Reaching the end of a rainbow in Second Life

L'Arc-en-Ciel, WinterFall; Inara Pey, Juune 2015, on FlickrL’Arc-en-Ciel, June 2015 (Flickr)

Asa Vordun has announced that her beautiful and atmospheric region, L’arc en Ciel (“rainbow”) is to close at the end of June 2015.

For anyone who has visited the region through its various iterations, this is indeed sad news; it has been a consistent output of creative vision since it’s original inception in July 2014. For many, it has become a regular destination, with people keen to see and enjoy each redesign Asa has undertaken; all of which have brought forth new delights – some light, some dark, for people to immerse themselves in.

L'Arc-en-Ciel, WinterFall; Inara Pey, June 2015, on FlickrL’Arc-en-Ciel, June 2015 (Flickr)

The reason for the closure is given alongside the announcement. In short: dealing with the muppets of this virtual world and their inability to abide by even the simplest of requests, behaviour-wise, finally took it toll on Asa’s patience.

It’s always sad when something like this happens; doubly so with a place as notable as L’arc. However, Asa’s decision isn’t hard to understand and support; I just hope she’ll find a way to continue give release to her creative flair, even on a smaller, more controlled scale.

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, June 2015 (Flickr)

I say this because I’ve been a fan of her creativity for almost two years now, having first encountered it in November 2013, when I first visited her wonderful Caprice and Easy A builds, which offered two truly delightful designs, with whimsy in one and a rich Christmas spirit in the other.

I returned to them again in April 2014, after Asa had completed a springtime redesign, one which still leaves me wondering if it acted as the springboard for her seeking to work on something larger, and thus leading her to create L’arc en Ciel. The latter was utterly breathtaking when it first appeared in July 2014 – as I noted at the time – and as noted here, remained so ever since.

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, July 2014 (Flickr)

L’arc is due to close on June 28th, so there is still time to visit – and I really recommend that if you have does so recently or before, that you do so before it vanishes.  In its current iteration, it offers a hauntingly beautiful blend of rural and run-down urban settings caught in a forever dusk as shooting stars streak the sky overhead. A place where the westering  Sun casts shadow long enough to encourage lamps and lanterns to be lit, even as the converted chapel out on the headland beckons one on a pilgrimage along road and over bridge.

At the chapel, one can find a place of sanctuary and peace which, while perhaps not quite in keeping with the religious intent with which it may have originally been built, is still nonetheless soothing to the soul and encourages one to terry for a time.

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, July 2014 (Flickr)

Be sure not to miss it.

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A Carnival of the Arts: celebrating 2 years in Second Life

Jasmine's Hollow; Inara Pey, June 2015, on Flickr Jasmine’s Hollow (Flickr) – click an image for full size

Two years ago I visited Jasmine’s Hollow and the Dirty Grind for the first time (you can read about my visit here). Back then it was relatively new to Second Life, offering a community environment blending a mix of styles – rural, small town, steampunk – presenting a mix of residential accommodation, music and entertainment and photographic opportunities, all of which came together to present a rich environment, pleasing to the eye and pleasant to visit.

Since that time, Jasmine’s Hollow and the Dirty Grind have grown into an arts-centric community run by Lisa Witterdoodlesteinbeauchamp (aka (jasmine0alaya) and her partner, Ian Witterdoodlesteinbeauchamp (Ian McConach), offering a unique environment in which live music and the arts are actively encouraged and promoted.

Jasmine's Hollow; Inara Pey, June 2015, on Flickr Jasmine’s Hollow (Flickr

To mark the community’s second anniversary, Jasmine’s Hollow and the Dirty Grind is hosting a special 4-day celebration between Thursday, June 18th, and Sunday, June 21st. A Carnival of the Arts will kick-off at The Dirty Grind at 16:00 SLT on Thursday, June 18th, and features live music throughout the weekend, and the work of featured artist, Sina Souza.

