A Sunbird’s Nest in Second Life

TheNest : Sunbird, May 2024 – click any image for full size

I recently had the opportunity to visit TheNest : Sunbird, a Full private region leveraging the available Land Capacity bonus designed by Second Life partners  Adam Cayden (whisperinmyearz) and Lya Seerose, together with Tessa (Tessalie). The region offers a mix of photogenic public spaces and private rental – the latter of which are very imaginatively placed in order to help tenants maintain their privacy.

Come visit our blossoming city hidden in the mountains, enjoy the lake and its blooming scenery, our blissful rentals and enjoy the beauty from the smallest flower to the tallest of trees.

– TheNest : Sunbird About Land

TheNest : Sunbird, May 2024

The city in question is nestled in the south-east corner of the region, adjacent to the landing point, itself sitting on the southernmost tip of the land and facing an arch leading into the city, with two routes around the headland angling away from it on either side. A signpost offers hints as to what to look for when exploring, although at the time of my visit, the sign appeared to be on the wrong side of the archway, directing people around the waterfront (itself a nice walk!) to reach the city, rather than through the archway.

The main street of the townscape a has been neatly pedestrianized in part, presenting plenty of opportunity for wandering. Most of the building here are façades, relying on external elements for their attractiveness – tables and chairs, outdoor stalls, etc., – a combination that makes for plenty of opportunities for photography without the need to load-up shop interiors. The two exceptions to this are the rental office with details on some of the rentals available in the region, and the coffee shop.

TheNest : Sunbird, May 2024
We tried our best to give SL wanderers an interesting blend of urban city with a lively feel and intense blooming nature, building our rentals with the most wonderful views, trying to build a community of people to share it with … And we plan to do little events pretty often, festivals and more quiet things too!

– Lya Seerose, The Nest : Sunbird, co-owner

There’s a lot of small details in and around the city centre which make wandering a pleasure, from the fountain in the middle of the street, all the way around the southern waterfront, complete with its static figures to add a sense of depth and place, and which offer more opportunities for photography.

TheNest : Sunbird, May 2024

Other details to be discovered include the pet parking area, the mix of English / French / American influences (the telephone boxes, the subway and taxi, and the rooftop bar- club – and more. North of the town, the land rises significantly, curling around a deep-cutting inlet to offer broad uplands to the west, surmounted by the rental properties.

To the east, the route up to the higher elevations is marked by a tree-lined track leading up to a deep meadow bounded at its northern extent by the sheer walls of cliffs which again rise up to more of the local rentals. Those leaving the town on its eastern side, where the local road suddenly peters out, can also make their way along the coast to where the cliffs start to rise, and use a wooden board walk to climb up to the slopes above, and then walk up to the meadow from there.

TheNest : Sunbird, May 2024

With small glade-like area to one side offering shade across the head of a short stream that feed down into the inlet below, the meadow offers numerous places to sit and pass the time and an opportunity to feed the local raccoons. A further path rises to the west, passing through a woodland area which itself skirt the line of cliffs and plateaux with their rental homes.  This path curves around the head of the inlet, offering a number of vantage points from which to look out over it, together with further places to sit. In addition, the path split to offer a route to the western extent of the region and down to the waters at the head of the bay.

There is a natural flow and beauty through this part of the region that is very visually engaging, whilst the use of the higher plateaux for the rentals ensures they are nicely distanced from the public spaces to avoid trespass (or indeed, from having intrude into photos) without them being completely divorced from the setting, allow those renting the properties the best of both worlds – comfortable surroundings, the opportunity to drop down into the region and share the walks, etc., some excellent views – and privacy of their own.

TheNest : Sunbird, May 2024

The rentals themselves come in four five styles with up to 5 units in each style. All are supplied furnished and with a Land Impact allowance for personalisation. Gardens are included, with the larger units having nicely landscaped outdoor spaces which give plenty of room for tenants to have a comfortable home life. Those interested in renting should visit the rental office in the town for more details.

Charming, light, with much to see and appreciate – not all of which is covered here – TheNest : Sunbird makes for a very pleasing visit – and potentially, a very engaging place to live, if you happen to be in the market for a ready-to enjoy home.

