2026 week #1: SUG meeting summary

Natthimmel: The Keepers of Twin Lights, St. Castoris, December 2025 – blog post

The following notes were taken from the Tuesday, January 6th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • All simhosts appear to be undergoing restarts this week, with no deployments.

Game Control

  • Leviathan Linden had planned to try to port game_control back into the develop-Linux branch, but was beaten to the line bye Rye of the Alchemy viewer, show has submitted a Pull Request.  Rye’s submission looks good, but has yet to be built.
  • This means that if the Linux build passes muster, it can join with the Windows and Mac builds and be passed into the main develop branch.
    • However, it has been a report of issues with Rye’s build on systems not using Pulseaudio, which tend to crash on start, so this will have to be investigated, although the overall impact on Linux users was the subject of debate.

SLua Work

  • No indication on when the SLua viewer will be promoted to release status – but that is a question more for viewer meetings.
  • Harold Linden noted his personal “to do” list for SLua is mostly around improving testing / allocation strategy in general, and noted that it is currently growing as LL find usability issues they think are worth pushing the viewer release back for, in order to get them included.
    • One of the things Harold would particularly like to see working is setting link primitive parameters “in a sane way to be less-bad by the time we go general availability for sure”.
    • He also noted he’d like a `require()` function that works correctly with the built-in editor as well.
  • Harold further noted that there is some rearchitecting that needs to go on behind the scenes, and the viewer definitely needs to be in a better state prior to promotion.
  • This led to a further conversation of possible SLua inclusions / updates, and on things like script scheduling – LSL vs. SLua (should be no difference), and script execution.
    • Harold further noted he is refactoring the script scheduler is he goes to try to improve things but in terms of scheduling and execution, and so the simulator isn’t spending “a lot of time figuring out that it has nothing to do”.
    • Multi-threading isn’t seen as an answer for this, because some scripts may be waiting on work being carried out by scripts currently running, and multi-threading could being this dependency.

SLua Resources

  • The nine beta test regions are centred on SLua Beta Void (mind the water!).
  • Official scripting portal (this is a work in progress and open to contributions – Github for the latter here).
  • The Second Life official Discord server / channels.
  •  Suzanna’s SLua Guide (Suzanna  Linn).
  • Official VScode plugin notes:
    • It is not yet available on the VScode marketplace.
    • Issues and PRs for code submissions can be made here, and the plugin downloaded.
  • VSCode plugin + documentation (Wolfgang Senizen – likely be discontinued and contributions shifted to support the official documentation).

In Brief

  • As well as working on Game Control (documentation here), Leviathan Linden has been trying to track a crash/corruption bug he accidentally introduced into the development simulator branch. The impact of this should be very limited – has only thus far shown up on the SLua test regions.
  • Leviathan also noted that there are been no progress on:
    • Experimenting with adjusting avatar bounding box size.
    • Enabling avatars to turn to face the direction of travel of travel when walking backwards (on the official viewer).
    • No progress on fixing the mesh mismatch issue.
  • Monty Linden warned that the Lab is coming up on the “annual simhost certification dance”, and will be part of the 2026.01 “Kiwi” release.
    • This should be invisible to everyone with one weird exception: The ‘TLS Web Client Authentication’ in the EKU is now *strongly* deprecated at all certification authorities. Monty noted that “No one should care unless they extended/ported the SL viewer’s fussy cert code that checks the server part of this”.
  • Henri Beauchamp (Cool VL Viewer) put forward a lengthy outline for solving the issues of avatars already in a region appearing as clouds to those newly arriving – which appears to be a largely server-side issue. He has developed a viewer-side workaround, and proposed a server-side messaging fix which would negate any need for viewer-side workarounds.
    • Both Leviathan and Monty Linden have an interest in trying to eliminate cloud avatars, and Leviathan indicated he would look at Henri’s proposed fix.
    • This extended into a discussion on solving the issues of missing attachments on visible avatars when people TP into a region, etc.

Date of Next Meetings

  • Leviathan Linden: Tuesday, January 13th, 2026.
  • Formal SUG meeting: Tuesday, January 20th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #51: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, December 18th, 2025 and my chat log of that meeting
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer meeting held on Friday, December 19th, 2025.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSUG meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Project Lua Editor Alpha version 7.2.3.19911032641, December 5.
  • Second Life Project Voice Moderation viewer 26.1.0.20139269477, December 12.