While there may be further changes to the schedule (so please check with the official website), at the time of writing the music line-up for the celebrations was as follows (all times SLT):

Thurs 18 June Fri 19 June Sat 20 June Sun 21 June
16:00: KatRose 15:00: Suzen JueL 15:00: Kiesta Aljon 14:00: The Matthew Show
17:00: David Csiszer 16:00: Gypsy Dhrua 16:00: Bat Masters 15:00: Frytown Toughs
18:00: Phemie Alcott 17:00: Neomaximus Brandenburg 17:00: Wald Schridde 16:00: Effinjay
19:00: Anidi Huet 18:00: Winston Ackland 18:00: Shannon Oherlihy 17:00: Beth Odets
20:00: Senjata Witt 19:00: Grace McDunnough 19:00: DJ Chry 18:00: Kinagree Smith
21:00: Gweeb 20:00: Ren & Quai  19:00: Reggie Sunset

Jasmine's Hollow; Inara Pey, June 2015, on Flickr Jasmine’s Hollow (Flickr)

Much has changed in Jasmine’s Hollow since my original post. The rental properties are still there, including the delightful LAQ cottage sitting on a tree platform, but the little town has seen various changes over the years, and there is now a wonderful airship “tram” plying between the ground and aerial locations (The Dirty Grind itself and a quaint old wooden roller coaster). An armoured train appears to be guarding the tram station at ground level, but don’t let it intimidate you! 🙂 .

Radio Grind has a warehouse-like HQ in the region, and you can tune-in to broadcasts via Shoutcast,  or pop inside and use the listening booths to catch the singers and musicians within the community singing through a variety of websites.

Jasmine’s Hollow remains a great place to visit, steeped as it is in music, and with a strong support for art. As a photogenic location, it has a lot to offer visitors, and makes for an enjoyable (and entertaining) visit. So why not find a little time over the weekend to hop over to wish Lisa, Ian and the team a happy anniversary?

Jasmine's Hollow; Inara Pey, June 2015, on Flickr Jasmine’s Hollow (Flickr)

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A small pilgrimage in Second Life

The Tabard Inn, Second Life - your starting point for your very own Canterbury Tales pilgrimage
The Tabard Inn, Second Life – your starting point for your very own Canterbury Tales pilgrimage

One of the books I genuinely fell in love with whilst studying literature at school was Chaucer’s Canterbury Tales, the story of a group of pilgrims en route to Canterbury Cathedral and the tomb of Saint Thomas Becket, and the tales they tell one another in order to pass the time on their journey.

Now, courtesy of Desideria Stockton and Royce Sommer, Second Life residents can go on a pilgrimage of their own and enjoy an introduction to the Canterbury Tales and the life and times of Geoffrey Chaucer through their Canterbury Tales Virtual Pilgrimage.

A part of the non-profit Literature Alive! project run by Desideria and Royce, Canterbury Tales Virtual Pilgrimage is a modest, but engrossing activity using point-and-click to inform people about Chaucer, the society of his day, religious views, science, justice, the social classes and so on. Most of this can be obtained within the walls of the Tabard Inn, where in the book, the teller of the best tale will be rewarded with a free meal. It is also at the Inn that one can learn something of Thomas Becket, the 12th Century Archbishop of Canterbury, the reason for the pilgrims’ journey.

Find the crosses to read about 12 of the Tales, then reward yourself with a little prize from a treasure chest for each tale
Find the crosses to read about 12 of the Tales, then reward yourself with a little prize from a treasure chest for each tale

It is in the tavern that the Prologue to The Canterbury Tales can be read (in Middle English, if you like!), which acts as a good lead-in to the rest of the activity. Scattered around the grounds of the Inn are 12 wooden crosses, each one with its own treasure chest nearby. Touch the cross, and you’ll receive a synopsis of one of the Tales. Then, touch the chest if you like, and correctly answer the question it asks about the tale you’ve just read, and you can gain a little prize.

While it may sound simple, Canterbury Tales Virtual Pilgrimage is a great introduction to Chaucer’s book, the synopsis of each tale perfectly capturing its essence and, where appropriate, its humour – many of Chaucer’s pilgrims were a bawdy lot!  I confess to experiencing a flashback to classroom sniggering in reading the outline of The Millers Tale, the humour is so well captured. Also, the mix of tales presented through the virtual pilgrimage captures some of  Chaucer’s ironic finger poking at the social strata of his day.

This is the first of two new projects under the Literature Alive! banner, and I admit to enjoying my meandering through the tall grass of a summer’s field and reading the synopses. Their second is set to be The House of Usher at the SL12B Community Celebration, and I’ll be keeping an eye out for it!

