Pathfinding prepares to blaze a trail on Aditi

Update: Linden Lab have made an initial annoucement regarding pathfinding.

In his December 2011 address, Rodvik touched on some of the work Linden Lab would be continuing through the early part of 2012  – such as performance and stability – and outlined some of the new features we can expect to start seeing in 2012. Of the latter, he particularly highlighted pathfinding, by saying, “For creators our first new feature for 2012 will be pathfinding. Because worlds feel most vibrant when they are full of life, one of our next focuses for Second Life is the ability to make high-quality “life” within it. So in 2012, we will be rolling out more advanced features that will allow the creation of artificial life and artificial people to be much smoother. For starters, in Q1, we’ll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles.”

NPCs: Alpha testing on Aditi soon?

Details of this new capability, aimed towards what are popularly referred to as Non-player Characters or NPCs, is now beginning to emerge.

Rand Linden has updated the pathfinding overview page on the SL wiki to provide initial information, together with an outline pathfinding API page. There is also a set of alpha release notes which suggest that people will be able to start testing the new capabilities on the Beta grid and include a bullet list of currently known issues.

The API and overview pages give insight into the LSL commands that are to be associated with pathfinding – most notably llCreateCharacter, described as, “Convert the current linkset to an AI character. By default, the character’s shape will be an upright capsule approximately the size of the linkset, adjustable via the options list. The linkset must use mesh accounting”, as well as associated commands intended to assist in various modes of movement (and evasion).

The overview page is interesting in that it gives more information on the fact that pathfinding will not itself animate an NPC:

Pathfinding is not an animation system. It does not provide a way to animate a biped or quadruped in conjunction with the new movement functionality. You must use existing methods to animate characters. Nevertheless, pathfinding enables more dynamic movement and provides a better system for controlling character movement than was previously possible. For more information on creating animations, see Animation.

The alpha release notes provide a list of the Aditi test regions however, at the time of writing none appear to be open to public use as yet – I was unable to access any of them earlier today, either via the World Map or via the use of the Address Bar within the Navigation Bar of the Viewer. The four regions in question are (SLurls):

  • PathTest1 (secondlife://Aditi/secondlife/PathTest1/131/101/23)
  • PathTest2 (secondlife://Aditi/secondlife/PathTest2/100/170/26)
  • PathTest3 (secondlife://Aditi/secondlife/PathTest3/103/127/23)
  • PathTest4 (secondlife://Aditi/secondlife/PathTest4/127/194/29)

Given they are on the Beta grid, the most obvious way of accessing them is to log-in to Aditi and use the World Map to locate them prior to teleporting.

According to the alpha release notes, the pathfinding commands will only be available on these regions, which appear to include various obstacles and courses NPCs using the functions can attempt to negotiate.

Pathfinding regions

A pathfinding tutorial is also in the offing, although the page for it is currently little more than a placeholder at present – again, expect more updates as they become available.There is also a wiki index page for a category of pathfinding, which should be of assistance in quickly locating the broader information on the subject as well as details of specific dedicated or associated LSL commands.

From this, it would appear that LL are pretty much keeping to the schedule outlined by Rodvik at the end of last year and that by the time you read this, the pathfinding test regions on Aditi may well already be open to public access. For those who are keen to get involved in the project, the updated wiki pages are worth keeping an eye on in lieu of more direct information coming through other channels, such as the blog or technology forum.

Viewer release summary 2012: week 6

Updates for week ending: 12 Feb, 2012

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware). Links to my most recent reviews of said viewers will be included, but may not reflect the current release. As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

Changes since the last round-up shown in green.

SL Official Viewers

Available for: Windows, Linux, Mac

V3.2-based TPVs

V1-based TPVs

  • Cool VL version 1.26.2.16 (stable) / 1.26.3.4 (experimental)
  • Imprudence version 1.3.2 (stable) / 1.4.0 (beta 2)
    • Released: 1.3.2 – May 18th, 2011; 1.4.0 – Sept 25th, 2011 (download page)
    • Available for: Windows, Linux, Mac
  • Phoenix Version 1.6.0.1600
  • Singularity version 1.6.0.3

Related Links

Catznip R5 helps claw back your lost work

catznip logoCatznip R5 (3.2.1), available for Windows and Linux is released today with some rather smart features.This was apparently intended to be a maintenance release, but things grew as work progressed to the point where it became a release in it own right. It’s based on the V3.2.7 code base (“ish”, as the Catznip blog puts it), and so should include some of the latest Shining fixes from LL to reach the Viewer code repositories.

