February 2026 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, February 26th 2026 Monthly Mobile User Group (MMUG) meeting. These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed.

The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Please note: the meeting experienced assorted voice issues and drop-outs, making transcribing difficult, with some of the issues also resulting a poor sound quality in the video recording.

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Current Releases

SL Mobile (Beta) version 2026.2.1079 (A) / 0.1.1079 (iOS) – February 24 – Object chat support and Bubble Chat updates; single tap interactions (see below for more).

Recent Updates

  • Release 0.1.1078 (February 5th) introduced Bubble Chat:
    • Allows chat and incoming IM’s to be viewed over the in-world scene (for approx. 8 seconds), and enables tap-to-reply.
    • In the initial iteration, tapping a message to reply will take the user back to the menu to show the keyboard.
  • Release 2026.2.1079 (February 23rd) added:
    • Bubble chat enhancement to display object names & support messages from objects.
    • Object chat support (but not, as yet, llDialog support (see below for more on this).
    • Single tap interactions – no need to use a long press to interact with avatars and objects. Tapping on an avatar or object should generate a blue outline around them indicating they have been selected, together with a basic menu of options which can be expanded via the More option for a full context menu.
  • It is hoped that these features will help users understand more of what is going on around them whilst also allowing for better interactions and social engagement through chat, etc.
  • All three features will be enhanced in future releases (such as by making it possible to respond to Bubble chat without have to go via the Chat menu, resolving issues of objects occluding one another and preventing one-tap / “chick through” interactions, for example).
    • This work should allow for fixing other issues as well, such as adjusting the camera position so that it doesn’t end up on the wrong side of a wall, for example.
  • All of these features have received generally positive feedback from users attending the meetings.

Upcoming Updates

  • AI integration:
    • Currently, when creating a new account, a user will receive a canned welcoming message on logging-in to SL.
    • However, new users are responding to the message – which the service is not capable of ‘seeing” or making a response -something that might upset new users because it appears like they are being ignored.
    • To this end, Brad Linden is working on hooking this process up to a chatbot so that users at lease get the sense of a meaningful exchange (and might thus be encouraged to contact others around them).
  • LL utilises crash reports supplied by Google and Apple to identify specific crash bugs / issues for rectification. This work has seen a noticeable improvement in SL Mobile’s stability on Android, although so new crash issues have crept in as well. As such:
    • Further Android crash fixes can be expected in the next release(s).
    • Work is ongoing to deliver the same of iOS.
  • Work is finally starting on adding support to SL Mobile for llDialog, to ensure support for interactive dialogue menus associated with scripted items. This is fairly involved work, so no target date for possible release is being given at this time.
  • Synchronising chat history across Mobile and the viewer: again, this is a complex task, but “good progress” is being made.
  • Localisation in the app (local country languages) is underway, but also no tentative release date for the the initial work as yet.
    • Supported languages will likely be the same as those supported in the viewer.
    • Feedback and assistance with localisation (e.g. ensuring idioms translate, etc.), will be sought from users wishing to help with the work, once the first iteration of the work surfaces in the app. Such feedback should be made via the SL Feedback Portal.
    • This work will also allow manual setting of a preferred language, rather than simply having the app simply utilise the language set in the device operating system.
  • Voice improvements – particularly WRT making the initialisation of Voice in the app less disruptive for users trying to enable it. This work is currently with QA.

General Q&A

  • At least one user has reported incidents of Mobile suffering from freezing at times – although this is not tied to time of day or specific activities, but the reporter does have a high ping rate as they are across the Atlantic from SL.
    • This particular issue has been hard to repro at the Lab (due to a lower ping rate & less in the way of message dropping. etc?).
    • There are also a number of fixes in the works for crashes, lock-ups etc., one (or more) of which might incidentally resolve the issue. Beanie  Linden (Mobile QA lead) is going to have further goes at trying to repro the issue and, if possible, test it against these fixes.
  • A question was asked about what kinds of data is collected by the app, and for a clarification as to what the “track your activity across other apps” pop-up means.
    • Rather than gathering user data, this capability is more aligned with the ongoing drive to try and push new users to try the SL Mobile app via advertising – e.g. to gather data and information related to the ads and to those signing-up in response to the ads. The idea here being to help determine the efficacy of such advertising / drives.
  • A general discussion on feedback relating to to positive benefits of Bubble Chat and object chat, and ideas for future enhancement (e.g. toggle options to turn it on and ) – some, if not all of which are likely to be looked at in the future as the capability further matures.

