And another thing…

I’m posting this as a kind-of addendum to my last on the announcements from LL relating to Classifieds and paid ads, but also as a separate entry as it harkens back to the other current Big Thing  – the arrival of teens.

In the e-mail from “The Linden Advertising Team” (is this Nelson again?) is a little passage that may yet be a time bomb (and which explains why this announcement went out in a “no reply” e-mail, rather than in a comment-enabled blog post):

Maturity Changes: Previously, advertisers declared the maturity level of their ads. However, to prepare for teens coming to the main grid, we will be using the maturity system used for Search that is based on two factors:

  • Parcel maturity level
  • Content of the ads themselves

Advertisers’ declared maturity will still be visible in Viewer 2, but will be informational only and not affect the actual maturity rating for each listing. We are targeting these changes for the week of Dec 13th

So, in other words, those operating on Adult lands will not be able to advertise in Classifieds even if their ads conform to PG/G OR M guidelines – or if they do, they cannot SET LOCATION to provide a direct Teleport to their store / location (which teens cannot get to even if they do read the ad).

Now, given there have already been “improvements” to search covering the arrival of teens and it has been indicated that teens will only be able to search at the PG /G level – and while appreciating these safeguards do not cover every eventuality, this move is going to be seen by many in the Adult community as punitive against them. Rather than a better search engine and better policing on their part, LL have opted for a solution that may well inconvenience them the least – but could further marginalise a section of their mainstream user community.

Again, I have nothing major against teens entering the Main Grid; yes, some of the actions LL have taken have caused eyebrows to rise – but I still haven’t felt it’s going to be the God-awful disaster some have been predicting. That said, this decision does come across as unreasonable.

My real issue with the whole teen thing is more to do with the fact that it appears that some in Linden Land believe that teens are the new saviours of Second Life; that there are vast hordes of teenagers out there, champing at the bit to get into this virtual playground, and thus revive its fortunes if just a few “minor” things are nipped and tweaked.

Those of us who have been here long enough will remember something similar back in 2007 /08, when LL seemed to believe that if they just did *this* and *that* – and to hell with what the users felt – then Big Business (which sniffed around the edges of SL in 2006/07) would flood into the grid and take them to The Next Level.

And we all know how that one worked out, don’t we?

Does LL want our business?

You know, there are times when one has to ask exactly what they’re all smoking up in the Executive Suite at Battery Street, or what precisely is going into the coffee break brownies.

Two recent announcement from LL have me scratching my head. The first is that they are now offering some for of “advanced” Classified advertising system that allows, quote :allows the purchase of targeted display ads on Linden Lab web properties such as the Marketplace

Operated by GlamAdapt, this system requires and up-front payment in USD to have an advert or media stream appear on SL Marketplace web pages. What the payment might be, is somewhat unclear. The cost is broken down in terms of CPM – the cost of ad impressions per month, and so range from $9.00 to L$90 a month.  Now does a click count when someone hits the advert (as is the standard) or simply when someone opens the page and the advert is displayed (which is the implication here). The former is fine, but the latter? It’s also unclear whether sale tax is applicable on the fees – I’d be surprised if not – as you need to sign-up in order to get a breakdown of costs per advert time – and frankly, I’m not prepared to do so.

The second is and e-mail to residents advising us that as from the 13th December, in-world classifieds are to be limited to 256 characters in order To maximize relevancy, new characters limits will help you choose only the most relevant descriptive keywords.

I have a three-word response to this claim from Nelson Linden: bullshit, bullshit, bullshit.

As Ciaran Laval (damn you man, for posting ahead of me! 🙂 ) states, 256 characters is an idiotically tiny amount when trying to write a cohesive advert. Far from discouraging keyword gaming, it’s liable to encourage it, as people forego ad writing and try to jockey keywords in their favour.

And that is a further rub: those of us that have always played by the rules with regards to Profile classified are the ones that have borne the brunt of LL’s misplaced “war on keywords” over the last 12 months – and this isn’t going to help.

The biggest insult over both of these moves is that it really does come across as a royal slap in the face for merchants. Office Hours meeting, blog post replies, the Commerce Round Table, forum discussion posts, the JIRA – all are awash with issues and complaints – 90%+ perfectly valid about the manner in which SL search has been repeatedly bugger up by Linden Lab.

And their solution is to a) make people pay for the privilege of having *some* hope of decent in-yer-face advertising, and b) further cripple people’s ability to usefully advertise using the in-world tools.

