Return of the Haunted Tour in Second Life

"It's here!" - The Haunted Halloween Tour 2015
“It’s here!” – The Haunted Halloween Tour 2015

Launched alongside the October 2015 Premium Membership offer, but available to all SL users, is the return of the Haunted Halloween Tour, which can be accessed via the Portal Parks.

In 2014, the tour was offered as both a demonstration of Experience Keys, and the Oculus Rift project viewer. This year the Oculus aspect is pushed to one side (although this is still very much a first-person ride), which is hardly surprising given the headset won’t reach “mass market” status until 2016, and the Rift project viewer is lacking behind a lot of the viewer feature set.

We're all probably familiar with Experiences by now, but do remind you need to grant permissions to the Tour in order to enter it. These are revoked on your departure
We’re all probably familiar with Experiences by now, but do remind you need to grant permissions to the Tour in order to enter it. These are revoked on your departure

On arrival at a portal park, walk through the gate marked Halloween and follow the path up to the red door of the house. Here you’ll receive a note card offering general advice for enjoying the tour, of which disabling any  AO you may use is probably the most important, together with making sure you have ALM enabled in your graphics Preferences.

You’ll also be asked to allow the Tour to take control of certain aspects of your viewer (e.g your camera , etc – see right).

This is – as I’m sure most people are aware by now – how Experiences such as this work, and you should grant the request in order to proceed. Any permissions granted will be revoked as soon as you depart the Tour; however, should you return, you won’t have to grant permission again, unless you remove the Tour from you list of allowed Experiences.

Once you have granted permission, you’ll be transported to a Tour region, and asked to take a seat in your coffin to start the ride. As you sit, your view will change to first person / Mouselook – should your camera fail to adjust itself, tap the ESC key a couple of times. While you can control your camera to look around, the ride is best enjoyed by allowing the Tour to control all camera movement.

Elements of the ride will be familiar to those who tried it in 2014
Elements of the ride will be familiar to those who tried it in 2014

I’m not going to say much about the ride itself – it’s there to be enjoyed after all. However, if you took the ride in 2014, you’ll find much at the start that is very familiar (aka largely unchanged)). However, the latter part of the tour has been extensively revised, offering something of a lean towards a certain 1980s film series which recently had something of a reboot.  I will say that in terms of decor, excellent use is made of materials once again, and of projected lighting. One word of warning I do have is not to stand up during the ride unless you mean to, as you’ll be automatically teleported back to a portal park (as you will be at the end of the Tour).

At around 12 minutes in length, the Haunted Tour 2015 is about half as long again as the 2014 version; which is a pretty long time to be passive in SL when you think about it. If you didn’t partake of the original, then it’s certainly worth the time if you’re looking for a little light Halloween fun. If you did take the 2014 ride, you could well find yourself experiencing deja-vu during the first (roughly) two-thirds of the ride – which is not necessarily to say you shouldn’t give it a go, if you’re so inclined.

however, there are new elements to be discovered as well
However, there are new elements to be discovered as well

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Travelling through Loch Noble in Second Life

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr) – click any image for full size

It’s been a good while since I’ve had the opportunity to visit a {Noble} build in Second Life, so much so that I’m not altogether sure as to how many I may have missed since last writing about them far back in 2013. So when both Caledonia Skytower and Cube Republic both poked me about Loch Noble at practically the same time, I knew it is time for me to prepare myself for a visual treat and re-acquaint myself with these fabulous region designs.

Designed by Blossom Noble (AaliyahBlossom) and Noa Noble (VonDutch Sweetwater), Loch Noble carries a very Scottish feel in its name and in some of its looks, although it also carries with it touches of England and the continent (or perhaps America) in some of the smaller details.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

Divided into four areas by the careful use of water, the region presents a series of individual settings which naturally flow together to present a complete landscape to the visitor. The landing point, for example, sits on an old fortification itself located at the foot of low cliffs, above which can be found a small hamlet with a quite urban look to it. To reach it, new arrivals must follow a wooden board walk, the cliffs to one side and a body of water – perhaps the loch of the region’s title – on the other, until they reach a dry stone wall and gate. Turn left after passing through the gate, and you can make your way up to the town, turn right and you can follow the track over a bridge and through a rural landscape to the Noble’s private home (do please respect their privacy!).

