Viewer 2 – one year on

One year ago today Linden Lab finally launched Viewer 2. I say “finally” because the project was originally called “Viewer 2009”, and was running several months late to warrant that name; however, the more accurate definition might have been “prematurely”.

Reactions to the launch announcement were fairly mixed. Leaving aside the fact that generally, people don’t react well to change and all bar the freshest of new users were very, very grounded in Viewer 1.x – so Viewer 2 was going to have an uphill battle to start with, no matter what functionality it offered – it was fairly clear there were issues with the Viewer. Issues that went beyond people’s personal likes / dislikes in terms of UI; things simply didn’t work – and basic things at that. Worse, some decisions had been made concerning the interface that made common tasks a lot more obscure – such as the lack of any CREATE option in the initial Context menus, as well a terms – such as APPEARANCE –  meaning different things depending on where you encountered them within the Viewer. There were other issues as well – basic usability issue that should have been more comprehensively considered prior to simply springing the Viewer on an unsuspecting audience, as I commented on at the time.

The biggest criticism concerning Viewer 2 – other than it apparently having been developed by people who spent very little time actively in-world – was no so much that it wasn’t ready for prime time (it was in fairness launched as a “beta”, and therefore was expected to have rough edges), but rather that for a time it appeared as if Linden Lab were not prepared to accept any form of criticism for the major faults within the Viewer, be they technical or with usability. For example, repeated complaints concerning the way the Sidebar both violently interfered with the world view and took up far too much screen real estate were ignored until well after Kristenlee Cinquetti’s S20 hybrid demonstrated just how easy it would be to make this feature both less intrusive and less jarring on the eye.

Beyond this there were security issues with the Viewer raised from day one relating to media usage which are – even now – entirely unresolved. And while it is true to say these vulnerabilities existed in Viewer 1.x – the situation with Viewer 2 is a lot worse, given the way the Viewer has been set-up to enable shared media and the like. Indeed, these issues are currently the focus of much concern among the user community because of the way they are being abused – and rightly so – and that LL apparently considered and dismissed them from the outset in their desire to push ahead with media sharing within the Viewer, has always been something of a bone of contention.

Indeed, such is the situation at the moment that these issues look set to overshadow any celebrations around the launch of Viewer 2. In some respects a shame because – to be fair – it cannot be denied that in many areas, the five iterations we’ve had with the Viewer since its launch have seen significant improvements made on many fronts, such that many early negative issues with the Viewer have (however grudgingly on the part of LL) now been eradicated.

Speaking as one who has taken the time to get to know Viewer 2 through its various iterations, I do appreciate the effort that has been put into it since the premature launch a year ago. However: and here’s the rub – it is still not a Viewer I will use full-time.

This is not because I refuse to learn the new interface – far from it, or that I simply “hate” the Sidebar. I’ve learned the essentials of using Viewer 2 by spending time with with it, with Kirstenlee’s S20 and S21 and with Firestorm; so actually finding my way around the Viewer isn’t an issue: I actually have no preference for pie menus over context menus (both work fine for me) or anything else of this ilk.

No, the reason I won’t use Viewer 2 is that compared to the likes of Kirstenlee’s hybrids and even the “pre-alpha” Firestorm, and despite the improvements made, it is still far too incongruous and intrusive; rather than form a part of my world-view, it remains something that sits between me and whatever I’m, and making its presence felt, rather than remaining largely invisible to me.

Oddly, this is something I don’t find so much with Viewer 2 TPVs like Kirstenlee’s and Firestorm, both of which – while resembling Viewer 2 – offer a flexibility in use that far exceeds anything seen within either Viewer 2 or Viewer 1.x. In this, the developers have shown themselves to be far more responsive to user feedback than Linden Lab has demonstrated in a very long time.

