A day at Sol Farm in Second Life

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm – click any image for full size

Sol Farm, Story of infinite, is a gorgeous, rural build by Show Masala, which really has to be visited to be appreciated. Given this Full region is almost exclusively built on the one level, with only two significant changes in elevation, and a good portion of it is flooded, it looks and feels far bigger than the single region it occupies.

This is a largely rural setting, centred around Sol Farm, complete with thatched farmhouse, fields of crops and livestock, outbuildings, and many of the mechanical accoutrements of a working farm. However, there is much more here than may at first be apparent. South of the farm sits a house with decidedly Mediterranean looks, complete with whitewashed walls and shutters for the windows. While it may at first seem to be another farm, flanked as it is by fields, the terraced pool behind it overlooking the region’s encircling beach suggests it is perhaps a holiday home.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

The Mediterranean feel continues westward as well, where a Tuscan style villa can be found, also overlooking the beach on one side. This, however, would appear to be a working farm, with livestock grazing in the grounds, produce from the garden on sale on tables and trestles and a tractor parked to one side. This smaller farm has a slightly incongruous neighbour: a long-deserted and broken fun fair. It strikes a different chord to the farmlands, without actually appearing out-of-place. A little open-air café sits within it, served by a converted tram sitting on tracks leading to a disused tunnel.

It is the flat-topped hill over the tunnel which offers one of the regions two elevated points. It is the home to a squat lighthouse as it keeps a revolving set of eyes on both the land below it and the sea surrounding it. A set of stone steps offer the easiest route up to it, while it the graceful form of a glass pavilion keeps it company.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

North of all of this sit two islands. The first is connected to beach by a wooden board walk, which invites visitors out to the island. Two decks can be reached from the mid-point in the broad walk. The first provides space for a carousel, perhaps rescued from the old fun fair and restored; the other offers an over-the-water dining spot ready to entertain a small party. Beyond these sits a tall house with a folly guarding the steps to its gabled gate. While unfurnished, it’s hard not to picture this as an upmarket bed and breakfast, offering a unique dining experience down on the board walk.

The second island is entirely isolated from the rest of the region. Designed by SUNAO (hasunoahana) and YURU (yururikaze), it is in fact private property, and not open to casual visitors. It sits across a narrow channel from another of the region’s little incongruities: a small Japanese village, complete with Torii gates and festooned with lanterns. While this may also appear to be a separate environment, a rocky wall sitting between it and the farm fields, it is in fact a part of Show’s landscape, and can be freely explored.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

South of this, sitting behind an old stone wall, is an open space of wild grass and trees, with a rocky pond. Held as a separate parcel by Powder Grau, this also appears open to explorers,  seamlessly blending with Show’s landscaping and the surrounding beach.

Nor is this all. Throughout the region are lots of little touches and spaces which both encourage wandering and offer places to tarry, be they the little coffee shops, or the picnic blankets or shaded and open cuddle spots. Should you prefer flying to walking when exploring, you might want to touch the barrel in the back of the little truck next to the coffee shop I’ve used for the SLurls in this article; it’ll give you a soap-bubble to fly around in. And do keep an eye out for the occasional tornado which seems to appear in the fields!

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

Caitlyn and I enjoyed our time visiting Sol Farm – and once again, our thanks to Shakespeare (SkinnyNilla), for the pointer. Should you decide to visit and find you also enjoyed your time there, please consider making a donation towards its continued presence in Second Life, via the tip urn at the coffee shop I’ve used for the SLurl in this review.

SLurl Details

  • Sol Farm (Story of Infinite, rated: Moderate)

Life Is A Journey in Second Life

Life Is A Journey
Life Is A Journey

“I always find that life is like a certain road. A path you walk on from birth to death. While walking that path you constantly can choose which direction you go,” Elin Egoyan states when introducing her exhibition Life Is A Journey, now open at the Paris METRO Art Gallery. “But also you are sometimes forced to go a certain direction, if you like it or not. Because of things that happen with or around you your path can suddenly make curves or slips into a total different direction then you ever could have imagined.”

