Moki Yuitza’s Illusory Frameworks Second Life

Kondor Art Square, August 2022: Moki Yuitza – Illusory Frameworks

Now open at the Kondor Art Square – a part of the Kondor Art Centre, owned and operated by Hermes Kondor – is Illusory Frameworks, an exhibition of 2D art by Moki Yuitza.

Having entered Second Life in 2008, Moki was immediately drawn to the endless creative possibilities inherent within the platform. Starting with the basics of building, she moved on to master the use of lighting, projectors, SL physics, opting to focus on the use of prims – which are in many respects more “organic” than mesh, simply because they can be manipulated, changed, re-shaped in an almost tangible manner. The result of all this effort has been some of SL’s most remarkable 3D installations such as Hypercube, Synapses, and Cells, all of which have been both visually engaging whilst offering the opportunity to explore multiple themes  – reality dreams, growth, change, geometry and more – some of which I’ve covered in these pages.

Kondor Art Square, August 2022: Moki Yuitza – Illusory Frameworks

Moki is also very much adept with 2D art. Much of her work within her Flickr stream focuses incredible avatar studies; pieces in which she brings to bear all of her vision, and skill with lighting, form, colour and narrative. However, Moki’s 2D extends much further, exploring many of the ideas and themes found within her 3D art – as with the likes of her Mindscapes exhibition at Nitroglobus earlier this year.

Within Illusory Frameworks – which is, as noted, an exhibition of 2D pieces – she combines her love of form, architecture and building with her thoughts on matters of life, reality, and the world to present a most engaging series of images that celebrates locations across Second Life whilst also offering the opportunity to take a deeper thought journey into the nature of SL – and, potential of our modern society.

Kondor Art Square, August 2022: Moki Yuitza – Illusory Frameworks

The 20 images presented within the square all feature locations from around Second Life, with each piece either overlaid with a subtle grid-like pattern, leaving the primary image visible but intentionally blurred, or post-processed to present a sense that it is entirely lattice-like in nature, reduces to a complex geometry of lines and bright concentrations of light.

Offered against black backgrounds and in more muted tones – noticeably teals, white and greys – these latter might initially put one in mind of something like Disney’s Tron Legacy, and this would not be entirely incorrect. Some of the underpinning terms within both Tron and Second Life – whilst not necessarily originating with either – are the same: the grid, rezzing, etc. Within both, all constructs are only made possible only thanks to an underpinning framework of intersecting lines, a wireframe, if you will. Thus through the lines and patterns in her art, Moki reminds us of this hidden fact: that all we see is an illusion of form, one built from a simple guiding framework (one you can bring forth, if you are so minded, through the use of CTRL-SHIFT-R and then hid once more in the same manner).

Kondor Art Square, August 2022: Moki Yuitza – Illusory Frameworks

More than this, however, is the reminder that even that framework itself is illusory, it exists only as long as there is power running through the circuitry managing the algorithms and computations need to keep it alive. And in this, perhaps is a deeper reflection of life and civilisation as a whole: that all of society is itself bound by an invisible framework of “laws” and “norms” which are themselves utterly illusory, holding true only so long as we allow them to do so.

Whether you opt to view Moki’s work through the lens of these deeper interpretations or simply as works of experimental art, Illusory Framework is an engaging visual feast.

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NatureCon 2022 in Second Life

NatureCon 2022 – click any image for full size

As many doubtless already know, thanks to the work of other bloggers and also Lab Gab, NatureCon is currently underway within Second Life, and runs through until August 31st. Despite being offered the opportunity to preview it – my apologises to the organisers – the week ahead of the event opening was a little chaotic for me (hence the slow-down in general blogging), and I was unable to accept the offer. As the opening weekend in the regions was also super busy, I decided to hold off blogging until slightly quieter times allowed for more relaxed exploration.

NatureCon’s mission is to inspire connections between related SL communities and organizations from Bellisseria and the Mainland through a shared love of exploration and expressions of nature in SL.
In celebration of creative natural spaces and the folk who share them, NatureCon 2022 aims to unite Mainland’s and Bellisseria’s natural spaces and share a love of travel with the greater SL community.

