A lost beach in Second Life with a photo contest

La Plage Perdue, March 2022 – click any image for full size

Vally Lavender passed a personal invitation to me to drop in to the latest region design she has opened to the public. Entitled La Plage Perdue (“The Lost Beach”). It is another design by Dandy Warhlol (terry Fotherington), presented on a homestead region. and come its own back-story, which reads thus:

In 1852 a French family occupied this small island, hoping to live a happy life by the sea. Why they chose to abandon it remains a mystery. Come see what they left behind, for clues about why they vanished into thin air.

– La Plage Perdue About Land

La Plage Perdue, March 2022

The result is a rocky island topped by an aging, rotting mansion. The vegetation here is sparse – stunted trees and course grass that pushing its way through the sands that fight the rocks for dominance of the landscape; a war the sand will likely win; such is the fate of rocks under the tireless onslaught of wind and sea.

Along with the mansion, and scattered across the island are multiple signs of habitation, some of which are old enough for that sand to also be seeking to eradicate them – most likely with greater expediency than will be the case with the rocks. Much of this detritus of the human life that once existed: a sand filled former boathouse, an old gazebo, broken walls, the carcass of a car that may have once puttered along the cobbled roads of Paris or another French city in the 1890s, and forgotten children’s swings. I say “much” because there are also elements that come from times much more recent than the late 19th Century.

La Plage Perdue, March 2022

The most apparent of the latter is the broken hulk of a relatively modern freighter, possibly a bulk grain carrier lies caught within the rocks of the coastline. Elsewhere, along the beach deckchairs largely untouched by time sit upon on the sand, changing huts ranged behind them, the bag of a sunbathers sitting before one of them, whilst further along the sands a makeshift bar has been established.

As noted in the About Land description there is a tale of mystery to be unfolded here: just what happened to those who came to live on this little island, wherever it may be? And this story also forms the basis for a photo / story contest, as noted on the ValiumSL website. In short:

  • Only one entry per person, entries to be via the competition Flickr group.
  • Images may be colour or black and white.
  • The entrant submitting an image must be the person who took it.
  • The accompanying story must be written in English, and must not be less than 25 words and no more than 250 words, it should be written in the Description section of the submitted Flickr image.
  • By entering, people agree that their image may be used in the ValiumSL website.
La Plage Perdue, March 2022

The deadline for entries is 18:00 SLT on Thursday, March 31st, 2022. The winner will be selected and announced on Saturday, April 2nd, 2022. The Winner will receive: L$1,000 cash, plus a gift cards to the value of L$1,000 each from .::THOR::., and  Fancy Decor!  Further prizes may be added prior to the winner being selected.

This is another engaging setting to add to the ValiumSL family, and as always rezzing rights are available to ValiumSL group members. My thanks to Vally for the invitation, and apologies to her for taking a few days to pay the region a visit.

La Plage Perdue, March 2022

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In the courts of a dragon and an emperor in Second Life

Long Feng and Akuma – Akuma, March 2022 – click any image for full size

Xue Starlight recently invited me to visit a pairing of two Full regions that have been developed for the Honour and Blood group by SHyJBuilder along an Oriental theme that mixes Japanese and Chinese history / fable with that of vampires, to present a highly-detailed setting geared towards role-play, but which is open to all with Payment Information on File.

Offering multiple opportunities for exploration and photography, the regions do have some access rules, perhaps the most important of which are likely to be: visitors are asked not to intrude into any role-play that may be in progress; child avatars are (not allowed, and visitors need to have Payment Information on File.

The regions draw upon on various elements of Oriental mythology – Yanluo Wang, the Chinese God of Death and Ruler of the Fifth Court of Diyu (Hell); the Jade Emperor, Ruler of Heaven, Creator of the Universe, member of the Sanqing (the supreme Doaist dynasty) and Lord of the Imperial Court; Akuma, the Japanese fire demon, and so on, as well as on the mythology of vampires.

