Morlita’s Cats and Dogs at Nitroglobus in Second Life

Nitroglobus Roof Gallery, January 2024: Morlita Quan – Cats and Dogs

It’s been over a decade since I first encountered Morlita Quan’s art in Second Life. At the time, she was one of the recipients in the Linden Endowment for the Arts 4th round of land grants to artists, and I was immediately struck by her work. Over the course of the next few years I encountered her art over and again at various festivals and collaborative art events, but it was not until 2016 that I was able to blog about it as a solo exhibition, when I visited Organic Geometry, presented at the Art Gallery the Eye under her physical world artistic name, MorlitaM. Since then, I’ve always been attracted to her exhibitions whenever presented, finding myself deeply attracted to her work, which often blends the use of geometric and organic forms in unique and captivating abstracted ways.

However, her latest exhibition – currently being hosted by Dido Haas at her Nitroglobus Roof Gallery – offers a glimpse of another side of Morlita’s life in addition to that of an artist and musician. Cats and Dogs is something of a challenge set by Dido – a long time friend of Morlita’s – to produce a themed exhibition. Dido tends to present these to folk every so often, and they are often particularly hard to fulfil, as Dido has a knack for both shining a light on a side of someone’s SL or physical life (or both) which is seldom seen, and easing them out of their established comfort zone (and I speak here from knowledge – Dido hand me such a challenge well over a year ago, and I still have yet to try and rise to it to a point where I have confidence in the results!).

Nitroglobus Roof Gallery, January 2024: Morlita Quan – Cats and Dogs

For Morlita, the challenge came in the form putting together an exhibition focused on her work in taking in and caring for abandoned and mistreated animals, notably dogs.

While this might sound easy, it’s not necessarily so. For a start, should the images be of animals taken in Morlita’s physical world life, and if so, how should they be shot? What needs to be done to eliminate too much personal information from accidentally slipping into an image? Which animals should be featured? Should these be individual or group shots? And if not images of actual animals she is caring for, that what should be offered? shots of random animals, perhaps caught on the street? or should the images be drawn from digital sources – SL and elsewhere? And so on. When you add the fact that Morlita works in the realms of the conceptual and abstract, the melding of ideas and thoughts, both in her art and in her music, then the task becomes even more of a challenge – how do such approaches mix with the practicalities of animal welfare and care?

Nitroglobus Roof Gallery, January 2024: Morlita Quan – Cats and Dogs

With Cats and Dogs the answer to that last question would appear to be quite eloquently. Cats and Dogs is at once both a collection of conceptual pieces, oft with abstractions of meaning, and of portraits and studies of cats and dogs which can be taken purely on that level, depending upon your outlook mood.

Some of the themes woven into the images will at once appear obvious to anyone what has owned a cat or a dog (perhaps most recognisably in Ego, while in others the layering of ideas might be more nuanced (as in the highlighting of the eyes in a on some, capturing the notions of intelligence and understanding within our furred friends). In others still, the potential for meaning / interpretation is even more nuanced, if one so wishes to make it so – such as GP_MorlitaM (9) – or can simply be seen as an image of an animal enjoying life (and splashing through water). These are pieces which also blend Morlita’s love of the animals with her love of geometry and organic forms, each piece bringing all of these aspects together in a unique expression of love and understanding.

Nitroglobus Roof Gallery, January 2024: Morlita Quan – Cats and Dogs

Supported by 3D elements by Adwehe, Cats and Dogs is something of a very different exhibition for Nitroglobus; one that is obviously very personal to the artist – but also one fully in keeping with Dido’s tenet of encouraging her artists to present something which engages the eye and the mind. My apologies to her and Morlita to getting to this blog post a little later than is normally the case with exhibitions at Nitroglobus – and also to Dido for the fact that I still haven’t met the challenge passed to me back in late 2022!