– from the NatureCon 2022 Guide

NatureCon 2022: Ruthenium region – click for full size

The event is located within two Full regions on the southern tip of Sansara and connects to the open waters that offer passage to and from Bellisseria. As such, the event can be reached via direct teleport, by water from Bellisseria, by road from anywhere in Sansara or by air from the grid as a whole via the Gateway International Airport.

Between them, the two regions offer much to see and do, and features both groups and individuals from across Second Life, some of who I’ve been only too happy to cover in these pages – such as the Zany Zen Railway (see: Letting off steam with Zany Zen Railway in Second Life), one of the Great Little Railways of Second Life (alongside of Dreamshire Village – see here, and the Valkyrie Light Transport Railroad – see here, both of which are represented through advertising in the regions), and the Nature Collective by Emm (Emmalee Evergarden), which I wrote about in July 2022.

NatureCon 2022

Within the inland areas are trails and boardwalks to be followed (and climbed or descended!), which provide access to the various stages of live events, info and activity areas, allowing visitors to go horse riding, ride zip lines, try their hand at rope climbing or hang-gliding, and so on – and even tickle a volcano into an eruption(!). Down along the coast meanwhile are beaches, opportunities to mess about on (or in and under!) the water, the chance to catch the ferry to Bellisseria, and a special info centre by the SL Coast Guard.

As a celebration of Nature, there are multiple exhibits focused on the diversity of life on this planet, with a special habitat by the BB, a bird observatory, Emm’s aforementioned Nature Collective, undersea seas which include links to external  resources on ocean and aquatic life conservation, and information boards a-plenty found throughout the regions, offering visitor plenty of opportunities to learn more about nature, conservation, and about communities across Second Life. In all, the event has involved the collaboration of some 60 people, including the Moles of the LDPW, and Mainland communities such as Bay City, and famous Mainland sites such as Mount Campion (see here and here for more) as well as those already mentioned.

NatureCon 2022 – Osmium region – click for full size

From the main info hubs, visitors are free to wander as they will; the trails and boardwalks offer the most direct means of getting around, but people can also avail themselves of the ChedderWorx Railway and any one of the many horse rezzers scattered around the landscape and hills – or can wear their own horse, as I did whilst exploring the greater part of the regions.  Those who enjoy a hunt will also be rewarded by a visit, thanks to the NatureCon 2022 Artist Hunt – details via the posters at the two landing points. Art is also well represented through the event regions, with displays to be found under canopies of tall trees, along some of the trails and within places such as the Park Office.

Given all that is going on, a visit can put something of a strain on a visitor’s computer, so do be prepared to make some adjustments to your settings if you encounter issues – lowering draw distance may limit your view, but if it means you’re able to explore with greater ease, it’s worthwhile doing so. Also, for a fully immersive experience, do be sure to have local sounds enabled.

NatureCon 2022

It’s clear that considerable thought has gone into NatureCon 2022; so much so that drawing attention to personal niggles might seem a little unfair. However, whilst wandering, both Imp and I couldn’t help but feel while undoubtedly useful in some places, the boardwalks within the setting were in others a trifle over-used; this is a nature reserve after all, so why c;lutter so much of the landscape with (what felt like in places to be acres of) wooden planking? And while not exclusively affiliated with the Mainland, given their love of all things aquatic and for undersea life and nature, it would have been nice to visit the (otherwise bland) Mermaid’s Grotto and find information on Second Life’s mer communities.

But niggles aside, NatureCon 2022 is an obvious labour of love from all concerned, and well worth a visit. Details of facilities and events are in the images supplied here, simply click on any one of them for the full size, if required.

NatureCon 2022 – Events schedule

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NatureCon 2022 is rated Moderate.

 

 

Hera’s Phaedra/Druune in Second Life

Phaedra / Druune, August 2022 – Click any image for full size

Update, August 28th: well, as is so often the way with Hera’s builds, Phaedra / Drune has already gone from Second Life. 

Hera (zee9) is back with a new build that brings together multiple themes and inspirations to present an little bit of everything for lovers of science-fiction, science-fantasy, major motion picture franchises, Greek mythology and Hera’s own builds.

Phaedra / Druune (yes, the extra “u” in “Druune” is intentional, possibly to set this design apart from Hera’s past Drune builds) apparently takes as it core founding the HBO Max series Raised by Wolves  – at least in terms of encouraging Hera to work on a science-fantasy environment; this is a wholly unique setting, one not intended to directly reflect that series.