Long Feng and Akuma – Akuma, March 2022

To understand the back-story to the estate / role-play, it is probably is easiest to refer to refer to the introduction on the estate’s website (roughly translated from Spanish):

I welcome you to the great Courts of the Yellow Emperor and the Jade Emperor.
We are in an age when China has been unified under the great Song Dynasty, and Japan in shines within the Heian period, the last classical era of that country.
A long time ago, so long in fact that no one remembers exactly when anymore, there was a war between the heavenly gods led by the Jade Emperor and the demons commanded by Yanluo. After days of battle heaven defeated the demons and confined them back to hell.
Today these two cities rise above the place where the battle occurred and beneath the place of heaven where the Jade Emperor triumphed. They are the cities of Long Feng and Akuma, and they are where we live this adventure of which you will be an active part, as you decide how your destiny takes you along different paths.

As a part of this, a core of the role-play is focused on vampires reborn, who use Oriental techniques – meditation, kōan / gōng’àn, singing, with a touch of Hinduism through the paths of Dhama – to regain their karma and reach a state of peace.

Long Feng and Akuma – Long Feng, March 2022

The regions share a common landing zone that actually straddles the boundary between them. This takes the form of a graveyard (remember the vampire twist), with each region having its own specific landing point within the graveyard such that visitors using either safely without risk of actually hitting the boundary between the two.

Located on a high table of rock, the landing zone connects to each region by means of paths that switchback their way down from the flat height to the north and south sides of the plateau. From the base of the plateau, visitors can make their way to either city by means of tracks and paths and, in the case of Akuma, by means of bridges.

Long Feng and Akuma – Akuma, March 2022

Within them, the two cities offer a mix of Japanese (Akuma) and Chinese (Long Feng) styles, with the two regions, each of which leverages the Full private island LI bonus, offering a good mix of land and water.

Of the two cities, Akuma is perhaps the more spacious feeling, occupying as it does pretty much all of the region on which it sits. The south-west of the city has its own port, watched over by what appears to be a large Japanese-style fort / clan house, beyond which lies a combat training ground (whilst secondary to the overall themes of role-play in the regions, I gather the SHyJ combat system is the permitted system within the estate). A multi-level palace rises to the north-west, complete with gardens and water features, and Onsen, while to the east are houses and places of business.

Long Feng and Akuma – Akuma, March 2022

To the south, the city of Long Feng is more crowded to the east, houses and businesses gathered around narrow streets and overlooking small sandy beaches. To the west, across a narrow channel of water, sits a large palace backed by a tall pagoda with a walled garden and temple alongside. These noble houses are split between men only and women only.

The majority of the buildings and rooms are furnished throughout both regions, further adding to the photogenic natures of both regions, while presenting much to see for everyone. There are also lots of engaging spots to be found throughout, such as places to mediate, little shrines where travellers can pray, while those who take a boat can make their way to the island of the Celestial Dragon. Or, if preferred, people can just watch the local panda within Long Feng. For those who don’t like walking, a horse rezzer can be found alongside the trail leading from the landing zone to the city of Long Feng.

Long Feng and Akuma – Long Feng, March 2022

What struck me about the estate was not only the richness of detail – and in places this can take its toll on a system, although not excessively so if you’re prepared to make some adjustments – was the sheer friendliness of the people running it; those I encountered were friendly, chatty and only too happy to offer a guided tour, if required.

There will be an official opening concert featuring Tia Rungray performing live in the palace in Akuma on Saturday, March 19th, 2022, and visitors are welcome to attend.

Long Feng and Akuma – Long Feng, March 2022

Richly detailed, rounded by a complimentary sound scape, Long Feng and Akuma make for a richly engaging visit whether or not the role-play is of interest, and I’d like to thank Xue Starlight for the invitation to visit, and to him and the core builder of the estate, SHyJbuilder, for their time in chatting to me journey my visits.

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Both Long Feng and Akuma are rated Adult.

Furillen in Spring for 2022 in Second Life

Furillen, March 2022 – click any image for full size

In 2015 I had the pleasure of visiting the first region-wide build by Serene Footman. Entitled Furillen, it was modelled on the Swedish island of the same name that sits just off the coast of Gotland. It marked the start of string of engaging and photogenic builds by Serene modelled after the more unusual places to be found in the physical world, the majority of which I have attempted to cover in these pages.

