Natthimmel’s Vira Cocha in Second Life

Nathhimmel: Vira Cocha, July 2025, July 2025

Konrad (kaiju.kohime) and Saskia Rieko are back with another iteration of their Nathhimmel Homestead region. It’s a place I always enjoy visiting as Konrad and Reiko offer imaginative takes on places, myths and events from the physical world, and I’ve covered it on numerous occasions in these pages.

For the latest iteration of the region, Rieko and Konrad have turned to mythology of South America – specifically that of Viracocha (aka Huiracocha), a creator deity originally worshiped by the pre-Inca inhabitants of Peru, and later appropriated by the Inca.

Nathhimmel: Vira Cocha, July 2025

The stories and legends surrounding Viracocha highlight his role in the creation of the universe, the Sun and the Moon, and humanity itself. According to tradition, after forming the rest of the heavens and the earth, Viracocha wandered through the world teaching men the arts of civilisation. As such his character is complex, blending elements of a god of creation with those of a wandering deity who brings knowledge to the people – and while he came late to the Inca Patheon, the cult of Viracocha is regarded by some as having been more important than the cult of the Sun god.

Given the complexity of his role in various mythos, Viracocha had a long list of titles, such as the Old Man of the Sky, Lord Instructor of the World and the Ancient One, and went through multiple transmogrifications. Legend claims he created peoples then destroyed them before recreating them and educating them before dispersing them across the land. As a wanderer, he journeyed widely teaching and instructing before departing across the Pacific Ocean – and as Kon-Tiki, Viracocha was said to have brought Inca culture to Polynesia.

Nathhimmel: Vira Cocha, July 2025

With Vira Cocha, Konrad and Saskia present a personal take on the legend, complete with their own telling of the tale, which can be obtained at the Landing Point (click the Info sign).

The setting presents a landscape surrounded by mountains and water, suggesting a lake island – perhaps one on Lake Titicaca, where Viracocha is said to have created the the Sun and Moon – and indeed, a huge Moon, as if freshly-made, sits low in the sky. Carrying a sub-tropical jungle feel, the land forms a U to enclose the water that also surrounds it. Paths offer a route around the land, carrying visitors to various points of interest.

Nathhimmel: Vira Cocha, July 2025, July 2025

The latter are many and varied and offer a series of unique elements to the build. Statue-like rocks stand as echoes of the legend of Viracocha creating people from stone. Then there are pod-like structures raised on stilts; they are not of an Inca design and their smooth surfaces and looks give them an other-worldly – or at least a futuristic – look. Mixed with these are very contemporary elements – surf boards, the wreck of a truck converted into a beach shack, modern-looking wooden decks offered as hang-out spaces; all of which combine to give the setting a sense of mystery and welcome.

Hints that this is South America are provided in various little touches of detail  – Capybara, snakes, flora, all of which contribute to the depth of the setting. A real sense of mystery can be found to the north-west side of the island, where the path around the headland is marked by small bonfires, as if lighting the way to a place of night-time rites. They encourage one onwards and around the headland.

Nathhimmel: Vira Cocha, July 2025
An engaging setting, well worth exploring.

SLurl Details

2025 SL viewer release summaries week #26

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 29th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15830455952 June 24 – NEW.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.6.557 (A) / 0.1.550 (iOS) –  (June 20, but no summary produced for that week).

Additional TPV Resources

Related Links

Space Sunday: Axiom Ax-4 and Vera C. Rubin

The SpaceX Dragon Grace, carrying the Axiom Mission 4 (Ax-4) crew, approaches the International Space Station with it nose cone open to expose the docking mechanism within. At the time of this shot, both spacecraft were orbiting 421 km above the coast of southern Madagascar. Credit: NASA

After delays and concerns over pressure leaks within the Russian section of the International Space Station (ISS) – see Space Sunday: frustrations and extensions and Space Sunday: Rockets, updates and Planet Nine – the Axiom Ax-4 private mission to the station finally lifted-off from Kennedy Space Centre on June 25th, carrying an international crew of four to the station.

