The Faces We Have Lost at Nitroglobus in Second Life

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost
In March 2014, Dido Haas hosted a joint exhibition by Sina Souza and Sabbian Paine entitled The Masks We Wear, at Nitroglobus Gallery. It formed an exploration of the fact that whether we are aware of it or not, we all wear masks / adopt personas on a daily basis throughout our lives in respect of the people with whom we interact and the places in which we engage with them.

To be honest, I thought I had covered that exhibition in these pages, but alas, my memory is playing tricks on me and it appears not; matters of self, identify and the pressure of society are subjects I find fascinating. Fortunately, that exhibition was celebrated in film and can be found on You Tube.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sabbian Paine)

Also fortunately, and a decade on from The Masks We Wear, Sina and Sabbian have again returned to Nitroglobus Roof Gallery to present a continuance to their original exhibition; one that can be explored and appreciated regardless as to whether or not we saw or remember The Masks We Wear. This is because the new exhibition, which runs through October 2024 and is entitled The Faces We Have Lost, looks at the subject matter through a slightly different lens, as Sina and Sabbian explain in their introduction:

While people still wear masks every day to protect themselves, to hide, to achieve advantages or to slip into another form of existence [as explored through The Masks we Wear], they also lose parts of their real face in the form of innocence, happiness or the freedom, to be the person, who they really are. At a certain point in life we ​​may be more the mask than the real face or the mask has become a face. The question which [then] arises is ‘what is the mask and what is the face?’

– Sina Souza and Sabbian Paine, The Faces We Have Lost

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sina Souza)

Thus, across the two halls of the gallery, Sina and Sabbian individually and jointly explore the concept of the blurring of true self and projected self (“masks”) and, to my eyes at least, on how society has sought to constrict us through the expectation that is is the mask and not the true self we are expected to wear at all times. In this they are both uniquely and jointly gifted through their ability to use metaphor, surrealism, abstraction and colour to present images that resonate in meaning.

These are pieces which beautifully encapsulate how the use of masks to hide ourselves can be as harmful as it can be – as Wilde observed in The Critic as Artist; A dialogue Part 2 – liberating, largely thanks to the demands of society. So it is that within this exhibition might be found reflections of having to hide personal feelings – hurt, sorrow, loneliness – behind a smile, a quip, and assumed jollity to the point when even when we are in a position to take of the mask, we no longer can; the clown persists, the tears lost, the body as faded and blackened as the moods that grip us.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sabbian Paine)

These are very visual essays on matters with which the vast majority of us will recognise; that no matter what our fears and anxieties must be, society demands we always look and appear “normal”, and that giving vent to those fears – by they of flying or simply another day at the office – is “wrong” and “unnatural”, thus leading us to a point where even when alone, it is the anxieties that replace the mask, becoming us, suppressing who we might once have been – and thus we become numbed to the needs of others, our masks of indifference between defining aspects of who we are, rather than what lies behind them.

And if this sounds dark, perhaps it is; but The Faces We Have Lost is also positive in its message: by shining a light and encouraging us to ask questions about who he are and how we behave and that those around us might be feeling exactly what we are feeling, it might well encourage to be more empathic with ourselves and others.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sina Souza)

SLurl Details

Shadowfell: A short film from Second Life

Calas Galadhon Shadowfell  – click any image for full size

Every year, Tymus Tenk, Truck Meredith and the Calas team bring us worlds of wonder to explore in the form of their Halloween and Christmas wonderland builds as an adjunct to Calas Galadahon Park, and each year we are gifted with regions of mystical / seasonal delight. Mixing an atmospheric setting rich in places to explore, scenes to uncover, rides to enjoy and events to attend, all knitted together by the weave of environment settings, soundscape and supporting music, these builds are always and genuinely a highlight of Second Life.

