Dathúil: Her and Him – Hillany Scofield

Moon Edenbaum, Her and Him – Dathúil Gallery

Opening on Monday, June 5th at Dathúil Gallery, curated and operated by Max Butoh and Lυcy (LucyDiam0nd), is Her and Him, the second in a two-part exhibition, featuring images by Hillany Scofield. The first part of this series, entitled Me_You, by Moon Edenbaum, which you can read about here.

The focus of the two exhibitions is the relationship between a man and woman, whose story arc runs from initial meeting through getting to know one another and intimacy, to drifting apart, and following on from Moon Edenbaum’s take on the man’s perspective on the relationship, June presents Hillany’s take on the woman’s view of things. “On a day like any other she walks into that little café on the corner. She knows it`s never crowded at this time of day. when she grabs a coffee and her favourite lemon pie on her way home,” she explains. “But this day is unlike the other days and this man is unlike any other she had seen around here.  And his presence felt different to all the others….”

Moon Edenbaum, Her and Him – Dathúil Gallery

Through the 18 images on display, we’re invited to follow their relationship – which rapidly develops to one of intimacy – to the first hints of drifting apart. The lines of the story closely follows the overall narrative, but the perspective is a little different.

In both exhibitions, there is a focus on sexuality which suggests this is a relationship based more on physical attraction, of sating desires and pushing boundaries, than it is of emotional deep and sharing. Thus, perhaps it is one doomed from the start; after all, and to borrow somewhat from a classic film: “the passion that burns twice as brightly burns half as long”.

Moon Edenbaum, Her and Him – Dathúil Gallery

Within Her and Him, this physical element is perhaps given even greater prominence that with Me_You, particularly as evidenced by the images suspended from the ceiling of the gallery and on the upper floor. Again, the narrative is much the same as Me_You, but the greater prominence of images with a clear-cut sexual content perhaps underlines the fact that this is a relations with shallows foundations, and so doomed from that first moment of flirting in the café. Nevertheless, there is also a sense of regret presented here, in what I take to be the final image in the series, located above the entrance to the gallery.

In it, she appears to be slowly walking away from a café table – perhaps one outside the place where they first met – while he keeps his back resolutely towards her. There is an air of regret contained within it, her hand raised to brush fingers along chin as if in a physical response to thoughts of how it might have been different; his hunched pose suggestive of one resigned to the fact passions have run their course, his words would be unable to span the chasm now sitting between them.

Moon Edenbaum, Her and Him – Dathúil Gallery

There is perhaps a certain “sameness” between the two sets of images in these two exhibitions. In some respects, this is down to both portraying the same narrative arc; but it is also perhaps something more. By focusing on the same points in time, the same events, Hilly and Moon are perhaps gently underlining the inevitable run of this relationship, gently directing our thoughts on each series to the same closing words of the story.

Her and Him will remain open through until the end of June.

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Drax Files #45: a magnificent man and his flying machines

Arduenn Schwartzmann at home

The latest Drax Files World Makers took to the air – literally and metaphorically – on Monday June 5th, with a look at the world of Arduenn Schwartzmann.

Arduenn is perhaps most famous for his Warbug combat system of fun and quirky aeroplanes, which represent most eras of flying, and can be enjoyed for pleasure or in friendly air combat games (“combat” perhaps isn’t the right term, as it can feel more like a game of tag around the skies). I’m actually a fan of these little planes, which are small enough that they can easily be enjoyed within the confines of a single region, and have flown many over the years, both at Arduenn’s own Warbug HQ, where I’ve frequently been shot down (and also scored a few hits of my own) – although I admit, up until this show aired, it had been about 3 years since I was last there, although I do have a couple of his aircraft stuffed away in my inventory which come out on occasion for fun.

Overflying the Warbug HQ in one of Ardruenn’s rezzable planes (touch the windsock at the airstrip)

But there is more to Arduenn than Warbugs. He’s demonstrated clear insight into Second Life; his commentary, when given, has always been provided thoughtfully and fairly, while he has also been something of a pioneer; not only with his Warbugs, but also in things like trying to develop a means of shooting 360-degree video in SL.  As such, this is a segment which should have a lot to offer.

And indeed, it appears to be ready to deliver from the outset. In the first 90 seconds of the 4 minute 30 piece, we get a potted history of Arduenn’s background as a molecular biologist before swinging fully into his unbridled enthusiasm for the creative scope presented by Second Life and the ‘umble prim. Make no mistake, here is a man who, after a decade in SL, is in no way jaded by the magic and the promise, but who fully embraces it.

