Imagination’s golden autumn

Autumn [Imagination], Intouchable; Inara Pey, November 2014, on FlickrAutumn [Imagination], Intouchable (Flickr)

A year ago, I was drawn to ARNICAR India’s beautiful region, Imagination. Back then I described it as “a perfect haven for those wanting to escape the trials of the world or who are looking for a place to soothe their tired minds. Predominantly water, the region has a number of small islands scattered across it and, in one case, floating over it.”

Now called Autumn [Imagination]  and having been relocated to Intouchable, the region offers an autumn-themed design which sees a subtle shift in presentation whilst retaining all of the beauty and tranquillity I discovered there in 2013, with much that remains familiar within the changes made.

Autumn [Imagination], Intouchable; Inara Pey, November 2014, on FlickrAutumn [Imagination], Intouchable (Flickr)

Water still forms the predominant feature, hence one reason for my continued attraction, and if anything is far more prevalent. The landmark will deliver you close to the middle of Imagination, where a familiar large fob watch sits with a broken face and gears hanging out of one side of the case, a reminder that while here, time holds little importance. Three tree-lined paths form a Y around the landing point, presenting the visitor with a choice on their arrival. Which one you take – if any – matters not; all three will lead to discovery and delight as you explore.

Walking beneath the golden arches of each is worth the time, as each path has its own character and contains small motifs from earlier designs for the region, giving those who have visited before a pleasant feeling of familiarity and comfort. Keep your eyes peeled as you walk, as there are some wonderful little touches and details that are oh-so-easy to otherwise miss.

Autumn [Imagination], Intouchable; Inara Pey, November 2014, on FlickrAutumn [Imagination], Intouchable (Flickr)

A small island lies a short distance through the ankle-deep water from the paths. Here children play, Wendys and Lost Boys in the long grass, their laughter sprinkling the air as the chase one another or fly kites. Nestled against the rocks of the island is a tented boat – perhaps their home; certainly a place for visitors to sit and forget their worries.

Another island floats serenely at the end of one of the paths, the waters of the open sea washing against the rocks of a breakwater beneath it. You’ll have to fly up to the little house atop the island (or at least I didn’t find a teleport). If you do you’ll discover a lovely collection of bonsai trees and more places to sit and snuggle, or to dance. Platforms scattered around the island – on the water and in the trees – offer similar retreats from the worries of life, or places to share with friends.

Autumn [Imagination], Intouchable; Inara Pey, November 2014, on FlickrAutumn [Imagination], Intouchable (Flickr)

For those who prefer not to walk, rideable horses wander through the region, simply right-click on one to mount it and you can set off on your wanderings. One thing I would recommend is that you try keeping to ARNICAR’s chosen windlight for the design (seen in all the images here); the dark skies, rippled by the odd wave of cloud and with the sun dipping towards the horizon perfectly complements the rippled waters below whilst also brighting the golden colours of the trees to the fore.

The description for Autumn [Imagination] is a quote from George Bernard Shaw: Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will. It’s perfectly apt for this place, imagination brought it into being, and it is turn stirs the imagination as you explore.

Autumn [Imagination], Intouchable; Inara Pey, November 2014, on FlickrAutumn [Imagination], Intouchable (Flickr)

Do keep an eye out for the hippos! 🙂

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Among the Moles of Lumenaria

Meauxle Bureaux
Meauxle Bureaux – click images for full size

Ciaran Laval recently posted about the return of Lumenaria, Kayle Matzerath’s fabulous and whimsical build from Fantasy Faire 2013.Once the location of shops and stores, it now serves as home to the Moles of the Linden Department of Public Works – so it’s become a kind of mole Town, you might say.

As a fan of the build, and of Kayle’s work in general – as anyone who has seen my SL garden knows! – I decided to fly over and take a look for myself earlier in the week. I say “fly”, as the region the Moles occupy can be reached directly from my house, via a flight across Blake Sea and then down the coast of Satori. So I hopped into G-NARA and headed south-east.

Meauxle Bureaux
Meauxle Bureaux

The last time I’d spent time in this part of the virtual world, it looked like the Moles were working on a little string of islands for Petites along Souverain, Laugier and Fernandes, just off the coast of Satori. These islands have long gone (or have possibly moved, I’m not sure which), and the “Mole Town” occupies a new region – Meauxle Bureaux – sitting alongside of Souverain and Fernandes, which offer waterside access to the town via the Mole marina in Fernandes and a jetty in Souverain. After landing on the waterway, I left G-NARA moored at the marina area (at least until auto return kicked-in).

The town is pretty much as it appeared at Fantasy Faire, the same twisty little streets leading up to the great hall, the same gaily coloured rooftops and the same formal park area – even the windlight is the same. However, the Moles are now in residence, as the signs outside the doors of many residences announce. They seem to be a healthy bunch; on the stone paved streets sit market stalls offering fresh fruits and produce, as well as flowers for the green-fingered … clawed …. Moles, and bicycles appear the be the prefered method of wheeled locomotion.

