards to the Policy and its associated FAQ – the latter of which hasn’t been updated since August 7th.

One area still to be cleared-up is that of quarterly fees, which may well be delaying some from applying to become licensed operators / creators. The lack of any clear indication of the fees was raised as a matter of concern at the August 2nd presentation Agenda Faromet gave on both Skill Gaming and the July Terms of Service update (transcript and notes to both available here).

In many respects, it is hard to understand why the Lab hasn’t announced quarterly fees. According to the FAQ, they are in respect of are in respect of “processing and compliance-related costs associated with maintaining this program”. Taking this as the case, then it’s not unreasonable to assume the Lab has an idea of the compliance related costs and other fees they are themselves facing in order to allow skill gaming on their platform, and so should have some idea of what the quarterly fees are likely to be.

This is not to suggest the Lab are attempting anything untoward in not revealing the fees; a was pointed out during the SLBA presentation, the likely reason the fees haven’t been announced is because the Lab have (or hadn’t at the start of August) got that far in their thinking. Even so, it is potentially causing people to hold off applying.

What also doesn’t help the Lab here is that Skill Gaming regions already have a higher tier associated with them ($345 + VAT where applicable) “due to the greater degree of ongoing administrative work associated with administering our rules concerning Skill Gaming in these regions”. So applicants are faced with that, the application fee, the cost of converting their existing regions – and then still have a possibly large question mark hanging over their potential total operating costs.

It doesn’t inspire confidence.

There are other aspects of the process that would seem to need clarification or risk confusion. As Ciaran Laval pointed out on August 13th, it has been suggested (not by the Lab, admittedly), that SL-focused stock exchanges are possibly exempt from the updated policy, but at least one is going through the application process (SL CapEx, again as indicated by Ciaran); ergo, further clarification on the status of exchanges would perhaps be welcome.

There is also the requirement (section 9 of the FAQ), that applicants engage a US-based and licence attorney to help with the legal aspects of their application (e.g. provisioning their RLO). However, this hardly seem correct when it comes to applicant from outside the USA, as a US attorney is unlikely to know the gaming laws applicable to another country (or can even give a legal opinion on the laws of another country). So where does that leave applicants from outside of the USA? Again, further clarification might well be welcomed.

In his article, Ciaran notes the fact that the Lab are willing to push back on the date from which the new policy comes into effect is good – and I agree (although like him, I’d also like to se some indication on whether they are also willing to push back the date from whence the nebulous quarterly fees kick-in).

But that said, the fact that more than a month after the updated policy was first announced people are still waiting for clarification on some matters relating to its introduction, does suggest the Lab has perhaps put the cart before the horse (and I admit, I’m tempted to put “again” at the end of that sentence).

Obviously, those wishing to create and / or operate games of skill have little choice but to comply with the new policy. Even so, it would perhaps be nice if the Lab didn’t continue to give the impression that the best way for people to decide whether they want to be or not is down to a roll of the dice, the current batch of applicants listed on the wiki page notwithstanding.

SLBA ToS and Skill Gaming presentation

ToS-SLBA-2On Saturday August 2nd, 2014, Agenda Faromet, an attorney specialising in privacy and Internet law operating out of San Francisco, and a member of the SL Bar Association, gave a dual presentation on the recent (July 2014) changes to Section 2.3 of Linden Lab’s Terms of Service and on the changes to the Lab’s policy on Skill Gaming in Second Life, which are due to come into effect from September 1st.

In all, the session ran to over an hour and a half, with Agenda initially covering the ToS Section 2.3 updates and dealing with questions relating to that, before moving on to the changes to the Skill gaming policy, and then addressing questions arising from that.

The following is a transcript of the core of the presentation, split into two parts for ease of reference. Audio recordings are provided, and there will hopefully be a video of proceedings in due course. With reference to the audio recordings provided here, please note:

  • The audio has been edited to remove pauses. repetition or asides, in order to better match the text transcript and allow those who wish to listen as they read
  • There has been no intentional altering of anything said during the presentation and Q&A session, nor has the context of the presentation or answers been altered in any way, other than questions asked in text being the placed within the transcript at the point where they are answered (when compared to chat logs of the event), again for better context
  • Only those questions asked in text which were directly addressed by Agenda have been included in the transcript in order to maintain context with the audio recordings.

The two parts of the transcript, with their associated audio recordings, can be found as follows:

The following links may also be of assistance (will open in new tabs, and are repeated on the relevant pages above):

Terms of Service:

Skill Gaming:

 

Terms of Service – presentation reminder

ToS-SLBA-2
The formal announcement of the presentation

Just a quick reminder to all who are interested. As I blogged on July 24th, there will be a special presentation by Agenda Faromet on the July 2014 Terms of Service updates.

The presentation will take place on Saturday August 2nd, commencing at 10:00 SLT at the he SLBA courtroom.

Agenda is a real life attorney specialising in privacy and internet law operating out of San Francisco, and is a member of the SL Bar Association. She will be talking about both the changes made to Section 2.3 of the Terms of Service (the section relating to IP rights assigned to Linden Lab) and also on the changes to the Lab’s Skill Gaming Policy, which will be coming into effect as of September 1st, 2014 (having been previously scheduled for August 1st, 2014).

I hope to be able to record the meeting and provide a transcript through this blog for those who cannot attend.

The SLBA courtroom
The SLBA courtroom

About the SL Bar Association

The SL Bar Association (SLBA) is a group for legal professionals and others interested in legal issues in Second Life. It is registered as a 501(c)(6) organisation in the United States, and operates in Second Life from the Justitia Virtual Legal Resource Village, which serves as a resource for both attorneys and the general public, and has law offices available to rent on the square, along with general legal information on a variety of topics.  Rental units are also available at sea level.

Details of SLBA talks and presentations can be found on the SLBA website, together with further information on the association and its members.

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