Beyond this, there is the question of information security. The Client Detection System farrago is not going to go away; and while it is true that the answer does not only reside in a technical solution – we need, as has been stated previously a policy to resolve these issues once and for all – the fact remains that it is through technical approach that people are going to feel more comfortable. As reported, one solution is already on its way. As such, the first Viewer 2 TPV that can offer the same options and capabilities is going to gain my support and adoption at least until Linden Lab demonstrate that user privacy is a genuine matter of concern for them, and provide similar technical capabilities as well as a decent policy on these matters.

Doubtless, there will be other issues along the way that will affect things like security and privacy. But as long as Linden Lab respond to them be either going entirely dark (rather than even give a simple, “We hear your concerns, and we are looking into things and will get back to you”), or by becoming somewhat hostile towards concerns (such as by threatening to revoke JIRA privileges), I will always sway towards a Viewer that, when combined with my own common sense, will help me minimise my exposure to situations where people opt to exploit the Viewer code for their own questionable ends.

And, I rather suspect, such matters will cut to the overall take-up of Viewer 2 compared to TPVs as Viewer 1.x code is wound down and deprecated.

Phoenix media & audio security filter

The concerns about RedZone et al continue. Qie Niangao echoing my concerns over the potential impact on the in-world economy thus:

“There are, however, two other self-victimizing effects of Redzone use, besides losing one’s own customers.

“First, it’s driving everybody’s customers from LL’s grid.  As this plague spreads, the in-world consumer economy shrinks, leaving less and less room for shopkeepers to recoup the cost of doing business in Second Life.  This, ultimately, is what will doom Redzone.  Either LL acts, or there’s nothing left worth “protecting” — just a bunch of increasingly desperate Redzone users and the disposable griefer accounts that don’t have any reason to care if they’re scanned… and there’s no money in that for anybody, including Linden Lab….”

Quite. The levels of paranoia and fear – coupled with outrage and concern – potentially mean that in-world shopping will be the overall loser in this sorry mess, as I’ve previously mentioned.

However, while people are absorbing Prokofy Neva’s well-placed thoughts on the matter  – and even echoing them within the thread linked to here – Innula Zenovka relays welcome news that at least one team of Viewer makers are reacting to the the fact that a vulnerability in the Viewer code itself makes tools such as RedZone possible.

Now developers have created a a media and audio security filter which intercepts the incoming media streams and flags up unknown domains encountered with a series of options the user can take as actions. The filter is being adopted by the Phoenix team, and is available to other TPV developers.

The filter is still being worked on at present, but for those whole compile their own versions of the Phoenix Viewer, an initial patch is available. The completed version of the filter will hopefully be available in the next maintenance release of Phoenix – and again, hopefully, will be included in Firestorm.

One hopes that the code also finds its way back into Snowstorm, and that Linden Lab are encouraged to adopt it as well.

Note: updated to reflect feedback from Innula – with thanks.

Phoenix update released

Phoenix have issued a new Viewer release – .908 – potentially one of the last maintenance releases as work gathers pace on Firestorm and we approach the end-of-the-line for Viewer1.2x-based clients.

The release is timely, given the rising issues users have been experiencing, particularly those that use the Restrained Love Viewer/a extensions.

Here’s a bullet-list of key fixes:

  • Improved overall performance and stability
  • RLVa Assertion Failure fix
  • 42 group auto detection, no need to enable via debug
  • Showcase TP links have been fixed to work properly for Windows & Mac, Linux to follow in the next release
  • Updated Webkit helping webpages load faster in the web browser, improved memory handling etc.
  • The momentary viewer lock-ups experienced on 373, 725 and 818 should be a thing of the past
  • Texture jumping issues (where textures load, then unload, load, then unload) resolved
  • Updated Viewer tags
  • Built in IRC client has been fixed! No more ??? ???  names in IRC rooms
  • Huge improvement to ‘De-render’, which now permanently de-renders items until they are removed from the Asset Blacklist
  • Skin downloader fixes
  • Improved installer, no more downloading additional files during the install process.

