Kokua: release 6.4.21 and Radegast 2.34

Kokua released version 6.4.21 of their viewer on Saturday, July 24th, bring it up to parity with the official viewer version 6.4.21 (formerly the Fernet RC viewer, version  6.4.21.561414), and which also sees a further porting of options from Firestorm, together with a series of updates and fixes implemented by the Kokua team.

As always, all of the information relating to updates and fixes can be found in the official release notes; the following notes highlight the more directly user-facing changes.

Lab-Derived Updates

Kokua 6.4.21 includes all Linden Lab viewer updates through to the Fernet release. Most notably these include a range of improvements to Voice handling, including changing to default Voice settings in the viewer intended to help prevent issues of drop-out when talking, and which have reportedly all but eliminated drop-outs for those using the new settings. Additionally, the VIVOX VAD options have been exposed via Debug Settings, and detailed notes on these can be found in the official viewer release notes.

Preferences → Graphics Redesign

Kokua 6.4.21 sees an overhaul of Preferences → Graphics that to eliminate the Advanced panel and instead incorporate its content on three new tabs within the Graphics panel: General/Avatar, Hardware, Level of Detail / Shaders.

In addition, one of the never tab ports the dynamic sizing of texture memory developed by Ansariel Hiller for Firestorm.. More on this below.

The updated Preferences → Graphics panel with the new tab-style layout

The additional tabs provide a logical and clear-cut breakdown of options:

  • The General/Avatar tab presents the options perhaps used most frequently by the majority of users: Draw Distance, avatar complexity / number of imposter avatars, post-process, detail and physics quality settings.
  • The Level of Detail/Shaders tab provides access to the controls for the viewer shaders, and general rendering quality sliders (terrain, trees, objects, etc.).

The remaining tab, Hardware, is the tab that incorporates the dynamic texture memory sizing option. The idea with this is that it allows the viewer to use more of the available graphics memory whilst still reserving space for other uses (subject to the overall dedicated graphics memory / system memory that is available – you obviously cannot use more memory than your system actually has!).

The Preferences Graphics tab, showing the new (to Kokua) dynamic texture memory options (from Firestorm)

KKA-878 Add Option to Always Pop-up Chat/IM toasts

This is a fix for a noticeable issue with how Kokua handles chat notifications.

Until now, the default pop-up / Toast behaviour is as toasts show unless the local chat panel is visible and not overlaid by another floater. This is counter-intuitive in that the purpose of pop-ups / Toasts are designed to inform because floaters / panels may be obscured.

The new option to Always Pop-up the message, which is common to all of the drop-down lists on the Chat → Notifications tab in Preferences

BugSplat Updates

This release also includes a number of fixes for Kokua crashing whilst attempting to send information to the BugSplat reporting tool, before sufficient information can obtained to help pin down what might have been happening leading up to the crash, rather than just reporting where a crash happened. Please refer to the release notes for more on this.

Radegast 2.34

Radegast, the lightweight client for Second Life and OpenSim updated to version 2.34 on July 26th.

The majority of the updates included in the release are “under the hood” changes, specifically designed to:

  • Paving the way for future UI changes.
  • Providing better non-Windows platform and mobile support.

However, there have been improvements  to image processing, with JPEG2000 decoding and encoding times now improved.

Radegast JPEG2000 decoding and encoding times should help with elements of in-world rendering

As noted in the release notes, these improvements also require the installed version of Radegast to be specific to your computer’s architecture (e.g. the x64 version on Windows 64-bit system).

Also note that the 3D world rendering can give variable results (as it always has), depending on aspects of the system on which Radegast is being run, etc. While it has been a while since I last used the client in anger, the 3D rendering appeared to be a lot smoother than I remember, although it still includes issues in rendering mesh clothing correctly rigged to the avatar, and also demonstrated a familiar issue of failing to render textures on all prim faces.

For the full list of updates and fixes, please refer to the official 2.34 release notes.

Given it has now been several years since I’ve reviewed Radegast in-depth (it’s actually been a decade since my first review, and just a month shy of that since me first review of the client’s rendering capabilities), I will endeavour to offer a complete refresh in the future.

Links

Kokua updates to revised viewer UI

Kokua released version 6.4.20 of their viewer on Tuesday, June 29th, which sees all three versions include the Lab’s Project UI viewer updates (see: Lab issues Project UI viewer aimed at new users and The Project UI viewer: a look at the new user Guidebook); however it does so with a couple of twists. The release also includes a number of bug fixes.

