Clau Dagger’s Awakening in Second Life

Kondor Art Centre – Into the Future Gallery: Clau Dagger

January 6th 2022 saw the opening of Awakening, an exhibition of art by Clau Dagger, which is being held at the Into The Future Art Gallery, a part of the Kondor Art Centre, operated by Hermes Kondor.

Specialising in avatar studies, Clau is an artist photographer whose work I’ve not previously seen exhibited in-world, but who has – as this exhibition demonstrates – a talent for creating images that not only present her avatar, but offer an entire story within – and beyond – their frame. As someone who always tends to look for a narrative within a picture, this makes her work particularly fascinating to me.

Kondor Art Centre – Into the Future Gallery: Clau Dagger

Comprising over 30 images spread across the three levels of the gallery building, the art within Awakening presents an visually engaging mix of studies that are richly expressive in terms of their colour and presentation, and which offer a range of themes and stories. From “simple” pictures celebrating the seasons, through to those focused on fantasy, horror, science fiction and glamour, with dips into literature and film, this is a collection that will capture the eye and offer a richness of story that extends will beyond the framing of each picture on its own.

While there are many who practice the art of avatar study and in creating single-frame stories with their images; Clau’s work stands apart in the level of detail presented in each piece. From backdrop through props, to angle, framing, focus and pose, everything within each picture is brought together not just the create an image, but to create a world that lives beyond the limits of each image.

Kondor Art Centre – Into the Future Gallery: Clau Dagger

One aspect of this “larger than the frame” story aspect of Clau’s work is her conscious directing of her avatar’s eyes. Rather than looking out of the image towards the camera, Clau frequently directs her avatar’s gaze to a point off-camera, with the rest of her avatar’s pose set to suggest a reaction to something out-of-frame and entirely separate to the camera’s position. This gives these pieces – such as Ritual Night, Holy Gral [sic] and Cabell (as three examples) – a cinematic feel, we are caught in a moment of something wider, that were the camera pan around, we’d see more of the story and the action would resume.

Another factor that brings a number of these pieces to life is their richness of colour. Often with avatar studies, there is a tendency to tone down colour in post-processing an image, to add “natural” haze or “natural” light. While this is true in several of the pieces within this exhibit, there are also pieces here where the colour has either been left untouched or perhaps enhanced (e.g. Supernatural, Under the Holiday Tree, Spring Fae and Metamorphosis) that further intensifies their framing and story.

Kondor Art Centre – Into the Future Gallery: Clau Dagger

All of which makes for an exhibition that is genuinely worth visiting, one that lifts avatar studies to a new dimension of expression.

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Patch Thibaud’s Hanging Gardens in Second Life

Hanging Gardens of Babylon, January 2022 – click any image for full size
In this palace he erected very high walks, supported by stone pillars; and by planting what was called a pensile paradise, and replenishing it with all sorts of trees, he rendered the prospect an exact resemblance of a mountainous country. This he did to gratify his queen, because she had been brought up in Media, and was fond of a mountainous situation.

– Berossus, priest of Bel Marduk, 4BCE, quoted by Flavius Josephus

The above words  – admittedly quoted almost 300 years after they were said to have been written – are the earliest mention of the fabled Hanging Gardens  of Babylon.

Hanging Gardens of Babylon, January 2022

Listed as one of the  Seven Wonders of the Ancient World by Hellenic culture, the gardens were said to have been constructed close to the city of Babylon and alongside the grand palace built by the Neo-Babylonian King Nebuchadnezzar II (642-562 BCE). As the quote from Berossus notes, they were said to have been a remarkable feat of engineering; an ascending series of tiered gardens containing a wide variety of trees, shrubs, and vines resembling a large green mountain constructed of mud bricks, which he ordered built in order to help his queen, Amytis of Media to overcome her homesickness for her native lands.

Hanging Gardens of Babylon, January 2022

Whether or not Berossus was writing literally or figuratively is unclear: a lot is known about Nebuchadnezzar II’s reign and works – and there is no mention of fabulous gardens built for Amytis (or any of his other queens) isn’t listed amongst them, nor do any other ancient Babylonian texts from the times around the period in which the Gardens were said to have existed make any mention of them; further, of all the ancient Seven Wonders, the Hanging Gardens alone are the one for which the location has not been definitively established.

Hanging Gardens of Babylon, January 2022

This has led some scholars to believe that the texts quoting descriptions of the Hanging Gardens are actually describing palace gardens that were known to exist, such those that Assyrian King Sennacherib (704–681 BCE) had built in his capital city of Nineveh (close to the modern city of Mosul in Iraq), and Berossus attributed them to Nebuchadnezzar for purely romantic / political reasons; others lean more the the belief the Hanging Gardens were simply the result of romantic imaginings.