For October / Halloween 2024, the Calas team once again present Shadowfell, a three region journey journey through a realm which although probably not modelled specifically after any element of Tolkien’s mythology, carries with it something of a sense of Middle Earth during the Second and Third Ages, mixed with hints of other franchises to offer an engaging potpourri of elements deserving of careful exploration. First presented in 2022 as The Gardens of Shadowfell, the setting was updated and expanded in 2023 (see: A journey through Shadowfell in Second Life), and it is this iteration – with some little tweaks and updates (including the use of PBR materials) – which opened at the start of October 2024 for people to enjoy.

The Shadowfell Pavilion schedule of entertainment for October 2024

As with all of the Calas themed builds, this is one in which it is very important visitors note at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • If you are not a PBR viewer, make sure Advanced Lighting Model is active via Preferences → Graphics).
  • Enable local sounds.
  • Make sure you have particles visible.

It also is suggested that those who can, should also enable Shadows via Preferences → Graphics. This is worthwhile if you can – and with the roll-out of the performance improvements within the viewer, this should be easier than it might have once been for a fair number of Second Life users – and I’d at least recommend it for photography.

This year, rather than blathering on and talking the four legs off a donkey describing the setting, I thought I’d offer a video instead – hope you enjoy it (best viewed in You Tube!)!

SLurl Details

Cherishville’s 2024 Autumn in Second Life

Cherishville, October 2024 – click any image for full size

Lam Erin’s Cherishville is a place that changes with the seasons, sometimes shifting location in the process; it’s also a place I do attempt to visit annually in order to catch one of its annual looks. The last time I did so was in winter (see Cherishville’s winter 2023 in Second Life) and I had intended to drop in during the summer during 2024; sadly, that didn’t happen for assorted reasons, so once again it is autumn that brought me back to the setting, and probably not too far ahead of winter once more taking over.

While the setting has at times dipped a toe into more tropical settings, for most of the iterations I’ve covered in these pages it has presented a look and feel of a location somewhere within the North American continent, and the same is true with this iteration. This is not to say they each look in any way similar as the seasons pass; each setting very much has its own unique look and feel. Rather, the general design and flora used within each of Cherishville’s iterations offers as a sense of loose theme for the settings presented, as if they are different locations along a journey.

Cherishville, October 2024

For Autumn 2024, there is also a further dimension to this idea of journeying: that of travelling through time. With a couple of exceptions, the road vehicles occupying the setting suggest the 1930s and 1940s (and even the exceptions suggest a not-too-distant leap from there to the 1950s). While there is nothing implicit to suggest the setting is intended to be from those decades – the buildings sandwiched between the north-side main road and the railway track paralleling it could be from almost any period of the last century and a half (or more) -,  the vehicles help to offer a sense of period to the setting.

But that said, there are anomalies to this feeling: the traffic lights serving the pedestrian crossings along the road seem to come from much later that the 1940s; whilst in terms of location, there are touches here and there that are perhaps more European in nature, such as a British telephone box and French-style advertising kiosk. Whilst these might be slightly anachronistic given the North American vibe noted above, they nevertheless work and remind us that SL can be anywhere we chose it to be.

Cherishville, October 2024

It is on the north side of the setting mentioned above that the designated (but unenforced) Landing Point has been set. It sits at the western extent of the road, which points towards the steeple of the local church sitting at its far end. A bridge with the promise of a botanic garden on its other side forms the local ending to the road, but the sign’s promise is false: across its pan is just a small spit of land. Street lamps along the road huddle under the boughs of tree from which the wind is pulling brown and gold leaves whilst the rain covers the cobble road’s surface in a patina of ripple-spreading splashes.

Set back from the road and behind the protection of a wrought iron fence, the miscellaneous houses and cottages seem to offer various retreats from the tumbling rain, both indoors and under the false shelter of a pergola, although it is perhaps the bakery-café alongside the railway platform which offers the warmest and cosiest welcome. Trains and tracks tend to be another motif in Lam’s build, and the presence of the track as it sits over the large, flagstone-paved expanse  behind the houses gives the setting a further link to past iterations of Cherishville.