As noted in the two blog posts linked to above, and via the Lab’s official blog post via Alexa Linden (see: Viewer UI enhancements), the UI changes are the first in an on-going series of updates designed to improve the viewer and – with these in particular – help new users get to grips with the viewer more easily, including during their initial orientation as a part of the on-boarding New User Experience.

In all, the changes comprise:

  • A new menu option called Avatar, and streamlined / revised right-click avatar context menus intended to make it easier for new users to get to grips with basic avatar-related functions.
  • Improvements to the Inventory panel.
  • An updated Places floater design to make getting around SL easier.
  • A new Guidebook, intended to help new users gain a familiarity with basic functionality in the viewer – walking, talking, finding places and people, etc.

Kodua 6.4.20 includes all of these changes, most of which I’m not going to go into great detail here, as they have been covered in the blog posts linked to above. However, it should be noted:

  • If you are using Kokua with the classic menu layout enabled (Advanced check → Classic Kokua Menu + viewer restart), then the Avatar menu will not be displayed.
  • The right-click context menus retain some of the original options found within these menus (both from the official viewer and from previous versions of Kokua).
The revised right-click context menus (l) the official Avatar menu and the Kokua implementation (purple menu option highlight); (r) the official attachment menu & the Kokua implementation

Kokua Changes

Several of the Kokua updates are bug fixes for issues with the Bugsplat crash reporting code, and address issues with the Kokua viewer.

Most notable among the latter is a fix for issue KKA-866 “Double-click to TP bug”. In short, prior to the arrival of the custom key mappings ability (SL viewer version  6.4.17.557391 / Kokua version 6.4.17), double-click teleports would be ignored if any one of ALT, CTRL or SHIFT was also pressed. Following the introduction of custom key mappings, an accidental double-click whilst using one of these keys (e.g. when ALT-camming) will trigger a teleport.

To avoid confusion, Kokua has added a new Preferences option: Preferences → Move & View →  Mouse →  Do not treat ALT/SHIFT/CTRL modified mouse clicks as unmodified mouse clicks when no specific ALT/SHIFT/CTRL modified binding exists.

  • When enabled (as it is by default), this option will not trigger a teleport when double-clicking in combination with pressing ALT, CTRL or SHIFT (e.g. pre-custom key mapping behaviour).
  • When disabled (unchecked), this option will trigger a teleport when double-clicking in combination with pressing ALT, CTRL or SHIFT (e.g. post-custom key mapping behaviour).

For the remaining Kokua updates, please refer to the Kokua 6.4.20 release notes.

Summary

A further incremental update from Kokua that allows it to maintain pace with the official viewer, and also become the first of the popular v6 viewers to incorporate the UI updates from Linden Lab.

The decision to include the additional options in the right-click avatar and attachment  context menus tends to make these menus more involved than their LL equivalents, which might be argued as making them more confusing to new users. BUT, the options that have been retained by Kokua can useful for established users, and so are worth the effort of inclusion.

LINKS

The Project UI viewer: a look at the new user Guidebook

via Linden Lab

In  May, the Lab issued the Project UI RC viewer, part of the work to overhaul the new user experience and provide greater context and support for incoming users when getting to grips with Second Life and – in this case – the viewer.

At  the time it was issued, I  provided an overview of the viewer based on my own walk-through of the viewer as it was at that time, and notes supplied by Alexa Linden (see: Lab issues Project UI viewer aimed at new users).

Since then, the Project UI viewer has progressed through the RC process, and was promoted to de facto release status in week #25. Along the way, it saw some revisions and additions, including a Guidebook to help new users find their way around the viewer. And it is that Guidebook I’m taking a look at here.

Before getting to it, however, a quick recap on the changes within the viewer previously covered:

  • A new menu option called Avatar, and streamlined / revised right-click avatar context menus.
  • Improvements to the Inventory panel.
  • An updated Places floater.

All of these are looked at in the blog post linked to above.

New User Guidebook

The Guidebook appears to be a case of taking an idea first seen in the Basic version of Viewer 2.0 a decade ago, and greatly enhancing it.

In 2011, the was to provide new users with a simple guide to tackle basic actions such as walking and chatting through a pop-up How To guide accessed via a toolbar button. The problem was that the idea was never really followed through: the How To guide was brief to the point of being ignored, and never fully leveraged.

