The Annex, Nitroglobus Roof Gallery June 2025: Marvayu – Ipseities
Currently open within The Annex at Nitroglobus Roof Gallery, operated by Dido Haas, is an engaging and provocative exhibition of photography by artist-photographer and poet, MarVayu. It is also one with a curious origin, because unlike most exhibitions offered within SL, the images on display are not a selection of pieces specifically made to be exhibited as a self-contained collection, but have been drawn from an archive of discarded work, having originally been made at various times with the idea of being used to accompany MarVayu’s poetry.
Which is not to say that there are an entirely random selection either. Rather, they are reflections of thoughts on identity and self, of who a person is when they realise they exist in more than one reality, be it physical or virtual. In being drawn from multiple projects for which they had never been used, the images both have a unique dynamic one to the next when viewed, and offer threads of ideas and narrative on how a person and their sub-personalities might be informed as much by their presence within Second Life on a subconscious level as much as they consciously seek to influence and control the perception they and others have of them through the platform.
The Annex, Nitroglobus Roof Gallery June 2025: MarVayu – Ipseities
In reflection of this, the exhibition is entitled Ipseities, the plural of Ipseity, a term derived from the Latin ipse – “self”, a label, if you will, used to define who we most broadly are when all the aspects of our “self” are taken into account – physical, mental and – in this particular case, virtual.
In philosophical terms, ipseity is the foundational quality that makes an individual unique, influencing their perspectives, decisions, and interactions with the world. As such, given the thread and ideas MarVayu presents within the exhibition, its use is well-chosen on two levels. The first of these is that idea of exploring the multiple facets of who one is in oneself; and secondly, and more esoterically, because of the aforementioned way the pieces within the exhibition have been drawn from other aspects of MarVayu’s work – of her own self, if you will.
The Annex, Nitroglobus Roof Gallery June 2025: Marvayu – Ipseities
Ipseity is also used to reference a psychological phenomenon: that of self-disorder, or ipseity disturbance. This is a condition in which a person’s fundamental sense of self is disrupted such that they believe their internal experiences – thoughts dreams, emotions – are actually external, bringing the condition close to schizophrenia spectrum disorders.
I raise this latter point because while the artist does not expressly indicate an intentional to explore self-disorder, I personally could not help but find it relevant to this exhibition for a couple of reasons. Firstly, because some of the images do strongly lean into the nature of the condition in their presentation; secondly, because involvement within Second Life can be a form of ipseity disturbance: we involve ourselves in a non-physical world, one in which we can experience so much, which can become so personally real, whilst at the same time being entirely divorced from the physical world we also inhabit.
The Annex, Nitroglobus Roof Gallery June 2025: Marvayu – Ipseities
I’m intentionally not going to it offer personal interpretations of individual pieces within Ipseities; it is far better that people follow the threads MarVayu offers to reach their own destinations / conclusions. This is an exhibition with a lot to say, and the monochrome images are exquisite in their depth of emotion, ideas and presentation, and are perfectly complimented by the lighting and 3D elements within the Annex.
Honda’s 6.3 m tall experimental reusable rocket stage, with legs deployed, readies to land after an ascent to just under 300 metres in its first flight. Credit: Honda R&D Co., Ltd
Honda is known for many things: cars, motorcycles, engines, power tools robots, bicycles, aircraft, rocket motors – and now reusable rockets.
The company only formally announced its interest in entering the world of reusable launch systems in 2021, and since then things have been a little quiet. Well, up until this past week, that is; on Tuesday 17 June 2025, Honda’s research and development arm, Honda R&D Co., Ltd., announced the successful launch and landing of its first experimental reusable rocket.
The announcement appeared to come out of left-field for many in the space media – with the success, inevitably, being contrasted to that of SpaceX, a company with more than 20 years in the business, and not to Honda’s advantage; something that’s a little unfair given the head-start SpaceX has – and possibly unwise, given Honda’s abilities.
Honda’s experimental reusable rocket stage being prepped for launch. Credit:Honda R&D Co., Ltd
The vehicle, measuring 6.3m tall and 85 cm in diameter and with an all-up launch mass of 1.3 tonnes, was launched out of Honda’s facility in Taiki, Hokkaido. It rose to an altitude of 271.4 metres, before making a controlled descent to land just 37 centimetres from its target. It is the first step towards a stated goal for Honda to make a full sub-orbital launch by 2029. The launch was intended to carry out a range of aerodynamic tests and gather data, and Honda defined it as being a complete success.
