2019 SL User Groups 35/2: Content Creation summary

(fae forest), July 2019 – blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, August 29th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Bakes on Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies and heads. This involves viewer and server-side changes, including updating the Bake Service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • BoM is now live. See:
  • There are some local edit issues  – some already noted in the viewer release notes – that can produce odd results when using the appearance editor which correct themselves on exiting the appearance editor and when baked via the Baking Service.
Cathy Foil has noted this glitch than can occur with Baked_Lower wearables on BOM: when editing locally in the appearance editor, the leg does not appear to be masked correctly by the wearable (which is also incomplete at the waist). Once baked, however, the wearable appears correctly applied and in full (r). Credit: Cathy Foil.
  • Some of these local edit issues may not be specific to Bakes on Mesh, but may be more noticeable as a result of BoM, and the Lab is looking to resolve them.

Animesh Follow-On – Project Muscadine

Project Summary

Currently: offer the means to change an Animesh size parameters via LSL.

Current Status

  • The simulator support on Aditi (the beta grid) – DRTSIM-421 (region Bakes on Mesh) has been updated, but there are no feature changes within it.
  • The project viewer has been merged with Bakes on Mesh (as the release viewer) and is passing through the Lab’s QA, and so should be appearing soon.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

Current Status

  • Work has now resumed.
  • First part of this is to continue data-gathering and look at re-aligning some figures based on the changes made for Animesh.
  • Thus far, the project primarily comprises enhanced logging to assist the Lab in data collection, allowing information on the overall cost of a specific avatar or in-world object to be gathered.
  • Once enough data has been gathered across a broader enough spectrum of content to give the Lab confidence they have a good understanding of things, then work can start on adjusting the cost calculations for rendering, etc.
  • It’s important to note that any user-viewable changes as a result of ARCTan are still some way off, and the Lab will be staging things to let users know what is happening when, and what it is likely to impact.
  • There was a lot of general conversation towards the end of the meeting on what people hope ARCTan will do (e.g. forcing creators to make proper use of avatar LODs, etc.).

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will now likely not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Work continues on rendering bug fixes.
  • The number of remaining issues is “trending downwards”.

Misc. Items

  • The upcoming Voice RC (or project) viewer mentioned at the last TPVD meeting still has a couple of issues preventing it from surfacing in the Alternative Viewers page.
  • The Umeshu Maintenance viewer (currently version 6.3.1.530411, merged with Bakes on Mesh) could be promoted to de facto release status as early as week #36 (commencing Monday, September 2nd), in a break from the Lab’s preferred 2-week gap between release promotions.
  • Date of next meeting: Thursday, September 12th, 2019.

2019 SL User Groups week #35/1: Simulator User Group

][Octopussy][ goes Cuba; Inara Pey, July 2019, on Flickr][Octopussy][ goes Cuba, July 2019 – blog post

Server Deployments

As always, please refer to the server deployment thread for recent news and updates.

  • There was no deployment to the SLS (Main) channel on Tuesday, August 27th,  leaving it on server maintenance package 19#19.08.06.529800, containing internal fixes.
  • On Wednesday, August 28th, the core RC channels should be updated as follows:
    • BlueSteel should be updated with server maintenance package 19#19.08.23.530348, comprising the simulator deployment improvements recorded in the Lab’s official blog post:  Simulator release channel improvements, and my own blog post Lab notes updates to SL simulator deployments.
      • Among other things, this update will see the RC channel name be removed from Help > About in the viewer (it will simply be recorded as “Second Life Server”), and the channel name will no longer be returned for LSL enquiries.
      • Note this is the RC channel name that will be changing – both the simhost name and the simulator version will still be visible, contrary to comments in the forums. Also, simulator version number will remain available to LSL; it is again, just the channel (sim_channel) that  will always return “Second Life Server”
    • Magnum ad LeTigre should receive server maintenance package 19#19.08.23.530380, very helpfully referred to as “Maintenance fixes” and “Maint Train woo woo chuga chuga chuga chuga”
    • There will be a further small-scale RC deployment that will (if I understand things correctly) comprising the script usage improvements  –  the smaller deployment being cautionary after things went sideways when an attempt was made to deploy these updates to an RC channel in week #34.

SL Viewer

The Bakes on Mesh viewer was promoted to de facto release status on Monday, August 26th, with the release of version 6.3.0.530115. You can find out more here:

As a result of this promotion, the Umeshu Maintenance RC viewer updated to version 6.3.1.530411 on Tuesday, August, 27th, bringing it to parity with Bakes on Mesh. This will likely be the next viewer to be promoted to release status in around 2 weeks time.