Cherishville, October 2024

The train rail are further paralleled by a broad body of water entering the setting from its eastern end, where it passes under a low-slung bridge to flow through the landscape before making a right turn through boulders and shallows, making a turn to the north. Here it slips under the railway bridge and that of the one promising a walk through the botanic park, and from there exiting the region once.

South of the water and road bridge, the countryside of the setting becomes more rural and perhaps a little more mysterious. An old armchair sits out on the road just beyond the bridge, potentially hampering traffic whilst also maybe directing attention to the roofed cart with its lights and hay bails as possibly offering a slightly drier place for people to sit. Tall ranks of corn on the cob plants stand on parade to one side of the road here, apparently called to order by the slightly spooky scarecrow standing in their midst, his arms perches for local ravens.

Cherishville, October 2024

The local road sign here is not encouraging, offering directions to the likes of the Bates Motel, Amityville, Elm St., and Sleepy Hollow amongst other destinations; however it is in keeping with the time of year, so might have been raised by some local wag as a Halloween joke, particularly given the nature of the little barn sitting at the end of the track the road sign guards.

Another barn stands atop a low hill on the southern extent of the land, but this one appears to be far more for the purposes of farming. Certainly, the guard duty here has been taken over by rows of innocently-faced sunflowers, leaving the grasping fingers of the corn behind. The sunflowers are also marshalled by far less creepy scarecrow as the road loops past to make its way back to where it is crossed by the railway line, the bridge of which offering a way back to town.

Cherishville, October 2024

Caught under a leaden sky heavy with cloud and in keeping with the downpour, Cherishville offers numerous places to sit and – as one would expect – multiple opportunities for photography. I wasn’t too convinced by the little ball of a full Moon lurking at tree-top height and looking as if it might be looking for a place to land between the region’s eastern side and the outlying region surround – but a quick click with object derender meant it was no longer a distraction. Outside of this, meandering and camming through Cherishville came with its usual pleasure, and it was interesting to see someone else putting what appears to be Alex Bader’s PBR terrain materials to good use (as I’ve done on my home island).

SLurl Details

Nils’ Autumn Lights in Second Life

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights
Currently open through October at the Kondor Art Club is a new exhibition of photography by Nils Urqhart entitled Autumn Lights.

For those not familiar with his work, Nils is a professional photographer-artist hailing from France in the physical world, whose work is focused on landscapes, particularly those found within France’s numerous (and quite breath-taking) mountain ranges. In this, he covers everything from the magnificent and dramatic heights of the French Alps to the much lower (in terms to summit height, but no less impressive in scope and landscape) Jura and Vosges, the latter with their distinctive ballon summits, and Bugey.

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

Since 2007, Nils has brought many of these landscapes and scenes into Second Life, offering nigh-on 180 (at the time of writing!) exhibitions which serve as travelogues of his walks and hikes through the mountains and countryside of France. Within Autumn Lights, he presents a fall walk through the Vosges and (primarily, I think) the French Alps, capturing the golden richness of the foliage, the majesty of the snow-capped peaks beyond and the rugged beauty of the land and the homes people create within the valleys and among the hills.

These are images that bring home the full depth of Nils’ compositional skill. Within them we find greens, golds, browns and yellows set against skies so blue they stray towards cobalt and touched here and there with ribbons of cloud; or the yellow tides of trees flowing up the slopes of stonewashed hill to meet their zenith, the rocky slopes rolling back to where their rounded tops are backed by snowbound peaks at even greater heights; or the checkerboard of small fields sets within the golden march of firs, their boundaries marked by embankments and dry stone, the grass within them pale and sunwashed…

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

Each image offered through Autumn Lights has a story to tell; a story of the stately grace of these mountains, the formation of which started 300 million years ago and sharing something of an ancestry with the Himalayas, together (on a smaller scale) the people who populate them, which itself reminds us that humans inhabited these region as far back as the palaeolithic period.

But more than this, these images tell the story of a man in love with the country and landscapes in which he lives and travels; they form – as I’ve noted-  a travelogue of his times within these mountains and their foothills, walking, hiking, exploring. As such they can be appreciated for the beauty they convey quite naturally and fully, whilst also inviting us into Nils’ life and allowing us to witness them through his eyes and thus share in his love for the places he records on camera.