Now, to be sure, the GlamAdapt thing *might* be aimed at external advertisers (and if so, are LL hoping to suddenly find themselves with the likes of Amazon, Nike, etc. advertising on their Markeplace – and indeed, even *cough* IMVU, who are particularly aggressive in their web marketing!?), but posting it for current merchants while continuing to even the impression they actually don’t care about search, and that 12 months down the line a fix is still “coming”. While the change to classifieds just appears to be about a change for the sake of it, with absolutely no regard (again) for the existing damage to search or anything else.

This is the kind of behaviour that, as I discussed earlier, tends to leave people with a distinct impression that LL is the enemy within.

Policies, debate and the vicious circle

In commenting on my last post about the Teen merger, Ayesha Askham raises a point that has been touched upon before – and not only by me; and that is LL’s seeming inability to think things through.

While I still stand by my view that the merger will not result in the heavens crashing down around our collective ears, how the matter has been handled is, as Ayesha rightly points out symptomatic of  an ongoing problem we, as users, face every time a policy change is announced.

That problem is this: once LL has determined a course of action, they resolutely set their faces towards that goal in spite of whatever reasoned arguments are put forward, or what later transpires to demonstrate that maybe we, the residents, do actually have a better grasp of the complexities of SL than those (currently) employed by Linden Research itself.

In this respect – and as many, many, many people have elsewhere pointed out – HAD Linden Lab sat down and listened to people back during the time of the Great Adult Policy Change farrago, and genuinely considered the overall benefits of defining a PG continent then the merger of TSL and the Main Grid would now be a non-issue.

But this doesn’t mean that we, as residents, are actually free of a portion of the blame here. The painful fact is that over the years, we’ve become our own worst enemy in trying to deal with LL. So often, we react to almost anything LL has to say as if they were the Axis of Evil actively and maliciously working to bring about the collapse of SL, and thus to be despised and vilified at every turn.

And if you don’t accept this, let me ask you: just how many times do you react to any news at all that may impact your enjoyment of SL with a roll of the eyes and a bitingly sarcastic swipe at LL? Even as recently as this week, and the news of the Apez collapse, I personally heard several people react with sentiments amounting to, “Bloody LL, killing the competition!” (or words to that effect) when LL had nothing whatsoever to do with the Apez crisis.

And herein lies my point: truth be told, we share a portion of the blame for LL not listening. I say this not to excuse or legitimise their  cock-ups; I’ll let my record for calling them out speak for itself. What I am saying is that even when we do offer logical, sensible, achievable and workable solutions to perceived issues / problems (as in the aforementioned case of establishing a PG/G continent), we do so with such force of anger / negativity we actually encourage LL to ignore us. The result is that – as Ayesha points out – LL and SL constantly seem to lurch from crisis to crisis. And even when they’re not to blame for problems – they still get a pasting.

And so the disconnect between company and users persists, and even those who once made an effort (however kackhanded)  to involve themselves with users end up retreating into their own little ivory towers as they scale the dizzying heights of LL management, and so perpetuate the problems and the angst (Good old Jack).

Some saw the “return” of Philip Rosedale as CEO as a sign that this circle would somehow be broken (as it was myopically and wrongly seen as being “Kingdon’s fault”). However, the fact is that while he may still appear to be the Cool Dude of SL, Rosedale himself has a lot to answer for when it comes to LL’s approach to its product and its users. And – whatever portion of the blame we ourselves should be prepared to hold up a collective hand to and say, “mea culpa!” – it cannot be denied that the circle can only be taken by someone at LL being prepared to “screw their courage to the sticking place” and make a decision to actively engage with users in the knowledge that in doing so (to mix my Shakespeare very thoroughly), they’ll have to risk the “slings and arrows or outrageous fortune” (or at least, outraged users) and by debating them, soothe them (so to speak).

But that isn’t going to happen until LL get an CEO who can actually break the mould within the company – and that is going to be hard.

Lowering the (age) boom

I’m a couple of days late, largely through inattention but also because of things being rather busy in-world, but I finally caught up with this announcement from Terrance Linden regarding the advent of teens on the Main Grid from the start of 2011.

And my, what a lot of controversy it has caused!

