Calas Galadhon re-opens in Second Life

Calas Galadhon; Inara Pey, February 2016, on Flickr Calas Galadhon – Gulf of Lune (click any image for full size)

Monday, February 1st marks the official re-opening of Calas Galadhon Park after the New Year’s break the park’s owners, Ty Tenk and Truck Meredith, traditionally take following what is a hectic three months for them between October and December each year. Although truth be told,  “break” is perhaps not the right word, because while the parkland may well be closed, Ty and Truck, together with Romie and Kerena, are rarely putting their feet up – they’re generally hard at work making changes and tweaks, and generally preparing for the new season.

For those unfamiliar with Calas Galadhon, it is one of the largest, longest-running privately held parks in Second Life, open to everyone to enjoy and offering a marvellous range of attractions and events throughout the year. The park is completely non-residential, and supported entirely by donations and out of Ty and Truck’s own pockets. And it is, in a word, beautiful.- and you can find out more through the park’s website.

Calas Galadhon; Inara Pey, February 2016, on Flickr Calas Galadhon – new landscaping at the Main St. garden

Running an endeavour as big as Calas isn’t easy, and over the years there have been changes; some have been brought about by the economic climate, others for personal reasons.

The latter has played a part in Calas Galadhon’s new look for 2016, as Ty recently explained in a blog post. In sort, two of the southern regions of the park, Eryn Vorn and South Farthing have been “retired”, reducing the park to 10 regions. Glanduin had also been selected for retirement, but in the end, neither Ty nor Truck could bear to see it go, and so its pastoral setting has remained.

Calas Galadhon; Inara Pey, February 2016, on Flickr Calas Galadhon – the view along the revised coastline from Dimrill Dale towards Glanduin

This loss of Eryn Vorn and South Farthing means the southern coastline of Calas Galadhon has changed, and I confess I’ll miss winter walks through the deep snows of both, looking out over the narrow channel of water to the tall mountains of the region surrounds. but, in contrast, the broad bay which now replaces the two regions offers its own beauty and opportunities for photographs.

Other changes in the park, I understand, include some changes to Dimrill Dale, new landscaping for the Main St garden next to the Victorian Pavilion, a new Gallery Wine Bar and an updated balloon tour system. And of course, the favourites remain: horse riding, boating, kayaking, hiking, climbing, and discovering all the secrets of Calas Galadhon, spread right across the parklands.

Calas Galadhon; Inara Pey, February 2016, on Flickr Calas Galadhon – the pavilion

Music and live events will also be taking place throughout 2016 at both OZ Nightclub and the Dolphin Café. In fact, music it will very much be a part of the re-opening week, with Reggie Sunset performing at The Dolphin Café from 19:00 SLT on Monday, February 1st, and OZ Nightclub hosting HammerFLA Magic on Friday, February 5th, 2016 from 19:00 SLT, and Samm Qendra on Sunday, February 7th, 2016, again from 19:00 SLT.

Calas Galadhon; Inara Pey, March 2015, on Flickr Calas Galadhon  – Armenelos

I’ve always loved Calas Galadhon. Ty, Truck Romie and Kerena between them produce a marvellous environment we can all enjoy. What makes it especially enjoyable for me this year is that I’ll be able to share the pleasure in discovering Calas for the first time all over again, as it is somewhere Caitlyn has yet to see in all its glory.

So, once again, thank you, Ty and Truck for your generosity in giving us so much to enjoy.

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High Water in Second Life

High Water; Inara Pey, January 2016, on Flickr High Water (Flickr) – click any image for full size

High Water is a languid setting; a place where the water drifts by at ankle depth, its surface broken in places by scatterings of trees, wild flowers and slender stalks of grass. Overhead, clouds pass a little more hurriedly, their scudding passage the fastest movement to be seen. Beyond them, the sky is turning deep blue as the Sun lowers itself slowly towards a distant horizon.

Designed by Morton Funk, High Water is a tranquil place where even the sounds are few; while birds circle in places, they make no noise, and although the passage of the breeze may stir the leaves and branches of the trees, it does not cause them to offer the expected sigh to mark its passing.

High Water; Inara Pey, January 2016, on Flickr High Water (Flickr)

Also scattered across this watery vista are places to sit, each placed so that those using them can look out over the water, as a fine mist clings to it here and there, and simply contemplate whatever chooses to slip gently into their thoughts.

Within this tranquillity, a touch of whimsy and signs of an open heart can be found. As you explore, you may come across a pair of Cica Ghost’s cats, apparently enjoying the water, or a strange fish happily “swimming” in the air above the water. Elsewhere, beneath the surface of the water, a heartfelt message reads, if you should leave me. I have no place to go.

High Water; Inara Pey, January 2016, on Flickr High Water (Flickr)

For those who enjoy a little activity, horses roam the waters, awaiting riders. Should you do so, the sound of hooves beneath you might be the only thing to break the stillness of the region. Or if you prefer, and again located just beneath the surface of the water, a dance machine will allow you to enjoy the music stream which, at the time of our visit, featured  the music of the late David Bowie.

