A return to The Shire in Second Life

The Shire; Inara Pey, September 2016, on Flickr The Shire – click any image for full size

The Shire. For anyone who has entered the realms of J.R.R. Tolkien’s Middle Earth, that is a name synonymous with Hobbits, the house at Bag End, and the place from which Bilbo and Frodo Baggins each in turn left behind all they had ever known to set out on quests very different in nature, but ultimately part of the same history. It is also a place beautifully brought to life in Second Life by Chocolate Aftermath, working with region holder Imabean Algorythm (Ima Peccable).

I first visited The Shire, Second Life, in March of 2015, and was utterly delighted with all I saw; a beautiful blending of places for Little and Big Folk, complete with a touch of Elven mystery. I confess to not having made a return trip in nigh-on a year, so seeing it featured in the Destination Guide highlights for September 16th put me in the mind to renew my acquaintance with the region, see what has changed and – most importantly of all – introduce Caitlyn to Chocolate’s interpretation of this corner of Tolkien’s world.

The Shire; Inara Pey, September 2016, on Flickr The Shire – click any image for full size

And I’m utterly delighted that while things have greatly changed since my last visit in (I think) August of 2015, all of the magic and delight of The Shire remain, offering a balanced mix of public spaces and private, for-rent residences. The latter comprise for the Little Folk, familiar double-fronted Hobbit Holes with large round front doors and little steps leading up their humped backs to “rooftop” seating areas; whilst for the Big Folk, more traditional slate-roofed cottages and farm houses are scattered across the region.

All of the hobbit holes and houses are placed within their own grounds and spaced across the region and both upon its hills and lowlands in such a way that tenants have a good feeling of privacy from one another, while the fences and walls surrounding their plots serve to steer casual visitors  along the public paths and tracks without huge risk of unwanted intrusion by the polite Second Life Explorer.

The Shire; Inara Pey, September 2016, on Flickr The Shire – click any image for full size

Visits to the Shire begin towards the south-east corner of the region where Bilbo Baggins’ (eleventy-first?) birthday is being celebrated. I didn’t notice any of Gandalf’s fireworks awaiting their time to be lit, but I’m sure they are there 🙂 . The Shire “proper” lies on the other side of a narrow sliver of water across by a set of stepping-stones which – in a nod to wider aspects of Tolkien’s world, is watched over by an Entish tree spirit.

Once over the water, the path divides, and where you go is really down to where your feet carry you. As noted the homes spread across the region are private, so please do note the rental status at the gates / paths leading to them and respect the privacy of the tenants. The paths and tracks wind their way gently around and over the hills of the region, presenting plenty of opportunities for exploration and to sit down (Hobbits love a good natter, you know).

The Shire; Inara Pey, September 2016, on Flickr The Shire – click any image for full size

There are other hints of un-Hobbity things to be found as you explore this little corner of the Shire as well. There’s a touch of dwarvishness to be found under hill, and little touch or two of an elven influence up on the hill (one of which has the region’s open-air art gallery which currently features Jewell Wirefly’s images). There’s also a hint that  trouble may have found its way to this part of The Shire – it’s not every day one comes across a watchtower with a rack of spears in the land of the Hobbits – has Saruman been up to mischief?

The Shire is, without a doubt, a joy to visit. Bird song fills the air and with all the hobbit holes, open windows and doors, it’s not hard to imagine the smell of baking and cooking being wafted gently on the breeze. Those interested in renting a hole or cottage can find information on cost and LI allowances on the rental boxes at the entrance to each plot. Those interested in photography will find plenty of opportunities, and those with a love of Tolkien will feel right at home!

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DiXmiX Gallery in Second Life

DiXmiX Gallery: Grazia Horwitz
DiXmiX Gallery: Grazia Horwitz

Opening on Saturday, September 17th at 12:00 noon SLT is the DiXmiX Gallery, a new venue for 2D and 3D art and for music in Second Life.

Designed by Megan Prumier (famous for Crimarizon and Deadpool) and curated by Dixmix Source, the gallery offers a large foyer area and three halls for art displays – the Black and the White Gallery Halls, which are apparently to be dedicated to monochrome art, with the Grey Gallery linking them. Art in these halls may be split over two levels, the ground floor and a mezzanine area, while a music venue, The Atom, completes the major facilities.

