2024 week #42: SL CCUG summary

Mad Hatter’s Tea Room, September 2024 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, October 17th, 2024. There was no livestream or video for this meeting

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • Meeting dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Update

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11th, promoted September 17th.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

Near-Term Viewer Release Roadmap

  • ExtraFPS work remains focused on bug fixes.
  • The first maintenance RC to follow ExtraFPS will be the Maint B viewer, which will include updates put on hold during the focus on performance issues plus additional updates, some of which may be further “post-PBR” performance / aesthetic improvements.
    • Maint B, as noted previously in these summaries, will have updates to help with Linux support / builds.
  • Maintenance C is also being put together, but updates changes have not yet be specified, outside of a desire to keep the changes separate to Maint B in the interests of keeping updates easier to manage.

Avatar LookAt /  Eye Tracking in the Viewer

  • A conversation relating to avatar eye movement / use of Look At cross hairs (& the resultant drama it can cause (“Stop perving me!”), and whether because of the latter, the capability should be removed completely from the viewer.
    • The core problem is, even though the option for a user to see their own LookAts in the Official viewer is disabled by default, the data (cross hairs and avatar name) is broadcast to surrounding viewers, resulting in unwarranted drama (“Stop perving me!” or “You’re on the wrong viewer!”).
    • Various viewers handle this situation in different ways; some follow the SL viewer, other’s provide means to see the LookAt crosshairs from others whilst supressing their own LookAt data (e.g. so I can see your LookAt crosshairs (if not supressed), but you cannot see mine – possibly leading to more drama).
    • Given this, LL sought the best way to reduce the level of upset: remove the LookAt broadcast altogether, or limit it / make it subject to having be physically turned on through a debug. The consensus of replies appeared to be to limit it / disable it behind a setting.
  • This conversation also crossed-over into avatar head movement tracking the movements of the mouse (e.g. you move the mouse up to the menu bar and your avatars head tracks upwards, then you move to a toolbar to the side or bottom of the window, and your avatar’s head again tracks).
    • This is perhaps more immersion-breaking that Look Ats (drama on the latter notwithstanding) and as  some TPVs allowing such head movement to be disabled, there was a consensus that this should be disabled / removed from the viewer.

Graphics Team Work

PBR Terrain Transforms and PBR Terrain Painting

  • PBR terrain transforms: As per my week #38 update, PBR terrain Texture transforms for applying scale, offset and rotation to any one of the four PBR terrain materials, have been developed for use in the viewer.
    • The capability is a subset of the KHR texture transform.
    • Currently the viewer-side options are setting behind debug flags.
    • The simulator support for this work is currently targeting the Barbeque simulator update, which is due to start deployment after the  WebRTC simulator deployments.
  • PBR Terrain Painting: the work on PBR terrain painting (see my week #31 update for a summary and previous status) has been “shelved” for the foreseeable future.
    • While no specific reason for this was given at the meeting, it seemed implied that this work has been superseded by the need to focus on other work for the time being.

General glTF / Graphics Comments

  • In response to a question about additional  glTF work, Runitai Linden confirmed that user-made shaders will not be supported, but blend shapes and (possibly) animation of texture coordinate transforms from Blender.
  • Displacement maps won’t be supported for the time being as their is no available glTF specification for them.
  • Given the percentage of people not using PBR enabled viewers, LL is considering adding a simulator-side update that can detect a non-PBR viewer, and then take the base colour and Normal layer from the PBR material and move them to the Blinn-Phong parameter, so users on those viewers will at least see some surface detail on PBR objects rather than only seeing then a flat grey surfaces or untextured prims.

In Brief

  • A fair portion of the meeting was taken up with issues pertaining to the New User Experience / Marketplace issues – both of which those Lindens (Engineers) at the meeting were unable to directly address as these areas are outside of their remit.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #42 summary

La Côte Sauvage, September 2024 – blog post

The following notes were taken from the Tuesday, October 15th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Quoting Rider Linden:

Two weeks ago we had a bit of a rough roll, so some of the main grid was left on Summer Fun. Last week the entire engineering team was at an offsite and we decided it was probably not a good idea to do anything while we were all distracted. We believe that we have a fix for the issue and are going to be making a final decision later today about doing an off schedule roll on the SLS regions that are still causing problems. Once we have that out of the way we’ll be able to get back to the regular schedule. I believe that that the next in line is WebRTC, but we need to make sure that enough people have upgraded to an RTC capable client.

