The Singularity team released version 1.8.0.4114 of their v1-style viewer on Sunday April 21st. The chief update with this release is for server-side baking / appearance, which I’ve covered extensively in this blog.
The following is a look at the principal updates in the 1.8.0 release. For information on contribution credits, please refer to the Singularity release notes.
Server-side Baking /Appearance Support
This isn’t actually a visible change to the viewer – but it is an important one.
Server-side Baking / Appearance is a major change within Second Life which is primarily aimed at reducing or eliminating issues of “bake fail” (when the avatar skin & clothing layers fail to render correctly and with remain blurred or show the avatar wearing the “wrong” outfit). This capability is being introduced in two parts: viewer-side support and server-side support, with the former occurring first.
Viewers which do not have the viewer-side support will not work with the Server-side Baking / Appearance service once the server-side of the capability has been activated on the grid. People using them will increasingly see grey avatars around them. Therefore, it is essential that Singularity users update to Singularity 1.8.0.

For further information on Server-side Baking / Appearance, see the following blog posts:
Pathfinding Updates
Singularity 1.8.0 gains options to display pathfinding information on linksets and characters. These options are on the Tools menu > Pathfinding sub-menu, or by right-clicking on an object / character and selecting MORE > MORE > PATHFINDING from the pie menu.

For those unfamiliar with working with pathfinding, I have two summary articles:
Note this release of Singularity does not include navmesh support, so as to maintain compatibility with OpenSim.
Mesh Upload
Mesh upload capabilities also reach Singularity with the release of 1.8.0, with the incorporation of the non-Havok based uploader by Nicky Dasmijn.

Script Info
Script information can now be displayed for both your own avatar and for your current region in one of two ways:
- Right-click on the ground and select ABOUT LAND from the pie menu and click on the Script Info button displayed in the General tab of the About Land floater
- Right click on yourself and select TOOLS > SCRIPT INFO.
Either option will display the Script Info floater, with tabs for region memory information or avatar script information.

