The Drax Files 23: it’s all about empowerment

The 23rd video instalment of the Drax Files: World Makers series turns the spotlight onto Loz Hyde of Meshworx fame, and the designer of the iconic pier setting for The Arcade – a design based on England’s Brighton pier.

This is another fascinating look at the appeal of Second Life which comes with a unique perspective: in the physical world, Loz is a visual effects creator working in the US entertainments industry, and he’s worked on some pretty major movies in his time – 2012, Terminator Salvation, and Guardians of the Galaxy – as well as providing VFx for commercials, etc.,  yet he’s at least as engaged in SL as he is in his work for films, etc., if not more so.

“Coming into Second Life, I realised [that] here, I could create an entire world with real people in it. That really got me,” he says early on in the piece, before going on to encapsulate the magic of creativity and sharing in Second Life in a few simple, but powerful statements.

As a creator, commerce in SL is obviously of interest to Loz, and this gets a good amount of exposure through the conversation, with Drax underlining the potential for people to generate a revenue stream through the platform and Loz talking about some of the broader aspects of commerce in SL – notably it’s 24/7 nature and the nigh-on unlimited availability of goods.

Loz's iconic The Arcade pier under development in Maya
Loz’s iconic The Arcade pier under development in Maya (image: Loz Hyde / The Drax Files)

It is around the mid-point in the segment, however that  – for those of us familiar with SL at least – that things kick-up a notch, as we enter into Loz’s physical world, seeing him out and about in Los Angeles, camera in hand, and witness how it melds with his in-world creativity back at his studio.

“For me, creating a mood is really important,” he says of his approach to his work. “Taking reality, and what is there, and bringing it into Second Life is an organic process that take time to do. It takes me a month to do one building,” he says.

Clearly, as someone engaged in the VFx industry, where attention to detail is critic in creating an effective illusion that’s going to be projected onto a huge screen were even the smallest imperfection will be hugely magnified, potentially shattering the magic, attention to detail is bound to be a focus for Loz; but there is something more here. Listening to him talk about his work, you can’t fail but hear his passion and enthusiasm for the platform – and perhaps something else as well, an unabashed awe with the idea that one platform can offer so much. “I changed my career into 3D at the age of 40,” he says, pointing to another aspect of the magic of digital creation. “If I can do it at the age of 40, I think anyone can do it.”

Loz Hyde at work in the physical world
Loz Hyde at work in the physical world (image via The Drax Files)

But it’s not all about the content creation or the commercial opportunities; far from it. “People have tried to analyse why Second Life is so successful,” Loz observes. “There’s the environments themselves, and then there’s the people inside the environments, and I think I’m more deeply touched by the people. In Second Life, you get to know people from the inside out. There’s this protective layer that allows a more intimate relationship right from the start. you tend to focus more on stuff that really matters.”

There’s a fair chance that these observations will draw comments and finger-pointing at the likes of Facebook and their determination to focus on wallet identities for their users. However, such comments, if made, are really by-the-by in this context. Loz’s views are clear-cut and strike the nail on the head: Second Life in and of itself is a place where people are  – to use his words – more open to being open.

Whether this is a result of the anonymity presented to users of the platform or whether it is driven out of our self-identification with the avatars we create, or whether it is a combination of the two in whatever measure, is really irrelevant; it is the fact that Second Life does lead people in that direction, allowing them to express more of themselves in a positive, honest way that is important. That’s the very special magic of Second Life, and it is something that isn’t, as Loz again rightly points out, dependent upon having special gadgets.

This entire piece is about empowerment and – whether it be through creativity, running a business or in opening ourselves to others within the virtual domain – the ability of Second life to present ways and means for each of us to be positively empowered. This is perhaps the biggest thing detractors of the platform don’t get about it. Which is a shame, because as Loz notes at the end of the video, “If people on the outside could really see what is possible in Second Life, there would be a lot more people doing it.”

Aakriti Arts: giving art shape

Aakriti Arts
Aakriti Arts

If I seem to be writing a lot of art-related entires at the moment, it’s because there’s a lot going on right now in terms of art and SL, and I’m also trying hard to catch-up on a number of posts, some of which are art-related or have an art focus, like this one.

Aakriti Arts, located on the homestead region of Amadora, is a stunning venus for art, relaxation, music and meditation operated by Ranadeep Resident. To refer to it as a gallery or exhibition space would be an understatement; the build is itself a work of art, drawing on designs from a number of SL architects, notably Colpo Wexler, to create a venue which is simply stunning to behold, beautifully suited to its various purposes and worth seeing first-hand as much for its looks as for the art exhibitions hosted within its halls and guest areas.

