Wandering as colours turn to autumn

France Portnawak, Dreamland volcano; Inara Pey, October 2014, on FlickrFrance Portnawak, Dreamworld Volcano (Flickr)

It’s taken me a while to get a write-up on the current incarnation of Leica Arado’s France Portnawak finished; I only hope it’s not so late that the region undergoes a winter redesign!

The description for the place refers to it as “a paradise for lovers of nature and landscape!” – and that does much to sum-up the region, but also leaves a lot unsaid; as it is also a place of subtle art and artistry.

The landing point offers visitors bicycles or horses to explore the island, but while visiting, I much preferred to use my pedal extremities (or shanks’ pony, depending on the idiom you prefer with regards to bicycles or horses), and simply wandered on foot.

France Portnawak, Dreamland volcano; Inara Pey, October 2014, on FlickrFrance Portnawak, Dreamworld Volcano (Flickr)

The design of the place is a wonderful blending of sandy, almost tropical island, and the colours of autumn among the trees and flowers. A lagoon lies at the centre of the region, the low-lying island almost completely surrounding it.  The trees scattered across the encircling land are far more temperate than tropical land, and have the reds and golds of autumn mixing easily with greener boughs. Grass and sand vie with one another under the spreading shade of high branches, in places awash in the yellows and lavender of free-growing flowers and magic grass.

To one side of the island sits the square bulk of a private are gallery displaying 2D and 3D works from a number of SL artists – do keep an eye out for Cica Ghost’s enchanting stick figures flickering gently in various corners! Across the lagoon from this sits a little shanty shack, a home to someone, perhaps. Sheep and chickens roam outside, while  a glass of red wine on the table inside suggests whoever lives there isn’t far away, as does the cat,  waiting patiently just outside the door.

France Portnawak, Dreamland volcano; Inara Pey, October 2014, on FlickrFrance Portnawak, Dreamworld Volcano (Flickr)

There’s more to see out on the water of the lagoon, where lilies sit with translucent rocks, the latter shimmering with colour and almost entirely transparent under certain lighting. In the middle of the water, crystal-like steps lead up to a square platform offering four blanket-draped chairs in which to sit. This isn’t the only place to stop and relax; there are several spots scattered across the island where couples and groups can sit or dance, or the solo visitor can rest their feet.

Whether you visit France Portnawak on your own or with one or more friends, it is a beautifully idyllic setting, and wroth taking the time to wander and appreciate.

France Portnawak, Dreamland volcano; Inara Pey, October 2014, on FlickrFrance Portnawak, Dreamworld Volcano (Flickr)

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Exploring the Columbia River and points north

Columbia River
Sailing through the Columbia River gorge, Blake Passage

In June 2014, I was invited to take a sneak peek at a new expansion of the United Sailing Sims (USS) estates to the north of Blake Sea. The expansion, referred to as Blake Passage, and now pretty much complete, is themed after the Columbia River of the Pacific Northwest region of North America and offers a new area to explore by boat and plane. Given I did have my sneak peek back in June, and have since explored the area a number of times, I thought it high time I wrote about my little excursions.

The work has been carried out in two phases, the first part of which focused on recreating a part of the Columbia River itself, through the four regions of Columbia Bar, Columbia West, Columbia River and Columbia East. Running from east to west, these split the Blake Passage regions in two, forming a navigable channel through which boats must pass when travelling between the Passage and the USS regions sitting between it and the north side of Blake Sea.

Blake Passage
Heading into the currents at the west end of the Columbia River gorge, Blake Passage

When travelling to the gorge from the south, I suggest travelling via Dutch Harboor and Balboa Pacific before heading between the islands of Drakes Bay and cutting through the northwest side of Eureka Point into Walla Walla before turning due west into the river gorge at Columbia East. Or if you prefer, you can teleport to the Columbia East ferry point, and rez your boat there.