Installation

The Windows installer weighs-in at just a touch over 26Mb – par for the course for most V3.2-based Viewers nowadays, and installation is pretty much as expected as well. no unpleasant surprises, just accept the licence and away you go. As usual, I opted for a completely clean install, including the manual deletion of all user-related folders, although this isn’t listed as an explicit requirement for the release.

Mini (Location Bar) Moves

On start-up, everything appears pretty much as usual: the familiar V3.2 FUI, buttons ranged to the left and along the bottom of the screen, the mini-Destination Guide open by default. Nothing special here, it would seem. However, as we all know, looks can be deceptive.

That the Navigation Bar can be switched with the Mini-location Bar is common knowledge among V3 users. Usually when this is done, the Mini-Location bar replaces the Navigation Bar, occupying the same space beneath the Menu Bar, but shunted to the left of the screen, hence earning the name “mini”. However, Catznip offers-up more screen real-estate to users by placing the Mini-location Bar within the Menu bar and the top of the screen. Additionally, users have the options to hide either or both of the BUY L$ and the Marketplace SHOP buttons.

Navigation & Mini-location Bars in V3.2 and most V3 TPVs (top) and the Catznip approach (bottom), using the Menu Bar and with the Marketplace button hidden

Both the move of the Mini-location Bar (which will dynamically resize as the Viewer Window is resized) and the ability to hide the buttons are well-considered. The former gives a modest increase in screen real estate while the latter are likely to be appreciated by those who either don’t buy their Linden Dollars through the Viewer, or who prefer to access the Marketplace directly through a Browser bookmark. Moving the maturity rating to a clearly visible icon within the Mini-location Bar is also a smart move.

Chat and Spell

This release brings some nice additional options to Nearby Chat. Right-clicking on the Chat Bar itself reveals new menu items: the ability to switch between a single-line and multi-line chat bar and to change the displayed font size in Nearby Chat on-the-fly, together with the ability to reveal blocked chat (from muted avatars). Both the single/multi-line Chat Bar and the font size options will update the options in the relevant Preferences tabs (Catznip->Chat and Chat respectively).

New Nearby Chat options.

Alongside of these, although it is not at all obvious from using the Viewer, is a completely re-written in-line Spell Check. For those that aren’t aware, Kitty volunteered her services in order to bring the Spell Check to the official Viewer, and the re-write present in this release of Catznip represents part of this ongoing work. The core changes to the in-line checker comprise:

  • added : ‘Second Life glossary’ dictionary (enabled by default)
  • fixed : overwriting existing text won’t trigger a new spell check
  • fixed : opening an existing modifiable notecard doesn’t always show existing misspellings
  • fixed : scrolling through a notecard can hide all misspellings
  • fixed : squiggly lines aren’t centered on the misspelled word (fixed for LLTextEditor)

(from the Catznip blog)

Preferences Updates

This release brings with it a tidy-up of the General settings tab in Preferences, and sees the Notifications options moved to their own sub-tab under Catznip, together with additional items, but little in the way of other major changes in layout.

New Notifications sub-tab

A lack of widespread updates to Preferences shouldn’t be seen as a sign that Viewer isn’t still growing a developing – as the next section shows, Catznip is being constantly enhanced. A stable Preferences floater is more a sign that the Viewer is maturing in a stable, smooth manner.

Script Recovery

The major new addition to Catznip is the Script Recovery feature. To quote from the Catznip blog:

“Ever crash or get logged out while editing a script and then lose all your work?

“Following a crash or forced disconnect you’re now presented with a dialog offering to recover the scripts you had open.

“This works for all scripts, everywhere, and as we found out while trying to take the screenshot for this release, is very robust and persistent. It won’t go away till you either recover or dismiss it .. even if you crash.”

Catznip Script Recovery floater (with thanks to the Catznip team)

Script Recovery works by locally auto-saving open scripts every 60 seconds. Should the Viewer crash, scripts are presented to the user via the floater shown above, and optionally recovered to lost & found folder. Further:

  • The backup copy is only saved when the editor isn’t pristine
  • The backup copy is removed when the script has been successfully uploaded, or when the floater is closed.

Once would anticipate this finding favour among scripters, and is liable to be picked up by other TPVs down the line. However, full kudos and credit to Kitty and the Catznip team from bringing it into being.

