Second Life films top-out the Project Homeless machinima awards

HomelessIn February, and thanks to Jayjay Zifanwe, I carried an article about Project Homeless 2014, a Challenge run by Screen My Shorts Incorporated and the University of Western Australia in partnership with, and sponsored by, the Parramatta City Council.

As I went on to report at the start of the month, no fewer than four entries from noted Second Life film-makers had been selected as finalists in the competition, with a chance of winning in both the machinima and the overall film categories.

The selected SL finalists were: Rysan Fall, Tutsy Navarathna, Vilvi Rae and Secret Rage.

Project homeless invited film-makers of all ages cultures and ability were invited to submit original creative digital content (conventional film and / or machinima) of between 3 and 10 minutes in length, and based on one of 22 themes on the subject of homelessness. Entrants were asked to nominate two of the themes they would like to film, were then allocated one of their two choices and given 30 days in which to submit a completed film on their allocated theme, either as an individual or team entry. Prizes for the competition amount to $10,000 Aus (L$2.28 Million) cash and prizes, with at least $700 Aus  reserved for Machinima.

The awards ceremony took place at the Riverside Theatres, Parramatta, New South Wales, Australia, on Friday July 11th, and was attended by some 250 people. Three of the films submitted by the SL film-makers took the top three prizes in the machinima section of the competition, with one of them also awarded the 2nd Runner-up prize overall.

Rysan Fall’s Invisible City, a powerful mixed format piece, featuring homeless people discussing their situations, their lives and their history, and represented by Second Life avatars, took the Best Machinima prize and was awarded the 2nd Runner-up prize overall.

Taking the 1st Runner-up prize in the machinima section of the completion was Tutsy Navarathna’s Homeless. Combining footage shot in India and in Second Life, this film focuses on the growing disparities between the really poor of the world and the very small minority of the very rich, as well as touching on those who have made homelessness a spiritual choice.

Vilvi Rae took the 2nd Runner-up prize in the machinima section for Sun Dog, an examination of homelessness among young people as its theme, focusing on estimates that around one-quarter of homeless young people in Western countries identify as LGBT, and who cite conflict at home as the main reason for leaving and taking to the streets.

Commenting on the success of his film in both categories, Rysan Fall said:

I can’t express how overjoyed I am at how well this film was received. This is such a serious subject and I wanted to be respectful in the way I presented the message. The message I was trying to convey was that it can happen to anyone. Even through no fault of their own. I was extremely excited to hear that “Invisible City ” came in first in the machinima competition. But I was even more excited to hear that it placed 3rd in the mainstream film competition. It was great to see a machinima film judged alongside real life films. I am honored to be part of such a worthwhile and important film contest.

The overall winner of the competition was Peacekeeper by Joshua Hoareau, the reflections of a former Australian Peacekeeper on his time served in Africa during peacekeeping operations. This entry also took the North Bondi RSL Prize for best film on Returning Veterans.

Congratulations to Rysan for Invisible City in both winning the machinima section and being so highly placed in the mainstream competition, and also to both Tusty and Vilvi. The full awards list can be found on the Screen My Shorts website. A final set of congratulations of course go to the overall winner.

Second Life machinima makers should keep their eyes on the UWA Second Life Blog for upcoming news on the next UWA machinima competition – MachinimUWA VII: Transcending Borders, which is set to have a prize pool of at least L$500,000. I’ll also have the details of the competition available on these pages, once announced.

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With thanks to Jayjay Zifanwe.

A pastoral setting that’s Heaven Scent

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

I tend to visit places around SL in bursts. By that I mean I’ll visit five or six at a time, take notes, grab snapshots and then settle down to write about them. This inevitably means the order in which they appear in my Exploring Second Life series can be haphazard, particularly if I find somewhere which demands I write about it right now.

Sometimes it also means that places wind-up as a folder of snapshots and a set of notes sitting on the computer waiting their turn because I’ve *cough* actually let them slip my mind as I bounce around. This doesn’t often happen, but it did happen with NorderNey, Jacky Macpherson’s beautifully pastoral setting on her region of Heaven Scent – and for which she has my sincere apologies!