Arduenn and his children

Similarly, the final part of the piece, where we see Arduenn with his kids and gain his thoughts on life, creativity and balance, which offers us the expected insight into what attracts someone to SL and and causes them to first glue a couple of prims together. It is the bit in the middle I have problems with. Warbugs are there, and rightly so – and the voice-over gives the images the depth they need. But following it comes a period which tends to come over as pure product placement when we could perhaps be delving into more of what makes Arduenn tick, why he digs into challenges like trying to develop a 360-vedio capture system (particularly as he worked with Drax on this) and get involved in people’s projects; and so, for me, a part of the potential for this segment is lost.

Which is not to say the segment is not enjoyable – it is, and it clearly delivers in making us feel Arduenn’s passion for creativity in second Life, his sense of fun and the glorious light-heartedness of Warbug flying. I would just like to have seen the curtain cast back a little further to explore more of Arduenn’s thoughts about Second Life, content creation and  what, after a decade in world, keeps him engaged in the platform.

Peeter Tamerlane at Club LA

Club LA and Gallery – Peeter Tamerlane

One of the reasons I like the small, more boutique-style galleries scattered across Second Life is that they are most often the places I encounter artists and photographer with whom I’m less than familiar in terms of their work. While larger galleries are oft tempts to stick with “established” names, these smaller venues tend to cast their nets much wiser.

Such gallery is Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), which for June presents a selection of images from the portfolio of Peeter Tamerlane. A photographer / artist whose work encompasses both avatar studies and landscape images, Peeter’s art is new to me, and I’m delighted to have come across it.

Club LA and Gallery – Peeter Tamerlane

Twenty pieces are offered in the exhibition, and they clearly demonstrate his passion for photography and art, offering evocative, eye-catching and – in places – sensual images which all have a story to tell in one way or another. They are presented in a range of formats, large and small, and set out in such a way as to suggest a working studio as much as a galleried exhibition, with pictures both on the walls and leaning against them, sometimes overlapping slightly, all of which adds to the cosiness of the display.

In terms of the larger format pictures, these are dominated by landscapes which instantly attract the eye – not just because of their panoramic format, but because of their overall composition. Gulls, facing the gallery entrance, for example, is quite magnificent for its framing of a coastal scene; the lighting is exquisite, the camera position beautifully suggestive of the picture having been taken by someone wading through the ebb and flow of waves along the sand. Equally, on the other side of the wall on which Gulls is mounted sits Cold, a piece more evocative of a painting than a photo, in which the title is beautifully brought forth through the use of colour.

Club LA and Gallery – Peeter Tamerlane

Among the smaller pieces are studies of sensuality (Last Kiss To…)  and sexuality (the Vea series), which again show a skilled artist’s eye in bringing forth the emotional content of the pictures. Last Kiss To… is rich in soft colours, perfectly reflecting the love between the couple. The Vea series, meanwhile, are presented in monochrome, which brings to the fore their naked sexuality. Then there are the more introspective pieces – Horizons, The Love Is…, Is Missing, Whenever, etc.,  each of which captures us within the spell of a story fragment caught in time, drawing us into them.

This is another delightful exhibition of an artist’s craft, and one well worth visiting throughout June.

Club LA and Gallery – Peeter Tamerlane

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Solo Arte in Second Life

Solo Arte – Mistero Hifeng

Solo Arte, the open-air gallery space for art and culture designed by TerryGold, and originally operating as the Melania Gallery, has a new home in Second Life. To mark its re-opening, it is featuring a dual display of 2D art and sculptures by Terrygold and Mistero Hifeng respectively.

The gallery design is very pleasing to the eye, presenting a natural environment well suited to display art both indoors and outdoors, with an emphasis on the latter. A central canal dissects the setting with open-air park spaces, courtyards, and cobbled streets on either side, together with a gallery building on one side of the canal, and a salsa dance club and a bar on the other, all offering indoor spaces where art can be displayed. Bridges span the waters of the canal to link things together, and the exhibition spaces are surrounded by the low façade of other buildings, giving it the look and feel of an arts district within a much larger conurbation.

