Exploring Second Life: Kingsand photographic region

Kingsand, June 2024 – click any image for full size

I recently received an invitation from .Tempest Rosca-Huntsman and her SL partner, John (Johannes Huntsman), to visit their latest project, completed under the banner of the Formal Knot group and in association with Kultivate Magazine and Art Hub.

Kingsand is a Homestead region designed by Tempest and adjoining the Kultivate Gallery region. It is offered as a location for relaxation and photography – and to mark its opening, it is also host to a photographic competition running through until June 30th, 2024 offering a combined prize pool of L$30,000 – of which more anon.

Kingsand, June 2024

Accessed via the southern side of the Kultivate Water Haven region, Kingsand presents an open, semi-rugged setting sharing the same region surround as the former, thus allowing it to be enclosed on three sides with high mountains which add depth to photographs taken within it.

The land comprising the region has been divided into three parts, each separated from the others by water channels. The land directly adjoining the Kultivate gallery spaces is fairly low-lying, carrying with in a hint of a wildling garden, ancient paths and steps providing routes between the more even elements of the land, walls and gates offering a further sense of sub-division among the trees and flowers. To the east, this land forms a long finger of a headland, far rockier in nature, bordered by relatively open waters to one side and that larger of the channels cutting into the land on the other. Cut through by a narrow gorge, this headland ends in a low-lying promontory topped by a giant windmill.

Kingsand, June 2024

Across the channel, the larger of two islands cam be reached via a stone bridge. Low-lying to the south and west, this island rises to a tall central peak with highlands reaching up to it from the eastern side.  These slopes provide the means to reach the ruins of a cathedral or some similar structure sitting on a shoulder of rock thrusting outwards from the peak.

Apparently now the home of a library / story-telling space rich in flowers and blossoming vines and presided over by a dryad caved into a tree at its centre, the ruins might also be used as a means to reach the top of the mountain – although this does entail dropping down their flank and scrambling through the brambles at their base, and getting back again might be a challenge on foot, given there is no mean to climb back up into the ruins. Although that said, the bare peak is easily visible from the ruins, so such a climb isn’t really necessary unless you’re really wanting to take a photograph of yourself up there.

Kingsand, June 2024

To the west, the land sweeps around the mountain and along the second of the water channels to reach another bridge, this one offering the way to the smaller of the two islands. The most rugged element of the region, this island forms two rocky hills cut through by a natural canyon. The latter leads the way to a deck built out over semi-turbulent waters and offering one of multiple places to sit and pass the time spread throughout the setting.

The overall design is such that the region might be enjoyed by multiple visitors without them necessarily tripping over one another, and with sufficient space for photographers to rez-out props for photography again without necessarily interrupting others. Those who wish to do so should join the Formal Knot group; there is no charge and auto-return is set for 90 minutes. This should be more than enough time to compose props and photographs – but if you take advantage of this and complete your work within the time limit, do please consider taking back your items.

Kingsand, June 2024

Which brings me neatly to the June 2024 photo contest. Full details are in a notecard available from the region’s landing point – together with another card providing region information and rules – however, and in short:

  • Entries must comprise images taken within the Kingsand region, and entrants are limited to two such images apiece.
  • Entries must be submitted to the Kingsand Flickr group and bear the tag “Kingsand”.
  • Prizes will be awarded on the basis of L$10,000 each to two winners and L$5,000 each to two runners-up, for a total prize pool of L$30,000.
  • In addition, winners, runner’s up and a selection of commended entries to the competition will be exhibited at Kultivate Art Gallery at a date to be announced.
Kingsand, June 2024

Sitting under a fairly neutral environmental setting, Kingsand is perhaps best suited to being photographed using your own EEP settings – the landscape being such that its naturally lends itself to a range of day cycles and settings extremely well. It also seems to lack any ambient sound scape, which is a shame given its natural beauty. However, accepting the region is primarily designed for photography, this does not overly detract from its appeal.

