Calas Galadhon re-opens

Calas Galadhon
Calas Galadhon

Calas Galadhon has re-opened.

That’s the good news.

The really terrific news is that Ty and Truck have managed to re-organise things so that only two regions – Bay of Belfalas and Sea of Nurnen – have gone. While both will be missed, particularly the latter with its underwater “garden” with sea turtles and mer-friendly dance area, it means that the rest of the park remains intact and ready for a new season.

Ty and Truck: keeping their vision alive
Ty and Truck: keeping their vision alive

During the month-long closure, Ty and Truck have been busy right across the parklands, which are displaying signs that autumn is upon us, and we’re entering the shadow months of the year. Dimrill Dale and the Grey Havens have seen the most extensive changes, although there are touches and changes right across the entire estate.

“We added more romantic areas and new dances in the intans, too,” Truck informed me, when I dropped in on him and Ty shortly before they opened the gates once more. “We have three new gallery shows on main street,” he continued. “I’ve discovered Hamish Blakely, a RL artists we love… and of the period. And we have new rideable whales and dolphins.”

Dimrill Dale
Dimrill Dale

When looking at the issue of continuing to finance such a large public environment such as Calas Galadhon, Ty and Truck had considered allowing a small number of rental properties into the estate to help offset the costs of running so large an estate. Another idea they were toying with would be to limit park access. However, after giving both options cosiderable thought, they’ve decided to reject both, and continue to run the park as a place open to all.

“Considering our original vision of ‘Calas’ as an unique Estate destination (and haven) in Second Life, both in its size and natural beauty … we felt we’d be cutting off opportunities for those good folk who have not yet found us,” Ty comments in the blog post announcing the re-opening.

So when visiting, please do remember the donation points scattered throughout the regions and pass on a few Lindens so that many more can continue to enjoy the estate.

Live music will also continue to feature at Calas as well, with a new programme of events kicking-off in September at both the Dolphin Cafe and OZ Nightclub.  Details of events and performers can be found at the information hubs across the park.

Glanduin
Glanduin

Sadly, my semi-preview visit was cut short by the needs of real life. However, I managed to see a good deal of the park and can say that while two regions have gone, what remains is even more stunning than ever. The Calas Galadhon parklands aren’t simply to be explored and enjoyed, they are to be savoured, each of them a feast for the eyes. If you’ve never visited before, I really do implore you to do so; there is so much to see and to do, whether you opt to hike the tracks and trails, take to a horse, pilot a boat or ride the winds in a balloon. And don’t forget to keep your eyes peeled above and below ground (and ready to peek under water as well!), or you still might miss something!

Calas Galadhon
Calas Galadhon

With sincere thanks to Ty and Truck for continuing to make this all possible, and congratulations on the re-opening!

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A town called Calico

"Yeah. I was one of those who voulnteered for the Calico rescue mission. If you can call it a rescue, 'cause that implies there are people needing rescuing..."
“Yeah. I was one of those who volunteered for the Calico rescue mission. If you can call it a rescue, ’cause that implies there are people needing rescuing…”

I was drawn to take a look at Calico after seeing shots of the place on the LivingSL feed which had been taken by Goizane Serenity. This isn’t my usual haunt in terms of SL explorations, but something in Goizane’s images caught my eye, and I had to go take a look.

This is a dark urban region – with the emphasis very much on the “dark” – I couldn’t see a blessed thing with the local windlight! :). Having read the introductory notes, I opted to switch over to something which would keep up the dark/dramatic feel of the place, but which would also let me take a few snaps.

"Spooky? That doesn't come close. The place was deserted. Not a soul ... more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they'd always been that way..."
“Spooky? That doesn’t come close. The place was deserted. Not a soul … more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they’d always been that way…”

That you’re in a place overtaken by some local calamity is clear to see when you arrive (when you can see, that is :)); car wrecks litter the road, as do trash, various belongings and, strangely, comic books… Buildings have broken windows; overhead the street lamps glow weakly, and everywhere is a sense of panic. But … where is everybody?

The clues are few and far between. It’s clear that something had caused the people on this strange, forgotten corner of the world to try to leave – and leave in a hurry. It also seems that the authorities tried to stop them. The one road out of town is blocked with heavy concrete blocks and police and military vehicles are much in evidence – including the hulk of a tank, its long barrel pointing ominously back into town.