The rest of the viewer pipelines see no change at the start of the week and remain as follows:

  • Release channel cohorts:
  • Project viewers:
    • Project Muscadine viewer (Animesh enhancements), version 6.4.0.530100, August 19th
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.
    • Legacy Profiles viewer, version 6.2.3.527749, June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

In Brief

  • The planned changes to RC deployments (see the blog post links above) has caused some drama, partially due to people misunderstanding that the RC channel names will be less obvious, as noted above – but not the simulator / simhost names.
    • However, it is true that the downgrading of ready access to RC channel names will make it harder for users to recognise which channel they are on – which could made testing capabilities and features harder, given that people are not so familiar with simulator versions and simhost names.
    • The flip side to this is that in some respects, the Lab doesn’t want people to know which channel they are on to stop preconceptions about issues, etc., they may encounter (e.g. “I was on Magnum, which has X release on it, and I have this issue – so it MUST be X that is at fault!”) – and according to Oz Linden, they would like to see more testing of new features on Aditi ahead of any main grid RC deployment.
    • To help people understand what is being released, the simulator version release notes are promised to be “more informative” in future and where relevant. That said, “Maint Train woo woo chuga chuga chuga chuga” isn’t exactly setting the bar that high in terms of informative release notes.
  • There is a reported issue with experiences whereby any scripts compiled to an experience prior to simulator version 19.08.06.529800 will not recompile on 19.08.06.529800 or later. The issue is further described thus, following any attempt to recompile:
    • Checking Properties for the recompiled scripts will show no compiled experience. Plus shift-copying or using the edit menu to copy or dropping an experience script in a host, will all result in the experience being completely lost from the script compile. However, llResetScript() doesn’t trigger the loss.
  • A bug report has been raised on group chat lag (BUG-227477). The Lab is aware of this and has left the report open for further input from those experiencing issues. Constructive and informative feedback is clearly being sought, along the lines of the comments thus far left.

2019 SL User Groups 34/3: TPVD meeting

Autumn Trace; Inara Pey, July 2019, on FlickrAutumn Trace, July 2019 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, August 23rd, 2019. A video of the meeting is embedded below, my thanks as always to Pantera for recording and providing it. The key points of discussion are provided below.

This was another  short meeting with a lot of general text chat, not reflected in these notes.

SL Viewer News

[0:10-5:45]

  • Current Release version 6.2.4.529638, formerly the Love Me Render RC viewer dated August 5th, promoted August 12th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530100, August 19th.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.
    • Legacy Profiles viewer, version 6.2.3.527749, June th5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Bakes on Mesh

As per my August 22nd Content Creation User Group meeting notes, the Lab is hoping to promote Bakes on Mesh (BoM) to release status in week #35 – possibly as early as Monday, August 26th, 2019.

Umeshu RC

This is ready for promotion, but has been held back as the Lab want to get Bakes on Mesh promoted to release. Umeshu therefore looks most likely to be promoted in the near future. However, if there are late-breaking issues with BoM, the Umeshu RC could be promoted in its place.

EEP

As well as the rendering issues currently being addressed, there is apparently one new simulator bug that is being investigated.

Voice Viewer

There is an upcoming Voice RC viewer, intended to address various voice drop-out issues. It may also have an update SLvoice.exe binary. This is currently awaiting a fix prior to being surfaced in the Alternate Viewers page / the available viewers index page.

In Brief

  • Bitbucket: used to manage viewer repositories) will be sunsetting support for Mercurial; Linden Lab will therefore be switching to git on bitbucket for their repositories. However, the work is not seen as currently being urgent, with Oz Linden noting (via e-mail):

Clearly, how the TPVs handle this needs to depend on your own plans – particularly whether that’s staying with Mercurial hosted some other way or changing to Git (or something else). We will transition to git within bitbucket, preserving full history and as much as possible the ability to work in both during the transition.

When we have a plan in place, which will take some time, we’ll put it on the agenda.

  • There may be updates to both the Singularity (in progress) and Alchemy (possibly) before year-end.
  • Trivia:
    • Linden Lab have a quarterly internal review mechanism they call Review-O-Matic for setting staff goals and reviews. It is, according to Grumpity Linden, “neatly packaged with a tradition of eating treats”.
    • One Linden staffer owns an alpaca farm. This prompted a brief discussion on whether alpaca are cute pets or food. I opted to go with both, suggesting: The Alpaca (vicugna pacos): Loveable pet or delicious dish?“. I may have caused some distress to Whirly Fizzle, who puts alpaca firmly in the “pet” category 😀 .

