Red Shoes: bringing the spirit and intent of Zapatos Rojos to Second Life

Red Shoes image by Mexi Lane
Red Shoes image by Mexi Lane

There’s a new art exhibit opening at MIC Imagin@rium at 14:00 SLT on Monday December 2nd. it is a unique collaborative venture featuring works by 25 SL artists, and which involves the exhibition in a real-life cross-over with the Il Margutta Gallery, Rome.

Elina Cahuvet at the 2012 El Paso, Texas,
Elina Chauvet

Red Shoes builds on the work of Mexican visual artist Elina Chauvet, who created Zapatos Rojos,  a display of red shoes and boots of all  designs and sizes, used to commemorate the high number of women and girls killed in the city of Ciudad Juárez, Mexico.

The piece came about as a result of Chauvet becoming increasingly aware of the high numbers of women and girls who were dying or simply vanishing within the city, a place where violence had at one time escalated to the point where the Mexican military were asked to intervene, a move which actually exacerbated matters. “In my visits downtown I was alarmed to see how many posters for missing girls were stuck to the telephone poles,” Chauvet explained to Canadian broadcaster and journalist Joyce Janvier in an interview about the origins of the project. “That’s when I realized that the women in Juarez were dying or disappearing. Then and there I began to ask questions but did not find answers. Stories of women went under-reported.”

She selected shoes as the focus for the display for two reasons. Firstly, as she had previously used shoes and a metaphor in the past, she felt they were a means by which she could give expression to her concern for the missing or dead women. Secondly, in researching the disappearances herself, she discovered that many of those who had vanished either worked in shoe stores, had been buying shoes at the time of their disappearance or were seeking work in a shoe shop.

Initially, the exhibit started with 33 pairs of red shoes donated by the women of Ciudad Juárez, arranged in a silent line, representing the missing women walking along the city’s Benito Juárez Street, which leads to the town’s oldest border crossing bridge into the United States.  Since that time, the piece has grown to over 200 pairs of shoes and boots and has become viral in nature, having been exhibited in cities in both the United States and Europe, and coming to represent broader aspects of violence many woman around the globe suffer in their daily lives. In May 2013, Zapatos Rojos returned to Ciudad Juárez.

Zapatos Rojos, Piazza Vecchia, Ciudad Juárez, May 2013
Zapatos Rojos, Piazza Vecchia, Ciudad Juárez, May 2013 (image courtesy of Alice Peretti, You + Me Equals)

The Second Life exhibition opens on December 2nd, 2014 and continues through until midnight on January 7th, 2014. It features individual installations by twenty-five SL artists, all of whom have taken their lead from a pair of red mesh shoes created for the project by Rumegusc Altamura, and the exhibits are displayed in an ultra-modern space designed by Colpo Wexler which sits atop the waters of the region, with a magnificent Romanesque backdrop also created by Rumegusc Altamura. The participating artists are: Swina Allen, Alpha Auer, Solkide Auer , La Baroque, Lookatmy Back, Giovanna Cerise, Cica Ghost, Viviana Houston , Kicca Igaly, Violetta Inglewood, Giorgio Mayo, Merlino Mayo, Myyns Mayo, Rubin Mayo, Paola Mills, Daniele Daco Monday, Nessuno Myoo, Sniper Seimens,  Mitaki Slade, Mila Tatham, Nexuno Thespian, Blue Tsuki, Maddomxc Umino, Nino Vichan, and MIC Imagin@rium’s own Mexi Lane.

Red Shoes: Rubin Mayo
Red Shoes: Rubin Mayo

Previewing the installation, I found that Coplo Wexler’s minimalist approach to the actual exhibition sets to be highly effective, allowing the observer to focus directly on each piece in turn with little or no visual distractions. Some of those on the “outer” ring of exhibit spaces are featured in their own three-dimensional “frames”, providing further focus on their subject matter, while others are open to the far horizon, blending with it to create great depth of experience – such as with Alpha Auer’s evocative piece. I mentioned earlier that the installation also has a unique real-life cross-over. This is because on December 10th, 2013, the Il Margutta Gallery in Rome will be inaugurating a new exhibition entitled, “Woman in Rock & Red Shoes”, and a machinima of the Red Shoes exhibit at MIC Imagin@rium will be screened at the gallery as a part of the inaugural activities.

Red Shoes: Alpha Auer
Red Shoes: Alpha Auer

Red Shoes is a powerful installation; I’ve no idea if Elina Chauvet is aware of it – if not, I hope someone does contact her concerning it. I’ve little doubt she would admire and appreciate the way her message is being carried forward in an immersive manner to again reach a global audience.

