2026 week #43: SUG Leviathan Office Hour

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, October 6, 2026 Leviathan Office Hour, the “off-week” sessions of the Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No updates, only restarts.

General Updates

Game_Control

  • Game_control has now been been remerged with the 26.5 Chat Modernisation viewer code.
  • This means game_control should start appearing as part of future updates to the current RC version of 26.5 and will be a part of the viewer when it is promoted to release status.
  • Current points of note:
    • Game_control is be positioned behind a feature flag so it won’t send the GameControlData UDP message to simulators without the required back-end support in order to prevent crashes.
    • “Send GameControl Data to server” option is also disabled by default in Preferences UI.
    • The reason for the above is if the GameControlData UDP message is sent to a simulator without the required game_control support, the simulator will take the message as an “attack” or a hacked viewer, eventually dropping the UDP circuit to the viewer AND the region would put that UserID + computer_fingerprint on a short-term blacklist – logins to that region would fail for several minutes unless the user migrates to a different computer.
  • Whilst the current simulator release (code-named Nectarine) is grid-wide, it doesn’t have the necessary code to correctly set the feature flag to the viewer (and so issues can occur). The next simulator version – Olive (in development at the time of writing) – will have the required code.
  • During discussions a bug with game_control in which buttons don’t appear to fire when used in Mouselook. Leviathan is going to look into this.
  • Leviathan further noted:
    • Items “not set in stone” for game_control: default mappings and the full list of client-side actions available to be mapped.
    • Items “pretty much” set in stone: the UDP message format and the LSL constants (new constants can be added, but existing ones cannot be changed).
    • Items seen as “missing right now”: the ability to navigate the viewer UI with a game controller.

New Group Ability to Define Who Can Post Links to Group Chats

  • Leviathan Linden has developed a new Group Role ability to define who can post random web links in group chat.
  • This capability will:
    • Allow the posting of URLs to be set to the default Everyone, Owner and Officer roles, with Group Owners and moderators will be able to set it as required to other roles.
    • Include a defined “whitelist” of LL domain URL links which can be posted regardless of who is positing them and whether or not the ability has been set. This list may include certain recognised third-party website URLs as well, and may be subject to expansion.
    • Not (initially?) include support for user-defined whitelists of URLs.
  • This new ability will be deployed as a part of the upcoming Olive simulator update. However, as it requires corresponding viewer updates and back-end database changes, it will initially be set behind a feature flag. The viewer-side updates should be made available in viewer 26.5.
  • Per my notes from the previous SUG meeting:
    • Messages posted with URL links by those not authorised to do so will see the message go through, but the URL will be redacted.
    • This is part of the on-going work to limit the ability of some to post scam and phishing links to Group chats.
  • In this meeting, Leviathan indicated the new ability will be “on” by default for the default roles mentioned above; this brought forward understandable requests that the Everyone role does not have the ability to post links be default.
    • This would more effectively deal with issues of phishing in existing Groups, notably those Groups which no longer have an active Owner or assigned Officers who can adjust Role abilities.
    • Currently, the plan appears to be to only have the ability to post links toggled of the the Everybody role when creating new Groups.
    • Leviathan noted the final decision on how the ability should be set is down to the Product Team, but he would relay the feedback to them.
  • Broadly speaking, the time frame for this ability is possibly going to be: simulator  updates (Olive simulator release): late October / early November; viewer-side support (26.5 release): and the database updates: by late December.

General Discussion

Please refer to the video, below.

  • The Group Role ability news led to a discussion on Group abilities and capabilities (e.g. renaming a Group, providing additional information within Groups – date Group created, date someone joined, managing groups where the Owner is no longer active and there are no active Officers, etc.).This ran through the second quarter of the meeting.
  • Kyle Linden noted he has “a long list of group improvements in my back pocket,” and is writing Product Requirement documents for them one at a time.
  • Leviathan Linden is trying to track down some physics crashes on the simulator  – although it is providing difficult to identify the cause.
  • The Puppetry project remains shelved. However, there have been some internal discussions / questions asked around it in terms of possible future capabilities for the viewer – but this does not mean the project is about to (or will) resume, just that aspects of the work – such as Inverse Kinematics (IK) might be looked at again in the future with the hope of enabling “simple” actions: holding hands, touching a light switch, etc.
    • This led to a discussion on IK, animation, etc. during the last quarter of the meeting.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, October 27, 2026.
  • Leviathan Linden: Tuesday, November 3, 2026.