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Obscured by Clouds: artistic reflections in Second Life

Kondor Art Square, January 2024: Mareea Farrasco – Obscured by Clouds

Obscured by Clouds is one of the more uncommon (and perhaps underrated) of Pink Floyd’s studio albums. Released in 1972, it features much shorter individual tracks than found on other albums – particularly Dark Side of the Moon, the recording of which was paused in order to make way for Obscured by Clouds – with the lyrics focused on life and love. It was written and produced as the soundtrack for the 1972 French film La Vallee (also known as Obscured by Clouds), the story of an accidental voyage of self-discovery embarked upon by a young woman.

I mention this because it might help illuminate why Mareea Farrasco selected the title Obscured by Clouds for her latest collection of art. This opened to visitors on January 11th, 2024 within the Art Square at the Kondor Art Centre, operated and curated by Hermes Kondor. Like the film, Mareea’s exhibition is something of a voyage of introspection, each image a short refrain  – or perhaps stanza or verse might be a better description – on life in modern times.

Kondor Art Square, January 2024: Mareea Farrasco – Obscured by Clouds

As Mareea herself notes, we are living in a world of confusion; a place where the norms of social discourse are being torn asunder; where people’s right to think for themselves, to hold views of their own is disintegrating under the demands to conform in some manner – be it religious or a simple matter of skin colour, or something else; a place in which decency, humanity, caring and concern for social equality is more and more sneered upon and disparagingly labelled whilst coarseness, violence are lauded. It is a world of distorted realities, where it is all too easy to lose sight of simple truths – and even of oneself  -, at a loss as to who we are and where we are trying to go.

All of this is hauntingly and beautifully reflected in Mareea’s images. Each one forms a single-frame statement on these confusions and distortions and our need to if not confront them, at least have the wherewithal to move through and beyond them and try to regain what has become obscured before we lose it entirely.

Kondor Art Square, January 2024: Mareea Farrasco – Obscured by Clouds

Collectively, the use of post-process clouding and misting effects adds a depth of feeling to them, evoking that idea of trying to pierce the confusion and find reality – and provocative in their message. These are each images which deserve not so much to be seen but to be contemplated; viewed both through the lens of the world today, and as a lens through which we might better see that same world and understand how we might both escape it and – more importantly – seek to rebalance it; to rediscover the really important things in life and discover who we are as individuals and – perhaps – as a race.

An intense and rewarding visual essay.

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Sniper’s living History of Second Life

Second Life History at the Primitive Museum campus

When it comes to the history of Second Life, there are many who may claim to hold some of the facts and figures and legends and tales. However, were the truth to be told, there is really only one person who has spent years carefully building what is perhaps the most complete history of Second Life’s long and growing history, and then synthesising it down in a manner that can be easily digested and appreciated: Sniper Siemens.

For the last decade (or more!) Sniper has been gathering, compiling and curating information representing as much of Second Life’s history as possible. Since 2014, this information has been displayed by Sniper in a series of installation at events and venues across the grid. I personally first encountered it that year, when it was hosted by the Linden Endowment for the Arts (LEA), and have also covered several iterations of the History since then over the years. So when Sniper IM’d me to tell me the History has a new (and hopefully permanent!) home, I knew I’d have to make sure it went to the top of my list of places to visit!

Second Life History, ground floor

This new home is on land graciously provided to Sniper by Xerses Goff , creator and curator of the Primitive Museum, of which the History now forms a part, sitting as it does within the campus alongside the Learning Lighthouse (itself part of SL’s history although currently being refurbished by Xerses) and just across the water from the original Primitive Museum (with the two connected by shuttle pod). In fact, the campus is an ideal location for the History, being located in Sansara’s historic Old World regions, and the hub of a developing educational project Xerses is bringing together.

For those unfamiliar with the Old World, it is the name given to what are many of SL’s earliest / original regions, including Da Boom. Also to be found within it are Rosedale, Kapor (for Mitch Kapor, the founding investor in Linden Lab), Omidyar with its eye-in-hand craved onto the seabed, and more besides. Similarly, a number of historic and important centres are also awaiting discovery / visit here – such as the Ivory Tower of Primitives, where many first learned (and continue to learn) the magical pleasure of shaping and trimming prims and then gluing them together.