Phaedra / Druune, August 2022

The About Land description states the core of the setting is the moon Phaedra, a satellite of the planet Pasiphae. In this we have the nod to Greek mythology, Phaedra being Pasiphae’s daughter. In this the naming is perfectly reflective of the relationship between planet and moon, for the latter are often “born” from the remnants of the former.

Visits to the setting start aboard the spacer Erebus orbiting the moon, its teleporters ready to transfer passengers to the moon’s principal city, The landing point aboard the ship offers enough information to get people to the teleporters, together with a a backstory to the setting that comes as recommended reading; however, it would be remiss not to point out that spending a little time exploring said vessel is also worthwhile, as it has its own detailing – and an opportunity to partake a little extravehicular activity.

Phaedra / Druune, August 2022

On reaching the moon, those familiar with Hera’s work will recognise the core build, drawing as it does on her Shadezar builds (see: Sharing in Hera’s dreams and visions in Second Life (August 2021) and Majilis al Jinn and a return in Second Life (November 2021). However, as Hera states in her introductory notes, this is no simple revisit; she has put considerable effort into this design, including new textures and a lot of elements which both encourage exploration and also pay homage to popular science-fantasy of the last several decades.

I’m not going to go into a blow-by-blow description of all of the latter in this piece – I’ll leave it to you to read the backstory to get a general feel for things and then explore for yourself – discovery is always best when first-hand, after all! What I will say is that the story offers a great means to get the imagination rolling, and there are more that enough touches throughout – as noted above – to keep the science fantasy aficionado more than happy.

Phaedra / Druune, August 2022

Perhaps the greatest of these are the echoes of the Star Wars universe from both large and small screen. The city is mindful of the desert cities of Tatooine, the streets ancient in form but littered with tech: structures like vaporators are to be found throughout; hover tractors are ready to manhandle freight, terminals are bolted onto ancient stone walls, droids act as servitors, and speeders mindful of those seen in the series are parked outside places of business.

Reference to a more recent chapter in the franchise can be found just outside the main city walls. Here, protected by massive rail guns sitting on high towers, a landing zone is occupied by a vessel bearing a remarkable resemblance to a ST-70 class Razor Crest M-111 Assault Ship as used by a certain Mandalorian (at least until its unfortunate destruction). A fuelling station to one side of the landing area carries a reminder of a more hard-edged sci-fi series (both books and TV), bearing as it does the name Rocinante.

Phaedra / Druune, August 2022
Elsewhere, it is possible to find shades of Crichton’s and Spielberg’s Jurassic Park which, while not a direct homage – Hera explains her reasoning well enough in her introductory notes – is nevertheless is hard to miss (and you’ll have to find the caves under the city to discover all of the dinosaurs!).

But this is far from all; also present within the build are Hera’s own welcome touches: the familiar presence of a bar / club – one that draws on a number of influences from science-fantasy and Hera’s own builds; offices, shops, a massage parlour, subtle touches in some of the signage (Rossum’s Universal Robot Repairs, anyone?), and echoes of the more mystical, tucked into the Temple of Druuna.

Phaedra / Druune, August 2022

Finished with a sound scape and utilising an EEP setting I strongly recommend using, and clearly a very busy place given the fighter craft patrolling and space ships passing overhead, Phaedra / Druune is packed with a lot of detail outdoors and indoors, and is altogether another excellent build from Hera – so be sure to grab a visit while it’s available!

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Noir Vibrations in Second Life

Nitroglobus Roof Gallery: Noir Tater – Noir Vibrations

Oftentimes the matter of who we are or whom we would like to be is bound into the idea that it is all matter of listening to our “inner voice” and following it direction.

But what happens when that inner voice is itself confused – or rather, unwilling to be constrained by a bilateral thinking and choosing not to be A, bit to embrace B; what if that inner voice desires to be C or D or more, even if giving expression to one, excludes us the allowance of one of more of the other ideals of who we are? Can we even make a choice, or are we forever caught in a state of flux – vibrating if you will, enduring a struggle not just with the matter of who we are or might be, but also what society expects of us.