In all, there are seven gallery spaces within Aakriti – which I believe means “shape”. The first and largest of these is Gallery One, a completely stunning design by Colpo providing a home to Ranadeep’s fractal and abstract art.

Aakriti Arts - Ranadeep's fractal art
Aakriti Arts – Ranadeep’s fractal art

In front of Gallery One is a series of wooden walkways and concrete and glass platforms sitting just above the water, which connect the gallery spaces to one another and to the meditation and lounge areas, sweeping, glass-like awnings providing a measure of shade, and an ultra-modern live performance area.

These walkways can be used to reach another impressive design by Colpo, which forms Gallery Two, which is currently being prepared for an exhibition of Ziki Questi’s images from Second Life. The remaining five exhibition spaces are grouped around a paved plaza, also facing out towards the platforms over the water. Four of these spaces are contained in low, rectangular buildings either side of the plaza.

Aakriti Arts - Gallery Two
Aakriti Arts – Gallery Two

These four units host monthly displays by guest artists – and it is somewhat to my shame I’m just mentioning them now, as September draws to a close, because the works on display really are worth seeing. Spiral Silverstar offers her own fractal art, while Toy Soldier Thor presents a mix of 2D and 3D art from both the real world and Second Life; Creative Sam India (Sumanta Dutta in the physical world), who modestly describes himself as “just a beginner” with photography, displays some of his real life images, and ChapTer Kronfeld offers an intriguing series of 3D art pieces entitled, The Third Dimension of the Stroke.

Aakriti Arts - Peeking inside Gallery Two, where Ziki Questi will be exhibiting her work
Aakriti Arts – Peeking inside Gallery Two, where Ziki Questi will be exhibiting her work

On the far side of the plaza, sitting between the two pairs of guest art exhibit spaces is the final gallery space which is currently home to the LTD Gallery Shop, which features a newly opened exhibition of 2D and 3D art curated by Quan Lavender and featuring Sylvia Fitzpatrick, Mistero Hifeng, Kubbrick, Louly Loon, Sabine Mortenwold, Fushia Nightfire, Bryn Oh, Oh (Ohsoleomio), Janine Portal,  FirleFanz Roxley,  Milly Sharple, and Trill Zapatero, with all of the pieces being linked to the current edition of LTD Magazine.

Aakriti Arts - the LTD Shop Gallery
Aakriti Arts – the LTD Shop Gallery

Aakriti Arts offers a fabulous venue for art, and a very photogenic place in its own right. Those who don’t wish to spend their time walking between the various exhibition areas can use the teleport boards, while the lounge and meditation areas offer places to set and relax.

Patons of the art or anyone wishing to keep up with events in the region, be they exhibition openings or music events, etc., can do so by joining the Aakriti Arts group. If you do enjoy art in SL and have yet to visit Aakriti, it is definitely one to add you your list of “must see” galleries.

Related links

An engaging chamber of literature and art

The Chamber Library
The Chamber Library – click any image for full size

I have something of a passion for literature, as regular readers may have noticed. I also have a fondness for literature within SL – hence why I try to support Seanchai Library through my posts on their weekly schedules. So when I’m told about a new library venture that’s opened in SL, I’m going to hop over as soon as time allows to have a look.

The Chamber Library is the work of Storm Septimus, and while it opened on September 21st, she is still working to expand the facilities. Described as a “one-of-a-kind, bringing together art and literature in a never-before-seen way”, the Chamber Library presents visitors with the opportunity to relax with works of literature and poetry from a wide range of authors, including TS Eliot, Shakespeare, Oscar Wilde, Arthur Conan Doyle, Voltaire, HG Wells and The Brothers Grimm – with more titles and authors being added. In addition, writers and poets from within Second Life can offer their own work for inclusion in the Library’s section devoted to resident’s writing if they so wish. All works are available to read via note card, and the bookcases containing them are all clearly labelled.

The Chamber Library
The Chamber Library

As its name suggests, the Library comprises a series of chambers spanning multiple levels (the third should hopefully open on September 29th), each chamber provides something of an artistic theme, where people can enjoy the writings they select in a suitable ambience. Located just off the main library chamber, for example, is a ruddy landscape where the trees stand denuded, their trunks split and burning within, and a baleful light pervades the surroundings – ideal for settling down with a horror story or a tale of demonology. Across from this is the poetry chamber, where waves break upon the shore, great horses rising from them as they crash over rocks, and a stormy seascape forms the backdrop.