"In fact everything looked old, y'know? Like it had been deserted for decades - yet there was still electrical power. The lights worked. Or some of them did..."
“In fact everything looked old, y’know? Like it had been deserted for decades – yet there was still electrical power. The lights worked. Or some of them did…”

But of the people who once lived here, the police, the servicemen, the civilians – not a sign. And what happened to the bridge beyond the road block? Ripped asunder, it offers no route to safety; but how did it come to be like this? No storm would cause such damage.

Elsewhere things are equally as strange; there is an odd air of decay about the place, some of it out-of-keeping with things like the modern makes of vehicle found scattered and broken through the town. The buildings are more decrepit than one might expect, and wooden piers seem to be rotting where they stand; even some of the trees look stark and diseased…

"The first place we searched was the hospital. We figured if anyone was alive, they'd be there. But there was nothing. No survivors, no medical staff...no bodies... just notihin'"
“The first place we searched was the hospital. We figured if anyone was alive, they’d be there. But there was nothing. No survivors, no medical staff…no bodies… just nothin'”

Clearly, there are questions to be answered here – and not just with what has happened. Visiting the region, I wasn’t actually sure whether it is intended for future role-play or whether it is meant for photography / machinima. In the end, and having read the About Land notes, I opted for the former, but the place perhaps isn’t ready to go just yet. The notes read:

A long forgotten town on an island, recently discovered after having been abandoned many years ago.  No one knows how the inhabitants vanished or why, only clues that an evacuation gone horribly wrong remain.

"And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we'd see that church tower, like it was leering over us, daring us inside..."
“And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we’d see that church tower, like it was leering over us, daring us inside…”

The one thing the place is, is very atmospheric; and if you explore it carefully, you’ll realise that everything that is presented here seems to all focus on the church sitting in what amounts to the dead centre of the town… Could this also be a clue….?

For those looking for an alternative venue to explore – and allowing for the fact that it may well become a role-play centre at some point – The Town of Calico is an interesting and dark diversion, which lends itself to the imagination and the creation of backstories.

Footnote: Pey’s Law is a wonderful thing. I IM’d the owner of A town called Calico about the purpose of the region. RL being what it is, our messages passed each other by, and his arrived just after I published this piece. Here’s what he said:

“At the current time it’s more geared towards photography and machinima.  We’re currently in the process of making it into a fully interactive game with roleplay and combat and survival elements. But as of now, it’s roleplay, photography and whatever else your heart desires. The sim itself is still under heavy construction.  It most likely won’t be actually open to the public for another month or two.”

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Once more a Scribbled Heart

Scribbled Hearts; Inara Pey, August 2013, on FlickrScribbled Hearts (Flickr)

I was delighted to learn from Ziki that Scribbled Hearts has made a return to Second Life. Formerly on the region of Water Reserve, Scribbled Hearts is back on another Homestead, this one bearing its own name.

It’s fair to say I fell in love with the original when I visited it in October 2012, and I was disappointed to learn it was going away at the end of that year. So on reading that is it now back with us, I had to hurry over and explore.

The new region has much in keeping with the old. It is a quiet rural / coastal setting where water plays a key part, styled by Randi Lenroy. It is the home of *. emm [shop],  which was present in the original, owned by Snowy Melody-Deluxe, and which is this time joined by Little Closet, operated by Noel Ryhann Kennedy-Deluxe. Finally, as also was the case with the original, neither store overwhelms the region, but fit their surroundings perfectly.

Scribbled Hearts; Inara Pey, August 2013, on FlickrScribbled Hearts (Flickr)

Little Closet occupies a small island in the south-east corner of the region, which is linked to the rest of the land by a partially flooded grass causeway which in turn forms the main teleport point.  *. emm [shop] is across the region, towards the north-west corner, sitting in open grassland.  There is also a cafe on the west side of the main island, surrounded on three sides by water. The rest of the region is a mixture of woodland, water and a small, intimate beach,  all beautifully and naturally presented.

Winding across the main island are a couple of trails, one of which runs from the cafe the other from * emm [shop] before they both meet under the shade of the trees and point the way towards Little Closet. “Trails” is actually probably too strong a term. Looking at the way they wind across the land and under the trees, and considering their raised, cut sides, they look just like dried-up stream beds rather than paths. If that was the intention is laying them, then it’s another clever nod towards Scribbled Hearts’ water-related nature.