In 2020, Serene decided to take a break from designing public regions in Second Life – which while a loss to us all, was entirely understandable given the amount of effort required to bring his designs into being, from initial idea through research, design and construction through to opening. However, he is now back, at least for a time, and has opted to return to his roots (so to speak) once more, offering a further look at Furillen through the lens of his imagination.

Furillen, March 2022

For those unfamiliar with it, the four square kilometre island of Furillen is connected to Gotland via a bridge and a narrow isthmus wide enough for a road, and for most of the 20th century it was home a limestone quarrying before becoming restricted to military personnel when a radar installation on the island started operations in the 1970s.

Radar stations still operate on the island, but the restrictions on public access were lifted in the 1990s, and parts of the island were declared a European Union Natura 2000 area and nature reserve, affording them protected status. Two thirds of the reserve is covered with pine forest intersected by some marshlands.

Furillen, March 2022

Since 2000, the island has been the location for a minimalist hotel and conference centre owned by photographer and entrepreneur Jonas Hellström. A project headed by Björn Ulvaeus of ABBA fame planned to build a recording studio close to one of the island’s beaches as the first part of a broader intent to make Furillen into a centre for art and design. However, permission for this work was ultimately denied in 2010 due to the environmental impact the project would ultimately have on the beach and the island as a whole.

In his original Furillen build (see The beauty of a bleak midwinter in Second Life), Serene celebrated much of this – the old quarry, the hotel, and so on. For this iteration, he again presents these elements, but – in taking a look at the photographs of Furillen that can be found in places like the café house and the hotel, are much more closely modelled on their physical world counterparts.  Also to be found is a nod towards the radar installation, thanks to the tall tower and squat station building sitting within the north-east corner of the setting.

Furillen, March 2022

However, this is no mere re-tread of the 2015 Furillen build; instead we are presented with a new take on the island, with a focus on the hotel and the quarry, the ambient sound scape offering a feel for the island’s nature reserve status. As with the previous iterations of Furillen, this is an atmospheric build with a marvellous minimalist feel to it.

This is not to say there is not a lot to see, but rather that Serene uses a measured eye for space, landscaping and placement of elements to present a place that looks and feels like a minimalist painting whilst actually offering a lot to see and photograph.

Furillen, March 2022

I really don’t want to say to much more – not because I don’t appreciate the region (the reverse, in fact: I’ve long admired Serene’s work and am hoping this will make the first of a new season of his region builds, as I’ve genuine missed his artistry in Second Life). Rather, I’d like people to see the build first-hand for themselves – but to keep in mind, Serene’s builds can be short-lived, so dropping in sooner rather than later might be worthwhile just in case. My thanks to Shawn (again!) for the LM and pointer!

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  • Furillen (Overland Hills, rated Moderate)

The natural beauty of Hera’s Shangdu in Second Life

Shangdu, March 2022 – click any image for full size

On Sunday, March 6th, Hera (Zee9) opened a new setting for people to visit and appreciate. Called Shangdu, its name might for some call forth thoughts of the original northern capital of the Yuan dynasty, the successor to the Mongolian Empire as founded by Kublai Khan; a place we in the west perhaps more familiarly know as Xanadu.

However, this build is not in any way reflective of, or inspired by, the words penned by Samuel Taylor Coleridge in his poem Kubla Khan, itself the result of an opium-fuelled dream, or anything to do with the city. Whilst fantastical in nature, the poem is nonetheless rooted in descriptions that, passing by way of Samuel Purchas (from whom Coleridge might be said to have gained his opening line for the poem, Purchas having written In Xandu did Cublai Can build a stately Pallace) all the way to Marco Polo, who did visit the fabled city some time in the late 1270s.

Shangdu, March 2022

Instead, Hera uses the name Shangdu to evoke a sense of the Yuan period, and to evoke a feeling of natural beauty, rather than the artificial opulence born of Coleridge’s poem or Purchas’ words.  In fact, what we have here is a painting in 3D, a watercolour we can walk through.

