Skrunda: the returning in Second Life

Skrunda-3, November 2021 – click any image for full size

Not long after the start of the year, I dropped in to Skrunda-2, the recreation of a Soviet-era town called “Skrunda-1” in Latvia. Designed by Titus Palmira, Sofie Janic and Megan Prumier, the region was a visit I very much enjoyed, so when Lien (Lien Lowe) dropped me the LM for the second iteration of the build – called Skrunda-3 -, I knew I’d have to drop back in and have a look around.

For those who have not visited previously, allow me to provide a little history to help frame this build: in the 1960s Russia established a radar facility some 5 kilometres from the Latvian regional centre of Skrunda as the home of two Hen House (Russian system name Destnr) first generation space surveillance / early warning radar systems. Its position within the Baltic state meant it was of major strategic importance to the Soviet military, having an uninterrupted view of airspace over the Western Hemisphere so it could “see” NATO / US space-based activities like missile launches. In fact, it was one of only two such facilities Russia constructed for this purpose in the 1960s, the other being near Murmansk, provide a view over the Arctic and north pole towards the United States.

Skrunda-3, November 2021

Such was this strategic importance, that the radar station grew an entire town around it, supporting some 5,000 personnel and their families at its peak, offering them all the amenities they might expect: swimming pool, theatre, a school, and so on, and well as “Soviet typical” apartment blocks and more – including dedicated electrical power generation and water supply system, enabling it (again, in typical Soviet style) to be entirely self-contained.

As a military installation, Skrunda-1 served its purpose through to the 1980s, with the radar systems being upgraded over time, until the decision was made to use the site as the location for three state-of-the-art radar systems that would have been ready to start operations in the 1990s, however, the collapse of the Soviet Union meant that the new facilities were never completed. Instead, in the post-Soviet era, Russia reached an agreement with the Latvian authorities to continue to run the Destnr radars through until 1998, after which they had to dismantle them and withdraw from Lativa before the end of 1999 – which they did.

Skrunda-3, November 2021

What was left behind became a ghost town, most of the buildings stripped bare but left standing, roads all in place – and something for the Latvian authorities to deal with. During the next 15 years, the town was left to nature’s ways, despite attempts to sell the land for redevelopment, around half of the land eventually being converted into a training ground for the Latvian national armed forces, although much of the deserted town still remains.

It is in this deserted, overgrown state that Skrunda-3 is offered – as was the case with Skrunda-2. However, whilst that version placed us fairly squarely within the residential parts of the town, this iteration offers more the the “business end” of the town and an iteration perhaps more rooted in the imagination of the builders. I say this because as far as I’m aware (and based on admittedly minimal research), Skrunda-1 was built far enough inland it does not have any form of deep water port,  however, Skrunda-3 features an significant dockland area. expanding on a waterfront area found within Skrunda-2.

Skrunda-3, November 2021

This is something that gives the region a unique flavour unto itself, and presents a feature that makes up from the absence of any radar facilities the Russians took with them when they left and in all likelihood, a more interesting environment to explore than a load of military blockhouses. To further offer a sense of continuation from Skrunda-2, this build also has some of the apartment blocks tucked to one side, suggesting that were we to walk beyond them, we’d find ourselves within the previous iteration of the design.

As with Shrunda-2, there is a lot of small details to be found within this build that make it something of a work of art in itself, from the graffiti on walls to the placement of the abandoned vehicles to the suggestions that either the town was deserted in a manner that saw possessions left behind, or that it has at times been used as a home by the dispossessed.

Skrunda-3, November 2021
Where the former is concerned, there is a sense of family and abandonment within buildings and rooms; with the latter, there is a sense of loneliness and a feeling that despite those hidden souls who may have been forced to live among the deserted buildings have formed a community: within an open space, a stage for live music has been put together, completed with a battered – but presumably still tuneful – upright piano. A short distance away, a warehouse building has been converted into an art gallery, displaying images captured from within Skrunda-2. And over all of this, someone has even managed to restore electrical power, adding a further twist to the idea that whilst abandoned, the town enjoys a secret life.

Payment of L$150 brings visitors rezzing rights, allowing for photographic props and poses to be used, adding to the photogenic nature for the setting, while the supplied sound scape helps to give further depth to explorations.