Honda’s involvement in developing a launch vehicle is part of the overall goal of the Japanese government to double its space industry’s turnover to US $55.20 billion per annum by 2030.This will be through a combination of government-driven space activities managed by JAXA, the Japan Aerospace Exploration Agency, and subsidising private endeavours, including launch and satellite systems. However, while its is a goal Honda seemingly intends to support, the company is the first to admit that at this point in time, it has no clear goals for commercialising its reusable launch system once fully developed.
Even so, the company has the size and power to achieve a lot, and potentially become a major player in the commercial launch business.
The Search for Planet Nine – New Evidence?
I’ve written about the search of “Planet Nine” on numerous occasions as evidence for and against its existence have bounced back and forth down the years, but now a new study has identified possible candidates which might prove its existence.
As a quick recap: were it to exist, Planet Nine would be roughly 5–10 times the mass of Earth, orbiting somewhere between 400–800 times farther from the Sun. The problem here is that whilst it may well be big, it is so far away from the Sun that it will reflect very little sunlight, making it hard to detect via conventional means.
Because of this, theories as to the planet’s possible orbit and location have to a large part depended on mathematical models and some degree of assumption based on the orbits of clusters of large Kuiper Belt Objects.
An artist’s impression of Planet Nine with the Milky Way as a backdrop, as the planet orbits the distant Sun. The oval around the Sun represents the orbit of Neptune. Credit: Tom Ruen, background from ESO
Now, a team led by Amos Chen from the National Tsing Hua University, Taiwan, have taken a step in a different direction in and attempt to locate a potential Planet Nine – one that perhaps seems so obvious, it might seem surprising no-one has tried it before: looking for the thermal footprint of the planet, rather than any optical evidence.
To explain: all objects in space tend to give off heat – particularly planets. But here’s the thing: when you double the distance from the sun, reflected light becomes 16 times fainter (following what scientists call an inverse fourth-power relationship); however, its thermal radiation signature only diminishes by a factor of four. Thus, whilst still faint, the thermal signature of a planet a long way away should be easier to detect then by searching for it visually.
With this in mind, Chen and his team took the most common computer models that suggest where Planet Nine might reside in the night sky and then turned to the data gathered on that portion of the sky by the Japanese ASTRO-F AKARI space telescope during its operational period to see if they could find something unusual.
Launched in 2006 into an Earth-Sun synchronous orbit, AKARI (“Light”) carried out one of the most sensitive whole sky surveys in the mid- and far-infrared. As such it generated a wealth of data much of which was recorded multiple times for the same areas of the sky.
An artist’s illustration of JAXA’s infrared astronomy satellite ASTRO-F AKARI. Credit: JAXA
This is important because Planet Nine is so very far from the Sun, it will not appear to move over spans of days, making it exceptionally hard to differentiate from the background of stars and galaxies and gas and dust clouds. However, over a course of months, it will be seen to move, so by comparing images gathered by AKARI at different times of the year, the team were able to examine the specific area of sky the models suggest Planet Nine might be found, longing for signs of something moving in a manner predicted by the computer models, and with the kind of thermal signature something the size of Planet Nine would most likely have.
They discovered two possible candidates which met the criteria. This doesn’t mean that one of them might turn out to be Planet Nine; as the team notes, there is potential for Planet Nine to be there in the form of one of the candidates, but much more work in observing both to determine what they might actually be.
There is a further complication in this: the computer modelling used by the team is based on the orbits of a number of Kuiper Belt objects which are both extreme, but also quite closely packed. This has led to the hypothesis that they have been “shepherded” into their close-knit groups by the influence of Planet Nine’s own gravity, and therefore, they can be used to define the likely arc of the planet’s orbit.
The problem here is, again as I’ve recently written about, there is a growing number of other Kuiper Belt objects which exist within their own extreme orbits well apart of the clusters. If there was a large body out beyond them, then realistically, it should have affected and shaped their orbits as well, coaxing them into similar orbits to the identified groups. Thus, there is a lot more work to be done before it can be definitively started that the solar system once more has nine planets orbiting the Sun.
