2020 viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, October  11th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer Love Me Render #4 RC viewer, version 6.4.9.549455, containing just the fixes for EEP, released on September 24th, promoted, September 28th.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

October 2020 WUG summary with SL Mobile news

The Web User Group meeting venue, Denby

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, October 7th, 2020. These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and if included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, any audio comments related to that topic that might be included in these reports will be concatenated into a single audio extract.

Web Properties Updates

The primary focus remains on uplift work, and while there have been updates to some of the user-facing web properties and image updates for web pages to reflect the season, and some new pages for events such as the September Titmouse event (see: Second Life to have a smashing time with Titmouse) there was not much to report.

There should be more news on web updates available at the next WUG meeting in November.

General Uplift Notes

See also my recent TPV Developer meeting and CCUG meeting notes.

In general, the Lab’s aim is to have all uplift work completed by the year-end.

  • This is getting all services and properties running via cloud services without additional work on making improvements (unless it makes specific sense to make changes as a part of the uplift process, as we saw with region crossings recently).
  • Improvements will follow-on from the initial uplift work as the Lab gains greater familiarity with running services in the cloud.
  • Similarly, there are no plans to offer new land products or alter the capabilities of the existing region types on completion of the uplift (although it has been indicated elsewhere these may come over time in the future).
  • There will obviously be a resumption in region availability once the uplift work has been completed.
  • The end-of-year target is a fairly “hard” target, with the caveat that the unexpected can happen to delay things – although that doesn’t appear to have happened thus far.

Mobile Client

iOS

  • The iOS version of the mobile client was submitted to Apple for review – and was rejected. LL is currently working to address the issues as a part of Apple’s review.
  • Once this has been done, the app will again go through LL’s QA process and then be re-submitted to Apple for evaluation / App Store listing,
  • The version currently remains available to those on the closed Alpha only.
  • Interestingly, the Lab’s data suggests to them that the number of users with iOS is slightly greater than those with Android, although it’s not clear had this data is derived.

Android

  • The android version is still being developed, but remains “some way” behind the iOS version.
  • Currently it is not ready for any user-based testing.

General Points of Note

Please also refer to my periodic SL Mobile updates, which are made as and when there are significant updates in the status of the client.)

  • It is initially intended to be a communications app, aimed at allowing those who are away from their their usual means of access Second Life to communicate with friends via IM.
  • This means that the initial release will not have capabilities such as world rendering, support for making sales / purchases through it, etc.
  • However, the client will be enhanced over time.
    • Group and group chat functionally were specifically mentioned, so might be the first set of enhancements.
    • Inventory management was also mentioned, as is apparently being considered, but is described as having its own “own bucket or twelve of worms”, so no decision on if / when it may appear has as yet been made.

As an aside, for those who point to the likes of Lumiya and its capabilities and ask why the LL client isn’t offering the same right from launch, it’s worth remembering that Lumiya took several years to develop its capabilities  iteratively – it wasn’t launched with all of its features fully-fledged.  This is the route the Lab is trying to take with their mobile client.

Marketplace

Demos

  • In general, demo version of items on the Marketplace should be linked to the full version.
  • There are reports that since making demo items filterable in search, there has been an increase in unlinked demo items
  • It’s not clear if this is because people are trying to avoid the filter, or that incoming new merchants simply don’t understand they can link demos to full versions, or even if it is a functional limitation of the filter to pick-up all demo items.
  • The Lab will take a look at this, and ideas on how to improve the information given on creating listing are requested via feature request.

Suggestions

A number of suggestions for the MP were put forward at the meeting:

  • Add a feature similar to see on the old XStreetSL marketplace: a request for purchasers of items to provide a review.
  • Provide a means by which creators can enable a report their last log-in date on their stores / listings. The idea here is to increase the confidence of purchasers that they will receive after-sales support, etc., should it be required.
  • An option for a “Show Only # Star Reviews” (where # is the number of stars) and / or to show a summary of star reviews by #of stars (as with Amazon product listings).
  • LL have requested these all be submitted as feature requests.