Hanging Gardens of Babylon, January 2022

However, whether real or not, the legend has given rise the many descriptions of the Hanging Gardens, together with a plethora of illustrations and paintings, such that it is possible to (re)create how they may have appeared through 3D modelling – or to use the basic descriptions to offer an interpretation of how the Hanging Gardens may have appeared, complete with personal expressions and twists.

This is precisely what Patch Thibaud has done within Second Life, with his utterly fabulous Hanging Garden of Babylon, a Full region design (utilising the private Full region land capacity bonus), and which is currently highlighted in the Destination Guide. Patch is a long-time Second life resident who has, down the years created some outstanding builds in-world. In fact, I recently wrote (in part) about one of his most famous – The Cathedral – which has become both an outstanding statement of art in its own right and a venue in which art can be presented, courtesy of it being located within Chuck Clip’s Sinful Retreat arts estate (see: A Cathedral and Silent Beauties in Second Life).

Hanging Gardens of Babylon, January 2022

With this build, Patch (with the assistance of Cristabella Loon and Lιlly Hawk (NatalieRives)) brings together a genuinely stunning interpretation of  the Hanging Gardens that mixes into it elements that are not from the period in which the Gardens were said to exist but also from periods a lot more recent, including touches that might be seen has echoing the Greco-Romano period in which the legends of the Hanging Gardens began to gain wider circulation within the (then) Known World.

The centrepiece of the design is the great “mountain” of the gardens, here presented as a towering palace, tiered without and with multiple levels within, the structure rises from the waters and surrounding gardens to offer a place of rooms, stairs, walkways, rooms, outlying tiers where trees and shrubs grow as per the classic descriptions of the Gardens. Routes window up through the interior of the building and via outside stairways and ramps connect the various levels and eventually reach the “rooftop” gardens.

Hanging Gardens of Babylon, January 2022

The latter is a formal garden, richly laid out around a water feature, and of a kind that would look at home in the gardens of any grand European home or palace of the 18th or 19th centuries. Surrounded by building elements with the Greco-Roman lean, this “rooftop” garden also sits within rooms that have a distinctly Renaissance styling. Taken on its own, this rooftop area, complete with terraces and infinity pool, would be eye-catching enough, but it is just the jewel in a stunning crown of the design.

However, I’m not going to ramble on about the build here – I hope the photos I’m including here will encourage you to visit – what I will say is that this a genuinely engaging build, from the outlying gardens through the lower levels of the palace to the rooftop gardens. Throughout all there are numerous places to sit, paths to explore and – obviously – multiple opportunities for photography, the Hanging Gardens of Babylon is one of the Seven Wonders of our Digital World. And don’t miss the boat ride around and under the palace!

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CyberNorm: the two sides of an artist in Second Life

Art Korner Main Gallery: CyberNorm – The art of “Cyber”

Update, June 27th, 2022: Art Korner has Closed.

Recently opened in the Main Gallery at Frank Atisso’s Art Korner is an intriguing exhibition that presents two sides – two personalities, if you will – of a single artist: CyberNorm (aka ndl1971).

As “Norm” the artist – who has had their work displayed in several exhibitions in Düsseldorf, Germany, between 2018 and 2020 – explores art using the brush and canvas, using the medium as a means to explore life and politics in a somewhat playful manner, and explore aspects of gender politics. Meanwhile, as “Cyber”, the artists works with the digital medium, expressing their imagination through structured, mathematical terms – in this case through the use of fractals.

Through both forms of art, the CyberNorm particularly explores the subject of control: the use of political standpoints to exert control over the world as a whole, and the ability of mathematics to present structure and control within the digital domain.

Art Korner Main Gallery: CyberNorm – The art of “Cyber”

At Art Korner, these two sides of the art’s work are displayed across the two floors of the gallery building. The lower level is primarily given over to the art of “Cyber” (with one exception), and the upper level to the work on “Norm”.

The digital art offers a vibrant richness, bringing together the richness of natural forms with those of more abstracted elements to form pieces that are all individually unique and captivating. Some of these offer suggestions of Nature and life, while some capturing the infinite beauty of the Mandelbrot set, while others suggest textile-like pieces that offer their own fascination.

Art Korner Main Gallery: CyberNorm – The art of “Norm”

The display on the gallery’s upper floor offers paintings that demonstrate “Norm’s” approach to political commentary / satire, together with broader pieces that offer food for thought on the topic of what might be seen as commentary on gender, continuing female sexual emancipation and societal freedoms, including how (for some) these might be seen as threatening (as with Dragon and the Firefly, for example).

Taken individually, both halves of this exhibition contain much to hold the attention; together the present a wealth of expression and contrast the play off one another, revealing as they do two very different sides of the artist’s nature. For those interested, it will remain open through until February 2nd, 2022.