Second Life History: the Beta Test monument

The History actually starts outside its main building, where a small garden acts as the landing point. Here can be found a number of artefacts, together with introductory boards easing visitors through the doors of the main building. It is flanked on one side by the dock where shuttles across the water can be obtained, and on the other by a large plaza presenting images, information and landmark givers for some of the historic locations around SL which remain available to this day for visits by the interested / curious.

Within the garden, Sniper offers a dip into a little of SL lore, providing the story behind the platform’s association with hippos. More lore (some of it perhaps known by many, perhaps new to others) can be found just inside the main building’s entrance, where boards provide short histories behind terms such as Land Baron, Prim Hogging and more, whilst revealing the history of Linden Bears and why those who have been in Second Life a very long time might still be awaiting receipt of their mule (does a pony really compensate?), the origins on Linden Bears and more.

Second Life History: the platform’s foray into streaming via OnLive’s SL Go

From the entrance, the history unfolds year-by-year as visitors travel around the building’s halls, with information imparted via written boards supported by images and interactive elements (be sure to mouse-over the different displays to see which might be clickable!). And in case you’re a veteran of past iterations of the History and so are tempted to hurry through the “early years” because you’ve seen it before – don’t! There are elements and information which are new to the History, and again the result of Sniper’s tireless investigations and research.

In all, the ground level of the History takes you from 1999 and The Rig, through LindenWorld to Second Life as it was in mid-2009. A teleport at the end of the level’s walk carry visitors up to the next floor, where 2009 continues before passing on to 2010 and the years through to 2021. Above this, 2022 and 2023 await, with the rest of the floor ready to be populated as 2024 unfolds.

Second Life History: the Burning Life / Burn 2 rooftop terrace

Throughout all of it, Sniper presents a rich and engaging mix of SL’s history, covering technical developments and innovations (server updates, viewer changes, capabilities from mesh to PBR, etc.,), through to many more of the legends and general history of the platform, together with looks at the (sometimes confrontational) relationship between residents and Lab; recalls some of those most notable for their impact on Second Life – Linden Lab personnel and residents alike; and remembers various notable communities and events. Each display area is carefully separated from its neighbours, allowing each to be focused upon without distraction, while the use of visual media is exceptionally well-considered and balanced throughout.

As well as the history of Second Life, the History building also presents a celebration of the Burning Life / Burn 2 celebrations held in-world in reflection of the annual Burning Man event held in the western United States – just take the teleport from the upper level of the History to the rooftop terrace to tour it. Plus, for those seeking more Second Life history, there is the Primitive Museum Teleport Trail, a trip through 25+ historical places across Second Life. Just look for the historic landmark sign to the front right of the History building, between it and the Learning Lighthouse.

Second Life History: marking the introduction of Senra in 2023

For history enthusiasts and / or those curious about the platform in which we spend so much of our time and how it got to be what it is, Second Life History is an invaluable visit / resource. Kudos to Sniper for the many years spent gathering and curating the information it contains, and thanks to Xerses for providing the land on which it can be hosted.

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Elvion: a returning in Second Life

Elvion, January 2024 – click any image for full size

January 2024 once more brings with it a further return of the ever-popular work of Bo Zano (BoZanoNL) and his SL/RL partner, Una Zano (UnaMayLi), with the latest iteration of their series of builds produced under their Elvion title. Once more ensconced within a Homestead region, the setting for early 2024 harkens back to some of the earliest designs Bo and Una put together for the enjoyment of SL explorers and photographers, presenting as it does a low-lying setting rich in Nature’s presence.

Designed around a large central body of water, this new iteration of the setting forms something of a circular route around the water, paths and trails meandering gently away from the landing point to the north and south, at times passing under the shade of trees and other over open grassland, turning gently with the flow of the land to pass over the waters either via broad bridges or narrow boardwalks. For the most part the land is flat, the only real “highlands” being a table of rock where water descends from a another large pool of water and into a wide inlet at the northern end of the setting and separated from the waters around which the land forms a broken ring.