SL Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.10.10800445603, (formerly the DeltaFPS RC), dated September 11th, was promoted to de facto release status on September 19th. This includes:
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, issued September 30th.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

In Brief

Please refer to the video below for the following:

  • Leviathan Linden requested a “top five” (or so) features / options people would like to see added to the official viewer. Responses at the meeting included:
    • RLV  – currently, RLV/a code is being submitted to LL by its author, Kitty Barnett, for inclusion in the Official viewer and (I believe) RLV author Marine Kelley may have also provided information on RLV functionality to LL.
    • Client- side animation override (AO) capability.
    • Object derender.
    • Contact Sets (Firestorm).
    • Autrespond outside of Do Not Disturb mode.
    • Automatically rezzing under land Group.
    • ADD instead of WEAR as the default behaviour for attachments.
    • Adjustable toolbar button sizes.
  • Leviathan also dropped the following question into the meeting:
Suppose SL added a VR mode that allowed for seeing SL content in stereo vision a-la VR goggles. NOT the ability to be in the avatar body and move the limbs with trackers but just the ability to view SL content as a fly-cam in VR mode… would that be useful to anyone? Would anyone here use it? What would you use it for?
    • Responses were broadly positive, if the capability could be tired to the likes of using a vehicle in world.
    • Concerns were raised over the viewer’s ability to maintain a smooth, high enough frame rate consistently through a VR session.
    • The above does nor mean LL is about to implement and kind of VR / partial VR element within the viewer; Leviathan made it clear he was just looking at feed back in relation to the general idea of a partial VR experience with SL.
  • A further discussion on the issue of attachments failing (being dropped / lost / ghosted issues (see: Attachment loss on RC channel 2024-08-29.10619830788) which can be experienced during region crossing (TP or physical) & the fact the LL are working on a fix.  is being
  • A discussion on making Media on Prim (MOAP) safer, and which threaded throughout much of the meeting.
  • The above drifted into discussions general media handling and also on rendering, colour maps, support for look-up tables for rendering / colour grading in the viewer (e.g. to give post-processed effects).
  • A further discussion on editing tools, scripting options, etc.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 13th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: No update.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.18, October 12 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2024 SL viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 6th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17promoted August 26 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua: 7.1.10.56206 (no RLV) and 7.1.10.59780 (RLV variants)  (DeltaFPS), Sept 30 – release notes.

V1-style

Mobile / Other Clients

  • Mobile Grid Client version 1.33.1308, September 30 – changelog.
  • SL Mobile (Beta) version 2024.7.530 – October 1  – update notes.
  • Speedlight v35, October 3 – release notes.

Additional TPV Resources

Related Links

2024 week #40: SL CCUG summary: tone mapping

Poesy Wildes, August 2024 – blog post
The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday,  September 5th, 2024.

Tis meeting was also livesteamed on You Tube by the Lab. The video is embedded at the end of this summary, my thanks to the Lab for providing it.

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • Meeting dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Update

[Video: 1:18-2:30]

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11th, promoted September 17th.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

Near-Term Viewer Release Roadmap

  • ExtraFPS work is focuses on bug fixes with the aim to get it promoted to default viewer status ASAP.
  • The first maintenance RC to follow ExtraFPS will be the Maint B viewer, which will include updates put on hold during the focus on performance issues plus additional updates, some of which may be further “post-PBR” performance / aesthetic improvements.

WebRTC Status

[Video 2:34-3:41]

Summary

  • A new project intended to move Second Life away from reliance on the Vivox voice service and plug-in, and to using the WebRTC communications protocol (RTC=”real-time communication”). Roxie Linden is leading this work.
  • Key benefits:
    • WebRTC supports a wide range of real-time communications tools in common use (e.g. Google Meet), supporting audio, video and data communications, and is thus something of a “standard” approach.
    • Offers a good range of features: automatic echo cancellation, better noise cancellation and automatic gain control, much improved audio sampling rates for improved audio quality.
    • Opens the door to features and capabilities to voice services which could not be implemented whilst using Vivox.