In Brief
Axiom Ax-4 Mission
As noted in my previous Space Sunday, the planned fourth mission by Axiom Space to send 4 people to the International Space Station has been plagued by problems in actually getting off the ground. None of the issues have been Axiom’s fault, but a combination of weather than technical issues.
In that piece, I noted that the most recent technical issue was that of pressure leaks within the “vestibule” tunnel at the aft end of the Zvevzda module. Whilst not a new problem for the module, the losses had until recently been relatively under control before spiking again ahead of the launch.
The Axiom AX-4 crew: From left to right: mission specialist Sławosz Uznański-Wiśniewski; commander Peggy Whitson; pilot Shubhanshu Shukla, and mission specialist Tibor Kapu. Credit: Axiom
As a result, NASA held the launch, pending further checks and remedial action by the cosmonauts on the ISS (who, under the management of Roscosmos, are entirely responsible for the status of the Russian section of the ISS). The hold meant the launch would not take place before June 19th, 2025.
However, this target was then moved to June 22nd, as the pressure leaks continued, despite assurances from Roscosmos. Therefore, the decision was taken on June 19th, to scrub the June 22nd launch attempt. At the time of writing, a new target launch date had not been released.
Starship Explodes on the Test Stand
On 04:00 UTC on Thursday, June 19th, a SpaceX Starship exploded whilst on the test stand at the company’s Boca Chica, Texas facilities.
The 52-metre tall vehicle, intended to form the upper stage of the company’s massive heavy-lift launch system, was being prepared for the next attempt to complete a test flight from end-to-end with all objectives successful met.
Part of these tests involve static fire tests of the motors on both the booster and the Starship upper stage. The vehicle in question had already completed a test of one of its motors and the explosion occurred during preparation for a test of all six engines. These tests take place at a sub-facility within the SpaceX Starbase facilities referred to as Massey’s Test Facility, well removed from the main launch / recovery facilities.
No-one was injured in the explosion, although the vehicle was utterly destroyed. Early indications from SpaceX are that the fault lay with one of the vehicle’s composite overwrapped pressure vessels (COPV). These are pressure-containing units typically used in spaceflight due to their high strength and low weight.
The explosion of the Starship at the Massey Test Facility, Starbase City, Boca Chica, June 19th, UTC
The COPV in question was holding pressurised nitrogen in its gaseous state, when it ruptured. There are multiple COPVs within the Starship payload bay, and significantly, they are located close together and have propellant feed lines running between them to serve the vehicle’s header tanks up in its nose – the tanks that are intended to provide propellants to the vehicle’s motors during atmospheric descent and capture manoeuvres.
The running theory is that the rupture of one COPV may have over-pressured the vehicle hull and compromised others COPV units and the header tanks propellant feeds, and compromised the main propellants tanks, bringing the 10% load of liquid methane the vehicle had aboard at the time of the explosion and the almost full load of liquid oxygen the vehicle had into contract with a source of ignition.
Interestingly, a whistleblower had in May raised concerns about a lack of professionalism at the Starbase site relating to how crews charged with assembling vehicles there treated the COPVs with a lack of respect, although it is far too earlier to say if his statements reflect ate actual state-of-play and if so, whether such poor handling was a factor in the explosion.
What is clear is that there was significant damage done to the Massey Test Facility itself, notably to the infrastructure required to feed propellants to Starship vehicles undergoing testing there – the facility now being the only facility where such pre-flight testing of Starship vehicles can occur. As such it is likely to be some time before there are any further attempts to launch Starship / Super Heavy test articles.
China Completes Anticipated On-Orbit Rendezvous
As previewed in my previous Space Sunday update, China has completed an on-orbit rendezvous between two remote vehicles operating in geostationary orbit.
As noted in that article, China is developing the means to carry out high-orbit rendezvous capabilities, with the intention of developing a means of extending the operational life of their various satellites. Both Shijian-21, launched in 2021, and Shijian-25, launches earlier this year, have been moving towards you another since the start of the month. Initially, Shijian-25 manoeuvred towards Shijian-21, the latter having been in a parking orbit for a number of years after a busy early life, which included hauling a defunct communications satellite to a graveyard orbit.