I’m already on record as not being overly impressed with the arrival of 16 and 17 year-olds into MY playground (emphasis deliberate).  The Main Grid has always been promoted as an ADULT playground, suited for ADULT interests and pursuits. Now LL are reneging on that promotion – despite their repeated claims it was “not” going to happen, and we’re all up in arms. And in some ways, rightly so. Once again LL are presenting their user base with a dramatic shift in focus for Second Life without anything approaching any kind of cultivation of the idea within the community or engaging in real dialogue over the change. So in that respect, despite the various management changes over the years, (from Rosedale to Kingdon to Rosedale to Komin) nothing has really changed in their overall attitude towards us. Pity.

Terrance recently went some way to allaying fears concerning the arrival of 13-15 year-olds, and the measures overall, it should be said, are good. And, if I’m brutally honest, I don’t think the arrival of 16-17 year-olds onto the main grid is actually going to be the disaster people feared, or result in a massive upheaval some are predicting.

Let’s look at it pragmatically:

  • They will be restricted to PG / G rated sims. These are in the minority; while this may be a concern to those with PG / G private sims, there is a potential solution: change the sim rating to Mature.
  • Adults visiting PG / G rated sims should already demonstrate restraint in their mode of dress and communications. We do so in real life (where, ironically, those in their mid-teens are generally a darn sight ruder and lewder in their use of language than most of “us” adults), so where’s the problem with exercising self-restraint in-world?
  • How many of those touting fears about adults and minors interacting actually spend enough time in PG /G sims for this to become a worry? Not that many, I’ll wager. Sure, there is the issue of shopping and “accidental” interaction – but again the rules relating to PG / G sims kick-in. And if someone is worried about accidentally communicating with a minor – moderate your language and be circumspect in your approach and act responsibly at first contact. Just because we’re in a virtual world doesn’t mean common sense should be checked at the login screen, for crying out loud!

Of course, there are issues – for adults and minors alike.

In the case of the latter, and as many point out in comments after Terrance’s post, Mainland is a hotchpotch of PG / G sims scattered among a multitude of Mature sims – sims legally registered minors will not be able to access. This means that the supposed “continuous” experience of travelling across Mainland by road or rail or flying (sim boundary issues accepted) will simply not be available to them. The only means they’ll have for inter-sim travelling is teleport. Worse, for them, is the fact that they won’t even know the rating for the sims surrounding the one they are in…until they collide with the boundary. Hardly friendly.

Beyond this is a deeper concern for adults – as raised in the forums. Just because minors are confined to PG / G sims doesn’t mean they cannot cam to neighbouring Mature sims, or that they cannot make purchases from neighbouring Mature sims. Thus, they can “legally” see / buy things and items that  – frankly – might open a can of worms.

Let’s be honest here; while he had other things of late to occupy himself (such as getting re-elected), Senator Mark Kirk (US, Illinois, R) is now back in office, and he has long campaigned against SL and its “influence” in “corrupting” minors  – indeed, while LL deny it, their rapid push-through of the Adult Policy and Zindra did come hard on the heels of a Senate investigation into the question of adult activities and minors on the Internet that was in part kick-off by the likes of Mark Kirk. And that was back in the days when the Main Grid (and its users) were reasonably safeguarded by the overall access policy of “over 18s only”.

Now LL are removing that security wrapper – and there is something of a risk that all it could take is one or two incidents of X seeing  / buying Y, and someone noticing (parents of a less-than-liberal / tolerant nature, for example) and then clanging on the alarm bells – and we might see the likes of Kirk and his over-zealous friends swinging into action again.

Internet legislation is also changing to point the finger at the likes of you and me, as well as service providers when it comes to safeguarding minors. Again, some have argued that the Internet is rife with porn (well, duh!) but minors can access it anyway, even if it means “borrowing” a parent’s credit card – so where is the problem with LL opening the door to minors?

Well, the comparison with porn sites is true – but irrelevant. The point is, that whether the credit card is borrowed to sign-up to a porn site or SL, both have been flagged as adult environments – so the wrongful use of a card (or entering false data in the sign-up) has acted as a “security wrapper” inasmuch as you and I could not be held responsible for the actions of a “naughty” minor. Unlike porn site, LL is now removing that wrapper  – and shifting a good portion of the onus therein onto the shoulders of their residents.

Argent Stonecutter has suggested a perfectly reasonable solution to the particular concern of Mature sim visibility for PG /G sims: simply tweak the server settings so that this is no longer the case. While this may ruin the contiguous look of the mainland to minors, it’s really not impacting on their experience at all beyond this – after all, they can’t actually travel to the neighbouring lands if they are Mature.

