Art + exploration at Wythburn and Raven Craig in Second Life

Wythburn Village and Arts Community

Back in October 2020, I was invited to visit the Wythburn Art Walk, a exhibition at Wythburn Village specifically in aid of Making Strides Against Breast Cancer (MSABC). At the time (see: Wythburn Art Walk in Second Life) some two-dozen artists were participating in the region-wide event, which also offered the opportunity for visitors to explore Wythburn and the surrounding region.

The Art Walk / Artists for Life event in support of RFL in SL will be back in 2021 (I understand it is currently scheduled for around April 2021). However, and in the meantime Artistic director at Wythburn, Star Finesmith (MorningStar Finesmith), invited me back to the Village, which is now a burgeoning arts community and centre for arts in Second Life, with two core centres of interest: the village itself and the Raven Craig Art Centre.

Raven Craig Art Centre, Wythburn
Both the village and the Art Centre are located on the shoreline of Wythburn Lake, a ribbon of water that cuts across the land from the rugged uplands to the south-west, denoted by their waterfalls and the tall, blocky form of a Scottish-style castle, to run north and east to where the Art Centre and the village face one another across the water before being linked by a cobbled warehouse area and rutted track that extends from it, marking the lake’s easternmost extent.

The Art Centre, fronted by a garden space offering a strong Japanese / Zen setting complete with a small tea house and Torii gates, is the home of rotating exhibitions of art curated by Star and Sethos and which are intended to feature both established and up-and-coming Second Life Artists. In addition, the Centre is also intended to “freely educate in the history, practice, and methods of the arts in Second Life.”

Raven Craig Art Centre

An impressive building in size, with numerous large, airy halls on two levels, Raven Craig offers a rich opportunity for ensemble exhibitions, some of which could conceivably overlap with one another, encouraging repeat visits. It had yet to be fully occupied at the time I dropped in, with the displays that are available focused on avatar studies by Caly Applewhyte (Calypso Applewhyte), Wren Noir (Wrennoir Cerise), Max (Max Seagate) and star herself, with a mixed selection of avatar studies and landscapes presented in the upper floor rooms by a number of artists including, but not limited to Jaz (Jessamine2108), Akim (Akim Alonzo), Freyja (Freyja Merryman), Janine Portal, Pavel Stransky, and 3D pieces  by Harry Cover (impossibleisnotfrench).

Also to be found on the upper level, but not officially open at the time of my visit, is a forthcoming exhibition of Second life landscape art by AriaRose Canningham (AriaRose Kiyori).

 

Wythburn Village and Arts Community

A short walk along the track from the Centre are the docks and village of Wythburn. Home to the Wythburn Arts Community, the village offers studio spaces of varying sizes to artists interested in renting them. Many have already been taken, thus providing visitors with a further opportunity to see (and purchase, if they wish) a range of art by artists and photographers from across Second Life,  although there were a number of the smaller studios still available at the time of my visit, costing a very reasonable L$100 per week for 100 LI.

Beyond the village, through the arch at its southern extent, the lakeside landscape is also open to exploration. Here, over a bridge that spans further falls that feed the lake, lies a hidden henge sitting within surrounding oak and birch trees and curtain walls of rock. Just westward of this, along the path that might take you eventually around the lake and up to the high castle, is what appears to be a small market area sitting within its own ruins and carrying with it something of a medieval feel.

Wythburn Village and surroundings

What the function of this market-like setting might be, I have no idea; but it also sits close to a further set of ruins which, despite their classical columns, are of a distinctly more modern time frame. Sitting directly on the shore of the lake, they offer good views back towards the village and the Art Centre, as well as up to the castle, whilst also revealing the shore of the lake, rugged as it is, might also be circumnavigated.

