Neverfar in Second Life

Neverfar; Inara Pey, January 2018, on FlickrNeverfar – click on any image for full size

“A little piece of my heart and soul I created for this world to enjoy some quiet time and create moments,” inertia (Caridee Sparta) says of her Homestead region of Neverfar, which I came across recently while poking my nose into the Destination Guide. It is an atmospheric and eclectic place to visit, offering  a good amount to see and discover.

A good part of the region is formed by a rugged island rising from calm waters, its top stony and hard, a place where shrubs and old trees with deep roots claw for purchase. A small village sits on its hard back, a place with a strong oriental theme among its buildings – something which is always bound to attract me. While mixed in nature, with something of a lean towards Japanese influences, I found this little village put me in mind of secluded places along the south coast of China, huddling away from that country’s rapid urbanisation, or perhaps located on the Indochinese peninsula – although it might just as easily be somewhere on one of the islands of Japan.

Neverfar; Inara Pey, January 2018, on FlickrNeverfar

Surrounded by tall, evergreen mountains, and gathered around a little bay where two long fishing boats rest in the mist hugging the shoreline, the village is a mix of tall, cement-sided buildings and wooden huts and shacks, most of them with corrugated tin roofs. It has the feel of being a place of work, rather than being for vacation, so the tall face of the optimistically named Regent Hotel seems a little odd, while the neon lights illuminating a side street attempting to entice people to come and sample the local food, have an air of pathos about them, particularly considering a couple sit above shuttered entrances.

Wooden walkways offer routes around the buildings, wood being more practical given both the unforgiving rock from which the village rises and the way it extends out over the water. For example, to the north-east a small café sits on a wooden platform above the waves and reached via a narrow walkway. A second platform close by offering a place to sit warmed by an electric fire and with incense burning in a bowl in greeting while a cat enjoys the fire’s warmth.

Neverfar; Inara Pey, January 2018, on FlickrNeverfar

Behind the clustered buildings of this village are more board walks, raised over the rocks on wooden piles and reached by short stairways. They offer a view across the waters to the south, to where a smaller island sits, marked by a somewhat decrepit wooden tower at one end, and a Japanese-style house at the other. A rickety pier – or the remnants of an old bridge? – point towards this smaller island, but the only way to reach it appears to be to take to the air and join the gulls circling back and forth over the intervening water.

To the north-west is a further rocky islet, this one the location of a private residence, which is in use – so please respect privacy and avoid the temptation of trying to hop over. Facing this, on the main island, is a small music stage with a pier below it. Stage and pier are reached by crossing the rugged land to the west of the village, beyond the bicycle stands, and passing by way of an old, broken railway car now converted into something of an unusual piano lounge. Be sure to keep an eye out  for some of Cica Ghost’s animated stick figures along the path!

Neverfar; Inara Pey, January 2018, on FlickrNeverfar

Rugged and with a touch of haunting beauty under an evening’s sky, Neverfar is a welcoming place to visit. There is much to see and plenty of places scattered throughout where visitors can sit and rest.. Those wishing to have rezzing rights for photography can join the region’s group (L$499) – please do remember to pick up your bits if you do. There’s also a Flickr group for those wishing to submit their photos. Note that I do offer an alternate SLurl to that provided in the DG, as the latter (at the times of our visits at least) lands visitors atop a non-phantom tree alongside one of the broad walks.

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The natural beauty of Oh Deer in Second Life

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer – click on any image for full size

Update, January 25th: Oh Deer has sadly closed, and Bambi is apparently taking a leave of absence from Second Life.

We made an early return visit to Oh Deer, the Homestead region designed Bambi (NorahBrent), after receiving news from both Miro Collas and Shakespeare that the region had been given a makeover.