Date of Next Meeting

2026 week #8: SUG meeting summary

Sable Hound Hollow – Romantic Reverie, January 2026 – blog post

The following notes were taken from the Tuesday, February 17th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Tuesday, February 17th, 2026:  the SLS Main channel simhosts were restarted and updated to simulator release 2026.02 (Kiwi). This includes:
    • LL’s annual server certification changes – some outstanding changes are required to Aditi (the Beta grid), Agni is fully up-to-date.
    • “PERMISSION_PRIVILEGED_LAND_ACCESS”, allowing the llSetParcelForSale function to be used (and potentially other parcel settings in the future), but will require a viewer-side update in order to be accessed.
    • A bug fix to llTransferOwnership that was stripping out items that it shouldn’t have.
  • On Wednesday February 18th, all simhosts on the RC channels should be restarted without any updates.
  • The next simulator release is now officially 2026.03 – Loganberry; no details are currently unavailable.

In Brief

Please also refer to the video, below.

  • Rider Linden is currently engaged on some under the hood backlog fixes that have been needed for quite a while.
  • Rider also raised two “how much will this break?” questions:
    • Right now LL’s LSL Regex operates on 8 bit characters. A bug report has been submitted about it not supporting unicode. So the question is: what if LL switched to using unicode under the hood. Another option on that would be to add a flag at the end (like “/i”) that would indicate it should unicode? The favour shown at the meeting was an under-the-hood unicode change although concerns was raised over the potential for implement work-arounds to the issue which might be in widespread use.
    • The second question was on change notification on texture changes – and the fact that LL aren’t sending them; the notifications are available on a scripted texture change, but are not being fired. This discussion got mixed in with  discussion on “Second Life II” (which Sansar sort-of wasn’t, although also kind-of was) please refer to the latter half of the meeting for details.
  • Leviathan Linden:
    • Is working on “some final changes to my workaround for the “cannot change mesh face” problem. After code review some changes were determined to be necessary.
    • He has also implemented a submission from Henri Beauchamp (Cool VL Viewer) to try to resolve the issue of “perpetually cloudy avatars” by resending avatar attachment info whenever the viewer requests avatar textures. This still requires further refinement and addition to a simulator update, but it is progressing.
    • A bug report about too many listen events when creating similar llListen() filters; this is now seen as a bug and a fix from Leviathan will be a part of 2026.03 Loganberry.
    • Leviathan has also received a bug report against the game-control viewer pre-release: custom key (button?) mappings are not being saved. He has not as yet been able to dig into it, but wanted people to know it is on his radar.
  • Harold Linden (SLua):
    • Has added a couple of things: `table.append()` and `table.extend()` so that it’s much less annoying to work with lists of rules as is typical in existing functions like set primitive params/. This will be deployed in an upcoming TBD simulator update, as it still needs a couple of “tweaks”.
    • Harold is also working on a fix for `string.gsub()` and `table.sort()` and friends killing your script if they run too long.
    • Various questions throughout the meeting on SLua – please refer to the video.
  • SLua Resources (as it was asked during the meeting):
    • Official scripting portal (this is a work in progress and open to contributions – Github for the latter here).
    • The Second Life official Discord server / channels.
    •  Suzanna’s SLua Guide (Suzanna  Linn).
    • Official VScode plugin notes:
      • It is not yet available on the VScode marketplace.
      • Issues and PRs for code submissions can be made here, and the plugin downloaded.
    • VSCode plugin + documentation (Wolfgang Senizen – likely be discontinued and contributions shifted to support the official documentation).
  • The subject of region crossings causing issues and the need for them to be a “top priority” for “fixes”.
    • Harold Linden has done some work on some work to improve the testing situation there. Now that LL has codified how it (mis)behaves, he hopes LL can define a path for the correct behaviour while ensuring fixes don’t break existing viewers that rely on the broken behaviour
  • Roxie Linden repeated her update that WebRTC is tentatively targeting a March deployment for WebRTC. When it happens, it will be a typical server rollout (week one: limited simulator RC channel deployment; week 2: deployment to all remaining simulator RC channels; week three deployment to the rest of Agni). However, if anything comes up, one or more stages of deployment may be delayed for fixes.
  • Another viewer side-track for a server meeting, this time questioning the arrived of the “visual polish” viewer with SSR updates, something covered at the Content Creation User Group (attended by the individual raising the question at this meeting).
  • I had to depart the meeting early; please refer to Pantera’s video (blow) for the final 20 minutes.