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Finding fool’s gold in Second Life

Alpha.Tribe
Alpha.Tribe

Artist and avatar creator Alpha Auer has re-opened her region, Alpha.Tribe, after a period of redesign. “This new build revolves around the theme of ‘fool’s gold’,” she says of the new design, which extends on, under and over the region.  In respect of this, the majority of the builds and objects in the region have been given a black and gold finish, with even the sandy seabed carrying the motif, graduated as it is into alternating lines of light and shadow.

The result is an environment which brings together a rich mix of influences and structures which, although very disparate in design and form, are nevertheless unified through the contrasting richness of the gold and ebony of the region’s look.

Alpha.Tribe
Alpha.Tribe

“I have tried to build a sim that is conceptually a bit like my old sim Syncretia,” Alpha continues. “a continuous ecology that tells a story of sorts, rather than a place in which discrete things are presented independently of one another, which is what I had tried to do with the previous build.”

Among the things on offer for explorers to discover lie an oriental pavilion offering an exotic environment in which to relax, or visit a shipyard where a golden ship is under construction. Elsewhere there are gardens, ruins, and high tech designs. Meanwhile, seahorses in rich black and gold, escort Nemo’s Nautilus under water and overhead a huge and ornate airship rises slowly into the sky.

Alpha.Tribe
Alpha.Tribe

Not all of the region is new; the Blueprint City and Pastoral sphere have been preserved, Alpha informs visitors. Careful exploration is encouraged on foot and / or by flying, and there are things to see within the builds as well as around them, and to help visitors reach key points, a teleport system has been provided. Do make sure you use the region windlight settings when visiting; they add considerable depth to the various locales.

Alpha also notes that the region pays homage to creator Arcadia Asylum, also known as Aley. “Many of the prims that you will see on the sim are Aley’s creations which I have modified, and re-textured,” alpha says. “Aley’s ingenuity as a builder has allowed me to create a sim that (although it is only a homestead with limited prims) will hopefully appear as densely built as a full sim and hopefully tell a secret tale that needs lots of prim-detail in order to be properly heard.”

Alpha.Tribe
Alpha.Tribe

To mark the reopening and redesign, Alpha has released two new avatar designs which are in keeping with the theme of “fool’s gold”. These together with the rest of her designs can be found in the region’s gift store, which can be reached via the teleport system.

Alpha.Tribe is well worth a visit, offering a unique and very intriguing environment and design. Recommended.

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Watery stories in Second Life

Mizu: A rainy story
Mizu: A Rainy Story

Open now through until July 7th is an interactive story book called Mizu: A Rainy Story, which takes place in the region of Papillon. I was led there after reading Honour’s post on the subject.

The story is a curious mix, the title of which actually gives little away, although I suspect that for “rainy” you could read “watery”, which would be more in keeping with the theme and matches the use of Mizu, one of the five godai of Japanese Buddhism, and associated with water.

Mizu: A Rainy Story
Mizu: A Rainy Story

Things don’t get up off to a good start – as you quickly discover that in your clumsiness, you’ve broken a family heirloom: a multi-hued stone. This sets you on a journey through time, witnessing events which – I’m guessing – form a secret history for your family. Water certainly plays a significant role in matters through the unfolding tale, make no mistake; but to follow the narrative, umbrellas are certainly not required!

To play, you’ll need the free HUD which can be obtained from the wall bordering the landing point – Japanese and English language versions are available – and wear it. It will request that you allow it permission to act on your avatar (predominantly teleports and camera control). It’s important that you both wear the HUD and give permission prior to actually going any further and entering the story, otherwise things may not work.

Once you are wearing the HUD, make sure you find your way to the little movie theatre and take a seat. The story commences every 5 minutes, so the wait shouldn’t be too long. If you’re sharing the experience with a friend or two, make sure you all sit in the same coloured seats so you can travel through the story together.

Mizu: A Rainy Story
Mizu: A Rainy Story

When the film starts, you’ll find yourself transported to a small room, the aforementioned broken stone lying on the table. Here, as in the rest of the story, touching things is the key – and having a little patience; not everything is quite as it seems, and sometimes things have to be touched in a specific order.

Click on the right things and the HUD will open and proceed to tell you a part of the story and / or give you directions on what to do next, and will also transport you to the next location in the unfolding tale as and when appropriate.

Mizu: A rainy story
Mizu: A rainy story

I’m not going to give any more of the plot away, as it is one best discovered through participation.