The difference here being the opulence is in natural beauty. I first did this about 20 years back in Unreal Tournament; I was looking for something completely different to create and I found these beautiful paintings of a Chinese water Village. [However,] this is a complete fantasy, I have not tried for any particular accuracy in the buildings, although the textures are all taken directly from photos of the village.

Hera (Zee9)

Shangdu, March 2022

The setting presents a walled village through which narrow canals run to both feed and be fed by a moat that encompasses around two-thirds of the village as its sits beyond the high walls and which is it turn directly fed from falls dropping from the northern-western uplands that cup the remaining corner of the village.

The landing point sits as the exit of a tunnel, a rutted track running from it to curve gently to the only landward gate into the village, presided over by an imposing gatehouse ready to defend the wooden bridge below. The tunnel offers the sense that visitors are travellers – perhaps on the Silk Road and following Marco Polo, even if this is not the Shangdu – coming to this place after a long journey.

Shangdu, March 2022

With watch towers sitting notably on the north and east walls of the settlement, it’s clear where the greatest threat to its security might originate – not that this is a particularly a place of war; far from it in fact: the overall impression is that this is a place that might be linked to fishing for sustenance, given the eastward lake sitting beyond the walls, and where at least one silk trader has established a presence, whilst in another resides an artist. However, outside of these and the local temple and a house, the majority of the building here are façades rather than furnished places.

But having so few interiors to explore in no way detracts from the setting; rather, it helps spur the imagination as to might otherwise lie behind the doors to the houses and other buildings, allowing us to add to Hera’s 3D painting with the colours of our own imaginations. As we wander along the narrow streets, cross the wooden and stone bridges, passing under blossoming trees and by stone seats and wooden benches, it is hard not to imagine the local denizens also passing along the same cobbled ways, the smells and sounds of cooking coming from within different abodes, mixed with the sounds of animals in the little yards and the shouts of merchants and other echoing down the alleyways.

Shangdu, March 2022

For those prepared to look for them – but within the village walls and beyond – lay places to sit and / or mediate. Signalled by the presence of small pillows, some of these are relatively easy to find, but one might require some care spying to locate 🙂 .

Set within its own EEP Day Cycle, as used in the images in this article, and including both an ambient sound scape and an appropriate music streams for those who would care to listen as they explore, Shangdu is another superb design and gift to all of us from Hera. Should you drop in, do please consider making a donation to the heron at the landing point to help Hera with the costs involved in building her creations (again, note that is common for Hera, the buildings to be found within the village are all of her own creation).

 

SLurl Details

  • Shangdu (Island of Jahesa, rated: Adult)

Spring at Bella’s Lullaby in Second Life

Bella’s Lullaby, March 2022 – click any image for full size

It was back to Bella’s Lullaby for me recently, after Shawn Shakespeare let me know the setting has a springtime rebuild by holder Bella (BellaSwan Blackheart) – and given its been around 6 months since my last visit and the fact that it has since moved to a new region – it was actually about time I dropped by again!

Bella’s Lullaby has always offered something of an easy, tranquil visit for those dropping in, and this remains the case with the current design. Set beneath a spring sky in which the Sun’s light is enough to wash the off-region islands in a bright haze, yet overcast enough to suggest spring showers might be on the way, the region again offers a pleasing mix of land and water – in this case, two long islands split by an off-centre channel running north-to-south between them, and plenty of open spaces, together with a sprinkling of buildings and structures across both islands.

Bella’s Lullaby, March 2022

With the channel splitting the islands guarded at each end by a tall windmill sitting on its own small island and a squat lighthouse rising from the waters on four sturdy legs respectively, the two large isles are connected by a single low bridge that effectively presents passage along the entire channel by the little boats dotted along its length. Not, given the rocky, shoal-like nature of parts of the channel, that this would necessarily be possible even were it sans a bridge.