2026 week #42: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, October 16, 2026.
  • The video of the meeting, recorded by Pantera and embedded at the end of this article. My thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programmes.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

    • Default viewer 26.4.0.37384746592, October 13 – NEW
      • Lua scripting support (on regions with Lua scripting enabled).
      • Improved communication between the Viewer and the newly published Second Life VS Code extension.
      • Offers an experimental Linux viewer build.
      • Includes the latest WebRTC Voice and viewer-maintenance updates.
    • Second Life Chat Modernization viewer 26.5.0.38448248489, October 16 – NEW.
      • Seamless integration of IM histories between clients / devices.
      • Camera and Travel improvements.
      • Create an account from within the viewer.
      • LEAP Camera API.
      • Portable viewer storage.
      • And more.

Viewer Notes

  • 26.5 in now the Chat Modernisation viewer, currently in RC / Beta, per the above list.
    • No word on whether or not game_control will make it into 26.5 or be its own viewer at some point.
  • The work on vcpkg work (under-the-hood viewer packaging to replace the current Autobuild process used to build the viewer) remains stalled due to other priorities.
  • LL is current looking to rewrite their viewer deployment flow – figuring out what can be public and what needs to be private on that given it touches a few internal systems. 

General LL News

  • The Nectarine simulator update is now grid-wide and stable.
  • Pepper Linden’s region crossing updates remain on a dedicated RC channel called “Breeze”.
    • This includes “almost all” of the Blake Sea regions on the Main grid (Agni).
    • The request is for people test the code as much as possible, particularly corner-to-corner crossings between regions.
    • Feedback can be presented via this Canny.
    • If all goes well, these updates will likely be included in the next simulator deployment, code-named Olive, and which is currently in development.
  •  WebRTC:
    • Roxie Linden has been addressing issues related to Bluetooth devices with the aid of the Firestorm team.
    • Cosmic Linden is working on transcription capabilities, but it will ” still be a while before we have anything definitive on that, but we are making headway.”
  • Callum Linden has been working on restructuring the CEF plugin system to allow use of a mode in CEF that will allow faster launch of CEF pages. There are also updates to allow for better spatialisation for Media on a Prim (MOAP) via CEF .

General Discussion

  • A short general discussion on some experience gesture sounds at extreme vertical distances (e.g. hand clapping on the ground heard at 2,500m altitude).
  • Further requests for LL to make viewer stats available.
  • A general discussion on the plethora of communications channels used by SL users (Reddit, Primfeed, Flickr, Twitter, Blue Sky, Discord, Prim Network, Facebook, etc.), and why they are used.
  • Please refer to the video below of the rest of the meeting comments..

Next Meeting

2026 week #42: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, October 13, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The Nectarine update (simulator code version 2026-09-28.36457939353) was deployed to the SLS Main grid, on Tuesday, October 13, 2026, making it grid-wide.
  • RC channels will be restarted on Wednesday, October 14, 2026, but no ne deployment.
  • A reminder that the Breeze RC channel, covering “almost all” of the Blake Sea regions on the Main grid (Agni) contains Pepper Linden’s region crossing code improvements for vehicles, and they are requesting people test the code as much as possible, particularly corner-to-corner crossings between regions.
    • Feedback can be presented via this Canny.
    • If all goes well, these updates will likely be included in the Olive update.
  • The next update for the simhost servers have been code-named Olive.

Updates

Also refer to the video.