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Red Shoes: Giorgio Mayo
Red Shoes: Giorgio Mayo

A radiant wintertime in Second Life

Dawn of Radiance
Dawn of Radiance

I’ve had Dawn of Radiance on my list of places to visit for a while, but have only just managed to move it up the list and hop over to take a look. A Homestead region, held and landscaped by Silvermoon Fairey, it’s a place which changes looks to suit the season, and right now is in the grip of winter, presenting a gorgeous world of show-covered hills and valleys, rustic scenes and much to see and discover, be it the Romany encampment, the cottages with their steeply-pitched roofs laden in snow, the frosted sands of the beach or the rugged coastline, to name but a few of the picturesque spots to be found here.

As you arrive in the centre of the region, everywhere is within easy reach – but do remember that there is a lot of “everywhere” to be seen and enjoyed. A lot of care has been put into Dawn of Radiance to create a series of individual settings ripe for appreciation and photos, all interlinked with footpaths, avenues of trees, tracks and wooden board walks.

Daen of Radiance
Dawn of Radiance

This is once again a very photogenic region, as many before me have already discovered, and it is worth taking time to look around as you wander, as there are some very subtle touches which help to bring it to life. It’s a place which looks good with the windlight preset, and which can also come to life under and range of viewer-side windlight settings – I personally found that those offering an early morning or an evening look and feel worked really well, but as these are my favourite times of the day in winter, I am a tad bit biased.

Being wintertime, the beach is looking a little forlorn. The shutters on the beach shop might be open, but a sign outsides tells visitors it’s closed (presumably for the season), and the coastal snow is piling up on the sands. Up on the hills overlooking the beach is a frozen pond – keep an eye out for the skates dispenser if you fancy going for a spin on the ice.

Dawn of Radiance
Dawn of Radiance

One of the clever aspects of Silvermoon’s design is in her use of hills to break up the region, allowing her to create the individual scenes found across the landscape. This enables each scene to be individually present to the visitor and to the photographer when walking through the region.

In many respects, I’m sad I didn’t visit Dawn of Radiance sooner, I would have loved to see it dressed for autumn and Halloween; the photos I have seen from the pre-snow period have been stunning. As it is, I’ll be sure to be coming back again and again to see how Silvermoon dresses the region through the year.

Dawn of Radiance
Dawn of Radiance

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The Drax Files 14: Immersiveness and creativity

rose-1Second Life has always been a powerful medium for artistic expression, whether it be 2D (through the creation of photographs and machinima  taken in-world, or the use of SL as a means to display paintings and drawings, and so on), 3D (in the form of sculptures, models, etc.), or immersive (such as partial or full region builds).

Such is the platform’s versatility, that it has always attracted amateur and professional artists, who have formed one of Second Life’s strongest and most vibrant communities of users who have created some of the most stunning pieces demonstrating the creative power inherent within the platform.

Rose Borchovski an artist in both RL and Second Life is renowned for both her immersive works in the latter and for her multimedia music theatre performances and multimedia art installations in real life, of which perhaps the more internationally recognised being The Blue Planet, produced in collaboration with her RL spouse, director Peter Greenaway (with whom she is also collaborating for a new installation in Rotterdam entitled Sex and the Sea).

Within Second Life Rose is perhaps best-known for her Susa Bubble creations.  Susa,  is child-like character who “went to bed single and woke up double”, came into being in Second Life when Rose’s own daughter was ill, and Rose created the first story for her.

Rose Borchovski: The Arrival
Rose Borchovski: The Arrival

Since then, of course, the Susa Bubble story has become famous across Second Life, and Rose sees the platform as the means by which she can carry forward the developing story of these small, fragile-looking but nigh-on indestructible characters as then go about their own explorations and mischief.

Along the way, she has created some of SL’s most memorable immersive spaces, such as The Inevitability of Fate, The Arrival and Echoes in the Garden.

Rose sees SL as a means of expression on many levels; not just in what we might regard as “art” in the usual sense, as demonstrated by her one pieces in-world, but also in how we chose to present ourselves through the medium of our avatar, it’s appearance and what we bring to it from the real world in terms of our own thoughts, desires, ideals and physical attributes, such as our own voice, touching on all this combines to affect how other react to us and identify with us.

“I still would like to convince you that you’re going to film Rose, my avatar, and not me. Because Rose is handsome and she’s slim and I have a charming accent, so Rose is much more sympathetic as an image,” she tells Drax at one point. In many respects, the creation of our avatar presents a level of freedom in how we express and present ourselves which simply isn’t possible in real life for a variety of factors, external and internal. As such, the artistic and emotional involvement we have in the process of creating and refining our avatar is a means by which each of us can artistically express ourselves, if we so wish.