Nor is that all. Also to be found within the setting are places with a decided lean towards fantasy, be it via the fae-guarded rotunda sitting within its own glade at the end of a grassy path, or the Game of Thrones-ish Hall of Faces that lies within a network of tunnels that also hide caverns with the most otherworldly of gardens. I’m not going to say where any of these might lie, suffice it to say, keen eyes and willing feet will find the way to them with reasonable ease – and that finding them is part of the fun of exploring this setting.

Wythburn Village and Arts Community

From art exhibition centre to arts community to a richly diverse landscape ripe for exploration and photography, and with opportunities for exploration on foot or horseback (rezzers available or wear your own), Wythburn and Raven Craig offer a lot to see and appreciate. And should the idea of tromping around on your pedal extremities feel off-putting, keep an eye out for the horse and carriage combinations both in the village square and outside the Art Centre; they’ll take you to one of a number of destinations  by way of a gentle ride through and around the village.

SLurl Details

Note that Thirlmere is rated Moderate.

A Handmaiden’s Estate in Second Life

The Handmaiden Estate

When a region’s title includes “Handmaiden” (albeit without the apostrophe and ess), one might be forgiven if the mind jumps immediately to speculation on whether it might have something to do with Margaret Atwood‘s dystopian novel or the television that arose from it.

However, The Handmaiden Estate, designed by StephiDreamEverMore Doune (stephidreamevermore.doune) and Bella Cavanaugh (Bellacatorina McKeenan) on behalf of region holder Takao Kishijoten (Takao Kiyori), looks a lot further east the the totalitarian state of Gilead, drawing as it does primarily on Japan and other Asian elements  for its inspiration. 

The Handmaiden Estate

The region’s description notes that it is a place for “both lust and relaxation”, with the region rating further hinting that it can be a  place where adult activities might be found – as does some of the décor with the main houses. However, to classify The Handmaiden Estate as being solely about adult pursuits would be unfair and inaccurate.

The landing point sits within the gardens of the main houses, both of which are imposing wood and slate structures of neo-classical Japanese design. One has a more direct reference to adult – or more precisely, BDSM – pursuits,  whilst the other has furniture – including modern hot tubs – that perhaps leans more towards the occidental than oriental, making for an interesting mix.

The Handmaiden Estate

The gardens between the houses sits as a continuation of the landscape the beyond the houses and their walls, featuring grass and free-growing flowers and blossoms, which is again a step away from the more stereotypical representation of an oriental environment, where gardens can so often be more formally laid out.

Beyond the main houses the landscape is a further interesting mix. To one side, a canal-like channel splits the landscape, a bath house occupying the far bank. This looks like it could be the home of an onsen, but within, the bath room is more mundane. A large pools sits behind the bathhouse, its unheated water fed by four carved koi, towels and oils neatly laid out along one side for the use of patrons. Shaded by blossoms and lit by paper lamps, I found this pool to be perhaps the most enticing location within the setting in which to spend time.

The Handmaiden Estate

Outside of the bath house’s walls to the west, sits a natural pool fed by water tumbling from a rocky hill. It is the home to pedestal Shoji lanterns and water lilies, a stone bench under a Torii gate presenting it as a place to sit and perhaps meditate. A  short walk away, stone steps rise to a higher peak, one topped by a further house. Guarded by a Buddha at the foot of the steps and stone lions at the top, I’m not entirely sure if this house is intended to be for public use or not, although there were no overt signs that it is reserved as a private setting or residence.

East of the bathhouse lies a small grassy bay, home to a pagoda style pavilion where tea might be taken and offering a view across the bay to where a small island is occupied by an Indonesian statue protected by the dome of a smaller pavilion whilst watched over by a sampan styled boat.

The Handmaiden Estate

With hints of formal gardens that never quite mature along a north-south path running beside the walls of the large houses, a statue of an emperor that perhaps leans more towards Sino origins than Japanese, and the aforementioned occidental furnishings, the Handmaiden Estate offers and interesting fusion of ideas and elements that, whilst perhaps eclectic, actually come together very well to present an interesting setting.

