A rugged corner of the British Isles in Second Life

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point – click any image for full size

Devil’s Point is a Homestead region designed by Zakk Lusch and They Ellisson under their Ellisson brand. It was recommended as a place I should visit by friend and colleague, Mr Stavaros Gracemount (Stavaros). Given Stavaros is no slouch himself when it comes to region design (see this article for more), I knew the recommendation would be more than worth following-up.

Oriented along an east-west alignment, Devil’s Point presents two rocky headlands split by the deep cut of a river. This emerges from underground close to the east side of the region before looping westward, gradually broadening between the craggy fingers of the headlands and forming a sandy cove as the ground on one side finally drops down to provide room for a house sitting on a paved terrace, a shop which is more than it seems and, behind them, a grassy knoll topped by an ancient henge.

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

The house and shop aren’t the only buildings to be found here; several more at scattered along the valley and atop the craggy plateaus of the headlands. One of these, on the east side of the region and nestled between rocky shoulders, is a country railway station, the track snaking past it north-to-south, vanishing into tunnels on either side. Just across the river from the station sits a little cottage – although reaching it requires a walk along an old cobbled path to a little stone bridge. This will actually take you  past a set of stone step leading the way up to another cottage, perched up on the rocks and which faces a windmill and two follies across the valley.

Designed to evoke a feeling of “the Old British Isles”, Devil’s Point certainly suggests it is a place perhaps sitting along the more rugged part of the Northumberland or Scottish coast. or maybe it faces out over the Atlantic from the Irish coast.

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

It’s also a place with a certain air of old mystery about it, perhaps mixed with a supernatural edge; an air somewhat heightened by the mist hugging the river valley. There’s the ancient henge, for example, which is mirrored by a circle of standing stone at the other end of the region, watched over by a small group of nearby deer. Down in the river valley, the tombstones in the little graveyard are carved with ancient runes, while on the other side of the river an ancient statue lies in repose amidst the grass and mist.

Which is not to suggest there is anything sinister here; Devil’s Point is mysterious, not sinister. It’s a place that invites the imagination to wander as much as the feet as you explore. Why was the old boat house down on the cove abandoned? Does the old-style thatched broom mounted above the door of the cottage near the station signify anything supernatural? And what about the robed and hood figure standing in the copse nearby, her face hidden behind a goats head mask? And what are we to make of the brewing going on a the “Apothecary’s” shop?

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

I’ve always enjoyed regions which offer the suggestion of stories to be discovered or created, and Devil’s Point is a place which does precisely this. It’s also a place that is very photogenic, lending itself perfectly to assorted Windlight options, this exercising both the eye and the imagination.

“This is the first sim I’ve opened,” Zakk told me as we chatted during my explorations. “and it’s great seeing playing coming and enjoying it.” Given the rugged beauty of the region, I sincerely hope it’s not the last design we see from him, and I have no hesitation in recommending at a place reads of these pages might like to visit.

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New Social Islands helping new users get started in Second Life

The Experience Keys based Social Islands
The Experience Keys based Social Islands

In May 2015, I wrote about the Lab’s work in adding Experience keys to their Learning Islands, the first in-world destination for new users joining Second Life through the Lab’s sign-up process. At the time, Peter Gray, the Lab’s Director of Global Communications, indicated the approach was one of a number the Lab were experimenting with, while subsequent to the article, Ebbe Altberg indicated that Lab was continuing with A/B testing of various approaches to getting new users started in Second Life.

Thanks to a nudge from Cube Republic, I’ve had the opportunity of trying-out one of the more recent aspects of this work, by paying a visit to one of a set of four Social Islands, which form the second stop incoming users make on their initial journey in-world, and which have been both redesigned by the Lab and which now also use Experience Keys to help new users gain greater familiarity with using Second Life.

The new Social Islands offer something of a Graeco-Roman feel (top image), presenting a number of circular structures linked by broad stairways and paths, sitting within a rocky island landscape. On arrival, newcomers receive a HUD which attaches to the to left of their screen before stepping through a set of welcoming messages to get them started in their explorations.

The initial HUD messages (click for full size)
The initial HUD messages (click for full size)

The HUD has a number of easy-to-understand icons (? = help; speaker icon = toggle HUD sounds on / off; – = minimise the HUD; Next Step = click to page through instructions, where relevant), and updates with messages and instructions as the user explores the island.