Elvion, January 2024

Stone steps make their way up the west side of this plateau, allowing visitors to climb to the top and admire the view – or wade across the shallow water to where a bench might be used to observe the local heron and egrets as they await the passing of an unwary fish or two. However, I’d suggest that viewing this area is best done from close to the edge of the waterfalls; that way, when looking back over the water flowing towards you, it is possible to see how it appears to flow outwards from the off-region slopes and mountain that form a backdrop to the north side of the setting, giving the impression Elvion is part of a much larger landscape.

Nor is this upper pool the only place where waterfowl might be found; both the inlet and the lake within the lowlands are being watched over by heron, pelicans and egrets, as ducks and swans and geese swim on them. Given the presence of the former three, it would appear that the waters here are rich in fishy meals waiting to be caught. A houseboat floating gently among the reeds to one side of the lake might further suggest this; whilst it is now be a cosy little retreat for romantics, its not hard to imagine it once having been a places from which rods may have been cast.

Elvion, January 2024

The houseboat isn’t the only structure waiting to be found; away to the north and east, a refurbished shack sits upon a deck extending over the waters of the inlet; a place where kayaks sit on racks awaiting their owners’ return to take them back out on the peaceful waters. For now, however, it offers a set of places visits can use to sit and pass the time, the walls of the shack neatly separating them around three sides of the deck.

Across the water to the west, is the largest of the setting’s buildings. Its outward face suggests it may once have been a barn; but if that were the case, the large front door openings have long since been altered to form picture windows standing either side of a front door, whilst the inside of the building has been refurbished as little games room, complete with a billiards table, Greedy Greedy game and a corner couch and armchair for quiet chats.

Elvion, January 2024
This barn-come-cabin guards the way to the steps leading up to the top of the waterfalls, but it is not the only guardian here; just offshore a lighthouse sits as a sentinel atop a thumb-tip of rock rising from the sea, the carcass of a wreck boat in the waters between it and the shore indicating the purpose it serve is warning vessels away from the shallows.

The last of the structures within the landscape is to be found a stone’s throw from the boardwalk linked the old houseboat with the eastern shore of the lake.

Elvion, January 2024

Nestled with its back to one of the two large, mixed copses of trees occupying the land, and faced on three sides by an aging wood fence with old stone cobbles Nature is slowly reclaiming lying between them and its front entrance, it is another building which has been refurbished. Once a wrought-iron and glass greenhouse, it now forms a bath-house complete with a cast iron tub over which a shower rises, its piping solid enough to support a ring from which curtains might be drawn around the tub to prevent the water from the showerhead spreading too far across the floor.

Whichever way you opt to wander from the west side landing point, it is clear that this iteration of Elvion is intended to calm and relax. There is an easy-going, unhurried look and feel to it, aided by the gentle flow of water and the wheeling of geese on the wing overhead which simply encourages gentle meandering, whichever path one opts to follow. This is further enhanced by the many places tucked away on either side of the trails to encourage folk to just sit and let the time pass unhindered, while the local horses do their part in offering further opportunities for photographers to frame their shots – or for the more artistically inclined, an easel and tricycle-cart laden with paints await.

Elvion, January 2024

Rounded-out with touches here and there which might remind those who have previously visited Elvion of those past designs, this is genuinely a natural and evocative setting, clearly designed with love for nature and open spaces. As always with Una and Bo’s builds, it offers a warm welcome and offers multiple opportunities for photography under both the default environment and many others – I use a number within the pictures offered here as evidence.

As always, Elvion is a highly recommended place to visit.

Elvion, January 2024

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The mysteries of The Forgotten in Second Life

The Forgotten, January 2024 – click any image for full size

Back in April 2022, I came across The Forgotten, an engaging, highly-photogenic Full region designed by Elfie (then Elfing Shenanigans, now WeeWangle Wumpkins – such is the magic of Second Life Name Changes!). I thoroughly enjoyed my explorations at the time, as I noted  in Finding The Forgotten in Second Life, and in sitting and contemplating the newly-installed bookcases in my cosily-refurbished home office, a stray thought wandered into my head about the region, leading me to consider hopping over and seeing what has changed – and so I did.