It’s a thoughtful and somewhat philosophical statement, leading into a somewhat introspective piece, revealing some of Elin’s physical world while throwing open the doors to those broader questions we all tend to ask ourselves from time to time on the subjects of life, purpose, progression, growth  – or as Elin succinctly puts it, “what for (bleep) sake is the purpose of this stroll through life?”

Life Is A Journey
Life Is A Journey

At first glance, the introduction and notes given under the title of the exhibition might seem as odds with the exhibition itself. Displayed within the gallery are 24 pieces of Elin’s physical world art, together with a number of supporting in-world creations. The paintings are all bold statements, some decidedly abstract in nature, others more pictorial. Some stand alone, others carry a theme, existing as both individual pieces or joined forming natural sets of images – this being most notable in the selection of Dreamtree paintings, linked as they are to one another and the poem A Tree, A Dream.

However, the link between exhibition title and musings on life can be found on a number of levels. All of the paintings, all of the in-world creations by Elin reflect her own journey in life, her travels in self-discovery, learning and finding those things which bring her joy. Similarly, several of the pieces reflect the idea of life’s journey directly and through their titles. Then there is the rich use of colour and form, reflective of the richness of life and the fact that our journey is rarely straight, and at times choices must be made.

Life Is A Journey
Life Is A Journey

All of this makes Life Is A Journey something of a thought-provoking exhibit for those willing to look beyond initial impressions. But so to does it reinforce the simple pleasures life can bring us: the use of line, colour and abstraction in these paintings make each of them a genuine pleasure to appreciate.

Some hold that “real life” art doesn’t translate well into the virtual medium of Second Life. I tend to disagree. There is no reason why the full richness of an artist’s talent and intent cannot translate into the virtual medium any less well than a post-processed or cropped image originally captured in Second Life, and Elin’s pieces more than exemplify this simple fact.

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The gentle elegance of Whimberly in Second Life

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly – click any image for full size

Whimberly, a homestead region designed by Staubi (Engelsstaub), is another location Caitlyn and I were introduced to through Shakespeare (SkinnyNilla). He, along with his partner, Max (Maxie Daviau), has a knack of finding beauty spots in Second Life, and Whimberly is certainly that.

This is another region leaning towards a Mediterranean theme, split into two islands under clouds lit from above by the sun, filtering its light across the landscape. A villa stands atop the single, low hill on the larger of the two islands, neat lines of grape vines arranged around the slopes leading up to it, standing as if marshalled ready to march smartly down the hill to where a dirt track runs between the hill and the region’s landing point.

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

The track curls gently around the foot of the hill before branching, one arms climbs the gentle slope to the villa, the other following the curve of the coastline. Stone steps also lead up to the villa, passing between the lines of grapes. At the top, on the villa’s outer terrace, fruits are laid out for sale on the outer terrace of the villa, and geese roam. A cart with wine casks and an old pick-up truck add to the suggestion that this is a working estate, but the inner courtyard, with its pool, games room, barbecue and outdoor lounge area, carries a sense that this a more of a holiday location than a working vineyard.

Perhaps it is both; to the north, and on the lowlands beneath the villa, sit a cabin and a flat-roofed building. both offer comfortable, if small, accommodation. Might it be that those on vacation sleep within these, whilst availing themselves of the villa and its facilities for the rest of their needs?

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

To the east of the villa, and nestled at the foot of the hill on which it sets, is an artist’s studio, occupying the corner of an aged terrace which drops abruptly into the water. Smoke rises from a brazier a short distance away, where sits a small deck, one of several places on the island visitors can relax, a wooden board walk linking it to the studio, while its back sits to the dirt track.

Between the villa’s hill and the arms of the dirt track – the same track which passes by the landing point – sits a field of oilseed rape. It’s not hard to imagine a gentle breeze stirring the seed heads, causing them to dance in unison like ripples across a lake. Follow the track west and north, and it will bring you to one of the “holiday homes”. A short distance from this, across open grass, sits the bridge offering access to the smaller island. This points  a slender finger out over the water, dissected for most of its length by another track which brings visitors to a lone caravan sitting in the shade of one of the region’s scattered trees, and another wooden deck sitting out over the water.