The SpaceX Falcon Nine booster lifted-off from Launch Complex 39A at 06:31:52 UTC, carrying mission commander Peggy Whitson, a highly-experienced former NASA astronaut and now Axiom’s Director of Human Space Flight; India Space Research Organisation’s (ISRO) astronaut Shubhanshu Shukla, filling the role of mission pilot; and mission specialists Sławosz Uznański-Wiśniewski, a European Space Agency project astronaut from Poland, and Tibor Kapu representing the Hungarian Space Office.

The fifth (and final) Crew Dragon vehicle – to be named Grace by the Ax-4 crew – atop its flacon 9 booster as both are raised to a vertical position at Launch complex 39-A, Kennedy Space Centre. Credit: SpaceX

The four were flying aboard the newest Crew Dragon vehicle built by SpaceX, which the crew christened Grace following a flawless launch and ascent to orbit.

We had an incredible ride uphill and now we’d like to set our course for the International Space Station aboard the newest member of the Dragon fleet, our spacecraft named ‘Grace’.
“Grace” is more than a name. It reflects the elegance with which we move through space against the backdrop of Earth. It speaks to the refinement of our mission, the harmony of science and spirit and the unmerited favour we carry with humility. Grace reminds us that spaceflight is not just a seed of engineering, but an act of good work for the benefit of every human everywhere.

– Peggy Whitson, AX-4 Crew commander

Following launch and separation from the Falcon 9 upper stage, Grace preceded on a “slow” orbital trajectory to “chase” the ISS, rendezvousing with the station some 24 hours after launch. This allowed the crew to check-out the vehicle and perform the first of their broadcasts to Earth. Docking with the ISS took place on June 26th, at 10:31 UTC, to mark the start of a say that is designed to last at least 14 days, but could extend to up to 21 days.

The Axiom Mission 4 (Ax-4) crew (in the blue jumpsuits) and the ISS Expedition 73 in a group portrait within the Harmony module of the ISS. Form left to right: back row – cosmonauts Alexey Zubritskiy, Kirill Peskov, Sergey Ryzhikov and NASA astronauts Jonny Kim and Nichole Ayers; front row: Ax-4 crew Tibor Kapu, Peggy Whitson, Shubhanshu Shukla, and Sławosz Uznański-Wiśniewski, with Anne McClain (NASA) and Takuya Onishi (JAXA). Credit: NASA

Also aboard the flight are a number of science experiments, notably from Poland and India, further emphasising the international focus of the mission. The flight is especially significant for Shukla; he is the first Indian to fly into space as a part of India’s newly-instigated astronaut corps (although not the first Indian national to fly in space), and has already been selected to fly in the first crewed mission aboard India’s home-grown Gaganyaan space capsule. His time aboard Ax-4 is very much seen as preparing him for that mission. For Axiom and NASA, Ax-4, is intended to signify a desire to maintain on-orbit operations aboard space stations as an international endeavour as the ISS researches its end-of-life in 2030, and facilities such as Axiom’s own space station take over from it.

Ax-4 also carries aboard it some special treats for everyone on the ISS: Shukla and Kapu have taken along specifically-developed national dishes and treats such as moong dal halwa, carrot halwa and mango nectar, together with a specially-formulated version of Hungarian chocolate and a range of Hungarian spices to help pep-up the taste of food on the ISS. Uznański-Wiśniewski, meanwhile worked with ESA, NASA and Polish chef and restaurateur Mateusz Gessler to develop an entire menu for the Ax-4 crew which includes pierogi, tomato soup with noodles, Polish ‘leczo’ stew with buckwheat, and apple crumble for dessert.

Nor is carrying such foods simply a matter of catering to personal whims; food can have a positive psychological impact – particularly comfort foods that bring with them memories of home and which offer a departure from the more usual offerings. As such, experiments like this can help nutritionists and psychologists bring more and better varieties of meals and foods to crews on long-duration missions, bolstering their sense of well-being and comfort.

Vera C. Rubin Opens its Eyes

Located on the El Peñón peak of Cerro Pachón, a 2,682-meter-high mountain in northern Chile is the world’s biggest digital camera, a 3.2 gigapixel charge-coupled device. It sits at the heart of the Vera C. Rubin Observatory, a major new astronomy facility capable of imaging the entire southern sky every few nights.