Of these, I have a bias towards the De-render option fix, and I hope this finds its way into Firestorm. Having recently suffered the blight of a view-blocking eyesore popping up (or perhaps pooping up) my home sim, having to constantly de-render it from my view each time I logged in / returned home was a complete and perishing nuisance.

The updated Viewer is now available on the Phoenix wiki.

Firestorm: take two

So, I’ve been working with Firestorm for a few days now, and I have to say, I’m still enjoying it. I’ve not had any significant issues, although there have been a few things that had caused passing annoyance:

  • The CONTACTS list seems a bit ropey at times: on logging in, name frequently appear either in reverse alphabetical order or completely jumbled, and require the window to be closed and re-opened to correct
  • I still cannot figure out how to enable Map for friends, should I wish (or indeed, disable it)
  • Some Preferences seem to fail on persistence occasionally – although this could simply be the age of my graphics card

But…these aside, I’ve have no crashes or other major upsets attributable to the Viewer itself. True, I’d like a more powerful graphics card to run all the nice things, but sadly, due to power supply limitations, that’s not going to happen on my current PC.

I really do like seeing shadows rendered, tho. After tweaking and playing, I’ve managed to up my frame rate to an average of 12-13fps – with peaks around 15-16 and troughs around 10fps. not perfect, but workable with only one or two other avatars near me. Any more than that, and things crawl to a near standstill.

Anyway, a couple of shots to demonstrate why I’m coming to love shadows – nothing new or radical for those who are already familiar with them.

Me – without shadows

This is probably the way most of us see one another in SL, so no big surprises. However, turn shadowing on, and not only does the house and the trees cast nice shadows, but…

Me…with shadows active

…I get much better facial definition, and shadows cast across my feature from my hair – shadows with move in time to any hair movement.

One thing I have found is that shadows, like Windlight, demonstrate the need for subtle face lighting: illumination points really need to be considered carefully, and face lights are best “turned down low”, rather than being left full-on. I’d especially avoid lights that are very face-on: a couple of friends have these, and under Windlight it’s like having a car headlight shining during the dusk / night / dawn. With shadows and lighting combined, it’s like having a set of mobile spotlight illuminating anything within a 10-15 metre range, to say nothing of washing-out facial detail.

Now if only I could take courage and upgrade my power supply and then get a higher specification graphics card….

Firestorm: take one

This is a look at the PRE-RELEASE of the Viewer 2-based Phoenix Firestorm Viewer. As such, certain things should be borne in mind both if you are reading this piece and / or using the software:

  • This is not intended as a comprehensive review OR comparison with Viewer 2.x OR an in-depth investigation of bugs, etc. Rather it is an initial look at Firestorm. More details examinations will come as the Viewer stabilises and more features / functions are implemented
  • If you are trying out the pre-release for yourself, please make sure you have joined the Support Group for it, and have watched the introductory video
  • Please don’t expect this review to be a comprehensive list of bugs (see above) or for the software to work *perfectly*.

Download and Installation

I use a PC, and so downloaded the Windows version of the pre-release, which installed smoothly into its own dedicated folders, well away from Phoenix .818 (my primary Viewer). This installer quoted around 116Mb of disk space being required for the Viewer – but as with Phoenix, it ended up grabbing 217Mb of space, far more than the 92Mb required by Viewer 2 or the 198Mb used by Kirstenlee’s S21. Nevertheless, the installation was fast and smooth, and finished with an option to start Firestorm directly.

It *is* pre-release!

As a precaution, I’d cleared cache beforehand, and so hit YES to fire-up Firestorm from the prompt. May not have been necessary, but did so all the same.