Places to sit can be found throughout the Library – although going on its popularity, there may be a need to add a few more sooner rather than later! – while down in the mid-level area, reached via a teleport point in the main chamber, not only can further reading material be found, but an old Mah-jong table from way back in SL’s past offers itself to those who wish to while away their time a different way. Next door is an area which may have the blood rushing to your head! The third level, from the cheeky peek I took, appears to have something special for lovers of Poe.

The Chamber Library
The Chamber Library

Art plays an important element within the Library, as evidenced by the horses mentioned above, and it is clear that Storm has put considerable effort in creating a unique environment in which art and literature can be enjoyed.

Looking at the guest book,  it’s clear that many people have already enjoyed their time at the Chamber Library; hopefully this will continue well into the future. If you do have writing you’d like to share with others, be it fiction or poetry, you can drop it into the bookcase at the landing point. If you’d like to get more involved in the Library, Storm is always looking for help in creating note cards for inclusion in the various bookcases, simply contact Storm directly to volunteer. There is also a 7th Circle Group you can join to keep abreast of Library developments.

The Chamber Library and Storm dacning as she works "It helps me concentrate :)"
The Chamber Library and Storm dancing as she works “It helps me concentrate :)”

All told, an interesting addition to Second Life, and one I’ll be keeping my eye on!

Related Links

 

Bryn Oh: exploring the country of an artist’s mind

Byrn Oh retrospective, LEA9
Byrn Oh retrospective, LEA9

Bryn Oh is perhaps one of Second Life’s most respected and well-known artists. Her work spans the last seven years of SL’s history, and her installations have been visited by many in that time, whilst also making frequent appearances in the Destination Guide. Over the years, her pieces have grown from static sculptures to region-wide art-focused experiences, rich in narrative and elements of gameplay. It also spans the virtual and physical divide, having appeared at exhibitions, shows and festivals around the globe, marking her as an internationally regarded digital artist – in every sense of the word “digital”.

Such is the extent of Bryn’s work, that and in-depth retrospective is perhaps long overdue. Chance Acoustic and Art Blue have offered a modest, but attractive means of celebrating Bryn’s work through A Room for Ferrisquito. However, Bryn’s catalogue is so vast, it cries out for something more extensive.

Byrn Oh retrospective, LEA9
Byrn Oh retrospective, LEA9

Until recently, Bryn has fought shy of offering such a retrospective herself. However, she was recently invited to participate in the Art & Algorithms digital festival in Titusville, Florida, where she is one of a number of digital artists exhibiting their work through the festival’s digital lounge, and thus Bryn Oh retrospective 2007-2014, has been born.

This is a comprehensive study of her work, which might be said to span two locations in SL. The primary focus for the retrospective is a region-wide installation at LEA9, where visitors can explore the development of her art over the years chronologically. The second element – primarily aimed towards to the Art and Algorithms event, is an invitation for them to experience The Singularity of Kumiko on her home region of Immersiva – where she states she has instructed Mr. Zippers not to slaughter anyone should they do so!

The LEA9 installation is an immersive, multi-faceted endeavour involving elements of her work in both 3D and 2D together with information boards and links to machinina pieces on YouTube. Interestingly, most of the pieces on display are not Bryn’s own choices; as far as possible they’ve been drawn from suggestions and requests provided by members of her Immersiva in-world group.

Byrn Oh retrospective, LEA9
Byrn Oh retrospective, LEA9

Putting some of this together wasn’t easy, as Bryn informed me on inviting me to take a look around LEA9. “I discovered that all my really old work from 2007 etc., are now all unlinked and the prims migrated in some cases!” she said. However, if any of the early pieces on display had to be put back together, I’d say the time spent doing so has been more than worth it, because LEA 9 presents the visitor with a fascinating voyage through Bryn’s work – and more.

Those familiar with Bryn’s art over the years will doubtless recognise many of the items on display and regard them with fond memories; they may even trigger reminiscences about art, SL and more. Each year is presented in it own space or spaces, combining individual pieces with sets from some of Bryn’s more immersive, region-wide designs. Large signs denote the years as you come to them – make sure yo take the welcoming note card on your arrival, and do take your time exploring; there is a lot to see and read – and not all of it in the exhibition spaces, as noted there are a number of opportunities to watch machinima of Bryn’s work, such as the one below for Condos in Heaven.

Bryn is known for giving insight into her creations through the pages of her blog, where she frequently allows us glimpse her creative thinking. In many ways, this retrospective is a deeper extension of that process. Exploring it, I felt I was not so much looking back over her work of the last seven years but had in fact entered her “Country of the Mind”.