“Hiding” Mature sims might even benefit minors inasmuch as the boundaries to their current movement are obviously visible in the form of the surrounding “water”; this to me is a far better means of telling them “Sorry, you can go no further,” in advance of them simply hitting a sim boundary and getting violent bounced to who-knows-where, particularly if driving a car or flying at speed…

That said, and having had time to reflect on matters, I don’t hold with all the cries of concern over IMs that some adults are raising. Suella Ember actually raises a very valid point – one that is far to casually dismissed in generic references to “the Internet” – and this is that anyone using any Instant messaging service may well find themselves talking to a minor – and thus circumspection is the key. Profiles are available to peruse, and we have a certain little ability called intuition. Is it so hard for us not to employ both it and common sense when approaching others / being approached by others? How many of those screaming about this don’t actually do so already?

I still have concerns over teens entering the main grid, but these come down, again, to other matters, including worries, real or otherwise, around Copybotting – or the perceived threat thereof, frankly.

The Teen grid is renowned for the amount of ripped items there – the excuse being that this is because commerce has been so limited within its confines. This may be true; but nevertheless Copybotting has been an accepted way of life there, so there is an understandable worry that it will be ported into the main grid along with everything else. And there is certainly a lot more temptation for it to continue on the main grid. And even if this doesn’t prove to be the case – lord knows we’ve had enough hysteria among adults over the entire subject of content ripping to led to major controversy such as CDS Gemini and other edge-case tools. The last thing we need, again, is to have people going off half-cocked.

Overall, I’m personally less-than-sanguine over the arrival of teens here in SL; my interests here – as anyone reading my Peysworld blog will know – revolve around “adult” activities as well as more general pursuits. However, it is now a fact of life that they are coming, and with one or two caveats, I really don’t think it is anything the majority of people in SL are going to be impacted by – so long as common sense is applied to both sides of the equation. And therein lies the rub: as it has to be said, we, as residents are as capable of demonstrating an abject lack of common sense as much as anyone at Linden Lab.

Mesh and ARC – Angst in the offing?

An interesting post popped up in the official blogrum today concerning confusion about Mesh objects and prims counts.

While the technical ins-and-outs of the main discussion largely go right over my head, Lightscribe Infinity raises a point that, if accurate, could lead to a lot of additional angst in-world in the coming months:

ARC is high for any av mesh. The default av, simply smoothed and brought inworld, increases ARC dramatically. 91938 versus the 0 of a present av, with everything detached.

ARC – or Avatar Rendering Cost – is a misleading “measure” introduced by Linden Lab some time ago that was designed to provide a loose – one might say entirely arbitrary – measure of the “cost” to the SL Viewer in rendering your avatar, based on the number of textures and primitives (or indeed, sculpties and (soon) Meshes worn by your avatar. The basic value for an unadorned avatar is 100 (and not the 0 mentioned by Ligtscribe, in fairness), but the more prims /textures your avatar wears – and the higher the resolution of those textures – then the higher the ARC count generated.

ARC itself appears as a number floating above avatars’ heads once the option is enabled from Advanced > Rendering > Info Displays > Avatar Render Cost, and it is perhaps one of the most misunderstood information displays available in Second Life, and one of the biggest causes of unnecessary drama. This is for two reasons:

  1. People look upon ARC is absolute terms. That is, a) the look at it in isolation of other factors; and b) they treat it as if it is an entirely accurate measurement in and of itself.
  2. People believe ARC lags the simulator, and thus directly impacts everything.

In fairness, the first item – ARC being viewed as an absolute measure – could be said to be partially LL’s fault inasmuch as the ARC count is “colour-coded” when displayed, with “low” lag counts (approximately up to 1,000) being shown in green, “medium” lag counts (between around 1,000-2,000) appearing in yellow and those above 2,048 appearing in red. These colours alone send out entirely the wrong message to the uninformed, given that most us of automatically associate green with “good” and “acceptable” but red with “bad” and “dangerous”  – and something that “must” be avoided.  However, as the SL wiki entry on the subject itself states:

ARC isn’t the end-all for pinpointing Viewer lag. It’s a useful estimate which should be used in conjunction with other tools

The second point is completely and utterly wrong. ARC is a factor – as the name states – of rendering. Rendering is a function of the Viewer, not the simulator. As such, rendering is dependent wholly on the client end of the equation – what computer you are using, what graphics card / system, the amount of memory it can utilise and so on, and has nothing whatsoever to do with the the simulator itself.