The little town offers a couple of streets, some shops and some little touches of the UK – a Royal Mail pillar box with an old red telephone booth not far away, for example – while through a gated side passage (or around the corner at the far end of a street) sits a cosy little pub overlooking the broad waters, with the hills of the region surround beyond again presenting an illusion of being on the banks of a loch.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

From the town, and by following the paths, visitors can make their way to the more rugged landscape on the east side of the region. This is again split into two by a narrow channel of water, the land to the north comprising a high rocky plateau with a health-like feel to the top, and which hides a secret within (follow the path to the cave entrance, or take the ladder down  the well-like opening on the plateau). Across the narrow divide, on lower land sits a henge, a screen of trees and another little stream separating it from the Noble’s house.

This is a beautifully located location in which everything flows together naturally. Considerable effort appears to have been taken to ensure the region surround blends at much as possible with the region’s appearance, giving further depth to the landscape. This is particularly apparent in the more upland areas, where the region surround frequently gives the illusion of the landscape rolling away to a hazy and quite natural horizon.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

The {Noble} builds in Second Life have always been somewhat special; places to be savoured rather than just visited. While it may not in small parts be entirely mindful of Scotland, Loch Noble nevertheless maintains this tradition in composition and presentation. I’m certainly enamoured with it, and confess to enjoying spending my time at the henge and up on the rocky plateau in particular; so much so that you may find me loitering at one or the other when you visit!

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Final days to Pursue Impossible & a L$560K+ prize pool in Second Life

Image courtesy of UWA
Image courtesy of UWA / Eliza Wierwright

The University of Western Australia’s (UWA) latest 3D art and machinima challenge, Pursue Impossible is counting down the final days before entries close at midnight SLT, on October 31st, 2015. With a prize pool for participants in both the art and machinima categories standing at over L$ 560,000, there have already been some amazing submissions – and there is still time for artists and film-makers  to create and submit their own entries.

Pursue Impossible takes its theme from the UWA’s clarion call to students in the physical world to achieve their fullest possible potential by studying with the university. Within the challenge, it calls on entrants to consider what their “impossible” might be.

Kazuhiro Aridian - "Rise Above the Mundane" - Pursue Impossible
Kazuhiro Aridian – “Rise Above the Mundane” – Pursue Impossible

Perhaps it might be something personal, a goal achieved individually or by a loved one or friend. Or perhaps it is consideration of those things we deem to be impossible, but which we may still pursue and conquer as individuals or collectively. Perhaps it is itself a clarion call for us all to face the things we consider impossible and rise above them; or maybe it is an illustration of how virtual environments empower people to visualise, create and push the boundaries of the possible. There are many options and opportunities to consider.

Jipe Loon – “Impossible Quest” – Pursue Impossible

Currently, the first prize for each category stands at L$60,000 plus a cover feature with BOSL magazine. Should you wish to enter either or both categories, full details of entry requirements can be found on the Pursue Impossible announcement page.  However, a brief outline of the key points to keep in mind is given below.

  • Art submissions are limited to one per entrant, must have COPY permissions, should not exceed 150 LI, and must be free from any copyright issues – if third-party content is used in an entry, permission must and been sought and granted from the creator for its inclusion in the Challenge
  • Entrants can submit as many machinima pieces as they wish, but films should preferably be no longer than 4 minutes and 30 seconds (although this is not a “hard” rule), and should be made specifically for this challenge. All films must include “For The University of Western Australia’s MachinimUWA VIII: Pursue Impossible” in the opening credits
  • All submissions should allow casual viewers to interpret how the theme is represented, or provide a means by which the piece can be understood in the context of the challenge theme, either via note card (art) or text in the video description when uploaded to YouTube, Vimeo, etc.

As well as the art and machinima category prizes, there will also be special cash prizes for audience participation. The total prize pool for this currently stands at L$41,000, and prizes will be awarded to those members of the audience whose top 10 lists most closely align to the final juried top 10 entries in each category.

Details on how to enter the audience participation part of the challenge will be announced in due course. In the meantime, don’t forget to check the art entries at the UWA Gallery and the video submissions on the UWA blog.

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Fractals and watercolours Second Life

Timamoon Arts
Timamoon Arts

Timamoon  Arts offers a peaceful and carefree environment in which to enjoy art, spend time relaxing and perhaps enjoy a dance or two. There are a number of gallery paces spread across the region, together with ruins to be explored, a coffee-house, aviary, woodlands, a hilltop house and more.

The galleries offer works by a number of artists, notably those belonging to the Gualdo Group, which encompasses some very well-known names: Kylie Sabra, Nino Vichan, Kaly Iali, La Baroque… all of whom make Timamoon an ideal destination for those with a passion for art, be it created digitally (and within Second Life), or in the physical world, or a combination of both.