The new Guidebook takes the same initial approach as the old How To, using a button within the toolbar to open a dedicated panel, samples of which are shown below.

The pages of the new Guidebook relayed to avatar / camera movement –  click for full size

However, it is at this point that all similarities with the How To approach ends, as the Guidebook dives a lot deeper into basic needs – walking, communicating, interacting with objects, an overview of avatar customisation and using avatar attachments, finding where to go in SL and where to meet people. It also offers pointers to various viewer menu options and how things like right-click context menus work.

On first being opened, the Guidebook will display the first of the pages dealing with avatar movement, with each page including “next” and/or “back” buttons. Pages display information clearly and concisely, and good use is made of illustrations.

The Guidebook menu

All of the topics covered by the Guidebook can be accessed directly at any time via the three-bar Menu icon in the top-right of panel, then clicking on the desired topic. This index also includes an option to teleport to a Welcome Back Island – a duplicate of the new Welcome Islands incoming users may arrive at, giving those already in SL the opportunity to hop back to an environment where they can gain a refresher. In addition, some sections within the Guidebook also reference locations within the Welcome Islands that also help new users gain familiarity with Second Life and the viewer controls.

Obviously, not everything can be covered in a single guide like this, and people will doubtless have their own views on what “should” be included. However, what is provided should provide incoming users with a reasonable grounding in finding their way around the viewer. It’s also worth remembering that these updates may not be all that’s coming by way of viewer UI updates and/or simplification.

A further aspect of the new user experience is that the Welcome Islands will use an Experience, which in turn uses web page links, it is possible there are yet-to-be revealed elements accessed as new users explore / travel through the new Welcome Islands that may actually give further context to the viewer. As such, any final judgement on what is available in the viewer as released might be premature. Given this, I’ll likely / hopefully be returning to these updates to the viewer as an when the new user experience comes on-stream.

In the meantime, the Project UI is available as the default official viewer download, and the updates it contains will, as usual, be a core part of all future viewer updates and releases from the Lab.

Lab issues Project UI viewer aimed at new users

via Linden Lab

As has been indicated in various discussions and statements from the Lab – such as the Above the Book sessions with Grumpity, Brett and Patch linden at this year’s VWBPE event, one element of Second Life that the Lab is focused on is the new user experience.

This work involves various projects, including the on-boarding process and changes to the viewer to help new users get to grip with things, and on Monday, May 3rd, Alexa Linden announced the release of the Project UI viewer which includes a range up updates specifically aimed at new users.

According the Alexa’s forum post, the new viewer includes three core areas of update:

  • A new menu option called Avatar, and streamlined / revised right-click avatar context menus.
  • Improvements to the Inventory panel.
  • An updated Places floater.

However, there’s actually more to this viewer than the forum post reveals, so here’s a run-down of some of the documented changes and some of those that are missed out from the forum post – but which could actually be of greater interest to established users.

The Avatar Menu and Right-Click Avatar Context Menus

This is perhaps the most significant update to in the viewer. To quote from Alexa’s post:

Making SL easier for newcomers to learn can improve the chances that they will become long-term Residents. Growing the Resident community benefits everyone — more people to meet, more participation in events, and more commerce. The changes described below are the first batch of what we hope will be an ongoing series of usability improvements.
Avatar menus
With this release we introduce the Avatar top-level menu which brings together all avatar tools in one place. One of SL’s most important features is now more visible to newcomers. You’ll notice the avatar right-click menu has been streamlined as well.
Have you ever struggled to select an avatar attachment?  It’s inside your avatar, it’s transparent, or it’s a mesh attachment that you just can’t grab. You can now touch, edit or remove an attachment using right-click from all Avatar windows and Inventory.

The Avatar menu and the revised right-click context menus are show below:

The new Avatar menu sits between the Me and Communicate menus brings together all of the frequently used avatar tools (l). Centre: the revised avatar right-click context menus seen when touching your avatar (top) or an attachment (bottom), and how they compare to the current versions of the menus (r)

Inventory and Places Updates

I’ve not a lot to say on the Inventory floater updates, so will leave that to Alexa’s forum post. The changes to Places and how landmarks are handled, again as specified in the blog post, are also straightforward, although there are a few additional points to note:

  • The new panel also sees the gear button moved to the top of the panel, and provides a new set of fairly self-explanatory options:
    • Teleport.
    • View.
    • Show on Map.
    • Copy SLurl.
  • The original Expand and Collapse options from the gear button have been moved to a separate drop-down menu button, with the delete option moved to a its own Trash button.
The Project UI viewer’s updated Places panel (l) and the release version

Other Menu Updates

The new Avatar Menus means there have been revisions to the Me and communicate menus as well, with avatar-related options (such as the Choose and Avatar option moving from Me to Avatar (and renamed Complete Avatars).