High Water has the feel of being organic in form; as we wandered, I couldn’t help but feel that things had arrived here not so much by intentional design, but as thoughts and ideas occurred to Morton, the environment thus growing quite naturally over time. This, and the tranquil setting, makes it a place to which we’re almost certain to return, to see what else may have arrived.

High Water; Inara Pey, January 2016, on Flickr High Water (Flickr)

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Return to an enchanted Cauldron in Second Life

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Cerridwen’s Cauldron (Flickr) – click any image for full size

I adore Elicio Ember’s work. As a craftsman of works of fantasy, he is one of Second life’s finest, as anyone who has had the delight and pleasure of seeing his work at Fantasy Faire over the years will know.

His in-world store of Cerridwen’s Cauldron is a stunning delight as well, and it is easy to spend a fair amount of time there, simply wandering, climbing the Dream Tower, riding a dragon around the towers, spires and outcrops of rocks and over the gardens, or walking its halls and chambers.

It’s been a while since I’ve actually written about Elicio’s home region, so when he recently informed me he was starting work and redeveloping the ground level (on which I blogged about far, far back in the mists of 2012), I was keen to see what he had done, although time played a little against me. So when he IM’d me to say he was making some additional changes and sent me an invite and Landmark to see things for myself, I knew I’d had to make up for lost time and hop over with Caitlyn to see.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

The Landmark Elicio sent me when extending his invitation for us to visit, delivered us directly to the Emerald Lounge. This lies within a huge cavern, seemingly hewn from the living rock, and through which water gently glides while crystal lamps hang from high ceilings.

Here, in a place I personally feel is best seen under night-time lighting, is a bar serving wines and ale and slices of delicious fruit, a space paved by great hexagonal blocks open to dancers before it. Nearby, on the dusty sand close to the entrance to the cavern, or just across the shallow waters, can be found places to sit, softly lit by the glow of crystals and some of Elicio’s beautiful plants.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

Steps lead the way upwards from the waters inside the cavern, allowing the visitor to go by glass-topped walkways and platforms up to the plateau overhead, revealing the incredible beauty of this island. The plateau sits like a table on stout rocky legs carved by the sea and sheltering the cavern within their midst, while beaches, exotic plants and an ornate water temple  gathered around their feet, while water tumbles from above.

Atop the plateau lies a beautiful realm of water, light, plants and open-sided structures with a distinctly elven feel to them.  Walk through the fluorescent plants at your feet, and slivers of phosphor drift into the air around you; walk under the great natural arch of a gigantic tree of life and witness the huge decorated skull of a long-dead dragon; climb the stairs to a broad hexagonal platform and find seating and refreshments awaiting you. Everywhere you turn, there is something waiting to be discovered.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

This is a place to be explored with local sounds enabled and your speakers / headset active. Like many regions throughout Second Life, Cerridwen’s Cauldron has an ambient sound scape, one beautifully crafted to add considerable depth to any exploration over the plateau and through the spaces beneath. It is one which really should be experienced in it fullest when walking through the fluorescent grasses or wading the shallow waters or standing beneath the slowly turning fae orb.

For those who prefer, a teleport system is available to scoot you around various locations – and up to and around Elicio’s store; but to use it exclusively in favour of exploring on foot would, both Caitlyn and I agreed, be a mistake.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

Cerridwen’s Cauldron has always been a magical, mystical place of harmony and beauty, and this latest design at ground level further reflects this fact. Indeed, looking at it from a distance sitting above the sea, it offers a harmonious echo of the store itself as the latter floats  in the sky atop its own islands, and extends beneath them with its stairways and stone halls, just as the garden sit atop their rock plateau and the cavern of the Emerald lounge sits beneath them.

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Stepping through the Gates of Memories in Second Life

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click any image for full size

Gates of Memories is a place where we are reminded that we don’t remember days,
we remember moments. Wandering through the region, designed by photographer shelly70, it is easy to understand why she feels this is the case: the region is filled with moments in time, each of which creates an impression waiting to be captured by eye and camera to become a memory to which we can return again and again.

Caught in the depths of winter, the snowbound region presents a rural setting where the rolling ground is blanketed in white and trees denuded of their leaves stretch frosted, gnarled fingers and arms towards a cloud heavy sky from which more snow swirls and falls.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr)

Close to the landing point and just through a gated arch, sits a quaint cottage, garden hidden beneath the snow, tall lamp-posts lighting the way to the front door. Paper lanterns. the air inside heated by tiny fires burning in cradles slung below them, turn and dance in the falling snow, their colour contrasting strongly with the otherwise near monochrome setting. A second cottage sits across the region, smoke also curling from its chimney, hinting at warmth inside, the footpath to the front door swept clear of snow in welcome to visitors.