Obviously, 15 months is a very long time in Second Life, and it is likely that The Forgotten has gone through more than one iteration since my last visit. However, I was (genuinely) pleased to see that while the region is very different in looks to when I wandered through it in April 2022, there are still little touches here and there that if not carried over from the earlier design at least offer a sense of familiarity within the current situation, as if one had returned to a familiar country – if not a familiar place within that country.

The Forgotten, January 2024

In writing about my first visit to The forgotten, I noted:

Sitting under a dome of stars  – or perhaps star stuff, given the fact the a massive full Moon hangs in the sky beyond – there is a sense of timeless age to the setting, together with a sense that it is a place where the tales of C.S. Lewis and J.R.R. Tolkien mix without being overly swayed by one or the other. Or perhaps mix is the wrong term – it is perhaps a place that combines the imaginations of both men to present a place they would both feel comfortable in walking through.

It’s a statement that holds true with the current setting – although I’d add that George R.R. Martin might also enjoy wandering through it with Lewis and Tolkien, as there is much within the region that offers (to my eyes at least) suggestions of the worlds he created as well (and I’m not simply saying that because of the presence of dragons within the region!).

The Forgotten, January 2024

The domed sky with its massive moon is one of the elements which helped with that sense of connection to the previous iteration of the region I visited, whilst the landscape offered something entirely new to explore, from the swamps mentioned within the About Land description, through the grassy trails and rocky climbs to the islands serenely floating in the sky in defiance of gravity (and they are not alone in demonstrating this skill!).

This is a place that offers itself as a book; the landscape seamlessly flowing from shore to shore, from landing point to tabled plateau, though wetlands and grasslands, leading the visitor through vignettes and elements which stand as chapters to a story, each one unique unto itself but also joined to those which came before and which follow after, their tales combining to draw the explorer onwards as the words flowing across written pages draw the reader deeper into their narrative.

The Forgotten, January 2024

And what might that story be? Well, that is not for me to say; such is the nature of the region’s design, the attention to detail – the considered use of trails to lead one onwards and the placement of rocks, hills and screens of tree to naturally details from the eye so as to increase our surprise on finding them – narratives and tales are bound to weave their way into the explorer’s imagination.

There is a richness of contrasting tones through the setting which further enhances its attractiveness.  These take many forms; on the one hand, for example, the grassland is home to otherworldly creatures which might easily inhabit nightmares, yet up on one of the uplands bordering the grasslands a cheeky-looking little round babushka waits to offer you treats and savoury snacks and a place to sit and enjoy them. There are quiet places where romance might be had and others where butterflies weave their dance through the air, yet it is also a place where the tooth fairies are quite literal in form, and where paths marked by translucent tear-drop lamps or beautiful blooms of exotic plants end in places of potential dark or light magic.

The Forgotten, January 2024

It is also a place not without humour and simple delight; the former certainly helps to lead one on and up at the floating islands, whilst the latter can be found in a variety of ways and places, both large and small; who cannot smile on finding the mouse trying its paws at a little parachuting – while its friend looks on from the back of the bird which may well have carried them both to this branch for some daring-do.

Despite containing so much to see, be it out in the open or contained within the various ancient structures also to be found in the region or the caverns awaiting discovery, The Forgotten never feels crowded or overloaded. Indeed, such is the genius of its design that it feels anything but; the landscape allows all the various vignettes room to breathe on their own and be appreciated both apart from those close by and as a part of the region’s unfolding mystery.

The Forgotten, January 2024

Mystical, magical and in some places menacing, the Forgotten has no set path of exploration to follow; from the landing point people are free to wander where they please. Hence why any story that might suggest itself to the imagination it likely to be so personally unique. However, what I would advise is that when visiting you use the local environment settings (World → Environment → Use Shared Environment, if not already checked), and make sure you have local sounds enabled.

But above all, let your imagination take flight, and keep your eyes open for all there is to see and find!