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

A genuinely beautiful selection of images.

SLurl Details

Lost in Space(: 1999) in Second Life

Space: 1999 – Moonbase Alpha

September 13th, 2024 marked the anniversary of a momentous and crippling event in Earth’s history. It was on that day that a nuclear waste disposal site on the far side of the Moon reached critical mass, causing a thermonuclear detonation of immeasurable force, shattering the Moon and hurling it from Earth’s orbit and into the depths of space, carrying with it the 311 surviving souls on Moonbase Alpha.

Passing beyond the range of their fleet of Eagle Transporters and making a full-scale evacuation evacuation, and with Earth unable to mount a rescue mission, the people of Moonbase Alpha could only signal their survival as they departed, never to be heard from again. 

– Extract from Pey’s Encyclopaedia of Space Exploration (2024 edition)

Of course, nothing like the above ever happened – but in 1974, the premise of the Moon being flung into interstellar space as a result of a massive chain reaction of thermonuclear events (and aided by the odd wormhole or two, amongst other things), carrying the 311 people trapped on Moonbase Alpha with it, lay at the heart of the Anglo-American television series Space: 1999.

Space: 1999 – Moonbase Alpha

I didn’t personally catch-up with Space:1999 until the 1990s, and while it struck me as perhaps and little too focused on the Alien of Week type of threat, providing disbelief was sufficiently suspended, it could be a fun watch – and it cannot be denied that considerable work went into making Moonbase Alpha a believable place and the Eagle Transporter perhaps one of the most well-conceived and “real world” space vehicle designs to be featured on television as coming from a near-future period in our development of spaceflight technology.

While the series was cancelled after just two seasons, the show lived on  – as with many sci-fi series – in the world of fandom, where continues to enjoy much support and popularity. This support and interest continues into Second Life,  where fans and role-players can take up a active role in operations within Moonbase Alpha, thanks to Mitch Charron. His Space: 1999 – Moonbase Alpha is an impressive representation of significant parts of Moonbase Alpha as seen in the first season of the series, bringing together familiar and iconic elementsfrom the show, including the commander’s desk, the comm-posts standing along the corridors, the station’s surface buggies and – of course – the Eagle Transporter.

Welcome to Moonbase Alpha! Inspired by the Space: 1999 70s SciFi TV series, MBA is an-going project of themed roleplay of space exploration and alien encounters, set a few years before Breakaway (and working our way there and beyond :). The Moonbase is still under construction, evolving and expanding but fully operational. We create multi-session ‘episodes’ which we play out over a period of time. While Alpha is our home base, our scenarios often involve multiple sims developed by members depending on the needs of our episodes.   

– From the information notecard available at any of the station’s comm posts.

Space: 1999 – Moonbase Alpha

And when I say impressive, I mean exactly that; it is clear that considerable effort has be put into the interior design, faithfully reproducing the aesthetics of the original sets and interiors and their signage / iconography. As well as Main Mission and the commanding officer’s expansive office space (complete with the large sliding doors to separate it from the bustle of Main Mission for conferences and the like), the interiors include a part of Doctor Helena Russell’s medical centre, a portion of the science facilities (one lab of which appears to be for Professor Victor Bergman), the station’s solarium and nuclear generation plant (both, I believe, seen in the episode Force of Life), a section of the travel tube network, and a series of corridors connecting all of these elements together and linking them to crew accommodation and recreation facilities.

Explorations of the facility start at a Landing Point neatly situated within the passenger pod of an Eagle Transporter. From here, the starboard doors from the pod (when facing towards the flight deck) open into a travel tube car, and its opening is accompanied by the initial fanfare of the show’s original (and best, I think) theme tune for those with local sounds enabled – and in this regard, having them enabled is recommended, as many of the sounds from the series can be heard throughout the facility, adding further depth.