Originally called the Large Synoptic Survey Telescope (LSST), where synoptic describes observations that give a broad view of a subject, the observatory was first proposed in 2001, with work on the 8.4-metre primary mirror starting on 2007 with the aid of private funding.

The Vera C. Rubin Observatory imaged in 2022 during the final construction phase, seen against the backdrop of the Milky Way galaxy. The latter appears to be split in two by a dark path called the Great Rift. This is actually a shroud of dust sitting between Earth and out view of the centre of our galaxy, preventing the light of the stars beyond it breaking through as it scatters visible light. Credit: Rubin Observatory/NSF/AURA/B. Quint

In 2010, the observatory became the top-rated large ground-based project in the 2010 Astrophysics Decadal Survey, moving to be funded through and overseen by the US National Science Foundation (NSF), with the actual funding provided by the US Department of Energy and the non-profit international LSST Discovery Alliance.

Overall construction of the physical observatory commenced in 2015, with initial testing of the on-sky observational capabilities taking place in late 2024 utilising an engineering test camera, with the First Light images captured with the observatory’s Simonyi Survey Telescope and the 3.2 gigapixel camera taken on June 23rd, 2025.

The primary aim of the observatory is designed to build a continuous survey of the southern sky over 10-years in an attempt to answer a number of questions, including:

  • How did the Milky Way galaxy form?
  • What is 95% of the Universe made of?
  • What will a full inventory of Solar System objects reveal?
  • What will we learn from watching millions of changes in the night sky over 10 years?
Combining 678 separate images taken by the Vera C. Rubin Observatory in just over seven hours during its First Light test, this mosaic shows a region of space in the southern skies in which two nebula – the Lagoon Nebula (Messier 8), 4000 light-years away and shown in a vibrant pink colour, and the Trifid Nebula (Messier 10), some 5,000 light years away and also pink-looking – can be seen. Labelled are various stars and galaxies which lie in, before or beyond the Nebulae. The Lagoon Nebula is a stellar nursery, and is brightly illuminated by a cluster of young, massive stars within it, their illumination allowing it to be just visible with even a modest telescope. Click for full size. Credit: Rubin Observatory/NSF/AURA

To answer these questions the observatory will carry out science in four principal areas:

  1. Understanding the nature of dark matter and dark energy.
  2. Creating an inventory of the Solar System.
  3. Mapping the Milky Way.
  4. Exploring objects that change position or brightness over time.

The telescope’s wide field of view is extraordinary – 3.5 degrees in diameter, or 9.6 square degrees. Combined with the telescope’s large aperture (light-collecting ability), the telescope’s optics have an imaging capability three times that of the largest-view telescopes currently in use. This means the observatory can “see” literally everything – from the smallest sources of reflected light in our own solar system to remote deep-space objects.

A rendering of Vera C. Rubin’s Simonyi Survey Telescope (in the centre of the ring structure) and its mounting frame. Credit: Rubin Observatory project office.

To achieve this, the Simonyi Survey Telescope’s 8.4 metre diameter primary mirror is supported by a 3.2-metre diameter secondary mirror, and a tertiary 5-metre mirror, the world’s largest convex mirror. Both the primary and tertiary mirrors were designed to be placed together to make the telescope very compact and easier to re-orient, which it must do quickly and efficiently each night.

Further, it allows the placement of three additional corrective mirrors to reduce image aberrations without over-complicating the optical train. This in turn allows the telescope to avoid the usual adjustable optical mechanisms required to counter atmospheric image dispersion as a telescope is repointed and encounters different atmospheric conditions. This is particularly important as the Vera Rubin must be able to bet re-point and be ready to take an image within 5 seconds after the previous image capture has been confirmed – leaving no time for the usual atmospheric adjustments.

First light with a telescope refers to the first time a telescope and its instruments capture one of more astronomical images after its construction. This moment is significant for astronomers and engineers as it is an important step towards fully calibrating a telescope and correcting potential issues within the optics so that it is ready to start formal operations.