The revised Me and Communicate menus (with the blue bands) compared to the current release viewer – click for full size, if required

As well as these, there are other small tweaks  – World Menu now has a My Linden Home … option. Clicking this will open up the in-viewer browser and take the user to the Linden Homes page:

  • Premium members with a Linden Home will see the page relating to their home.
  • Premium members who do not have a Linden Home and Basic Members will see the Linden Home selection page (and Basic members will go forward to the Premium sign-up page).

Note also, that using this menu option (as with others in the viewer that use the built-in browser to access Second Life web pages) may trigger single sign-on, and require you log-in to the SL web properties.

EEP Updates

One of the biggest complaints with the Environment Enhancement Project (EEP) has been use use of trackball options to position the Sun and Moon, with many voicing their preference for “a slider like Windlight”. To address this, the UI Project viewer implements two sliders for positioning the Sun and two for the Moon across all of the EEP settings floaters. These are:

  • Azimuth  – which might be thought of as the east / west position of the Sun or Moon (technically, azimuth is more than this, but it’ll do for these notes).
  • Elevation – the position of the Sun or Moon over or under) the horizon, relative to azimuth.

These sliders are tied to the Sun / Moon movement using the trackball systems, allowing both to be used as preferred.

The Sun & Moon tabs on Fixed Sky and the Day Cycle floaters now include Azimuth and and Elevation sliders for positioning the Sun / Moon, and similar sliders can be found on Personal Lighting

Rapid-Fire Feedback

Overall, this is a reasonable set of changes; they do enough to streamline things in places without being a potential source of confusion for established users; the changes are for the most part logical – although I do have a couple of reservations.

On the plus side, bringing together the majority of avatar tools into a single menu makes a lot of sense. But I do wonder if having menus called “Me” and “Avatar” side-by-side might not be a little confusing for new users (e.g. “Huh? Wassa difference? Why two menus for my avatar?”). The use of the “avatar” menu name is liable to cause a small amount of consternation with Firestorm, as that viewer already use it in place of “me”, but c’est la vie.

I was also surprised to see that the Linden homes page has yet to be updated for Basic members – it still features photos and a video of the old 512 sq m Linden Homes. Given the newer Homes are more attractive (and have now been with us for a while), and the aim of this viewer is to help make engagement with SL more attractive to new users, linking to information that is pretty much out-of-date and doesn’t actually reflect the more common Premium offering seems a little disjointed.

Elsewhere, I like the ability to touch / select attachments – particularly worn mesh – made more accessible. Catznip introduced such a capability a few years ago, and I can’t help but wonder if seeing it now in the official viewer might be the result of a code contribution from that viewer.

It’s also good to see the Lab respond to requests with EEP, and hopefully the new sliders will help those who find the trackballs a little confusing – although I don’t doubt the labelling might cause a little confusion (“why not east and north?”).

I understand the updates to the learning / social islands will be coming along in summer – although I’ve no idea if these will see further tweaks to the viewer as well. as well. In the meantime, it’ll be interesting to see how this Project UI viewer develops over the coming months.

Related Links

* Note this link will become inlaid as the viewer is updated.

Kokua: release 6.4.16

Kokua released version 6.4.16 of their viewer on Tuesday, March 16th. The release takes advantage of a pause in releases of the official viewer to allow the Kokua team to incorporate a number of TPV derived updates and capabilities.

Kokua 6.4.16 also sees a jump in version number as a result of the pause in official viewer promotions, which came as a result of the knotty problem of the Simple Cache viewer being promoted and then rolled back. The release notes for Kokua 6.4.16 provide a slightly complicated explanation about the version number jump, but this can really be summarised as to allow Kokua remain in lock-step with official viewer numbering when the next official viewer promotion (6.4.17) is made, and Kokua merge the changes.

The following is a summary of the core changes seen within Kokua 6.4.16. Again, please refer to the formal release notes as well.

From Firestorm

People Floater – Contact Sets

Possibly the largest update seen with this release ins the inclusion of Contact Sets, ported from Firestorm.