New Group Ability to Define Who Can Post Links to Group Chats

  • Leviathan Linden is developing the new Group ability I’ve previously mentioned to define who can / cannot post non-Whitelisted LL domain URL links to Group chat.
    • The Whitelist of allowed URLs  – those anyone can post, regardless of whether or not they have the ability to do so – will be limited to trusted domains from LL – such as the Marketplace,  the SL blogs, secondlife.com, etc.
  • This ability will be toggle on/off, per other abilities and will be added to the default Everyone, Owner and Officer roles, with Group Owners and moderators able to set it as required.
  • Messages posted with URL links by those not authorised to do so will see the message go through, but the URL will be redacted.
  • There is a chance that the ability might be disabled when Olive is initially deployed in the coming weeks, as it also requires both a new viewer-side UI element to set it, and various internal database updates.
  • This is part of the on-going work to limit the ability of some to post scam and phishing links to Group chats.

Lua Updates

  • Harold Linden has finished the bulk of the migration preparation work for the next Lua server release. This basically takes all the lessons learned from Lua deployments to date & the compatibility breaks which have occurred in the past as combines them to design a file format that better handles backwards and forwards compatibility between servers on different versions.
  • For those keeping an eye on the SLua Github repository, Harold has also “been doing quite a lot of work filing off the final sharp edges of the API so we have something we can happily make generally available”.
  • In addition, he has rebased SLua on the latest upstream Luau release to make sure LL keep pulling in the newest work. He notes this does not off classes as yet.
  • Next Lua server up liable in the next couple of weeks.
  • Documentation on Lua is still being progressed.
  • Contrary to rumour, Lua will be deployed simulator-side through the normal RC channels then Main SLS channel route.
  • It was noted that during the eventual deployment, Lua regions will inevitably end up running alongside non-Lua regions – and it should be noted that where this is the case – Lua scripts will not survive the crossing into the “non-Lua” region (they will likely crash).
  • Please refer to the video [22:11-end] for this full Lua conversation.

General Updates

  • Rider Linden has been:
    • Focusing on trying to resolve “some server crashes that could occur on large/complex regions at start-up”.
    • Looking into a very old issue with Group notices simply disappear into the ether for some users in large groups. He believes he now has a fix for this.
    • Both of these fixes should be going into the Olive update.
  • As well as working on the new Group roles ability, Leviathan Linden  is also working on getting game-control into Olive with anew flag which allows a server to advertise that it supports the GameControlData UDP message.
    • To balance this, the game-control viewer will get a feature flag switch where it will only send that UDP message to regions that advertise support for it.
    • This should help eliminate issues of versions of the game control viewer being disconnected and temporarily hardware banned from regions without game_control support as a result of sending unrecognised UDP messages, until such time as game_control is grid-wide.
    • He reiterated that full keybinding with game_control will not be initially possible, but he might be willing to expand the capability in the future.
    • This led to a general discussion on game_control interwoven with the Lua discussion. See the video [37:28-end].
  • Monty Linden is going to have a technical discussion on EventQueueGet in the forums, and invites all those with an interest to add their thoughts / comments.

Date of Next Meetings

  • Leviathan Linden: Tuesday, October 20, 2026.
  • Formal SUG meeting: Tuesday, October 27, 2026.

2026 week #41: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, October 8, 2026.

Please note that this is not a full transcript of the meeting but a summary of key topics.

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis, in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor RC / Beta viewer with Linux support 26.4.0.37384746592, October 7 – NEW.
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernisation viewer 26.4.0.37534240431, October 8 – NEW.
    • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop, and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

General Viewer Notes

  • The 26.4 Lua Editor / Linux viewer 26.4 is now in what is hoped to be its final RC/Beta version ahead of promotion to de facto release status – although it had previously been hoped to promote this viewer during week #41.
  • The next major viewer release – 26.5 – is currently in initial development. Headline updates for this are:
    • Chat Modernisation (currently still on the 26.4 codebase, per the notes above).
    • A new Group capability to allow Group owners / moderators define which Roles in a group are allowed to post links to the Group chat (outside of a defined list of “whitelisted” LL domains like the Marketplace, etc.). This update will also require sever-side updates which are to be included in the next simulator update after Nectarine.
  • The Graphics Care Package (GCP) viewer is progressing, but has been slowed by a need to focus on “admin work” related to the viewer deployment process at LL.
    • The hope is to have the server-side support for the additional glTF and EEP (Environment Enhancement Project) parameters (e.g. in the case of the latter, more tone mapping and HDR controls) in place “soon” to allow this project to resume moving forward in a timely manner.