2019 SL User Groups 34/2: Content Creation summary

Scarlett Isle; Inara Pey, July 2019, on FlickrScarlett Isle, blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, August 22nd 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Bakes on Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the Bake Service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • An internal meeting at the Lab held immediately prior to the CCUG suggests Bakes on Mesh could be promoted to release status early in week #35 (week commencing Monday, August 26th, 2019).
  • It was therefore requested than anyone intending to test BoM to do so over the weekend and file any issues they find via Jira bug reports ASAP.
  • There are some known issues that will be listed when the project is promoted to release status, and which will be noted in the Bakes on Mesh knowledge base article when BoM is promoted to release status.
  • The major element in understanding how BoM works is understanding how the additional channels supplied for Bakes on Mesh work. These are:
    • LEFT_ARM_TATTOO – baked to left arm.
    • LEFT_LEG_TATTOO – baked to left leg.
    • AUX1_TATTOO – baked to aux1.
    • AUX2_TATTOO – baked to aux2.
    • AUX3_TATTOO – baked to aux3.
  • Unlike the existing channels (head, upper, lower, etc)., these do not have an underlying skin texture associated with them, and so do not have a wearable corresponding to the alpha wearable that can be used with the existing channels to “hide” them.
    • This may be changed in a future update, but for now, it is how Bakes on Mesh will be shipped with the new channels.

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will now likely not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Work continues on rendering bug fixes.
  • There are also some permissions bugs that need to be resolved as well.
  • Overall, it is hoped that these can be resolved and the viewer updated soon, with a view to moving EEP on to release status in the near future.

Animesh Follow-On – Project Muscadine

  • DRTSIM-421 on Aditi (region Bakes on Mesh) has the server-side code to support the new visual parameters LSL code.
  • The project viewer is now available – viewer version 6.4.0.530100, dated Monday, August 19th. This supports the new LSL code as per DRTSIM-421, above.
  • Vir has other commitments coming up (ARCTan?), so progress on updates to this work may be slow for the next several weeks.
  • A potential update is to revise the current throttle (limiting Animesh character to updating twice every 10 seconds). This was put in place to prevent people using the system as an alternative means of animation (and potentially thrashing performance); however, it is considered too slow for testing purposes.

Bakes on Mesh for Animesh

Still being requested, but also still seen as a significant piece of work, as it would require changes not just with how Animesh items are managed but to the entire Bake Service in support of the capability. As such, this is not currently something the Lab is putting on the road map.

Animesh Attachments

Having attach point for Animesh characters and items is seen by come as a higher priority than extending Bakes on Mesh to Animesh. It is also something the Lab could implement somewhat more easily (for some value of “easily” to be determined) than BoM on Animesh. A call was made for possible use-cases included particle support, ability to simple attach clothing items rather than having to rig them (which would conversely limit movement of the item as it wouldn’t necessarily conform to the Animesh body movements), objects such as weapons (for NPCs), etc.

2019 SL User Groups week #34/1: Simulator User Group

Hallig Norddeich, Nibbevegen 1; Inara Pey, July 2019, on FlickrHallig Norddeich, Nibbevegen 1, July 2019 – blog post

Server Deployments

Note: at the time of writing, the server deployment release notes had yet to be published. This article will be updated when they are available.

  • On Tuesday, August 20th, the SLS (Main) channel  was updated with server maintenance package 19#19.08.06.529800, containing internal fixes, and previously deployment to the RC channels in week #33
  • There was a change to the RC deployments in week#33.
    • Server maintenance update containing improvements for script performance and that had been due to be deployed to the BlueSteel and LeTigre channels, was found to have an 11th hour bug that prevented deployment.
    • Instead, BlueSteel and LeTigre received the same deployment as had been planned for Magnum –
    • server maintenance package 19#19.08.06.529800, containing internal fixes.
  • As a result, on Wednesday, August 21st, the RC channels should be updated with at least one server maintenance update, 19#19.08.07.529856, containing the script run improvements. However, at the time of writing, and pending the publication of the release notes, it is not clear if this update will be going to all of the RC channels or just a selection.
    • Should this deployment also go sideways for the script improvements updates, those interested can test performance on the Aditi DRTSIM-406 channel at the Jigglypuff region.

SL Viewer

The EEP RC viewer updated to version 6.4.0.530150 on Monday, August 19th, 2019.

The rest of the official viewer pipelines remain as follows at the time of writing:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.
    • Legacy Profiles viewer, version 6.2.3.527749, June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

In Brief

  • Despite the lack of deployment of the script improvement code in week #33, some have reported that overall script performance on some regions appears to have improved. The Lab has picked-up on these reports, but has no explanation as to what may have happened to improve things.
  • At the CCUG group meeting on August 15th, it was stated that a Linden at a recent Web User Group (WUG) had hinted the SL wiki was to be gradually deprecated in favour of the knowledge base. However, at the SUG meeting, Oz Linden indicated that this isn’t necessarily the case:

If I proposed killing the wiki, there a Lindens who would show up with pitchforks…rest assured that it is well defended. One of our background-priority projects that is getting some attention is updating the wiki software, actually … no predictions when that might happen, but Someday™.