For the Vera C. Rubin observatory, First Light tests produced images revealing over 10 million galaxies and led to the discovery over 2,000 new asteroids. Once operational, the observatory will be capable to capture more information about the universe than all the optical telescopes used throughout history thus far, combined. Its image gathering capability means it will be generate 20 terabytes of image data per night. This data will be collected and transmitted to a series of “data brokers” around the world, ensuring that the data is not only secured across multiple redundant sites, but allows the brokers to serve the information and alerts to astronomers and research centres globally.

To assist in making sure astronomers and institutions can access the data and images they are interested in, the cloud-based data brokers are supported by a dedicated system called Data Butler. This holds all the relevant metadata for every image captured by the observatory, allowing astronomers with access to it to query it using astronomical terms – object type, time scale of observations, object co-ordinates, etc., and receive the images they need.

Vera Florence Cooper Rubin, 1828-2016. Credit: Mark Godfrey

The alert system allows the system to identify “transients”, unexpected events which could require an immediate response by astronomers: things like supernovas, kilonovas that produce gravitational waves, novas, flare stars, eclipsing binaries, magnetar outbursts, asteroids and comets moving across the sky, quasars, and so on.

Once operational it is expected that the observatory will issue up to 10 million such alerts per night, all of which will be parsed through the Data Brokers, allowing the system to analyse them and determine what should be immediately passed on to astronomers for further / detailed investigation.

In all, the Vera C. Rubin Observatory – named for Vera Florence Cooper Rubin, the American astronomer who pioneered research into galaxy rotation rates which is seen as evidence for the existence of dark matter – is set to revolutionise our visual understanding of the universe, our galaxy and our own solar system. However, there is a cloud on the horizon.

As it moves towards entering service, the observatory’s major source of funding, the National Science Foundation, is facing significant budget cuts and uncertainty about its future operation allocation.

Under the Trump Administration’s budget, NSF is set to have its budget cut by 56%, from US$8.83 billion under the Biden Administration to just US $3.9 billion. Already, the Trump administration has frozen or terminated 1,600 NSF grants. While on the day following Vera C. Rubin’s First Light test, 1,800 NSF staff were informed the administration intends to remove them from their current headquarters building as a part of “government efficiency”. Ironically, NSF only moved into the building under the first Trump administration. Worse, no word has been given as to where NSF staff are to be relocated. As a result, the attempt to displace the NSF is meeting strong resistance from both Capitol Hill and the American Federation of Government Employees (AFGE).

The particular concern for the Vera C. Rubin observatory is that if the Trump budget passes as is, the NSF’s Mathematical and Physical Sciences Directorate, which is responsible for funding astronomical activities under the NSF’s remit, will only have an operation budget of US $500 million. This means that optical and radio centres  such as Kitt Peak, and Cerro Tololo Inter-American Observatory some 10 km from Vera C. Rubin, are to be “phased out” of the NSF’s budget, with the hope their operations can be transferred to “other organisations”. Similarly, the Nobel Physics Prize winning Laser Interferometer Gravitational Wave Observatory (LIGO), is to have its budget reduced by 40%, resulting in the closure of one of its two facilities, reducing its effectiveness enormously.

In response to concerns the Trump Administration emphasises “support” for the observatory, noting its 2025/26 budget allocation is increased from US $17.7 million to US $32 million over 2024/25. However, the former budget amount was for the final development phase of the project, not operations, and the US$32 million promised to the observatory is some 20% less than had been requested in order for it to start observational operations.

These concerns aside, the First Light images from Vera C. Rubin are astonishing – and one hopes the observatory will be funded to a point where it can complete its initial 10-year mission.

Grauland, June 2025, in Second Life

Grauland, June 2025 – click any image for full-size

Jim Garand and his SL partner PaleLily have re-developed Jim’s Homestead region of Grauland to present another photogenic setting with hints of mystery and story to tickle the imagination.

This iteration of the setting offers no themed title. However, the overall look of the setting blends characteristics seen within past builds to offer what might be called industrial-artistic, bringing together multiple elements into a unified whole. In places it comes across as familiar, but when taken as a whole is new and unique to itself.