Skrunda-3, November 2021

Standing with echoes of Skrunda-2, and sharing a common historical heritage, Skrunda-3 is nevertheless entirely unique in its presentation and design, making it a further ideal visitor for the Second Life traveller.

SLurl Details

Bif’s wings of wonder in Second Life

AmandaT Tamatzui Gallery: Bif Mopp, November 2021

If it seems my recent art reviews have been somewhat focused on artists who bring their work from the physical world into Second Life, then there is a simple explanation: it’s because they are. Admittedly, some of it is simply down to the manner in which I receive invitations or find them within the various art group notices I frequently check; however, it is also because  – contrary to the statement I’ve heard made more than once – I think SL is actually a very good medium for artists to present their physical world art as much as it is for presenting in-world images.

Take Bif Mopp, for example, whose work is now being displayed at the AmandaT Tamatzui Gallery, owned and curated by AmandaT Tamatzui, who is herself an accomplished professional artist in the physical world who hails from New Zealand. Bif is a most extraordinary artist who dedicates a good portion of his talent and portfolio to aviation paintings, capturing aircraft, military and civil and of times past and times present. And he does so with amazing skill and imagery, perfectly capturing his subjects in all of their majesty and / or going about their business. Such accuracy, in fact that his work has been displayed not only in galleries, but also aviation museums – and even the office of a former US Air Force Chief of Staff.

AmandaT Tamatzui Gallery: Bif Mopp, November 2021

As an aviation enthusiast myself, I was immediately captivated by the paintings presented within this exhibition, not only because of their technical accuracy – I challenge anyone with a love of aviation through the 20th century not to be able to recognise any of the aircraft here, even when viewed at a distance, such is the skill with which Bif have portrayed them – but because each image carries within it an entire story of an aircraft, and / or its era and or / or pilot.

Take, for example, 27 August 1941 (which I’ll state up-front is my favourite among favourites within this selection). At first glance, it is very obviously a Supermarine Spitfire Mark IID, possibly from the Battler of Britain. However, the markings reveal it to be aircraft P7308 of No. 71 (Eagle) squadron, one of three squadrons so-called as they were formed with volunteer pilots from the United States.

In particular, this aircraft was flown by Pilot Officer William R. Dunn, a man so determined to fly with the RAF, he lied his way into the Canadian Army (claiming he was from Moosejaw, Saskatchewan!), then once in the UK sought a transfer to the RAF, making a “pen slip” on his application form, so that it was believed he had 560 flying hours under his belt (500 being required to be accepted for pilot training), rather than his actual 160. In particular, on August 27th, 1941, Dunn’s squadron was escorting RAF light bombers over France when they engaged with enemy fighters. Dunn took two out before his own aircraft  – and Dunn himself – took hits, forcing him to return across the channel and a trip to hospital. He eventually re-joined the war as a member of the US Army Air Force – and already recognised at the first American fighter Ace of WWII (and in conclusion, I’ll note that Dunn went on to a distinguished USAAF/USAF career and became an artist himself).

AmandaT Tamatzui Gallery: Bif Mopp, November 2021

It’s a story that brings the image even more to life, as do the stories bound within other paintings here – such as the long tradition of Dallas Doll, (Buzz Job), the P51D Mustang flown by the 352nd Fighter Squadron, US 8th Air Force and which still flies today, a favourite of several aviation artists. Then there is Bunker Hill, with its Corsair fighter (as piloted by ace Lt. Dean Caswell), showing just how small and lonely the deck of an aircraft carrier can be on an ocean as big as the Pacific – and the relief felt on finding it in the fading light of day, a sentiment also shared by Almost Home. Elsewhere, US Mail evocatively captures the pioneering days of the US air mail service as exemplified by the men who flew the rugged Pitcairn Mailwing, specifically designed to ply US government airmail routes of the 1920s and 1930s, while a high-flying DC3 hails the aircraft that really kick-started mass passenger transport after the end of WWII.

Rounded-out by a trio of beautiful landscape / seacape, this is genuinely a superb exhibition, and SL aviators from across the grid (as well a lovers of art) really should come and see.