  • A major impact felt by regions is that of avatars teleporting into / out of a region. Some work was done to improve things a while ago, particularly around avatars leaving a region, but the Lab is aware of the issues of avatars coming into a region causing it to slow down / freeze – and this is now described as “moving up” in the Lab’s hit list of issues to tackle.
  • There was further discussion around the idea of limiting script use to the parcel level in order to prevent individual parcels taking up all of the script resources for a region. However, as noted in my week #33 summary, this is perhaps much easier said that done.

2019 SL User Groups 33/2: Content Creation summary

North Brother Island; Inara Pey, June 2019, on FlickrNorth Brother Island, June 2019 – blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, August 15th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Items Coming out of the SL Summit

  • LL might potentially be looking at a refresh of SL terrain texturing in the near future.
  • Pathfinding is recognised as a pain-point, but no resources are available within the Lab to tackle improvements / enhancements in the immediate future.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

Current Status
  • The project has been on hold for some time, but due to be rebooted during the current quarter.
  • Emphasis will initially be on data gathering, as previously.
  • No decision has yet been made on whether or not the first pass of work (once the data has been gathered) will include avatar accountability (including a further pass with Animesh), or initially only focus on in-world objects.
  • The overall aim is that of encouragement – getting users to think and want to be on-board with the changes, as they can see the benefit.
  • This work will not reduce the maximum texture size (1024×1024 – and remembering that for Bakes on Mesh avatar texture sizes have actually been increased from a 512x512cap to 1024×1024). However, ARCTan might penalise for “improper” use of textures (e.g. multiple uses of unique 1024×1024 textures across object faces, no matter how small the faces might be).
  • There are a lot of ideas around ARCTan (e.g. finding a means to not encourage lowest LODs of near-zero triangles, not penalising people if they include valid LODs, etc). However, threading the need to find the right balance on how things should be handled is acknowledged as being difficult, and as such, do not expect ARCTan to start changing anything soon.

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will now likely not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • The viewer should be updated shortly to bring it to parity with the most recent viewer release (version 6.2.4.529638, formerly the Love Me Render RC).
  • There are still issues on the rendering side affecting people on various graphics systems that need to be resolved, together with some remaining performance issues.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the Bake Service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • Still a number of bugs to be resolved, and Vir is now working on these as well as the Animesh follow-on (below). These include, but are not limited to:
    • Shadows are failing to render correctly.
    • Issues with some alpha settings.
  • Otherwise, most of the functionality is now believed to be in place.

Animesh Follow-On – Project Muscadine

  • DRTSIM-421 on Aditi (region Bakes on Mesh) now has the server-side code to support the new visual parameters LSL code.
  • Project viewer supporting the new LSL code should be out for use on Aditi in the next week.
    • This will provide the means to test the new LSL code functionality, but as with all project viewers, may not work 100% in all other areas.
    • May get enhanced with additional Animesh-related capabilities, although this is dependent on commitments with other projects, notably Bakes on Mesh and Project ARCTan.

General Discussion

Possible SL Wiki Deprecation?

  • For the last few years, the Lab has been moving information away from the SL wiki and into knowledge base articles.
  • During a recent Web User Group meeting, it was indicated that this trend will continue, and that the use of the SL wiki may be deprecated over time.
    • One of the reasons for this is the wiki software has some issues, and there are problems in opening the wiki for general management by users.
  • These changes will not result in the wiki immediately vanishing.
  • It’s not clear as to the best mechanism for getting outdated / incorrect knowledge base articles corrected – potentially the best way at the moment is to raise a bug report.

Documentation

The wiki situation prompted a broader discussion on documentation.

  • LL has been considering how to better provide documentation and demonstration videos for upcoming features and new capabilities.
  • It has also been suggested a Content Creation blog where notes on projects, best practices relating to them and for things like mesh design – LODs (including how to make efficient low LOD models rather than just tossing a low number of tri into the mix) – uploads, etc., and other content creation information could be posted.
  • It is acknowledged that there is a lot of expertise within the Lab and within the community for content creation, and none of it really resides within a single individual – therefore determining what should be documented, how it should be documented, etc., is not an easy matter.
    • A lot of the existing best practises for content and build has come from users / creators.
    • Given the status of the wiki, adding to this is currently difficult.
    • While creators have produced their own documentation, etc., it does come at a cost, and tends to focus n their own specifics. Leveraging this into a more general set of best practices and documentation library would take a lot of further time and effort.
    • As such, some sort of collaborative effort between creators and the Lab might be the way forward, although even organising this and ensuring a consensus of opinion may not be easy.
  • Another way to enhance documentation might be to submit new articles / updates to existing articles through a mechanism like the open source contribution agreement.

Mesh Uploader

Work is continuing on improving the mesh uploader – notably with the contributed updates from Beq Janus of the Firestorm team (see my Firestorm 6.0.1 review for details).

Further work could be done to improve feedback information given by the uploader, but this is currently seen as being more UI intensive, and outside the immediate scope of this updates.