TheNest : Sunbird, May 2024

Note: the official opening for TheNest : Sunbird will be on Saturday, May 25th, 2024 commencing at 23:30 SLT with music by DJ Vic. Lea, Tessa and Adam extend a warm invitation for people to hop over and join the party!

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Finding A Place in the Sun in Second Life

A Place in the Sun, May 2024 – click any image for full size

As we approach the half-way mark for 2024, spring is inevitably moving towards summer for many of us in the world at large. This is the time when many public regions across Second Life are lovingly given a make-over by their holders and friends, ready to accept visitors old and new with a fresh look to entice and engage.

One such region about – at the time of writing – to go through such a rebirth is that of Bella’s Lullaby, held by BellaSwan Blackheart, a place I’ve always enjoyed visiting and writing about; the last time being in February 2024. Hearing the news that things are about to change reminded me that I had yet to visit Bella’s “new” region design, that of A Place in the Sun – so off I hopped.

A Place in the Sun, May 2024

This is another of Bella’s designs that carries with it a marvellous understatement of natural beauty that immediately captures the eye and offers a richness of detail without in the least feeling forced or overloaded.

Feel welcome and embrace nature at its purest form. Just find a spot to sit and be comfortable, where you can take in the sights, sounds and beauty of nature ❤

– BellaSwan Blackheart

A Place in the Sun, May 2024

In tone, the setting is somewhat similar to the iteration of Bella’s lullaby I visited in February 2024, a low-lying island watched over by the revolving eye of a lighthouse at one end, caught under a sky painted in the feathers of clouds and where the touch of human hands has been minimal enough so as not to spoil the island’s beauty.

Such is the lay of the land that this is a place which might – at first glance, be within the same group of islands as February’s iteration of Bella’s Lullaby. This is largely due to the overall environment settings, which give the feel of both being under the same sky, although the birds and wildfowl present here also add to that sense.

A Place in the Sun, May 2024

However, the most notable difference here lay with the main building, a marvellous Tuscan style villa complete with a stone-slabbed terrace sitting under open-roofed arches, with a stairway leading up to a raise balcony-come-terrace, a perfect spot for relaxing on any enjoy a glass of three of wine on a summer’s evening. From this house a rough path formed more by the passage of feet down the years rather than being deliberately designed, winds to the water’s edge and then on to the lighthouse.

Much of the shoreline is such that boats can be beached in the shallows without undue harm to them – as can be witnessed in places – but here and there decks and boardwalks are provided for rowing boats and small craft to come alongside. Some of these – as with the boats – offer places to sit and pass the time. Further places to sit are scattered across the island in such a way as to suggest a hand has casually tossed them to leave them lie wheresoever they fall, whilst a large trailer caravan makes up the remaining structure to occupy the landscape.

A Place in the Sun, May 2024

What makes many of these little spots so appealing is the manner in which they are surrounded by, or close to, groups of the island’s winged inhabitants, allowing us all to become bird watchers. From white geese and Canada geese to sandpipers, godwits and ducks, to gulls, thrushes, starlings and more, this is a popular stopping-off point for those otherwise on the wing. Closer to the house, peacocks keep an eye on chickens, whilst the local cats watch with disinterest, contenting themselves to sit or lie with canine friends and soak up the Sun.

Although the outside of the house is rich in bric-a-brac, inside it is more austere. There’s a small kitchen, complete with freshly picked apples from the trees outside, whilst one of the two remaining rooms is solely occupied by a sofa and the other is a little painter’s studio. These give the suggestion that, rather than being a home, this is a retreat; a place to escape the rest of the world and create. It’s an engaging juxtaposition: the exterior of the house suggesting it is a cosy home; the interior giving the appearance habitation here is somewhat temporary, giving the villa an air of mystery.

A Place in the Sun, May 2024

Rounded off by a subtle and fitting sound scape (so be sure to have local sounds on), A Place in the Sun is wonderful in its minimalism – which is itself deceptive, given the obvious care and attention Bella has paid to the region’s appearance in order to present such an engaging setting for us to enjoy. So do be sure to visit.