Central to the islands is a pavilion, where information boards provide basic help and support, and which provides access to the various activities on the island. The first of these can be accessed directly from the pavilion, and present users with the opportunity to practice using their camera, find out about building in Second Life and also learn about buying goods in-world and via the Marketplace.

The central pavilion in the new Social Islands includes information boards and - for those who have been involved in SL for a long time, the return of a familiar character from the days of the old Orientation Islands
The central pavilion in the new Social Islands includes information boards and – for those who have been involved in SL for a long time, the return of a familiar character from the days of the old Orientation Islands (right)

Stairs leading down to the ground level from the pavilion provide access to further activities, such as learning to interact with in-world objects at a beach bar or by using swings in an orchard, or learning the basics of vehicle driving by steering a boat through a course set over shark-infested water (swimming very inadvisable!), and so on.

As the HUD indicates, completion of the various tasks earns the user Linden Dollars. These are not added to the avatar’s account balance, but are indicated by a second HUD, which is attached as soon as the L$ start being earned. The balance obtained can then be used in the island’s shop to buy clothing, shoes, hair, and skins and shapes as means of introducing people to the concept of buying goods in Second Life.

The Advanced Camera Movement challenge
The Advanced Camera Movement challenge: use the camera control to move around the tower, touching and illuminating the red squares

A further section of the activities area offers a basic overview to in-world building, complete with a video overview courtesy of Magellan Linden and a couple of interactive elements. As an aside, I have to admit to being slightly bemused that a certain British Tabloid and a former south London community newspaper are featured in one of the demonstrations, simply because it was so unexpected.

The final part of the island is the portal area providing onward access to the rest of Second Life. This follows pretty much the same format as other versions of the Social island: a set of portals defined by category – art, role-play, popular places, editor’s picks from the Destination Guide, the Portal Parks, music and adult – which will deliver a user selecting one of them to one of several potential destinations. The portals are presented via a video providing more information on exploring SL, and users approaching them are presented with / advised to take a Landmark for the island so they can find their way back, if needed.

The new Social Islands include the same portal idea by which newcomers can continue their explorations of Second Life, but with some improvements over earlier versions
The new Social Islands include the same portal idea by which newcomers can continue their explorations of Second Life, but with some improvements over earlier versions

Continue reading “New Social Islands helping new users get started in Second Life”

Walking by Moonlight in Second Life

Cica Ghost: Moonlight
Cica Ghost: Moonlight

And if you’re ever feeling lonely just look at the moon,
Someone, somewhere is looking right at it too.

So goes the little verse which has found its way into all corners of the Internet over the last few years, and now frames Cica Ghost’s latest full region installation, Moonlight, which opened on Thursday, April 14th, replacing Strawberryland (which you can read about here).

This is another wonderfully evocative piece guaranteed to delight the eye and tickle the imagination. Sandwiched between teal sea and sky upon a rocky island thatched with tall stalks of wind-blown grass, sits a quintet of Cica’s quirky narrow houses. Immediately recognisable, they give an instant feeling of familiarity to admirers of Cica’s work, together with a suggestion of continuity with some of her earlier pieces.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

This is a place wrapped in magic: a crescent Moon reclines overhead, eyes closed as if asleep, kept company by a little gathering of pulsating stars which add their light to the landscape below.

Nor is the Moon the only one caught in slumber: across the rooftops of the houses stand night-gowned figures, eyes closed, their presence apparently the result of sleepwalking. Below them, stardust drifts over the surrounding grass and between the houses, perhaps the cause of all this slumber.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

While the little verse tells us that when lonely, we need only look at the Moon and know we’re sharing the view with another, somewhere, one little girl has taken things a step further. She has managed to cross the gap between her rooftop and the Moon, and now sits upon his chin as he sleeps, her head bowed even as her faithful cat attempts to gain her attention.