While the surrounding landscape may seem sparse under the lowering sky, there is actually a lot here to be discovered. The open spaces mean that things can be carefully placed so that they can naturally stand apart from one another, allowing the visitor to come upon them in a way that presents each in turn as a moment in time.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click and image for full size

Art is very much central to these moments, particularly the work of Mistero Hifeng (a factor bound to attract me, as I simply adore his work), with pieces large and small to be found right across the region, sometimes standing alone whilst elsewhere forming the focal point for a particular setting – as with the couple standing in the centre of a little skating rink, the ice around them scored and crossed by the passage of skates.

But Mistero’s work isn’t alone in being celebrated here; those exploring the region will also come across figures by Rebeca Bashly (another artist I admire) and Angelica Leiner, as well as quirky characters by Krikket Bkackheart and Raya Jonson, whilst elsewhere a touch of fantasy can be found as unicorns play in the misty snow.

As well as offering moments in time to visitors, Gates of Memories  is itself a moment in time; one beautifully conceived and presented – and certainly one not to be missed.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click and image for full size

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A medieval meander in Second Life

St Illuminatus - Morphe Northwinds
St Illuminatus – Morphe Northwinds

While I’d encountered some of his work during my travels around Second Life, it was my visit to Tahiti Rae’s Love, Henry in July 2015, which particularly drew me to the architecture of Abel Dreamscape.It was at Love Henry that I first encountered the magnificence of Abel’s St Illuminatus cathedral – and it made quite an impression.

ISo when I hopped over to take a look at Timekiller II (see my post about the event) located in one corner of Abel’s Morphe Northwinds region, I decided to extend my stay and explore his work in general depth.

The docks at Morphe Northwids, feature one of Lia woodget's Blackspot ships
The docks at Morphe Northwids, feature one of Lia Woodget’s Blackspot ships

Anyone involved in medieval and  / or fantasy role-play may well be familiar with Abel’s designs. His buildings, while high in terms of LI, are beautifully produced and make excellent centrepieces for any suitable period environment. His range includes everything from huge period castles down to individual landscaping and building kits (the latter full perm), going by way of churches, towers, town houses and buildings, docks and peasant cottages, with expansion kits, cannon and furnishings also available.

Morphe Northwinds presents many of Abel’s building and kits in a medieval setting (complete with some ambient sounds):  a small town, complete with docks, presided over by the imposing bulk of the cathedral. Here visitors can explore the building at their leisure, examine the vendor signs, enjoy the music stream (suitably period, if not medieval), and discover some of his accessory packs.

Abel's Medieval town buildings complex - Morphe Northwinds
Abel’s Medieval town buildings complex – Morphe Northwinds

Cross the bridge to the south, and you find yourself in Morphe Inc., the main store area, dominated by the huge edifice of Thorean Castle, with is great hall and 12 other rooms, sitting above a series of catacombs built using Abel’s tunnel kits. Across the paved road from the castle sits the full perms mall with builders kits, which is itself alongside a rezzing area where more of Abel’s building can be viewed and examined.

Getting to see any building in-world before you commit to buying it is generally a vital part of the purchasing process. With Morphe Inc., and particularly Morphe Northwinds, Abel has provided a means to not only see his builds up close, but also view them in period environment; one which also offers those interested in medieval buildings an interesting place to visit.

Details on St Illuminatus - Morphe Northwinds
Details on St Illuminatus – Morphe Northwinds

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A dreamer’s forest in Second Life

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr) – click and image for full size

TELRUNYA – Forest of Dreams is a relatively newly opened region in Second Life. Designed by Nessa Zamora (Noralie78) to help demonstrate her landscaping abilities, the region is also an envisioning of her “happy place”,  a place of ethereal beauty in which it is easy to lose oneself.

Entering the Forest of Dreams, it is easy to feel as if you have stepped into a corner of Middle Earth; that you are perhaps on the edges of Lothlórien or another forested elven enclave, sheltered from the rest of the world by the tall, grass-covered hills surrounding the region.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

This is a place where exploration is very much the key to discovery. The dense forest means that casual camming around isn’t easy and risks you missing a lot; only on foot can you really appreciate all there is to be found here, be it beneath the forest’s canopy, along the banks of the winding waters, at the top of ancient-looking steps cut into the tall hills, or underground.

To help you find points of particular interest, there are teleport points to be found scattered across the region. These are certainly handy for keeping track of places you may have missed, but again, I do urge travelling on foot as much as possible to really appreciated the forest.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

As might be expected from an elven realm, the Forest of Dreams is in a state of perpetual twilight. However, the region works with many windlight options, although I’d venture to suggest those offering a dusk or twilight offer perhaps the best options for appreciating the region as you explore.

Throughout the forest there are numerous places to sit and ponder, or spend time with a friend or loved one, including a walled garden, a small camp in the midst of standing stones, alongside the river, facing the ruined tower (my personal favourite)  – and elsewhere.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

The description of Forest of Dreams tells us  it is, “a world straight out of a fairytale where you can find magical creatures around every corner. A haven for  those who look for a tranquil environment, a home for fairies, fauns, elves and those who love to be lost in a dreamworld.” Having spent time exploring on foot, and via row-boat, Caitlyn and I can confirm this is absolutely so!

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