Byrn Oh retrospective, LEA9
Byrn Oh retrospective, LEA9

I make no apologies for using a fictional construct, as given form by Greg Bear, to describe my response to viewing this installation; if anything I’d say it was actually appropriate. “Bryn Oh” came into being as a way of exploring whether a digital character unaligned with any physical identity could gain acceptance as an artist in her own right; given the world-wide renown Bryn’s work has attained, there is little doubt she has achieved this goal.

But creativity is rarely purely an outward expression; through the creative process, we often define or enhance or influence or own thinking and perhaps reflect facets of our personalities back to ourselves as much as display them outwardly. As such, wandering through these spaces within LEA9 gave me the sensation that I was witnessing not only the growth of Bryn’s artistry within SL, but was also seeing the growth of her persona as a distinct entity separate from the human mind behind her. It’s as if each of the pieces on display, from the small to the large, form aspects of her “big and little selves”, to use Bear’s terminology, each reflecting a facet of her creativity and drive, which blend together and with her Primary Self – the human mind behind her – adding to her growth as a distinct personality. I actually mentioned this idea to Bryn as I toured LEA9; I’m not entirely sure what she thought of my perspective – but she seemed intrigued.

My point here is that this installation is more than just a simple retrospective display of past works; there is something very tactile about it which speaks as a voyage through the developing of Bryn as a personality as much as to the creative beauty of her work. As such, it is a fascinating place to visit and in which to dwell.

Byrn Oh retrospective, LEA9
Byrn Oh retrospective, LEA9

Certainly, this is an installation – a country – worthy of careful exploration. There is a visual and written richness to it that is engaging and well deserving of  the time one can spend immersed within it. I can honestly say I have spent more than two hours within the installation following Bryn’s invitation, and I will doubtless be returning to it again.

Highly recommended.

Related Links

Art’s Timeless Grace

Timeless Grace Art's first exhibition features the work of Kandece Weissbrod, Aurora Mycano and Uleria Caramel
Timeless Grace Art’s first exhibition features the work of Kandece Weissbrod, Aurora Mycano and Uleria Caramel

Timeless Grace Art is a new gallery located on Shoals dAlliez which opened early in September with three stunning exhibitions of virtual and physical world art.

Owned by MacKena Soothsayer, who co-curates the gallery with Yvan Slade, the gallery is located high above the region, occupying one of Aki Shichiroji’s marvellous mesh buildings, an industrial unit which offers a light, two-storey environment which has been simply but beautifully outfitted as a gallery space.

On the lower floor of the gallery is a striking exhibit of art by Uleria Caramel, entitled Oil vs Glass, and which feature her paintings from the physical world uploaded and presented within SL. All of the pieces on display reflect her focus on colour contrasts and abstract expressionism. Two of her mediums are working in oils and working on glass, and the display is a reflection of this, with pieces from the two mixed together throughout the ground floor of the gallery.

Uleria Caramel - Timeless Grace Art Gallery
Uleria Caramel – Timeless Grace Art Gallery

One of the issues in bringing real world paintings into SL is that where there is a reliance on something like texture, such as in an oil painting which uses rich, overlapping layers of colour, or which has been produced on a particularly rough canvas or cloth, the depth of the texture can be somewhat lost in the purely 2D image seen through SL. Several of the oil pieces in this exhibit are strong enough to overcome this; however – and without critique Uleria at all – I did find myself wondering how much stronger and more alive some of the pieces would be had normal maps perhaps been added to them to generate that sense of texture.

Uleria Caramel - Timeless Grace Art Gallery
Uleria Caramel – Timeless Grace Art Gallery

Which is not, as I say, to critique Uleria; the pieces on display here, whether representative of oil paintings or glass paintings, are quite captivating. So much so that when viewing them, I found myself wondering that were I seeing them in the physical world, might i in fact be wondering about price and wall space at home…

Upstairs, the gallery provides room for Photography by Kandece Weissbrod and Fractal Art by Aurora Mycano.

“As long as I can remember, I’ve loved photos; old photos that told stories of lives once lived, the power of different generations, happiness, sadness, peace and love,” Kandece states. “Just by holding them in your hands, it’s almost as if you can feel the aura. There’s something powerful about a story that can be told through emotions in photography.” This is certainly true of the elements of her work on display here.

Kandece Weissbrod, Timeless Grace Art Gallery
Kandece Weissbrod, Timeless Grace Art Gallery

Presenting a mix of physical and virtual work photography, Kandece offers the visitor a fabulous mix of images from the abstract to the seemingly simple, each one carrying a particular captivating quality, with many suggesting they have more than one story lying within them.