The cat appears to be one of only two inhabitants of the island to be awake; the other being a gangly giraffe ambling incongruously allow the shoreline, somnambulant residents oblivious to its presence.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

Should you find the stardust drifting through the region causes a little drowsiness, or if exploring the hamlet and the surrounding landscape leaves you a little tired, you can always hop onto one of the beds which drift through the air, some perhaps escaped from the houses after their erstwhile occupants found their way to the rooftops. With both sitting and reclined poses, the beds offer a relaxing way to drift across the landscape and enjoy all it has to offer.

I’ve always enjoyed filming Cica’s work, and while time doesn’t always permit me the luxury of doing so, Moonlight brought to mind the lyrics of Rogers and Hart’s 1934 song Blue Moon, together with Cybill Shepherd’s rendition of the song from 1985. So once that was in my head, I had to put a little film together. I hope you enjoy it :).

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Silas Merlin: Pastels and mirrors in Second Life

Holly Kai Garden: Mirrored Garden
Holly Kai Garden: Mirrored Garden

Opening on Saturday, April 16th, 2016 at Holly Kai Garden is a new exhibition by Silas Merlin. Entitled  Mirrored Garden, the exhibit is a rich showcase of Sials’ artistry, and I unashamedly admit that I’m pleased as punch to have having exhibiting at Holly Kai.

Better know in the physical world as Jean-François Le Saint, Silas is a Maître Pastelliste ( Master Pastelist) at the Société des Pastellistes de France, and his work is utterly captivating. so much so, that no opportunity to see it displayed in Second Life should ever be missed.

Holly Kai Garden: Mirrored Garden
Holly Kai Garden: Mirrored Garden

Mirrored Garden is very much an exhibition of three parts, all interwoven. On either terrace is a selection of Silas’ pastel works, each selection reflected by the words of two poems by Eala Du (CottonSwan), Where Is This Place? and Hands Form Into Puppets. On one terrace, the images focus on human hands: a parent’s loving hand resting on a boy’s shoulder, a teacher assisting a young violinist, children sitting engaged in a game – are all beautifully echoed in Eala’s words. Across the path, the sentiments and freedom expressed in Where Is This Place? perfectly frames Silas’ images of youngsters enjoying the freedom of the seashore.

Centrally placed in each terrace is a sculpture by Silas, one standing as the mirror reflection of the other, albeit with a slight difference between the two. Entitled Mock Fight, these two pieces both embody the title of the exhibition and reflect the youthful freedom and innocence found within the words of Eala’s poems.

Holly Kai Garden: Mirrored Garden
Holly Kai Garden: Mirrored Garden

The mirror theme of the title can be further found in the pillars directly behind the sculptures – although you will need to have Advanced Lighting (ALM) enabled in your viewer to see it. Set into each pillar is a “mirrored” surface which, thanks to the use of projectors, presents a marvellous refection of each terrace and the art displayed within it when caming across the surface of either mirror – while in one you might even catch Silas looking back at you 🙂 .

Silas’ work, beautifully executed in pastels and carefully uploaded to Second Life is a true delight to see. There is something utterly compelling in the layered textures of the images, their colour tones and depth, which captures the very essence of his subjects in a way photograph and paint cannot easily replicate.

Holly Kai Garden: Mirrored Garden
Holly Kai Garden: Mirrored Garden

Silas is always seeking ways in which he can extend his artistry; Mock Fight, for example, marks his move towards translating images he has produced in pastels into 3D pieces in-world. This in turn is a step towards his desire to produce models of his art in the physical world via 3D printing. For those similarly wishing to extend their artistry, Silas offers some words of advice in an article in Pastel Artist International entitled The Paper Is Your Playgroundwhich is presented at holy Kai Garden, together with articles in French from Pratique Des Arts and Dessins & Peintures Thematique, which offer a wonderful window into Silas’ world.

As noted, I’m utterly delighted that Silas is exhibiting at Holly Kai Garden, and we’ll be marking the opening of his exhibition at 16:00 SLT on Saturday, April 16th, with a special celebration (dress: smart casual) with music provided by DJ G-Windz (Gerrard Winstanley), all at the public terrace at Holly Kai Garden. I hope we’ll see you there!

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Serenity & Tranquility in Second Life

Serenity & Tranquility; Inara Pey, April 2016, on Flickr Serenity & Tranquility – click any image for full size

Serenity & Tranquility is the name of the homestead region designed by Ron (Veronica Franchini), and which offers a peaceful heaven where those in need of a break from the pressures of the world, physical or digital, or who simply want to hang out with friends and  / or lovers, can freely do so.  Homestead region.