Sailing the regions is a pleasant experience; while the island are residential, they offer a picturesque backdrop when exploring. They’re all of a fair uniform size, offering comfortable space for those looking for a place to live which offers water access for sailing. The river gorge offers smaller parcels for rent, all of which also have waterfront access for mooring both boats and seaplanes, should you be looking for a place to live which offers the opportunity for boating.

Juneau regional airport and the White Pass railroad train
Juneau regional airport and the White Pass railroad train

For pilots, Blake Passage includes Juneau Regional Airport, which offers both a tarmac runway and a seaplane lane and docks –  although traffic is restricted to smaller aircraft. At the front of the airport is a terminus for the White Pass railroad – named for the British Columbia / Yukon line of the same name, which can take passengers north and west to Blake Inlet. Those who like a long-distance trip can also use Blake Inlet to reach Inumiut, a stretch of open water connecting the Passage regions with the mainland coastline further west.

There is still some work going on to finish-up work in the expansion area, but if you’re looking for a new place to explore while on the water – or looking for a new airport to try-out if you’re a flyer (remembering the traffic restriction), the Blake Passage regions and Juneau airport may well be worth a visit.

Another view along the Columbia River gorge
Another view along the Columbia River gorge

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When you enter the Citadel, Who might you find?

Black Hole
Black Hole – The Citadel

A recent addition to the Photogenic section of the Destination Guide is The Citadel, billed as, “a time-plateau with a futuristic city overlooking a large desert. Filled with freebies, items to buy and places to explore, the Citadel is great for photos and role-play!”  – and I have to say that this description undersells things somewhat. Yes, there is a city overlooking a desert, and there are opportunities for role-play and photography – but there is also a lot more, much of it with a particular theme, hinted at in the words time plateau.

The landing point is inside a barn, around which the wind howls. Straw covers the floor and the slatted wooden walls don’t really do much to keep the wind-blown dust out. On the floor is the first clue as to the major theme of this region (assuming you haven’t already looked at the region description in the viewer’s top bar!) – although Whovians will likely recognise the barn as the scene of the meeting between three of the Doctor’s incarnations – that of the tenth (David Tennant) and eleventh (Matt Smith) with the “War Doctor” (John Hurt).

Black Hole
Black Hole – London

Step outside, and you are in a desert landscape, where the wind scoops sand into the air and billows it across the barren landscape, almost entirely denuded of trees and vegetation. Up on a high dune and above the worst of the winds, sits the Citadel of the Destination Guide entry’s title, englobed within a protective sphere, a composite tribute to the variety of designs denoting the Time Lords Citadel, as Laredo Lowtide, who operates the region with Kat Kassner, told me. The city entrance can be found at the base of the dune leading up to it, as can the crashed wreck of a Dalek space ship.

Teleporters hold the key to finding all the secrets with the region – and there are a number of them (teleports and secrets) to be discovered, including the interior of a Dalek ship travelling in deep space, and frozen garden (which again might carry echoes for Doctor Who fans), a lounge with a distinctly TARDIS-like design, and the route down to the ground.

Black Hole
Black Hole – Frozen in Time

Here sits a small section of a rather distressed London. The buildings are a mix of Tudor and Victorian (might I say Dickensian?), overlooked by the Elizabeth Tower, home to Big Ben, leaning  Pisa-like to one side, all of which makes for a typically Whovian mix to suggest that this London isn’t our London,

Central to the build is the Guy Fawkes Inn, a nod to the York birthplace of the infamous Gunpowder plot conspirator, and carrying a certain amount of dry humour: the headlines reporting on the Apollo 11 Moon landing take something of a dig at the modern love of a certain expletive, the bar menu reads as a list of possible fates for the unwary, and a chalk board outside the corner entrance carries a little nod towards the Hitch-Hiker’s Guide to the Galaxy.

Black Hole
Black Hole – Guy Fawkes

The presence of the Guy Fawkes Inn isn’t accidental. Just down the street, and close to another point of arrival, is the Guy Fawkes Exhibition. Here you can travel back in time to the year 1605, and, in the words of the old rhyme, remember, remember the fifth of November / Gunpowder, treason and plot.