Last Names

  • Last Names are still seeing a good response from Premium users.
  • LL might opt to offer a new selection of names to reflect the time of year – but again, this would be dependent upon the current volume of uplift work.
  • Currently, the Lab has around 10,277 names that could potentially be used over time.

Next Meeting

  • Wednesday, November 4th, 14:00 SLT.

2020 Simulator User Group week #41 summary (w/uplift)

Broken, August 2020 – blog post

The following notes were taken from the October 6th Simulator User Group meeting.

Simulator Deployments

Please refer to the server deployment thread for news and updates.

  • There are currently no planned deployments for week #41. An RC update that had been planned had to be pulled after QA found an issue when attempting to uploading items that had been previously uploaded and edited.
  • This means that Some RC regions should be started during the Wednesday, October 7th deployment window, but they will not receive any updates.

SL Viewer

There have been no updates to the current list of official viewers, leaving the pipelines as follows:

  • Current release viewer :Love Me Render #4 (EEP fixes), version 6.4.9.549455, released September 24th, promoted September 28th – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1st.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1st.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1st.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Cloud Uplift

More regions on the main (Agni) grid are being noted as being on AWS (see my previous TPV Developer meeting and CCUG meeting notes). As a result some are (prematurely) proclaiming this to be a sign that “the end of the uplift work is in sight”; however, Oz Linden sobered such statements, commenting:

I’m not sure that we’re at the beginning of the end … but we’re past the end of the beginning.

To which Mazidox Linden added:

We’re currently running some tests with production data on AWS regions, yep. … There are definitely some outstanding issues we’re aware of, and more we’re probably not (yet) that we’re trying to shake out.

One aspect of the current situation is that while there may be some regions with associated experiences running via AWS, the core data handling for experiences still lies within the Lab’s co-lo facility; this may affect the experience performance in those regions, but should be rectified as the uplift work continues.

In terms of when specific aspects of the uplift will be “completed” (remembering that LL is looking to have a majority of the work done by year-end), Oz Linden further commented:

We’re lifting as quickly as we can, consistent with checking for problems. So far it’s going better than expected, but making any prediction would jinx it.
For the curious – spotting a region hosted in the cloud via Help About. Top: a region hosted at the Lab’s co-location facility (note the agni.lindenlab.com in the address). Bottom: and a region running on a simulator in the cloud, using an AWS address.

As per K.T. Kingsley’s comment below, scripters confused about obtaining host names via scripted means should refer to this forum thread.

In Brief

  • The Jejina region (old-style Linden Homes) has been reported as having “weird” EEP settings that are out of sync with the surrounding regions, and also has a odd Map tile. The exact cause is unknown. Anyone seeing similar oddities in Mainland EEP settings / Map tiles should contact support.
  • A large swath of Satori suffered significant issues with regions staying up during a 24-hour period over the weekend. Exact cause is unknown, but the issue now appears resolved.

2020 viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, October 4th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer Love Me Render #4 RC viewer, version 6.4.9.549455, containing just the fixes for EEP, released on September 24th, promoted, September 28th.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1st.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1st.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1st.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua non RLV version updates to version 6.4.9.46528 and RLV variants to version 6.4.9.49470 on October 4th – release notes.
  • Restrained Love for Windows 64-bit updated to version 2.9.28 on October 1st, and then to version 2.9.28.1 on October 2nd – release notes.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2020 TPVD meeting week #40: summary (more cloud uplift)

Eterea, August, 2020  – blog post

The following notes are taken from the TPV Developer meeting held on Friday, October 2nd, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed. Note these summaries are not intended to be a full reporting on all topics discussed, but focus on those items that are more directly user-facing.

This was an exceptionally brief meeting, with some discussion in chat, so please refer to the video as well.

Cloud Uplift – Agni

[0:06-3:39]

In my CCUG meeting summary, I noted that regions running on AWS are starting to appear on the main grid (Agni).

Commenting on progress of the Uplift project at the start of the meeting, Oz Linden indicated the Testylvania region (a restricted access region intended for testing purposes) is also running via AWS. It is regarded as “feature complete”, and the region is specifically available to TPV viewer developer for compatibility testing.