Grauland, June 2025

For this iteration, the region has been split into two, north-to-south, the larger western portion of the setting home to the Landing Point and a large, abandoned industrial facility, part of which straddles the waterway and appears to have once been used to load / off-load barges.

The smaller and lower eastern side of the setting is dominated by the remnants of a brick-built lighthouse which presumably once helped guide vessels into the channel between the two landmasses. With most of the steel lantern house now gone and holes blasted in tits sides, the ruin look as if it at some point faced a bombardment of some sort, making the lighthouse an interesting feature.

Grauland, June 2025

Also on this smaller spit of land are concrete cubes, some solid and some hollow and with large holes cut into their sides. Those familiar with past Grauland builds may well recognise them as a familiar artistic piece; they do the same here, whilst mixing in one of those elements of mystery narrative the imagination might want to chase: who set them there and why?

Then there is the question of quite what was manufactured in the industrial units – or what they have may have been used for, and why does the warehouse still appear to be in use?

Grauland, June 2025

However, among the larger settings are smaller vignettes which tickle the imagination. What are the cars in field, and who brought them to this isolated place? Why does one have a windscreen that looks like some tried to shoot the driver? Who is using the “club room” on the ground floor of one of the buildings – and who has turned the upper floor into an adult-like film set? Is it s one-off use, or is the place now a sight for illicit film-making? The more you explore the more the opportunities to ask questions of yourself and create little stories.

Right across the island there are dozens of opportunities for photography, together with plenty of places to set and pass the time – and again, contemplate suitable back stories for all you can find. The places to sit are widely varies, from the wooden deck with its sun loungers and the pool rings and floats inviting people to try the water, to the chairs up on the catwalk over the big tanks.

Grauland, June 2025

Another fascinating and engaging build from Jim and PaleLily.

SLurl Details

2025 Week #26 Project Zero User Group Meeting

via Linden Lab
The following notes were taken from the Thursday, June 26th 2025 Project Zero User Group (PZUG) meeting.

  • They are based on my audio recording of the meeting + chat log.
  • They should not be taken as a full transcript of the meeting.
Table of Contents

Meeting Purpose

  • The Project Zero User Group provides a platform  for open discussion about Project Zero, the cloud-streamed version of the Second Life Viewer. Topics can range from sharing the goals for Project Zero, demoing the current experience, and gathering feedback to help shape the future of cloud access for Second Life.
  • These meetings are conducted (as a rule):
    • The second and fourth Thursday of every month at 13:00 noon SLT.
    • In Voice and text.
    • At the Hippotropolis Campsite.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Recent Updates

Firestorm Zero

  • Firestorm Zero has – for the time being – been shut down as a streaming option.
  • Those who still had remaining purchased time for Firestorm Zero should have been refunded and received an e-mail notification that the service was being shut down.
  • The reason for shutting it down is primarily related to:
    • The amount of work required to maintain two different streaming products.
    • The need for the Lab to migrate project Zero to a new platform at the behest of their streaming provider, and not having time to also migrate Firestorm Zero in the same period.
  • This does not mean there will never be a further offering of Firestorm as a part of the Second Life streaming service.

New Joiner Workflow Updates

  • There has been a complete refresh of the Lab’s web-based new joiner workflow at join.secondlife.com, which now leverages the Avatar Picker first seen in Project Zero. For more on this, please see A short look at the refreshed Second Life web-based join flow.
  • As a part of this, the sign-up flow specific to Project Zero has also been updated. In particular, the Project Zero web site web.secondlife.com (formerly zero.secondlife.com) has been refreshed so:
    • It now  shows the same backdrop image as now seen on the web sign-up flow.
    • It Includes a slide show of Polaroid-like snapshots intended to illustrate to ne users what people can do in SL, whilst waiting for an instance of the viewer to become available and load in their browsero.
      • My own tests of this suggested that the page will keep parsing through the images seemingly ad infinitum if you cannot be connected to a browser instance of the viewer, rather than indicating this is the case.
The revised web page for launching Project Zero (web.secondlife.com) with the backdrop splash image and the “polaroid snapshots” slide show
  • Overall, these changes  – both to web.secondlife.com and (particularly) join.secondlife.com have resulted in more incoming users sticking around in-world.

