Firestorm’s Xmas party and the Ghost Town in Second Life

Image courtesy MadPea Games

Saturday, December 19th, 2015 marks Firestorm viewer’s official 2015 Christmas Party, and with it comes the opening of The Ghost Town, the first in a series of free-to-play games developed by MadPea Games. These games are intened to give new residents coming through the Firestorm Gateway a means to become more familiar with Second Life through active game play.

The Christmas party will kick-off at 14:00 SLT, which will also see The Ghost Town open its gates to players, features entertainment from Mankind Tracer, Changhigh Trinity Sisters Fireshow and DJs. The entertainments area has been arranged so that around 200 people should hopefully be able to access the party, with three points of entry provided:  Region 1, Region 2, and Region 3.

FS-MP-Party-Poster2015

The Ghost Town sees players tasked with  investigating the recent disappearance of local fisherman Big Jimmy. Guided by his journal and equipped with a special camera, players follow the clues left by a mind gone mad and discover the terrible truth behind Big Jimmy’s recent activities.

“New residents who stay and play in our virtual world are essential to the continued success of our grid,” MadPea say of The Ghost Town. “Whilst Linden Lab continue to work to attract new residents once they join and enter the world, we will be doing our part to ensure that they realise the rich, user-created content that is on offer. We hope that by playing our games new residents will learn skills that will help them over the steep SL learning curve while having some fun and collecting some prizes.”

What is the dark secret behind "Big Jimmy's" disappearance - and where will his journal lead new users in Second Life?
What is the dark secret behind “Big Jimmy’s” disappearance – and where will his journal lead new users in Second Life?

As with all MadPea games, The Ghost Town is HUD-driven, and as with their most recent games, utilises experience keys to make game play easier. Gameplay takes place within the Firestorm Gateway regions, where they have to collect the images of 20 “ghosts” using the camera (HUD). Once all 20 have been imaged, players are eligible to claim their prizes.

The prizes on offer have been selected on the basis of being of value to new users and helping them enhance their Second Life experience. They have been provided by creators representing the rich choice of content available in Second Life: abranimations®, Apple Fall,, Black Pearls, Bryn Oh, Cheeky Pea, Deadwool, Elikatira, junk. Lapointe and Bastchild, Lilith’s Den, Plastik, Pose O’Clock, Sn@tch, Snowpaws, The Little Bat, TrAsHeD, United Color, WarBug and zombie suicide.  The MadPea and Firestorm teams both extend their thanks to all of those who came forward with the offer of prizes.

The Ghost Town awaits players new and old
The Ghost Town awaits players new and old

New players will be drawn into the Firestorm gateway through a series of dedicated web landing pages that are in developments (Linden Lab, and quite separately to the gateway trial programme, also use targeted landing pages to attract new users from specific audiences, so it is an approach which seems to yield results). Obviously, existing users are also able to play the game – hence the launch alongside the Firestorm Christmas party.

So, if you’re in the mood for a party, and fancy a spooky new game – hop over to the Firestorm Gateway regions using the region links towards the top of this piece.

Black Dragon 2.4.4.5

Blackdragon logoBlack Dragon, the v3-style viewer by NiranV Dean updated to version 2.4.4.5 (aka version 4.0.0.36527) on Monday, December 14th.

The update primarily includes fixes for issues with Niran’s implementation of Avatar Complexity, and for crash issues, and includes a refactored Places floater.

Niran introduced Avatar Complexity in version 2.4.4.4 of Black Dragon. As I noted when reviewing that release, the split between controls Niran had introduced meant that it could require some juggling with the sliders to get things settled when making random adjustments. However, the was a slightly worse issue for Black Dragon users in that many found that by default, all avatars around them were either “jelly babied” – appearing as a single solid colour to reduce the rendering load on their computer – or not at all.

The reason for this seems to be that Niran missed the fact the LL code sets a default value for Avatar Complexity, based on the anticipated graphics performance of the system on which the viewer is installed, as calculated by the viewer on initial start-up – something he removed from Black Dragon a while ago.  Thus, avatar rendering was defaulting to an exceptionally low value, causing avatars around the user to appear as “Jelly Babies”.