Game_Control Update

  • It is currently unclear if the game_control updates will now be a part of the 26.5 viewer as had been planned; they may initially surface in their own viewer. Discussions on this are still in progress.
  • However, some of the hesitation around game_control being included in 26.5 appears to be related to the server-side updates to message handling, which should be a part of the Nectarine simulator updates which (at the time of this meeting) is running across all simhost RC channels and should be deployed to the SLS Main simhost channel on Tuesday, October  13, making it grid-wide.
  • If game_control is pushed from 26.5, then it will be “in the next viewer” that will be made available.
  • Pre-Alpha versions of game_control viewer remain available on Github. However, please remember that currently, if this viewer is used to log-in to or connect to a region without the necessary message support (at the time of writing, any region on the SLS Main channel – so a 2 in 3 chance), the viewer will be disconnected and the the hardware running it temporarily banned from connecting to that region for a period of time.

General Discussions

Side Note on Region Crossings

As per the update to my week #41: SUG Leviathan Hour notes:

  • The Breeze mini-RC channel with pepper Linden’s region crossing updates is now live on Agni (the Main grid) with “almost all” of the Blake Sea regions running on it.
  • Testing – particularly vehicles carrying multiple avatars on corner-to-corner crossings – is encouraged.

In Brief

  • A general – largely text – discussion on Inventory:  LL providing more in the way of top-level system folders for ease of ordering; complaints over Inventory links causing “bloat” (that is, adding additional elements to again given folder, thus increasing overall inventory element count, rather than physical inventory file size / load time – but if links are not visually annotated, how will you know they are there?); Inventory hierarchies; ability to tag mesh clothing in the same manner as system layers; etc.
    • Most of this fell outside of content creation per se, but did result in a general discussion of what might be possible with Inventory (e.g. making links visible in a different manner, adding the ability to have “smart” folders – folders with built-in queries which simply list things), additional inventory search options, etc.
  • A further request for a materials bulk upload option (as available for textures).  Somewhat sidetracked by complaints that upload fees for higher resolution textures are “too damned high” (where, oh where have we heard that complaint before?), with it being pointed out that the fees have been set to try to discourage people from unnecessarily uploading view high resolution textures (e.g. a 2K textures for buttons on a shirt kind of thing).
  • Kyle linden noted that while there are currently no projects in the pipeline, he is tracking requests for Group related updates / capabilities (e.g. improved moderation tools, ability to rename a Group, etc.), so that information is available when LL turn their attention to Group features.
    •  This is outside of the ongoing work related to anti-phishing / scam protect/prevention, as summarised in the viewer notes, above.
  • A general request for identifying AI content (e.g. on the marketplace, enforced tagging at upload (not sure how that would work), etc.

Next Meeting

October 2026 SL Web User Group Summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday October 7, 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month at 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Web Services Updates

  • Juniper linden, the normal lead for the meeting was out of the office, so the meeting at lead be Eliza Linden, who is relatively new to LL.
  • Not a lot by way of updates: the focus has been on bug fixing in various areas.

Future Marketplace Planning

The following were raised as ideas / thinking on what might be done in the future for the Marketplace, the idea being to obtain feedback and also input on other items that might be considered.

Marketplace Lists

[Video: 1:44-7:19]

  • Allowing the Marketing Team and “in the future” creator-merchants to create curated lists on the Marketplace (e.g. lists of items (and links to them) a new user can use to pull together a complete look or a complete outfit for their avatar).
  • This was seen as a good move for fashion bloggers – which would not be the intended initial aim. It also appeared to be based on the idea that bloggers could create their own lists – which again, was not specified by Eliza, nor would it be an adjunct to / replacement of things like wishlists or favourites.
  •  Overall, the feedback was, if it is something that will take time and resources to implement – then it shouldn’t be something that is prioritised.