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Mirai Melody’s Japanese fusion in Second Life

Mirai Melody, May 2024 – click any image for full size

Another year has passed, and so once again I decided to click my heels and make what is now an annual pilgrimage to Bambi’s (NorahBrent) Missing Melody. I did so because a little birdie informed me that she’d teamed up with Ethan Takeda to produce an interesting sky platform called Mirai Melody. However, the project didn’t start out with the intent to build a complete setting, as Ethan explains:

The inception of this street stemmed from Bambi and my initial vision to craft a backdrop for an editorial piece on NeoJapan for L’Homme Magazine April 2024. What began as a mere backdrop evolved into a captivating narrative, sparking discussions about creating a mini-sim. As ideas began to take shape, our conversations ignited a creative flurry, resulting in the birth of Mirai Melody.

– Ethan Takeda

Mirai Melody, May 2024

The setting comprises a single street “somewhere in [insert name here]” as the hoary old TV / film caption goes. Not there is anything hoary about Mirai Melody; rather the reverse, offering as it does an engaging fusion of “old” – a ramshackle environment in a city where the surrounding high-rises might well look down on disdainfully – but their very presence allows it to carry a life of its own; one edged in the bustle of local life and – going on the presence of certain individuals at the landing point – can have a frisson of danger associated with it.

The main street scene is packed with detail – I strongly recommend visiting using the shared environment and, if you can manage them, with shadows enabled. This will ensure you get the full impact of the setting. There are local sounds as well, but I admit I’m not sure they entirely worked for me although they certainly add depth to all the eateries along the way.

Mirai Melody, May 2024

This is a place rich in the tradition of the street market and what – going on the general friendliness evident throughout most of the street’s length – is likely a relatively close-knit community of small businesses support the local populace and possibly used to having tourists find their way through its length.

It is also a place which, as well as having a history to it, is very much of the present (or the future-present, so to speak). Holographic advertising is much in evidence, at one some are using “old school” mobile phones, other XR units which project information and data around them, and one of the sushi bars appears to have dropped in quite literally, given the thrusters located along its underside! Elsewhere, an apothecary’s shop offers a haven of peace, even if it does share the paved square in occupies with a noodle bar managed by mechanoid server that would look just as at home strolling across Mars!

Mirai Melody, May 2024

Away from the landing point and the paramilitary types loitering there (are they the local militia? Here to keep unwanteds out or to stop those here wandering into the city proper? I’ve no idea – you make up the story for yourself!). Fortunately, most of them appear to be preoccupied by the flickering holo dancers just to the side of the landing point, so slipping past them is not a problem – although their presence appears to be enough for one stall owner to feel the need to wear a sidearm and another to look as if she’d happily bop the snoz of anyone remarking unfavourably on the gifts on her stall!

Mirai Melody, May 2024

Further along the street things are a lot friendlier, as noted above, and visitors can mangle with the static NPCs, poke at the shops and stalls, slipping (literally in one case!) into a side-alley to find a book stall or through a doorway into a bar or a little old-style school.

For photographers, Mirai Melody is a delight, whilst the touches of detail and humour are bound to raise a smile. There might be an tendency to look at it quickly and think Bladerunner (as someone commented in local chat whilst I was hopping in and out), but I’d disagree. Whilst mixing an Oriental street scene with cyberpunk / futurist elements might have caused Ethan and Bambi to lean in that direction, they have wisely avoided the temptation and instead come up with something visually unique and engaging.

Mirai Melody, May 2024

Visit and enjoy it whilst it lasts!

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Alpha’s Quiet in Second Life

Quiet, Alpha Auer, May 2024 - click any image for full size
Quiet, Alpha Auer, May 2024 – click any image for full size

I made a return trip to Alpha Auer’s Alphatribe Island recently, after tripping over its latest entry in the Destination Guide. The last time a visited – just over a year ago, the region was hosting Alpha’s Mythologies, “a curation of cultural artefacts that were found on a vast 3D resource called Sketchfab”, which you can read about here.

Quiet – the name of the installation which drew me back to Alphatribe – sees a return of Alpha’s own expressiveness as a visual artist and content creator. In all, it spans a total of four levels, including the ground-level area, with three platforms sitting overhead (along with Alpha’s store), all connected to the ground by a tall scaffold tower. Fortunately, climbing the tower isn’t necessary to reach these upper levels, as a teleport system connects all of them together, and be found at the base of the tower.

Quiet, Alpha Auer, May 2024

As is common with Alpha’s style, the setting and levels are both enigmatic in interpretation and captivating to view. No explanation is offered – although local instructions are – and so interpretation is left entirely up to the individual, although some clues might be had from the names of the sky platforms as listed on the teleport menu.