In all a superb setting ideal for photography and avatar studies. My thanks to Tempest and John for the invitation to make a pre-opening visit.

Kingsand, June 2024

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Simurg’s mythical beauty in Second Life

Simurg, June 2024 – click any image for full size

Located within the north-west corner of a Full private region  which has been sub-divided into a series rental parcels, and which leverages the Land Capacity bonus, Simurg occupies a little under 4096 sq metres and is held by Lintu (KorppiLintu). It is offered as public space for visitors and photography, redressing it to suit the season and / or to offer different themes. The iteration I visited at the start of June 2024 carried the sub-title Ancient City, and contained a mix of ancient history wrapped with a touch of fantasy mythology.

Given its small size, the setting is seemingly easy to take in at a single glance, open to the water on two sides and the other two screened from the rest of the region intruding through the considered use of a main structure and two scenic backdrops. However, a simple glance can be deceptive; there is a lot more here than at first appears to be the case.

Simurg, June 2024

Perhaps the easiest way to think of the setting is as an ancient and once massive building – perhaps a temple; a place long since overcome by the passage of time. The landing point sits on the north side of the parcel, backed by great arches of a tall, ruined wall and looking across what was once a flagstone floor, now broken and open to flooding by the surrounding waters.

A good portion of this floor survives, pointing south-east towards stairs leading up to an antechamber apparently overlooking the rooftops of a large town or city suggestive of some where in Italy or southern Europe. Also pointing towards the antechamber  is a high wall mixed with rock formations which seems to form  the western boundary of the setting – although looking through its lower arches will reveal this is not the case.

Simurg, June 2024

Upon this wall, and looking down over the flagstones and water, is a line of statues which carry a Grecian styling about them. Further statues are set just above the waters at the base of this arched wall, although one of these is more Elven in look, thus providing one of the more fantasy elements to the setting. This is increased by the presence of stone-rendered sea beasts in the waters either side of the main flagstone floor. These in turn may have been called forth by the strange mer-like figures trumpeting the arrival of a figure upon a chariot and carrying a trident as he appears to have risen out of the sea behind the landing point.

All of this statutory add to the idea that this is a place steeped in history and legend (that charioted figure, for example, might well appear to be raiding up out of the sea, but he appears to in fact be Achilles, rather than any deity of the deep rising from the sea). However, little touches are add to the mix which bring together so much – as with the elven figures mentioned above, together with one of the statues within the antechamber also mentioned earlier. Rather than being something from ancient times, it is in fact a reproduction of a statue on the Honour Grave of Johannes Benk (1844-1914), located within the Vienna Central Cemetery, thus giving a further little twist to the setting’s narrative.

Simurg, June 2024

This great, semi-flooded hall is only a part of the setting. Sitting atop the high wall running on the west side, and above the statues thereon, sits a large table of rock forming a north-pointing promontory. Here, within a garden-like setting is evidence that however ancient the ruins below and around it might be, this is a place still very much in use. To one end stands the remnants of a modern brick-built structure with the bric-a-brac of modern life in and around it, presenting cosy place to sit and pass the time. facing it from the far end of the promontory is  wrought iron gazebo with table and chairs under its open top, offering another place to sit, whilst between them, the garden is split by water tumbling from above and then down a gaping hole it has tunnelled through the rock so it might fall onwards to join the waters below.

A glance down through the hole created by the waterfall reveals a little campsite tucked out-of-sight from the main ruins and sitting on a rocky outcrop. But how is it, and this elevated garden to be reached? There is no means by which to climb the ruins / rocks to reach it, and the waters surrounding and campsite on its outcrop appear too deep to wade through. The answer is to follow the trail skirting the waters flood a part of the ground level area and running north, away from the steps up to the antechamber.

