Cica’s Funday in Second life

Cica Ghost: Funday, January 2022

Sunday, January 2022 saw Cica Ghost open her latest installation in Second Life – just in time for us all to have some extra New Year’s fun.

Funday offers a strange, partially-ruined town, a place where buildings are often lacking the accepted number of walls and roofs, and where courtyards and floors sit partially exposed, partially broken, while roads and paths are entirely absent – the way to get around is to simply wander over grass and under the trees.

Cica Ghost: Funday, January 2022

However, this is not a place of ruination; rather it is a place of contrasts and brightest; a playground, if you will. Paintings of flowers and windows brighten walls – one of which has Cica’s smiling face peeking down on those below, and another of her playing with a butterfly; washing lines are draped with oversized socks and jumpers, and run between towers and poles, suggesting they could by shimmied along, Nor are all the buildings in ruins; a number of them form thin, squat towers sitting upon pedestals, some of which can be reached by ladders.

Scale is something that doesn’t matter here; chairs suitable for avatars mix with couches (and floor lamps!) big enough for giants. Meanwhile, the local inhabitants  – cows, sheep and chickens – suggest a farm may once have been a part of the setting, while the local ponds are home to decidedly oversized frogs and a water worm.

Cica Ghost: Funday, January 2022

Given this is a build by Cica, there is also a mix of interactive elements (including the seats mentioned above) awaiting discovery, allowing visitors to enjoy a dance or two and even perform some acrobatics.

Easy to explore and with elements that match its the first part of its name, Funday presents an easy way to relax and enjoy Cica’s creativity.

SLurl Details

  • Funday (Thenest, rated Moderate)

The pink salt lakes Of Florence in Second Life

Florence, January 2022 – click any image for full size

Just before the New Year, Gnaaah Xeltentat kindly sent me a personal invitation to visit the latest iteration of Florence, his Homestead region, which has once again been given a new look by Iska (sablina), assisted by Tippah.

At the time of my last visit, almost a year ago (see: Spring at Florence in Second Life), the region had just been given a clever re-working by Iska and Tippah that offered a new twist on the layout originally created by Minnie Atlass in 2020 (see: Witnessing Florence at Low Tide in Second Life). For this iteration, however, the region has been completely redressed by Iska, who has drawn her inspiration from a location in the physical world; the Salin d’Aigues-Mortes (salts of Aigues-Mortes), Camargue, in the south of France.

Florence, January 2022

A natural wetland sitting between the Mediterranean Sea and the two arms of the Rhône delta, it is home to what are regarded as the largest salt water marshes in Europe, one designated a Wetland of International Importance. It is also noted as an Important Bird Area, being home to over 400 species of birds (including being one of the few European habitats for the greater flamingo). And if that weren’t enough, the area is also the one of the largest producers of salt in Europe, producing around 500,000 tonnes annually.
Whilst relatively unknown outside of France, the salt marshes are a popular destination for the French – the rather vicious local mosquitoes notwithstanding ; the result of both the richness of the birds and wildfowl in the area, and the natural pink colouring to the waters of the marshes.

The latter is due to the microscopic algae, Dunaliella Salina (the same algae that gives flamingos their pink colour) which is common in high concentrations of enclosed salt water environments such as the waters of the Camargue. As the algae grow, they synthesise beta-carotene (which also gives some fruit and vegetables their red/orange pigment) to protect them from the Sun, and it is this that makes the water in the marshes appear pink.

Florence, January 2022

All of this is encapsulated in the new design for Florence in a simple, elegant layout that has much to attract the eye and camera. The landing point is located alongside a collection of 31 rectangular salt tanks, representing those used by the Salin Group to “farm” salt from the region. To the east, but close by are three high peaks of salt, representing the massive tables of salt that tend to be a feature of the region as the salt is gathered and dried..