In terms of the region viewing instructions, these are essentially to have shadows enabled – as this is a sunset style of environment, where the shadows are part and parcel of the whole thing (purely for illustrative reasons here, I did jockey with the position of the Sun when taking photos, to help illuminate details), and to enable the region’s media stream (the movie camera icon, top right of the viewer window).

Quiet, Alpha Auer, May 2024

The ground level area comprises a series of vignettes, all easily reached on foot from the landing point and existing on a sandy island with high dunes. The architecture throughout is in Alpha’s familiar use of geometric forms and structures – with some Oriental influence as well. A question might be asked as to whether we are on Earth or not; the locals appear humanoid, but also faintly alien in the manner in which they dress and decorate their bodies.

This is a place where technology appears to be common, if a little aged or at least mixed. There are both Steampunk and Dieselpunk vibes to be found throughout, whilst machines and tools (such as a very human hand drill) stand as sculptures supports on spindly scaffolds. to one side a huge generator appears to be providing power to an equally huge projector, whilst further afield, another machine appears to have been raised over a rotunda and wedding couple.

Quiet – Bestiary – Alpha Auer, May 2024

The sky platforms, meanwhile, offer more individual vignettes we might attempt to form into stories of their own. To take them in the order presented by the ground-level teleport, the first is called the Bestiary, and is – unsurprisingly, given the name – home to a celebration of the most exotic animals, the majority offered in 2D illustrations beautifully rendered as if forming the illuminations of an ancient and revered manuscript.

Below this, and within a garden, some of the body-painted locals are engaged in a game of chess. But are they actually living people or are they automatons? I have no idea – but their style of body and facial painting makes for an interesting cogitation of the question.

Quiet – Chess – Alpha Auer, May 2024

The last and highest platform is Hands, a series of sculptures of the human hand, once again – and as well Bestiary – placed within an environment formed of and divided by, geometric shapes. However, this installation stands slightly apart from the rest, as Alpha explains at the teleport landing point on the platform:

Hands was made for the artist Lampithaler, who resides on the OpenSim on the Pangea Grid. Although I am the artist who made it, it is her property, and she very graciously gave me permission to rez it here in SL. 

The plaque on which this information is provided includes details on how to reach the original version as seen on Pangea (for those who have or wish to create a suitable OpenSim account.

Quiet – Hands – Alpha Auer, May 2024

All told, another fascinating installation from Alpha, one worth taking the time to see and appreciate – and for lovers of exotic avatars or those who wish to obtain a copy of a scene and / or any characters displayed within Quiet or from some of Alpha’s past installations, do be sure to drop by the store.

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  • Quiet (Alphatribe Island, rated Moderate)

Caught within a Butterfly Effect in Second Life

The Butterfly Effect, May 2024 – click any image for full size

The butterfly effect is most commonly referenced as a part of chaos theory; it is the idea that a seemingly trivial action or change in one thing or place (such as the flapping of a butterfly’s wing) can result in a very non-linear and much larger change (such as a tornado) elsewhere. In this respect, the term is most directly associated with mathematician and meteorologist Edward Norton Lorenz, although he originally referenced a seagull flapping its wings to produce the change but was persuaded to change it to butterfly as the latter sounded more “poetic”, and the core idea goes back much further than Lorenz.

Within Second Life, the name has been selected by Vally Lavender for a full region she has designed along with Megan Prumier. However, the name should not be taken to mean that either Vally or Megan are offering any form of visual treatise on the effect itself – although one might be fooled into believing this might be the case when arriving at the region’s landing point (if you have local sounds on – and you should for a visit – just make sure the volume is turned down a little when teleporting into the region – the sound scape at the landing point is a little loud). Rather, they have sought to create a region which can mix themes, roles, outlooks and ideas – and perhaps offer a challenge to us in terms of who we are: change one thing, change everything.

The Butterfly Effect – Chaos Theory, May 2024

This challenge is displayed at the landing point, sitting on the side of a large stone archway. Walk under it and  – literally – into the light, and you will be collision teleported to the first of two settings located within the region. In doing so, the purpose of the region is revealed: to provide a locations that is photogenic, largely open to exploration by visitors, a potential home to those who might wish to live within it, and a club / event venue.