On starting, got a new splash screen which again – wisely – hammers home the point that this is a pre-release, and as such will not contain absolutely every function one might expect of a Viewer, nor will it always work as anticipated…

Give the status of the software, writing a blow-by-blow review at this point in time is relatively pointless; anyway, Jessica’s intro video pretty much lays out what the user needs to know in accessing Firestorm. Clearly, given it is based on Viewer 2.x, Firestorm is going to have elements that people aren’t going to like – context menus rather than pie menus; the revised camera and movement controls, etc. Some of these the Phoenix team have tried to address, others they haven’t – and nor should they be expected to. This *is* a new Viewer, based on new software – as such, things are going to change and – frankly – people should show some willing and be prepared to change as well, rather than harping on about X not being Y, and how much they like Y in Viewer 1.2x….

The Good

  • Clean UI
  • Much tidier Sidebar
  • No Sidebar mini-tabs on down the right of the screen (unless you want them)
  • Persistent Sidebar tab behaviour – unlock and move a specific tab (say, Inventory) – it will remember where it was last displayed on your screen and re-open there (rather than back in the Sidebar), just like Viewer 1.2x menus
  • Buttons to Sidebar now contained in the Toolbar, and can be independently turned off / on
  • Chat bar in Toolbar can be resized
  • Ability to remove chat “headings” so that chat resembles 1.2x (date stamp and name, no little icon as per Viewer 2.x)
  • Improved Viewer 2.x Navigation Bar and new options in the LAND heading at the top of the Viewer Window
  • Improved skin options (with more to come)
  • Google translation tool retained (moved to the CHAT tab of Preferences and appears as an icon in IM tabs)
  • RLV/a support
  • Double-click teleports, etc.
  • Nearby chat window now includes a chat entry box AND has vertical IM tabs by default

The (Currently) Missing (that I use)

  • No client-side AO
  • No Radar tool
  • No real privacy options
  • No ability to click on the LAND information at the top of the Viewer window and bring up ABOUT LAND
  • No MU poses or auto-complete
  • No build enhancements in terms of highlighting prims, changing the default appearance of new prims, etc.
  • No client tag colours
  • Display Names are not displayed if chat headers are turned off in Preferences
  • Flexibility of use with MY OUTFITS

The Buggy

  • Had initial issues with the CONTACTS list in the Chat window:
    • Not all friends appeared on first logging
    • Options in FRIENDS list (see when you’re online, locate you on the Map, etc.), did not carry over from settings made in 1.2x. Some Friends lost the ability to locate me on the Map, others that did not have that privilege under 1.2x did in Firestorm, etc. I was also unable to change the options at all
    • Both issues were cleared by a couple of relogs
  • Scrolling up in Group chat caused incoming IMs to appear to “overwrite” text I was scrolling through – this was persistent through several log-ins and tests
  • Some people have reported crashing when editing their shape or outfit – although I haven’t encountered this
  • Not all the skins work – Jessica warns that there might be issues with some of the Starlight skins, and I found that some skins wouldn’t display LAND information at the top of the Viewer windows (e.g. MetaHarper Modern)
  • Disabling the teleport screen doesn’t actually work at present

Continue reading “Firestorm: take one” →

Storming the fire….

firestorm-logoJessica Lyon over at Phoenix has announced that a pre-Alpha version of the Phoenix Firestorm Viewer will be released on Monday 31st January. Over on the Phoenix website she states:

Speaking of Firestorm!As most of you already know, we have been very busy working on the Firestorm Viewer. Most of you seem to also know that we plan to put out a “Preview” build of firestorm at the end of this month.. and most of you seem to be very eager to try it out. A lot of work has gone into Firestorm already but is mostly interface improvements and changes. It is critical that you understand the Firestorm Preview is just that… a preview, it is not yet ready for full-time use. But this will give you an idea of what’s in store in the future. If you would like to try out the preview of Firestorm at the end of the month, please join our in world group named Phoenix-Firestorm Preview Group. The build will be announced in that group and you can find help there as well.

Do understand! The Firestorm Preview build should be considered Pre Alpha! Not beta, not Release Candidat.. it is pre alpha and as such it has a lot of bugs that still need to be worked out.