To the west, the land forms more natural bodies of salty water, sand / salt bars between them helping to form paths, and the waters being enjoyed by flamingos and other waterfowl whilst other birds fly overhead. Along one of the “sand bars” there sits a little artist’s retreat, its flat roof offering a good look-out point, while a wooden deck extends out into another pool, offering a further place to sit – or from which to fly a kite.

Florence, January 2022

Crossing the region from east to west is a set of rail tracks long which flatcars of salt can be rolled, a rutted cart / vehicle track paralleling them. A bridge from here spans a water channel to reach a larger dry landmass, home to a lighthouse and the local hotel. The latter also reflects the relaxed nature of the area: unsupervised access to the salt lakes in Camargue is not permitted; visitors are expected to stay locally and join one of the guided tours offered by foot or bicycle – or, for those who like a little more comfort – in a 75-minute train ride (perhaps again reflected by the presence of rail tracks in the region).

Also to be found in the region are horses, emblematic of the  Camargue horse, an ancient breed of horse of unknown origin and indigenous to the region, believed to be  one of the oldest breeds of horses in the world. These hardy little horses live in semi-feral conditions and are the traditional mount of the Camargue “cowboys”  who herd the black Camargue bulls. The latter are also represented in the region by a pair of cattle.

Florence, January 2022

As well as getting around on foot, the region offers a little motor boats visitors can putter around it, motoring along the water channel, or out to the little island that sits on its own, or around to the western side of the region, and the cover that awaits to one side of the hotel.

It is clear that a lot of care and consideration has gone into the creation of this setting such that it offers a good suggestion of the Camargue salt marshes whilst also being a very individual region design even if one does not reference them. There are multiple places to sit – outdoors and in, and – as noted – numerous opportunities for photography. But don’t take my word for it – get your 2022 off to a non-snowy start and pay a visit yourself!

Florence, January 2022

My thanks again to Gnaaah for the invitation!

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The Incal and the 4 mazes in Second Life

Akikaze: The Incal and the 4 mazes

Currently open at the Akikazie art hub, curated by , is a new large-scale installation by Betty Betty Tureaud which, for lovers of mazes in liable to be a measure of fun.

The Incal and the 4 Mazes takes as its inspiration the French graphic novel series The Incal (L’Incal), written by Alejandro Jodorowsky and originally illustrated by Jean Giraud (aka Mœbius), who published the initial stories in the series in the sci-fi / horror Métal hurlant (“Howling Metal”) science fiction / horror comics series he co-founded, with the full story later published as a single volume by Marvel/Epic. Set within a fictional universe, the story follows the adventures of one John Difool (in fact, the first story in the series was published in  Métal hurlant as “an Adventure of John Difool, and artefacts referred as the Incal – The Light Incal and the Dark Incal.

Akikaze: The Incal and the 4 mazes

The graphics novels include multiple themes, include technology, religion, space, good and evil,  and more. Within her installation, Betty pays homage to some of the themes and ideas through the four titular mazes of the the installation. These are placed individually placed in four blockhouses, and can only be accessed via a teleport. Each maze has a theme (or element) – Space, Earth, Techno, Mind – with those visiting referred to at the 5th element (a passing reference, perhaps to Luc Besson’s cult sci-fi  classic of that title?).

Accessing the mazes is a case of clicking on one of four teleport options arrayed at the landing point,  an Incal (Space), an eyeball (Mind), a pink flying creature and a cube that is mindful of those of the Borg (Techno).

Clicking on any of the them will carry you into one of the mazes. These are all designed around s similar layout, and the object in to find your way to the centre and both a gift and a teleport back out. None is particularly hard to complete and again – having not read the Difool series, I’m not entirely aware as to how each ties back to L’Incal.

However, there is a rich degree of symbolism within some of the mazes. Within the “techno” cube for example, the Borg-like is continued, but more particularly, some of the hallways of the maze are marked by curtains of binary notation (and clouds of binary lines tumble here and there as well). These may at first appear meaningless, but actually represent “2022” –  the year we have just entered. Meanwhile, within the “Mind” maze, there appear eyes and hands that bring to mind the Lab’s own eye-in-hand logo.

