“Welcome to the Baja California, such a lovely place …”

OK, so maybe the Eagles didn’t sing it quite that way, but Baja Norte, modelled on the northern Baja California coast is an eye-catching place to visit and for some reason did cause the Eagle’s song to pop into my head; possibly because at the end of my explorations, I didn’t want to leave…

The region wasn’t actually on my current list of places to visit, but I do keep an eye on the Destination Guide from time to time to see what is going on, and I was curious to note that the number of Photogenic Spots had increased by one at some point recently. Delving a little deeper into the listing saw my curiosity increase as I read the description of Baja Norte and saw the photo, and so off I toddled to take a look.

Baja Norte
Baja Norte

I don’t really tend to be one for the beach, either in RL or SL; in RL a beach-focused holiday / vacation leaves me cold. I much prefer going somewhere and exploring – which might explain my rambles across Second Life as well. However, with Baja Norte, Jac Mornington has created something very special.

Here one will find three islands, the largest of which could easily have been lifted from a section of rugged coastline anywhere in the world and dropped neatly into SL. Two houses can be found here – one rather ramshackle and weather-worn – and a small quay for sailing boats. A long beach follows the line of the island on its western side, offering panoramic views out to sea and past the lighthouse on the smallest of the islands, as an old fishing boat chugs across the horizon.

Baja Norte
Baja Norte

From the arrival point, one can stroll along the sand, or follow the board walks (yet again, Alex Bader’s presence is felt!) around the island or inland – and upward – to the house on the hill. Walk far enough around the northern headland and you’ll find another set of wooden steps leading upwards to the top of the cliffs above.

The remaining island in the region is also reached by a board walk which spans a stretch of sea and from which some magnificent views along the beach can be obtained. On the island itself are places to sit (and cuddle) with a friend or loved one, and a tree platform to reach via ladder and rope.

Once again, this is a wonderful region in which to twiddle with windlight, particularly if you’re into photography and love sunsets. There is a lot of wildlife scattered around the region as well, which can make for interesting snapshot subjects (and I’m not talking about the avatar variety who might be availing themselves of the various cuddle spots!).

Baja Norte
Baja Norte

If I’m totally honest, the waves in the bay don’t really work for me, but this is purely a personal thing, and their timing is such that they can easily be avoided if you don’t want them in your pictures. They certainly don’t detract from the overall visual appeal of the region, which has clearly been developed with a keen eye for detail and with some very imaginative sculpting of the land which draws one in very naturally, presenting an environment which is both attractive and which welcomes both the explorers and those content to sit and watch the world tick by.

Baja Norte
Baja Norte

Definitely one for the album  – and the landmark folder!

Related Links

 

To cross the Luminarios Divide

Update: The Luminarios Divide has closed, the region is under new ownership.

Over the past few weeks I’ve received a number of IMs, notecards and Twitter direct messages from people telling me about places I might like to visit and blog about. While suggestions are always appreciated, and I will try to get around to visiting as many as I can if you do drop me word, please be advised that it might take a while for me to get around to doing so.

One of these recommendations (thank you, Baz!) was to pay a visit to the Lumenarios Divide in Storm, a unique and quite beautiful Adult-rated build.

Luminarios Divide
Luminarios Divide

You have come to a land the likes of which you have never seen before. The living aura of this place calls out to you with a maternal need that strikes your very core. It begs to embrace you and welcomes you to explore it. There is evidence all around that you are not the first to stumble upon this ancient, sleeping giant of a place. The beings that inhabit this land have been here longer than they can remember, and soon, so shall you. Here, all are welcome and those that have come before have made Love, War, and above all, Beauty.

So reads the greeting awaiting newcomers to this most ancient of realms. For those who wish to immerse themselves in the story of the Divide, a storybook can be obtained from the arrival point. In it lay the story of how the Divide came to be and who came to it both in pilgrimage and to seek a place to live.