Solo Arte – Terrygold

For this exhibition, Mistero has placed his familiar sculptures out along the footpaths, sitting on benches or walls or on the grass of the little park areas. The presence of many of them lends a feeling that the place alive with people, giving it a warm feel. Only the larger figures rising from the waters of the canal, and those sitting atop a high arch remind us that this is an art display.

Terry’s work, presented in its evocative monochrome style for the most part, is almost entirely displayed within the various buildings. This is a clever, as entering / leaving the gallery, etc., when viewing her art provides a very natural division between her art and Mistero’s, allowing both to be appreciated and enjoyed without and visual overlap.

Solo Arte – Mistero Hifeng

As Solo Arte occupies a portion of a region, some viewers may not automatically adopt the parcel windlight – Breakwave Building Light (if installed). The gallery notes also recommend enabling Advanced Lighting Model (ALM) and Shadows (both via Preferences > Graphics.

To be honest, while enabling shadows does add depth to the outdoors elements of the venue (obviously), foregoing them on the grounds of system performance should not unduly detract from a visit (although I would recommend having ALM enabled). Similarly, if you do not have the recommended windlight available in your viewer, this also shouldn’t detract from a visit.

The exhibition will run through until the end of June, 2017.

Solo Arte – Terrygold

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A little (Bento) horse riding at Calas Galadhon in Second Life

Out on the Calas horse trails, Caitlyn leading the way

I’m not a horse owner, but riding is something I’ve had the good fortunate to enjoy from time to time, and on both sides of the Atlantic. It’s also something I’ve occasionally enjoyed in Second Life, although I’m now long past the point, land-wise, where keeping a horse in-world makes a lot of sense. So, in the latter regard, my riding enjoyment is restricted to taking the opportunity in those regions where riding options are offered.

One such location is Calas Galadhon Park, which offers for Teegle and Breeder’s Choice horses and, since March of 2017, the Water Horse Bento horse. Although Ty Tenk of Calas dropped me a line about the Bento horses when they were added, we weren’t in a position to try things then, and to be honest, it just slipped my mind). However, the news that there’s a new Coast Trail for horse riding through the Calas regions gave Caitlyn and I just the excuse to hop over and try things out.

The Water Horse Bento horse makes for a very natural feeling ride, while the Coast Trail at Calas still takes you through the redwood forest

The new Coast Trail forms a circular route around several of the Calas regions. It nominally starts at the bridge linking Dimirill Dale to Calas Galadhon, then runs around the lake at Calas Galadhon and up through the redwood forest of Mirromere, before curving around the cliffs of the Misty Mountains and dropping down into the islands of Long Lake. From there it arcs down through Belegear, touches the Grey Havens, and so returns to Dimrill Dale. Along the way, it offers some stunning views over the Calas park lands and waters.

As we were commencing our ride further south, at the Bento horse giver in Glanduin, (another horse giver can be found at Mirromere), Caitlyn and I opted to start our ride from there – and do things “backwards”, looping up through Dimrill Dale to Belegear, and then swinging through Long Lake and down through the Misty Mountains and Mirromere, to reach Calas Galadhon.

The Coast Ride takes you through the wilds of Calas Galadhon Park, and past some of its picturesque landmarks, such as the Greek Village, a reminder of “old Armenelos”

The Water Horse giver is easy to use, with the instructions clearly visible on the sign. Follow them, and you really can’t go wrong. The supplied horse is provided as a temp attachment (so nothing in your inventory), and is a demo version with about an hour’s duration, after which it will be removed / deleted. As it is a demo version, I can’t offer a comprehensive review  of it here; but what I can say is that as a Bento extension to the avatar skeleton, the horse handles very naturally (just remember to turn off your AO!), and you do get the four motion speeds – walk, trot, canter and gallop. Given the lay of the land at Calas, there are plenty of opportunities to try all of them.

Being a demo with an hour’s duration, the horse provided by the giver isn’t as fully featured as the actual Water Horse Bento horses, so I can’t offer a review here. What I can say, however, is that it is more than enough to give you a basic feel for riding the horse, and to demonstrate just how well the horse works as an extension to your avatar. You do get the four speed options – walk, trot, canter and gallop, and the Calas trails provide plenty of places where each can be tired.

Trotting across a bridge

The trails through Calas are a joy to ride – whichever horse system you have / use – and are fairly clearly signposted throughout. As the newest, the  Coast Trail is beautifully picturesque, particularly if you tackle it clockwise, as we did. To do this, follow the track up from the horse giver and through the farm and across the covered bridge. Then follow the trail under the rock arch, and then bear left before the next bridge, following the water’s edge westwards towards the Grey Heavens, and over the marshes to Belegear’s slender peninsula.