To aid those eager to get their hand on it, Jessica and the team – in a move Linden Lab really, really, really should have thought of for themselves prior to the issuance of Viewer 2.0 a year ago – have released a video introduction to the new Viewer.

The highlights are:

  • Phoenix has adopted a broad Viewer 2.x front end that is robustly “clean” in its overall look.
  • They have followed Kirstenlee Cinquetti’s lead and completely re-sized the Sidebar so that it no longer takes up the entire right-side of the screen, but fits into its own window
  • The Sidebar is now accessed from a set of tool bar buttons – again like Kirstenlee’s Viewer2 hybrid, but with the buttons actually embedded in the tool bar, rather than on a floating palette – and those buttons that are not required can be “turn off” (hidden)
  • In a further improvement, the behaviour of the Sidebar is more persistent: if a specific Sidebar tab (say, HOME, is undocked, moved and closed, Firestorm will remember the last used position and size of the tab, and will reopen it again at that size and position rather than pushing it back into the Sidebar once more (one assumes this behaviour is persistent between log-ins)
  • Within the Inventory tab on the Sidebar, there is an additional button to quickly and easily open a further Inventory window – no need to remember keyboard combinations
  • The chat bar / tool bar combination at the bottom of the screen is re-sizeable, thus allowing those who wish to have more room for their chat entry to have more room – again, especially useful when the more useless Sidebar buttons are hidden
  • Viewer 1.x camera control / movement control window functionality is retained – both can be open at the same time, although both use the Viewer 2.x layouts
  • Firestorm retains the Viewer 1.2x combined window for chat / IMs and your Contacts list (avoiding the need to use the “Nearby Friends” Sidebar tab) and which includes the local chat entry bar that has been conspicuous by its absence in Viewer 2.x
  • Further, there is a PREFERENCES option that removes the space-wasting Viewer 2.x “headings” from the chat and IM windows, leaving you with the more user-friendly Viewer 1.2x appearance – and in keeping with Viewers like Phoenix 1.5.2 and Imprudence 1.4 et al, the tabs for chat and IMs in the chat window can be stacked vertically
  • Viewer 2.x’s Navigation Bar / search bar is retained, and by default includes a LAND button (sorely missed from early iterations of Viewer 2) and:
    • Includes a SKY button for quick Windlight tweaks
    • Can be controlled from the LAND display at the very top of the Viewer window, allowing you to turn the Navigation, Search and Favourites elements off or on
    • The bars are all semi-transparent, further lessening their impact on the main display window
  • Other items that are familiar to current Phoenix / other Viewer 1.2x-based TPVs will be familiar with include:
    • RLVa support
    • Ability to disable the login, logout and Tp splash and “progress” screens
    • Double-click teleporting
    • Running multiple Viewers
    • An option to quickly and easily change the UI skin (including a skin that retains the Viewer 2-style little Sidebar tabs on the right of the screen for those who like (!) them. A nice touch with the Skin option is the automatic inclusion of Hitomi’s Starlight skins (although there may be issues using Starlight with the pre-release of Firestorm)

There are some things that are potentially missing from Firestorm at present – Jessica states it currently retains the Viewer 2.x behaviour of having media streaming ON by default, something people don’t like – but this will be altered in a future release. The LAND display at the top of the Viewer window, while allowing you to turn things like the Navigation Bar off / on, appears to lack the ability to open the ABOUT LAND window if the Navigation Bar is turned off.

Overall, I have to say this Viewer has me excited. It appears to combine the best of Viewer 2.x and Viewer 1.x to present a crisp, clean Viewer environment that is highly customisable. Certainly, I’m looking forward to trying it out from Monday.

For those who wish to try the pre-release, it is recommended that you join an in-world Group that has been set-up specifically for the Firestorm release – as Jessica states, the Phoenix support network is still itself ramping-up on the new Viewer and so may not be able to provide the necessary support.