Any TPV developers who cannot access the region should contact one of Mazidox, Maestro or Kyle Linden.

It addition, Oz noted:

We currently have several dozen regions [on Agni] running uplifted, some of them user-accessible and some not. We will be ramping that up over the next few weeks. … At some point we will be moving the regular RC [deployments]  there as well, but we’re not quite ready for that yet due to back-end considerations that shouldn’t affect users directly … But one of the ways you can ask for trouble when dealing with computer programmes is by saying it “shouldn’t” do something.  

Oz Linden, TPV Developer Meeting, October 2nd

There may be a issue with attachments ghosting more frequently when teleporting between two regions running on AWS, but this has yet to be confirmed / a bug report raised.

SL Viewer News

[2:45-6:08]

As per may SUG and CCUG meeting updates, the current official viewer pipelines are as follows:

  • Current release viewer :Love Me Render #4 (EEP fixes), version 6.4.9.549455, released September 24, promoted September 28th.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1st.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1st.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1st.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

General Viewer Notes

  • With the promotion of the LMR #4 viewer, the graphics team are turning to other graphics / rendering projects.
    • Note that LMR #4  appears to resolve the issue of the large performance hit linden Water has on EEP viewers.
  • The next viewer liable for promotion is likely to be the Mesh Uploader RC viewer, most likely in week #42 (commencing Monday, October 12th, 2020).
  • An upcoming series of viewers will be focused on UI improvements. /one of the aims of this work will be to overcome some of the long-standing viewer issues, as well as adding some new features.
  • For the project viewers:
    • The Legacy Profiles viewer is still awaiting the back-end changes.
    • The Custom Key Mapping viewer has not had a lot of feedback, and as a result is being considered for update to RC status.
    • The remaining project viewer are unlikely to change in the short-term.

In  Brief

  • [8:10-8:45] There are concerns among some Mac users on older hardware over their upgrade path with Apple’s announcement of a move to using ARM-based CPUs. LL is trying to get hold of an ARM-based test system directly from Apple to enable them to carry out in-depth investigation / testing.

 

2020 CCUG meeting week #40 summary: UI proposal; Agni Uplift news

Chapel Imagination, August 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, October 1st 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

Content Creation Related SL Viewers

EEP Fixes

As noted in my viewer release summary for the week and my SUG meeting summary, the EEP fixes have been promoted to de facto release status with the issuing and promotion of the Love Me Render (LMR) #4 viewer (version 6.4.9.549455, at the time of writing).

Mesh Uploader

  • As a result of the EEP fixes release, the Mesh Uploader was merged to the release code, with version 6.4.10.549686,  issued on Thursday, October 1st.
  • If there are no significant problems with this version of the viewer, it is likely to be the next  viewer to be promoted to de facto release status. There is some debate as to whether this will occur in week #41, or if LL will hold off for a week in order to not make three back-to-back promotions in as many weeks.

Jelly Dolls Project Viewer

  • The Jellydoll Project viewer also merged up to the current release code, with version 6.4.10.549690 issued on October 1st.

New Maintenance RC Viewer

  • A new Maintenance RC viewer, coded named Cachaça, was issued on October 1st. Among other things, version 6.4.10.549752 includes several more EEP fixes and also some fixes for CEF.

Viewer UI Improvements

Steeltoe Linden, who handles most (/all) for the work around the viewer UI attended the meeting in what was billed as potentially the start of a semi-regular appearance in order to discuss viewer UI updates that the Lab is considering.