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

NorderNey is another of those evocative regions in which one can easily feel at home despite never having visited before. It brings together rural and coastal elements in a perfect blend of land and sea that, while it lacks any form of sim surround, still suggests it sits on a stretch of temperate coastline somewhere in the world; a place where the soil is still rich enough for a golden crop of wheat to be grown even as it slowly gives way to sandy shores and the sea beyond.

Two houses occupy the land, almost diagonally opposite one another. From the larger of these, situated next to the landing point, unpaved tracks offer visitors two routes by which to explore the island, one linking the house to the nearby lighthouse and the beach beyond it; the other winding “inland”, along what could easily be a river bank, and past that field of wheat.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

This is a place which should be explored with local sounds turned on, as Jacky has added a sound scape which perfectly matches the setting, giving added depth to the surroundings as one explores. Close to the coast, the sound of waves breaking against the sand and rocks can be heard. Further inland, birds and wildlife sing, chirp and call; towards the northeast side of the island, and the second house, the wind can be heard sighing through the tall grasses and around and between the rocks and trees, while overhead and across the island, gulls cry as they circle on the updrafts.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

That NorderNey is a photographer’s delight goes without saying – as many who have visited an blogged about it before me have proven. So to is it a delight for those who want to simply wander or sit and forget their troubles or spend a little time in the peaceful company of a friend or two; places to sit and share can be found right across the region, on jetties, alongside houses, on the beaches, in the shade of the trees –  even in one of the many rowing a sail boats moored around the island.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

When I first visited NorderNey, I happened to be playing to J.S. Bach on the stereo. Given that sheep are grazing around the lighthouse on the island, the piece I happened to be listening to seemed a tad serendipitous, so I’m going to close with it here.

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SLeducate: a SL resource for educators, students and new users

One of the most common issues raised by virtual teachers in Second Life (SL) is how to get new students up to speed with the fundamentals. You know – walk, talk, navigate – that stuff. For those with little or no experience in 3D environments it’s not easy to pick up SL’s basics, however these are the skills that underpin everything we do in world. Needless to say a solid set of foundation competencies is vital to the success of any learning endeavour. The problem is that eradicating SL newbie–ness takes time – many would argue lots of time.

So opens a UWA blog post by Carmsie Melodie about a web-based resource she has put together which, while primarily aimed at the education sector, potentially has a broader reach when it comes to assisting those new to Second Life.

The SLeducate site, hosted by the University of Western Australia, essentially comprises three main parts:

  • The SL Basics Series section, which provides a set of resources designed to help newcomers get to grips with Second Life
  • The Virtual Educators section, which provides a central resource (documents, tools, videos) designed to help educators and teachers understand the benefits and potential of using Second Life as a medium for teaching and education
  • The SLictionary, a searchable glossary of Second Life terms, words, abbreviations, etc.

It is the SL Basics modules which are the focal-point for Carmsie’s blog post. In it, she covers the aims of the series, outlines the structure of the modules and their relationship with one another, etc,  and provides notes and thoughts on how the series can be delivered (e.g. as a series of self-teach modules, as a classroom-lead activity, or as a combination of the two).

While primarily aimed at educators and instructors, the introduction to the series notes it can be used by anyone new to SL, or who is interested in trying-out Second Life.

The 6 elements (including the introduction) of the SL Basics course provided as a part of SLeducate
The 6 elements (including the introduction) of the SL Basics course provided as a part of the SLeducate website

There are six modules in total – an introductory unit and five learning modules which take someone wishing to get started with Second Life from signing-up for an account, through downloading the viewer (Firestorm being the viewer of choice in the course), and on to the essentials of getting about in SL, and understanding camera controls, clothing, inventory, etc.

Each module comprises one or more interactive Adobe Captivate sessions, complete with embedded video and demonstrations, with supporting information such as PDF format “cheat sheets” and other handy documents, useful URLS and SLurls, additional optional videos and demonstrations, etc. Each of the Adobe Captivate sessions in turn covers a specific aspect of using Second Life, and can be allowed to run at its own pace, or users can step forward / back through it as needed, with an estimated maximum duration for any session of around 15 minutes.

To assist with using the modules for self-teaching or asynchronously, and to provide and in-world community around the SL Basics Series, Carmsie has created the SLeducate group in-world. This can be used by those following the modules to seek assistance, ask questions, exchange ideas, and so on.