Status

  • Still awaiting wider simulator RC deployment. Per recent SUG / TPVD meetings, this now looks set to commence on October 16th, although the date may still change.
  • In the meantime, WebRTC support is available on the following regions Pop Rock RC, comprising: WebRTC Voice 1, WebRTC Voice 2, WebRTC Voice 3 and WebRTC Voice 4.
  • LL is already looking ahead to further work with WebRTC once it has been deployed, in terms of “Voice and media”. More to follow on this in the future.

Graphics Team Work

Linear Alpha Blending

[Video: 4:08-6:06]

  • Again, as per the previous CCUG meeting, in order for PBR lighting to render anywhere close to correctly, alpha blending had to be switched from SRGB to linear colour space. This can cause some older content using Blinn-Phong, to look either more opaque or more transparent than in did pre-PBR.
  • For those with access to the Content Creation Discord channel, this work is now available in a pre-release viewer there.
      • Note: due to a request from Derrick Linden, I am unable to post information on how to access the Content Creation Discord channel. Requests to do so should be made to Vir or Derrick Linden.
  • This work is supported on (the Beta grid) – again, refer to the Discord channel for details on this.
  • Those using the Discord build are asked to provide feedback (with screen shots as appropriate).

Tone Mapping

[Video: 8:00-12:18 and 24:31-End]

  • Originally slated as being a part of the viewer to follow ExtraFPS, the Khronos Neutral tone mapper (another code contribution by Rye Cogtail), which should improve overall ambient lighting in SL, making things somewhat brighter and more vibrant.
    • Options for this are available within the ExtraFPS viewer as debug settings:
      • RenderToneMapType – set the desired tone mapper (either Khronos Neutral (new default) or ACES .
      • RenderToneMapMix – mix between linear and tone-mapped colours.
    • If this approach is continued, these options will likely become UI elements within the Sky settings, allowing the desired Tone Mapper  / mixing be set at parcel level for the viewer, together with Advanced Graphics options for determining which should be the general default.
    • Results to these have thus far been mixed, so more feedback is being sought – which is felt to be better (ACES or Khronos Neutral (or even something else, etc).
  • Some concerns have been voiced by creators over the idea that tone mapping can be user-configurable (“how can I make sure the tone mapping on my item is correct, if the user can change tone mapping in their viewer?”).
    • Allowing tone-mapping offers the ability for people to view Second Life as they prefer / set their regions / parcels to be viewer under specific lighting conditions; ergo offering tone mapping options via the EEP Sky settings as has been suggested above was seen by most at the meeting as a good thing.
    • Some questioned how consistency of appearance can be maintained (per the question above)  if they cannot be certain on the adjustments users make to their viewers.
    • One suggestion was for LL to designate one as the default that creators should be testing and creating against, and if the parcel is different, then it is up to the parcel owner to deal with.
    • Overall, keeping with Khronos  / glTF would be preferred,
  • Further help in setting the brightest / contrast for for scenes can also be offered through exposure control and the colour gradient, with Geenz working on these as well.
  • The above grew into an extended technical discussion through to the end of the meeting, please refer to the video.

In Brief (Q&A)

  • [Video: 12:23-13:30] A brief discussion on glTF punctual lights (coming with glTF scene import), which might also offer the opportunity to offer more lights on alpha (rather than just the 6 closest, as it currently the case).
  • [Video: 15:00-16:50] more Bakes on Mesh channels (e.g. individual left / right eye channels to allow for individual eye colours er eye:
    • Nothing currently planned beyond the existing Aux channels.
    • LL has had internal discussions on a “simplified editor for decorating houses, etc.”, and feedback has been requested as to what kind when / if the concept of layer channels is re-visited, it might be from the perspective of replacing them with something more accessible – but this is not something currently being investigated.
    • In terms of channels for individual eye colours (or similar), a feature request was requested.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Kokua 7.1.10: going Delta(FPS)

On September 27th and 29th, Kokua updated their viewer with the release of version 7.1.10.

As is common with Kokua, the viewer is provided in three variants utilising the same code:

  • No RLV, version 7.1.10.56206
  • RLV and “Full time” RLV, version 7.1.10.59780.

The key aspects of this release are parity with Linden Lab’s DeltaFPS viewer code base, and changes made to the Linux system requirements. The following is an overview of some of the key changes between this release and the previous Kokua 7.1.8 release.