Luminarios Divide
Luminarios Divide

Surrounded by barren hills, the Divide is a wondrous place; a series of small, mostly verdant islands over which are suspended even more islands, held aloft by balloons and spinning propellers, the blades of which might be so many petals from a flower.

Walkways extend between the water-borne islets and climb up to and between those floating in the clear, blue skies. Climbing them takes time – and for the faint of heart there is also a teleport system – but it brings with it rewards of its own, as following the rocky paths leads to discoveries the teleports can easily miss.

Luminarios Divide
Luminarios Divide

The Divide is the vision of Luminaer Moonflower and Anitsas Gi’tli,T and is intended to fulfil many needs: role-play environment, a romantic setting for couples; somewhere to dance away the hours; a place to rest the spirit and marvel at the beauty of the build; somewhere to simply enjoy. It is a place which is well worth taking time to visit and explore, and to immerse yourself in the lore Luminaer and Anitsas have created.

For my part, I fell in love with the region; it has an otherworldly feel to it without actually – aside from the fact the islands are floating in the sky – being overtly otherworldly. The sky and water, the trees and plants are all very much of this world – as are the balloons holding the walkways aloft. So there is a sense of familiarity with the region which encourages one to feel at home;  yet at the same time the fantastical nature of the region is underlined in a very subtle way. Again, this is not so much that you are walking among floating islands, but in the things you find, from the bones of a great dragon through to the etherial floating lanterns…

All-in-all, a fabulous place in which to spend time.

Related Links

(view slideshow full-screen)

Keisei: the returning

Back in September last year, I visited Keisei, Daddio Dow’s fabulous region, and was captivated. To my shame, I admit I’ve not had any real opportunity to get back since, despite the region being so evocative.

However, when a personal invitation arrives from Daddio, asking me whether I’d like to pay a visit and see what is new following some work he’s carried out, I was grabbing my camera and heading straight on over.

Keisei
Keisei

“I’ve done a bit of remodelling,” Daddio told me, “but what I think you and your readers will really get a kick out of is not so much the sim, but the trees I’ve found by Mitsuko Kytori of Hayabusa Designs. These trees and plants are marvels and deserve to be recognized, photographed and admired.” I have to admit that having seen them, I can only agree.

The changes made to the region are both subtle and widespread, and definitely make Keisei a place to visit once more. I’m just irritated that due to the “ERROR: LLDrawable::destroy: Illegal deletion of LLDrawable!” crash when using the snapshot floater, and which seems to be prevalent in SSB/A-enabled v3 viewers, I’m restricted grabbing screen caps a lot of the time on regions which are either busy or (as in this case) use a sim surround. This tends to make for a Growly Me.

Keisei
Keisei

Among the changes made are a number of new private residences – so please take care should you explore; the majority of the region is open to visitors, but some of the houses are equipped with security systems, and all visitors are asked to respect residents’ privacy.

Other changes within Keisei include a relocation for the bath house, which comes down from the sky while the tree house spa now sits up at 1,000m. The arrival point has been beautifully re-worked, and elements of the coastline remodelled; all of which adds up to a lot to see and enjoy.

Keisei
Keisei

The region remains a photographer’s delight, and I really do urge anyone into SL photography who has not visited Keisei to do so; there are so many opportunities here for some stunning images – and the entire region naturally lends itself to a host of windlight settings.

I have to confess that I’d actually missed the place as I nosed around and snapped away. This is a region which really is worth the time to visit. And if you’re looking for an oriental-themed home, there are a couple of parcels available for rent as I write!

Related Links

A trek through the Taiga

When I first hopped over to Taiga after coming across it in the Destination Guide, I think the region may still have been under development, as there was a small lake in the middle surrounded by trees – and not a lot else.

It’s changed rather a lot in the couple of months or so since. The coniferous forest, common to the region’s real world namesake is still there, but the land has been a little more terraformed, and the lake now has a couple of buildings on the shore, an arrival point has been added and there are various other points of interest to explore.