AmandaT Tamatzui Gallery: Bif Mopp, November 2021

SLurl Details

Experiencing The Way of Life in Second Life

The Way of Life, November 2021 – click and image for full size

As I’ve mentioned recently, the end of 2021 is approaching, bringing with it (for the northern hemisphere at last) the cold of winter. For Second Life it means we’re in the time of year that sees outburst of snowy realms across Second Life. Over the last few days I’ve been hopping around a number either as a direct result of my own poking around or on the recommendation of friends. One of the latter is The Way of Life, a Homestead region held and designed by Dum (dumeric Asp), and which came to my attention by way of Shawn Shakespeare.

If sledding and snowboarding happen to be you thing, then this is a good place to visit – although these are far from the only reasons, as we’ll get to shortly. I mention both here and now because the landing point sits on the top of a towering table of almost sheer-side rock, running east-to west across the southern side of the region, dropping from its squared top by means of a snow-covered slope as it does so.

The Way of Life, November 2021

Bounded on three sides by Tuscan-style buildings, the fourth side of this mesa is formed by the aforementioned slope, which has at its lip both sled and snowboard rezzers. These allow the adventuresome to descend the slope via the piste, either directly or using the slalom markers and ski jump, to reach the region’s lowlands. For those not so enamoured of such pursuits, a path does descend the slope close to one of the sheer sides of the snowy mesa, marked by fir trees that stand to attention on either side of it, guarding the way.

At the foot of the slope, the region spreads itself northwards from a snow-dusted Zen garden, the land almost entirely flat in nature, cut through in part by a meandering stream that flows southwards from the large lake that sits to the north, its frozen surface yet offering a glimpse of water moving below, flowing towards the throat of the stream. Around the lake lay a trio of cabins, all of them apparently open to the public to enjoy as they explore, whilst a second stream winds inland from a larger, mountain-bound (and off-region) body of water to feed the lake, explaining the movement of water under its covering of ice.

The Way of Life, November 2021

Whilst somewhat transparent, the ice is nevertheless dense enough to allow for ice skating, and skate givers are dotted around the rough shoreline for this purpose, offering more opportunities for exercise and fun.

The lake, cabins and landscape are caught under a midnight sky (other EEP setting are available, consult your viewer for details 🙂 ), with bright pools of grass rising above the snow to vie with the lake for attention. One of these is fenced-off, the retreat for horses, straw bales stacked alongside the cabin nearest them in readiness to become a source of food. Elsewhere, the grass is home to lantern-bearing snow deer and white-furred wolves.

The Way of Life, November 2021

Under the lee of the region’s mesa lie the ruins of some ancient structure tucked tightly into the lee of the mesa, the wreck of a helicopter alongside. Quite how the latter got here is open to conjecture, but it offers one of many interesting backdrops for photography.

The three cabins within the setting are all lightly but comfortably furnished, Dum here being assisted by a number of friends in supplying décor elements and furnishings. Thus they make for welcome breaks from the cold outside – although there are a number of sit points to be found out under the stars and on porches for those who prefer. At the time of my visit (given it was only pre-US Thanksgiving November), Christmas / holiday decorations were at a minimum (some lights strung around a couple of the outdoor trees, and a tree and holly around the mantelpiece within one of the cabins), so the region sit as a nice wintertime setting rather than a holiday time setting, which frankly makes it all the more (to me) attractive place.

The Way of Life, November 2021

For those who wish to use the setting a s backdrop for avatar photography, rezzing is open to all, with auto-return set to 2 hours – but if you do put props out, please do remember to take them back to inventory rather than leaving to to auto-return to vacuum them up and drop them on you; that way the environment is left cluttered for other visitors.

Aside from the glowy grass (the wonder / irritant of Full Bright) that to me didn’t feel quite right, even allowing for the lanterns placed out (or carried by the snow deer presumably in an attempt to explain its glow, The Way of Life is an easy-to-explore, tranquil setting that offers a charming and cosy location that should not be overly stressful for most systems (the default environment gave me between a 30-45 FPS average with shadows enabled), while the snowboarding, sledding and skating give visitors the option to have a little fun whilst visiting.

The Way of Life, November 2021

My thanks, as always, to Shawn for the pointer and LM.