Our first visit to the region was made in October 2017, when we found it to be rich in autumn’s charms, offering a mix of buildings and open spaces visitors were welcome to wander in and through. Returning in mid-January 2018, we found that not only has it been redesigned, but the clock has also marched forward, the environment settings perhaps suggesting a late spring morning; a time when the sky hasn’t quite made up its mind whether or not to let the sun in all its glory, but the air is warm enough to raise a morning mist from dew and stream.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

In this iteration of the region, buildings are conspicuous by their absence; not a single house or shop or any other permanent structure is to be found. Instead the land, split by a meandering stream, is given over entirely to nature, rich and greens and browns, with animals, plants and birds adding their own splashes of colour.

From the landing point alongside the single bridge spanning the quiet waters of the stream, visitors are free to wander where they please. Whether this be southwards, along the meandering track pointing away from the bridge, or north over the bridge to where the same track arcs around to take its own winding route south along the far side of the stream, is entirely a matter of choice. Or, if preferred, visitors can strike off the trails, and wander through knee-high grass and between the trunks of tall trees to where the mist hugs the ground, adding an ethereal feel to the landscape.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

Across the land can be heard the sounds of birds, crickets and the rat-a-tat of a woodpecker busy drumming on the stump of a fallen tree.   Squirrels frolic on the ground near the landing point, while fallow deer wander under the branches of trees, their coats as dappled as the sunlight filtering through the canopy of leaves overhead. Further afield, foxes might be seen, while cormorants , osprey, turtles and bear can be found scattered along the banks of the stream as it winds through the land.

This is, in a word, a tranquil setting; a place perfect for finding a little peace and forgetting the hustles and toils of life. To encourage people to tarry a while, picnic baskets sit on benches to one side of the landing point, while a little camp site hides behind the bowl of a tree on the other. It would be nice to perhaps have a couple of places visitors might rest further out from the landing point, where the peace of nature and the playfulness of foxes or rabbits or the wandering of deer might be observed, but this is a minor point.

Oh Deer; Inara Pey, January 2018, on Flickr Oh Deer

Simple and elegant in this iteration, Oh Deer offers a charming rip into the countryside, one suited to being seen in the cool spring light in which it is set, or under the blue skies of summer – as I’ve done with some of the images here. As always, photos can be submitted to the region’s Flickr group.

SLurl Details

  • Oh Deer (Heavenly Waters, rated: Moderate)

Lost in Thor’s Land in Second Life

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land – click on any image for full size

Land of Thor is a huge setting designed by Thor (Anaadi Resident), who recently extended an invitation for Caitlyn and I to visit. Located on a Full region, it is one of the first places we’ve visited to make use of the additional 10K Land Impact allocation available to Full private region owners who wish to raise their overall total from 20K to 30K – and the additional allocation has been put to extensive use!

“The region is very loosely based on Norse Mythology,” Thor informed me when offering the invitation, “and has a lot of interesting places to discover.” Which, as it turned out, was something of an understatement!

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

The land itself, bathed in sunlight under a cold-looking blue sky and surrounded by tall, rugged peaks with flanks cloaked in fir trees, certainly has a Nordic feel – on arrival I was reaching for a woolly jumper. Roughly divided into four parts by river channels, the land is a curious set of contrasts, with each part named for one of the nine realms of Norse mythology.

The main landing point sit on the largest of these four parts: a huge table of rock occupying the north-west quadrant of the region. Sitting beneath a humped shoulder of rock from which rises Asgard, legendary home to the Æsir tribe of gods. Facing south, the landing point looks out over much lower-lying lands. A switchback path curls down to these lowlands from a slightly lower shelf of rock reached via stone steps, while a great waterfall plunges from a cleft in the great plateau.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

Like its namesake, Asgard is surrounded in part by a (albeit low) wall, while smooth path of smooth stone snakes up to it from the west, where sits Yggdrasil, the mythical tree that connects the nine worlds in Norse cosmology. Travel north from the tree, and then west along the cliff edge of the plateau, and you’ll come by way of a grassy trail through avenues of trees leading east, to where a great stone arch spans a deep chasm, offering visitors a way to reach Alfheim (or Álfheimr, “Land Of The Elves” or “Elfland”). This is another highland area, rich in tall grass and where time seems to have stood still, sitting among low, pointed peaks of rock.