Space: 1999 – Moonbase Alpha

Two exits are available from the travel tube car. One leads to the nuclear generating facility mentioned above, and the lifeblood of Alpha (just beware the warning beams!) or exit into Alpha itself via a security station and passing the airlock (surface EVA possible through the latter). Following the corridors from her will take visitors past all of the major facilities and to the elevator up to Main Mission. Here it is quite easy to imagine Paul Morrow overseeing operations with Sandra Benes dependably at his side, and perhaps Victor Bergman caught in a technical discussion with David Kano.

As noted in the introductory notecard, RP in the setting is intended to be relaxed and fun, with the station also forming a hang-out for those involved. In addition to Alpha, the setting currently also includes a part of the nuclear waste facilities and their monitoring station. During my visit, Mitch informed me he’s working on other elements such as the space station where the Ultra Probe has been constructed prior to the events of the series (and seen in flashbacks during Dragon’s Domain – an episode which utilised Tomaso Albinoni’s Adagio in G Minor so movingly and emotively to help drive the story, making it for me the best of Space: 1999).

Space: 1999 – Moonbase Alpha

Those wishing to join with the role-play are encouraged to read the introductory notecard for information on the likes of Alpha uniform sleeve colour, in-world availability of uniforms and Alpha spacesuits, etc.

With some gentle touches of humour mindful of how set builders oft utilised off-the-shelf items to dress sets (Commodore, anyone?), Space 1999 – Moonbase Alpha is an engaging build for visitors and RPers alike.

Slurl Details

Colours of Life – art and artists in Second Life

Black Tulip Gallery, October 2024

I returned to Black Tulip Gallery as October brought with it the kind of weather that made me feel as though hiding under the duvet would be a snugly-good idea. However, I braved the walk to my study(!), in order to take a peek at the October exhibition at the gallery. Operated and curated by Zoey Rhodan (ElizabethZoey), Black Tulip is a small, boutique-style gallery space located within the Confederation of Democratic Simulators (CDS), offering a richness of art and artistry within its exhibitions.

For this exhibition, entitled Colours of Life, the gallery features the work of no fewer than thirteen artists from across Second Life, and does so without feeling overcrowded in the process, given its relatively small size. The pieces displayed are from Zoey’s personal collection, and as the name suggests, the exhibition has been built around the theme of reflections on life and on living.

Black Tulip Gallery, October 2024: CybeleMoon

The participating artists comprise: AmandaT Tamatzui, Cayla (YumiYukimura), CybeleMoon (Hana Hoobinoo), Duna Gant, Ellie Baily, Hadiya Draper, Milena Carbone (Mylena1992), Raven Arcana, Sophie de Saint Phalle (Perpetua1010), and Tess (Therese Carfagno), (all one image apiece); Bamboo Barnes and Mareea Farrasco (two apiece); and Christian Carter (3 pieces). The art itself ranges from pieces generated via pictures captured in-world, through AI generated art / digital compositions to physical work by the artist uploaded to and rendered within SL.

As reflections on life and living, they are as richly varied as the styles and techniques used to produce them; from single-frame stories in either black and white or colour (such as CybeleMoon’s – someone whose presence in SL I greatly miss – The Shell Seekers and Raven Arcana’s When the Sun Goes Down) through to the expressive experimentalism of Bamboo Barnes and the abstract art of Tess, to the social commentary found in the likes of Christian Carter’s Fake, with its portrayal of loneliness hidden by the masks of mood we so often feel obliged to wear for the world. As such, all are pieces which have a lot to say as we regard them.

Black Tulip Gallery, October 2024: Bamboo Barnes and Tess (Therese Carfagno)

Another aspect of the exhibition I like is the division between styles: colour images are located on the lower floor, and the monochrome pieces on the upper. This gives a subtle sense of the gallery hosting two smaller exhibitions, the pieces in each linked as much by this division in styles, with all of them – lower and upper – united by the core theme of the exhibition to form a whole.

Ideally curated and presented, Colours of Life is a further engaging exhibition in what is a series of such exhibitions hosted within an equally engaging space.

Black Tulip Gallery, October 2024: Christian Carter