There are definitely some particular gems to be found when exploring. The aforementioned outdoor pool, for example, and / or the circular pond to the south-west, home to heron and guarding a further pavilion that looks in part to be a sitting area and in part a small shrine. However, I confess I did find the region  to be a little let down by the default environment settings, which tender to render it a little flat. As such, I’d recommend dialling the environment over to one of your preferred environments for better ambient lighting. I found doing so really mad aspects of the region really pop, as I hope the images here demonstrate, making it ideal for photography and appreciation.

The Handmaiden Estate

With thanks to Morganacarter for the note card and LM.

SLurl Details

Deep in the heart of (west) Texas via Second Life

MARFA, January 2021

Note: This is a Preview article; until Saturday, January 30th, access to MARFA is restricted to members of the [Valium] group  and invited guests of Vally Lavender.

Up in the high desert lands of the Trans-Pecos (and more specifically within the the Chihuahuan Desert) sits the town of Marfa. It’s not a particularly big place – the 2010 census put its population at around 1,900-2,100 – but it is a place of romance and mystery. Founded in the early 1880’s, even the town’s name has an air of romance about it.

“Marfa” is the Russian form of “Martha”, leading to the hypothesis the town is named for a character in Dostoevsky’s The Brothers Karamazov. However, this is apocryphal – the town is actually named after Marfa Strogoff from Jules Verne‘s novel Michael Strogoff.

MARFA, January 2021

The town started as a watering point for trains travelling the Southern Pacific Railroad and for most of its life, never grew particularly large. It reached its zenith in the period between 1920 and the end of World War 2 – the former decade marking the start of a period of rapid growth that included the establishment of military training facilities through the war years.

Following the closure of those facilities in 1945, the town gradually shrank both in the number of residents and its actual size: by 2010 it was said to cover just 4.1 square kilometres. It did, however, enjoy a period of movie making popularity in the 1950s with various western films made in and around the town – most notably Giant (released in 1956), starring Elizabeth Taylor, Rock Hudson and James Dean – the film being the last Dean made before his death in a car accident.

MARFA, January 2021

In the last two decades Marfa has again become a popular location for films – notably There Will Be Blood and No Country for Old Men both filmed in 2006 – and for television, even featuring in an episode of The Simpsons (Mad About the Toy).  However, the town has perhaps become most famous for two things: the growing arts community within its borders, and the mysterious Marfa Lights.

And now it has a further claim to fame, being the inspiration for the latest ValiumSL region design – MARFA – instigated by Vally Lavender, who sent me an invitation to visit the region ahead of its Group opening on January 22nd, 2021.

The work of Vally, together with Fred Hamilton (frecoi), Lotus Mastroianni and Sofie Janic, MARFA captures several iconic elements of its west Texas namesake – the railway line, the surrounding desert prairie, a homage to the Presidio County Courthouse that dominates the centre of the town, the aforementioned arts community – as well as the general feel of “small town USA”.

MARFA, January 2021

Arts first came to Marfa in the 1971 when Minimalist artist Donald Judd relocated from New York to the town. Initially he displayed his work in two large hangers, but over the ensuing years he expanded his presence in and around the town, indoors and out. Following his death in 1994, two foundations took over the work of maintaining Judd’s legacy, with one of them – the Chinati Foundation – now occupying 30 buildings in the town and providing space for 13 artists in residence.

Chinati was also responsible in launching an open-house arts event that attracted – and still attracts – people from across the USA and around the world to visit it as a centre for contemporary arts, with more artists moving to the town in recent years to establish workshops and galleries. The town has also seen a writers-in-residence programme launched, together with a new theatre company, with pop art installations such as Prada Marfa being established within driving distances of the town.