Simurg, June 2024

Lit by electric or gas street lamps, this path leads the way to a teleport portal sitting within a door-like ring of stones. Obey the instruction of Click to Teleport, and you’ll be carried up to the garden. A second teleport tucked behind the brick ruins will then carry you down to the foot of the waterfalls. From here it is possible to take stepping stones back through an arch to the main part of the setting, or – despite the depth of the water between shore and campsite – walk to the little campsite without getting dunked, courtesy of an invisiprim.

Making excellent use of the available parcel space and vertical elevation, this iteration of Simurg has a welcoming mystical air to it. For me, this was increased by the parcel’s name: “Simurg” is one of the alternate spellings for the benevolent bird of Persian mythology, the simurgh. This is perhaps more happenstance than intentional – as noted, the parcel’s design seems to change over time (at least going by Lintu’s profile picks), rather than intentional – but it’s still a nice convergence between name and theme.

Simurg, June 2024

Certainly, the atmosphere within the setting is enhanced by the local environment settings (which I admittedly tweaked very slightly for the purposes of the images here), and brings together a mix of influences in a pleasing cocktail of sights and opportunities for photography. It might perhaps benefit for a slightly more immersive soundscape, but this is a very minor niggle and in no way detracts for the overall  beauty and appeal of Simurg.

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Frolicking in Joyful Gardens in Second Life

Joyful Gardens, June 2024 – click any image for full size
Imagine romantic botanical gardens where you can have fun too. Visit our butterfly house and watch them flutter around you. Wander through the maze, hop on rides, or find a spot to dance, cuddle and kiss. Where romance lingers and memories are made.

So reads the description for Joyful Gardens, a simply delightful region design by Hedy Heartsong, and which is home to more than might first appear to be the case when visiting.

Joyful Gardens, June 2024

Leveraging the Land Capacity bonus available to Full private regions, the setting’s charm commences with the general design of its three islands. This is hardly obvious from ground level, but can be seen on the map available on the reverse wall of the landing point’s notice board or indeed, by looking at the World map, although to really appreciate Hedy’s sculpting of the land, I recommend camming overhead and looking down.  Doing so will reveal that each island has been shaped in a manner which, when taken together, summarise the inherent theme of the setting: that of nature.

This is a place where it is exceptionally easy to get around on foot, each of the islands offering its own charms and attractions. The main island and the smaller island to the south-east are connected via a zip line and a small bridge. However, to reach the second of the smaller islands, sitting up off the north-west coast of the main island, you’ll need to either fly, make use of a rezzable skiff from the small jetty alongside the main island’s lighthouse or use the bubble rezzer available at the landing point for a more sedate ride to reach it. If none of these options appeal, then the island has a network of teleporters to help guide visitors from point-to-point around the setting: just look for the tree stumps with the topiary rabbits jumping over them.

Joyful Gardens, June 2024

Located on the south side of the main island, the landing point is roughly equidistant from both the lighthouse and the bridge crossing the narrows to the south-east islet. It faces a walk along a narrow neck of grassy land which quickly flairs out into the main island proper. Which of the three routes you opt to take is entirely up to you; as noted, the lighthouse sits above a small jetty where a skiff can be rezzed so you can pootle around the islands on the water, whilst the south-eastern islet is the location of a cosy little house / cabin and can – again as noted above, be reached by way of a bridge.

The fact that the latter is set apart from the rest of the setting initially suggests it is a private residence; however, signs on the picket fence before it bid visitors welcome, an invitation to explore it and the grounds around it. Both  he house and its accompanying outbuilding have the look of having once been put to more work-a-day uses, possibly as barns, but have now been converted into a cosy little residence and bath house respectively. They sit within a wildling garden where the grass has been allowed to freely grow, and fruit and vegetables are being cultivated in planters watched over by ripening corn on the cob.

Joyful Gardens, June 2024

Steps and a deck extend down from the island’s flank and out over the waters of the cove separating it from the main island, the deck presenting both a place to sit and a chance to rez a skiff and continue onwards by water. Just above and behind this is the termination point from the zip line which can also be used to reach the house from the central uplands of the main island. Obviously, you can also travel onwards from the house via the teleport network – but if you opt to take the skiff, don’t simply motor off and around the islands – it it to the middle of the bay and have a look at what lies beneath. the waves.