This is the country of the mind Noir Tater explores within Noir Vibrations, which is open through the rest of August 2022 and into September at Dido’s Space – now officially called The Annex – within Nitroglobus Roof Gallery. It forms my first conscious introduction to Noir’s work, and I admit to finding myself draw into an ever-branching training of thought.

Nitroglobus Roof Gallery: Noir Tater – Noir Vibrations
My need to be free in all aspects dominates, anguishes and suffocates me. Vibration Noir is my daily struggle to be what I am and who I am. 

– Noir Tater

Across 14 pieces – marking this as one of the largest exhibitions I’ve witnessed within the Annex at Nightroglobus – Noir offers a series of striking self-portraits which are striking in their presentation. Layered to present a sense of multiple exposures, cut through with large “pixelated” blocks of colours, some edges with touches of cubism and others rendered almost as anaglyph images, they are at once highly stylised and also deeply engaging, bringing forth that idea of vibrating between states of who ae are / might be.

These are pieces which quietly speak the to struggles the artist faces in their need to find the fullest freedom of expression. A quote from Jean-Paul Satre used to further underscore the fact the struggle can be made that much harder because of the all-pervasive binary structures we have woven into society – up to and including the notion that there is only “good” and “evil” (a particularly poignant underscoring, given the way those of so-call “good” religious beliefs seek to demonise those who look beyond the binary perceptions that have been enforced on humans by humans).

Nitroglobus Roof Gallery: Noir Tater – Noir Vibrations

Fortunately, for many of us, Second Life offers a safe haven for positive self-expression – and Linden Lab has done (and continues to do) much to foster this. However, through the use of “pixelated and “anaglyph” forms, these pieces also (perhaps) remind us that even hers, freedom to express ourselves is not easy: it requires time and effort on our part: learning to use the viewer, building visual representations by others may come to know us, etc. – just as is suggested we need anaglyph lenses to bring some of these images into “clarity”.

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Raion No Su in Second Life

Raion No Su, August 2022 – click any image for full size

Valarie (Zalindah) recently invited me to visit the current iteration of Raion No Su, a homestead region design she has produced alongside of the Knick Knacks store, owned and operated by Natacha Haroldsen.

I’ve covered a number of Valerie’s region designs in this blog and I’ve always enjoyed the fusion of Asian, oriental and fantasy she brings to her designs – and Raion No Su is no exception. However, rather than having a specific theme to this build, Zalindah has brought together a setting of separate and yet conjoined vignettes, each featuring a certain animal motif.

Raion No Su, August 2022

The Knick Knacks store sits tucked into the south-east corner of the region, along with the main landing point. Occupying stepped ruins, the store fits in with the overall styling of the region, and is separated from Raion No Su by a long over-the-water boardwalk running westwards to a chain-like spread of land that almost breaks into a series of islands. This sensibly allows the store and the rest of the region to remain apart so that tourists don’t get in the way of shoppers and vice-versa.

The end of the boardwalk comes in two parts: a short walk to a Japanese-style gazebo also sitting over the water, and the second to the foot of a steep slope rising from the water.

Raion No Su, August 2022

Torii gates march up the side of a hill, guarding the steps rising from the end of the boardwalk, the gates themselves guarded by stone cats. The top of this hill offers the first of multiple places spread across the setting to sit and relax and have fun. Beyond it, the land falls away back towards the waters below, offering a broad meadow, a narrow channel separating it from the rest of the landscape.

Reached via a brightly-painted bridge, the lowlands continue onwards before rising to the top of a long spine of north-pointing rock along which a tree-shaded path runs. Close to the northern end of this path, a bridge branches away to cross a steep-sided gully to a thumb of rock almost sitting as an island in its own right. Beyond the bridge the path slopes gently down before switch-backing its way back up to a high, flat-topped promontory marked by a wide beach on its western side.

Raion No Su, August 2022

All of which barely describes the beauty of the setting. Throughout all of it are the aforementioned places to sit – ranging the benches to swings to little shaded sheds, rafts and even giant plushies; flowers bring sweeping blankets of colour or stand as beacons of reds and violets and blossom to mark the paths that await people’s footfall, and which rise from the waters as gardens of colour.