This interactive tour, featuring audio elements, text, props and images, will guide you through the events both leading up and subsequent to, that fateful day. It’s a well-crafted exhibition, with the ground floor leading you through the hatching of the plot, revealing the conspirators and their aims. Upstairs, the aftermath of the plot is examined, with further historical context.  You can even meet Guido (Guy) Fawkes himself, and read a portion of his confession.

The Black Hole
Black Hole – The Citadel

“We used to run regions as more social spots but we don’t have the time these days, so we look to make spots people can be snap happy and wander,” Laredo said in explaining the reason behind the design.

I’d say they’ve succeeded very nicely. Whether you are seeking a photographic location, the potential for a little Who-related role-play (rezzing is allowed, but please do pick-up afterwards), want to learn a little more about a part of English history, or simply want to enjoy yourself exploring somewhere new and engaging, Black Hole offers you the perfect destination. Laredo tells me the current layout will remain pretty much as-is until at least the New Years, and that there may well be some seasonal updates towards the end of the year, making it a place worth popping back to as the festive season approaches!

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Transcending Borders: of art, machinima and matching the judges

Mistero Hifeng: I ... io
Mistero Hifeng: I … io (click any image for full size)

Further art entires  – including the first machinima pieces – have been received in the UWA’s Transcending Borders combined Art and Machinima Challenge which offers a combined prize pool of some L$1,030,000 for entrants, plus L$240,000 in audience participation prizes.

The latest art entrants and entries are (in no specific order):

Mistero Hifeng, who presents I … io (seen at the top of this article), a representation of what it means to risk losing oneself by exceeding one’s limits, seen as the figure slowly dissolving into a thousand pieces.

Takni and Misio2, who have entered the very interactive Offworld. Take the teleport ot ring the bell to ride a train off world – from the colourful station to a sky platform where a question – bordering on a riddle – is asked: Ever wondered how many shapes you can build with 30 equal cubes? Touch the cubes and find out not only the simple answer to the question, but also to the underpinning riddle, as the artists state, “A shape made of cubes is a ‘shape’ not because the cubes are arranged in a certain way, but because it summons shapes in your memory. So virtual worlds are basically made of inner worlds.”

Crocosman-1_001
Corcosman Voom: The Tribes Go Up

Corcosman Voom, presents The Tribes Go Up  (above), of which he says, “When I read the theme Transcending Borders, I thought about tribes meeting on neutral ground for the purpose of trade and other mutually beneficial activities. Butterflies don’t do that, of course……but that’s what I thought about.”

Misio2 also presents Pendant “Planet Takni”, a piece featuring meshwork by Zoran, and which “was inspired by SL toy maker  Takni,  executed in RL in sterling silver with opal, pearl and diamond, and imported to SL , to make us all fly.”

Touch the Wall by Yepar Saenz is another interactive piece inviting you to do just that – touch the wall of cubes, which will rearrange itself into iconic structures or national flags, symbolising the struggle for national identity.

iskye silverweb: Nature Sees No Borders
iSkye Silverweb: Nature Sees No Borders

iSkye Silverweb considers the artificiality of national borders in Nature Sees No Borders (above), commenting, “The borders of the earth only exist in the minds of its human occupants. Look upon the earth from space. You won’t see any lines. They are only drawn on maps – artificial, imposed for the convenience of mankind.” And just as nature ignores these artificial boundaries, sharing its bounties among all of us, so should we endeavour to cease being divided by the borders of out own making, be they lines on a map, division of race or culture or wealth or social status or physical ability.

Ronin1 Shippe’s The Lute Player “is about transcending the borders between the “real” and the imagined, between music (the theme is a lute player) and the mind, and between the western and the eastern (the woman depicted is a Japanese geisha, her face a mask of concentration, as her fingers dart over the strings).