Away to the north-west Bird Island (as I’m going to call it) is home to a chapel, the waters between it and the main island guarded by a pair of sharks. Fortunately, it also has a jetty and skiff rezzer (I didn’t see a teleporting tree stump there), so you can avoid being looked upon as a moving snack by said sharks as you swim back across the channel separating the two islands.

Joyful Gardens, June 2024

The main island in the trio is home to a number of points of interest spread across its gently rising form, including ruins up on the central uplands – which have their own weather as well as the starting point for the zip line mentioned earlier;  a maze (one of two awaiting exploration, although you will need to avail yourself of the teleporter system to reach the second (and larger) of them) and an outdoor space that seems to combine an events / celebration / reception space (the chapel is set for weddings) with a small formal terrace / seating area / pond and a brace of carnival rides and a pair of hippity-hop amusement rides.

Meanwhile, sitting under the ruins is an old mining tunnel which can be explored from one end as it dives under the hilltop, whilst the north side of the island is home to the Joyful Jardin Vert, and its exposition bontanique. Here, laid out in a small and tidy formal garden space can be found a profusion of geraniums, gerbera and nemophila flowering amidst privet brushes and shrubs, the flower beds neatly divided by paves walks offering access to a central fountain and seating area.

Joyful Gardens, June 2024

Shielding all this on three sides are tall glass-and-stone greenhouses, one of which is now a butterfly house, the second a teaching room for those wishing to enhance their green-fingered skills, and the third a place in which to relax and enjoy a dance or a nibble of cake and freshly brewed tea (although the bubbly admittedly attracted me more – tea and I have a near life-long agreement that we will largely ignore once another!).

Throughout the entire setting are numerous places to sit and relax, opportunities to photograph the local flora and fauna and to generally appreciated Hedy’s landscaping talents. In keeping with this, do be sure to follow the trail between the trees on the west side of the Jardin Vert in order to fins more eye-catching and secluded little spots. And do make sure to travel with local sounds on to get more of an immersive feel for the setting. Photography is encouraged throughout, and should you need to rez props for your work, contact Hedy and she’ll do her best to assist you.

Joyful Gardens, June 2024

Genteel, relaxing and eye-catching under almost any EEP daytime setting (I’ve using the Shared environment in my images here), Joyful Gardens is a region that more than meets the promise of its name.

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ONCEAGAIN: art and landscape in Second Life

ONCEAGAIN Gallery and region, May 2024 – click any image for full size

While writing about Splash the Gouache, the May / June 2024 exhibition by Onceagain (Manoji Yachvili) at Nitroglobus Roof Gallery (see: Splash the Gouache at Nitroglobus in Second Life), I realised it had been a while since I last visited Onceagain’s gallery. At the same time I learned that she holds her region open to public visits, and so I made a mental note to hop over and pay another visit as soon as time allowed.

That time turned out to be sooner rather than later after Onceagain contacted me to act if I would pop over and photograph the region in its current form, ahead of her closing the region for a summer make-over.

ONCEAGAIN Gallery and region, May 2024
The invite was offered without any request for me to blog the region- Onceagain was extremely generous in her comments about my efforts in photographing Second Life regions – but having spent time wandering through the landscape, I felt it more than worth the time to write about, and I believe that Onceagain is going to hold-off closing the region for its makeover for a few more days so that people can see it as I’ve written about it here.

The first thing to note about the setting is that it is a place that freely mixes art – Onceagain’s work as well as pieces by other artists and photographers active in Second Life – with landscaping; as such those familiar with exploring countryside and similar settings in-world should not expect the region of have a central theme or styling; rather, it should be enjoyed for its own innate beauty and for the art within it.

