I’m amazed….

…that there are people willing to accept this ploy.

It’s probably fair to say LL have played somewhat fast and loose and got precisely what they wanted. Forget the hype over the original 66% tier hike – that was never going to happen in one bite, and they knew it.

So, bravo, Mark et al! You’ve achieved what you set out to do, and what I suspect you wanted to do from the start – introduced yet another tier level, a “new” form of sim, & got residents to readily accept it. In doing so, not only have you managed to portray yourselves as “listening” and “responding” – you’ve actually got people congratulating you on the “new policy”!

It’s been a very clever game plan. No doubt this outcome is more-or-less what you wanted from the outset. However, you knew that if Jack simply annouced this in his blog entry of October 28th, the backlash would be huge, and you’d have been left with nowhere to turn or alternatives to offer….

So instead, you cleverly got people’s blood up by overstating the intended price-hike on existing OS sims. Rather than 15%, you went for an improbable 66% – and then you left it up to residents to suggest what you were hoping they would – the introduction of an additional sim type with reduced capabilities.

No wonder Jack so quickly leapt on this during his “impromptu” Conceierge meeting a couple of days after the 28th October announcement.

Thus, by clever baiting and slight-of-hand, you lured people into a backlash against non-existent massive hikes in tier rates, leaving you free to play things out for a week or so before putting forward your intended changes by way of a “compromise” in the knowledge that people would a) come to you in thanks, b) go away believing they had “won” over the issue.

BUT – the “victory” may yet be pyrrhic. OpenLife is maturing and is gaining backing (and not just from disaffected SL users). The pricing policy over there for both “Mainland” and “private clusters” is attractive and is set to allow any increases that might be required in the future without hitting people in the pocket. Yes, it has got some way to go before it can offer all the positive aspects of SL – but they are coming. What is important is that you’ve already caused a lot of talent from SL to make the cross over and start work there.

You may yet find that, as OpenLife (in particular and its sister open source grids in general) continue to rapidly mature, you have through these games, opened the floodgates and will be unable to stem the flow of users out of SL – and with growing competition, can you be so sure the influx of “new blood” you hope the Big Spaceship deal will bring, will compensate?

OS sims: numbers and questions

I read an interview with Mark Kingdon (aka M Linden – has he mistaken Linden Lab for Britain’s MI6, or has he an innocent love of all things Bond?) with Wagner James Au (known in-world as Hamlet Au) on the OS sim situation that raised some interesting questions – and which lead me to do a little research and some math (which I’ve been able to verify as being reasonably correct thanks to Vint Falken’s excellent work). The interview also lead me to again question where Kingdon actually see the future of Second Life residing….

The relevant quote on the numbers front came early on in James’ piece, quote:

“While Kingdon won’t say what exact percent of the world is now comprised of Openspaces (“That’s not a number we publish”), he acknowledges it’s been a significant portion of SL’s geographic growth.”

Coupled with comments published elsewhere by James on the farago following the original hike announcement, I started thinking about sim numbers, percentages and suchlike.

At a recent Virtual Worlds conference in London, Kingdon and CFO John Zdanowski (or “Z” – another with a Bond fetishist?) intimated that there are around 32,000 sims deployed on the SL grid, of which we know some 5082 are Mainland, and supported figures put the number of Openspace sims at around 13,000.

By my reckoning that makes just under 42% of SL “OpenSpace”, which kind of makes Kingdon’s assertion that “, “this price adjustment affects only a portion of land in Second Life;” something of a stretch.

It also reveals something far more interesting of note:

  • IF the hike went through at 66%, a loss of around 40% of these OpenSpace sims (5200) could be absorbed by LL without significant financial hardship
  • Some 1300 servers would be saved out by LL, ready to be recycled back into the grid, the majority of their original cost already covered
  • SL would suffer a land mass reduction of some 20% in the process (which might be viewed as a good trade-off by LL, given the amount of Mainland lying fallow).

Now, were we to take these figures a little further and adjust them ever so slightly, the trend remains favourable.

For example: if the tier hike is dropped to 30%, LL could still absorb around an 18% loss in used OS sims before feeling the pinch, and see around 600 servers saved out for a more manageable reduction in overall landmass (under 10% lost).

So… could this be the real art of LL’s game?

