October 2022 Web User Group: NUX, New Premium level

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, October 5th, 2022.

These meetings:

  • Are held in-world, generally on the first Wednesday of the month – see the SL public calendar.
  • Are usually chaired by Reed Linden, who is the Lab’s Product Manager for the Second Life front-end web properties (Marketplace, secondlife.com, the sign-up pages, the Lab’s corporate pages, etc.).

A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and subject timestamps to the relevant points in the video are provided. Again, the following is a summary of key topics / discussions, not a full transcript of everything mentioned.

Updates for the Last Month

[Video: 4:30-8:04]

Marketplace Search Overhaul

  • This will hopefully be deployed in week #42 (commencing Monday, October 10th, 2022), depending on how it clears its QA pass.
  • The initial deployment includes:
    • Updates to the Elasticsearch infrastructure.
    • Functionality improvements (e.g. better sorting, exact matches, etc).
  • From this is it hoped that improved filtering, etc., can be built-out, and the work on Styles (listing variants) can move closer to deployment.

 Land Ownership “Journey”

  • A complete re-write of every route by which users can obtain and hold land, from Premium (+Plus) Linden Homes, obtaining Mainland (incl. Abandoned Land), and private island regions, and renting from private estates.
  • The first element of the land work to be user-facing will be the new Land Portal, a central hub from which to get to all aspects of land “ownership”.
    • The Land Portal is still a development, and in the process of creating it, the team has embarked on building a design system so that the redevelopment of web properties can be undertaken with greater ease in the future.
    • Once available to the public, the Land Portal will thus provide insight into how the rest of secondlife.com will look at the web properties revamp continues.
  • [12:11-13:08] While incorporating private estates / rentals within the new “Land Journey”, the intent is not to manage private rentals, the idea is to make it more obvious to users that they can rent from private estates, how they might do so, and (potentially) provide a means for people to highlight their own available rentals.

Why Overhaul the Web Properties?

Effort is being put into the web properties as many relay on core designs and structures built well over a decade ago, and are thus dated in their look compared to modern websites and are difficult to maintain. The re-vamp is therefor intended to both update SL’s appearance on the web (and make it more attractive to the curious) and provide the means for more functionality and easier maintenance.

Premium Subscriptions – Beyond Premium Plus

[Video: 8:13-12:02]

  • The introduction of Premium Plus has opened the door to potentially having multiple subscription levels, and possibly an “a-la carte” capability (pick which benefit options you’d like, and pay on the basis of that selection).
  • As Premium Plus has been so successful in its take-up, the Lab is looking to deploy what might be the first of further Premium levels by the end of 2022.
    • A formal announcement of what this new level is is be called and what it includes is expected “pretty soon”, possibly late  October  / early November 2022, depending on how the final naming and marketing, etc., decisions go,
    • This is not a level to sit “between” Premium and Premium Plus, but is regarded by the Lab as more of a “side” version,  so levels are not necessary identified by price point but by options.
  • Reed’s view on additional Premium levels is that is the Lab develops ideas and takes feedback, so they will be able to offer choices (including a future a-la carte) that more fully reflect the hopes / wants / needs of users.

New User Experience

[Video 17:29-]