Meauxle Bureaux - rum, rum, rum, rum ...
Meauxle Bureaux – rum, rum, rum, rum …

However, all the good-for-you edibles doesn’t mean the Moles live a life of abstinence, as Ye Olde Abnor Mole Pub demonstrates. Here locals and visitors are offered the chance to sit down and enjoy a drink or three, play the odd board game or challenge each other to a friendly game of pool. Given the menu on the wall, I’ve little doubt that there may also be the odd bout of impromptu and Pythonesque singing breaking out should anyone happen to ask what’s available to eat. It starts out with fish and rum before proceeding through the likes of rum, apples, seagull and rum and fish, rum, rum, apples and rum, to eventually arrive at rum, rum, rum, rum, rum, rum, rum, bananas, rum, rum, rum, and rum, with a note that bananas are, in fact, off. Enjoy the greeting when visiting as well!

Meauxle Bureaux
Meauxle Bureaux

The humour continues out in the street, where an obelisk can be found, upon which is writ is letters large and golden, four of the Good Neighbour Commandments for Second Life Mainland, which may raise a smile when being read – click on the picture to the right for a sample.

LDPW builds are celebrated in the main hall, and clicking on the pictures will deliver a SLurl for those interested. There’s also a gallery of Moles to be found there as well. Lindens also have their spots in the town; Michael Linden, for obvious reasons, has a little place on the “quieter” side of town (in that some of the houses are still unoccupied), while the ever-charming Shaman Linden has a little studio tucked away near the marina entrance.

That the Moles have had homes in SL is not new – sail the waters around some of the mainland continents, for example, and you’ll likely bump into those belonging to Moles past and present. However, seeing a little town like this, where they can congregate and spend time away from the rigours of banging prims together and carving mesh, adds a lot to their presence in SL which, despite being oft critiqued, forms a valuable service. That the town is a re-use (with the creator’s full knowledge and approval, I might add) of a very popular build that may otherwise have lain forgotten and lost, makes a visit to Meauxle Bureaux doubly pleasant.

My only real complaint is that the rezzing areas at the marina and quayside seems to be restricted to land group members. I had hoped to re-rez G-INARA or possibly my Loonetta 31 and do a spot more flying or sailing in the area to see what else may have popped-up; unfortunately attempts left me informed that I didn’t have the right to do so, leaving me with no choice but to use the more boring method of teleporting back home. Nevertheless, a fun visit, and one I’ll doubtless repeat the next time I fancy a long-haul sailing trip!

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A trip to Holly Kai park

Holly Kai Park
Holly Kai Park

I’ve not had too much free time in SL of late; visits have comprised attending meetings or visiting destinations for blog articles and little else. It’s that time of year when demands are being made on my time elsewhere, and even my reserve of articles “in preparation” is starting to look a wee bit thin.

However, I did get the opportunity to go sailing of late, and decided to make my way to Holly Kai, part of the Hollywood estates north of Blake Sea. Until recently I had my home on a corner parcel in the region, and while flying over it a while back, I’d noticed that there was some large-scale redevelopment going on. So, curious to know more, I boarded my little Loonetta 31, Exotix 2, and set out to poke my nose in.

Holly Kai Park
Holly Kai Park

For those unfamiliar with Holly Kai, it’s a residential region, with several private parcels located around a central public park area – and it was this area (together with some modifications to the parcels) that I’d seen undergoing redevelopment. The work has been undertaken by a small team comprising Fred Uralia, Autumnx Rain and Conte Alchemi (who has been responsible for the park’s design), the aim being to enhance the park and offer it as a suitable stopping-off place for those sailing through or exploring the waters to the north of Blake Sea. And I have to say, the results are impressive.

The new park combines a tropical beach area with a summer green park through which streams flow, water falls from rocky banks, trails wind through trees and around rocks, and moorings offer plenty of space for boats to tie-up alongside for a while. It runs from west to east through the middle of the region, with the beach area to the west, although this does admittedly have one of the mooring areas sitting between it and the open waters, although the strategic positioning of palm trees means that it doesn’t spoil the view per se.

Holly Kai Park
Holly Kai Park

One the east side of the region is a further mooring area, this one located alongside an events / party area built out over the water. Between this and the beach sits the main park, separated from the latter by the sweep of a stream as it runs between steep rocky banks. Here visitors can wander as thy please, following the trail that leads the way around the river bank, or climbing the slope up to a flat, grassy plateau and a weathered wooden deck overlooking the river, while another path winds through tall oak and beech trees, linking the park and beach together.

For those exploring the waters north of Blake Sea, Holly Kai park offers a relaxing stop-off point for any trip – auto return is set to 60 minutes, which should allow good time for exploring, and boats can be rezzed at the mooring areas.

The park officially opens on Saturday, November 8th, but visitors are already welcome. Once open, the park will feature an open-air art display, with pieces from artists displayed throughout the grounds, and pieces and artists rotated every so often to keep things fresh.

Holly Kai Park
Holly Kai Park

All told, a lovely new addition to the waters around Blake Sea, and one worth watching.