Niran has now introduced his own default value to the viewer, which should correct things. Some users may find it worthwhile playing with the sliders to achieve an ideal for their system / circumstance. He also offers a brief explanation of Avatar Complexity, which essentially replaced the old Avatar Draw Weight (ADW), which in turn replaced the original Avatar Rendering Cost (ARC), within the 2.4.4.5 release notes, and those interested can find out more by reading the official SL wiki entry on Avatar Complexity, or my own overview of the capability.

The Places floater overhaul sees the layout refactored to match other panels in the viewer, and a number of fixes added to certain niggles found with it, such as buttons not working (e.g. the Back button at the top of the panel) or it remaining stuck in its last used state.

The Places floater has been overhauled for Black Dragon 2.4.4.5 (left). Issues such as buttons not working correctly or the floater getting stuck in its last used state (shown on the right) have been corrected and the floater's layout tidied-up
The Places floater has been overhauled for Black Dragon 2.4.4.5 (left). Issues such as buttons not working correctly or the floater getting stuck in its last used state (shown on the right) have been corrected and the floater’s layout tidied-up

Black Dragon 2.4.4.5 also includes two additional crash fixes which make updating to it highly recommended. This first is for a bug arising from leftover code, which would be triggered as soon as certain avatars, objects, etc., came within the viewer’s Draw Distance. The second is for a crash occurring whenever you right-click while in either zoom/pan/orbit mode in the tools floater (build window) or when in object view mode in the camera controls floater. As always, please refer to he release notes for the full list of updates.

Additional Links

Pocket Metaverse no more?

PM-logoUpdate: As per the comment from AI Austin below, those who have previously purchased Pocket Metaverse can currently still update the the latest version / obtain a replacement version through iTunes.

Pocket Metaverse has been a text-based client available for iPad and iPhone users to access Second Life and engage with friends through chat and IM, manage inventory, teleport, make payments, etc.

It was last updated on September 8th, 2015, ostensibly providing compatibility with iOS 9, although in the process, this appeared to break support for iOS 7 and 8.

During November the download page for Pocket Metaverse vanished from Apple’s app listings on the iTunes store and so is no longer available to those wishing to download it for the first time, a fact more widely noted earlier in December. While the dedicated web site for the application remains live, searches of iTunes still fail to yield any results.

Search of the App Store on iTunes fail to yield any sign of Pocket Metaverse, which vanished from the store during November 2015
Search of the App Store on iTunes fail to yield any sign of Pocket Metaverse, which vanished from the store during November 2015

While the application may have vanished from iTunes, I understand existing versions are still working in-world (with the possible issue of version 1.9.4 not supporting iOS 7 or 8); however, as I am not an Apple user, I cannot verify this.

I’ve attempted to contact the developer of Pocket Metaverse, Edward Magic, both in-world and via e-mail during the last couple of weeks, to try to ascertain news on the application’s overall status, but have yet to receive any response (Edward doesn’t appear to have logged-in to SL since June 2013, although as noted, the application has continued to be updated through until September 2015). Should I receive a response I will update this article.

2015 viewer release summaries: week 50

Updates for the week ending Sunday, December 13th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.4.4.5 on December 14th – core updates: crash fixes; corrections to Avatar Complexity code to prevent incorrect rendering of avatars; overhaul of the Places floater (release notes)

V1-style

  • Cool VL Viewer updated as follows: Stable version to 1.26.16.3 and Experimental branch to 1.26.17.1, both on December 12th (release notes).

Mobile / Other Clients

  • Pocket Metaverse no longer available (?)

Additional TPV Resources

Related Links

2015 viewer release summaries: week 49

Updates for the week ending Sunday, December 6th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.8.6.305981, October 26 – no change download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version 3.8.7.308556 on December 3 – core updates: some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • No updates.

V1-style

  • Cool VL Viewer updated as follows: Stable version to 1.26.16.2 and Experimental branch to 1.26.17.0, both on December 5th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Bright Canopy now a part of Frame

Bright CanopyBright Canopy, the streaming service which allows users on low-end computers to access both Second Life and OpenSim, has announced it is effectively being absorbed by Frame, the cloud service provider which has been a technology partner with Bright Canopy from almost the beginning.

Bright Canopy came into existence after the demise of the SL Go service provided by the former Onlive games streaming company, after that company opted to offer itself for sale, only to have Sony Computer Entertainment buy out its IP and patents, ending the company as a going concern.

However, the going has been a little rough at times for Bright Canopy, particularly as no-one has attempted to provide access to Second Life and OpenSim in quite this way before (OnLive utilised their own dedicated servers and data centres), so it has been a journey into uncharted territory.