Date of Next Meetings

  • Leviathan Linden: Tuesday, February 24th, 2026.
  • Formal SUG meeting: Tuesday, March 3rd, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #7: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, February 12th, 2026.
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer (OSD) meeting held on Friday, February 13th, 2026, together with my chat log of that meeting.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2 – No Change.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Beta (RC) viewer 26.1.0.21522948608, February 12 – NEW.
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project viewers:
    • Second Life Lua Editor Alpha version 26.1.0.21525310258, February 3 –  No Change.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12 – No Change.
      • Introduces the ability to moderate spatial voice chat in regions configured to use WebRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

Upcoming Viewers

Viewer 2026.01

  • Remains the current viewer development focus with the release of the beta (RC) version, although this will be shifting more to 2026.02.
  • The velopack one click installer / updater is not in the initial beta, but is “off to one side” whilst being allowed to “cook” for longer. This may get folded back into 2026.01, but the Lab is not “super married” to this being the case.
  • 2026.01 includes a high priority fix for specific Bluetooth headset configurations which will benefit WebRTC.
  • Now available as an alpha viewer (above).
  • As the name suggests, triggers a one-click install / viewer update process.
  • Also includes improved monitoring / logging of viewer freezes and crashes, etc.

Viewer 2026.02

  • 2026.02 remains on track for the “Flat” UI and font updates.
  • It now also includes the WebRTC voice moderation capabilities (as seen in the project viewer) to help align viewer-side WebRTC updates more with the hoped-for server-side deployment currently targeting March 2026.
  • No Alpha / Beta viewer is available as yet for this release..
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2

Viewer 2026.03

  • 2026.03 is described as a “visual polish” for the viewer. This viewer is likely to include:
    • The “long baking” SSR improvements that were started last year. This version of the viewer will likely have a long beta soak time to allow feedback on these changes to be gathered.
    • PBR specular for residents who are more familiar with the old Blinn-Phong work flow. This will:
      • Include another texture slot (tint of the specular reflection).
      • Work with metallics.
      • Follow the glTF specification, but will likely initially be without glTF overrides, as this requires server-side work.
    • HDR controls in EEP so residents can decide how bright or dark things should be. This work does require simulator-side updates. This will likely initially have server-side support on Aditi (the Beta grid).
  • The Pull Request  for this work can be found here – #5385.
  • 2026.03 is looking towards an April release.

General Viewer Notes

  • Viewer-side Blinn-Phong alpha-gamma improvements were raised as possible inclusion for 2026.03. The Lab’s viewer is that while these will be coming, it will not be until after supporting server-side updates have been made in order to avoid what the Lab sees as potential content breakage. This matter was viewed as “not up for debate”.
    • There is a chance that the server-side work might be undertaken and completed in time for the viewer-side fixes to be included in 2026.03, but currently, Geenz isn’t willing to commit to this due to other on-going work.
  • User Animats is developing the Sharpview viewer. This includes an “infinite draw distance” – see this video as an example.
    • The Lab has been looking over this work internally, and there has been some discussion on supporting the work and giving it more of an official path.
    • Geenz noted having the map system provide terrain heightmaps could be a start.
    • Geenz also suggested having prim stand-ins for distant objects, but noted that this is a “down the road thing”.
  • Geenz Linden has requested developers put their eyes on PR #5429.
    • The release ordering for this would b after the SLua works reaches release status, due to both that viewer and this work having ties to the the official Linux viewer build.
    • It is unlikely the SLua work will be merged into a main viewer code until around the 2026.04 viewer, which means the work in PR#5429 is unlikely to reach a viewer release until summer.
    • Given the changes it may bring to some TPVs, this is seen as no bad thing, as it gives the opportunity for feedback and planning, etc.
  • A general discussion on re-enabling water reflections as a part of the upcoming SSR / HDR improvements. Options were mentioned, and Geenz seemed to lean towards “a slight optimization to mirrors on thin probes is not out of the question to help ‘backfill’ probe data”, before noting this would have to be very narrowly scoped for inclusion in the 2026.03 viewer.
  • The transmission index of refraction (IoR – good for water reflections) project is seen as requiring more time and input than the PBR specular work, despite a good amount of work being done on the transmission / IoR work. As such, it is awaiting a re-prioritisation to continue – and this might be a while before it is forthcoming, because there is still a fair amount of complexity involved in any implementation.
  • A general discussion towards the end of the OSG meeting on HDR, HDR skies, improving the brightness of the SL Sun, etc.