Below these northern heights sits Midgard, home of the humans in Old Norse, and for the region, the location of a modern-looking settlement broadly split into three parts: an open-air entertainments area sitting at the foot of the high cliffs of Asgard / the main landing point and separated from the rest of the town via a narrow channel. South of this, and straddling a small natural harbour, sits the rest of the town. Many of the houses are raised on stout wooden stilts, several of them brightly coloured, and fishing boats are tied-up at wharves, marking this as a working town, rather than a holiday setting. A large house – that of the mayor? – sits slightly elevated and a little separated from the rest, occupies the south-east corner of the land, and all of the houses are open to the public.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

But this is not all; sitting under the plateau of Asgard, and reached via teleporter (look for the carved stone disks located around the region) or – for those keen of eye – via a hidden entrance curtained by water – is Helheim. Traditionally the abode of Hel, daughter of Loki, in this instance it is a place of winding tunnels and chambers. Easy to find one’s way into, but perhaps not so easy to find a way back out.

Helheim is sometimes linked with Niflheim (“land of Mist or “world of the darkness”), which is one of the locations only reached via the teleport system. Like its namesake, this a place of ice and snow – and home to another great castle-like hall, this one equipped as a club.  Also accessed via the teleport system are Jotunheim (or Jötunheimr, the land of the Giants) and Svartalfheim.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

For Land of Thor, Jotunheim is presented as an oriental / Japanese environment, although at least one giant is present near the landing point. Cobbled paths run through the landscape here, linking points of interest, which include an interpretation of FLW’s Fallingwater, and floating islands reached via ropes bridges, as well as a pagoda rising from a nearby peak – also reached via rope bridge.

In Norse mythology, Svartalfheim is the home of the svartálfar (“dark elves”). Here, and while dark (being underwater), it has more of a sci-fi / post-apocalyptic feel to it, with a particular emphasis on a certain sci-fi franchise. It can also be reached without teleporting – for those travelling far enough through Helheim’s tunnels.

Thor's Land; Inara Pey, January 2018, on Flickr Thor’s Land

Even with all this description, I’m still only scratching the surface of Thor’s Land. There are paths to be explored, trails to follow, houses and castles to be examined, hidden walkways to be found, dragons to be ridden – and places to simply set and relax. There’s obviously a lot to photograph as well, for those so minded, and the region has a dedicated Fickr group to which images can be submitted.

Eclectic, eye-catching, detailed, and surprising, Land of Thor makes for an engrossing and worthwhile visit.

SLurl Details

  • Land of Thor main landing point (Mirrors Edge, rated: Adult)

Ivy Falls in Second Life

Ivy Falls; Inara Pey, January 2018, on FlickrIvy Falls – click on any image for full size

Miro Collas tapped me about taking a visit to Ivy Falls, an Adult rated Full region open (in part) to visitors to enjoy, explore and photograph, so we hopped over on a Sunday evening for a look around.

“It is a sim I built and share with my friend Rekka,” Kere Delcon says of the region, Rekka being Rekka Berchot. He continues, “Our private homes are on the north side of the land, but the rest is open and free for all to explore and use. Fair warning, though! It’s an adult playground designed for adults only to enjoy.” Ivy Falls is gay-friendly, and the Adult warning appears to reference the hints of BDSM which can be found in the region – nothing that is in any way blatant, but which can be found indoors in places.

Ivy Falls; Inara Pey, January 2018, on FlickrIvy Falls

Our visit began high above the majority of the land, atop a table of rock rising from near the centre of the region – although at the time of our visit, there was no set landing point. Not only does this offer a vantage point from which to survey the rest of the land and the surrounding mountains, it also provides an introduction to the region via a noticeboard, which  offers a general welcome and a few notices on visiting – particularly in reference to the private homes on the north side of the region.