For those unfamiliar with the capability, Contact Set provides the means to organise the people on their Friends list into virtual groups for ease of reference.

You can, for example, assign all those you have friended because you’re all involved in the same role-play group into one Contact Set, your closest friends friends to another, customers you have friended into a third, and so on.

Once created, Contact Sets can be individually displayed and actions taken against selected names (IM, offer teleport, pay, etc), just as you can when viewing them in  your full Friends list, and a single name can appear in more than one Contact Set, depending on your needs.

With Kokua, Contact Sets ha been integrated into the People floater rather than (as with Firestorm) utilising a separate UI element, and thus can be accessed in four main ways:

  • Via Communicate Contact Sets.
  • By pressing ALT-CTRL-SHIFT-X.
  • By opening the People floater via its toolbar button and selecting the Contact Sets tab.
  • By enabling the new Contact Sets toolbar button and using that.

For a complete guide to Kokua’s Contact Sets, including differences between it and Firestorm’s implementation (for those familiar with the latter), please refer to the Kokua Contact Sets guide.

People Floater: Contact Sets tab and context menu updates

People Floater Nearby – Context Menu Updates

The right-click context menu on  the Nearby people list has been updated to include adding a person to a Contact Set; giving an avatar a coloured marker on the map; and options to Freeze / Eject avatars on your own land.

In addition, and while related to the Mini Map, the ability to see a place or avatar profile from the Mini Map has also been from Firestorm.

Crouch Mode

This allows your avatar to move in a “crouched” pose, which can be useful in things like combat games.

  • Enable the mode via Preferences → Move & View → Keyboard → check Enable Crouch Toggle Mode.
  • To use, with your avatar on the ground, press PAGE DOWN and your avatar will adopt a “crouching” pose and will remain in it and move around in it until PAGE DOWN is pressed again.

Note that as a part of this, Kokua has split Preferences Move & View into three sub-tabs:

  • Camera: the camera control options (View Angle, Distance, etc.).
  • Keyboard: the keyboard check options (using the arrow keys to move; using the AZERY keyboard layout, crouch mode, etc.).
  • Mouse: the mouse options (Show me in Mouselook, Enable Context Menus in Mouselook,  etc).

From Catznip

Kokua now includes the ability to mark any folder as a System Folder (so promoting it to the first group of folders and protecting it from deletion), as provided in Catznip.

Kokua Team Updates

Status Bar Graphs

The new script bar graphs

Kokua 6.4.16 introduces three new bar graphs, located in the top right corner of the viewer, alongside the familiar bandwidth graphs. These are:

  • Script run percentage: how much of what scripts want to do per frame is actually achieved. A score of 100% means everything that should have happened did happen, and the bar graph will actually be clear. The more coloured bar is, the lower the script run percentage.
  • Script time per frame: how much of each frame (around 22ms) is used for scripts.
  • Frame spare time: is how much of the frame time was not used. Again, the less you can see of this bar the better things are. A full bar means there is no spare time.

Hovering the mouse over any of the bars will display a pop-up with the current value. Please refer to the Kokua web page on these bar graphs for a complete explanation of each of them.

Personal Lighting Floater Tool Bar Button

Following a Feature Request from Yours Truly, Kokua now includes a tool bar button to directly access the Personal Lighting floater. When enabled, this will hopefully make it easier for photographers to access the floater and make lighting adjustments.

The Personal Lighting tool bar button

Find the button on Toolbar Buttons floater, along with the new Contacts Sets button.

RLV Updates

The RLV and FTRLV versions of Kokua 6.4.16 incorporate RLV 2.9.30.0 and the RLVa @setsphere functionality. Note that white the following are a part of the RLV 2.9.30.0 release, they are not described in the release notes:

  • In the status floater it would try to resolve the UUID for camtextures to a name and fail, showing ‘waiting’. Instead it will simply show the UUID.
  • A new debug option RestrainedLoveSelectionOutlines allows switching between the earlier behaviour of no selection outlines/no change to vision spheres when an object is selected and the later behaviour of showing a selection outline whilst forcing the nearest vision sphere to opaque. The earlier behaviour is the default.
  • The RLV Status floater’s last tab has been updated to show @setsphere information whilst it is in effect

Feedback

An interesting selection of updates for Kokua – and I’m obviously pleased to see the Personal Lighting floater tool bar button.