DiXmiX Gallery: Ariel Brearly
DiXmiX Gallery: Ariel Brearly

For the inaugural exhibitions, the gallery  presents a series of striking images by Ariel Brearly (directly above) on display in the spacious entrance foyer. These are from Dixmix’s personal collection of her work, and he notes he hopes to have her displaying in person at the gallery in the near future. Also on display is a selection from Megan’s personal collection of 3D art by Mistero Hifeng.

The Black Gallery and the White Gallery offer exhibitions of avatar studies by Grazia Horowitz and Dixmix Source respectively. The images by Graziamark the first time her art has been formally exhibited in Second Life. I confess to finding Grazia’s work hauntingly beautiful, with Aditi (seen as the banner image to this piece) in particular captivating me.

DiXmiX Gallery: Megan Prumier
DiXmiX Gallery: Megan Prumier

The Grey Gallery presents a set of Ziki Questi’s familiar panoramic images, these focused on art-related installations, on its two levels. Uncredited in the introductory notes, but also on display in the halls behind The Atom music venue, is a series of nude colour avatar studies by Megan Prumier (seen in the image above). Rich in tone, these stand in marked contrast to the monochrome studies found in the Black and White galleries, and are displayed with two 3D pieces also by Megan, which each offer a visual play on the old idiom, nature abhors a vacuum.

All of the 2D art from the artists is available for purchase, and music for the opening will be provided by Nadja Neville in The Atom. Note that public access to the gallery will only be available from 12:00 noon onwards on September 17th.

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A vacation at Pandora Resort in Second Life

Pandora Resort; Inara Pey, September 2016, on Flickr Pandora Resort – click any image for full size

Note: this vision of Pandora Box of Dreams has closed.

Pandora Resort is the latest full region design undertaken by Lokhe Angel Verlack (Jackson Verlack). It’s a place I’ve eagerly been awaiting the opportunity to blog in detail about because it is, quite frankly, one of the most stunning regions I’ve had the privilege to visit and preview.

When writing about places to see in Second Life, it is easy to slip into hyperbole; everything is superb, excellent, wonderful, stunning, and so on – and more often than not, such descriptions are deserved. However, with Pandora Resort, it’s actually very hard to over-state anything: this really is an utterly gorgeous region in which superb use is made of space, both horizontally and vertically, to present  something truly unique and breathtaking.

Pandora Resort; Inara Pey, September 2016, on Flickr Pandora Resort

A visit begins at the local train station located on the west side of the region, where diesel locomotives stand, hissing and grumbling, hand carts of luggage awaiting their owners. The open doorways of the station beckon, leading new arrivals out into the sunshine and the little township of Iron Falls. Built around a garden square and church, and surrounded by tall craggy cliffs with snow-capped mountains beyond, this sleepy-looking town has opportunities for commercial rentals – and more.

A single road points the way from the station, forking left and right before the central garden and church, flowing around them in either direction to become whole once more at the steps and rocky climb up to the resort’s hotel. This is a grand wooden structure, looking out over the town from its elevated position nestled against tall cliffs. Depending upon which branch of the road you take around the gardens,  you may find other points of interest, such as the little café and the baker’s store, both of which look out over a craggy river gorge which has cut its way down through the rugged landscape over the aeons, and now offers fishing opportunities for holiday makers.

Pandora Resort; Inara Pey, September 2016, on Flickr Pandora Resort

Further along the road from these sits a secluded garden where wedding receptions can be held – with the weddings themselves taking place in the little church (newly-weds even get to enjoy a stay in the Honeymoon Cabin for a night, with the entire region locked down so they won’t be disturbed!) .

So far, so good; all of this makes the region sound photogenic, and the provision of business premises and a wedding venue are interesting but hardly unique – so what exactly makes this region so special? To answer that takes a little careful exploration. One clue comes in the cable cars, climbing up into the snow line above the resort hotel. These carry visitors by way of station and isolated peak, up into the foothills of the mountains, crossing deep gorges and – for the observant – revealing winding paths through the rugged land. It is these trails, snaking around rough shoulders of rock, skirting the edges of deep chasms, which lead visitors towards the hidden secrets of the resort.