Going around the trail this way really opens out the park’s fabulous beauty from the start, leaving the lakeside buildings of Calas Galadhon itself until last, where a well-deserved drink can be had. The hour-long duration of the demo Water Horse means there is plenty of time to take the trail without having to unduly hurry.

Resting in the saddle near the cliffs of the Misty Mountains

I’ve always enjoyed Calas Galadhon, whether on horseback or foot, and the new Coast Trail is a delight, bringing home the natural beauty of the parklands, whether riding a Bento horse or any other horse type available from the rezzers in the regions (and if you’re a member of the Calas group, yo can always hop along and ride your own, if you haven’t already).

My only regret with our little foray is that as my video software still isn’t playing nice with the viewer at times, leaving me unable to record our meanderings. Fortunately, Ty made this point moot, having produced his own video highlighting both the Water Horse Bento horse and the riding trails of Calas. So I’ll leave you with that instead 🙂 .

SLurls and Links

All Calas Galadhon regions are rated Moderate.

Flash Back / Flash Forward in Second Life

Flash Back / Flash Forward – Giovnna Cerise

Open from Monday, May 29th through until Monday, July 31st, 2017 at Split Screen’s temporary home*, is Giovanna Cerise’s newest installation, Flash Back / Flash Forward. This is a complex piece, rooted in both the artist’s own perceptions of creativity and in the notion  – or perhaps that should be the temporal nature – of time as we generally tend to perceive it.

The core of the installation is a large, fractured structure. This seems to rise in multi-faceted tiers into the sky, but contains only a single level, reached via teleport – the large daisy at the base of the structure and a short walk from the landing point.  This level is divided into disparate rooms and corridors to present something of a maze in which none of the spaces are connected to its neighbours but must be reached by passing through the walls themselves. within some of the spaces can be found certain artefacts  –   a suitcase and oversized key, an easel, a hat and rose, images –  which we are left to interpret for ourselves.

Flash Back / Flash Forward – Giovnna Cerise

There is no set root through these spaces, although a list of SLurls those containing objects is supplied in the descriptive note card. Instead, visitors are encouraged to wander. In doing so, moving through the room and along the corridors becomes something of an optical experience. Scenes flicker in and out of our perception, colours flick and change – white, red, white – perspectives shift; self-awareness fluctuates as our avatars flips through different states. sometimes solid, other times an outline reflecting the shapes and images contained within walls, sometimes a shadow.

It’s a slightly confusing, perhaps disconcerting effect, heightened by the longer one walks through the installation, as images and colours and outlines flicker in and out of existence or flip from one to another before our eyes, become discrete moments in time revealed only to us in our passing. And time – as noted, is the core of things here.

Flash Back / Flash Forward – Giovnna Cerise

Flash Back / Flash Forward is an examination of time at both the micro and the macro levels. On the micro, is an attempt to encapsulate the artist’s relationship with her work, from initial concept through development, to its completion, as seen trough the lens of time. The artist can only exist in the present, thus the development of a piece of art becomes an exercise in reflection and projection: the initial idea is reflected in the mirror of construction, which serves to project the work into the future, to its final state. There can be no viewpoint from outside the linear nature of time; no real ability of see the work as a fluid whole, from start to finish.

At the macro level, Flash Back / Flash Forward reminds us that our entire life is spent in “the present” – but “the present” is personal to each of us, an elusive, undefined space through which we each travel, sometimes overlapping with the space occupied by others. It is a space into which the past can intrude via memories which flicker, appear, vanish or even morph from point to point as our present is influenced by mood, desire, understanding, and so on. And always, the shifting nature of our present foreshadows what is yet to be, but never allows us to experience it until “the future” is our “present”.

Flash Back / Flash Forward – Giovnna Cerise

And so everything might be said to be chaotic, hence the form of the build and the random tumble of sights as we move through it. But within the chaos of the present are oases of calm; moments forever caught in time – and thus, the rooms Giovanna presents for us to find: The Dream; The Point of View; The Desire; The Lighteness; The Bird; The Impossible Choice.

This is a fascinating, intriguing installation, one which may require a careful reading of the supplied nots to fully grasp, but which is nevertheless beautifully executed.

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*For more on Split Screen’s situation, please read Split Screen Loses Its Home.