Will we see that tomorrow’s announcement will offer a “compromise” wherein LL will still up tiers, but at a “reduced” rate of no more than 30%? After all the furore over the original announcement, this could certainly be spun as a demonstration of LL’s “willingness” to “respond” to resident concerns – and yet get what they original set out to achieve: increased revenues from the surviving OS sims while cycling servers back for re-use and in part redressing land use towards the Mainland?

Others have already speculated that LL’s game had always been to bring in the tier hike in at a figure somewhat lower than the original 66%, and thanks to Vint’s research and my suggested figures above, it’s pretty evident that if this is indeed the game plan, it has some pretty positive results for LL all around.

There is something else within Kingdon’s comments during his chat with James that caused eyebrows to rise, quote:

“Somewhat related to that, he spoke to a point mentioned in my GigaOM article about the protest, which described the steady decline of Premium subscribers as a subject of great concern for the company. According to him, my inference there isn’t accurate: “That’s one of the only figures that’s going negative,” he said. “You can’t use that as an indicator of the overall health of the land market… Premium subscriptions are immaterial in our overall business.””

…TILT!!!!….”Premium subscriptions are immaterial in our overall business….”

Now…either Mr. Kingdon received a sharp whack to the back of the head when saying this (and as such should a) be forgiven for such an utterance, and b) needs to avoid people standing behind him when speaking in the future) – or he has not just let the cat out of the bag – he’s also given it a first class plane ticket to a destination of it’s own choosing.

As pointed out by the redoubtable Anne O’Toole, if this really is the case – that Premium Account holders are “immaterial”, then it could be extension be argued that Mainland usage is “immaterial in our overall business”, as one of the “perks” to Premium Accounts is access to Mainland parcels at reduced tier. Similarly, given the higher level of support promoted by LL for Premium Account holders, it could be said that technical support is immaterial to LL (actually, some would likely argue this is very much the case anyway, but you get the picture).

And if Premium account holders are “immaterial in our business”, where does that leave the vast number of “free” account holders…?

One could be generous to Kingdon (as Anne herself is) and point out this is an “innocent” (if massively unfortunate) slip of the tongue that simply needs to be redressed.

But “slips of the tongue” like this are more usually the result of the brain accidentally revealing the real thought processes, rather than just getting “words muddled”.

As such, and taken alongside the recent corporate annoucements I’ve previously mentioned, one can’t help but feel Mr. Kingdon has, in this “slip” again indicated he believes the “enterprise solutions” market is where he wishes to pitch the grid and SL, and the rest of us are little more than deadweight Linden Lab has to lug around.

Obfuscating clarity

SL is in turmoil. The recent draconian accouncement of a 66% hike in OpenSpace tier rates has lead to widespread outcry – and even a rise in the number of established residents departing SL.

Finally sensing they’d not so much shot themselves in the foot as they had blown it off at the knee, Linden Lab threw Jack Linden back into the breach to try and bring “clarity” to the matter and give reassurance.

However, while the news that LL are actually “listening” to customer concerns (quotes intentional), one cannot help but view Jack’s blog announcement as little more than an attempt at “obfuscating clarity”.

In his post, Jack points to the original “intended use” for these sims, as quoted on the Knowledge Base: “It is therefore important to understand what these regions are. They are provided for light use only, not for building, living in, renting as homes or use for events.”

On the surface, this sounds like a “case proven, m’lud” statement….until one actually examines the facts around OS sims and how LL promoted them earlier this year.

OpenSpace sims are not a new product. They’ve been around for years, frequently referred to as “void” sims. Among other things, they:

  • Carried a prim limit of 1875 prims
  • Had virtually no other resources
  • Could only be brought in sets of four (e.g. one entire CPU load)
  • HAD to be physically connected to a FULL sim owned by the purchaser

In other words, they were ONLY good for use as landscape or water “extensions” to existing full sims (as they had to be physically connected to a full sim & only had sufficient resources to be used as such), and any major performance issues in terms of core usage could be easily managed, as all four voids would reside on the same CPU.

And it all worked very well. Then LL decided to up the ante. Not only did they drop the purchase price of void sims (while very SLIGHTLY increasing the tier) they:

  • Doubled the prim count to 3750
  • Gave OS sims the same resources as full sims (active script loads, agent loads, etc.)
  • Unbundled the requirement to buy OS sims in “packs” of four, allowing them to be bought as single items
  • Removed the restriction that OS sims must be physically connected to an existing full sim.