Pandora Resort; Inara Pey, September 2016, on Flickr Pandora Resort

Accessible from ground level for the keen-eyed, the paths offer a number of routes through the more hidden areas of the region. In doing so, they lead visitors past camp sites and cuddle spots and  – for those wanting a place to stay – the vacation cabins which re available for rent, with a 75 LI allowance (the same as the commercial properties).

Finding your way around these paths should be done directly;  resist the urge to flycam on a first visit, as the impact of the scenery could well be lost. By simply allowing your feet to carry you along the trails as you find them offers the chance to be genuinely surprised with just how expansive the region seems to be, and the different sights you’ll come across.

Pandora Resort; Inara Pey, September 2016, on Flickr Pandora Resort

This really is a remarkable region design; for photographers, Pandora Resort offers some extraordinary opportunities. Rezzing rights can be obtained through a L$99 group membership to help with props. Those interested in renting any of the facilities should contact Sapphirejolla Resident or Glitta Magic.

For SL travellers, I cannot emphasise enough that this is not a region to be missed. Should you enjoy a visit, please consider making a donation towards the region’s upkeep. Congratulations to Lokhe and Miza on the opening – and a special get well soon to Lokhe, who was kept from the celebrations due to being unwell.

Awakening in Second Life

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

“I am grabbing things that appear in front of me, moments and sensations. I keep them as treasures, which are open in moments when I want to colour the silence,” Natalia Seranade says in introducing her work. “When my imagination and fantasies are flying, I mix the collected stuff with new things that appear in the moment, I never know what can appear, and I never know what will be the result. I am in another world where I am able to find what was unknown to my eyes.”

It’s a description which encapsulates her work perfectly: moments captured in time, filtered through a lens of imagination and the inspiration which occurs in the very instant of creativity to produce a striking image, often rich in emotion and subtext. And it is a description which in turn is perfectly framed by Awakening, an exhibition of Natalia’s work on display at Nitroglobus Hall, curated by Dido Haas, during September / October 2016.

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

Awakening is a visual interpretation of the philosophical / psychological idea that everything we see in the world, all the encounters we have, intimate, friendly, happy, unhappy, and so on, in whatever we do, are in fact a reflection of ourselves. As Natalia notes, it is perhaps best embodied on a personal level through our interactions and relationships by the saying your perception of me Is a reflection of you, my reaction to you is an awareness of me.

Within Awakening, we have an exploration of this concept. In viewing the images, colourful, striking, blended through considered use of PhotoShop, we are directly challenged to consider what is it within ourselves that drives our reactions to them, and how does our perception of the art – the individual pieces and the collective whole of the exhibition – speak to our own nature?

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

It’s an intriguing approach; when witnessing art – or anything we find attractive or unattractive – it is easy to externalise our reaction, as to what is right / wrong about the art (or event or person, etc.). If we consider what might be within us that drives our reaction, it is generally only on a superficial level. We rarely delve deeply into our own psyche to determine what might be working within ourselves to generate that reaction, or what may have been at work to inform any perceptions we have about art, virtual or otherwise. Within Awakening, we’re being asked to do just that.

This may not be a comfortable subject for some – but it is an intriguing one, and something which perhaps gives us greater pause in visiting this exhibit than might otherwise be the case. But just because there is a deeper potential within Awakening for introspection and questions about ourselves shouldn’t be used as a reason to not visit. Jungian considerations aside, as noted towards the top of this article, the images within Awakening beautifully exemplify Natalia’s approach to her art. They are striking pieces, rich in colour, imagery and emotion, deserving to be witnessed and appreciated.

Nitroglobus Hall: Awakening
Nitroglobus Hall: Awakening

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Revenland: fantasy / medieval role-play in Second Life

Revenland: the castle and town
Revenland: the castle and town

Content creator and friend Cube Republic – who is responsible for some superb plants and landscaping kits  – pointed Caitlyn and I towards a fantasy / medieval role-play region he’s been helping out with, and which is open to the public although still under development.

Set no later than the 15th century, Revenland offers a rich environment for role-play utilising a variety of races  – although there are some constraints on what is and isn’t allowed within the information pack available in the skyborne arrival area. Largely the work of littlenixie, the region represents the continuation of an idea which initially started in AOL before moving to the immersive spaces offered by Second Life.