I was particularly drawn back to Timamoon to view the work of two artists who are featured as a part of the current FIAT (FIne Art Tour): Milly Sharple (who also holds the region) and Sisse Singh.

Milly Sharple - Fractal Insanity
Milly Sharple – Fractal Insanity

Milly’s exhibit is entitled Fractal Insanity, and the title will likely have regular readers here know why I am drawn to it, featuring as it does more of her stunning fractal art, presented in an ultra-modern gallery space utilising a design by Steven Devoid (Devoid Aeon).

Milly Sharple - Fractal Insanity
Milly Sharple – Fractal Insanity

The pieces on display, both static and animated, are stunning in complexity, texture and colour. Given that several are animated, images simply do not do them justice and they need to be seen first-hand to be fully appreciated.

As well as the fractal pieces, Milly offers a number of other digital works, all of which are equally intricate and quite marvellous to behold. Some of these are ideal as both individual pieces or as part of large grouping  – such as her “Petal” series, which I found myself particularly drawn towards.

Milly Sharple - Fractal Insanity
Milly Sharple – Fractal Insanity

With abstract pieces vying with more “traditional” mandelbrot inspired pieces, animated pieces offered alongside static works and an amazing display of digital pieces, Fractal Insanity is a captivating visit; one which is liable to have you admiring and dallying for longer than you might have planned.

However, when you have completed a tour through the floors of Milly’s exhibit space, do make sure you pop across to the rotunda next door, where Sisse Singh is currently exhibiting a range of her watercolour and ink art.

Sise Sigh - Timamoon Arts
Sisse Singh – Timamoon Arts

A self-taught artist, Sisse finds her inspiration from a range of sources including her local physical world environment, Danish landscapes and her own imagination. The display of her work at the rotunda reflects this admirably, offering a broad and captivating cross-section of her physical world art uploaded for display in world.

Sise Sigh - Timamoon Arts
Sisse Singh – Timamoon Arts

The lower floor of the exhibit space presents a number of Sisse’s studies of flowers, while upstairs is a mix of abstract piece, landscapes and portraits. All of them catch and hold the attention, but I confess to finding myself particularly drawn to her portraiture during my visits. The three pieces – Awaken, Joy, and Naked Sunset, each tell a little story of their own, and really draw one into them.

I confess that prior to making my way through the FIAT exhibits, Sisse’s work had somehow escaped my attention. As such, I’m glad I have now belatedly discovered it in-world. This is a beautiful simple display of her work, more of which  – along with that of other artists in the group – can be enjoyed at the Gualdo galleries, also in the Timamoon region. So be sure to pay the galleries a visit as well.

Sise Sigh - Timamoon Arts
Sisse Singh – Timamoon Arts

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A Lick of Indian summer in Second Life

Belleck House; Inara Pey, Oct 2015, on FlickrBelleck House, Oct 2015 (Flickr) – click any image for full size

The seasons change, and in the northern hemisphere winter draws closer, while in the southern, summer beckons. In Second Life, and almost bridging the two, Sera Bellic offers us a new design for her Lick Sim Designs demonstration region of Oyster Bay.

Belleck House present those of us in the northern hemisphere with a period of Indian Summer in the midst of late autumn, while for those south of the equator, it offers a taste of the summer to come. What’s more, in contrast to recent builds on the region, such a The McFly Project, which I wrote about in July, and the apocalyptic End of the World before it,  it offers a much simpler canvas in which to immerse oneself – although “simpler” should not be taken to mean lacking in detail. Far from it.

Belleck House; Inara Pey, Oct 2015, on FlickrBelleck House, Oct 2015 (Flickr)

This is a wonderfully rural scene, the simplicity of which is in the very light touch of buildings and balance of open spaces and wooded surrounds. For me, it had a ring of England’s Cotswolds in part, whilst also being far removed from them, but the feeling was enough to help me feel a comfortable level of familiarity as I stepped out of the high stone tower of the landing point and wandered over the hill and into the region proper.

Belleck House is another design which amply demonstrates Sera’s eye for placement and design. The houses, church and folly are all carefully placed while remaining entirely natural within the surrounding landscape, the tracks and long, undulating stone wall serving to add a sense of being dee within the countryside, where sheep calmly gaze, and the church might just serve a small hamlet, perhaps just over the slopes behind it.