An initial rendezvous between the two had been expected sometime after June 12th, but at the time of my last article, it wasn’t clear if it had actually taken place. However, it appears that both vehicles made contact on both June 13th and June 14th, or at least came very close to making contact. The aim of Shijian-25 is to provide a refuelling capability for satellites, which Shijian-21 is liable to require given its very active early on-orbit career. Success, if not already achieved, would and put China on an even footing with the United States in terms of on-orbit capabilities.
Goa Beach, June 2025 – click any image for full size
Hera (Zee9), working with collaborator, Kacey Stratton (KaceyStratton) – who has in the past assisted Hera by provisioning AI-backed characters to add depth to Hera’s environments such as Brutal City (see: Hera’s Brutal City AI in Second Life) is back with an enticing build. This time the two present Goa Beach, another visually stunning setting presumably inspired by (even if in name only!) India’s famous tourist region, world- renowned for its beaches and places of worship.
Epic, Beautiful Beaches, clothes optional, Indian temples, Shiva shrines, clubs, bars, Nude, Sun, Sea, Sex Sand. Peace, Love!
– Goa Beach About Land description
Goa Beach, June 2025
The note in the About Land description brings me neatly to a couple of points worth raising in advance:
Goa Beach is adult-rated and nudity and adult sexual activities are allowed – so be advised (although on neither of my visits were there any apparent sign of bonking going on). Also, be aware that given this, Hera and Kacey request adult human avatars only are used during visits.
Secondly, Hera’s builds tend to be mercurial; they can arrive and vanish within a very short space of time. So if you intend to visit, sooner rather than later is the key.
Goa Beach, June 2025
Actually, there is a third point of note: the Rules located at the Landing Point note that “Only Goa Beach is open to the public. All other areas are private”, with a warning to keep out.
When I first arrived I wasn’t exactly sure as to how and where this warning applied; there are a number of islands sitting off the main bulk of the land, and one of these, to the south-east corner, is a private residence sitting within its own parcel. I assumed the rest of the islands were similarly off-limits, but didn’t realise how literal the phrase “only Goa Beach is open to the public” would literally be until my second visit!
Goa Beach, June 2025
If you’re one who visited Hera’s 2022 India (see: Hera’s touch of India in Second Life) there will be much about Goa Beach that may well be familiar – particularly the main structures, the bar area and some of the carved works to be found around, such as the cobras. This is not a critique of Goa Beach; one of the things I always find attractive in Hera’s builds is the manner in which she constantly recombines and redresses elements of past builds to offer something entirely new to explore – and such is the case here.
The main landmass is surrounded by the beach (allowing for a couple of rocky areas), making it possible to walk all the way around – or if you prefer, rez a wearable horse and trot around. Following the beach is one of the ways to reach the west side of the island from the Landing Point and what might be regarded as the grand entrance to the terraces and towers of the main temple complex. Those looking for a quicker route to this space from the Landing Point should hang a right and a left on leaving the latter and follow the stairs down.
Goa Beach, June 2025
Directly opposite the grand entrance, on the east side of the island, is a bridge providing access to a tall tower with a small dock extending to one side below it, complete with a sloop-style sailing vessel alongside. A smaller deck extending wharf offers the opportunity to rez a sailing boat, and it was this that gave me my answer to the private areas.
Mid-way though gently sailing around the main land-mass I found myself (albeit briefly) some 10 metres above the boat, which continued a short distance, before I was back in the surf. So yes, “only Goa Beach is open to the public” can be taken to literally mean, keep yourself to the sands when near some of the nearby islands! With this in mind, if you do rez a boat, it’s probably best to keep your sailing to the east side of the main land area (but well clear of the already noted private residence in the south-east corner).
Goa Beach, June 2025
Returning to the larger siling vessel for a moment, this has a large bed / sitting spot suspended from a yardarm, one of several such elevated paces for singles and couples to pass the time to be found suspended at several points around the setting. Nor are these the only places for sitting and relaxing or – to borrow from a Roy Scheider film, “getting it on” – which might also be found.