Scribbled Hearts; Inara Pey, August 2013, on FlickrScribbled Hearts (Flickr)

The region  has a custom windlight setting which is absolutely perfect for the landscape, presenting you with a late afternoon, the sun partially hidden by clouds, a slight haze evident through the trees. If you have Firestorm or have installed Vincent Nacon’s clouds, the windlight works really well with the altocumulus clouds. Not that you need be limited to using it; as with the previous designs, this is a place which lends itself to a whole range of lighting options and opportunities, allowing the SL photographer to play to their heart’s content.

There’s a lot worth snapping as well; not only is the landscaping superb, there a lots of lovely touches to be found throughout the region and around the buildings themselves. The cafe is practically a work of art of itself with all the detail put into it, and very photogenic as a result, while Little Closet has a number of nice touches around it, some of which form little vignettes of their own, such as the scene with the taxi and shed.  * emm [shop] offers itself as a part of the rural setting, its barn-like appearance blending will with the open meadow and surrounding trees. And it doesn’t end there – wander around and you’ll come across opportunities to capture a lot of pictures and scenes.

Scribbled Hearts; Inara Pey, August 2013, on FlickrScribbled Hearts (Flickr)

If walking isn’t particularly your thing, you can pick-up a bicycle from the cafe and use it to get around the islands, although I confess I found the bike a little hard to steer (hardly surprising giving there are no paved surfaces :)).

There is a 3-minute auto return time on the region, so if you are in need of a prop or two for a particular photo, you have a few minutes in which to make use of it.

It is wonderful to see Scribbled Hearts make a return to Second Life, more so given the strong sense of continuity between “new” and “old” for those of us fortunate enough to remember how it looked when hosted on Water Reserve.

Scribbled Hearts; Inara Pey, August 2013, on FlickrScribbled Hearts (Flickr)

If you’ve never paid a visit to Scribbled Hearts old or new, I cannot recommended it highly enough, whether you’re seeking a new place in which to relax or to explore, or whether you have an itchy camera shutter finger.

For me, the return of Scribbled Hearts came at just the right time. It’s the latter end of the school holidays here, and as per a usual routine, I have a my God-daughter (one of three) for the week. She’s an energetic almost-eight, and it may well be only Monday, but I’m already worn out, so it’s a welcome piece (peace?) of sanity in my world right now :).

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Finding peace in a Quiet Wilderness

Quiet Wilderness
Quiet Wilderness

I came across Quiet Wilderness, located on the homestead region of Almourol, entirely by chance. Group owned, the About Land tab describes it as “a quiet and peaceful place to relax, sit by the campfire, walk around or take a canoe ride”, and it is quite simply lovely.

You arrive up on a hill – not at the top, but about half-way up – overlooking lowlands on either side, with a river looping lazily through. There are no houses here – not on the ground, at least – and everything other than a fenced crop of wheat is an open wilderness with tall trees, woodlands, open meadows and a number of trails to be followed.

The hill on which you arrive rises to split the region pretty much in two, and  – in keeping with a number of places I’ve visited of late – is itself split by a deep river gorge, this one spanned by a natural stone bridge.

QW-17_002
Quiet Wilderness

The hill also acts as a natural source for the river, with waterfalls on either side of the rocky hillside tumbling down to feed two small lakes which are in turn connected by the river’s meandering.

To the west is a lush, low-lying woodland, bordering the sea, and which has hints of a wetland area. One branch of the river exits to the sea here, and the shadows between the tall tree trunks provide hiding places for some of the region’s resident wildlife. A cobbled paths wanders into the woods from the north-west shoulder of the hill and branches just under their broad canopy, with one arm leading back out over a wooden bridge to the coastal grasslands, the other winding deeper under the trees and it’s worth following it to find a couple more little landmarks.

Wildlife is very much in evidence across the region, with birds, waterfowl, deer and more – although you might have to again keep your eyes open to see all of it. As well as the wildlife, sheep also graze peacefully, watched over by the resident dogs, Dandy and Chi.

Quiet Wilderness
Quiet Wilderness

The park-like, natural ambience of the region is enhanced by the placement of a couple of canoe rezzers. These allow you to explore the island from the river, including travelling through the gorge, which has its own waterfalls splashing down from either wall.