There are two means for getting off of this plateau (not including jumping – flying is disabled by default): a teleport pad or a via a hang glider. The former is located by the welcome sign, and offers a quick route to any one of the major locations in the region. The hang glider can be obtained from the west end of the plateau (an empty glider will auto-rez as the previous one is used) and is fun to fly. use the arrow keys for banking or increasing / decreasing your speed, and the page keys to climb / descend, and simply stand when you are close to the ground.

Ivy Falls; Inara Pey, January 2018, on FlickrIvy Falls

The major locations open to visitors comprise the aforementioned lighthouse, a bar, a bath house / gym complex with a terrace before them, complete with a playable game of chess; a nearby bar and beach (with beach cabins, which have their own teleport option), a sauna a little more out in the wilds, a camp site, and a pier where sailing and rowing boats are moored. All of these destinations are within easy walking distance of one another across the south extent of the region, with the beach, cabins and pier to the west,  and the sauna up in the rock uplands to the east.

Most of the southern side of the land resembles a small resort town, nestled under craggy shoulders of sheer rock faces. This is the home of the elevated terrace and gym / bath house facilities (indoors and out), together with a small club house looking out over the snow-covered terrace. Beneath this, to the west, and linking it with the beach and pier, is a small commercial parade, with various businesses including a cosy café, a studio, a gentlemen’s hairdressers, the bar (through the door and downstairs), and what appears to be a gallery awaiting occupation. With cobbled paving and a small outdoor seating area with gazebo, fire pit and fountain, this part of the region is watched over by the red-roofed lighthouse.

Ivy Falls; Inara Pey, January 2018, on FlickrIvy Falls

It’s well worth exploring this side of the region carefully, as there are numerous footpaths winding their way around it. Some – such as the one leading under a rock arch to the beach on the west shore, may be obvious to the eye, other – such as those leading off the trail to the sauna – perhaps less so. The later in particular offer an excuse for a walk, and when followed reveal one or two more points of interest.

The private residences, as noted, are on the north side of the region, and physically separated from the rest of the land by a lake served by two channels of water – all of which are currently frozen in the winter setting. When exploring, it can be tempting to slip across the ice and continue wanderings on that northern shore – so please do keep in mind Kere’s request to respect the privacy of the residents there, and stay away from that side of the region unless invited.

Ivy Falls; Inara Pey, January 2018, on FlickrIvy Falls

Set in a perpetual winter evening’s light, this iteration of Ivy Falls makes for a pleasant visit with plenty of opportunities for the Second Life photographer, either using the default windlight or under assorted daytime settings – I opted to take some of mine under a morning setting.

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A trip to R.A.H.M.E.N.L.O.S. in Second Life

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S. – click on any image for full size

Rahmenlos is the private team project of the Rahmenlos-Chaos-Team (R.C.T.). We are a mixed troupe from different German-speaking areas. And as different we are, R.A.H.M.E.N.L.O.S. is too. Everyone of us got involved with his own ideas and personality. And the result is really good. Whether you like beach, nice landscape, City- or Club-Live, animals, hidden places or just much small things to explore: everyone will find his favourite place!

Thus reads the introduction to R.A.H.M.E.N.L.O.S, a 1/2 region design Shakespeare and Max pointed us towards. It’s an interesting team / community build, which as the introduction states, offers a little something of everything. Occupying the south side of a Full region, there is no set landing point, so I’ve opted a location on the east side of the parcel, close to its northern edge. This takes the form of a small precinct of town-style buildings which include a coffee bar and cheese shop sitting before a terraced seating area, together with a brewery, and where an information giver is located.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

Across a rough cobbled road from these is a second piazza, home to another shop and a small art gallery. Two more shops are close by, guarding the way to a small hamlet of houses beyond which open fields stretch westwards, climbing gently up to a Tuscan villa sitting atop a low hill.