Of these points, perhaps the most important is the last one. Why, if these sims were to be used simply for landscape or water extensions, did LL allow them to be placed anywhere on the grid? By doing so, LL tacitly opened the door to so-called OS sim “abuse”. After all, who is going own region X, then buy half-a-dozen Openspace sims and then have them placed in regions A, B, C, where they don’t have a full sim presence, and then simply use them as open water or simple landscapes? The logic isn’t there.

Similarly, unbundling OS sims to allow single sales doesn’t sit with the “landscape or water” philosophy Jack Linden keeps pointing to in defence of the price hikes. Unbundling means it is no longer possible to readily identify other OS sim operating on the one core…thus, tracking issues that result from other people’s “abuse” of the system becomes much, much harder.

And again, if these sims were truly only intended for “landscape or water” – why doubt the prim count? 1875 is still a LOT of Linden trees and plants. And why furnish them with the same resource levels as full sim if they are not to be used for events?

Further, any idea that the doubling of the prim count would not send a message to people that it was OK to build on these newer OS sims is – quite simply – poppycock; so Jack’s claim that LL “didn’t expect” the counts to be used is utter nonsense. Even the most cursory glance at SL reveals we’re all prim-hungry; this being the case, doubling the prim count on OS sims as good as sent out a message that it is “OK to build”.

In saying all this, I’ll not even mention the number of OS sims LL themselves built-out – and which are all now hastily being converted to full sims because some of us have been “unkind” enough to point-out LL’s duplicity in their message. Again, if OS sims were “never” supposed to be used for anything other than “light” use – why did LL themselves build places like Space Base in Mos Ainsley (until earlier this week, an OS sim supporting a 3000+ prim build and touted for sci-fi based roleplay – thus encouraging higher agents counts & so contributing to the “abuse” Jack Linden is claiming is the fault of Estate owners)?

Thus, while the news that LL are “listening” to residents, as stated by Jack in the blog posting mentioned at the top of this item, is welcome, it really is time for Jack to stop all obfustication on the matter, especially when he claims he is trying to “clarify” matters. It’s time to stop hiding behind an out-of-date Knowledge Base entry and face facts and:

  • Address the questions raised by customers on the matter – particularly those questions related to points (1) through (4) listed above.
  • Explain why, given Jack himself states performance issues relating to OS sims have been on the rise over several months, did LL not seek to act sooner and engage with Estate owners on this rising trend, rather than simply slapping down a notice of intent to massively increase OS tiers & implement draconian restrictions in their use (no ownership transfer, no grandfathering, etc., which don’t actually address technical issues)
  • Similarly, indicate how a tier hike of extraordinary levels (financial response) is supposed to alleviate what is allegedly a technical issue.

And before you shout – it’s not simply a matter of raising prices to provide increased maintenance. For a start, LL vastly overprice their full private sims – $1000 USD + $295 a month per CPU is an astronomical hosting fee.

Perhaps most importantly, Jack should address the point (repeatedly) raised by Anne O’Toole, who points out that if there is a technical issue of the kind Jack originally indicated that is related to OS sims, it may well actually be indicative of LL’s own, far wider, errors in programming, as suggested in this JIRA. In it, thanks to the work of Wayfinder Wishbringer and Balpien Hammerer we find that texture loading – mentioned by Jack as being one of the central reasons for hiking OS tier – isn’t actually caused by OS sim “abuses”, but is rather a factor of the most recent Viewer releases.

Certainly, as it stands, “listening” is not enough. LL need to do an awful lot to restore customer faith following this debacle. That they have not yet committed to hold-off on the tier hike while the entire situation is properly, and consultatively thought-through with Estate owners and a truly equitable solution is found, is a sign that they may be hearing….but they are not listening.

Linden Lab’s blatant clawback

Earlier in 2008, Linden Lab overhauled their system of “void” (water) sims, each with 1875 prims to create what they called “OpenSpace” sims – low-cost sims with 3750 prims, operating at 4 to a server (rather than the usual 1 sim per server).

At the time these were shamelessly promoted by LL as a means for land owners to “make money”. They were also stunningly successful – in fact, it now seems, too successful.

Under the guise of a series of weak-kneed excuses, Linden Lab has issued a notification of massive hikes in the cost of OpenSpace sims – hikes that see the monthly tier raise by some 66% from January 2009. At the same time, they are restricting all opportunities to transfer OpenSpace sims between users (one of the very planks they used in their campaign to get land owners to buy OpenSpace sims in the first place).