Table of Contents

Also note that Kokua did not provide a release to match the Lab’s 7.1.9 Altasaurus viewer. However, updates from that viewer are a part of DeltaFPS; as such, the release notes for the Altasaurus viewer are referenced below for those interested.

Installation

  • Only download Kokua via the Kokua website. Do not utilise and other third-party site purporting to offer the Kokua viewer.
  • There is no need to perform a clean install with this release if you do not wish to.
  • Do, however, make sure you back-up all your settings safely so you can restore them after installing 7.1.10.

Linden Lab Updates

DeltaFPS

  • Viewer version number 7.1.10.10800445603, dated September 17th  – release notes in full.
  • Core updates: performance improvements, building on the improvements in viewer 7.1.9; viewer-side WebRTC support.

Altasaurus

  • Viewer version number 7.1.9.10515727195 – release notes in full.
  • Date of promotion to release status: 26th August, 2024.

The release notes for both of the above should be referred to for complete information on updates and resolved issues, only some of which are summarised below.

WebRTC

WebRTC communications protocol (RTC=”real-time communication”) is the new Voice communications protocol for Second Life, replacing Vivox Voice.

Why Make The Change?

Voice in Second Life has been supplied through an arrangement with Vivox. This has required Linden Lab to utilise a viewer plug-in tool – SLvoice.exe – to manage voice services within the viewer., which in turn has made LL both reliant on Vivox for bug fixes for the plug-in, and subject to changes in support for operating systems imposed by Vivox such as the latter ending native support for Linux some years ago).

WebRTC by contrast is the predominant telephony protocol used by web-based applications, such as Google Meet, and is integrated into most common browsers. It has almost all the features common to Vivox in supplying a voice service – spatial in-world voice; peer-to-peer sessions; Group voice (including moderation) and multi-user Voice conferencing – although the are some limitations (see below).

Benefits and Improvements

WebRTC Offers a range of benefits over Vivox, including, but not limited to:

  • 48khz audio bandwidth providing cleaner sound.
  • User control over:
    • Audio noise reduction – high reduction for noisy environments, no reduction for clean audio sources (performers, etc.)
    • Automatic gain control – less need to individually tune other user’s audio levels.
  • Audio/video device selection.
  • Improved: spatialization,  audio echo cancellation and audio sampling rates for improved audio quality.
The WebRTC options added to Kokua’s Voice preferences

Most significantly, WebRTC removes all reliance on a third-party plug-in for the viewer. Instead, it is supplied as a library and wrapper within the viewer. This means:

  • Linden Lab has greater ability to address Voice related issues directly, without having to await fixes from a supplier.
  •  WebRTC potentially opens the door to adding features and capabilities to SL Voice in the future, including some which have been long-requested.
Limitations
  • WebRTC does not support the existing Voice Morphing capability in Second Life.
    • This is because voice morphs are tied to the Vivox service, and cannot be utilised with WebRTC.
    • Those who do use the current Voice Morphing capability are directed to this SL Wiki article on Voice Morphing, which provides a list of solutions which can be used with WebRTC.
    • Note that the Voice Morphing options remain available in Kokua 7.1.10 because at the time of release, Vivox Vorph Morphing remains available on Vivox-enabled regions.
  • Conferences and group voice calls are limited to 50 participants.
Security

The Second Life implementation of WebRTC addresses security issues such as potential eavesdropping, exposing users’ IP addresses, etc., by routing communication through proxy servers managed directly by LL .

Deployment Notes

At the time of writing, simulator support for WebRTC is limited; deployment is due to become more widespread from October 16th, 2024, and hopefully be grid-wide by the end of October 2024. During this transitional period, peer-to-peer, conference calls and group chat sessions might be subject to various disruptions (e.g. they will not work between those on simulators running Vivox and simulators running WebRTC).

Usability Updates

Object Take
The update multi-object take options

Kokua 7.1.10 includes the Lab’s updates to picking-up objects in-world using the right-click context menu:

  • When selecting an individual item, the right-click context menu will display the expected Take and Take Copy options.
  • When selecting multiple items, the right-click context menu will display the following new options:
    • Take As Combined Item: return all the selected objects to inventory as a single, coalesced object.
    • Take Copy As Combined Item: return copies all the selected objects to inventory as a single, coalesced object, leaving the originals in-world as individual objects.
    • Take As Separate Items: return all the selected objects to inventory, but list them as individual items, not as coalesced.
    • Take Copies As Separate Items: return copies all the selected objects to inventory, but list them as individual items, not as coalesced, leaving the originals in-world.