SLurl Details

Suzen’s Illusion in Second Life

Kondor Art Garden: Suzen JueL – Illusion

Now open at the Kondor Art Garden, curated by Hermes Kondor, is Illusion, an exhibition of 2D art by photographer-artist Suzen JueL (JueL Resistance). It offers an engaging range of pieces that mix styles and ideas to present images that are visually engaging and carry with them strong narratives.

Within these pieces might we find photo-collages, measures of surrealism, expressionism and more; stories with an edge of abstraction and / or the broad strokes of impressionism, some of which sit as dream states in their form and colour. Primarily produced within Second Life and richly post-processed, these are pieces that also encompass elements and images drawn from the physical world.

An intriguing aspect of several of the pieces is that rather than using a traditional avatar, Suzen presents a mannequin-like personage that, while female in form, offers us – male or female – the opportunity for greater association with it, and thus themes and emotions contained within the pieces where it is used.

Kondor Art Garden: Suzen JueL – Illusion

With their focus on the mannequin presence, these particular images offer a sense of dual narrative. Backwards into Depths, for example offers the suggestion of taking a leap of faith. On the one hand, they colours stand in emphasis of the fact it is into the unknown we might jump whilst also presenting the sense of fear that such leaps often entail. Similarly, Monster at first seems to suggest the coming of a horror, a strange, looming creature that might well be in pursuit of us – but then on second look, it perhaps suggests we are the monster, looming forth to inflict something on the unwary.

Elsewhere the narrative is more direct, as with Whale Dreaming, a marvellous photo-collage that folds into itself considered elements of surrealism, impressionism and realism. Beside it, Hanging with the Zebra similarly offers a mix of surrealism and over-exposed expressionism that holds the eye before the magnificent Elephant awaits to again offer use entwined stands of narrative.

In their mixing of styles, narrative, these are pieces that live up to the title of the exhibition. Each gives us an illusion to ponder, be it directly through the image (again, I’d point to the likes of Whale Dreaming) or in the manner in which meaning and narratives might be seen to be intertwined to hold our attention, making it an engaging and captivating exhibition.

Kondor Art Garden: Suzen JueL – Illusion

SLurl Details

Ashemi’s neon return in Second Life

Ashemi, November 2021 – click any image for full size

It’s been a little over three years since my last visit to Ashemi, the ever-evolving Oriental-themed region designed by the team of Ime Poplin, Jay Poplin (Jayshamime) and Shaman Nitely (see: Ashemi: an Oriental reprise in Second Life), although I believe for some of the intervening period, the region may have been absent from Second Life. So, when Shaman kindly dropped me a line to renew my acquaintance with the setting, I was happy to accept.

As with its past incarnations, Ashemi offers a busy urban setting primarily designed to be seen under night-time conditions – witness the huge Moon hanging in the sky! – although it also lends itself to daytime settings as well, as I hope some of the images herein demonstrate. I’ll also note a couple of things up front, as they both help with any visit.

Ashemi, November 2021

The first is that you really should have local sounds enabled. This is a cityscape that offers a rich sense of depth through the use of a rich sound scape. Not just cars, cicadas and so on, but the sounds of people as they hold conversations indoors and out; the echoes of shouts and laughter along train platforms, the clatter and chiming of crockery and glasses – all of which gives further depth to the setting.

The second point is that Ashemi really is a place that can clobber performance; under the default EEP and with shadows enabled, I was looking at around 4.5-6.7 FPS on average on my not-top-of-the-range-but-reasonably-OK system. Flipping to my preferred EEP settings, and so often seen in my images (as they tend to get attached to me for travelling), this clambered its way to 9-10.8 fps. So, if you are on a mode-to-lower-range system, you might want to toggle shadows on when needed and otherwise leave them off.

Ashemi, November 2021

This is a setting that carries with it echoes of earlier iterations of Ashemi, whilst at the same time offering something entirely new. The lightness of touch with the familiar – for those who remember past versions of the city – may help prompt the imagination to consider that we are within the same metropolis, but a different district or prefecture. Or we can accept what we see as an entirely new setting. like those past iterations, this is a busy place – not in terms of textures, mesh etc.), but in style. The ambient sounds suggest a place where people work, live and relax. The buildings offer a mix of outer high-rises and smaller, inner buildings that include places of business and entertainment as well as transit points and homes.