  • The New User eXperience (NUX) has been identified by the Lab’s Executive Team as a major area of focus for the at least next 12 months.
  • Some of the Lab’s work in this are has been previewed in terms of the upcoming “all mesh” New Starter Avatars (see here and here), but LL recognises more work needs to be done within the NUX as a while.
  • incoming suggestions for improving the NUX / user retention at this meeting were:
    • Inclusion of a “Getting Started” option in the viewer (or as an additional to the toolbar button?) to provide access to “approved” Second life You Tube tutorials (perhaps linking to the official Second Life University You Tube playlist?).
    • Introducing an actual “character creator” rather than just sets of starter avatars – this is actually already something the Lab is actually investigating at the moment.
    • Providing an over-the-shoulder camera view within the viewer, rather than / in addition to the current default camera placement.
      • Many already do this via the Camera Presets built-in to the viewer, and using “recognised” offsets such as those long provided by Penny Patton, and some TPVs provide an over-the-should view by default.
      • Doing so has many beneficial aspects to SL (such as the ability to properly scale building interiors) well beyond purely the NUX.
    • Making sure any gateway access points for incoming users have daytime EEP settings.
      • This is perhaps questionable where Community Gateways for specific role-play types (vampire / horror / space) are supposed to be dark – and having even a small area set to daytime might come across as counter-intuitive to incoming new players.
    • Improving the Inventory interface and ease the process of changing outfits, etc.
      • Some work on Inventory is being considered, which may include updates to things like available object icons, etc.. Alexa Linden has also been seeking broader feedback on inventory pain-points existing users experience.
    • Re-engineering the viewer so capabilities are only unlocked as new users visit in-world tutorial areas.
      • A problem here is that people come to SL for different reasons – so how do you ensure that their needs are meet both in terms of allowing them access to any functionality they require that may otherwise be “locked” &  ensure they can get to require required tutorial location(s) with ease?
      • Some also come in as a result of friends, and get hands-on support from said friends – so may not require “formal” tutoring  through dedicated locations – which then become regarded as a PITA in forcing people through them.
    • Providing structured hand-holding at the gateways where questions can be asked and answered – again something LL has re-experimented with, and many community gateways provide.

In Brief

  • [Video: 14:23-15:33] Marketplace Rebuild:
    • Still planned for a 2023 project.
    • No definitive take on what it might look like, etc.
    • Lab still interested in obtaining feedback from store holders and customers on what they’d like to see incorporated in a new MP / approaches they believe should be taken (e.g. Amazon-like; Daz3D-like, etc.), and where specific pain point lie within the current MP & its presentation.
  • General chat towards the end of the meeting on user retention, content creation, strategies for user acquisition, etc. Please refer to the video for details.

Next Meeting

  • Wednesday, November 2nd, 2022. Venue and time per top of this summary.

Karma’s Little World in Second Life

Terrygold Art Gallery: Karma Daxeline 

Currently open at Terrygold Art Gallery (TAG), operated and curated by Terrygold, is My Little World, an exhibition by Karma Daxeline (Karma Weymann).

Located within an environment recognisably put together by Terrygold, and which is itself expressively minimalist and softly reflective of the exhibition’s title, give the sense of moving through a unique world, this is a selection of 20 avatar studies by Karma which might be said to offer a journey through her life within Second Life and a reflection of her love of photography (an additional frame within the exhibition offers the opportunity to view further pieces of Karma’s art).

Terrygold Art Gallery: Karma Daxeline 

Each picture offers a vignette; a single-frame story focused on Karma’s avatar. However, these are not your typical avatar-centric stories. Karma has a natural gift for presenting scenes and settings that are at once minimalist in feel and look, yet deeply expressive of mood; that are characteristically atypical of the normal avatar studies so frequently seen, and all the more richer in content and tone for it; and which offer seemingly ordinary activities laced with the more extraordinary sense of humanity, life and – in some – sensuality – which all again reach far beyond the more usual focus of avatar  expressiveness.

Utilising considered angles, focus and cropping, together with a very real understanding of the power of colour mix or monochrome scale, lighting, and use of shadow, all combined with a lightness of post-processing touch, the twenty images resent within My Little World are among the most richly expressive I’ve seen within Second Life, both in terms of the narrative each contains and for the way the pieces individually offer subtle counterpoints of style and idea within them.

Terrygold Art Gallery: Karma Daxeline 

In this, Karma’s art is marvellously supported by the environment Terrygold has provided: the islands of green and autumnal browns, floating as they appear to do within a night sky, suggest moments in time and life, just as do Karma’s surrounding images. And by sitting with those parts of the environment where seating is provided, we can indirectly become a part of Karma’s little world.