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

Whimberly is beautifully elegant in its simplicity of presentation. It offers much to explore without leaving the visitor overwhelmed, while the attention to detail means there are a lot of little touches to be discovered and enjoyed, all set beneath a sky crafted to suit the setting and completing the ambience of the region. Should you enjoy a visit, please consider a donation at the landing point to help with the upkeep of the region.

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Elo’s Ray of Light in Second Life

Ray of Light
Ray of Light

I first encountered the art of Elo (Elorac Paule) at the Nitroglobus Roof Gallery in an intriguing and key-catching display entitled Always Closer (see here for more). I was therefore delighted to learn from friend (and arts) Owl Dragonash, that Elo would be exhibiting Ray of Light, a selection of her work at Commune Utopia.

For those not familiar with it, Commune Utopia is a Bohemian community within Second Life with over 1800 group members. Founded by Sedi (Seductive Dreamscape), the commune celebrates creativity, passion, laughter, music and art, and fosters a caring, inclusive environment all are welcome to visit and enjoy – and join, if they wish. Owl handles a lot of the music aspects of the commune, and details on events can be found both on her blog, and on the official Commune Utopia blog.

Ray of Light
Ray of Light

With Ray of Light, Elo presents fourteen of her captivating studies, most of which should be considered NSFW, and all of which contain considerable expression. One or two among them may be familiar from Elo’s other exhibitions, but this doesn’t in any way reduce them experience of seeing them here. These are emotive, seductive and physical pieces, rich in their allure and perfectly suited to being displayed together.

Offered in a large format and in an outdoor environment, these are very much personal studies, focused on Elo herself. As such they reveal a number of facets of her personality, and dip into some of her explorations of sensuality in Second Life. Coupled with the fact many of the images have nudity (hence the NSFW note), this personal, sensual aspect to the pieces might be taken to mean the visitor is perhaps cast into the role of voyeur.

Ray of Light
Ray of Light

However, I’d suggest this is not the case. For the majority of the pieces, whether colour or monochrome there is far more of an invitation for us to become partners within the  scenes set by the pictures, rather than the suggestion that we are furtive observers. This adds a layer of emotional response: the desire to reach into these pictures, caress and share is powerful.

Ray of Light is an excellent exhibition, offered in a setting which invites wider exploration as well – be it the small art studios perched around the exhibition area, or the rest of the region as a whole.  Recommended.

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Of rural wanders and elevated safaris in Second Life

Devin, Devin; Inara Pey, January 2017, on FlickrDevin – click any image for full size

Devin appeared in the Destination Guide Highlights on Friday, January 20th, promising “two sims” of space to explore. Designed by Roy Mildor, Ally Daysleeper and Alienmaus Allen, the description should perhaps read, “two region-wide levels”, but the fact remains that Devin presents Second Life users the opportunity to enjoy two very different environments within the same region.

The ground level presents a rugged, lush terrain, filled with the greenery of grass and trees, surrounded by tall mountains and cut and shaped by water. It could be just about anywhere in the world, edged with a sandy beach, watched over by ancient ruins and the beacon eye of a light house.

Devin, Devin; Inara Pey, January 2017, on FlickrDevin

A house sits upon a hill to the north-east; a private residence, it is off-limits to visitors, although the rest of the land remains open to explore. A watery tongue cuts into the land below the house, crossed by two bridges to reach a long island running southwards. Here, horses graze amidst the long grass and an old barn has been converted for the care of motorcycles, a large deck built out over the water close by offering places to sit and cuddle.

A second island sits across the water to the west, stepping-stones offering a relative route to it. More rugged than the others, it rises to a narrow spine with more places to sit and / or cuddle, before dropping to the swathe of beach. North of this, across an old wooden board walk, sits the smallest of the islands, topped by the ruin of a cottage. From here, visitors can circle back to the open land beneath the house.