Grid-Wide WebRTC Deployment

  • The Lab is currently looking at a March deployment of WebRTC voice across the grid, but this is subject to possible change.
  • The viewer server is currently in a beta soak test (see: WebRTC Voice Open Beta is Expanding).
  • Deployment will follow the usual simulator update route:
    • First week: limited deployment to selected RC channels (e.g. Bluesteel / Preflight).
    • Second week (providing no significant issues occurring): wider deployment to all RC channels.
    • Third week: deployment to the Main SLS channel, marking WebRTC as grid-wide.
  • As noted in the viewer notes above, there are fixes going into the upcoming 2026.01 viewer related to WebRTC:
    • These are each described as affecting a “small number” of users.
    • The first fixes an issue where some people may lose voice without reconnecting once in a while.
    • The second relates to problems with certain Bluetooth headsets losing audio after toggling PTT.
    • LL would ideally link to see TPVs cheery-pick these fixes for inclusion in their viewers so as to be available to users as WebRTC commences deployment.
  • A server-side  fix to address a spatialization bug was released on Monday February 9th, and appears to have dealt with the last known significant server bug.

CCUG Meeting General Discussions

  • A request was made for a check box to be added to the PDR editing tools to ignore the alpha channel in order to allow Blinn-Phong specular textures could be re-used.
    • This was seen as a “little tricky” given the way BP specular has been implemented in SL, which have resulted in some compatibility between BP and PBR (e.g. the colour RGB parts), whilst others are not.
    • Whilst some comprises could potentially be mead, they would deviate away from the glTF specification, which is not what LL wants to do.
  •  Geenz indicated he is mulling the idea of possible adjustments to texture streaming to help improve it – such as streaming specular, metallic and even base colour at lower resolutions, whist keeping the normal map at the required resolution. This, he feels would compensate for any loss of detail on specular, metallic or base colour, whilst decreasing the overall streaming load.
  • Scriptable IK was raised as an idea. This was something the currently suspended Puppetry Project was looking at, as well as things like use of webcams for animations, etc. It is not clear if / when this work might be re-animated (no pun intended).
  • Blend shapes / custom rigs were again raised for discussion, with Geenz again noting that the issue is in part a problem with the internal SLMesh format used by SL not being particularly flexible.
    • Before anything could be done to support things like custom rigs and similar, there would need to be a new implementation of the SLMesh pipeline.
    • This would allow LL to develop a new, more flexible SLMesh format, which is more resilient to things like unexpected data and would also allow support for new fields (e.g. bland shapes – which could even be hooked up to the current slider system and / or be scriptable, etc).
    • However, such a project would be relatively long-term and require consideration of other issues (e.g. support for over 20 years of animations which will continue to require support and thus would need things like retargeting).
    • Therefore how to fit it into the roadmap and ensure the required resources are available is not currently clear given the number of other priorities already in play / awaiting attention.
  • The above encompassed a discussion on external tools which might help in look creation, clothes fitting, etc., such as Character Creator and Marvelous Designer, which can be used with SL as an external tool, whilst having a good level of integration into Sansar .