Beyond the hamlet, the cobbled roads quickly give way to a dirt track that runs up to the villa. Along the way, it is joined by others, like tributaries joining a stream. One of these offers the way to a rough path leading down to a small beach on the south side of the land, others offer paths to the houses and cottages scattered across the landscape below the villa. The largest of these houses also sits on the south side of the land above a range of low cliffs rising from the sea, a small music venue in the field alongside it. Inland from here, a thatched cottage and windmill watch over cows and horses grazing in the fields.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

To the east of the land, reach via a winding road and a bridge, is a small artist’s commune, with one studio on the “mainland”, the others on a small island separated from the rest of the land via a small channel. Above these, facing the little hamlet of houses and shops sits a further house, a large pond before it, with a folly on the far side. Secluded by trees, overlooking the sea, it has all the looks of a private country home, a getaway. Closer examination, however, reveals it to be a cosy café.

With ducks and geese, deer, pigs and birds, as well as horses and cattle, the land is rich in detail and natural sounds, while the art gallery and studios offer further attractions for people to see. All of which makes R.A.H.M.E.N.L.O.S. a pleasing visit. When doing so, I would recommend perhaps trying out various windlight options; I’m not convinced the default does the land full justice. For the images here, I took the liberty of using Annan Adored’s Morning Dream – with a little retouching through GIMP.

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.

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Winter at La Vie in Second Life

La Vie; Inara Pey, January 2018, on FlickrLa Vie – click on any image for full size

Reader and fellow grid traveller Diomita Maurer (her blog is here) dropped me a line about the winter look at La Vie, the homestead by Krys Vita and Arol Lightfoot we’ve visited twice before (see here and here for more), suggesting Caitlyn and I  pay it a further visit before the snow melts. So, we headed over for a look.

As with the autumn build, which we visited in October, the winter design is built around a central body of water. However, almost everything else within the region has been completely redesigned and covered in a soft blanket of snow – with more falling from the sky – although it does retain the same use of muted colours and soft tones.

La Vie; Inara Pey, January 2018, on FlickrLa Vie

Visitors arrive on a track running along the bank of this water, the snow finding it hard to gain a purchase on the rutted earth. Set back from this track sits a large house, aged both inside and out, warmly furnished and decorated for Christmas. In the ground behind the house sits a raised deck with a small gazebo and swing, a hot tub sitting out under the falling snow, its heat countering the colder air. The deck offers a view out over the frigid waters surround the land, a view which likely makes the water in the hot tub all that more inviting as a means of avoiding the cold.

The reason the snow is having a hard time finding purchase on the track is revealed further around the central pond: a tracked snow plough is paused mid-way through its work of clearing the worst of the snow. It sits parked near the towers of an old ski lift, a rezzing point for sledges at the best of one of the towers. Nor is this the only rezzer in the region:  a closer look at the pond will reveal signboards offering skates for those who ice a little dancing on ice.

La Vie; Inara Pey, January 2018, on FlickrLa Vie

Follow the track in the opposite direction to the snow plough, and it will loop you around the pond to another house, a small shack selling fir trees beside it. The track ends just beyond this, but travellers can continue across the rough terrain, to where a fence marks the boundary of another house, sitting in the south-west corner of the land. A rugged, curve ridge rises westward of this house, climbing in steps to a flat table of rock topped by an old church – although there doesn’t appear to be a way to easily climb the rocks and reach it.

Across this landscape sit cars and tucks with fir trees strapped to roofs, in the flat beds or poking out of the sunroof. There are also numerous places to sit – from sleighs pulled by a horse or reindeer to park benches to swings – as well as in the houses. These  combine to make La Vie’s winter setting very pleasing to see and photograph and in which to spend time sitting, talking and just passing the time.

La Vie; Inara Pey, January 2018, on FlickrLa Vie

We once again enjoyed our time visiting, and will doubtless return to see further seasonal changes at La Vie.

SLurl Details

  • La Vie (La Vie, rated; Moderate)