ONCEAGAIN Gallery and region, May 2024

The landing point is located on the south side of the region, within a warehouse-like building which presents the first confirmations of the artistic lean, within images and pieces by a number of SL artists. Also to be found here is the teleport up to the main gallery space. The latter is going through a state of flux at the moment as Onceagain makes changes; nevertheless the range of art on display is more than worth the time taken to visit.

Outside of the landing point the landscape sits under the custom EPP setting, which I would suggest is the best way to view everything (World → Environment → Use Shared Environment), although admittedly, I’ve blended skies in the images used here.

ONCEAGAIN Gallery and region, May 2024

Where you wander once you do set out is simply a matter of letting your feet take you towards whatever catches your eye; scattered across the landscape are several more buildings which are home to displays of art, whilst 3D pieces can be found outdoors as well as indoors.

The art offered throughout is captivatingly broad, but I will confess to being particularly drawn to a collection of Onceagain’s own work located within a raised building on the east side of the region. Here she has used her art to illustrate a series of poems (touch each picture for a copy of the poem it represents). Alongside of this (figuratively speaking, as the two are in different buildings) is another selection of pieces by Onceagain which frame quotes on art by artists.

ONCEAGAIN Gallery and region, May 2024

All of the buildings across the region are open to the public, with the possible exception of the house located in the north-west corner. Whilst not formally marked as private, it is a visual ode to the kind of home Onceagain would love to have in the physical world; a place set behind hedgerows and at the end of a well-set Zen garden.

Sitting within its own parcel, the house combines a place to live with a home studio any artist would probably love to call home. As it is separated from the rest of the setting by hedgerows and gates, I would advise staying outside and gently camming around if you want to take a peep, rather than potentially intruding. That said, the Zen garden is available to spend time in, and makes for a restful space in which to spend some time.

ONCEAGAIN Gallery and region, May 2024

One of the reasons I found the region so inviting on a personal level lay not only in the flow of the landscape and the blending of nature and art, but also in the fact that Onceagain and I share a similar taste in design aesthetics and Second Life creators. We both have a fondness for the work of Alex Bader, Sasaya Kayo, Kriss Lehmann and Krystali Rabini and for the architecture of Marcthur Goosson – all of whom are represented within my main island home. Thus, in walking through the setting, I felt a certain kinship, although her region and my island are vastly different in terms of look and feel.

Calm, inviting and with a superb selection of art, Onceagain’s gallery and region is well worth a visit by anyone appreciative of art, photography or simply visiting a creative, well-designed region in Second Life.

ONCEAGAIN Gallery and region, May 2024

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Time at Hylia’s Lake in Second Life

Hylia’s Lake, May 2024 – click any image for full size

Occupying a Full private region leveraging the 30K Land Capacity bonus, Hylia’s Lake is a charming public / residential location which mixes North American and northern European influences to offer an engaging and photogenic visit and, for those seeking it, a place to call home.

Operated by Anastasia Juriya and Gianella Melodious, the region is laid out around the central lake of its name, which forms a significant body of water without the rest of the region feeling in any way cramped. In this, the region is assisted through the use of off-region surrounds which have been blended into the region’s edges as much as possible to give the setting the sense of being within a verdant landscape of rolling hills, with some of the gaps between the landscape surrounds serving to look like further bodies of water sitting within the distant folds of land.

Hylia’s Lake, May 2024

The landing point sits on the south side of the region and within a small lakeside hamlet which combines several influences and which has at least on rather surprising (actual) place of business (the region is rated Adult). However, like its real-world counterparts, outside of the neon signage, the place is discreet in terms of no windows displays! It sits at one end of a row of virtual business and alongside the local chapel, patrons of which might well disapprove of being sandwiched between the shop and the local night spot – but c’est la vie.  Book-ending the row at its other end is the local pub, which as well as offering a pint and a game of pool also has a bike rezzing rack outside for those wishing to good for a ride.