Note that all of the above Take options will be available in accordance the SL’s permissions system (as with Take / Take Copy).

Avatar Rendering Updates

Linden Lab added new options to enable the prioritisation of rendering avatars using the following criteria:
  • Limit by complexity – any avatar with a complexity greater then your Avatar Maximum Complexity” setting will be rendered as a Jellydoll.
  • Always show friends – your friends will never be rendered as Jellydolls, no matter what their complexity
  • Only show friends – all avatars except your friends will be rendered as Jellydolls.

Within Kokua, this options are found under Preferences → Graphics, with the Exceptions drop-down also repositioned in the panel.

New Complexity options from LL within Kokua’s Preferences → Graphics → Basic, including a move of the Exceptions drop-down (also see below)

General Updates / Improvements

  • Add Images to Inventory Items in Bulk: select up to 50 inventory items → Right click selection → Image.
  • Option to control the amount of lights: Preferences → Graphics → General/Avatar → Max Nearby Lights slider.
Control nearby lighting through the nearby lighting slider
  • glTF model preview: use a prim to preview the appearance of a glTF scene / model:
    • Edit the prim. then Top menu bar → Develop → GLTF → Open.
    • To enable the Develop menu, either go to Advanced → Show Develop Menu or press Ctrl-Alt-Q or go to Preferences → Advanced → check  Show Developer Menu
  • Note that this feature is still in the early stages of development and that glTF models will only appear locally in your own viewer, they will not be rendered for others to see in their viewers.
  • Better MOAP URL handling in order for users to not only be able to CTRL-C or Cmd-C copy but also to see decoded URL payloads for easy inspection. In the nearby media list, you can also right click a media/data link and Copy URL/Copy Data.
  • Mirrors disabled by default for all graphics quality levels to improve performance.
    • You can choose to enable mirrors manually in Preferences → Graphics → Advanced→ Mirrors.

Selected Kokua Updates

Preferences

  • With the introduction of the new avatar complexity settings by the Lab:
    • Kokua’s options Show Friend Only Until Region Change and Keep ‘Show Friend Only Enabled Avatar Changing Region have been relocated:
      •  From: Preferences → Graphics → Basic
      • To: Preferences → Graphics → General/Avatar.
    • Kokua’s Always Render Friends checkbox is removed from Preferences → Graphics → Basic.

Improve Graphics Speed

  • The Improve Graphics Speed →  Auto-Adjust Settings panel is now correctly sized to fit the displayed information (no overflow).
  • The Enable VSync options have been inverted so the explanation and note are at the top (Improve Graphics Speed →  Auto-Adjust Settings → Enable VSync.

Linux Updates

  • Kokua 7.1.10 requires a newer Linux system than previous releases; GLIBC 2.35 is required, meaning Ubuntu 22 or better and Debian 12 or better.
  • This version of Kokua may run on older Linux variants (e.g. Ubuntu 20), however CEF will not run, so web pages within the viewer will not be available.
  • There are some known bugs in the Linux version which we considered minor enough to proceed with the release.
    • 360 snapshot doesn’t work
    • Need wine installed for Vivox voice
    • GLIBC 2.30 systems could still run the viewer, but with a broken internal browser.

This Linux version of Kokua runs much more smoothly due to LL fixing a number of the causes of frame stall which were most noticeable on Linux.

Kokua Team Request

Kokua is provided through time and efforts of a two-person project team. Understandably, the majority of work two people can perform on the viewer is largely focused on tracking and integrating with official viewer releases from Linden Lab. This means that there is limited time for bug fixing and for implementing additional features and requests. The team also has a limited capacity for maintaining the Linux flavour of the viewer.

Because of this, the Kokua team is seeking additional help. In particular they would like to hear from:

  • People interested in working on bug fixes and enhancements for Kokua, thus reducing the said backlog.
  • A Linux specialist to help with maintaining the Linux version of Kokua.

Those interested in volunteering their time should drop an e-mail to chorazinallen AT gmail.com. When doing so, please note that:

  • Experience with C++ is essential.
  • Familiarity with working with the viewer is a bonus.

Related Links