If you have music streaming enabled, one thing to watch out for is that the region is split two, parcel-wise, each with it’s own media streaming. Both streams are actually very listenable and suit the environment; they do, however clash a little as you move between the parcels, and it can be a little disconcerting having Johnny Cash telling you his woes where a split second before you were lost in the gentle sounds of a harp.

Don’t let the misty look of some of my shots fool you, either; the region is far from dim or misty. It’s just that the wide open, natural spaces encourage Windlight fiddling rather a lot, and I played around trying to get shots which might evoke and early morning feel (as well as going for late afternoon shots, which I confess in summer / autumn is my favourite time of day).

Quiet Wilderness
Quiet Wilderness

Once you’re done wandering, there are several places to relax and simply watch the world go by, or the tide ebb and flow. You can float on a raft on one of the lakes, climb up to a tree platform, sit at a campsite or rest at one of several platforms around the hill sides. If the mood takes you, you can sit by the side of the water and play a grand piano. That you’ll be a virtuoso is guaranteed; the piano is from Musical Alchemy, and Persephone Milk includes a superb selection of pieces in her pianos. There are even chairs set out for an appreciative audience…

Whether you travel to Quiet Wilderness on your own or with a friend or two makes no difference, it is a place which can be enjoyed as much shared with others as it can be when on wandering with just your own thoughts for company. And should you want to put the rest of Second Life out of mind for a while and just lose yourself in music and scenery, it could be precisely what the doctor ordered.

Given the nature of the region, rather than simply closing with another photo before the slide show, I’d leave you with a piece by John Schmitt of The Piano Guys, which I think is equally appropriate.

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(view slideshow full-screen)

A short stay in Collins Land

I dropped in to Collins Land after coming across shots of it in Cerys Collins’ (aka Cerys Celestalis) Flickr photostream. It is Cerys’ Homestead region, to which she extends a warm invitation for people to visit.

This is a rugged region, with high hills cut in two by water, a large sheltered inlet laying below them which protected from open water on one side by a sweep of low-lying land. There are a couple of houses here, one up on a hill-top and another with an ultra-modern geodesic dome down on the coast. There are also farm outbuildings, cobbled paths, high wooden platforms and more to see.

Collins Land
Collins Land

The arrival point is in an old greenhouse up on the hill to the north-west of the island. From here you can wander up to a high glade where stands a barn and sheep graze. There are places to sit here, as there are on the platform on which the greenhouse sits. For those wanting to explore onwards, there’s a wood-and-rope bridge spanning the deep split in the hills. Crossing this brings you to a small house with outdoor hot tub and a modest vegetable garden.

The region is a curious mix of features – the old-style house and wood-framed buildings on the tops of the hills, the modern stone-and-concrete circular house with its huge glass dome down below; a broken and rusting old van, a sleek yacht… But all of it comes together in a way that is both natural and very pleasing to the eye.

Collins Land
Collins Land

There are also lots of little details which bring the region to life – the picnic laid-out at the side of a track, seagulls wheeling over the water, wildlife ferreting in the underbrush or sitting calmly watching you watching them, and so on. There are one or two touches of humour as well – such as one of the stars of a certain series of animated feature films and his long sought-after object of affection (or is that greed?). In fact, such is the level of detail it’s worthwhile taking time in your explorations or you will miss something along the way.

Getting from the highlands to the lowlands can be done in one of four ways. You can jump (but that’ll probably hurt) or you can fly (but that’s cheating), or you can take the elevator down the wooden tower near the arrival point, or, if you’re feeling daring and want some fun, you can use the rope slide.

This last one can be enjoyed in first or third-person view, and takes you across the inlet on the east side of the island from a platform up near the little house to one on the banks of the inlet, not far from the circular house.

Collins Land
Collins Land

About Land for the region has a kindly invitation: “A quiet and peaceful for those who seek serenity and quiet place. You are welcome :)”, and the island certainly is peaceful, with plenty of places to sit or lie down. This is a place which can be enjoyed on your own or in the company of others, and places like the path-side picnic and a little lodge near the waterfalls certainly invite you to stay.

But … there is also something of a dark secret as well; you’ll need to keep an eye out for it, but in this little piece of paradise there is something that might have its own mysterious story to tell, for those who find it…

Collins Land
Collins Land

But if it does have a story too whisper, then it is something I’m going to leave to your imagination to discover!

Collins Land is a perfect place to visit and relax, and a fun place to explore. Recommended.