When visiting, do make sure you have Advanced Lighting Model enabled (Preference Graphics check Advanced lights Model), and use the teleport disk from the landing point to reach the exhibition space.

Terrygold Art Gallery: Karma Daxeline 

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Premium Plus gains Speedlight benefits & some thoughts

via Linden Lab

On Tuesday, October 4th, Linden Lab announced that Premium Plus members can now leverage the Speedlight client as a part of their Plus benefits.

For those un familiar with Speedlight, it is a client specifically designed for use within browsers and on suitable Android and iOS devices, one I have covered in these pages – although admittedly, not the more recent updates.

Since its inception, SpeedLight has steadily increased the capabilities it offers such that it now includes (but is not limited to) chat, IM, Group chat, inventory management, friends list functions, search options, the ability to switch between devices (on SpeedLight) without having to re-log – and basic 3D world view rendering with avatar movement capabilities. A full list of available features and capabilities is available here.

The core product is offered free-of-charge, albeit it with some limitations (log-in time is limited & requires re-logging every 6 hours). However, there is also a dedicated subscription option called Gold (and quite distinct from the Lab’s Premium Plus), which in turn can be tiered through associated Patreon options to offer additional benefits,

The benefits offered to Premium Plus subscribers have been placed between the existing Free and Gold options offered directly by the SpeedLight team, and are summarised within the Lab’s announcement as:

  • Unlimited online time at SpeedLight.
  • Access to Speedlight’s Advanced 3D World view [the cutting-edge element of Speedlight’s 3D rendering capabilities, offering options and abilities first, some of which may (or may not) eventually filter down to Free accounts].
  • Prioritised support (tickets and live chat).
SpeedLight is now available to Second Life Premium Plus subscribers with special options. Image via Speedlight

Given the frequent calls for the Lab to supply a mobile option for accessing Second Life – particularly since the stagnation of Android-based Lumiya -, and with its multi-platform reach, list of capabilities and a basic world rendering capability, Speedlight does have a lot to offer.

However, I would be remiss if I did not mention the graphics used in the Lab’s announcement. Placing a full-feature in-world image of Second Life on both a laptop and mobile device screen might lead to misguided expectations among some (e.g. users relatively new to SL) that SpeedLight offers the same graphics fidelity as an actual viewer; something the SpeedLight team would be the first to acknowledge is not the case. So perhaps a footnote stating the images are not from SpeedLight might be in order to avoid this and accusations of misrepresentation?

That aside, this is an interesting turn in Premium Plus subscription benefits. Not so much the SpeedLight offer itself, but rather if the move might signal a start of other “partnership benefits” for Plus subscribers – such as with creators / businesses from within SL own ecosystem, or with some of the Lab’s content partners. If this is the case, it’ll be interesting as to what might come next.

Related Links

2022 SUG meetings week #40 summary

Wild Branch Brewing Co, August 2022 – blog post

The following notes were taken from the Tuesday, October 4th, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

At  the time of writing, there was no published deployment plan for the week.

  • On Tuesday, October 4th, the Main SLS channel were restarted with no deployment, leaving them on simulator release 574921.
  • On Wednesday, October 5th, the simhosts on the RC channels should receive simulator release 575421, which did not have an release notes available at the time of writing
    • This is the release from week #39, which was ultimately postponed as a result of an 11th hour bug showing up in QA testing.
    • These release should contain two new functions llGetObjectLinkKey (specified under llGetLinkKey) and llSHA256String.

Available Official Viewers

The Performance Floater / Auto-FPS project viewer updated to version 6.6.5.575378, on October 4th.