As well as the mazes, visitors can walk between the blockhouses to a teleport point at their centre. This provides access to the Incal floating over the installation as it flashes light through the four blockhouses.

Akikaze: The Incal and the 4 mazes

Those teleporting up to it will find sit points allowing them to take flight around the Incal  – although be careful when you stand: it can be a bit of the drop to the blockhouse below. There are several other points of interest around the installation – a crystal that rotates on being touched, another that generates a pyramid of glowing light, a cube that will provide information on Betty and a rezzer for a buzz fly creature you can sit on and take to the air.Curious, symbolic,  carrying with it an element of fun and the homage to Jodorowsky  and Giraud Incal and the 4 Mazes offers an interesting visit with rewards from Betty.

Akikaze: The Incal and the 4 mazes

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Pemberley: beauty and music in Second Life

Pemberley, December 2021 – click any image for full size

You won’t find Fitzwilliam Darcy waiting to host you at Pemberley, the Full region in Second Life held by Jude Mortensen and NataliaLinn. Nor, to be honest, will you find any grand manor house ready to captivate your gaze from afar, or signs of the gardens and English countryside across which  Elizabeth Bennet first caught sight of the house.

What you will find, however, is a public region landscaped by Dandy Warhlol (Terry Fotherington) that presents a rich rural environment  dusted in snow, surrounded by icy mountains, and watched over by the remnants of what might have been a once great manor – or, possibly, a fortified house or even a church.

Pemberley, December 2021
It is Pemberley, but not of old, time has passed, and the land has grown wild, and yet the magic lives on at Pemberley.

from Pemberley’s About Land description

The latter stands to the south of the region, on a table of rock that forms the main highlands for the setting but which is cut off from it via an narrow, stream-like channel that connects the east and west sides of the region’s surrounding water. Whilst rocks and debris offer various points where this little channel can be crossed, the primary means of doing so is via two bridges, one to the east and one to the west.

Pemberley, December 2021

It is the former – eastern – bridge that offers the most direct way up to the ruins. Constructed of stone, it links the snowy slope leading up the the broad steps of the ruins with a rutted road that meanders northwards to connect with the farms, homesteads, smaller ruins and other structures along the east and north side of the region on slightly elevated land. The core of the island remains mostly low-lying, a mix of small fields, outhouses, ruins and fences, interspersed with trees, shrubs and spaces where horses can roam.

The landing point to the region sits within these lowlands, lying towards the north-east. Its position means that explorers have the opportunity to freely choose where they want to go within the region. Paths are available that lead to various locations in the region, such as the little shingle beach on the east side, or the broader sandy beach to the north-west, and which comes complete with a rocky overlook, or the western cove with its old lighthouse. There’s also the promontory running between cove and water channel to reach a more recent lighthouse (with its own little footbridge connecting it with the slopes below the manor house ruins).

Pemberley, December 2021

But to return to the main ruins on the island. These form a point of interest not just for there visual impressiveness and photogenic nature, but also because they are the venue for the region’s music events. Details of these can be found both on the Pemberley website, as and when they are announced, or within the region’s event calendar. However, given this is New Year’s Eve, here are some highlights for those looking for something to do to celebrate, here’s some highlights:

  • Friday, December 31st:
    • 18:00-20:00 SLT – D.J. Mist.
    • 20:00-21:00 SLT – Samm Qendra live.
    • 21:00-23:00 SLT – D.J. Cati.
  • Saturday, January 1st, 2022:
    • 15:00-16:00 SLT – Fly Kugin live
  • Tuesday, January 4th, 2022:
    • 13:00-14:00 SLT – Tay live.

Pemberley, December 2021
The direct SLurl to the events space is provided at the end of this article. In the meantime, the region offers an engaging environment with many opportunities for photography. It also – at the landing point – presents visitors with the opportunity to join The Nature Collective group, described as:

The Nature Collective is a Second Life group created with the goal of cultivating a community around sims, spaces and projects which share a common focus on nature and nature conservation/preservation. It is our hope to foster a movement to help people engage and reconnect with the wonder and joy of nature, in the virtual world and beyond.