Quantum Shift – A Journey into Perpetual Motion and Organized Chaos, by Slatan Dryke, represents the development of the human brain from cro-magnon man to modern times; a journey that has led us from “stone knives and bearskins” to understanding the human genome itself. All acheived through “the perpetual motion and the organized chaos of the brain’s synapses, neuro-transmitters have as border only a subtlety of their actions, that does not seem to belong to the real world but at the same time is our time, our world every second, every day for a life in constant evolution.”

All of the art entries for the challenge can be viewed in the UWA’s Transcending Borders gallery space.

Machinima submissions for the challenge have been received from NicoleX Moonwall, with Transformation, The Long Journey Home, shown above, Dreaming by Valentina Tremont, Misio2’s Virtual Toy Island Plankton, and JJCCC Coronet’s What a Wionderful World, while Sophia Yates presents Transcending Borders.

All of the machinima entries for Transcending Borders will be available via the SLArtist website.

Full details on the challenge, including all rules and details on how to submit art and machinima entries can be found on the UWA blog. Note that if you intend to enter, all submissions must be received no later than midnight, SLT on October 31st, 2014.

Not an Artist or a Machinima Maker? You Can Still Win a Prize

There are special prizes on offer in the audience participation part of the challenge (a total of L$135,000 for participating in the art section and a total of L$105,000 in the machinima section). All you have to do is list your personal Top Ten entries in either the art or the machinima sections of the challenge (or both!). Prizes will be awarded to audience members whose top 10 lists most closely align to the final juried top 10. Keep your eyes on the UWA blog for details on how to enter.

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Note: the images and machinima included in this article should not be taken as any indication of my personal preferences as a member of the  Transcending Borders jury. They are included purely for the purposes of illustrating this article.

Follow your soul

Follow Your Soul
Follow Your Soul

Follow Your Soul is the title of Eliza Cabassoun’s new exhibition of photography and art now open at LEA6 as part of the Linden Endowment for the Arts Full Sim Arts series sponsored by the University of Western Australia (UWA).

The exhibition features a mixture of Eliza’s physical world photography, her Second Life photography and sculptures, and her poetry. It is very much a personal piece, although one with a message for everyone, as reflected in Eliza’s own words usefd to introduce it:

Everyone has a place where they found their soul.  This is where I found mine.  I found mine in a cabin by a lake where the fog rises in the morning into the mountains like a warm blanket.  I began writing novels here and taking photos here.  Nature can bring forth great inspiration, simply from towering trees or just the midnight sounds of tree frogs and rain hitting a tin roof … This lake is where I followed my soul to realize I have two gifts–writing and photography–and a part of my soul will always be here.

Follow Your Soul
Follow Your Soul

The Lake is represented by the flooded centre of the region and features a central island topped by a rounded pavilion, connected to the shore by a long wooden bridge. The cabin Eliza writes about is represented by a LAQ cottage, which serves as the landing point for visitors and the teleport point for reaching other elements of the exhibit.

From the cottage, one can follow a path around the periphery of the lake, viewing Eliza’s physical world photography along the way, the path bordered on either side by easels displaying her work, the very ground beneath them displaying the stanzas of her poem Follow Your Soul. Some of the images on the easels also form backdrops for her poetry, while scattered among the easels are some of Eliza’s SL sculptures.

The walk around the lake has a slightly seasonal feel to it, with some of the trees coloured in the reds and yellows of autumn, their leaves falling gently to the ground and others – while admitting they are fir trees – are a rich green and suggestive of summer. There’s even a section where the ground is covered with snow, and pictures here all of a decidedly wintry theme.

Follow Your Soul
Follow Your Soul

The teleport system will carry you up to the poetry garden, where there are make images of Eliza’s photographs forming backdrops to her poems, many of which will undoubtedly strike a chord or two in the hearts of those reading them. The teleporters also provide access to a small gallery of Eliza’s SL photography, which should not be missed during a visit.