The rest of the current crop of official viewers remains as:

  • Release viewer: version 6.6.4.575022 – hotfix for Crash at ~LLModalDialog() – promoted September 15 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance 3 RC viewer, version 6.6.5.575257, September 23.
    • Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.5.575055 September 19.
  • Project viewers:
    • Puppetry project viewer, version 6.6.3.574545,  issued on August 30.
    • Love Me Render (LMR) 6 graphics improvements project viewer 6.6.2.573263, July 21.

Experience KVP Change

Rider Linden offered a heads-up on a forthcoming change to Experience Key Value Pairs (KVP), which can be used to store large amounts of data related to an experience in-world, and make them accessible anywhere, any time, within the experience. Rider described the changes thus:

We are doing some work on the Experience KVP. The new tech that we are using doesn’t let us easily monitor the number of bytes that have been used be any particular experience. SO the proposal that is on the table is that we change the limit to a number of keys [and]:
    • A field would be tacked on to the end of llCountKeysKeyValue() that would be the allotted number of keys.
    • llDataSizeKeyValue would be changed to return the number_of_keys*4096 (which is the maximum size of the value that a key can store.

– Rider Linden

This sparked a discussion, and those who use experiences – or use the KVP table in an experience for any form of data storage, should refer to the video [29:21-end] in order to gain the full context of the proposed change and the discussion.

In Brief

  • BUG-232037 – “Avatar Online / Offline Status Not Correctly Updating” has been a bone of contention for many for the last few months, Commenting on the issue, Rider linden there are at least a couple of points in back-end communications where the problem might occur, but it will take time to properly diagnose.
  • Viewer-side: as noted in recent TPV Developer meeting summaries, there is a lot of work going on on the viewer build side of things (move to github for repositories, tool and library updates, etc. Whilst not strictly a part of the SUG meeting, Signal Linden wanted to get a couple of points out for viewer devs to note. One of these points relates to 3rd party code contributions to LL, the other on a library location under the new github structure:
So, some minor early notes wrt to opensource development. We are reviewing our contributor license agreement (CLA) and the process for collecting signatures. Ideally, I’d like for the CLA to be able to be signed in PRs on github. This will take some work with legal, and I don’t have anything definitive yet 🙂
Also, if you are not on the opensource-dev mailing list, the llsd python serialization library has been moved to its own repository; https://github.com/secondlife/python-llsd We are also starting to finally get the PyPI packages updated for autobuild.

– Signal Linden

 

Pumpkins and things with Cica in Second Life

Cica Ghost, October 2022 – Pumpkins and Things

So, October has rolled around for 2022 (why do the years seem to speed up the older you get?), and with it, inevitably, comes Halloween and thoughts of ghosts, monsters, hauntings, and more, together with their familiars in the form of pumpkins and black cats, bats and spiders.

It’s a time of year when it is hard to avoid such things in Second Life, where the Americanisation of Halloween has very deep roots. Call me a humbug or grumpy so-and-so, but by-and-large I tend to find all that goes on around October 31st largely a bit tiresome and repetitive – although there are exceptions that get me to park my case of grumps at the door and go with the flow – such as the Calas Halloween build (which will be popping up in these pages very soon) and, for 2022 Cica Ghost’s Pumpkins and Things.

Cica Ghost, October 2022 – Pumpkins and Things

Just as with Cica’s September installation of Pink Fairytale took a light-hearted look at fairy tales and childhood stories (see: Cica’s Pink Fairytale in Second Life), so Pumpkins and Things offers an easy-going look at the Halloween period, and the aforementioned creatures, witches and so on – albeit with a little warning from the Master of Macabre himself, Edgar Allen Poe.

Caught under a pumpkins sky (do make sure your viewer is set to Use Shared Environment, this is a setting where black flowers offer toothy, maniacal grins, and large worms slither (some with very human-like arms, hands and faces) as they tower over a landscape of twig-like trees, pumpkin flowers, large pumpkin houses, a blocky little town and the toothy flowers – some of which resemble spiders sitting on sticks, whilst Cica’s black cats are to be found throughout (together with some of Cica’s trademark sit points and dances!).