I’ve admittedly never really used Contact Sets – the capability has always struck me as a exercise in playing people administrator rather than being of practical use, but then I don’t have any particular need for it: the Search option in the People list gives me all that I need. Others might find the addition a lot more useful – and if looking for a move from Firestorm, it could well be an added attraction to give Kokua a try.

Certainly, this release sees Kokua make good use of the pause in official viewer updates whilst allowing them to remain set to quickly adopt LL’s next promotion.

Links

Firestorm 6.4.13 release

On Monday March 15th, 2021, the Firestorm team released version 6.4.13 of their viewer.

Regarded somewhat as a maintenance update more than a major release, the primary am of 6.4.13 is to hopefully move Firestorm into its quarterly cadence of releases.

That said, as well as fixes and updates, this release includes a number of additional and new capabilities added by the Firestorm team, and these form the focus of this overview.

Installation

  • There is no need to perform a clean install with this release if you do not wish to.
Table of Contents

 

  • Do, however, make sure you back-up all your settings safely so you can restore them after installing 6.4.13.
  • Again, please refer to the Firestorm 6.4.13 release notes for additional details of all changes and updates in this release.

Linden Lab Derived Updates

This release brings Firestorm up to parity with the Lab’s 6.4.12.555248 Dawa Maintenance RC, which focused on bug fixes. This viewer became the Lab’s default viewer on February 1st, 2021.

Menu Updates

Avatar Menu: Recreate  LSL Bridge

If you encounter issues with the Firestorm Bridge, you can now recreate it via Avatar → Avatar Health → Recreate LSL Bridge.

Note: you must be on a script-enabled region / parcel for this to work.

World Menu: Bulk Windlight Import to EEP

With Firestorm 6.4.13, it is now possible to bulk import Windlight .XML files directly to inventory as EEP settings / assets.

  • Go to World → Environment → Bulk Import
  • Select the EEP type you’d like to use for the import process (days, skies, water).
  • A file selection window will open. Use this to navigate to the folder on your computer containing the corresponding Windlight .XML files.
  • Use SHIFT-left-click / CTRL-left-click to  highlight the .XML files you wish to import and click Open at the bottom of the window.
  • The window will close and the import process will import the .XML files and convert them to corresponding EEP settings and assets using the original Windlight file name, placing them in the Settings folder in your inventory.
Bulk import of Windlight .XML file to EEP settings / assets

Side notes:

  • You must ensure you select the correct import type / .XML fly type for this to work. For example: if you click on Skies, you must import .XML static sky files. Selecting the wrong import option or the wrong file type will result in a file validation error.
  • Remember that the viewer already includes around 200 of the more popular Windlight .XML files already converted to EEP settings .
    • These can be found in the Library Environments folder, and can be copied to your Settings folder (or a folder of your choice) in inventory and used from there.
    • It  may be easier to check this folder for the more popular Windlights, as you may find those you have on your computer.

World Menu: Asset Blacklist Sound Button

The Asset Blacklist floater now includes a Play Sound button. When a sound item you’re added to the list is highlighted, the button will be enabled and can be used to hear the sound in question.

Build Menu: Mesh Uploader

The Mesh Uploader now includes a new tab: Preview Settings.

Mesh Uploader Preview Settings

Preferences Updates

Move & View: Avatar Rotation Speed

  • Movement → Avatar Rotation Turn Speed slider: alters the rate at which your avatar responds to turning. 0-100 as estimated percentage of the maximum turn rate. Note that high values will be snappy/jerky.

User Interface: Use Small Camera Window

With the introduction of Camera Presets, the standard camera floater was revised to include buttons for setting and using the Presets capability. However, some have found this revised floater intrusive.

When checked, Preferences → User Interface → Interface Windows → Use Small Camera Window will replace the revised camera floater with the “old” pre-Camera Preset camera floater. Unchecking the option will display the revised window floater once more.

Using the “old” camera floater

Notes:

  • The revised camera floater can be resized to something approaching that of the “old” floater, for those who would like to retain the new floater but wish to reduce the amount of screen space it takes up.
  • If, for any reason, you revert to an earlier version of Firestorm (while available) with this option enabled, the next time you use Firestorm 6.4.13, you will have both versions of the camera floater displayed. Toggle the setting to correct.

User Interface: Time Format

  • Preferences → User Interface → Top Bars → Time Format: a drop-down allowing you to set the preferred time format (12 hour or 24 hour notation, etc.), as displayed in the top right corner for the viewer.
Time format options

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