The most important things to note is that under the new arrangement, Bright Canopy will continue uninterrupted as a service for both Second Life and OpenSim, and the company’s founder, Bill Glover, will be joining Frame as Product Manager for Virtual Worlds.

Bill and Jeri Glover: creators of the Bright Canopy service
Bill and Jerri Glover: creators of the Bright Canopy service

Bright Canopy largely came into existence as a result of a partnership between Bill and Frame. At the time of SL Go’s demise, I ruminated on the potential of a streamed service for accessing Second Life being provided through Amazon Appstream. This time was enough to get Bill seriously thinking on the idea and looking into ways of achieving it. A follow-up article  prompted an invitation from Frame’s founder, Nikola Bozinovic, to try his service as a means to deliver a streamed viewer solution, and so the partnership was born.

Already with the technical expertise to manage and deliver high-end applications on a streaming basis through Amazon’s cloud services, and with the potential to leverage Microsoft’s Azure services in the future, Frame were an ideal partner for Bright Canopy. The synergy between the two companies allowed Bill to quickly establish a proof of concept for streaming the Second Life viewer. This rapidly developed into a closed alpha, which in turn rolled into a pre-lunch test beta. Thus, in just four months, Bright Canopy went from nascent idea to a service ready for launch.

Nikola Bozinovic, founder of Frame, has remained convinced of Bright Canopy's viability since extending his initial invitation to use Frame's infrastructure in April 2015.
Nikola Bozinovic, founder of Frame, has remained convinced of Bright Canopy’s viability since extending his initial invitation to use Frame’s infrastructure in April 2015.

Unfortunately, and as I reported at the time, a combination of very positive response to Bright Canopy’s launch and some drastic and unexpected fluctuations in Amazon’s Spot Instance pricing, meant that the original pricing model planned for the service could not be maintained, and Bill and Jerri had to reluctantly had to suspend Bright Canopy operations while alternatives were considered.

Although the service was relaunched in September 2015 with an alternative pricing model, both Bright Canopy and Frame have been seeking ways and means to make the service more appealing to users, particularly in the area of cost.

It is these explorations which have late to this latest situation, as Bill notes in the press release:

After brainstorming about some of the many things we could do together, I have accepted an offer to join Frame as Product Manager for Virtual Worlds.  The Bright Canopy service will continue uninterrupted as it already runs on the Frame platform, and we will be looking to expand and improve it with new options and flexibility.  Jerri will also continue supporting Bright Canopy as a community volunteer.

The news will not see any immediate change in Bright Canopy pricing – those avenues are still being explored.

However, one immediate benefit is that Bright Canopy’s support activities will be folded into those provided by Frame, streamlining issue management. What’s more, the move should also allow the Bright Canopy service to extend its reach into mobile devices: Frame already has a native iOS client, and can provide services to a number of Android devices through Chrome. Finally, the move might also allow further viewer options to be added to Bright Canopy’s stable alongside the Second Life viewer and Firestorm.

Running Bright Canopy on my Asus PCEE 1201N notebook with the graphics turned up to Ultra and everything enabled. The FPS was admittedly hovering just under 20, but given the Asus normally only manages low single-digit FPs nowadays with everything turned-off in the viewer - this is impressive
Running Bright Canopy on my Asus PCEE 1201N notebook with the graphics turned up to Ultra and everything enabled. The FPS was admittedly hovering just under 20, but given the Asus normally only manages low single-digit FPs nowadays with everything turned-off in the viewer – this is impressive

As well as announcing Frame’s direct involvement in Bright Canopy, which will see Jerri Glover continue her involvement in the project as a community volunteer, the press release also confirmed that there will be a special celebratory party at the company’s in-world location in Second Life to both celebrate the re-launch of the service back in September, and this latest news:

To celebrate, we will finally have that big relaunch party we’ve been promising with awesome gifts created just for the event. Come join us to celebrate.  Where: Bright Canopy Island. Time: December 12 at noon SLT (That’s 12/12 at 12:00).

For my own part, and having been privileged to have played a small role in Bright Canopy’s initial start-up and development, I’d like to offer my congratulations to Jerri and Bill, and also to Nikola.

You can read more about Bright Canopy, as I’ve covered developments in this blog, by following this link.