Current Focus

  • In line with Philip Rosedale’s SL22B Meet the Lindens session on Wednesday, June 25th (see the video, or refer to my summary of that event for specifics), Project Zero is focused on the new user experience.
  • Specifically, how to get a new user from logging in and choosing an avatar through to customising that avatar so it reflects what they want to reflect, as easily as possible, using the Avatar Welcome Pack content, rather than Senra.
  • This is likely to be an iterative process over multiple months, with a cadence of updates intended to test and refine ideas and approaches.
  • The work will also involve gathering quantitative data on how well the approach(es) seem to be working, and also qualitative data through spending time at areas where people coming into SL are, and watching and interacting with them as they customise their avatar, and gain feedback.

General Discussion

  • Project Zero remains primarily focused on use by incoming new users, with a “very small concurrency” of existing users available to access it.
  • The reason for the focus on incoming new users is because it is easier to try new ideas and iterate on them easier using Project Zero, rather than trying to do so through the desktop.
  • It is recognised that there is a hunger among existing users to try the streaming viewer, and one way to do this might be to start to offer it on a paid basis as was the case with Firestorm Zero. However, this is not something that is likely to happen in the short-term.
  • The current action of Project Zero simply booting a user off when their allotted time is up without any warning / gracefully log-out is something to be addressed in “the very near future”.
  • Whilst the UI for Project Zero largely resembles that of the official viewer, there are differences, some visible (such as the lack of a left-side toolbar button field, and some not so visible.
    • The not-so-obvious difference is that elements linked to buttons are subject to redesign, so that if any are updated – such as Chat – the associated Conversations floater can be redesigned so it does not obscure so much of the in-world view when it is open.
    • These aspects of the work potentially allow elements of the viewer to be displayed outside of the world view, but withing the browser tab, as has been done with the Avatar Picker, leaving the in-world view unimpeded.
An example of a viewer toolbar button (Avatars) causing the Avatar Picker to be displayed within the browser tab, but outside of the Second Life viewer window, leaving the latter unencumbered.
  • A general discussion on helping new users understand customising their avatars – from providing freebies suitable for the bodies in the Avatar Welcome Pack in placing such as the Welcome Hub and locating these together with the teleports to the changing rooms; providing additional help and information boards, etc., within the changing rooms, offering new users a “home space” where they can go to change (much like Sansar had / has), etc.
  • Offering some form of recognised changing room area where new users could experiment with avatar dressing / customisation was seen as advantageous on several levels:
    • It has a familiarity with the way we go about trying clothing in the physical world, and thus is a comfortable environment.
    • It could be used by a new user and a mentor or friend, so the latter can give support and lessons without interruption.
    • It can save on unintended embarrassment (e.g. having a fatpack for multiple different bodies and accidentally wearing everything).
  • A broader discussion on how to offer new users more of an experience in Second Life – should they be prompted / directed on the basis of interest, or should it be free-form? Should users be provided with lists of Groups which share their interests? How can this be done?, etc.

Date of Next Meeting

A short look at the refreshed Second Life web-based join flow

The refreshed Second Life web account sign-up page with the new splash image backdrop

Linden Lab has recently refreshed the Second Life web-based new user sign-up flow at join.secondlfe.com in order to offer incoming new users a smoother, easier experience when using the web sign-up process. Some of this incorporates work carried out with Project Zero – the viewer in a browser – and the new sign-up flow applies to both the viewer and Project Zero.