New Resident First Time Discount

[Video: 7:30-23:10]

  • A small (5%?) discount for new residents on “their first Marketplace purchase” – whether this meant overall (i.e. their very first purchase, or their first purchase from a specific store was not made clear), potentially with an upper limit (e.g. 5% discount on items up to L$XXXX).
  • Either way, the consensus was that any discount of this nature should be covered by Linden Lab (e.g. by dropping any associated MP fee), rather than the creator.
  • It was also noted that creators already run in-store discounts and special sales (like Fifty Linden Friday offers, etc.), which could render this idea moot.
  •  This conversation diverted into discussions on:
    • Reinstating thing like PIOF sign-up perks (e.g. charging US $1.00 for registering a credit card on an account, then providing that dollar as L$ credited to the account) and L$ bonuses for remaining an active user with day log-ins over the course of the first month after sign-up, etc.
    • Just how aware genuinely new residents really are about things like the Marketplace, in-world sales / discount events, etc., and how to help them become informed.
    • The idea that many coming into SL are attracted to it via all the videos, etc., put out by users and creators, vloggers, etc., which impart levels of knowledge about the platform – commerce, avatar customisation, etc., – which actually both serve to encourage them to sign-up and be in a position to engage in the economy from the start.
    • LL providing more and simple to follow videos on things like the mechanics of avatar looks – mixing heads and bodies, how to actually wear / add attachments, use BOM, etc., for those users who do come into SL with minimal foreknowledge.
    • Coupled to the above – the need for LL to comb through their own web properties and update or remove clearly out-of-date information for new users which runs contrary to the way SL now works.
    • Commentary on the so-called “lite” version of the viewer – the return to the idea that new users will be furnished with a “cut down” version of the viewer will a limited set of capabilities.
      • This appears to be something of a re-hash of the “Basic Mode Viewer” introduced under Rod Humble’s tenure at LL as CEO (e.g. in 2001-12). While it initially worked well in helping users get started in SL and was subject to updates (such as the inclusion of Voice), ultimately it was cancelled due to problems in handling the transition from it to the “full” viewer.

Subscription Level “Best Perks”

[Video: 30:11-31:25]

  • What do people consider to be the best benefits / perks at the different subscription levels?
    • Premium Plus free uploads.
    • Larger number of permitted Group memberships.
    • Mainland free tier.
  • This part of the meeting quickly segued into the more general discussion, noted below, starting with the conversation on communications.

General Discussion

Please also refer to the video for the following.

  • General Marketplace requests made included:
    • Having the page numbers for multi-page Search results to by at the top of each page as well as the bottom.
    • For the upper section of MP pages – Search bar, list ordering, number of items per page – to remain static when scrolling, rather than moving off the screen when scrolling down a page (i.e. a dedicated scroll bar within Marketplace pages or having the upper section float when a page is scrolled).
  • There have been numerous requests for users to be able to block Marketplace merchants they have no interest in purchasing from from their Search results (so as to reduce the number of “unwanted” results from their Searches).
    • This is something the Marketplace team is still considering on how to best implement.
    • Concern was raised over stores / search results being “blockaded” in terms of people “ganging up” on a merchant and blocking them, thus driving down their visibly in things like search stats, etc., and thus trend down in search results in general due to the internal algorithms viewing them as “less popular”.
  • An extensive conversation on communications – from blogs through socials, etc., covering things like keeping people properly informed on initiatives and changes to initiatives use of e-mail to inform people, not updating old blog posts with updated information over making the new information the subject of a new blog posts, etc.
    • My personal gripe here is more of the inconsistency of communications: sometimes an event or initiative is announced via a blog post; sometimes it is via a forum topic being opened; sometimes it s both; sometimes it gets a mention on the Lab’s socials, other times it doesn’t. At times people are encouraged to use the forums for feedback, other times it is via Discord. It is a scattergunning that lacks any form of internal structure or policy and thus makes it so much harder for users to stay abreast of things.
  • A discussion on policy relating to Marketplace and third-party tools (a creator has made a CSV-based tool to ease the process of creating and editing MP listings and was seeking clarification on making it available to people). This was to be referred back to rest of the Web team for internal discussion.
  • Two non-Web relevant topics were raised:
    •  The Bellisseria Ridgewood Enclave stores (advertising via Classifieds, availability, etc.) – which is more relevant to the Land User Group meeting.
    • The need for better up-front identification of Scripted Agents (registered bots) via their profiles. This is actually more of a Governance / Trust and Safety issue.
    • Details of both Land User Group and Trust and Safety User Group meetings are available via the official user groups page.