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A Black Basalt Beach and a little brandy wine

Since coming across Jac Mornington’s work, first with Baja Norte and then with Sol Existence, I’ve been trying to keep an eye out for news on other regions he’s had / having a hand in. At the end of July, Ziki Questi blogged that he’s been working on Black Basalt Beach, Rosy Highwater’s Homestead region of Brandy Wine Island.

Since then, the region has gained the attention of a number of bloggers, and I’ve been trying to resist the temptation to immediately hop over myself and blogging. Trouble is, Jac’s work is to much of a temptation…

Black Basalt Beach
Black Basalt Beach

As one would expect from a project which includes Jac’s hand, Black Basalt Beach is a stunning landscape; a rocky island with a long, sweeping beach on its west side, a tall lighthouse standing guard over rocky outcrops, and tall waterfalls tumbling from the cliff tops above. Everywhere the attention to detail is amazing – and equal credit should go to Rosy as well for this, as the region is very much a collaborative piece developed by her and Jac.

Walk along the beach and you’ll come across all kinds of detail – a bicycle rezzer for those wishing to ease their walking while they explore, pelicans patrolling the water near the lighthouse and basking on pier and sand, cormorants watching proceedings from the rocks, and plenty of places to sit alone or with a companion or companions and watch the world go by.

The lighthouse, reached via wooden pier, offers an wonderful view of the island, and there are walks to be followed, both on the beach and via wooden walkways, leading to more delights and treasures to be found.

Black Basalt Beach
Black Basalt Beach

Follow the wooden walkways around to the south side of the island and you are led through a deep, narrow gorge which cuts-off the south-east corner of the island from the rest. Here stone stairs lead you upwards to precarious-looking wooden bridges which allow you access to the isolated corner of the island and to also reach the top of the island, where there is even more to see.

Up on the top of the island, overlooking the beach, is a Skyline Drive house by Van Auster, perfectly positioned to offer dramatic views to the west, south and north. It is of a cantilevered design which I think it fair to say would have the blessings of Frank Lloyd Wright. The house appears to be open to the public – there are no “keep out” signs of privacy signs outside, and there is a tip jar inside – and it’s worth taking time to go visit; the views from inside are both eye-catching and breathtaking, and the furnishings, etc., complement it perfectly – I particularly like the drafting table with floor plans, which (for me at least) offered a nice little nod to Mr. Lloyd Wright.

Make sure you do take time to explore the rest of the upper reaches of the island; the attention to detail here again makes it well-worth the effort. There are paths to follow, more bridges to cross and touches which will raise a smile (and a camera) wherever they are found.

Black Basalt Beach
Black Basalt Beach

It’s been a long time since I’ve been envious – I mean really envious of people’s designs and builds in SL (giving up my land holdings was, after all, my own choice), but I have to say that visiting Black Basalt Beach is one of those occasions where I found myself thinking I could really live in a place like this in SL. Liara Okiddo’s Garden of Eden was the last place to get my creative juices flowing as I explored, and Black Basalt Beach did much the same. Not that I’m ever likely to once again take-up a large-scale land holding in SL; but both the design here and Liara’s work have me thinking that it might be fun to once again have a suitable parcel where I can have a little play around.

At the risk of a further deviation away from Black Basalt Beach, one thing I have been doing of late is trying to work through my list of SL destinations (found until the Reviews > Virtual Destinations menu at the top of this blog’s pages) and determine what is still open, what has been revised since my last visit and what has, sadly, vanished for one reason or another. I think it is more-or-less up-to-date, although I know that without regular curation it’s liable to fall behind the times again. I’ll endeavour to keep an eye on it around once a quarter in order to keep things up-to-date.

Black Basalt Island
Black Basalt Beach

But that’s the thing with a world as dynamic as Second Life. Things are always changing, and there are always new places to visit as well as old places to return to. All of them can so easily become favourites and entice you back again and again, while other you promise yourself you’ll return to, only to find that when you eventually do, they’ve gone. It can make exploring Second Life hard work, even with a good part of stout boots, and when you’re confronted with a place as beautiful and inviting as Black Basalt Beach, there is a huge temptation just to sit and rest and watch and enjoy.

Which is probably why, should you drop by Rosy’s island, you’ll likely find me idling the hours sitting in one of the hanging chairs in the glass house, or perched with the puffins, watching the tide ebb and flow.

Very thoroughly recommended.

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(view slideshow full-screen)