Art Korner Main Gallery: CyberNorm – The art of “Norm”

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A Winter’s Lost Dreams in Second Life

Lost Dreams, January 2022 – click any image for full size

It’s been three years since I last visited Cathy Vathiany’s (zaziaa) ever-evolving region design Lost Dreams (which started life as Les Reves Perdus (“Dreams Lost”), which has itself hopped around the grid a few times. So when I learned it had re-opened in a new location and with a new design in November 2021, I added it to my list of places to visit – although after initially dropping in in December, I had a couple of issues getting back to it in order to take photos.

Cathy has always had an eye for engaging, rural-themed region settings; places where Nature tends to stake a centre seat and where there is always a richness of detail waiting to be found and appreciated. Sometimes these looks have had a distinctly European / North American lean, although it has also taken us to the orient and to Scandinavia. With this iteration, we slip to somewhere that presents something of a sense of both Arctic and Antarctic climes.

Lost Dreams, January 2022

The current Lost Dreams might be mentally split into five areas: three on the main landmass, and the remaining two formed by a pair of outrigger islands. One of the latter is where the landing point can be found, a rocky plug of an island to the west of the region. Small, and dominated by two large trees, this island at first appears to offer little beyond the landing point itself. However, below the cliffs, a stone outthrust heavy with fallen snow has been taken over by penguins that lend that suggestion of the southern hemisphere to the region.

A bridge sitting upon high stilts connects the landing point’s island with the largest landmass in the region: a large, rugged space that can, as noted, be mentally / visually split into three. First, there are the rugged westerlands, sitting on the far side of the bridge, a hulking shoulder of rock splitting the path from the bridge into two. The left branch descends downwards close to the cold-looking waters of the bay in which the landing point island sits, passing through a narrow defile before rising once more to the uplands of the island.

Lost Dreams, January 2022

The second arm of the path twists around the rocky shoulder to reach a second bridge spanning a smaller cove formed by the outflow from waterfalls that mark the terminus of a fast-flowing stream. Here the path splits again, one arm twisting by to descend the down to the shingle shoreline that huddles around the feet of sheer curtain wall cliffs.

The other arm of the path passes across the second bridge before winding upwards, and doubling back on itself as it reaches the bank of the stream, itself fed from a further set of falls that drop from the highest peaks in the region. Crossing this is possible by way of a pair of tree trunks trimmed into a rough bridge to re-join the path rising up through the defile mentioned above.

Lost Dreams, January 2022

Once joined, the path lead up to the centre part of this large island and a large stone lodge sitting on an outstretched table of rock that is home to a skating rink, a children’s play area, a carousel and other outdoor points of interest. It is here that a more northern hemisphere aspect to the setting can be found in the form of deer wandering the grounds.

Paths wind around the grounds here, with one curling back down to the low-lying eastern end of the land, and the rest of the main landmass. This is home to a a cosy hideaway and, a little further away, a little folly. from here, a final bridge – this one made of stone – reaches the final aspect to the setting: a small, low island that is home to a pool of water and a little camp site.

Lost Dreams, January 2022

Such is the nature and aspect of this little island, that is it possible to image that once upon a time it many have formed a headland reaching outwards from the rest of the main island, but time and tide have intervened, creating a channel of cold water to separate the two and necessitate the stone bridge.

Within all of this, there are lots of additional elements and details: water birds stand along the coastal areas, there are outdoor sit points and places to dance awaiting discovery, and further wildlife give the setting additional depth, as does the local soundscape. All of which leaves us with another thoroughly engaging place to explore and photograph and not to be missed before a seasonal change comes along!

Lost Dreams, January 2022

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A World of Fairytales and Beauty in Second Life

Dragon Sanctuary Gallery: World of Fairytale and Beauty

For their first exhibition of 2022 Dragon Sanctuary Gallery presents World of Fairytale and Beauty, a joint exhibition of art spanning the virtual and physical worlds presented by the Second Life partnership of Orpheus Paxlapis-Savior (OrpheusofDarkness) and Viktor Savior (ViktorSavior). Within it, Orpheus offers rich selection of avatar-inspired art, and Viktor more of his real-world paintings.

Located on the ground floor of the gallery, Orpheus presents 37 images that most clearly carry the fairy tale and beauty aspects of the exhibition. And if you are unfamiliar with his name, it might be for good reason: its marks his first public exhibition of art within Second Life – and he only started placing his images on Flickr in May 2021.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

His work has a distinct clarity of style, one that carries a strength of narrative  / story with in, as is very apparent in the images he has selected for this exhibition. Offered as pairs and groups, they carry us to the worlds of ancient Greece and Rome, and those of the Celts, elves, shamen, warriors, princesses and more; the figures drawn of the imagination, yet capturing the essence of our ancient past and the richness of fantasy and fairy tale. Gently and lightly post-processed, these are pieces that are instantly engaging to the eye and imagination.