Click the poster on the the wall at the landing point for more information on the group. And for me – I’ll see you in 2022, when I’ll be resuming my travels through Second Life.

Pemberley, December 2021

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Note that Pemberley is rated Moderate

Hera’s Drune Giger City in Second Life

Drune Giger City, December 2021 – click any image for full size

Hera (Zee9) forwarded an invitation to visit the latest iteration of her Drune City design – Drune Giger City – which she has just opened on the ground level of her region.

If you read the name “Giger” and think of the late Swiss artist, Hans Ruedi (H.R.) Giger, perhaps most famous for his work on the original Alien film (with elements of his work – notably the alien itself – being used in the subsequent films in the franchise), you’d be absolutely right; this is a build that openly draws inspiration from Giger and his work – not just the Alien franchise, but also other elements of his extensive portfolio as well.

Drune Giger City, December 2021

The city is reached via Hera’s main landing point, where a brief introduction to the setting can be obtained, using a poster-sized teleport board to complete a journey down to the city proper. Before making the trip ourselves, I would point out a couple of things: make sure you accept the local environment settings for the region and that you have Advanced Lighting Model enabled, and do be advised that in taking its lead from Giger, the region is in places somewhat explicit in some of its elements.

The city retains the general layout found within the various iterations of Drune, but this time under a distinctly alien sky. However, this does not mean the buildings are in any way derivative of earlier iterations. As I’ve noted before when writing about her work, Hera goes to extraordinary lengths with her designs, using her own meshes and textures – and this is very much the case here. As such, I do recommend spending time and looking around carefully, as there is a lot of Giger-esque details to be appreciated, not all of them at first obvious to the eye.

Drune Giger City, December 2021

The city’s landing point again takes the form of a docking / landing station for aerial vehicles to one side of the cit. It is home to an alien vehicle, potentially a single-seat spacecraft, entirely of Hera’s own design but entirely in keeping with Giger’s approach to design.  The walkway from this landing area gives the first direct example of the richness of Hera’s texturing: the mural is clearly homage to Giger’s bass relief style of art. This is continued through the outer walls of the buildings, the streets and elevator doors that provide teleport access to street-level in the city.

The streets themselves undulate around the buildings, here and there offering exits to the road that runs around the exterior of the city. The architecture of the buildings carries more of the Giger bass relief style of texturing, together with stronger hints of his work: xenomorph heads extending gargoyle-like above covered walkways, and strangely designed oval doorways that have the edge of genitalia to them  – and these doorways / tunnel entrances are not the only sexualised elements.

 

Drune Giger City, December 2021

Scattered across the city and its surrounds are further suggestive elements – phallic growths and extrusions in the hills around the city (offering hints of Giger’s Landscape series), more obvious references to female genitalia on what look to be some form of machinery, a refreshment stand offering drinks from nipple-like dispensers. This vendor also offers novel seating – the “eggs” from which one of  Giger’s Facehuggers once leapt and made a mess of John Hurt’s day. More of these eggs are laid out along an alleyway – with one open, so be careful when looking inside!

In keeping with past Drune cities, this one again features a night club. With more phallic elements, this also includes something of a homage to the holographic navigation systems used by the Engineers of the Alien films, while the interior as a whole has a Giger-like fluidity to it, with a further sexual undertone that goes beyond the phallic elements.

Drune Giger City, December 2021

Across the road from the club is a small lounge bar (replacing the hotel that has been present in some earlier iterations of Drune) where the sheer beauty of Hera’s work is on full display in a form that not only encompasses clear inspiration from H.R. Giger, but also to one or two sci-fi franchises.