As noted above, there is much here that visitors to the likes of Hera’s India will find familiar – such as the club / bar area with its décor, the tigers gathered around the west-side grand entrance, the pavilions and so on, but so is there much that is (I believe) new to this setting. With so much to see and photograph, I’ll leave it to you to discover more for yourselves – but (again) as already noted, don’t leave it too long before visiting, lest Goa Beach vanishes!
Second Life marks its 22nd anniversary in 2025, with a month of activity kicking-off on Friday, June 20th through until Sunday, July 20th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.
The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.
IMPORTANT NOTE: many of the builds at SL22B, particularly the stages, etc. have been built using PBR materials, and the skies are rendered as HDR. Therefore, to see the regions at their best, you should preferably be running a viewer that is “PBR enabled.”
SL22B: The Welcome Area – Portals
Theme
This theme for 2025’s celebration is Myths and Legends, which the Lab describes thus:
It reflects the Second Life experience because we are all the heroes of our own adventures! The emphasis is on the characters and stories people create in SL both personally and within their communities.
However, as has been the case over the last several birthday events, exhibitions are not confined to the theme itself, with the Lab additionally noting:
Share your Second Life passions with us. Your interests. Your communities. Your world! Every year we celebrate because of you, the amazing and creative Residents who have chosen to call Second Life home. What has drawn you into this world, and what keeps you here? These annual festivities are an opportunity to show us what fuels your Second Life. Let’s celebrate that together!
SL Birthday Calendar
The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.
Use the Week / Month options, top right to change the calendar view.
Click on any given line item on any given day of festivities to view more information, including teleport SLurls.
As per usual, SL22B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.
SL22B: Astral Athenaeum
Day (Times SLT) and Event
Featuring
Monday, June 23rd, 13:00
Meet the Product Operations team
Live performers from across Second Life and around the globe are lined-up to perform at SL22B between Friday, June 20th and Sunday July 20th. The complete schedule can be seen below.
SL22B: The Royal Keep
The Welcome Area
Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL22B Hunt HUD, teleport boards and teleport portals to key event areas, and more!
The Tapestry of Time and Gift Area.
First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.
within the Tapestry of Time can be found the SL22B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.
Exhibitor Regions
via Linden Lab. Click for exhibitor list
As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.
Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.
Adult Exhibitor Regions And Adult Shop and Hop
2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions. Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.
Advice on a Better Experience
The SL22B regions can get exceptionally busy. To help ease the pain for you:
If you have a high draw distance, reduce it to as low as is comfortable for your enjoyment.
Turn off shadows in your viewer if you usually have them enabled.
Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
Remove texture-heavy HUDs to free-up more texture memory.
Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL22B Adult: Odin’s Bar and Grill
SLurls and Destination Guide Links
Core Event Region SLurls
The Welcome Area – teleports to the stages, Tapestry of Time, Pod Tours, Gift Area, Community Gallery and Shop and Hop, etc.
I’ve been a user of the Firestorm third-party viewer (TPV) since its inception (and was a user of its precursor, Phoenix). It’s a viewer which offers a comprehensive set of capabilities – those also available in the Official Viewer; those otherwise tucked away in the debug settings and brought to light through the building of UI elements; and those developed by members of the Firestorm team and those contributing to it down the years.
True, it may not run well on all systems – indeed, it may not run as well as other viewers on the same computer; but it offers such a range of capabilities that it is practical for anything a person might want to turn their hand to in SL, from simply pootling around and having fun, to photography, building, scripting, and content creation. Hence why it has become the most widely used TPV in Second life (and, quite likely, Open Simulator worlds).
Given the large percentage of users engaged with SL through Firestorm can clearly present LL with some major headaches, particularly when it comes to matters of support and the deployment and adoption of new capabilities within Second Life. For example, in the six months or so prior to this article one of the main hold-ups in allowing LL to completely switch Second Life over to the WebRTC Voice service and finally turn-off the outdated, troublesome (and potentially costly?) Vivox service, has been the fact that many Firestorm users still use versions of the viewer without the necessary WebRTC support (although that number has been declining).
As it does have such a large percentage of the the total SL user base means it cannot simply be ignored by LL on any level. In this, I do applaud recent moves on the part of the Lab to allow staff to become more au fait with Firestorm and its capabilities, and in publicly recognising the sheer weight of user numbers Firestorm has. Not only does this potentially assist in terms of support issues, it allows Lab personnel more readily understand where people like content creators are coming from when discussing options and capabilities that may have been exposed within Firestorm but may not be so readily apparent in the Official Viewer.