Surrounded by tall islands and hills, Serenity and Tranquillity offers a rich, low-lying landscape where the trees seem to hold up the sky whilst rivers of flowers meander beneath their outstretched boughs, and sandy tracks lead visitors from location to location, be it the cabin in the woods or the beach or the tiki on the lake or the art gallery, or any one of the romantic spots scattered across the island.

Serenity & Tranquility; Inara Pey, April 2016, on Flickr Serenity & Tranquility – click any image for full size

From the landing point, it’s just a short walk to the cabin, and from there to a pair of ancient stone circles, arched pillars still intact, which offer a place to celebrate weddings under the open sky, but sheltered from the sun by the surrounding trees. In the opposite direction to the cabin, you’ll likely find your way to the gallery building toward the north-east corner of the region.

The gallery is the home to portraiture by Tex McDonald, and includes his studio space, together with some of his landscape work. I’ll be honest and admit I’d not previously come across Tex’s work, but it is something I’ll be keeping an eye out for in future. A short distance from the gallery is one of the little romantic spots scattered across the region – the aforementioned tiki hut, which sits out over a small lake served at one end by a little waterfall. Walk around the banks of the lake, and more sitting / cuddle spots will make themselves known.

Serenity & Tranquility; Inara Pey, April 2016, on Flickr Serenity & Tranquility – click any image for full size

The south-west corner of Serenity and Tranquility is where the beach is to be found, ideally located for watching the sun set beyond one of the natural breakwaters which sit just off the west side of the region, a lighthouse warning of their presence. With a beach house and a sandy expanse, this corner of the island again offers several places to relax, both indoors and out, together with one of the InTan dance systems spread across the region. Or for those who prefer, a hot tub awaits a walk along a wooden pier.

With a subtle sound scape, and suited to a range of windlight options for photography, Serenity & Tranquility is an ideal setting for getting  away from cares and stresses. Recommended.

Serenity & Tranquility; Inara Pey, April 2016, on Flickr Serenity & Tranquility – click any image for full size

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The Quill & Pen: literary expression in Second Life

WindlightSince its establishment, the Windlight brand has striven to promote all aspects of artist expression in Second Life. Each month, Windlight Magazine provides insight into the SL art scene, reviewing exhibitions and regions, interviewing artists and creators, providing tutorials, and more.

At the same time, the Windlight Gallery offers display space for artists wishing to participate in the Windlight Artist Fellowship Programme,  the artistic aspects of fashion are represented through The Edge gallery and publications, whilst Windlight sponsors and supports arts and artists through competitions and shows such as the Windlight Magazine Spring Arts Show and the 30/31 events.

The breadth of Windlight’s support of virtual arts is one of the reasons I’m particularly delighted to be associated with the brand, both as a contributing writer and as someone able to provide a little back room support when needed.

It’s also why I’m pleased to be able to relay the news that, starting in June Windlight will also be supporting the literally expressions of Second Life users with the launch of a new twice-yearly literary journal The Quill and Pen, and that I’ll be serving in an editorial capacity with the publication.

quill and penthe Quill and Pen will be published in both digital and ebook formats every June and December, and submissions are welcome for poetry, non-fiction, and fiction (including flash stories).

The broad submission guidelines for each category are:

  • Poetry: one poem per page, no more than six pages, single spaced and left justified
  • Non-fiction: one essay up to 1500 words, no extra space between paragraphs, white space for section breaks only
  • Fiction: One story up to 1500 words, double spaced, no extra space between paragraphs. White space for section breaks only
  • Flash stories: up to 500 words, double spaced, no extra space between paragraphs. White space for section breaks only

Pieces may have been previously published, and writers can submit up to two pieces per issue (either to the same category, or a mix of two categories).

For more complete information on submissions, please refer to the submissions guidelines in the Quill and Pen submissions form.

I’m looking forward to both seeing the first issue published and seeing submissions as they come in. So whether you use quill, pen or keyboard, if you enjoy writing for your pleasure,, i hope the announcement of The Quill and Pen will encourage you to write – and to submit your work!