MARFA, January 2021

This arts influence is fully reflected in MARFA, with reproductions of Prada Marfa (artistically relocated to the edge of the town)  and Judd’s unmistakable concrete “boxes”, while a trailer park that offers a bit of a nod towards Ready Player One sits as the venue for music and performance arts. I was a little disappointed the town’s high water tower was not presented, but this was countered by the presence of the large cut-out of James Dean, part of a display at Marfa celebrating the town’s connection with Giant.

Alongside the trailer park sits the MARFA observatory. Based on the Marfa Lights Viewing Platform, it allows visitors to the region a vantage point from which to witness the digital version of the mysterious Marfa Lights which routinely appear to the south / south-west of the town, attributed to everything from UFOs to ghosts or spirits – although science suggests they are the result of odd atmospheric reflections of vehicle lights or the light of camp fires. Legend has them dating back to at least the time of the town’s founding, although the first actual published record of the phenomenon wasn’t made until 1957 (the references to the 1880s only appeared in print in 1985).

You might just see mysterious orbs of light suddenly appear above desert foliage. These balls of light may remain stationary as they pulse on and off with intensity varying from dim to almost blinding brilliance. Then again, these ghostly lights may dart across the desert … or perform splits and mergers. Light colours are usually yellow-orange but other hues, including green, blue and red are also seen. Marfa Mystery Lights (MLs) usually fly above desert vegetation but below background mesas.

Marfa resident James Bunnell

MARFA, January 2021

Rich in photographic opportunities and offering several opportunities to appreciate art (including the Empty Chair Gallery), MARFA additionally offers a number of small rentals for those who fancy they’d like to experience life in the town.

SLurl Details

Open access from Saturday, January 30th at 11:00 SLT.

  • MARFA (ValuimSL, rated Moderate)

 

 

An away team mission to Planet Idun in Second Life

Planet Idun, January 2021

Note: the Blushock team relocated and have established a new setting, the USS Sleipinir and Planet Freya – of which more in my update – Boarding the USS Sleipnir in Second Life, so the SLurl within this article has been updated to reflect the new location.

CK Ballyhoo dropped me a line concerning Planet Idun, a new role-play / photography region with which she has been involved, inviting me to hop over and join her in taking a look around, with region holder and co-creator Fazzy Constantine (Faisel Constantine) also on-hand to chat and answer questions.

Idun. A tropical jungle planet, set in the far reaches of the Milky Way galaxy. Featuring a full day and night cycle, dynamic weather, stunning scenery, views and hidden spots.

– from the region’s About Land description

Planet Idun, January 2021

Located on a Homestead  region, Planet Idun is the latest design Fazzy and his team have worked on under the BluShock RP group banner – a group with a role-play history that stretches back over a decade, and which has been responsible for some impressive designs, such as the ice world Vanargand, complete with its Oblivion-inspired spaceport tower, and also the world of Aegis Prime (as will as having a penchant for Norse mythology, as some of the name indicate!).

For Planet Idun, the BluShock team have opted to create a setting potentially warmer than Vanargand: a rugged, rain forested world where water in places falls from a teal sky to join with that tumbling from high cliffs into the gorge of a narrow river. Largely untamed, this is a world that does have some signs of civilisation – but finding your own way around will call for the explorer within you, as paths are not always obvious, at times relying on narrow ledges of rock.

Planet Idun, January 2021

The clearest sign of habitation is the large ultra-modern base built into the high cliffs towards the north-west of the setting. It is built around two covered landing areas for air / space craft, one of which is dominated by a monster hammerhead of a spacer I’d personally not have liked to pilot into its landing. Inside the base are comfortable living spaces as well as multiple workspaces, whilst its location is marked by both the manner in which its backs into the cliffs and the impressive communications arrays sitting on the peak above it.

However, this in not the only structure to be found within the setting. awaiting discovery on the tip of a high finger of rock pointing to the sky on the east side of the region is Idun’s Roof. A bar / house constructed of wood, presumably gathered from the local forest and reached via a long, winding stair. Elsewhere are other artificial constructs – an open-air landing pad, the region’s own landing point (complete with teleport connecting it with the Deep Space Destination Hub, a nexus for travelling between different sci-fi settings (just accept the experience to use the system for automatic teleports).