Next Meetings

2026 week #7: SUG Leviathan Hour

Jade Koltai: Inis Oírr, January 2026 – blog post

The following notes were taken from the Tuesday, February 10th, 2026 Simulator User Group (SUG) off-week meeting (the “SUG Leviathan Hour”). These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from my chat log of the meeting, and Pantera’s video is embedded at the end of this article – my thanks to her, as always, for recording and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Mesh Face Count Mismatch Bug

  • This is a long-term bug whereby some mesh objects fail to accept a texture change on some faces. The texture change shows up on the viewer, but if you take to inventory or relog the texture change vanishes.
  • The problem appears to require changes on both on the simulator side and on the viewer.
  • Leviathan describes the bug a a form of protocol bug introduced by an old asset-upload-pipeline bug, which he believes has been complicated by a viewer-side bug.
  • In short:
    • LL pack texture data using a variable-length scheme, depending on whether all faces are the same or there are differences, but the actual number of faces is not encoded; instead the simulator has been relying the number of faces being implicit to the “VolumeParams” of a prim (this approach pre-dating mesh).
    • LL then introduced meshes with up to 8 texture faces.
    • This, combined with a potential bug in the asset upload pipeline which caused the number of faces in the asset to be wrong, caused errors on the server side of things.
    • A fix for the upload problem was implemented, but the the issue persists for mesh objects uploaded prior to any fix for uploads being applied.
  • Leviathan has a fix for the simulator issue(essentially a means to encode the number of faces into the legacy texture encoding without breaking protocol and without eating many bytes).
  • However, in testing it, he found a viewer-side issue in loading and updating / recording mesh face textures data. He’s still working on this issue, but believes the viewer and server will have to have an updated protocol interpretation so they can communicate how many faces they think there are in an object. the data will live in the new object created by making any changes to a rezzed item.
  • He noted that such a fix might also correct the issue of LSL not seeing the right number of faces.
  • This discussion also involved some confusion over sculpties and their  total number of faces, and the actual total number of faces (8 or 9 – it’s 8 hard-coded on the simulator).

In Brief

  • Leviathan has a fix for the problem whereby when sometimes rezzing an object on a mesh surface will fail and supply an incorrect or misleading message (e.g. not having parcel rez rights or something). See: FIRE-15429 and Beq Janus’ blog Coming to Firestorm soon… A couple of new features for builders and non-builders alike. It is currently in a Pull Request.
  • There are no updates on the status of the game_control work,  and the pre-release of the game-control viewer remains unchanged.
    • Moving this project forward is dependent on the progress of the new SL Linux viewer build.
    • The next steps are to make some UI adjustments and identify any further changes required to get the code through QA for release.
    • As a reminder, game_control provides some keyboard mapping options from the existing avatar control actions:
      move forward, strafe, turn, jump, fly, and (maybe) crouch. It doesn’t currently support “all the keys” input.
    • The reason for game_control is to provide LSL scripts access to game controller input. But how the controller interacts with avatar-control, fly-cam, and keyboard mapping complicated things.
    • There was talk during the early days of the project the game_control could be made to handle MIDI inputs; however this is currently not supported.
    • This led to an extended discussion on key mapping options.
  • Leviathan expressed an interest in turning to support the current drivers for the Connexion 3D Mouse devices (e.g. SpaceNavigator, etc.), given the current working driver for SpaceNavigator is badly out-of-date, and more recent versions. However, this is an interest, not a commitment to actually do so.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, February 17th, 2026.
  • Leviathan Linden: Tuesday, February 24th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

February 2026 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday February 4th 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Updates

  • The past month has largely been focused on planning and information gathering as the Web team works out priorities for the year ahead. As such, direction an initiatives may change as decision are made based on information gathered.
  • Current work in progress:
    • Marketplace responsiveness work (i.e. making it more Mobile-friendly), particularly focused on the Marketplace home page and including things like category total to the site navigation sidebar, possibly making the Feature Items on the page high contrast.
    • Refresh of the viewer log-in splash screen, described as “same item, just a different arrangement”. This will b an iterative process within viewer releases as updates are made.
    • Possibly adding the long-requested ability to search by region on the web maps – although this is described a “complicated”. This work might also include some clean-up of other web maps issues that have been raised.
    • A clean-up of legacy codebases.
    • Upgrading the log-in infrastructure.
    • Release of the viewer log-in email modal, asking people to make sure they have a valid email address on file with LL.