Viewer Updates

Viewer Side Voice Moderation

  • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
  • Allows region  / parcel owners (the latter subject to local region permissions) to moderate Voice chat (i.e. muting people if required) on their land.
  • Allows existing Group moderators to moderate Voice chat, if used within their groups.
  • This function is viewer-side and limited to muting people.
    • Muting remains active through the muted individual’s log-in session (i.e. if they TP out of a parcel where they are muted, then TP back, they will still be muted; however, if they log out / in, then they will be unmuted until moderation is re-applied).
    • This approach is to make the moderation more a social tool – e.g. muting someone who has left their microphone open and are accidentally flooding the channel with background sounds whilst AFK.
  • For more obnoxious users on Voice, the currently-existing ban methods are recommended.

Viewer 2026.01 – One-click Installer / Updater

Viewer 2026.01 is in progress. This will include:

  • Improved bugsplat support (we want better reporting for freezes, and just generally better crash reporting). This work builds on the successes of 2025 in detailing with viewer crashes and reducing overall causes for crashes.
  • A new one-click installer:
    • To be powered by a new dependency called velopack.
    • The process will literally be: click once, and a (small) pop-up is briefly displayed stating the viewer is being installed, and the viewer is launched when done.
    • On Windows, the viewer will default to installing under Apps/Local; on Apple OS it will remain as a drag-and-drop; Linux is still TBD.
    • It will be possible to tell the installer to install to a custom location, if preferred, but initially, this will be via a command line argument.
    • Config files and such are not changing. Anything that counts as user data will not change. It’s only where the viewer is installed by default that is changing.
    • In addition:
      • Older viewers will need to be uninstalled.
      • NSIS installer scripts will still be around for projects that prefer that.
      • Velopack does output “portable” viewer installs – literally a zip file with everything needed to install the viewer, if required.
      • The new installer will be offered as an opt-in to TPVs wishing to make use of it.
    • The one-click install capability will likely be an alpha (formerly project) viewer, which will be made available “in the coming days” in order to gain some user feedback.
    • These changes will not affect the current viewer repos, channels, cohorts, etc., as currently used by TPVDs.
  • It is also hoped to include a new updater to make viewer updates more transparent, running the the background without the need for direct user intervention.
    • So, when there is a new version of the viewer available and a user attempts to launch their current version of the viewer, the new version will be downloaded, installed and launched.
    • It will still be possible to disable automatic viewer updates from within the Viewer Preferences.
  • The idea behind the new installer  / updater is to make installing and updating the viewer a less onerous task for newer users.

General Viewer Notes

  • Viewer 2026.02 will likely be UI-focused. This might include:
    • Changes to the UI font See: https://github.com/secondlife/viewer/issues/2023), which will likely require some updates to various floaters and panels in the viewer.
    • Adoption of some of the UI updates made to the Project Zero (viewer in a browser) version of the viewer.
    • More information will be available on this viewer as plans are settled.
  • As a general note on viewer performance, and within the official viewer, Geenz Linden notes that at the start of the year, LL was tracking an average viewer FPS of around 40 on the official viewer, but as the end of year approaches, the average has “moved well past that”, and “getting pretty close” to tracking above 50 FPS.

General Discussion – Both Meetings

  • No plans to offer larger sizes for prim creation at present.
  • WebRTC voice:
    • Still needs further adjustments (e.g. such as with voice roll-off with distance).
    • Can have issues of “muffling” when moving the camera, and these are still being looked at.
    • Is now available on the Project Zero viewer.
  • A general discussion on colour palette spaces in the colour picker for saving colours (e.g. providing more, and whether it might be better served as a list).
  • A further debate on having a dedicated chat bar exposed in the official viewer.
  • A general discussion on the derender capability found in various TPVs (very useful for photographers / machinima makers; silencing noisy  / spammy objects, etc).
  • A discussion in the OSUG on the upcoming viewer font update.