However, what I don’t think is particularly fair is the for Lab to promote Firestorm to the exclusion of all other TPVs. At the June Web User Group it was stated that Firestorm would be added to the Official Viewer download page, and this was due shortly thereafter.
The updated official viewer download page with Firestorm
What I find unfair in this move is not the inclusion of Firestorm on the Official Viewer download page per se. As noted, there are good reasons for LL to acknowledge it. Rather it is in the fact that in doing so, all other TPVs are completely ignored to the point where they might as well not exist. Even the one link referencing third-party viewers goes to the Firestorm Viewer download page, not the Third Party Viewer Directory. There’s not even a statement as to what a TPV actually is.
Worse, the appearance of Firestorm alone on the Official Viewer download page can so easily be interpreted as meaning Firestorm is now “officially endorsed” by Linden Lab as “the” alternate viewer for accessing Second Life; or for those relatively new to SL, that Firestorm is the only TPV on offer.
As such, I cannot help but find this move to be demeaning towards the developers of other third-party viewers. Yes, they may well have a smaller overall percentage of users when compared to Firestorm, but this doesn’t invalidate them. What’s more – and as I’m sure the Firestorm developers will agree – many of the people behind those other viewers have contributed to the success of Firestorm and the Official Viewer through code contributions (direct and indirect). Thus, to ignore them entirely is to do them a disservice, however unintended.
The point here is that all of the above could have been easily addressed from the outset by including a section on the Official Viewer download page below the one for Firestorm, outlining what third-party viewers are, and which provides links to the TPV Directory and the TPV Policy. Nor does such a statement have to be complicated. For example:
Third-party viewers are developed by users of Second Life. They are based on the core code from the official viewer but offer additional options and capabilities to users. Third-party viewers (including Firestorm) are not endorsed or supported by Linden Lab. However, those recorded on our Third Party Directory have been self-certified for their compliance with our Third Party Viewer Policy to provide a positive and predictable experience for all Second Life Residents.
Such an inclusion would only be fair an appropriate – as I hope that if anyone from the Lab who might read this piece would agree. All TPV developers put in considerable amounts of their own time and effort into developing viewers to offer users a broader choice in the software they might opt to use. As noted, numbers of active users employing them might pale in comparison to Firestorm, but this does not make them any less deserving of a similar degree of recognition by LL.
Semina: The Interactive EP Experience, Silent Melody, April 2025 – blog post
The following notes were taken from the Tuesday, June 17th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting. No video this week.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
There are no planned deployments to any channels this week, only restarts.
The stall in simulators releases should be ending soon. It has largely been the result of:
Mainly a back-end move from one cloud asset store to another.
Coupled with continuing work on setting up github actions to build, store, deploy the various bits and pieces that run the SL backend services.
Second Life Project glTF Mesh Import, version 7.1.14.15361077240 June 2 – No Change.
Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
In Brief
Rider Linden raised the idea of shifting the Simulator User Group meeting to once every two weeks.
This was considered fine *if* there were not a lot going on – and with the exception of last few weeks and the end-of-year slow-down, this generally isn’t the case.
Most of those at the meeting expressed a desire to keep it on a weekly basis, with one suggestion that if there is not a lot to discuss during any given meeting, it is brought to a close early, rather than always trying to spin it out to an hour.
Another suggestion – from Leviathan Linden – would be to keep the meeting to once a week, but alternate the Linden chairing it (so not always Rider Linden).
A discussion on a Canny requesting the ability to trigger animations by UUID: how / good bad the idea might be; the need to respect content rights (e.g. the The animation asset and the actively playing animation needing separate UUIDs).
No conclusions were drawn at the meeting.
The above got folded into a discussion on increasing regions sizes, based on this idea, and on a further discussion on UUIDs as a means of storing outfits to “save links” in inventory, uses for “wardrobe2 systems such as CTS, etc.
LSL functions to adjust parcel settings was raised and received positive responses from meeting attendees & Lindens (with a due discission on permissions and preventing idiots maliciously using scripts to bugger with other people’s land.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.