Awesome - Taiga
Awesome – Taiga

Walk outwards from the arrival point and follow the banks of the lake to where a small river leads into it, and you’ll find a bridge upstream and a track you can walk along and into the forest. Or you can walk around the lake to the buildings on the far side and then on to a campsite with sleeping bags ready, tents pitched and a pot of coffee simmering over the flames, all ready for a night under the stars. And keep an eye out for the local wildlife!

Object rezzing is open here, so those who wish to add their own items to a scene – props for a photo session, say – are free to do so. The return time is set to 300 minutes, so make sure anything you do put out is taken back before you leave. It may eventually come back to your inventory anyway, but my explorations were a little spoiled as I walked under the trees and tripped over three abandoned clothing and shoes packs someone had left behind after unpacking.

Awesome - Taiga
Awesome – Taiga

The Russian / Siberian feel to the place isn’t limited just to the landscaping either; the primary language used in the introductory notecard is written in cyrillic script, as was much of the text in open chat. I’ve no idea if the region is the hub for a Russian / Balkan / Northern Eurasian community – but seeing it did add to the ambience of the place as I wandered around.

There are some rules within the note card which should be read – the region is General rated, so the owners request no nudity or adult activities (which include portrayals of drug use, violence, etc.), or the use of adult poseballs  / gestures. All quite reasonable enough and a mirror of the ToS for General-rated areas.

Awesome - Taiga
Awesome – Taiga

I’m not sure how frequently items and objects might be put out by the group operating the region, but at the time of writing a steampunk flying boat was hovering over the lake, offering some interesting photo opportunities for those so inclined, and the sim surround gave a real feeling of flying over a wild and largely untamed land when standing on the deck.

For those of a photographic inclination, this is the kind of region where playing with Vincent Nacon’s natural cloud maps (either self-installed or by using Firestorm) can be an interesting experiment. I flicked between the various options and settled on Altocumulus for a number of shots.

Those looking for a natural, open region will probably enjoy Taiga. Things can occasionally get a little busy around the arrival point, but there are plenty of places to wander and simply enjoy. For my part, I finished my trip with a quick “flight” on the flying boat.

Awesome - Taiga
Awesome – Taiga

Related Links

(view slideshow full-screen)

Of castles in the Skyes and walks in the woods

There is a theme running through many of the locations in Second Life that I’ve visited and blogged about. It may not be obvious to some, but it is there all the same; so much so, that I thought it was about time I blogged about it. Or the person behind it. Or his own regions. OK – all three.

The theme is not that I tend to opt for more rural / country-like regions over urban developments or that water and trees feature rather a lot (although the latter are somewhat closer to it than the former). The clue is actually in the picture below.

A familiar bridge?
A familiar bridge?

See the bridge? Does it seem familiar? Well, possibly because you’ve seen it here, or here, or here, to mention just three of its appearances in this blog. It is the work of Alex Bader and while he is probably best known for his stunning and evocative castles, is also perhaps deserving of the title, “landscaper to the sims” because the chances are than when you are visiting one of the many picturesque regions across Second Life, you’re going to be seeing / walking on / crossing / standing under one of his creations – and more than likely passing many of them.

The home for Alex’s works are his twin regions (one full, one homestead) of Skye Elgol and Skye Neist Point. Both are nome to Alex’s Skye Studios and his range of landscaping accessories and impressive castles.

Skye Neist Point
Skye Neist Point

I’ve previously written about the value of in-world shopping in terms of the opportunities it brings to experience some truly marvellous regions.  Both of Alex’s regions are further proof of that – although I suspect people will be more drawn towards the somewhat less developed (in terms of castles) Skye Neist Point.

These are both regions which have been creatively designed as showcases for Alex’s work. In fact, it’s fair to say that while exploring them, and outside of the castles themselves – all of which are quite magnificent – it would be very easy to overlook the fact that just about all that is on display has been crafted by Alex.