The landing point sits within the courtyard of a small café sitting upon the larger island. This is actually one of three brick-built structures on this island; to the south stand a pair of linked shops which some visitors may recognise as also having made an appearance in the previous iteration of Bella’s Lullaby, and which now rise shoulder-to-shoulder from a paved square. Between these shops and café lies the remaining brickwork, a long, tall wall that divides the land between them even whilst it starts and finishes without apparent purpose, a single door set within it.

Bella’s Lullaby, March 2022

A low, capped stone wall runs parallel to the waterway to also help connect shop to café, whilst something of an overgrown garden sitting between the latter and the brick wall also acts to draw café, wall and shops together to complete a vignette awaiting exploration. Surrounding the shops is a degree of urban detritus – a telephone box, vehicles, an aging bus stop and tram sans tracks – that help to give them a further unique sense of presence in this place.

However, these are not the only buildings to be found within the setting. Sitting over the waters of the channel is a wood-built artist’s studio, whilst on the other island sit a wooden barn and a small brick-built cottage with but a single room offering a cosy observation point – although the sign hanging above the door seems to suggest it was going to be something else. Barn and cottage sit at opposite end of their island, a scattering of birch trees and the hints of a once-cobbled path connecting them.

Bella’s Lullaby, March 2022

Throughout the entire sitting there is much attention to detail – such as a robin helping himself to a meal outside the café, the carving of a heron watching the narrow waterway, the cats lazing in the Sun, and so on. There are also multiple places to sit to be found across the landscape, indoors, and out on the water and within some of the vehicles, whilst photographers will doubtless find much to capture and frame as well.

Bella’s region designs never fail to offer something fresh and uplifting to see and appreciate, and this latest iteration of Bella’s Lullaby is no exception. The open landscape that runs over the two main islands gives one a sense of space and peace, the trees and shrubs also presenting a sense of privacy in the way they break-up the low-lying lands, whilst the generally overgrown / unkempt nature of the spaces around the buildings hints at a sense of age / the passing of time.

Bella’s Lullaby, March 2022

This is very much a setting where one can gain a sense of being able to breathe and leave worries and concerns behind, whether one opts to sit quietly or explore and spend time spotting the local birds and the other fowl that make up the majority of the inhabitants.

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A Soft Melody in Second Life

Soft Melody, February 2022 – click any image for full size

Bambi (NorahBrent), is known both for her Oh Deer brand, and for her Melody region designs – Missing Melody (see here and here) and Longing Melody and, most recently, a little corner of Second Life called Soft Melody.

Sitting on a sky platform over Longing Melody (which I wrote about in Visiting Longing Melody in Second Life), this is place very different to the setting on the ground, carrying as it does more of an Oriental touch and style.

An Island Hidden in the sky.
As you will walk down the alley the blossom scent will lift you. The soft warm wind will hug you so very gently. The chimes will guide you and the cats? Well the cats will ignore you because they are still cats after all…

– Soft Melody About Land

Soft Melody, February 2022

This is a small setting, perfect for photography, at first appearing to be little more that two alleys such as might be found within a corner of a town in Japan, lined by buildings so as to form a ravine-like feel. Some of the buildings are furnished, others are empty. However, first appearances can be deceptive; there’s a lot to take in, much of it watched over by the local cats.

There is for example, the little stall at the crossroads landing point, whilst down one of the alleys sits a little teahouse / restaurant. Find your way into one of the empty houses, and you may find a door to where an external stairway leads to the upper floor and a ladder from there to a little rooftop space, one offering a little escape from the world. Across the alley from it sits another rooftop spot, this one the home of an artist’s studio.

Soft Melody, February 2022

Climb the steps rising one of the one of the alleys and you’ll come to a bridge crossing a nullah and leading to a garden space where Japanese and Chinese themes meld through the presence of Torii gates and panda bears; a further retreat that also includes rabbits and little bouncing balloons.

Rich in sakara blossom and with further little secrets awaiting discovery – look out on the water for some and under the hills for others –  this is a place that is easy to visit and appreciate, all of which makes Soft Melody as an inviting a location to explore as both Missing Melody and Longing Melody.

Soft Melody, February 2022

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