What I will say is that it is rather unusual in content and thrust, and possibly not what you might be expecting as it unfolds. In this, perhaps the use of “Mizu” is a reflection of the flow of the story: its changing nature and our need to adapt to it as it unfolds, just as the river and plant adapt to their environment and the changing of the Sun within the philosophy of the godai.

However you look at it Mizu: A Rainy Story is an interesting presentation, offering something just that little bit different to visitors. And if you feel in need of a little retail therapy after travelling through it, there’s a little street market (see in the topmost images of this article) to be found either through the tunnel next the the story landing point, or once you have completed your journey.

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The passing of places in Second Life

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr) – click and image for full size

News is spreading that two long-running role-play regions in Second Life are to close later this month.

Goatswood (first opened in 2012) and Venexia (first opened in 2011), are the work of Baal Zobel and Kora Zenovka. Both are exquisitely beautiful builds with a stunning attention to detail; Gostswood presenting a small, Victorian-era rural town, and Venexia a Venice-like city of rich and inspiring architecture divided by narrow canals.

While highly photogenic, both regions were created, as noted, for role-play first and foremost, and a huge amount of effort was put into establishing them as such, with extensive back stories to both of them (Goatswood in particular has had a very immersive storyline running through it, in which the town itself is very much a character), scripting and combat focused on the SGS system.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr)

However, it would appear the more recently, activities within both have declined somewhat, as tends to be the way with role-play environments in SL as people’s interests ebb and flow. This has made meeting tier costs for both regions increasingly difficult; hence the decision to close them. News of this first came  via a group notice from Kora and Baal, which reads in part:

We would like to say a huge thank you to all those who have over the years contributed so much time and creativity towards the great success of these projects. They have provided us with  many lasting memories, and we have derived  immense enjoyment from seeing them brought to life by those who have spent time playing there.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr)

As a result of this decision, Venexia will cease operations on Saturday, June 13th and the last train from Goatswood station will depart on Friday, June 19th. The third SGS-based role-play region operated by Baal and Kora, Kingdom of Sand, will remain in operation for the foreseeable future, as it is still generating a good flow of traffic and interest.

The beauty of Goatswood (which I admit to being my favourite, having visited a number of times, but never with the confidence to do it justice with photographs) and Venexia cannot be overstated, nor can the care which has gone into their development and curation. This can be seen right from the moment you arrive in either, from the manner in which information is presented to you, through to the very means of teleporting from the arrival areas high over each region, down to ground level.

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

What I’ve always particularly enjoyed about Goatswood, other the the manner in which it reminds me of the Cotswolds here in England, is the take-your-time approach presented to those who have considered joining the role-play there. Rather than presenting people with rules and a pile of notes relating to backstory and character development, the approach has always been, “come in! take your time and explore, discover the nature of the town and the role-play here, learn about what goes on by visiting and interacting!”

To encourage this, visitors are provided with a 3-day pass, and little red mushrooms scattered through the town and points of interest in the outlying areas, provide additional notes and information in a narrative style which does much to further set the tone of the place.

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

Venexia, with a focus on lycan / vampire interplay is different in tone and setting, but the build is no less breathtaking in scope and design. Wandering allionf the streets, it is easy to imagine yourself transported to some dark and mysterious Venice of an age past; there is a beauty to the city which is laced with an edge of menace and danger that is quite atmospheric.

While both Venexia and Goatswood are closing, this is not actually the end of the road for Baal and Zora. They  are currently engaged in developing an OpenSim environment  called NeverworldX (being the name of the sim on which Goatsworld is located in SL).

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

This new environment, currently available for pre-registration, will present “a free-form role play/story telling ‘game’ set in a series of themed virtual fantasy environments. These environments usually consist of one or more virtual islands depicting a fully functioning role play Scenario Players create Avatar characters and develop these characters and their stories over time by interaction with other player characters, and by participation in the various events and scenarios that occur within their chosen Fantasy Scenario.” It’ll be interesting to see how this develops.

In the meantime, should you wish to visit either Goatswood or Venexia prior to their respective closures in Second Life, you are free to do so. Just make sure you obtain an OOC tag and 3-day pass from the vendors in the respective arrivals areas and wear it prior to boarding the gondola  / train for the ground levels.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr) – click and image for full size

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With thanks to Miya and Thinkerer Melville for the pointers.