Across the road is a car park / paved square which forms the actual landing point for the region. Here visitors can enjoy an outdoor drink, a meal at the marina restaurant or pick up the region’s rules and learn about the available rentals. The rules are worth reading – not because of any significant “do’s or “don’ts”, but because they provide information on available activities within the region which may or may not be available; during the winter, for example the ski lift appears to be operational, as is the slope alongside it, although for summer it is shut down (for obvious reasons!).

Hylia’s Lake, May 2024
Hylia’s Lake is a place to walk, take photos, or live with the seasons. Cottage rentals, chalets, or trailers are available for rent. The destination lives with the seasons and changes its appearance, winter invites itself with snow and at first the flowers spring forth. A small ski resort comes to life in winter with its chairlift and ski slope. There is a place to dock your boat and sail the lake.

– From the Destination Guide Entry

The rules also highlight the slipway rez zone, where boats and water vehicles of up to 100 LI might be rezzed to take out on the water (please mind the waterfowl also making use of the lake and avoid cross the marker line into the waters reserved of swimmers at the beach.

Hylia’s Lake, May 2024

For those who don’t have a boat, the slipway includes a jet ski rezzer – just sit on the one on the trailer and let it slip down onto the water, whilst to the side of the slipway there is a a Snipe 2.2 rezzer for those who might like sailing around the lake as well.Jet skis, sail boats and bikes are not all that is available to rez and use. A horse rezzer might be found on one side of the square for those who wish to ride around the region (and you can always slip on a wearable horse for riding around the region), with a quad bike rezzer in the parking area. The quad bike is a good choice, as the paved road running through the hamlet quickly gives way to a rutted track that circumnavigates the lake. Whilst cars could well likely make it around the track, the quad bike is more fun.

Hylia’s Lake, May 2024

The rentals within the region are all located around the shoreline of the lake and take a variety of styles well suited to the landscape. They all offer boat moorings and sit within their own parcels between the water and the track as it winds its way around the setting. In terms of public spaces, as well as the hamlet and the lake, there’s the aforementioned beach at the south- eastern extent of the lake (complete with a convenient horse rezzer if you have been riding and decided to dismount for time at the beach). The ruins of an old castle sit behind and above the beach (and are cut through by the meandering track), whilst elsewhere visitors might fight paths and trails meandering through the woodlands.

Swimming in the lake appears to be permitted, and the beach offers windsurfing  – but this is an activity for which local Group membership is required (fee: L$150, although the rules sate L$400). I’m not sure if other activities are Group limited, but joining appears to include rezzing rights for those wishing to place out props for photography – but as always, please clean up behind you!

Hylia’s Lake, May 2024

Considerable care has been taken with the landscaping and region design, making Hylia’s Lake exceptionally pleasing to the eye and camera, with the setting well suited to a range of EEP settings as well as the local default (I’ve used one on my own day settings for the images here). The accompanying soundscape rounds-off the region perfectly, with the entire atmosphere one of relaxed charm and gentle sophistication. As the rules note, and I mentioned above, this is an Adult region, so sexual activity is permitted, although I suspect the tenants and region holders might prefer this to be kept to with the rentals (all of which are fairly reasonably priced), and nudity is public spaces is discouraged.

A genuinely pleasing to the eye setting, well laid-out and with a sense of space and natural beauty that reaches well beyond the region’s physical boundaries, Hylia’s Lake is an engaging visit.

Hylia’s Lake, May 2024

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Hylia’s Lake (Riot, rated Adult)

Bella’s summer Lullaby in Second Life

Bella’s Lullaby, May 2024 – click any image for full size

Not too long ago I noted that I’d received notice that Bella’s Lullaby – a place oft covered in these pages –  was about to undergo a makeover as the hands of region holder BellaSwan Blackheart (thank you, Johann!), and so whilst waiting I toddled off to visit Bella’s other setting, A Place in the Sun (see Finding A Place in the Sun in Second Life). Well, turns out I didn’t have to wait long for the updated Bella’s Lullaby to arrive; it’s now once again open for business, so I bounced over to see what is new.