And of course, how we opt to behave when using our avatars might also be seen to be reflected  in some of the tales Rose tells through her Susa Bubbles stories …

Second Life is also very much as practical tool for Rose. While she has stated elsewhere that as a means of artistic creation, SL can be a slow and time-consuming medium in which to work, it is one that nevertheless greatly assists her real world art; allowing her to visualise and model her real life installations and walk through how she wants to stage them and have them appear to the visitor.

rose-4rc
Rose Borchovski: The Inevitability of Fate

In this she touches upon two other aspects of Second Life which lift it above the “mere” definition of it being a game or simply an open sandbox: it can have both a practical feedback into our real lives, much as it helps her visualise and build real life installations, objects and models, and it can form an even greater channel for emotional and creative release because it can feedback equally into our real lives as much as we feed into it from our real lives; something I believe I’ve been experiencing in my own small way through SL photography, which has started to feed back into my real life activities.

For the artist, Second Life has always, and in so many ways, been at the cutting edge of expression and development. That is as true today as it was back when SL burst into the public consciousness. Almost every visual development and enhancement to the platform adds yet another opportunity to the visual artist. As Rose herself says, more fool those outside of the platform who could benefit from it in their refusal to accept it as a means of expression; given its global reach, they are only denying themselves a new, and potentially huge, audience.

Continue reading “The Drax Files 14: Immersiveness and creativity” →

One Christmas Night: the Calas Christmas sim 2013

December is almost upon us, bringing with it thoughts of Christmas, winterfest and other seasonal celebrations, and the end of the western calendar year. Many regions in SL are already reflecting the time of year and bringing with them scenes of snow and frosted trees as is traditionally the case – at least in the northern hemisphere.

However, no winter in Second Life is complete without two things: the winter landscapes of Calas Galadhon (which I’d be visiting soon) and the special Calas Galadhon Christmas theme at SilverMyst, so recently the home of Truck and Ty’s Halloween-themed Veil of Darkness.

One Christmas Night
One Christmas Night – click to enlarge any image

While SilverMyst had then been to home to ghouls, ghosts, the undead and monsters, all amidst deserted towns dark and mist-filled bayous, tall castles and more, with One Christmas Night it has been transformed into a gorgeous rural winter scene, where reindeer, brown bears, weasels, penguins, polar bears and more roam beneath a wintery sky from which big, soft flakes of snow fall to cover the ground in a thick blanket.

Ty and Truck kindly invited me over to One Christmas Night to take a look around ahead of the opening, and for anyone with a romantic inclination and / or a love of winter scenes, it is very much going to be the place to visit. It’s also likely to be very much photographed – I felt I wanted to travel around with an easel, canvas and paints, a feeling I’ve tried to capture in the images here.

One Christmas Night
One Christmas Night

From the arrival point, you are free to wander on foot or, if you prefer, hop into a magic sleigh which will take you around the region before delivering you to the Christmas Pavilion. There are actually two sleighs available: the first seats up to four people, while the second offers more intimate cuddles for couples. Just jump in and touch to start.

Both provide a gentle ride along snow-covered tracks, passing winter scenes, several of which encompass Ty and Truck’s eye for humour – such as mother brown bear, obviously worn-out by the kids, is slumped across a log as her energetic cubs continue play in the snow. Keep an eye out, as well, for the flying reindeer ride, which offers another unique vantage-point from which to see the region.

One Christmas Night
One Christmas Night

When you arrive at the pavilion, there’s more to do. Step inside and avail yourself of a glass of Cognac or goblet mulled wine, admire the Christmas tree or sit by the warmth of the fire. For those who like a challenge, a harpsichord invites people to sit and play it for a while. For the very active, and a short walk away outside, is a frozen lake where you can dance and skate, or sit by a small log fire and simply watch others on the ice and wait for the huge kettle of hot chocolate to come to the boil while toasting marshmallows and hotdogs.

As with all of Ty and Truck’s celebratory builds, there are a few things worth pointing out in order to fully enjoy a visit. The first is that if your system can handle it, make sure Advanced Lighting Model (Preferences > Graphics) is active. You don’t have to have Shadows enabled, but if you can, it’s also worth giving it a go, depending upon how busy the region is. On that latter point, do please make sure you travel light to the region, script-wise, particularly if you’re attending one of the special events planned for the region (check the Calas Galadhon website or join the Calas announcement group for details).

One Christmas Night
One Christmas Night

Most importantly of all, do make sure you accept the region windlight on arrival or, if you’re feeling particularly romantic, sent an evening / night windlight in your viewer and do accept the region’s media streaming. Once again, Truck has hand-picked the music for the stream, and it greatly adds to the mood :).

One Christmas Night opens to Calas Galadhon group members at 14:00 on Thursday December 28th, and will open to the public over the course of the weekend. Enjoy!

One Christmas Night
One Christmas Night

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Can you get 400+ decor items with one prim? PrimPossible!

Sculpts are not everyone’s cup of tea, it has to be said; but even in the age of mesh, and despite their cost in terms of download and rendering, etc., they remain popular for a range of things: furniture, plants, building elements and so on.