Skye Neist Point
Skye Neist Point

Because it is a homestead, Skye Neist Point is the more natural of the two, with the focus on woodlands, walks, Alex’s distinctive bridges, and coastal scenes (which again will be instantly familiar to the seasoned SL traveller).  Here lay deep gorges, winding paths leading up hillsides, all of which offer breathtaking vistas and viewer guaranteed to delight and get cameras working.

Things are a little more crowded in Skye Elgol – but this is to be expected, given it is primarily the home of Alex’s castles, as mentioned; but even here there are places to wander and explore and vistas worthy of the camera’s eye.

Skye Elgol
Skye Elgol

Both Skye Elgol and Skye Neist Point stand as stunning examples of what can be achieved in 16 acres of virtual land given time and a sprinkling of imagination. As such both serve as excellent demonstrations as to what can be achieved when seeking to landscape a region and present something which is going to enthrall and delight.

Whether or not you’re into castles makes no difference; I cannot overstate the value in visiting Alex’s regions and taking time to explore them. You don’t have to buy a castle – although I’m sure he’d appreciate it were that to happen! – but there is more than enough here to tempt the eye and pocket, from the bridge featured at the top of this article through to Alex’s marvellous rutted tracks and his oh-so-life-like trees.

Skye Neist Point
Skye Neist Point

It’s hard to imagine anyone not enjoying these two regions – again with the emphasis possibly on Skye Neist Point. However, you don’t have to take my word for it: go see Alex’s work for yourself!

Related Links

(view slideshow full-screen)

A Noble isle and Beatrix Potter

Isle of Myrth is the home of The Noble Storybook, an homage to the tales of Beatrix Potter and the work of members of the Noble Family group in Second Life.

The Noble Storybook
The Noble Storybook

Now, while it may draw its share of hisses and boos my way, I have to confess that the tales of Beatrix Potter are not – and never were – a favourite read; either as a child or in reading bedtime stories to my godchildren. However, when it comes to The Noble Storybook, such a lack doesn’t really matter; this is quite simply a stunning and beautiful build from which nothing is lost if you’re unfamiliar with Peter Rabbit et al, and which richly rewards the Second Life explorer.

Superlatives tend to get used a lot when it comes to SL builds – but this really is one which is deserving of them; everything has been put together with an eye for detail and placement, making the entire region a delight to explore and photograph. Just be aware that the house atop the hill is a private residence and home to the Noble Family – so please respect their privacy.

The Noble Storybook
The Noble Storybook

The rest of the region, however, is open to meandering explorers and camera-happy snappers, and there is more than enough here to keep the most addicted snapper clicking away contentedly for hours.

The initial arrival point for visitors is some way up in the air. Here you get a hint of the region’s theme before teleporting down to the ground itself. There are no greeters passing out notecards, so it’s best to read the description in the Destination Guide if you want to get a feel for the place – not that it really takes much; as I’ve said, this is a beautiful sim which will enchant right from the time you pop-up outside the lighthouse above the beach.

The Noble Storybook
The Noble Storybook

Wooden steps lead down from the cozy lighthouse to the bach and the more “public” areas of the region – the Noble Cafe, a little quay and boat, shops and deck chairs. Footpaths and wooden bridges also lead around, over and along the hillside, offering shaded walks under trees and across open fields.

As you wander, you may well come across characters and creations from Potter’s books; you’ll also come across some stunning scenery. I’m not always a fan of sim surrounds – or at least my GPU isn’t; a combination of sim surround and active shadows tends to send it into paroxysms of flashing and stern NOT RESPONDING messages. However, I have to say that the surrounds used here are used to great effect and add enormous ambience to the region.

The Noble Storybook
The Noble Storybook

The real problem with a region of this kind is that words aren’t enough. There is only one way to really appreciate it – and that’s to go visit it for yourself.

So don’t let me keep you – go! 🙂

SLurl Details