This latter might be coincidental, but for me, it looking at the figurehead between the pair of xenomorphs, I couldn’t help but be reminded of the death mask used in the opening sequence of the first season of Stargate SG-1, with the patterns on the walls a little mindful of hieroglyphs and runes often seen in that series. Elsewhere, the bar setting that first seen (I believe) in Drune: Sleazy Street has been give a perfect redress to further enhances the further Giger / Alien vibe.

Drune Giger City, December 2021

Atmospheric, strange – yet familiar, alien – yet identifiable, and rich in detail, Drune Giger City might be a little discomfiting for some given some of the sexual motifs present, but that does not change the fact it is another work of art from Hera. So, if you have a love of her work and / or of H.R. Giger and / or sci-fi, this is a build not to be messed.

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A visit to a Scarlett Hotel in Second Life

DRD: The Scarlett Hotel, December 2021 – click any image for full size

If you are seeking something different from a winter-themed region might want to pay a visit to The Scarlett Hotel, a full region designed by Jaimy Hancroft and the Death Row Designs (DRD) team – although you may need to do so before the end of December 31st, 2021, as I’m been informed (unofficially) that that is when the little adventures on the region may draw to a close).

The setting offers what might be taken as a coastal township caught in the midst of winter, snow lying so heavy on the ground, a snow plough is required to keep the local streets clear, and even the local fishing wharves sit under the snow’s thick blanket. Dominating this township is the eponymous hotel, its broad front carrying a certain similarity to the Overlook Hotel from Kubrick’s The Shining (or if you prefer, the Stanley Hotel, Colorado, which was used for many of the exterior shots of the hotel seen in that film).

DRD: The Scarlett Hotel, December 2021

Not only does the hotel give its name to the region, it is the location for a set of adventures that set this winter setting apart from others. There are 12 in all that visitors to the region are invited to participated in; and those who complete all 12 can earn a reward. In all there are 12 individual adventures – or stories – in which people can participate, and completing all 12 will reward people with a prize.

For those who do wish to participate in the quest, the best way to do so is to touch the Tutorial sign mounted on the wall of the landing point. This offer the opportunity to visit a browser-based tutorial (and also a web page of general rules), which forms a fairly good guide to getting started. The key points of this is that you must accept the local DRD experience and join the DRD group. Both of these actions can be achieved at the landing point. However, if you have problems with getting an invitation to join the experience (as I did), you can go to Me / Avatar in the viewer menu bar, click on Experiences → Search, make sure the search maturity is set to Moderate and search for “DRD Experience” (no quotes); this should display the experience name – double-click on it to open the experience profile, then click on Allow to join it. You’re then ready to obtain the game HUD.

DRD: The Scarlett Hotel, December 2021

Once players are set, the next stage is to head for the hotel and trigger a story. This is done by finding a story introduction – which is displayed in local chat (generally at the entrance to a room), and then clicking around objects and surfaces (including drawer and cupboards) to find the start point – once you have done so, the active story/ies (you can have more than one active at a time) will be indicated by a gear icon in the checklist of the HUD.

The recent history of the kitchen is a sad and tragic one. In 2002, an excited young chef from France named Claire Ménard started her career right here at the Scarlett Hotel. Her dishes that she wrote in her personal recipe book were fresh, new, and exquisite, but Head Chef Ernest Cunningham was not a fan. He was well respected in the culinary world and didn’t take well to a newcomer changing his beloved menu. It is reported that he was quick to temper and abusive with staff. Ever since The Accident, there have been reports of banging noises coming from inside the walk-in freezer…

– An introduction to one of the stories from The Scarlett Hotel

DRD: The Scarlett Hotel, December 2021

However, even for those not interested in the adventures, the region offers opportunities for photography and the introductions to the various stories to do tend to whet the appetite.

So, if you do fancy something a little different when exploring, why not check into the Scarlett Hotel and see if you can solve some of the mysteries there – or just and a wander and take a few snaps? Just make sure you do so before the end of 2021, just in case the rumour I heard is right, and  things change.

DRD: The Scarlett Hotel, December 2021

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