The Forgotten, January 2024

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Containers: an artistic voyage of expression and constraint in Second Life

IMAGOLand Galleries: Scylla Rhiadra – Containers

There is something oddly serendipitous (or at least, curiously reflective) in receiving and invitation from Mareea Farrasco to attend a new exhibition of art by Scylla Rhiadra, which opened on January 5th, 2024 at her IMAGOLand Art Galleries. I say this because Containers in some ways encapsulates a subject of which I’ve been very much focused upon in my physical world for the last few months as a project to completely refurbish the house insides and out continues: the Ying / Yang relationship between who we are in life, and the spaces we inhabit.

As Scylla notes in her introduction to the exhibition, the spaces we occupy, be they at home or at work or somewhere between, whether public or private, can both help organise and protect us as individuals whilst also giving us the freedom to fully express who we are, whilst at the same time they can also inform, contain, and constrain us in how we reveal ourselves to the world at large – and perhaps actually to ourselves as well.

At a metaphysical level, no-one is truly an “individual”; we are all (and here, having raised the subject of metaphysics, I’m going to horribly mangle perdurantism and endurantism, simply because the “truth” likely encompasses elements of both even though they are treated as rivals) all collections of experiences and reactions, and of growth and change through time and events.

IMAGOLand Galleries: Scylla Rhiadra – Containers

Perhaps the easiest way to explain this is to take an obvious set of examples: how we project ourselves at work is not how we project ourselves at home; how we face the world when attending a religious service is not the same as when we are joining with like-minded supporters at a sporting event; how we behave within a crowd is generally not the same as when socialising with a smaller, closer group of friends. Of course, how we project ourselves in each of these circumstances is in part the result of accepted social frameworks – when at work, it is expected that we are “professional”; when attending a place of worship, we are expected to exhibit some degree of piety; and so on.

However, it cannot be denied that how we slip between these different personas is also driven by the spaces we have created in order to engage in these activities. For example, a building of worship both naturally constrains our behaviour even before we have entered it; the structure itself demands a more pious behaviour as we approach it; similarly, entering a place of work requires we become “professional” in outlook and attitude. Even at home, the spaces we build so easily inform us as much as we have sought to inform them through the choices we have made in terms of our choices in their décor, the placement of furniture within them, and the “rules” society has placed around them.

IMAGOLand Galleries: Scylla Rhiadra – Containers

This is where Containers stuck that serendipitous / reflective cord within me. For the last few months I’ve been very engaged in a complete re-vamp of the place where I both live and work within the physical world; the work is far from over (and in places hasn’t entirely gone as planned!) but it encompasses everything from general room redecoration through the complete refurbishment of entire rooms – including the remove of walls, the shifting of doorways, the use of lighting, and much more.

Throughout all of it, I’ve become increasingly aware of that Ying/Ying nature in how we express ourselves at home through the décor we chose for the rooms, etc., and how the rooms actually shape – and go as far as to confine our thinking in terms of how we can / should express ourselves through them. That awareness has actually done a lot to alter thinking on how some of the rooms in the house should actually be refurbished such that their use need not be so constrained by convention or how it impacts upon thinking.

IMAGOLand Galleries: Scylla Rhiadra – Containers

Within Containers, and with a lot more subtlety that I’ve used here, Scylla explores the idea of how rooms both express and constrain, not only using images but – as is becoming her trademark – through the use of considered quotes (which also, perhaps, reveal more about her – they certainly further encourage a sense of kinship I hold towards her (and which itself is rooted in multiple facets of her personality she has expressed both through SL and other mediums we share). Together, each image and its accompanying text offer a rich, contemplative exploration of our relationship with the spaces / structures we create (an exploration in which doorways and windows play as much a role as the rooms themselves, offering as they do both suggestions of escape and (as I noted somewhat differently above) the coming constrains a space might try to impose.

Whether drawing us together or as a means to provide separation (be it “personal space” or in some other form), the rooms and spaces  – the containers – we create have a power to be an extension of who we are, both in terms of the freedoms of expression they allow and the constraints they demand.

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