Called Chaos Theory in keeping with the overall theme, this first setting has been built by Megan. It takes the form of a rooftop environment over a city somewhere; a place where the building are so closely packed, it appears the gaps between them have been built over using decks and walkways to provide a new and continuous living and social space for the locals. Within it might be found shops, places of business, a café, places to live (including actual rental apartments scattered around – so please watch for the signs and be careful to avoid trespass onto people’s private retreats), places to sit and pass the time, and a lot to see and possibly photograph.

The Butterfly Effect, May 2024

One of the largest open spaces within the setting is the open-air club space, which I understand will be the home for DJ led events in the setting every couple of months and is the place where visitor touch down following a teleport from the landing point. From here one can wander the walkways and space, climbing and descending steps and iron stairs that might have once served as fire escapes only, but which now do far more, discovering all the little corners and details which come together to offer an intriguing mix of influences, suggesting in own part a Japanese lean, in another a more Parisian rooftop setting and elsewhere touches that feel distinctly American in origin.

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests.

The Butterfly Effect – Chaos Theory, May 2024

This latter point is well evidenced as one explores; garden spaces and little personal nooks and corners open off of the walkways and open spaces without any let or hindrance to those happening past them. Instead, they offer an invitation to come in, sit, share a drink and chat or play a game of dominoes or simply enjoy the company of the local feline community (of which there are a few!).

The club space is also home to a teleport door that will drop those left-clicking it down to ground level and The Butterfly Effect as designed by Vally.

The Butterfly Effect, May 2024

This is a very different location to The Chaos Theory, offering a pair of subtropical islands, one of which forms Vally’s private home and is thus not for uninvited wandering. It lies to the south of the region, separated from its larger sibling by a fast-flowing channel of water spanned by a single bridge (complete with sign noting it is private), thus making it hard to miss. Two further private residences are located within the larger of the two islands, one to the east and the other to the north-west; again, both are clearly signposted to help avoid accidental trespass.

There are a number of other buildings on the larger island, starting with the large greenhouse / landing point with its information board and teleport boards. Close to this is a smaller rotunda, where tea and cakes might be enjoyed, perhaps followed by a stroll along the beach forming the edge of a shallow cove to the island’s north side. More centrally, and within the ruins of what might have once been a small chapel, is a place where music might be enjoyed, whilst to the west are two further buildings worthy of additional mention: the Mariposa Bath House and the Quantum Coffee House.

The Butterfly Effect – Chaos Theory, May 2024

Both of these venues are reflective of the Adult rating for the region, in that nudity may be encountered in the former, whilst the art in the latter might be considered not suitable for work (NSFW) containing as it does images of female nudity. To avoid too much offence / confusion, access to the Bath House is restricted to Valium group members (joining fee L$250, which also grants rezzing rights should you want to use props for photography – but please pick them up when done!), and those not wearing the group tag will be given a polite but firm warning to remove themselves from the Bath House by the security orb there.

The Coffee House is open to all and offers a pleasant environment in which to pass the time, with plenty of seating on sofas and at tables. Many more places to sit and relax can be found through the setting, both on land and on the waters around and within the island, including within gazebos, under the branches of trees in the form of benches and swings, on the beach along the paths and terraces, and so on, with various elements available for photo poses as well (like the bicycles in their rack or the piano and harpsichord in the chapel ruins).

The Butterfly Effect, May 2024

The region does have a set of behaviour rules relating to it, and these are worth reading through  – click one of the information boards to obtain them. It is also finished with specific EEP settings, so I’d suggest visiting both Chaos Theory and The Butterfly Effect, I would recommend having your viewer set to Use Shared Environment, and my earlier warning about sounds at the landing point notwithstanding, do have local sounds enabled when exploring.

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The Butterfly Effect / Chaos Theory (rated Adult)

Visiting the Lenixus Project in Second Life

Lenixus Project ~ Chapter I : The Snail Princess, May 2024 – click any image for full size
I took some time to build something a little more ambitious I admit…I welcome you to this new edition, the first chapter of a long story. This story will evolve as the project does, so don’t be in too much of a hurry. Let’s not rush. Let’s evolve together in this adventure.