Other Nips and Tucks

RLVa is overhauled with this release, with a number of FUI-induced bugs being eliminated. Specific updates include:

  • changed : flipped “RLVaEnableSharedWear” on by default
  • fixed : disabling a toolbar button doesn’t block the button’s commit signal
  • fixed : LLFloaterReg::toggleInstanceOrBringToFront() bypasses the blocked folder list and the validation signal
  • fixed : region “alerts” aren’t show location or show names filtered
  • fixed : various issues and enhancements relating to @showloc
  • fixed : the RLV API renames “Avatar Center” to “Root”
(from the Catznip blog)
Group Moderation gets a Catznip boost – with this release it is possible to directly remove someone from a Group by opening the Group Participants list and right-clicking  against an individual name – the eject option will appear in the context menu.
There are a number of other nips and tucks to the Viewer which can be seen listed in the official blog post on the release.

Performance and Opinion

Based on 3.2.7 (or thereabouts), this release of Catznip runs extremely well on my standard PC; in fact, Catznip, as with Exodus, has tended to run somewhat better than other TPVs as a rule anyway; I’ve no idea why – it simply seems to like my PC. This release tends to continue the trend, and puts Catznip, tested against the current 3.2.6.248086 V3.2 release on the same sim with the same avatar load (albeit with different screen layouts, yadda, yadda), gave a pretty good run for itself in default mode – averaging some 32-33fps on the ground with 5 other avatars on the same sim while about 8-10fps faster at 390m. Enabling deferred and shadows easily halved these figures – with ground rates only just managing to stay in double figures.

Overall, another release that solidly builds on Catznip’s reputation, and which includes another series of smartly convenient extras that make the UI even more convenient to use in terms of direct access to functions and options. Not being a hard-core scripter, I have no idea how often crashes feature in terms of lost work, but as stated above, those that script from directly within the Viewer are liable to appreciate the Script Recovery function should they find their Viewer vanishing on them unexpectedly.

Links

Firestorm Maintenance Release 3.3.0

firestorm-logoTuesday February 7th saw the resumption of The Phoenix Hour broadcasts via Metamix TV. Given the sim was full and the stream hit a capacity limit, I’m guessing the show was somewhat eagerly awaited. As I couldn’t get either into the sim or onto the stream, feedback on the show will have to wait until it is available on the Metamix channel and I’ve had a chance to watch it.

In the meantime, and coinciding with the show, a Maintenance Release of Firestorm was made – 3.3.0.24880. Here’s a quick overview of the elements that caught my attention.

Points of Note

  • There is an impressive list of additions, changes and fixes for the release, as well as a number of known issues. You are advised to read-up on the latter prior to installing
  • It is recommended that you do a completely clean install of the release
  • This release does not include the V3.2 FUI from LL – that’s coming down the road (see below) so far as I can tell, the parametric deformer also isn’t a part of the release.

Particle Editor and Other Highlights

While I’m not going to launch into a full review – I’m saving that for when the FUI version of Firestorm arrives – this release includes a number of cool bits worth mentioning. Most notably among them is Zi Ree’s client-side particle editor, which has been the cause of some angst having been released ahead of Firestorm (for which it was specifically being developed) within the Zen Viewer.

There is a comprehensive guide to using the particle editor on the Firestorm wiki, so I’m not going to delve massively deeply into it here. All I will say is, full kudos to Zi for making it so ridiculously easy, even I can understand it and play with particles…

New particle editor

Another nifty addition from Zi that builders are likely to find handy is the BUILD->DUPLICATE option (CTRL-D). This allows builders to immediately duplicate any prim or linkset they’ve created – hand on repetitive builds.

Inventory gains the ability to search by creator, UUID, description and ALL and filter options to display Links, hide Links or hide everything else but Links to the inventory gear menu.

Estate owners / managers also get some useful updates with this release by way of Ansariel Hiller:

  • ALT-R will now open the Region / Estate floater
  • The TOP OBJECTS floater (from the DEBUG tab of the Region / Estate floater) now includes a button allowing Estate owners / managers to teleport to offending objects

Camera smoothing is also now in the Move / View tab of Preferences, as is the ability to adjust the transition time for shifting focus, while the camera View Angle is updated to allow the entry of numerical values – all options machinimatographers should find useful. The transition time option is something I first encountered in Niran’s Viewer, and really like, especially when exploring SL and appreciating the sights I find – so it’s good to see it in Firestorm.  I also particularly like the options to disable some of the more annoying notifications thrown out by the Viewer during routine operations.

There are even a couple of new skin options: Firestorm High Contrast and also Vintage  – the latter of which harks back to V1 in terms of button colours and presentation.