Devin, Devin; Inara Pey, January 2017, on FlickrDevin

Throughout it all are places to sit, or chat or dance while the air is filled with the sounds of nature. This is peaceful haven, offering plenty of scope for photography and relaxation.  When exploring, keep an eye out for the whimsy – like the raccoons by one of the seating areas.

The second landscape can be reached via the teleport signs planted in the ground at various points. Called simply “Devin 2”, it sits high in the sky, and where the ground level is rich in greens, browns and water, this second environment is perhaps more akin to the Sahel Zone of Africa. It is a place of rolling dunes, some of which are covered in a thin but tough mat of grass,  and of scattered trees and a lone watering hole.

Devin, Devin; Inara Pey, January 2017, on FlickrDevin

Overlooked on one side by an old shack and the other by an ancient stone tower, the watering hole is the venue of choice for the local wildlife. Elephants bathe, rhinos and giraffe drink, and zebra stand in the shade of trees growing lose by, attentively watched by a pair of jaguars. Across the water from them, a lioness eyes a small herd of Arabian gazelle,  while a crocodile rests in the sun. Slightly further afield, a train of camels marches slowly in from the outlying dunes and sand hills.

Thus it is that Devin 2 presents a mini safari on a sim; a chance to photograph wildlife whilst escaping the rest of the world. A scattering of camp site and wooden building offer those visiting places to watch the animals, while a hot air balloon presents an ideal overhead perch from which to observe all the comings and goings. As with the ground level, everything here is open to exploration, except the camp site sitting over the dunes to the north-east. This is sitting over the private home at ground level, and is security protected.

Devin, Devin; Inara Pey, January 2017, on FlickrDevin

Taken together, there are two charming places to visit, either individually or together. Each offers its own serenity and its own attractiveness.

SLurl Details

  • Devin (Devin, rated: Moderate)

Illogism at MetaLES in Second Life

MetaLES: Illogism
MetaLES: Illogism

Now open at MetaLES, curated by Ux Hax and Romy Nayar, is Illogism (from the French Illogisme, or illogicality), an exhibition of 55 images by Chimkami. These are presented in large format within a bizarre environment visualised by Romy Nayar, designed to represent disproportionate, or diform, doll’s houses of enormous size, and which are themselves contained within a large doll’s house.

“At all heights, outside as inside the houses, “Chimkami notes in her introduction to the setting, “you can discover the photos in this universe freed from any constraint, exposed with [the] nonsensical. Each corner and nook will reveal photos and rest places. Will you have nerves to find them ? Walk, fly, use your camera, relax, laugh, observe, discuss, as you want. Only one thing matters: take pleasure in it!”

MetaLES: Illogism
MetaLES: Illogism

It is a curious, bewildering environment where gravity plays no part: a dance floor is located on a ceiling, objects occupy roof tops and floors, images hang from walls or occupy the clefts and cuts through objects. Houses stand and float or sit at the end of disembodied stairs and plank-like walks, their shapes twisted, squeezed or bent, the photos in them, on them and around them.

The best way to get around is to join the MetaLES group at the installation’s landing point. This will give you local rezzing rights, so you can grab a Walker from the neighbouring board, rez it, and then sit on it. This will allow you to freely explore the space – use the standard WASD keys of arrow keys for navigation – and will also allow your to walk up walls, cross ceilings and along the various twisted paths through the exhibition. Along the way, there are various points where you might also enjoy rides, take a seat, and so on.

MetaLES: Illogism
MetaLES: Illogism

The images themselves are an eclectic mix, focusing on avatar studies, but not exclusive human in nature. Some are stylised, others more direct, others lean towards monochrome, others in bright, bold colours. All are subject to individual interpretation and appreciation. Such is the size of things, that getting around to everything can take time.

Illogism is an interesting piece. Quirky, a little out of the ordinary, a space where we are presented as tiny explorers, and where everything is being close examined from “outside” – look out for the eyes staring through the windows of the enclosing doll’s house. It will remain open through until February 28th, 2017.

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