At the time of my last visit to the region, back in February 2024, I noted that the region had something of a North European feel to it – like a small island nestled along the Scottish coast or Europe’s Wadden or Baltic Sea coastlines. With this iteration, the region maintains something of a similar vibe – albeit one where the off-region mountains might suggest his location is further north and west and lying off of Norway’s marvellous “crinkly bits” (as Douglas Adams once referred to it) coastline.

Bella’s Lullaby, May 2024

There are certain similarities about this design and the last iteration of Bella’s Lullaby – and indeed, with A Place in the Sun – which gave me a subtle sense of being on an island-hopping journey with Bella through a place where the different islands are perhaps all part of the same chain. There are motifs and elements common to two out of the tree – or even all three – that can be spotted as one explores. This is common enough given the way items in inventory can be repurposed and / or reused, and certainly not to the region’s negative; rather the reverse in fact as it allowed my imagine to suggest a narrative linking these places together in my head.

This is again a design where less is more –  an approach at which Bella is exceedingly good. The landscape presents a semi-rugged, low-lying island. Forming the same of a “C”, it sits with the open mouth of the “C” pointing westwards to cup a shallow bay in the island’s grassy arms. A single thumb tack of an island is pinned in the open mouth of the bay, a lighthouse atop it providing warning of the shallow waters within. There are no hills here, just a gentle undulation across the landscape as it keeps itself above the rippling of the surrounding waters, the coastline moss and grass-topped rock that drops sharply into those waters without feeling the need for any intervening shoreline of shingle or sand.

Bella’s Lullaby, May 2024

As well as the lighthouse, the island is home to a house and a cabin. Both are topped with turf on their roofs to help with insulation, with the house offering a attic space large enough to form a bedroom, although only a sofa occupies it. Who lives here is open to the imagination – but whoever they are, they certainly love their cats! Despite being barely furnished, the house has a cosy feel to it, possibly because of the overgrown nature of the grounds surrounding it; shrubs and flowers hem it in, combining with the  vines climbing the walls to give the house a sense of warmth and hideaway.

A rough path runs around the shore of the bay to reach the cabin. This is a much smaller affair, and appears to be more of a washroom / garden house than a home.

Bella’s Lullaby, May 2024

The two arms of the island are of slightly different width, broad where it is home to the larger house, then narrowing gently as it sweeps around past the cabin, giving the impression of a tail trailing away from the main body of land. As well as the house and cabin, the wider portion of the island boasts a large coppice of trees between cabin and house with a smattering of outlying small tress to either side which appear to be standing guard over this side of the island. The tail, however, is without trees and displays more of the island’s rocky underpinning as it points back past the lighthouse.

Within this landscape is wildlife and animals a-plenty: the cats already mentioned (more of which are to be found outside), chickens, geese, goats, cows – not to mention the local birds. A sound scape adds further depth here, offering the bleat of goats and the musical joy of birdsong.

Bella’s Lullaby, May 2024

This is a place very much for wandering and photography; the open nature of the landscape allows for multiple opportunities for landscape photography, whilst the scattered elements of smaller details encourage more focused pieces. And believe me, camming around carefully is well worth it, Bella’s ability to put together little vignettes that suggest her settings are living, breathing places is excellent, and there is a rich clustering of these around the main house – some in plain view, others perhaps requiring a little patience to focus in on.

If you’re looking for cuddle spots, then it is possible this setting might appear to disappoint; just be sure to take a closer look. There are places to sit aplenty, all neatly spread across the region indoors and (particularly) out, and several include single and couple sits, with one also including options for taking a plunge in the waters of the bay (and for engaging in a little kung fu or practicing anything you may have learned at Hogwarts!).

Bella’s Lullaby, May 2024

Bella always produces memorable settings to explore, appreciate and photograph, and this iteration of Bella’s Lullaby is no exception – so do be sure to pop along and pay a visit.

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