In Brief

Also refer to the video.

Marketplace

  • Question to attendees:  if you were a merchant, which Marketplace page would you like to have responsive and would be the most useful to you? currently, Search and listing pages are responsive.
    • This got side-tracked somewhat be a request for data on the number of Mobile users using the Marketplace and questioning why Mobile users would want to have access to the Marketplace, given “they can’t wear anything” (so what? I frequently brose the MP via my PC’s browser without having the viewer running; doesn’t stop me from buying stuff for later, even if I cannot wear it when using my browser; the same is likely true for established users on Mobile).
    • In terms of Mobile responsiveness and merchants – would a merchant use Mobile to manage their listings, etc., over logging-in via their desktop / laptop and managing their stores?
    • A broader preference was expressed for the consumer experience on on Mobile to be more responsive.
  • The Variants / Style work – allowing one listing to have all the colour options for an item – which under Reed Linden’s time at the Lab was a focus to the point of being promised at the “first deployment” in 2023 – appeared to ultimately get swallowed by a black hole. There may be a (further) move to get it back onto the roadmap.
  • A discussion on providing the cost of items in two currencies on MP listing – L$ and local currency (or USD), the idea being to put how much items in SL cost in real terms to help new users. There are complexities to this.
  • Suggestions for the  “Related Items” in listings  should also have:
    • A “Quick Buy” button to add them to the shopping cart without having to open the actual listing and then add it.
    • A “Quick Demo” button to obtain the demo of an item (if the creator provides one) without having to go to the main listing and then click on the demo link and then add the demo to the shopping cart.
    • Both of these options could also be added to Search results as well, allowing people to click through a list of search returns and add the items they want to their cart.

General

  • Question to attendees: which web property would you like to see all nicely polishing and “finished”? Maps was inevitably referenced (as was having the SL Map on the viewer splash screen – which is most certainly a non-trivia project to undertake, together with specific pages in the MP and web search.
    • My preference would be for the Second Life dashboard to be overhauled (elements made more directly accessible, navigation improved, use of drop-downs for things like Groups and Friends lists, options for better input from LL – such as “mini posts” offered as pop-ups within the dashboard, as was once the case, etc.). The dashboard is a core centre for information but looks terribly dated in layout.
  • Canny often receives suggestion for new Canny categories. Should these be submitted individually or as a “group” of suggestions? Group them.
  • It is unlikely that Web User Group meetings will move to a more frequent cadence than once a month as some have requested (ironically, they have also stated other meetings can be “dry” – possibly as a result of them being held too frequently, leaving some meetings with little to discuss).
  • Several subjective opinions were expressed:
    • Banning gacha because “I don’t like them” (so don’t use them – and let those who do carry on).
    • No icons in MP category listings because “I hate them”. Well, they serve an accessibility purpose and are cross-language –  although subjectively, I’d personally like to see some of them made more relevant to their category – what has a figure apparently hanging by one hand from an invisible branch have to do with “Apparel”? Why not an icon an actual item of apparel – pants or a shirt or a dress? If people have to decode an icon by reading its label, then the point of the icon is lose.
    • The icons discussion led to a suggestion that LL should see if descriptions / definitions could be added to categories, so that a mouseover or click would display them.
  • A general discussion on whether gacha items are “use items” or not (yes and no) and to whom the gacha market is aimed.
  • Various discussions on payment methods and other topics in the last third of the meeting.
  • Whilst not a topic for this meeting, it was suggested that the SL URL create.secondlife.com is confusing, suggesting it is for general content creation, whereas the actual portal to which it resolves is focused solely on SLua / LSL scripting(why not script.secondlife.com?).

Next Meeting

  • Wednesday, March 4th, 2026.