  • For the first session, he raised what was referred to as a “trivial” change: offering a new inventory icon for HUDs.
  • Instead of showing HUDs as an object cube, the idea is to show it as a distinct icon type – the example being a cog-like icon, in order to make HUDs more easily recognisable when scanning Inventory folders.
  • This icon would also be visible in the Outfit and Received Items panels.
The proposal UI change to distinguish HUD items from other objects in inventory.Left: how things are now, with HUDs using the same cube icon as other objects. Right: the proposed new HUD cog icon.
  • The viewer would use the HUD attach point (stored with the object data)  to identify HUDs as such, and so display the icon.
  • It was noted that this could (allowing for trying to remember all of the icon types) pave the way for items that attach directly to the avatar have a unique icon type.
  • One suggestion at the meeting was to also add HUDs as a distinct option when filtering inventory, and Steeltoe indicated he has already ask one of the viewer engineers to look into this.
    • However, he noted that filtering works on object type, rather than attachment location, so it would require an additional layer of code for filters to distinguish attachments like HUDs from other objects.  This might make filtering for things like HUDs too computationally expensive.
  • Overall, the response from those at the meeting was positive.

Proposed Bakes on Mesh Improvement: llWearFromInventoryTemp

  • This is a proposal by Rider Linden that has been filed as a feature request – BUG-229423 to allow public comment / feedback.
  • It is aimed primarily for Bakes on Mesh (BOM), but may have wider applications.
  • The basic idea is defined within the feature request:
Mesh bodies used a system of alpha cuts to hide parts of the body that should be obscured by clothing. Alpha cuts were originally controlled through a HUD associated with the body. Clothing creators and body vendors then developed a system to automatically turn some of these alpha cuts on and off through a script in the clothing item.
BOM provides no similar mechanism. In order to hide parts of the body, the users must search through their inventory for an appropriate alpha layer and attach it or add it to the outfit manually.
This function will allow clothing creators to create BoM enabled clothing without forcing their consumers to search for the appropriate alpha layer.
  • So essentially, it would be a scripted function clothing makers could use to ensures that when a clothing layer is utilised in BOM, the appropriate alpha is also applied, and similarly, when the item is no longer being worn, the alpha is automatically detached.
  • Due to the way SL is configured, this would only apply to the Clothing object type (skin, hair, eyes, and shape would be excluded, as only one of each of these can be worn at any time, so trying to deal with what happens to these wearing / removing, if they were included in the system becomes complicated and potentially conflicting.
    • If you wear clothing that have a shape associated with it, the function could end up removing the clothing *and* the shape, leaving your avatar a cloud, for example.
  • Currently, the idea is only under consideration – and if feasible, any work on it would not occur until after the cloud uplift work has been completed.
  • This approach would also offer an alternative approach to part of the idea put forward by Cathy Foil at the last CCUG meeting, which would require LL to adopt elements of the RLV / RLVa code base.
  • Precisely how the capability would be implemented is still to be determined; there is some antithesis to having a script directly access an agent’s inventory (as RLV / RLVa can do, using the #RLV folder), so the precise functionality might focus more on being driven by script within an attachment (such as a HUD)  or even added to the clothing layer itself (if I am understanding Rider correctly – although I don’t know how this would work in practice).
    • A  negative seen with the RLV / RLVa approach is that it dictates how items that it is to access are organised (through the #RLV folder tree), which in turn places constraints on the freedom users have to organise their inventory as they would prefer.
    • Further, given that people do organise their inventories differently to one another, having a  script that accesses inventory directly means that it must somehow be able to determine where and how within their individual inventories users have organised and placed  clothing layers and alphas.

Main Grid Regions in the Cloud

Publicly-accessible regions on the main grid (Agni) have been quietly appearing. As far as I know, these are predominantly Linden-owned regions – such as Hippotropolis, used for various in-work user group meetings (although I would suspect any private region holders who may have their regions running on AWS to be potentially subject to an NDA  or similar, in order to avoid LL being inundated with requests for regions to be uplifted).

Spotting a region hosted in the cloud via Help About. Left: a region hosted at the Lab’s co-location facility (note the agni.lindenlab.com in the address). Right: and a region running on a simulator in the cloud,  using an AWS address.

Patch Linden also posted a forum update on a number of topics (the availability of Linden Stilt homes, the work in partnering with various organisations with in-world events, for example), which included a reiteration of the Lab’s view that the Uplift project is proceeding well, and the work should hopefully be completed by the end of the year.

Date of Next Meeting

  • Thursday, October 15th, 2020.