Key elements of the update include:

  • An image backdrop for the account creation page.
  • Quality of life updates to make it clear what information needs to be entered and when a mistake is made; use of a clearer font, etc.
  • There is no longer an avatar picker for those pointed to the viewer download workflow; instead, after completing the account creation page, new users are directed to download and install the viewer.
  • On logging-in through the viewer, a new user will be automatically assigned an initial avatar from the Avatar Welcome Pack, and desktop version of the Avatar Picker deployed to Project Zero (see here for more) is automatically displayed to allow for avatar customisation.
  • The web join flow still offers a random chance of a new sign-up being directed towards accessing SL via Project Zero rather than being asked to download the viewer.
The refreshed Second Life web sign-up goes from the account creation page directly to either the viewer download page (displaying the SL Mobile options) or to the Project Zero page

Further it should also be noted:

  •  These changes do not apply to the sign-up flow for SL Mobile, although that sign-up process has been updated independently of join.secondlife.com.
  • The reason for removing the Avatar Picker from the web workflow was because data showed that a lot of new sign-ups were spending a significant amount of time actually in the avatar picker and customising their avatar, and then not actually going on to actually log-in to Second Life, so was seen as a blocker to getting people in-world.
  • All incoming new users are given the same avatar (I’m not sure if the selected avatar is periodically rotated), which can be interesting.

The Avatar Picker / Avatar Welcome Pack

As noted, the Avatar Picker – reference to as the Avatar Welcome Pack – is an idea that originated with Project Zero, and is now offered through the official viewer (and those TPVs that have adopted the 7.1.15.15596336374 – 2025.04.01 code base) with some tweaks – such as being presented as a floater within the viewer, and not having the Avatars toolbar button as is the case with Project Zero.

New users installing the release viewer for the first time should find the Avatar Picker open by default after logging-in, with the avatar tab displayed.

The Avatar Picker / Avatar Welcome Pack floater and tabs. Note: due to a known issue, only the female outfits are currently only presented  / available (and Male clothing folder in the Library is empty)
  • Clicking on one of the six avatar images within the tab will automatically apply that avatar.
  • Clicking the Clothing tab with display the available outfits. Clicking on the image of an outfit will apply it to the currently-selected avatar.
    • Note: The update was deployed with a known issue that only the female outfits from the Avatar Welcome Pack are available in the system library. This is being addressed.
  • Selecting an avatar or outfit from the Avatar Picker will add the associated folder(s) to the Clothing system folder in Inventory.
  • If the floater is closed, it can be accessed again via the Avatar menu → Avatar Welcome Pack…, which replaces the old Choose Avatar option.
The Avatar Welcome Pack menu option

Personal Feedback

This is not intended to be an in-depth analysis of the now flow, but I have some general observations.

  • Overall the changes make for a smoother on-boarding, even allowing for the viewer having to be downloaded and installed (if the user is pushed through that flow).
  • This is very much assisted by taking the avatar customisation process out of the sign-up process, which as noted above, had become a bottleneck.
  • The avatar picker is fairly intuitive, but could perhaps benefit from some tool-tip prompts.

There are some areas of concern:

  • Each time the Avatar Picker is used, it generates a completely new folder for the selected and / or selected outfit within the Clothing system folder in Inventory. Whilst this is not directly visible to new users who might not be aware of Inventory to start with, it does potentially lead to a lot of duplication and additional inventory bloat.
  • There is now two very different and completely incompatible “starter avatar” systems still within the viewer:
    • The creator-supplied Avatar Welcome Pack (which I believe will be expanded upon).
    • The Senra avatar system.
  • Fortunately, the Senra system is fairly well buried within the system library; however, the majority of in-world information at places like the Welcome Hub, and resources on-line, such as the Second Life University videos focus on Senra. Hopefully, if both systems are to be run side-by-side, this balance will be redressed.
Senra at the Welcome Hub – but no Avatar Welcome Pack guidance as yet
  • The fact that the same avatar from the Avatar Welcome Pack is given to all incoming users means that the various spawn points where new users arrive can end up looking like a beam-in point for a gathering of clones.

This last point is really trivial to a point, but it does make arrival points for new avatars look and feel a little odd. As to the rest, nothing is impossible to correct – and much of it is hopefully already on LL’s radar; with limited resources, updates to all aspects of a process can take time, some of which can be spent engaged in testing and revising basic ideas and approaches.

Overall, the refresh to join.secondlife.com comes over as positive, and helps to bring the viewer and Project Zero a little closer together for those who might use both.