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Along the paths of the Darkwood, where the nightshade lay

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

As we enter the twilight months of the year, one of the things I enjoy doing is visiting the Calas Galadhon themed region. Every October and December, Tymus Tenk and Truck Meredith obtain a region from the Lab and use it to offer something truly extraordinary where Second Life users can join in the fun of celebrating first Halloween and then, from early December, the Christmas season – and 2014 is no exception.

Currently hosting Ty and Truck’s Halloween design, entitled Darkwood, this year’s region will open its doors to the public on Friday October 3rd, and will remain open through until Saturday November 1st inclusive. It will then undergo a makeover ready for Christmas, re-opening in early December. In anticipation of the Halloween theme’s opening, I was kindly extended an invitation to explore the region, which I was only too pleased to accept.

The theme for this year’s Halloween design is rooted in Tolkien’s tales – in the great forest of Mirkwood in fact. Once known as Greenwood the Great, the greatest of all the forests of Middle Earth, it fell into darkness as Sauron’s long shadow was cast over when he took the fortress of Dol Guldur as his own, thus making the great forest a place where, to quote The Silmarillion, “fear walked … in shadowy glades; fell beasts came hunting, and cruel and evil creatures laid their snares … for the nightshade lay deep there.”

However, this isn’t to say Darkwood is “all about Tolkien”; while it does draw on elements from The Hobbit (with a splash of The Lord of the Rings), these are only the foundations for the theme – there is much more besides, becoming a world very much drawn from Ty and Truck’s own imaginations, filled with creatures and being of darkness and horror from within and beyond Tolkien.

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

From the landing point, visitors are invited to accept the region windlight settings and turn on the specially selected music stream (featuring music from Peter Jackson’s Tolkien-inspired films and is worth enabling, as it suits the environment perfectly). Then it’s a case of taking a lamp and following the path to the Elven Pavilion which, throughout the month Darkwood will be open to visitors, will be the venue for a range of events. But all travellers should heed the words of Gandalf, “Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day.”

Within Darkwood, the track is relatively easy to keep to; lamps periodically light the way and there are the occasional signs to help you. The problem for the traveller is that it won’t stay singular; instead, and like the trees under which it (mostly) passes, it keeps on branching, leading all around and through the region until you might feel – as did a certain group of Hobbit-accompanied Dwarves – that you may never reach your destination. But that’s all part of the fun – because each time the path divides, new discoveries await you, no matter which route you take.

So it is that as you wander you my find yourself beset by spiders, riding barrels down fast-flowing streams to a broader river or trying to slip past a group of Trolls who appear to have meat other than roast mutton on their minds. Elsewhere, darker things await hidden in rocky clefts or under the darkness of the trees, and not a few decidedly “un-Tolkien” creatures may take an interest in your passage!

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

There’s also a familiar scattering of Ty and Truck’s mischievous wit across the region; as you explore you might discover the reason why the Calas Galadhon parklands seem so bereft of staff nowadays…  There’s also a lot of attention to detail and subtle nuances to catch the eye along the way.

Because the Darkwood path does twist and turn and divide, a suggestion is that visitor first take the Elven boat tour of the region. This can be found over the bridge from the landing point, and the boats will take you on a tour through, under, and even over the region. It won’t give away all the secrets within the woods – but it might also carry you to places you could otherwise miss should you avoid it or the barrel-ride. At the end of the tour, the boats will return you to their berth, allowing you to start your adventure on foot.

As noted at the top of this piece, Darkwood opens its doors to the public on Friday 3rd October (at approximately 09:00 SLT, although this is still TBC). Until that time, it is open to members of the Calas Galadhon group only, and people are asked to respect this. So why not take the time to dig out your drow / zombie / troll / beastie look and see how it fits so that when the gates do open, you can visit in a style to match the theme? Costumes aren’t a requirement for visits – but they do add to the atmosphere! Also, keep an eye on the Calas Galadhon blog for information on events at the Elven Pavilion and news on Calas Galadhon in general.

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

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