Next Meetings

2025 week #49: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, December 4th, 2025 and my chat log of that meeting.
Table of Contents

Please note that this is not a full transcript of the meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
  • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2 – New.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

General Viewer Update

  • 2025.08 is largely a maintenance release. However:
    • For Apple Silicon it includes a new VHACD-based convex decomposition library for mesh uploads, so creators on Apple Silicon should be able to upload meshes using it. If this library proves useful on Apple, then it will be implemented for Linux and Windows viewers, allowing the current Havok sub-library to be deprecated.
  • The first planned viewer for 2026 (2026.01) is being referred to as First Impressions. As the name suggests, the focus will be on refining the user experience for those who are coming into Second Life for the first time. Details to follow in the new year.

SLua Update

  • As per the official blog post, the SLua beta on Agni (the Main grid) has been officially announced.
  • The viewer is still a beta RC version, and an updated version is due out “soon”.
  • Official VSCode Plug-in (Recommended).
  • Official scripting documentation.
  • Third-party transpiler (LSL to SLua). Note that whilst viewed as workable, the use of this transpiler might not be as efficient as writing SLua code.
  • The nine beta test regions are centred on SLua Beta Void (mind the water or just search “slua” in the viewer’s World Map)..

WebRTC Voice Update: Speech to Text

  • There has been an LL-internal demonstration of Voice-to-text using WebRTC (transcribing Roxie Linden’s speaking into local chat in the viewer).
  • When used, the generated text is shown in local chat using a different colour to typed text.
  • Transcriptions are currently to English only (although Philip Linden indicated this will be from multiple languages).
  • The demonstration was described by Kyle Linden as “a little rough around the edges, but working.”
  • The process is direct – from voice to text, currently without any need for user intervention.
    • However, given the need for voice to be passed to the WebRTC server, then passed for transcription into text and then passed to the chat service for injection into local chat, there might be a degree of latency between someone speaking and seeing their words appear as text (around 1 second).
    • Going via the WebRTC server rather than using any form of plug-in with the viewer means that anyone using voice will have their words transcribed to text only once, rather than multiple plug-ins receiving the voice and then pushing it to a transcription service before receiving it back (which would be a non-trivial cost – e.g. 100+ plug-ins requesting the transcription of someone speaking at a Linden Community Round Table as opposed to the WebRTC server requesting the transcription once and broadcasting it to local chat).
  • One of the things LL are cognizant of is the tension between providing a fully automated service, which may tread on exiting solutions which meet specific needs, and potentially working to open the capability to allow it to work alongside of existing solutions / assist them.
  • As the transcribed text is pushed to local chat, then it is likely than worn translations tools will pick-up on the text and translate it as well; this many be both beneficial and annoying (beneficial, a non-English speaker can read the translated text just like anything else typed into local chat; annoying as it could result in someone using a worn translation tool constantly receiving walls of text (the spoken word transcribed to English text and then the translated text). As such, it was acknowledged some additional controls might be required.
  • A key point with this functionality is that it is a work-in-progress and not yet ready for formally release (WebRTC has yet to be fully deployed anyway), and once it is available, it will continue to be refined and enhanced (e.g. one enhancement might be to translate voice rather than just transcribe to English) .

In Brief

  • Default viewer chat bar. The independent chat bar was removed with the implementation of the the CHUI (communication hub user interface – the integrated chat and IMs floater) in around 2013 for the official viewer, although some TPVs re-implemented it not long after.
    • Requests have long been made for LL to return the chat bar functionality to the official viewer – and this is now being done, starting with Project Zero (the viewer in a browser).
    • However, if a TPV with the chat bar functionality were to submit a pull request to LL, then consideration would be given to taking the code as-is and implementing it into the 2026.01 viewer.
  • The bug relating to scale / offsets, etc., not being persistent on PBR when switching materials has now been addressed.

Next Meeting

December 2025 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday December 3rd, 2025. These notes form a summary of the items discussed and is not intended to be a full transcript. The official video is embedded at the end of this summary.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Updates

  • Upgrades to marketplace PLE retry logic following the issues experienced in October.
  • Testing and evaluating marketplace security options intended to offer grater security for merchants on the MP and users of the MP.
  • Work on account security feature to prompt users to verify their emails to reduce account takeovers.
  • Quality of life update: deployed a bugfix for description character counter.