Planet Idun, January 2021

As a role-play environment, the region is intended to support free-form RP by members of BluShock and can support short RP situations created by other groups (e.g. as the location for an away team mission). There are a fair number of opportunities scattered around that can be used to built game play – camp sites, crashed vehicles, hidden walks and tracks (some obvious, others not so – as I said, you’ll need the explorer in you), and kayaks to explore the waters as well as the aforementioned bar and the cliff-side base.

Our last region, Vanargand, relied heavily on missions and events, off world time travel and so on. But this time we’ve decided to take a back seat and just build an enjoyable region. A few interested parties are also coming down from other groups to enjoy role-playing.  We’ve been inspired by a few sci-fi games – Mass Effect and Halo, for example.

– Fazzy Constantine

Planet Idun, January 2021

friendly group BluShock is also open to those interested in free-form sci-fi based role-play where the emphasis is on fun rather than an overburdening set of rules and requirements. In addition, those looking for sci-fi / fantasy-based photography may also find Idun to their liking, the dynamic custom day / night environment helps to add depth to the setting / photography.

Planet Idun will be officially opening at 11:00 SLT on Saturday, January 23rd, with a party and celebration at Idun’s Roof. However, it is currently available for general visits for those wishing to look around ahead of the official opening.

Planet Idun, January 2021

SLurl and Links

A Panacea for those who miss snow in Second Life

Panacea, January 2021

As is often the way, the changing of the year sees a lot of people in the northern hemisphere turn their thoughts away from winter and towards the promise of spring. With region designers, this often means moving to replace the snowy looks they may have set out on their regions for the holiday period with something with more colour and the promise of warmth.

Of course, this doesn’t happen overnight – some regions can continue to offer snowy scenes well into February and perhaps March. However, as January does move to February and thoughts of spring bubble up even more, it can mean that those who do like walking through a snowy white blanket or celebrating falling snow or taking to ice skates or sleds and are starting to miss opportunities to do so – or who simply like to witness / photograph the scarecrow form of trees without leaves, standing with arms upraised -, MoonStone (Hecatolite) and Louise (Sallielouise) may have just the right Panacea.

Panacea, January 2021

Occupying a Homestead region, this is a setting that – for now – remains caught in the grip of winter, although the thaw is showing signs from gradually breaking through.

Laid out along an east-west orientation (don’t be fooled by the map tile, that is still awaiting post-Uplift update at the time of writing), this is a rugged place. The highlands sit predominantly to the west:  hills that while not high, are already showing signs of greening as the days lengthen and the air warms. The lower slopes, however, are still wreathed in snow, some of which are are under curtains of snow that is falling gently, testament to the fact that winds across the island are low.

Panacea, January 2021

As the land rolls down towards the eastern coast, so it is cut by water that almost splits it in two, it extends as far as the green-topped hills that form an open-ended ring around it. But is this a river that is flowing out from the hills – or an inlet of water that, having forcing its way around a little eastern island, found the line of least resistance to cut its way deep into the landscape?, as suggested by the water’s direction of flow within the semi-iced channel.

The land is also cut by a second channel reaching to the west side hills; however, it is still largely frozen, with two large tables of ice sitting against the step slopes of the hills holding it in. One of these appears thick enough to withstand a complete thaw: is is home to a wooden bench that would not be any fun to try and haul by up the precipitous slopes.

Panacea, January 2021

Scattered across the island are a number of buildings and structures. These include two cabins – a blocky one sitting up among the hills, and a more traditional steep-roofed one encompassing a single room, sitting on the north-east headland, close to the rocky coast  and accompanied by a small folly. A lighthouse sits on the little eastern island guarding the river mouth / inlet, and beyond it, on the south-east headland, a gazebo provides a covering for the local ice rink.