I found myself particularly drawn to three studies using light sources against a black background which occupy one corner of her exhibition space, while the placement of some of her physical world images opposite those taken within Second Life offer a series of striking contrasts as well as a subtle blending through the fact that within each of them, same eye for detail and story, the same passion for capturing emotion – be it through the image itself or from within the person viewing it – is clear.

Kandece Weissbrod, Timeless Grace Art Gallery
Kandece Weissbrod, Timeless Grace Art Gallery

Aurora Mycano focuses her talents primarily on digital, fractal, modern and abstract art. Fractal Art reflects her fascination with this particular medium, which started in 2012, and which has gained recognition in the art world – in spring 2013, she was the winner of the first JWildFire fractal art contest. JWildfire, by Andreas Maschke, is a popular fractal art generation programme, which Aurora uses alongside Apophysis and UltraFractal. A key aspect of her work is that the fractal art she produces is “raw” – there is no subsequent post-processing through PhotoShop or other editing applications.

Aurora Mycano, Timeless Grace Art Gallery
Aurora Mycano, Timeless Grace Art Gallery

The pieces on display here are a mix of colour and white fractals presented on black backgrounds. All are intricate and not a little mesmerizing in their beauty and execution; however I confess to being particularly drawn of the white-on-black studies, which put me in mind of intricate etchings in glass, and two of the colour items which show particularly strong Mandelbrot elements within them.

Aurora says of her work, “I am very passionate about my art and expressing myself with it. You will find a little part of my soul and heart in each of my pieces, as they all reflect a certain moment in my life, which inspired me to create it.”

This could also be said of all three exhibits on offer at Timeless Grace: each of them offers clear insight into the passion of the artists for their work; they are someone – to this observer at least – very personal in their presentation.

Altogether, a fabulous trio of opening exhibits which make a recommended visit. I look forward to seeing what else the team at Timeless Grace Art bring us in the future.

Aurora Mycano, Timeless Grace Art Gallery
Aurora Mycano, Timeless Grace Art Gallery

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Taking delight with square pegs in round holes

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

Square Pegs in Round Holes is a fairly new region to open its doors to the public, offering “a place to explore and while away time”. A homestead region (Kashmir Dreams), it is the work of Rwah Resident, whom some may know through her stunning photographic blog and Flickr stream. It  is a sheer delight to explore, comprising a set of low-lying islands, most connected by a series of stone bridges, and a trio of tall needles of rock, also connected to one another by stone spans. A broad channel of water separates the two.

The build offers two suggested windlight settings, Bryn Oh’s Immersiva Grey Dust, which offers a darkly atmospheric look and feel to the region, or Bree’s appleblossom for a brighter, more sunny aspect to the day. However, the fact is that the design lends itself to a wide range of windlights and is somewhere in which SL photographers are likely going to want to experiment with a wide range of lighting options and settings – as I found myself doing.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

The landing point is located on the largest of the low-lying islands, where a welcoming note card is offered. Here one will find an old church and cemetery, that latter apparently last used in 1931.  The church has passed beyond its original purpose, and among other things, now provides  information on the  artists who have some of their work on display within the region, presents opportunities to join the region’s group and / or find out more about the region, and offers a corner to sit and chill with friends. I do recommend a visit inside.

Beyond the church sits a small café, again offering a place to meet, sit and chat, with seating areas inside, out the back and down on the water below.  The bridges allow the visitor to island-hop across a couple of small rocky outcrops standing above the waves to reach the second largest of the islands, which offers a sandy beach backed by rugged outcrops of grey rock. A gap through the latter will lead the way to the region’s art gallery.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

To reach the tall needles of rock across the region, one can either fly or use one of the Seven Emporium Time Traveller teleport system trunks which can be found at each of the major locations around the region. There is a low-lying promontory beneath the last of the needles, which, together with the final small island right off to one side of the region, is probably best reached by either flying or via the row-boat available from down below the café on the main island. Both the promontory and the little island offer further places to sit and relax – the former complete with coffee and cakes!

“As some might know I have a love for buildings, houses etc., in Second Life,” Rwah says of the her reasons for creating Square Pegs in Round Holes. “My first ever build was the coastal loft from {what next}. My second build the NY apartment by Apple Fall and my third a build by Scarlet Creative. An addiction was born.

“Since I only lived on a sky platform with a minimum amount of prims most of the times, builds were rezzed, admired, drooled over and derezzed again.” Square Pegs in Round Holes gives her the opportunity to do more, and to share her eclectic collection of buildings with others – which is why she warns that the region is liable to be an ever-changing collection of buildings. However, and as she also makes clear, all are welcome to explore and photograph – but are asked to respect the rules.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

Related Links

My thanks to Morganacarter Resident for pointing me to Square Pegs in Round Holes.