Continue reading “SLeducate: a SL resource for educators, students and new users” →

The tables turned: Drax as the interviewee

We’re used to Draxtor Despres being the interviewer, engaging with guests from all backgrounds and interests through the Drax Files Radio Hour and coaxing those spotlighted in his World Makers series to talk about their virtual and physical lives.

Bernard Drax, aka Draxtor Despres, offering his thoughts on Second Life, VR and the future
Bernard Drax, aka Draxtor Despres, offering his thoughts on Second Life, VR and the future

However, while attending the SVVR Conference in April to moderate the Creating the VR Metaverse panel, Drax found the tables turned on him when interviewed by Kent Bye, who runs the Voices of VR Podcast series. These are short, punchy podcasts lasting around fifteen minutes on average, with Kent doing just enough questioning to steer the conversation and to provide interesting and often thought-provoking feedback from his guests.

His interview with Drax appeared on July 8th; Drax poked me and a number of others about it when it appeared, and it is a jolly good listen.

From covering his work in SL with his documentaries and podcast series, Drax goes on to talk about his own initial involvement in Second Life. This actually surprised me somewhat; not so much because of how he became involved in SL, but because in listening to the interview, I realised that despite our own long-distance chats about Second Life, the World Makers video series, and so on, he and I had never really talked about our personal experiences in getting involved in the platform.

With the introductions over and done with, the conversation moves on to matters of identity, with Drax expressing his fears about people’s freedom to identify themselves as they wish – as is the case with Second Life – should the likes of Facebook move into the virtual world space. It’s a view he’s expressed before through the likes of some of the Drax Files Radio Hour podcasts. I admit that I don’t entirely see things the way he does.

If nothing else, Facebook can quite easily datamine users, track their activities, etc., without necessarily forcing them to only use their wallet IDs within any virtual environment Facebook / Occlus VR might create. They can get whatever they need through the sign-up process, howsoever users go on to identify themselves within the environment.

Darx as we see him in Second Life
Drax as we see him in Second Life

To me, the bigger issue lies not in how operators of virtual environments might try to enforce issues of identity from the outset within their environments.

Rather it lies in reconciling what amounts to two opposing views held by the potential users of such virtual spaces: those who see freedom of self-identification as a strength and virtue within a platform, and those who see such freedom of self-identification as inherently “creepy” and suggestive that such spaces are “untrustworthy”, decreasing their willingness to become involved in them.

As I pointed-out in discussing the mainstream market and the Lab’s “next generation” platform, finding a middle ground where both of these viewpoints are comfortably addressed may not be easy. As such, when it comes to matters of identity, it may come down to the expectations of those using a virtual world / environment far more than those provisioning it.

The subject of identity also encompasses ruminations on our relationships with our avatars, and here I fully understand Drax’s comment on his relationship with his own alts: while they serve a purpose, they’re not “him”. I empathise entirely, as I feel much the same about my own alt; so much so, that I wrote she’s not me on that very subject. While it doesn’t enter into the interview, there is an interesting additional question about how we identify with our primary avatars.

We often point to the financial investment we make in our avatar as a reason for not settling in other virtual worlds; But, for those who do have a very close identification with their avatar in a particular world, might that focus be as much of a reason for not settling elsewhere as any financial expenditure on that avatar?

In the latter half of the interview, Drax turns slightly prophetic – remembering that the interview was recorded well before news of the Lab’s “next generation” platform entered the public domain. He points to the fact that in many respects the Lab have the track record to be perfectly placed to lead the train in any resurgence of virtual worlds because they have the technical experience, and they are used to dealing with a large and diverse population and providing the kind of environment and capabilities that people find attractive. So attractive I’ll go on to say, that we all prefer to stick with it even amidst all the grumbling directed at the company for perceived ills and mistakes. Raising these points leads Drax to wonder what the Lab might have up its sleeve – a question duly answered at the end of June.

Despite Drax commenting on his celebrity status, this is actually a great vox populi interview, in that he is very representative of all of us who use SL, his own standing as a “known” figure in-world notwithstanding. his answers to the questions Kent pitches are well-rounded, informative and well-considered. His enthusiasm for the medium, and for exploring it is infectious; even his rapid-fire departure to go grab another SVVR attendee for an interview of his own cannot fail to raise a smile on the listener’s lips.