Belleck House; Inara Pey, Oct 2015, on FlickrBelleck House, Oct 2015 (Flickr)

This is both a serene place and one that is highly photogenic. In fact, such is the overall natural beauty of the setting, that I wouldn’t have been at all surprised to have wandered down into the fields and through the gap in the dry stone wall to find a painter sat behind easel, capturing the view in watercolours or oils. In fact, a peep inside the main house suggests there is an artist living or staying there, although they may well be a little sidetracked with the decorating at the moment. Whoever they are, they do appear to be taking care to compose a letter, and also to enjoy Lewis Carroll. Perhaps the latter is why a little afternoon tea has been set out on the garden table…

At a time when most of us are focused on Halloween, spooky comings and goings and the promise of tricks or treats, Belleck House offers a pleasing side step into those long, lazy summer afternoons just ripe for a wander along tracks and between fields, simply seeing where your feet take you and what may lie around the next corner or over the next brow.

Belleck House; Inara Pey, Oct 2015, on FlickrBelleck House, Oct 2015 (Flickr)

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Entering the darkness of a Château Village in Second Life

WOD: Château Village; Inara Pey, October 2015, on Flickr WOD: Château Village (Flickr) – click any image for full size

Note: this vision of Pandora Box of Dreams has closed.

Miza Cupcake Verlack, partner to Lokhe Angel Verlack (Jackson Verlack) of Pandora’s Box of Dreams fame, recently contacted me about a new role-play environment she and Lokhe are developing. Given I’m very much an admirer of Lokhe’s region designs, I was keen to accept her invitation for a personal tour of their new realm.

World of Darkness: Château Village, as perhaps the name suggests, draws its inspiration from the World of Darkness universe. The intention is to provide an immersive story-based environment with its own flavour of background, events, races and characters. Formal role-play won’t actually commence until after the Grand Opening, but there is currently an open invitation to those who are curious to visit the region and its accompanying website and find out more about the environment, races, factions and various back stories already created, and perhaps enrol as a player and formulate a character of their own.

WOD: Chateau Village; Inara Pey, October 2015, on Flickr WOD: Château Village (Flickr)

To get a flavour of the setting and intent, it is easiest to quote from the introductory notes:

The World of Darkness: Château Village, resembles the contemporary world, but it is darker, more devious and more conspiratorial. The dichotomy between rich and poor, influential and weak, powerful and powerless, is much more pronounced than in the real world. Decadence, cynicism and corruption are common. Humans are unwitting victims or pawns of vast secret organizations of supernatural creatures. Vampires, werewolves and wraiths – among others – struggle with internal factionalism and against other species in secret wars of intrigue for control of reality.

Thus it is that Château Village is a place cast forever in the twilight times, where the sun never rises and day never quite comes. A contemporary 20th / 21st century island town located just off the coast of France, it is at first seemingly an ordinary place. Houses are lit from within, warmth and light spilling from windows, and the streets are illuminated by lamps which cast aside shadow and increase the feeling of normality. However, all this is just the surface calm which barely conceals the maelstrom of intrigue, rivalry, the supernatural and magic, the foundations and structure of which are carefully defined through the Château Village website.

WOD: Château Village; Inara Pey, October 2015, on Flickr WOD: Château Village (Flickr)

In terms of the physical environment itself, this has been beautifully crafted by Lokhe and makes superb use of the available space within the region. So much so that in exploring, it is hard to escape the feeling that it is a place occupying more than a single region.

Architecture and environment are important here, serving to define the various factions occupying them. The Camarilla clan of vampires, for example, occupy a mansion of quite contemporary design located overlooking the main town. The Sabbat, a clan of vampires with a very different philosophy, occupy an older part of town, one perhaps reflective of their more archaic approach, and their desire to stand aside from (and rule over) others. Meanwhile, the Garou (lycans) live in a more rural area suggestive of the edge of town, and close to the woodlands and wilds.

Given this is a world very much of secrets, magic, and hidden powers, there are also hidden places accessible only to those who know the way (or those fool enough to ignore warning signs), and which lay up in the sky or are hidden underground, again making further adding to the expansive feel to the various locations in which RP might take place.

WOD: Chateau Village; Inara Pey, October 2015, on Flickr WOD: Château Village (Flickr)

Touring the region, the level of love and attention which has been poured into it is evident; as is the desire of Lokhe and Miza and their team to make this a community-driven RP environment.It’s also highly photogenic – and I did spot Loverdag exploring while I was there!

I understand the Grand Opening is to take place – appropriately enough! – on October 31st, although details are still TBA at the time of writing. Therefore, and as mention, of you are into supernatural  / dark powers RP and are looking for something new, why not drop into Château Village and have a look around and peruse the website. Should you be interested in signing-up, you can find the application form on the website.

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