These basic misconceptions have resulted in a wide range of myths sprouting up around high ARC counts – such as:

  • a high ARC count is indicative of an avatar carrying a high script load.
    • No, it isn’t. Scripts are not, and cannot be, rendered ergo they have absolutely no impact on an overall ARC count
  • a high ARC count directly affects your ability to teleport.
    • No, it doesn’t. Teleport failures are largely related to how many scripts your avatar is carrying and/or server-side issues entirely unrelated to ARC)

While it is true that ARC can provide a measure of the overall cost of rendering an avatar by every single Viewer that can “see” that avatar, the point that people forget is that it is not, nor has it ever been – and the SL wiki states – the only measure. More importantly, its not even an accurate measure in any way, shape size or form; it is simply an estimate. If only those who bow down before the Great God ARC would actually understand this!

The fact that LL openly admitted it to be a subjective measure, entirely dependent on a wide range of factors entirely outside of their control, at the time it was introduced went almost entirely unnoticed by those who use now use ARC as a club to batter people with, and who have reached a point where no amount of reasoned argument will sway them from their entrenched view that those displaying a high ARC count deserve to be shouted at, badgered, and / or banned from sims. Not even perfectly obvious demonstrations of the ineffectiveness of ARC as an accurate and reliable measure can break many of these so-called “ARC Police” from their misguided views.

For example, if ARC were truly an accurate measure of an avatar’s impact on things, then one would expect all ARC counts to be constant for any given combination of clothing and attachments worn by an avatar.

But it is not. For proof of this, simply get a group of friend together, or go to a shop or mall where there are a number of avatars and turn on ARC. You’ll get a range of counts appearing above people’s heads – but if you cam around, zoom in or out – the counts will change! Simply teleporting from sim to sim can increase / decrease an individual’s ARC, simply because the need for the client to render everything else in the view is impacting on the count ascribed to the avatar itself; and before anyone starts telling me the error of my way, yes, every single object you see in your world view also has it’s own rendering cost as well.

So how does this relate to worn Meshes? Well, if Lightscribe is right, and Mesh attachments end up sending ARC skyrocketing, then doubtless the ARC Police (which is perhaps the politest name for them compared to others I’ve seen) are going to be bludgeoning a lot more people with there ignorance and creating even more unnecessary drama and angst.

Which is a shame, because one gets the feeling that Mesh is going to have more than its share of drama, upset and misunderstandings once it arrives on the main grid, without anyone stirring the pot even more.

How do *you* define stability?

In my last piece, I questioned who, exactly, is minding the store. While my question was primarily aimed at SL Marketplace, which continues to acquire JIRAs and unanswered pleas for help, it also applied more widely to the grid in general.

Recently, LL introduced a slew of ideas in order to “enhance” our SL pleasure and promise “greater” stability. All of these initiatives were launched under Philip Rosedale’s brief “return” as the CEO. Outside of Snowstorm, which is enjoying moderate success, few seem to have actually worked.

The new policy of small fixes rolled out weekly? Nope. Not from where I’m standing at least. Rather the reverse. Now, as well as putting up with the weekly irritation of Second Life’s weekend performance gradually degrading between Friday and Sunday, I’m now finding my Tuesdays and Wednesdays routinely buggered up by rolling restarts for Magum, le Tigre, Blue Cheese, White Knuckles – or whatever the heck the latest codename for a “fix” is called – to the point where no matter where I am or what I’m doing, I’m experiencing inventory errors, failed teleports and other issues.

Similarly, even the big roll-outs continue to irritate, with teleports continuing to fail some 24 hours after the “all clear” has been given. We’re also again hearing about things like the Mono freeze-up still being “fixed”. Excuse me, wasn’t this sorted out a few months ago, among some fanfare, and wasn’t there a posting about it having been sorted?

So why is it, in the last week or so, many people are reporting the sim they are on routinely freezing up again when someone teleports in? Has a new “fix” now broken something again? Wasn’t the new strategy supposed to stop this?

Mark Kingdon was guilty of several faults during his tenure at LL as CEO – but once thing he did stand watch over was a drive to improve performance and stability.

So what on Earth is going on now?