In Brief

  • The following question was asked by LL: If you could REMOVE a feature from Second Life’s web interface, what would it be (i.e. items viewed as annoying / low-use, not things that might be considered bugs requiring fixing)? Responses included:
    • Removal of the Download Second Life banner on the right of a user’s dashboard (under the Lindens Homes banner), on the grounds that the vast majority of SL users will likely have already downloaded and installed the viewer when accessing their dashboard.
    • The removal / update of the Events section of the dashboard.
  • Requests were made regarding:
    • Providing better traffic information through the DG / Search, etc. For example: ensuring traffic numbers are more immediate rather than possibly referencing the previous 24 hours; perhaps providing more of an average metric (e.g. average number of users of a 24, 48, 72 hours or similar period, etc.), or a mix of both (e.g. users currently within a region + an average over a period of time).
    • Enabling panoramic images taken via the 360º snapshot function to be more widely used within SL web properties (e.g. such as the Destination Guide) and / or to be stored in a manner such that they can be used in the About tab of landmark / place floaters, etc.
    • SL’s web map page to support searches by region name as well as the current options.
    • Clarification on how to get edit rights to the SL Wiki – in short, due to issues of spamming text to the wiki via bots, etc., editing rights must now be requested via e-mail.
    • When better guidelines on the uploading / labelling, etc., of AI-generated content to the Marketplace might be forthcoming. This was said to be still subject to internal decision-making.
  • It was pointed out that login-in tokens may not always be passed to the in-viewer web browser (e.g. someone is using the viewer and receives a link to the Destination Guide, which opens the in-viewer browser, they may still be asked to log-in to the DG website within the browser – despite effectively being logged-in to SL – rather than the in-viewer browser loading the Destination Guide main page).
  • General discussions on (refer to video)
    • Translations within SL properties and the viewer UI, etc. In short:
      • A third-party service (not an AI tool) is used for translations.
      • If those fluent in a given language notice errors in translation, they can report them via the feedback portal.
      • It was noted that translation within SL can be difficult due to the number of “made-up” words / terms which might not readily be recognised as “simple” brand names or specific-to-SL-terms without a more generally translatable term.
    • The date last updated field within Marketplace listings (which currently has a bug so it might not display the correct date, which is being investigated) and for the addition of a Date Uploaded field within listings, so users have both.
    • Marketplace reviews, including giving a clear idea of what the star ranking means (e.g. 1= “I don’t recommend it” through to 4 = “this is good” and 5 = “this is perfect”) in order to try to clarify to merchants and consumers alike what people are indicating when they provide a star rating.

Next Meeting

  • Wednesday, January 7th, 2026.

2025 week #48: SUG meeting summary

Goddess Temple, August 2025 – blog post

The following notes were taken from the Tuesday, November 25th, 2025 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • All simhosts appear to be undergoing restarts this week, with no deployments. This will be due to it being Thanksgiving in the US.
  • One final simulator release for 2025 is in the works.
    • 2025.10 is to be code-named “Jackfruit”, and will comprise crash fixes, optimisations, some internal updates and also work on “some early [WebRTC] Voice moderation features” which will not be exposed to users for the time being.
    • First panned deployment is to the BlueSteel RC channel on Wednesday, December 3rd.
  • The first simulator release for 2026 will be 2026.01 “Kiwi” – details TBA.

SLua Work

  • The SLua beta is now available on the Main grid (Agni). Official information on this is to be blogged either on Wednesday, November 26th, or early in the week after US Thanksgiving.
  • The nine beta test regions are centred on SLua Beta Void (mind the water!).
  • Harold Linden is working on the SL-specific JSON encoding so you can encode and decode vectors and keys, etc., and have them decode as actual keys.
    • This work is implemented within the SLua repository, but has yet to be deployed.
  • The question was asked on when it will be possible to get require from script assets. Rider Linden noted that LL likely doesn’t have plans on the drawing board to include directly from a script asset in inventory, although it could be done with the JSONRPC (plugin makes the request, viewer finds the script, plugin includes it in the pre-processed code) – however, you’d have to have full rights to the script you are including.
  • Official VScode plugin notes:
    • It is not yet available on the VScode marketplace.
    • Issues and PRs for code submissions can be made here, and the plugin downloaded.
  • A general discussion on possible SLua capabilities.