On the upper floor of the gallery, Viktor offers a collection of 38 paintings he created in the physical world and has uploaded to the virtual. Offering  a mix of flowers and plants, landscapes and seascapes that have the beauty of watercolours and the rich depth of colour oft found in oils that together present the beauty and world elements of the exhibition.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

Mixed with the flora and landscape paintings are a number of abstract pieces that again offer Viktor’s richness of colour and presentation. However, what is particularly engaging with the works is that a number of them are digital copies of pieces he displayed at physical world exhibitions in Italy, Spain and Mexico in 2021.

Offering highly individual styles that nevertheless offer a balance of art from the physical world and from within Second Life, World of Fairytale and Beauty is a captivating and appealing exhibition that opened on January 4th, 2022, offering plenty of time (at the time of writing this piece!) for people to visit and appreciate. When doing so, use the teleport disk at the main landing point to reach the gallery (select “*Exhibit*”).

Dragon Sanctuary Gallery: World of Fairytale and Beauty

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A return to WQNC in Second Life

WQNC, January 2022 – click any image for full size

Update: November 2022: WQNC has relocated – see me December 2022 article for more.

Back in September 2021, I visited Wo Qui Non Coin, a Homestead region design by Maasya, and which appeared to have drawn its name from Cowboy Bebop, an animated Japanese franchise covering television, movies and assorted media cantered on the adventures of a gang of bounty hunters in space. However, not long after I wrote about the setting (see: Wo Qui Non Coin in Second Life), the setting apparently vanished from Second Life – or it may have simply moved.

Courtesy of a recent tweet by Rig Torok, I discovered Maasya has greatly expanded the setting thanks to her now having a Full region utilising the additional private island Land Capacity bonus. Now simply called WQNC, the setting provides an extensive setting for exploration and discovery, mixing a number of environments together in a near-seamless whole, one with (again) a decidedly Japanese lean.

WQNC, January 2022

The main landing point is located on the ground level of the region, on the sidewalk of what might be a main road leading into a town. To one side the road is braced by a local railway line; on the other the town rises, grey concrete blocks of businesses and apartment buildings awash with illuminated billboards and crowned by advertising hoardings. Steps wind up between some of the buildings, offering a way into the town, crossing a second railway line as they climb the stepped slopes.

Further narrow streets run parallel with the slopes, offering different routes of exploration, with many of the buildings they pass being complete with interiors and fixtures to give them life.

WQNC, January 2022

Sitting towards the middle of the land, and behind the core of the town, a large torii gate provides access to a temple where, it would appear, a cat is central to worship (and quite rightly, as well; as the saying goes: dogs have owners, cats have … staff (or in this case, worshippers!)). Steps from this temple wind down the side of sheer-sided canyon through which a stream rushes, the steps providing a path that follows the stream’s bank.

Overlooking the town and the temple from an eastern hilltop is a large house. It is reached via a separate path, but is – so far as I can tell – also open to the public.

WQNC, January 2022

Throughout all this are numerous opportunities for photography, but the ground level of the town is not all the region has to offer.

Across the road from the landing point is a telephone box. It provides access to a sky platform, delivering visitors to the heart of a city  – and possibly a time removed from the ground level.  Once again there is a main street, this one with narrow side streets opening off of one side of it. However, this street is surrounded by high-rise buildings, billboards a mass of glowing signs and neon staring out from above doorways and shop windows.

WQNC, January 2022

However, this city is very different to the town on the ground, as a glance into the sky overhead will reveal. At either end of the main street float two giant portals – gateways to elsewhere, available for flying vehicles, as evidence by the flying vans, one of which is emerging from one of them, and the second that looks to be descending from the second gateway in preparation to refuel from a rooftop gas station.  Nor is this all, a platform is also floating close the the gas station, home to a couple of jet-engined sky bikes.

WQNC, January 2022

As with the streets of the ground-level tone, the side-streets here offer their own touches of detail, making a wake through and around them worthwhile, while posts and advertising on walls offer a further sense of life and depth to the setting.

I’ve still no idea if the region’s name is directly inspired by the song sung by Radical Edward (aka Edward Wong Hau Pepelu Tivruski IV as she likes to call herself) in Cowboy Bebop or indeed, whether any part of the setting is inspired by the show – although a sign visible on within the sky platform suggests that it is; but in its expanded location, WQNC still offers an engaging, photogenic visit – although do note, FPS can be low if running on a mid-range or lower system with bells and whistles enabled).

WQNC, January 2022

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  • WQNC (Bohemian Rhapsody, Moderate)