One of the issues LL cite for this unprecedented clawback is “sim over-use”, alleging that the OpenSpace sims were intended to be “open spaces” and not overly developed. Well, lets look at one of the chief abusers of this “light use” so-called “policy” for OpenSpace sims.

“Space Base” is a place where (quote): “Several researchers are stationed at this remote outpost, hoping to uncover the secrets of an alien world.” It is a build totalling some 3113 prims on a sim. It is a place developed for sci-fi roleplay, where people are encouraged to go. It is a place owned by…Linden Lab and it is a place located on Mos Ainsley – an OpenSpace sim….

Then there is the glorious new LL realm of “Nautilus” – now we’ve all seen the login page notices extolling us all to go and explore and even LIVE in Nautilus. Well.. guess what….yup, you’re WAY ahead of me…

Nautilus has no fewer than 22 OpenSpace sims, the majority averaging around 50% total prim usage….

Can anyone say “double standards”?

So… who exactly is “abusing” the OpenSpace sim “rules” in these two cases…..?

But back to the salient point. Whether you own an OpenSpace sim or rent land on an OpenSpace sim or not is irrelevant – this kind of arbitrary action on the part of Linden Lab, coming at a time of HUGE economic downturn globally & coupled with (again) falling standards of service within SL (witness the increasing grid-wide lag), is nothing short of cynical money-grabbing, and could set yet another very negative trend off in LL / Customer relations.

A JIRA has been started to let LL FORMALLY know the depth of feeling with regards to this propsal. I urge all of you to go along to it and vote – and to do so whether or not you are an OpenSpace owner / user.

To vote:

Log-in to the JIRA system using the link at the top right of the page & using your SL user name and password.

Go to the leftmost column of the JIRA page and scroll down to the VOTE FOR IT link.

Thanks for your support!

Addendum

Since the above was posted – surprise, surprise, Mos Ainsley was taken down by LL for several hours. When it returned, it had been upgraded to a full sim. And just in case you doubt Mos Ainsley was an OpenSpace, here’s a picture – note the total prim count for the sim on the right of the image – 3750 not 15,000….

OK – We have Havok – what about the havoc?

So Havok 4 is here, full of promise of better days and more exciting things to do – such as eventually being able to build right up to 4096 metres.

Wheeee!!!

No, I mean that – I love building and I love privacy, and the more sky we all have to build in, the less likely we are to have our view of the sunset ruined by someone else’s creation (or eyesore).

The most amazing thing about Havok 4 is the smoothness of the rollout, and in this I join all those others in congratulating Sidewinder Linden and his team. Rarely in the field of SecondLife has so much work resulted in so little disruption to so few (if I might paraphrase from elsewhere) during such a momentous roll-out.

Kudos!!

True, it has been a loooong time coming, and some bitch about it already being out of date – but the fact remains it is here, it works, and it has caused few real problems.

Which is pretty much what can be said for the release of Windlight. OK, so it can be (or at least has been) resource-hungry, but it is also massively better than the “old” viewer – and a bloody sight more stable. 20% more stable in fact. That’s by no means perfect, but a big step in the right direction.

So what else is due for SL we can cheer about?

Well, if LL have any sense (and unfortunately, that is still a BIG “if”, despite the likes of Sidewinder) – it’ll be getting the asset cluster (and specifically the database system) sorted out.

Having a wonderful new viewer, having marvellous new physics and capabilities in SL is all well and good – but it is totally frakkin’ pointless if one cannot even change her clothes or rez a new hairstyle. Or more significantly, TP to a store and BUY a new hairstyle.

This week, the entire Havok 4 roll-out has been massively undermined by the total, shambolic and repeated collapse of the core database and the asset cluster. Not once or even twice – but three times.

And this has been the case not for months – but nigh-on a year. Yes, it is a complex system to replace – or at least fix – but when you have those Lindens responsible for maintaining it posting blogs that refer to the likes of “gremlins” in the “works”, and using teenage soundbite terminology rather than writing anything informative, one is not inspired to confidence that anything constructive is being done to resolve these most important of problems.

Clearly, throwing hardware at the problem to meet the growing population isn’t the answer, and LL really need to come up with a positive strategy to start putting these core issues right. To kick things off, I’d like to make a simple enough suggestion to Philip Linden:

For God’s sake, put Sidewinder in charge of fixing things! His work on Havok 4 inspires residents with confidence, and he’s possibly the only resource you have who can put efforts to deal with the asset cluster havoc onto a professional footing.