But whereas the Ashemis of the past tended to feature water within them, here is has been pushed outwards, as if roughly shoved away to make way for humans. Nevertheless, whilst waterside walks may have vanished, this setting carries with it places where a degree of peace and relaxation might be found – although one in particular may require a little effort to find, while others may have their solitude poked at by the noise of the unruly masses.

Ashemi, November 2021

There is also, perhaps a sense of age here that may not have been quite so prevalent in previous iterations. Older, more traditional houses have been converted to places of business, whilst the concrete blockhouses common to the latter part of the 20th century peer over fences and wall as if to see what is going on. Sad to say, as well, that such is the age of this district, it appears to have become something of a littering ground, as can be seen within  the local cemetery; clearly no longer used, it is home to  unwanted bodies of metal, plastic stone quite aside from the souls who might still be interred within. And as one wanders, so might the slow lament of a violin be heard – or perhaps it is a kokyu.

Some interesting references might also be found here for eyes that seek and feet that walk. For example, outside of one place of work there might be found a certain car awaiting the call of lightning; down another street you might prompted to ask who ya gonna call? Throughout all, NPCs further bring the setting to life as they work in garages, await a train or walk down pathways.

Ashemi, November 2021

Rich in detail with assorted opportunities for photography, Ashemi remains an engaging visit – if one a little hard on the system, as noted, although this should not stand in the way of any visit.

My thanks again to Shaman, Ime and Jay for the invitation to visit and explore once more!

Ashemi, November 2021

SLurl Details

  • Ashemi (Queen Dreem, rated Moderate)

The art and beauty of the microscopic in Second Life

Limoncello Art Gallery Annexe: Unseen Beauty

Currently available within the Annexe of the Limoncello gallery – for a while longer, at least, given it opened at the start of November – is an intriguing exhibition of images by Guille (Antoronta) entitled Unseen Beauty.

Guille appears to be a relatively recent arrival in Second Life – as inferred by his Profile. An educator by profession and hailing from Spain, he appears to be bound to the natural beauty of Nature, noting in his Profile that it is the ultimate expression of art whilst his Flickr stream takes us on a journey into the microscopic – as is the case with Unseen Beauty.

Through both the exhibition and his Flickr stream, Guille takes us on a rarely-seen journey, one to a world that exists not beyond our own, but within it. no, not a world – an entire universe where the strangest and in many respects the more wonderous forms of life exist.

Limoncello Art Gallery Annexe: Unseen Beauty
It is possible that this is the first time that a sample of these characteristics has been exhibited in SL, as in RL this type of exhibition is extraordinarily scarce, as well as the knowledge of these wonderful and fascinating living beings to whom it is dedicated. All the images have been taken under the microscope, on living organisms that, after being observed, have been returned to the place from which they were collected. Almost all of them are very little known, and some of the smallest, contain the keys to know how we are and how we have evolved.

– Guille, describing Unseen Beauty

Thus  we are presented with a series of living images of the most incredible creatures, from cyanobacteria (aka Cyanophyta or “blue-green algae”), a kind of  prokaryote and one of the first organisms known to have produced oxygen, thus helping to start life on Earth as we know it today. Then there are diatoms such as the family of Coscinodiscaceae, noted for their radial symmetry and circular shapes when viewed from the front.

Each image is accompanied by an information giver providing a description of the featured algae, bacteria or amoebic form, each beautifully – in places poetically – written by Guille. Witness:

In each drop, the world of Cosmarium becomes rainbow, letting the sun melt on its cover, while absorbing the juice of life between its rays, tiny pearls that live are arcoris, true water jewels. They gravitate in the water like planets that in each drop for them is infinite.
Perhaps because it has the skin of an elephant, Cosmarium pachydermum, it endures the icy winter nights with the starry sky and the scorching summer sun on the highest peaks, as long as a drop of water is its ocean between Sphagnum, and in it, which is its universe, can show its soul scalloped with green jewel, perhaps from the times when the ice was the mantle of these mountains.

– Guille, describing Cosmarium pachydermun

Limoncello Art Gallery Annexe: Unseen Beauty

Beautiful images of life unimagined – but without which we would not be here to admire it – captured in an instant and written into the memory through colour and words, Unseen Beauty is a bewitching exhibition, not to be missed, and an excellent gateway to the additional exhibitions on the remaining levels of the Annexe.

SLurl Details