Next Meeting

  • Wednesday, November 4, 2026.

2026 week #41: SUG Leviathan Hour

The Simulator User Group meeting place at Longfellow

Updated, October 8, 2026 – see Region Crossings, below.

The following notes were taken from the Tuesday, October 6, 2026 Leviathan Office Hour, the “off-week” sessions of the Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The Nectarine update is across all RC channel regions.
    • This will be updated on October 7 with “final” fix for the issue affecting some UDP format ObjectUpdate messages.
    • This bug can occasionally impact the 26.4 viewer (currently available as a Release Candidate viewer), he expects this to be included in the in-development 26.5 viewer – and a Pull Request (PR) will be made available for TPVs wishing to pull the fix into their code.
  • The SLS Main channel (the majority of simulators on the grid) was restarted on Tuesday, October 6, without any update to the simulator version. This shows up in the viewer logs and effectively is a form of packet-loss if the viewer tosses the data, or ignores the final block of data there.

Region Crossings and Game_Control

Region Crossings – Pepper Linden

Update, October 8, 2026: The Breeze mini-RC channel is now live on Agni (the Main grid) with “almost all” of the Blake Sea regions running on it. Testing – particularly vehicles carrying multiple avatars on corner-to-corner crossings – is encouraged. 

  • As per the previous full SUG meeting, the plan remains to get Pepper’s updated region crossing code to a collection of simulators running on a small RC channel of simhosts put together for testing.
  • This channel will likely be given the code name “Breeze”, but is currently being referenced as a Snack channel (“Snack” being the catch-all name for small testing channels of simulators).
  • Breeze will likely include some / all of the Blake Sea regions to allow for testing.
  • The updates have been rebased on the Nectarine update to be deployed on October 7, but at the time of this meeting it was not clear if the deployment would occur with the general RC roll or at a later date.

Game_Control – Leviathan Linden

  • Game_control has been re-based on the in-development 26.5 viewer code base. a new pre-release viewer version, but further work on the viewer code is required.
  • This means game_control could be included in the 26.5 viewer when it services – however, the code has not yet been merged into the development branch of 26.5.
  • Note: while there are pre=Alpha versions of the game_control viewer available, if used on the Main grid (Agni) they can lead to immediate issues of crashes and temporary SL connection blocking due to unsupported UDP messages if the viewer connects to a “non game_control” region – which is the majority at this time). Therefore, I’m not including links to said viewers in this summary, although they are mentioned in the meeting.
  • In the meantime, Leviathan is working to track down a persistent bad avatar texture bake problem on two accounts which the usual tools are fixing to fix, and so need a deeper investigation on the Bake Service code.

General Discussion

  • SuzannaLinn announced she and SungAli will be running a series of classes on Media On  a Prim (MOAP) for those who would like to learn this sometimes arcane capability. Details are here.
  • There were user-centric discussions on UDP messaging (and hand-offs between regions), script-hand-offs between regions, etc., and better management of Auto-Return.
    • The latter is something LL has earmarked for possible future improvement, but no details offered at the meeting.
    • I’m not qualified to comment on any of these subjects, so please refer to the video.
  • “Non-Cartesian” region crossings (e.g. entering, say, a tunnel in region Y and emerging half way across the grid / in another continent or distant region without the appearance of teleporting. This has been discussed a lot at LL over the years, but only as a novelty idea, not as a potential project.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, October 13, 2026.
  • Leviathan Linden: Tuesday, October 20, 2026.