Cica Ghost, October 2022 – Pumpkins and Things

Again, like Pink Fairytale, this is an installation to be seen and enjoyed, rather than described or shown in still shots. Monsters they may be, but it’s hard to believe any of the characters sitting within Pumpkins and Things would actually do anyone any harm – hence, perhaps the little warning from Mr. Poe, as used by Cica for the installation:

Believe nothing you hear, and only one half that you see

Used in a short story by Poe in 1845, the quote became very closely associated with the California gold rush at the end of the 1840s, when it stood as a admonishment against believe everything said or written about concerning the ease with which the gold rush lead to riches. Here, as well as possibly underlining the idea that for all their looks and teeth and strangest, the characters in Pumpkins and Things really mean no harm, the words might be taken as a little poke to remind us that no-one should really take the Halloween period too seriously, and simply have fun!

Cica Ghost, October 2022 – Pumpkins and Things

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Serene Footman: one of the great hearts of Second life

Isle of May, October 2022

On October 2nd, 2022 Jade Koltai informed us that Serene Footman, her long-time creative partner in bringing together some of the most outstanding region builds witnessed in Second Life, passed away from cancer in August 2022.

To my regret, Serene and I were not closely acquainted in Second Life; although we did exchange IMs at times, and chatted on a few topics. However, I didn’t actually need to converse with him to hear his voice or appreciate his heart: both could be seen and felt through every single region build he and Jade presented to Second Life for the enjoyment of everyone who visited them.

I first became familiar with Serene and Jade’s work back in 2015, when they opened Furillen, a Homestead region modelled on a small isle of that name and itself laying off the coast of Gotland, Sweden’s largest island. By turn a quarry, then a military installation and more recently a conference centre, Furillen’s history was richly and evocatively caught in Serene and Jade’s build  –  and build that set the tone for almost all of their subsequent designs, as well as loaning its name to Serene’s blog.

Furillen; Inara Pey, December 2015, on FlickrFurillen, 2015 – blog post

I say “almost”, because the next design the pair produced was very different to any physical world location (although it did include a reproduction of London’s Battersea power Station), as it offered an engaging and unique homage to English rock band Pink Floyd with Pink Floyd Ate My Sim.

But it was with the representation of physical world locations that Serene and Jade’s partnership became most well-known, with designs encompassing La Digue du Braek (found in France), Khodovarikha (Russia), Isle of May (Scotland), Louisiana’s Black Bayou Lake, Rummu quarry in Estonia, Chesapeake Bay, Ukivok in Alaska, North Brother Island, New York, to name just some – with both Serene and Jade also producing individual region designs also based on physical world locations as well.

Ojuela, May 2022 – blog post

The major points of all of these designs, alongside them being modelled on places people would likely otherwise have little or not opportunity to visit in the physical world, was the fact they were richly detailed and offered superbly imaginative interpretations of the places on which they were based, given the limitations (notably physical space) found within SL Homestead (and even Full) regions.

A further aspect of these builds which helped distinguish them from other region builds lay in the amount of additional information Serene would provide on them and their physical world namesakes through his Furillen blog which remains (for the time being at least), an excellent reference work in its own right.

Serene was also a gifted photographer, and his images were subject to exhibitions in Second Life, as with 2019 Retrospective, which I reviewed here, and which demonstrated Serene’s wonderfully understated and eye-caching technique.

Black Bayou Lake; Inara Pey, October 2018, on Flickr
Black Bayou Lake, 2018 – blog post

To give people the opportunity to remember Serene, his work, and her partnership with him, Jade has returned Isle of May – one of Serene’s favourite builds – to Second Life, and visitors are encouraged to drop in and recall Serene’s presence in Second Life, the beauty of his work and the joy he brought to all of us in visiting these wonderful creations.

My condolences to Jade and to Serene’s family and friends.

Related Links