SLua Resources

WebRTC Update

  • Roxie Linden noted that there has been a WebRTC voice server update. This provides HRTF (better spatialization) as well as server crash fixes. It’s still regarded as “beta”, but the WebRTC team is looking for feedback on its usability.
  • WebRTC remains limited to selected Linden-owned regions (on the Preflight RC channel).
  • There have been discussions on expanding the number of Main grid regions supporting WebRTC, but there are no firm plans as to when this might happen.
  • There have also been some internal experiments with voice transcription (captioning).
    • The above led to general requests about text-to-speech and how it “should” work. Roxie made it clear that while the capability has been discussed, no work has thus far been scheduled for it.

In Brief

  • Rider Linden was on call for the past week, so his attention has been split. He has fixed an issue with one of the mail in scripts and keeping on top of the Pull Requests into the VSCode plugin and monitoring the SLua regions on Agni.
  • Leviathan Linden has been carrying out Voice related work, but is now “almost done” with that. He is currently focusing back on simulator crash and performance issues.
  • Monty Linden has been working on an SL Mobile project and will be working on some simulator fixes over the holiday period.
    • He also hopes to find time to write-up all he knows about TP/RC failures and the systems that contribute to them. This is work that will be looked at in the New Year.
  • A general discussion on the use of Discord, including as and official channel for Second Life communications, the pros and cons with the platform, its generally popularity and the requirements for joining various Discord channels (including the SL official).
  • A discussion on SL supporting various chat tools.

Date of Next Meetings

  • Leviathan Linden: Tuesday, December 2nd, 2025.
  • Formal SUG meeting: Tuesday, December 9th, 2025.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #47: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, November 20th, 2025 and my chat log of that meeting
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer meeting held on Friday, November 21st, 2025.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSUG meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

General Viewer Updates

  • 2025.08 is to be the last viewer release for 2025. This is likely to be promoted to de facto release status after the US Thanksgiving holiday.
  • At the time of writing, 2025.08:
    • The crash rate is improving.
    • This viewer includes the VHACD convex decomposition library.
    • Mesh content creators are encouraged to try the current beta of the the viewer to make sure physics hulls are working in-world, etc., given that many settings with the library are different to those used by Havok, the longer-term plan being to eliminate Havok sub-libraries from the viewer.
  • The next viewer version will by 2026.01 – details of which will be made available once its likely contents have been initially settled on by the Lab.
    • However, it looks like 2026.01 will include the new code for faster log-in loading of inventory for those with very large inventories, and a dedicated Linux build of the viewer.
    • During the OSUG meeting, Geenz Linden indicated that another project he hopes to start moving forward with in 2026 is the Current Outfit Folder (COF) updates contributed by Kitty Burnett (Catznip), and the current plan is to get this into 2026.01.

You Tube Embedding Issue

  • As a reminder:
    • You Tube recently updated elements of their video embedding code such that non i-frame youtube.com/embed/NNNNN style links will not work within Second Life (whilst youtube.com/watch/NNNNN style links will still function correctly – although this latter format does expose all the You Tube on-screen video controls, etc).
    • This is an issue liable to impact a variety of in-world television and similar systems utilising You Tube.
    • It is very much a You Tube issue, so there is no guarantee they would remain valid / useful for any length of time.
  • For further detail please refer to the official blog post: YouTube Embeds in Second Life: What Happened and How to Keep Your Media Working.
  • Those finding further information on issues arising from this You Tube change should report them via the SL Feedback Portal.

SLua Update

  • Back-end support for SLua is now available in Beta on Agni, the main grid.
  • The SLua beta viewer, available from the official Alternate Viewers page, must be used for writing SLua code, but no specialised viewer to view SLua scripts running in-world.
  • The latest SLua viewer includes the websocket to Visual Studio.