And all this just scratches the surface of a lot of effort by many within the team to add features and enhance the Viewer’s overall capabilities – kudos to all.

Performance

Given this is a maintenance release, I wasn’t expecting to see the kind of dramatic improvements I’ve been fortunate to experience with other Viewers, Shining Fixes notwithstanding – and that’s pretty much the case. Overall, through nigh-on three hours of playing with the Viewer and leaping around the place, banging prims together and generally poking my nose in and seeing what happens, performance has been pretty much on a par with the 3.2.2 release, with the occasional boost in fps when shadows are enabled. Shadows themselves also seem to render more crisply with this release, although that could simply be a trick of my eyes.

Crash-wise, outside of the issues listed by the team, I did initially have some problems running with shadows active in that clicking the PEOPLE button with deferred & shadows active initially caused me to crash several times. As the problem later went away, I’m assuming it may have been either issues within my PC, or possible issues with the sim I was on at the time.

Overall, this is a worthwhile update to Firestorm – although a read-through of the known issues is well advised.

You can get your copy via the Firestorm wiki.

And for those awaiting the arrival of the V3.2 FUI in Firestorm, here’s a teaser from the team:

 

Viewer release summary 2012: week 5

Updates for week ending: 5 Feb, 2012

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware). Links to my most recent reviews of said viewers will be included, but may not reflect the current release. As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

Text clients I am able to run and review may be included in the future, depending upon how useful this page proves to be.

SL Official Viewers

Available for: Windows, Linux and Mac

V3.2-based TPVs

V1-based TPVs

  • Cool VL version 1.26.2.15 (stable) / 1.26.3.3 (experimental)
  • Imprudence version 1.3.2 (stable) / 1.4.0 (beta 2)
    • Released: 1.3.2 – May 18th, 2011; 1.4.0 – September 25th, 2011 (download page)
    • Available for: Windows, Linux, Mac
  • Phoenix Version 1.6.0.1600
  • Singularity version 1.6.0.3

Related Links

Kokua to move ahead

kokua-logoThe development of the Kokua and Imprudence Viewers has been somewhat stalled for several months for a wide range of reasons, all of which are understandable given the voluntary nature of Viewer development in general.

At the end of January 2012, the Kokua / Imprudence team held an open meeting at which the future of both viewers was discussed, and following this, a blog update was put out summarising the conclusions reached, and which reads in part:

We’re going to continue to develop Third Party viewers with a focus on cross supporting Second Life and OpenSim/Aurora. However we’re going to focus on Kokua in the future, the ultimate fate of Imprudence is still undecided though as we may push for a final 1.4 release but nothing that takes up too much of our time. Kokua will use Second Life v3.2 as a base, we feel the LL code for v3.2 has matured greatly beyond v2 and v3 and we’ll of course make our own modifications to it to make it more “purple” in flavor. It is also our intent to finalize the name change from Imprudence to Kokua, Imprudence and Kokua are separate viewers and the project has historically been called the Imprudence project. The intent was to switch from Imprudence to Kokua as the next generation client was released but it has been dragged out for quite a while now and caused confusion, so we’re going to finish the change over to Kokua.

This is excellent news for the SL TPV / OpenSim worlds, as Imprudence has long had an outstanding reputation for usability and has been popular across the wider metaverse (may of us who bounce between SL and other grids find it to be our Viewer of choice when outside of SL). That the expertise that has made Imprudence so popular and so capable a Viewer is now being brought to bear on the V3.2 FUI and capabilities is good news and means that both OS and SL stand to gain given wider choice in Viewer options.

Of course, many will lament what amounts to the eventual passing of Imprudence – but again, all Viewer development is only voluntary, and teams / devs must move in the direction that they feel is most appropriate for them in terms of building and maintaining a viable Viewer and it would be unfair to chastise the Kokua  / Imprudence team for their decision.

Work will, for the forseeable future, focus on Windows (32-bit) and Linux 32-bit & 64-bit), although it is hoped both Windows and Mac 64-bit options will be available “down the road” – with the further caveat that Mac development is dependent upon the team gaining a Mac developer. Sounds reasons are given for not focusing on a Windows 64-bit version from the off, although the 32-bit version will have SSE optimisation.

Alongside the core work on the Viewer, the Kokua / Imprudence blog & forums are liable to see an overhaul in the near future as well.

As well as the blog post on the subject, you can also read the full transcript of the meeting, if you were unable to attend.