– Len Teardrop

With these words on her Flickr stream, Len Teardrop invites people to visit her Lenixus Project ~ Chapter I : The Snail Princess, an engaging installation occupying a sky build within a quarter (or thereabouts) of a Full private region.

This is intended to be an evolving story, told both visually and through prompts and sounds, with Len planning on presenting a new scene (a new chapter?) about every four months – although as she notes in the About Land description, the entire idea is still evolving, and so things might not be stable insofar as direction, updates, and so on, are concerned.

As it stands at the time of writing, the installation comprises a number of elements, starting with the landing point. This serves to provide an introduction to the story, present links to view the installation’s Group and Flickr and provide instructions on viewing the installation (essentially just set the viewer to Use Shared Environment and to which I would add, make sure that local sounds are enabled, as there are collision-triggered spoken word narrative elements in places); all perfectly presented as writing on a chalkboard and as drawing.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Note, as well, that the EEP setting used within the installation are available as a gift leaning against one of the chalkboards for those who wish to take them.

That morning she had resigned herself to walking through the mirror. The unknown, which was hidden behind the pale reflection of its slim shape, frightened its reason with obscure doubts and uncertainties, but her curiosity and her need for constant flight made her heart beat with an arrogant rhythm that led her to fall beyond the mirror.
That morning it all started.

– Lenixus Project Chapter I introduction

From here, passage through the door drawn on one wall carries visitors through to the first major scene.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Offered in the same white as the landing point, the first scene has a trio of vignettes, all laid out in such a way that they might be photographed as a whole, or as individual elements. Each has plenty of opportunities for taking avatar–centric image, and they should each be examined carefully, as there are a multitude of details which might help frame your perception of the tale being told.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

What that tale might be is really open to interpretation; I found myself led in a certain direction, but as this was likely a result of my own personal bias towards matters of identity, adolescence, maturity, and growth, I’m not going to say any more here because I rarely don’t want to impinge my thinking on yours.

All I will say is that there is, perhaps, an interesting question to be asked from the outset; one posed by the framing paragraph of the story as it appears on its chalkboard: is this a tale told from the perspective of a child or young person (as suggested by the drawings and the use of the term “princess”), or might we actually be witnessing the narrative from the point of view of a much older person, a woman perhaps looking back on days passed? This may well become clearer in future chapters – but the fact that the question might be asked can have an interesting effect on how the entire installation might be interpreted.

Passing from this initial trio of vignettes to the next scene is a case of following in the footsteps of that girl / woman – finding and then stepping through a mirror (follow the water to find it!) and into the unknown.

Here, under a bent lamp, sits the figure of a man – father? Grandfather? Stranger? You decide. Reading a paper, he acts as the anchor point for three surrounding scenes, with opportunities to sign the installation guestbook and offer a donation to Len’s work on either side of him.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

If there is an order to viewing the three scenes, it is one I didn’t see noted – but I would recommend taking the School first (indicated by the iron gate) the (possibly) indicative name Ecole Jeanne d’Arc mounted on the wall beside it, then move on to enter through the Castle gatehouse, and leave the road tunnel until last.

Once again I don’t want to say much about the School or the Castle. Both appear rich in symbolism and metaphor and offer multiple opportunities for avatar-centric photographs. All I will say is that to leave the School, pass back through the doors (they will be behind you on entering), and to leave the gardens of the Castle, pass back through the hole in the wall (again, behind you on entering).

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

As with the trio of vignettes in their white space, both the School and the Castle / garden (which could perhaps benefit from a surround to block out the looming distraction of the residential skybox next door) are rich in content and elements which might be taken as either symbolic of the story, or metaphors to direct how we might interpret it (for example, rightly or wrongly, I found the manner in which the thorny brambles are breaking through the walls of the garden to be potentially symbolic of the story’s possible meaning).

The final scene, reached through the road tunnel, drops visitors into a more worldly setting which is in part literally under construction, with a couple of men putting up prims and slapping on paint. This offers the suggestion that the tale is to be continued here, although it also contains elements which might already be a part of the story, together with at least two potential exits-in-waiting for onward transition. As such, it offers both an enticement for what is yet to come and further opportunities for considering the story thus far and  / or taking photos.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Imaginative, creative and with a near-perfect execution, Lenixus Project is engaging, intriguing, photogenic – and well worth visiting.

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