Revenland: Revenland Forest
Revenland: Revenland Forest

The region itself is divided into two primary areas: the human-controlled castle and town of Redfoem, together with the Ter’li Fields, separated from the rest of the region by a wooden palisade. Beyond these lies Revenland Forest, home to non-human characters, regarded as a bandits by humans, and the Undercity, home to underground dwellers. Mention is also made of the Honeysuckle Falls – which I think can be found towards the centre of the region – and the Lost City of Lava, which is part of the work-in-progress along with some of the underground areas, as region Admin inboccaallupo informed me:

[They’re] a work in progress. The Undercity is something that will be for a faction and come back new and improved build wise. While some things are a bit more for events, such as the catacombs are on sim and accessible but highly dangerous for the time being, and thus would require a skirmish or group to enter in order to stay safe. Nixie is constantly building her own mesh to update, improve, and bring a more unique look to the sim.

The backstory offers insight into the region and role-play here.

In the past there was a rift between humans and other species, as well as the magical arts. Certain territories (Redfoem, Ter’li Fields) are human-controlled, meaning any who do not look or act human or display magical abilities will be run off, tortured, perhaps even killed (this is up to you). However, don’t expect to stroll into these territories and have nothing bad happen if your character does not seem to fit in with the townspeople.

Like-wise, humans might be ill-received in certain other territories on land, such as in the Undercity.

Revenland: Redfoem
Revenland: Redfoem

Non-humans wishing to pass safely within the human areas are advised to either shape-shift into human form, or find an alchemist who can furnish them with a transformation potion. Combat may also form a part of game play; where it does, it is dice-driven rather than metered, although free-form combat is also permissible by mutual agreement. A 1d100 dice HUD is provided in the information pack for most combat situations, together with guidelines on character creation and general rules – the latter of which as noted as being fluid, so as not to stifle developing RP and stories.

If the number of areas within the region seem to be a lot, you needn’t worry about things feeling crowded; such is the design, everything fits together at ground level to leave a good feeling of open space to Revenland. This is greatly assisted by the merging of the region with a mountainous sim surround. So effective is this, that is possible to walk up to the region boundary without realising and then find yourself bouncing off of it whilst trying to continue onwards!

Revenland: Revenland Forest - bandit territoy!
Revenland: Revenland Forest – bandit territory!

Good use is also made of space both above and below ground. Some areas where this occurs may be obvious, others less so, thus demanding people spend time exploring – although again, those in character had best do so with cautious, depending on their race and where they are!

Visitors to the region who do not wish to participate in any ongoing role-play are asked to wear the Observer tag, which is available in the information pack and via the packing crates at the teleport points. Other than this, and a request that they don’t engage in local cha to disrupt and role-play, visitors have a free hand in exploring the region – but do keep in mind there are places available for rent which may be people’s private homes.

For those seeking a new medieval / fantasy RP environment, Revenland might be just the place to hop over to and tour.

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Soul of Avatar in Second Life

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

Desy Magic is an Italian artist and photographer who is marking the opening of her new gallery on Wednesday, September 14th with an exhibition of her own work entitled Soul of Avatar,
which Desy defines as, “a reflection of our dreams and fantasies, as realised through our avatar.”

Housed within a gallery space designed by Desy, the exhibition features nineteen avatar studies presented in a number of different styles, from relatively straightforward posed portraits through to very stylised and post-processed works – hopefully the pictures in. All intended to highlight the rich diversity of vision and fantasy we can embody within our avatar.

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

While they may be of different styles and presentation, it is in their celebration of the avatar that they are united as a cohesive set. Whether an image shows a “normal” human avatar, naked or clothed, or whether it reveals a more fantasy or science fiction look; whether it is processed in colour or rendered as a monochrome image, all of them make Soul of Avatar a deceptively engaging exhibition; one ideally suited to the interior styling of the gallery space.

Each of the pieces in the exhibit is available for purchase, and the opening at 13:30 SLT on Wednesday, September 14th will feature the music of artist (and friend) Morlita Quan – my congratulations to Desy on the opening!

Recommended.

Gallery Desy Magic
Gallery Desy Magic: Soul of Avatar

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