SLua Resources

CCUG Discussion – In Brief

  • glTF animation upload support: this is “on the radar” for development, but is not currently an active project, and needs to be added to the current viewer roadmap.
    • A request to review animation priorities was also requested, and it was suggested this might be something that could possibly be looked at within the current animation support framework.
    • A general discussion on animations and priorities continued through the early part of the meeting, but no-one from the Lab with sufficient up-to-date knowledge of the animation system to provide meaningful input to the discussion.
    • This discussion included the following animation feature requests: user-definable animation priorities and allow starting an animation with a specific priority, together with this proposal for animation network reworking from user Coyote Enthusiast.
  • A request was made for an independent alpha channel (i.e. not linked to Diffuse/Colour channel) and available to both both Blinn-Phong and PBR that could help reduce the number of unique textures required for things like terrain, and without having to atlas huge sheets of layered details. The short answer was that this is unlikely until there is (at the very least) an opportunity to revisit texture streaming at the very least, with Geenz noting:
We’re already on some razor thin memory margins on some of our potato machines – so if we did that we’d need to find a way to make some stuff more scalable in our texture streaming tech. This isn’t a no – we need that for other things. But it’s not a 30/60/90 days thing I’m sorry to say.

Bakes on Mesh (BoM) Layering

  • Better layer ordering has been put to the UI/UX team with not promises as to when it might be worked upon, although there are “other projects” the Lab is planning which would also benefit from this.
  • A feature request for allowing sets / containers for/of BOM layers has been submitted, and is defined by Geenz as “interesting” and “TBD”.
  • The above led to a discussion on BoM improvements (e.g. PBR materials support; blend modes of different layers; etc).
    • In response to this, Geenz noted he would like to get PBR specular support, if only as a migration path from Blinn-Phong (and with the noted, “if you do this expect things to not quite look right if you mix these two”).
  • This discussion involved the potential complexities / straightforward aspects of PBR specular support, providing BoM support to alpha channels, before circling back to the benefits of having better texture streaming in general and prioritising the latter to different texture slots, etc.
  • This discussion touched upon BoM support for Animesh and a request for a universal alpha.

OSUG Discussion – In Brief

  • Signal Linden revealed that Friday, November 21st, 2025 was his last day at Linden Lab after 10 years with the company, rising to the position of Director of Engineering.
    • Signal has been the major driver in overhauling and improving the Lab / third-party/open-source relationship, which is to continue along the path Signal has set for it, improving and refining things where appropriate.
  • Roxie Linden noted that there has been a WebRTC voice server update. This provides HRTF (better spatialization) as well as server crash fixes. It’s still regarded as “beta”, but the WebRTC team is looking for feedback on its usability.
    • Further work on WebRTC is in progress, including spatial moderation.
    • Thought is still being given to replacing Echo Canyon (Vivox Voice testing region) with a WebRTC equivalent, with Roxie Linden indicating this is now a matter of scheduling and implementation.
    • Roxie’s preferred approach would be to have an ‘echo’ option with Preferences which, when used, does a full round trip to the server and back, allowing both device verification on the WebRTC service and network quality. If adopted, this will require both a server update and some viewer UI work.
  • A brief discussion on potentially replacing Chrome Embedded Framework (CEF) in the viewer (e.g. to something like Servo – as this matures). The response was that CEF is unlikely to be replaced in the foreseeable future, which does not mean there will not be fixes, etc., for identified issues.
  • Request for LL to provide SGV support, including for text on prims / test rendering in-world, including the following two requests:
    • SVG Canvas: A way to generate dynamics graphics on prim faces (without MoaP).
    • Add a Text Rendering Method.
    • In response, and specifically in terms of in-world text rendering, Geenz Linden suggested that something like MSDF might be more appropriate for SL, as it allows pre-rasterizing a large collection of fonts into some really tiny textures, and get some pretty sharp text rendering that scales “pretty easily”.
    • This led to a discussion on potential uses of SVG, and the advantages of SVG over MSDF, and vice-versa, and other options for in-world text rendering (and the use-cased thereof – such as notice boards, etc.).
    • Geenz requested tat if there are SVG-specific use-cases before text rendering, these be recorded in a feature request Canny.
  • A request was put forward to have TPV stats (usage per OS, crash rates and crash types) on a more frequent basis once more (they were at one time monthly, then switched to weekly before becoming more sporadic once more). This will be looked into.

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