2026 week #6: SUG meeting summary

Whithermere, January 2026 – blog post

The following notes were taken from the Tuesday, February 3rd, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Tuesday, February 3rd, 2026:  the SLS Main channel simhosts were restarted without any deployments.
  • Wednesday, February 4th, 2026:
    • Simulator release 2026.01 (Kiwi) should be deployed to the BlueSteel and preflight RC channels.
    • All remaining Release Candidate channels will be restarted without any deployment.
    • A new server-side SLua update will be deployed to the SLua Beta regions. This will support a new permission “PERMISSION_PRIVILEGED_LAND_ACCESS”, allowing the llSetParcelForSale function to be used (and potentially other parcel settings in the future), but will require a viewer-side SLua update.
  • The simulator release to follow that – 2026.02 – has been given the code-name of Loganberry, but it’s too early in development for details to be provided.

In Brief

Please also refer to the video, below.

  • Leviathan Linden had two announcements concerning his current work:
    1. He has a proposed resolution for the false error report when failed rez on mesh, whereby an attempt to rez from inventory onto some mesh surfaces result in a failure to rez and incorrect error message.
      • He describes the resolution as “a workaround hail mary” rather than an outright fix: if the first attempt fails, the serve will try again try again using the bounding box of the mesh object. See: also: Why can’t I rez on my mesh table/floor/bed in Coming to Firestorm soon… A couple of new features for builders and non-builders alike.
      • He further noted that during the rezzing request to the simulator, the viewer supplies a line segment: ray_start and ray_end, and it is possible that ray_start and ray_end might be insufficient to actually hit the mesh object’s collision shape when that shape is different from its visible shape.
      • The led to an on-going discussion in the meeting.
    2. He has also started a further look into issue #3469, comment 2819987122, whereby some uploaded assets have the incorrect number of faces on the server, and trying to set the textures on those faces appears to work on the viewer but a) if the object is cloned, the new clone doesn’t have the texture changes and / or b) the original object will revert to a pre-texture change state at a later date. He has an idea for a possible fix, but is not sure it will work, so wishes to test the idea before passing further comment.
  • Monty Linden indicated the annual simhost certification work is still in progress. He further noted:
    • The Kiwi release includes an update which should be highly compatible with the current certificates. But if anyone who has experienced issues with past certification updates should test on the Preflight or BlueSteel RC channels following the Wednesday deployment.
    • Current relevant expiration dates are: Agni – 23:59:59 GMT on March 13th, 2026; Aditi – 23:59:59 GMT on February 28th, 2026.
    • As per the last formal SUG meeting, he hopes to automate the recertification later in 2026, and the certification process will change slightly at that time.
  • Harold Linden has been “working on a lot of things surrounding SLua but not specifically SLua itself. These include:
    • Refactoring  the definitions repo where all LSL constants and functions and how they behave are documented, because the repo was becoming unwieldy. He passed on thanks to all those who have helped contribute to the repo.
    • Further work on the `require()` RFC. The new release that’s coming out won’t have any new features, but the release after that should have `table.append()` and `table.extend()`, and _maybe_ some of the SetPrimParam list-building wrappers., adding: “Basically, if you’ve noticed how annoying it is to build list for setprimparams, it’ll be much better with these changes. Hopefully.”
  • Roxie Linden gave an overview of recent WebRTC updates:
    • Most WebRTC improvements are going into the voice servers, so the simulators shouldn’t have and effect on WebRTC quality.
    • LL is working on spatialization improvements, which might be released as soon as this week.
    • The latest updates to the WebRTC server appear to have fixed the majority of crash issues.
    • March remains the tentative release month for grid-wide WebRTC, the the sawp-over occurring as a part of the normal simulator deployment cycles.
  • A broad discussion on scripted capabilities (e.g. giving inventory to attachments (possible) and deleting inventory from attachments (not possible); setting script pin from setlinkprimparams (on Rider’s personal roadmap); adding inventory operations for other prims in a linkset.
  • General disucasions:
    • SLua: it has (TimeProviderFactory.new():build()):askForTime() – equivalents to NUX time.now) a discussion on the SLua editor and its capabilities, SLua and HTTP.
    • LL is not currently carrying out any keyframe motion (KFM) work. This expanded into a general discussion on ideas for KFM work.
    • Ideas for better LOD performance.

Date of Next Meetings

  • Leviathan Linden: Tuesday, February 10th, 2026.
  • Formal SUG meeting: Tuesday, February 17th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.