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Of art and artists

Holtwaye ArtSpace: Art of the Artists - Fuschia Nightfire
Holtwaye ArtSpace: Art of the Artists – Fuschia Nightfire

Holtwaye ArtSpace is  a new gallery space which opened towards the end of June. Located on the adult-rated region of Holtwaye, the gallery is co-managed by Waynenz, who is also responsible for the beautiful Toru, the Enchanted Forest (and now apparently closed), which I last visited in February 2014, and Holter, who took charge of  curating the gallery’s inaugural exhibition.

Holtwaye ArtSpace: Chuckmatrix Clip (foreground) and Waynenz (rear)
Holtwaye ArtSpace: Chuckmatrix Clip (foreground) and Waynenz (rear)

This opening exhibition features a mix of art, sculpture and media pieces by Tomais Ashdene, Chuckmatrix Clip, Awesome Fallen, Fordis Flores, JJ Goodman, Fuschia Nightfire, Bryn Oh and Wanenz himself, presented in a gallery space which is itself a modern statement of art, designed by WayneNZ.

Holtwaye ArtSpace: Byn Oh's Imogen
Holtwaye ArtSpace: Byn Oh’s Imogen

Fuschia Nightfire’s Art of the Artists perhaps sits as the centrepiece to the exhibition, and requires media streaming to be enabled. Doing so will initiate a machinima created by Nina Chaplin featuring a montage of ever-changing scenes of paintings by Nina of SL art installations featured at the UWA by Claudia222 Jewell, Cherry Manga, Nish Map, Sledge Roffo and Fuschia herself, all of which are played on and through a set built by Fuschia, and set to the music of Obisdia.

Holtwaye ArtSpace: Awesome Fallen's
Holtwaye ArtSpace: El Principio,Awesome Fallen

Bryn Oh presents a mix of images and sculptures from her own installations, and Chuckmatrix Clip also presents a number of his sculptures (do note that some of the works by Chuckmatrix and Bryn are also displayed outside of the gallery building). Awesome Fallen and Tomais Ashdene present two exhibits of images entitled El Principio and Olio respectively. Waynenz has both a display of his own, a selection of digital art using typeface entitled Unleashed, and also teams-up with Fordis Flores and JJ Goodman to present a collaborative digital comic using SL-based photography.

Holtwaye ArtSpace: collaborative digital comic, Fordis, JJ Goodman and Waynenz
Holtwaye ArtSpace: collaborative digital comic, Fordis Floris, JJ Goodman and Waynenz

This is a fascinating inaugural exhibition for what is, as I’ve mentioned, a very stylish and engaging gallery which makes fabulous use of space to present series of exhibit areas suited to a variety of uses. I look forward to further visits in the future.

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The Future of SL meeting with Oz and Pete Linden: video, audio and transcript

secondlifeOn Wednesday July 2nd, 2014, the Firestorm team hosted a special question and answers session to discuss the future of Second Life. The event was held to try to disperse some of the concerns and misinformation circulating about SL’s future in the light of the news that Linden Lab is developing an additional virtual worlds platform which is being planned to run alongside Second Life.

Attending the session from Linden Lab were Oz Linden, in his capacity as Technical Director for Second Life and Pete Linden, the Lab’s Director of Global Communications.

The session took the form of an initial discussion between host Jessica Lyon and Oz and Pete Linden, which sought to address some of the core concerns which have been raised and address some of the broader misconceptions which have resulted (such as Second Life no longer being developed and / or no longer having the staff needed to support it). This was then followed by a Q&A session led by Lette Ponnier, who posed questions which had been left on the Firestorm blog post announcing the meeting or directly to her via IM during the session or relayed to her from the live stream audience.

As always, Chakat Northspring recorded the entire event, and her video is embedded here – my thanks as always to North.

In addition, the audio from the meeting has been broken down into a number of individual topic areas, and placed throughout this transcript to allow people to listen to the audio whilst reading, if preferred, and to save on scrolling up and down between text and video.

When reading / listening, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the recording and the audio files, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, repetition, or where a speaker started to make a comment and then re-phrased what they were saying, etc, these are indicated by the use of “…”
  • The audio files have been slightly edited to remove lengthy pauses in order to assist the flow of the conversations when also reading the text.

The following links can be used to quickly jump to individual sections of the transcript:

Continue reading “The Future of SL meeting with Oz and Pete Linden: video, audio and transcript” →