Elsewhere, cafés offer places to enjoy a warm drink, while paths and trails winding through the land and the hills, watched over by the local wildlife. Most of the latter are birds, waterfowl, turkeys, squirrels and deer – although you might want to keep a wary eye on the wolves and polar bears that reside here. None of them appear to be aggressive, but you never can tell!

Panacea, January 2021
A simple yet carefully detailed winter setting, with sleds available for those wanted to have a little fun whilst a box at the ice rink will provide skates, Panacea offers a photogenic visit, and is also suitable for those who have a wearable horse and would like a winter’s ride. In this it’s name might also be taken as a pointer to the region offering a chance to sooth whatever stresses you might be facing.

With thanks to Shawn Shakespeare for the tip.

SLurl Details

  • Pancea (Ember Vale, rated Adult)

 

A return to Armum in Second Life

Amrum, January 2021

In 2019,  we made our first visit to Amrum, the Homestead region presented for public enjoyment by Sunrise (Sunrise Avalanche) – see Amrum in Second Life. A lot has happened since then – most notably the fact that Armum has relocated, and has undergone at least one makeover. Back in 2019, our first visit to the region came at the suggestion of Shawn Shakespeare  (SkinnyNilla), so there is a certain serendipity in the fact a return visit in January 2021 also came after Shawn nudged me about it.

Sympathetic, charming, cosy and photogenic island…with many hideaways…time for feelings…dancing…time for two…waves..lonely beaches…riding….dreaming…meeting with friends…talking….

– from Arum’s About Land description

Amrum, January 2021

The current iteration of Armum contains a number of echoes of the version we visited just under two years ago: it retains its Adult region rating and the hint of BDSM activities (although not in a manner liable to put people off visiting), whilst the overall look of the setting retains the idyllic feel of a near-tropical region. Its open spaces means it remains welcoming to those who want to wear a horse and take a ride around the island.

The landing point lies towards the middle of the region and immediately reveals its sandy, open nature. The entire island is low-lying, the sand broken by scrub grasses, shrubs and relatively young Terminalia catappa, aka sea (or beach) almond. From the landing point, visitors are free to roam where they will.

Amrum, January 2021

The two main buildings on the island make for obvious destinations, each being a short walk from the landing point. The nerarer (and larger) is clearly visible to the north, and forms a large blockhouse style building. Flat-roofed and relatively high-ceilinged, its interior offers a cool relief from the outdoor warmth, the three rooms it provides simply furnished whilst still presenting a cosy retreat in which to enjoy the company of others, with further seating available on the outside deck that separates the house from a rectangular outdoor swimming pool.

To the south-east, the second house sits partially screened from the landing point by a line of sea almonds. It occupies roughly the same footprint as the first house, but offers more interior space that, thanks to the interior windows between the rooms, has a very open, airy feel. It is also somewhat more cosily furnished – although BDSM items form a more obvious part of is décor together with noticeably items and images.

Amrum, January 2021

This second house additionally shares the south-eastern end of the island with  a single-room cabin that sits as a sauna / bath house, whilst the shallow cove they both face makes for a little private beach bracketed by rocky outcrops extending into the water.

Further around the west side of the island, and again a short walk from the landing point, sits a trio of little beach houses that each offer a place to relax, while further still along the sweep of coastal sands and facing due west, sits another single-room cabin with an open deck for music and dancing sitting alongside it.

Amrum, January 2021

The buildings and decks are not the only places to sit;  there are numerous outdoor opportunities as well – beach chairs, hammocks, and off-shore folly on its own sand bank, blankets, and so on, some of which are watched over by the local sheep. All offer opportunities for people to relax and unwind within the island’s boundaries. There are also various details to be found, indoors and out, that further help retain Amrum’s reputation as a photogenic spot, with the entire setting nicely rounded-out by a suitable sound scape.

SLurl Details

  • Amrum (Secret Love, rated Adult)