One person who has turned the sculpt into something of a creative art form is Ample Clarity. I’ve covered his work a number of times in this blog, and I confess that I’m a big fan of his top-of-the-line concert grand piano, which still graces my home (as does one of his furniture suite, a patio lounger and a bedroom set!).

Now he’s done it again, with the PrimPossible Unlimited Decor Menu and HUD. This is a single sculpted prim which, via a menu (and a HUD to speed the rezzing process in the wearer’s view) can become any one of over 100 works of art or one of 300 rugs, or one of 42 different potted plants, one of 8 different lamps, a guitar, a violin, a dressing table, a desk with a computer, one of a number of tables, a telescope… the list goes on.

The PrimPossible Decor Menu  - one sculpt, many shapes (and sizes and finishes)
The PrimPossible Decor Menu – one sculpt, many shapes (and sizes and finishes) – image courtesy of Ample Clarity

This is quite a remarkable feat; and for those who are pushed for space, land impact-wise, the system potentially offers a neat way of flicking between various furniture options without having to worry about the associated prim counts.

The decor menu comes in two variants. The basic model is no Mod / Copy / Transfer, and costs L$100, allowing you to one create and display one item at a time. This is ideal if you’re only interested in using it for a single rug or painting, as it still means that you can change the appearance of the rug or painting to suit your mood. However, the second version is Copy, no Mod / Transfer, and costs L$800. Being copyable means that you can use shift-drag to create multiple versions and then change each of them to create a new object in your home.

As well as offering an impressive range of options and shapes, the menu also controls the tint / glow / shine associated with an object; so that lamps, for example can be made to look as if they are “on” by adding a level of glow. the menu also offers resizing along all three axes and for those who know what they are doing, to add custom textures – just do remember that the objects are all one prim, so care needs to be taken to achieve a desired result.

The glow options can simulate a lighting effect in the lamps
The glow options can simulate a lighting effect in the lamps

There are obviously some limitations to the system; individual items are unscripted, obviously, and as they are formed out of a sculpt, fine detailing on some can be a little rough in places; a coffee cup which is a little more octagonal than round, for example, while the headstock on the guitar is oddly angled. Given how far Ample is pushing the sculpt, little oddments are perhaps not surprising, and they don’t detract from the overall usability of the system.

Certainly, and as mentioned above, for those on a prim budget, the copyable version of the Decor Menu offers a nice degree of flexibility for adding decorative touches and furnishings to your home; for my part, I find the decor lamp particularly attractive, and the piles of books help add a “lived-in” feeling to a place. All-in-all, an intriguing addition to the PrimPossible range.

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Delights from the orient enough to delight everyone

Jomo
Jomo (click the images to enlarge)

I don’t generally hop from region to another when they share a common theme; variety is the spice of life, as they say. But after seeing Jomo in Honour’s pictures recently, I had to scurry across the grid and take a look for myself.

Jomo is the home of **JOMO** avatars, skins and accessories, operated by Duo (Xiaoduo Abbot), and has been built to resemble an ancient Chinese walled palace. It’s a stunning build, with a wealth of detail and excellent use of space. So much so, that it really speaks for itself, and written words can only scratch at the surface.

Jomo
Jomo

The main “palace” building contains the Jomo skins, and is flanked on either side by buildings containing **Jomo** avatars and accessories. While the build exudes ancient China from the outside, inside all three of the store areas are ultra-modern in design, with crisp lines, panelled flooring and lighting by which skins and demos can be more than adequately examined.

However, a visit to the store alone misses much of the sheer beauty and power of the build, almost all of which has been custom-built by Duo, and which really is deserving of the time taken to explore it in detail. There are stairways to climb, parapet walls to walk beside, rooms to discover and tunnels to explore – some of which contain treasures of their own. In the south-east corner of the build there is a beautiful stage area, fronted by an intricate guzheng, and with a magnificent painting centred on a lotus blossom which has to be seen to be appreciated.

Jomo
Jomo

To say the build is utterly photogenic is an understatement; this is a place which lends itself to a multitude of lighting conditions and windlight-induced atmospherics; where a slight smearing of haze gives the build an added feeling of depth and scale, something I’ve tried to convey in some of the pictures I’ve added to my Flickr stream and which are in the slideshow below. I know I could happily spend the better part of a day taking snaps and experimenting with windlight while visiting Jomo, which also had me again dabbling with oil painting effects for the images used in the body of this post.

Jomo
Jomo

For those who have a hankering for traditional / ancient Chinese buildings, check-out the front of the main store building as well; Duo has a range of building on sale, up to and including a palace which is almost region sized (240×240 metres).

Whether you are looking for a new avatar  – the mesh models are quite stunning – or a new skin or avatar accessories with an oriental touch, Jomo, is more than worth a visit; equally so if you’re looking for a stunning period build to photograph.

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