Also to be found through the setting and helping to bring it marvellously to life – frequently in the most fantastical and mythological of ways – are the animals and creatures which act as the aforementioned motfis for the different vignettes. From skull-headed foxes to sea-worms to great dragons to Krin, many of these creatures draw on Japanese influences, and they share the setting with cats, birds, rabbits, stag, orca, wolves and even an albino lion.

Raion No Su, August 2022

Nor does it end there; Valerie has added a huge amount of subtle detail to the region as well, much of which can be easily missed by the hurrying eye, but which also doesn’t strain the viewer overly much providing a little sensible care is taken with settings.

Finished with an engaging soundscape, photogenic under a broad range of EEP settings, this iteration of Raion No Su makes for a rewarding visit. However, if you do want to catch it, then you’d better hop along in the next couple of weeks – I understand from Valerie that she’ll be changing things towards the end of the month.

Raion No Su, August 2022

My thanks to Valerie for the personal invitation!

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Vanessa Jane’s Endymion in Second Life

NovaOwl Sky Gallery: Vanessa Jane – Endymion

Open through until September 25th, 2022 at the NovaOwl Sky Gallery is a exhibition of Second Life art by Vanessa Jane (VanessaJane66), which stands a both a celebration of the beauty of Second Life, and also as a reflection of some of the artist’s thoughts on matters within the world at large.

Placed across the two floors of the gallery space are 26 images of locations around Second Life, all of which offer reflections of all that might be found here in terms of landscapes and similar. They encompass townscape, pastoral and rural scenes, coastal studies, street scenes and life studies (primarily and intentionally using NPCs that can be found within various locations in SL, rather than avatars).

NovaOwl Sky Gallery: Vanessa Jane – Endymion

As one would expect with Vanessa’s work, these are all pieces that have been carefully framed and focused so as to offer a single frame story; one enhanced by Vanessa’s considered use of post-processing techniques to evoke mood and narrative. For example, the painting-like finish to pieces like Orkney Croft, Mist Lake and Sunset Trees) gently calls forth thoughts of the great landscape masters; meanwhile, the more photo-like finish to the likes of The Horses, The Picnic Spot and The Bend in the Road, entice us with ideas of romance as bound within the words of the great romantic poets. Together, they remind us of the enduring beauty and power to be found within life’s passage.

However, this is not simply an exhibition of yet more tranquil and / or engaging places we can visit in Second Life. Set between the above are other pieces that are more subtle in their narrative tone. They start as subtle whispers through the likes of The End of the Holiday, The End of the LineAftermath, The Room, Bleak House, and reach full voice within the upper floor trio of The Lights in the Sky, The Innocents and The Cornfield, three pieces specifically produced in response to the war in Ukraine.

NovaOwl Sky Gallery: Vanessa Jane – Endymion

As Vanessa explains via her Artist’s Statement located that the top of the stairs accessing the galley’s mezzanine-like area, this is an exhibition that offers reflections on both the enduring beauty of life (and art), and also its great fragility – and the inherent risk that in only focusing on the one (beauty), we forget the inherent nature of the other (fragility), putting that beauty at risk of being torn down and broken by darker forces within our natures, unless we awaken and take proper action to avoid such fates.

To underscore this, Vanessa has called the exhibition Endymion, after the romantic poem by John Keats (published 1819, and itself building on the Greek legend of Endymion the shepherd / astronomer of Greek mythology and his love for Selene, the Titan goddess of the Moon), with the first stanza of the first book also quoted within the exhibition.

It is a poem which focuses on the idea that whilst it is easy to dream of eternal love in the arms of another (book 1 of the poem), it is much harder to achieve the same whilst awake; requiring as it does earnest travail and conscious effort (as depicted in Endymion’s journeys, recounted through books 2-4 of the poem). Thus its is only through conscious effort and action, rather than dreamy reflection, that we can truly appreciate – and safeguard – the real beauty and power of life.

NovaOwl Sky Gallery: Vanessa Jane – Endymion

In this, perhaps, there is also a reflection on Second Life itself: it is a places of dreams and the imagination kept alive and available through our daily conscious effort of logging-in and devoting our time and attention on it.

Evocative, beautiful, and personal, Endymion is thus a rare and thoughtful journey through Second Life, life, and the thoughts and reflections of the artist.

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