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The Trace: a fond adieu

The Trace, The Trace; Inara Pey, November 2014, on FlickrThe Trace, The Trace (Flickr)

I last wrote about The Trace, Kylie Jaxxon’s homestead region, back in April 2014. At that time, it put me in mind of a beautiful watercolour, wonderfully composed and offering visitors a visual delight.

Since then, the clock has turned onwards, the seasons have changed, and now – for a short while longer, at least – The Trace offers a visitors the splendour of autumn and, with pumpkins scattered near the orchard cafe, a herald of a winter to come. I say “for a while longer”, because Kylie recently announced that The Trace will be closing – hopefully only for a while – as she focuses (rightly) on matters of health. The region will be closing its doors on Wednesday, November 5th, so if you have been planning on paying it a visit, now is the time to do so.

The Trace, The Trace; Inara Pey, November 2014, on FlickrThe Trace, The Trace (Flickr)

When I last visited The Trace, it resembled a low-lying coastal region which put me in mind of New England or England’s Norfolk (offshore islands not withstanding!). The region still has something of a coastal feel to it, but this one perhaps in more northern latitudes, sitting as it does within a ring of rugged hills and snow-capped peaks, open to a distant sea on one side, where it’s easy to imagine the occasional fishing boat sailing into the bay, seeking shelter when the weather turns grim.

The arrival point sits atop a rocky bluff in the north-east of the region, overlooking the bay on one side with the region spread below it on the other. Here sit a couple of railway carriages, sans their bogies (but still sitting on lengths of railway line), but joined together to form a cosy little waiting room, where we’re informed that trains to The Trace are on time, even if those going anywhere else are delayed – which is very fortunate, as this is a place you’ll definitely want to tarry over. For those (like me) from England, road signs on the walls give the place a familiar (and in the case of Baker Street, Old Kent Road and Lambeth Walk, a musical) feel.

The Trace, The Trace; Inara Pey, November 2014, on FlickrThe Trace, The Trace (Flickr)

Below the bluff as a wonderful autumn pastoral scene, mixing open fields with cart tracks lined by dry-stone walls, a little cafe and apple stand at the Oakville Orchards, an old barn, a little summer-house built over the water, a church off in the distance, and more besides, also wrapped in the colours of autumn as meteorites blaze across the evening sky. As always with Kylie’s designs, places to sit can be found scattered through the region, and I’ve little doubt they are appreciated by visitors; the tranquility experienced here really des encourage one to stay.

Hopefully, if all goes well, The Trace may return to Second Life in the future; but in the meantime, I commended those who haven’t already visited it to use the short time that’s left to do so. to Kylie, I can only say this (in addition to all the very best wishes and hopes in her fight back against illness): thank you so much for sharing you creations with us, and for the joy you’ve given to so many through your work, your photography and writing – and for your support.

The Trace, The Trace; Inara Pey, November 2014, on FlickrThe Trace, The Trace (Flickr)

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Enjoying the tranquility of the Back 40

The Back 40, Richfield; Inara Pey, November 2014, on FlickrThe Back 40, Richfield (Flickr)

The Back 40 has closed, SLurls have therefore been removed from this article.

I’ve often remarked that you don’t require an entire region – full or homestead – to create something very special, and I’ve blogged about a number of places in Second Life that prove that very point, such as Melinda Palianta’s beautiful Crystal Oak Falls, where she presents the wonderful gardens around her house for visitors to enjoy. Or perhaps the Moonlight Teahouse, the work of SL entertainer Myron Byron, or Kusanagi by Framboise Werribee.

I recently came across another such treasure which, like the Moonlight Teahouse and Kusanagi, sits in a mainland region. Called The Back 40, it is the work of “Dicky” Dick Spad, and it’s an absolute must for anyone with a love of nature.

The Back 40, Richfield; Inara Pey, November 2014, on FlickrThe Back 40, Richfield (Flickr)

Sitting just off Route 8A on the continent of Satori, and so reachable by road for those who fancy a drive, The Back 40 covers a mere 3568 square metres. But within that space, it presents visitors with a delightful woodland setting, complete with local wildlife, opportunities for wandering, places to sit, and of course the chance to take pictures – something Dick welcomes in the About Land description for the land, where he also invites people to come and relax.

The parcel really doesn’t require that much of a description, as it speaks well enough for itself. Extensive use is made of Alex Bader’s terrain scenery, which presumably allows the woodlands to change colour with the seasons, if desired. Right now they are rich with the golds, reds, oranges and greens of autumn. Mist rolls between tree trunks and over the long grass, offering a photogenic opportunity for those who love misty morning  / evening scenes. Care has also been taken to blend the woodlands into the surrounding area, so they appear quite natural, with a couple of screens have been used to good effect on two sides of the land to add a further sense of depth.

The Back 40, Richfield; Inara Pey, November 2014, on FlickrThe Back 40, Richfield (Flickr)

There’s a considerable amount of detail packed into the scene, some of it obvious, some of it perhaps easily missed if time isn’t taken in exploring, and there is plenty of wildlife to be found. It’s also worth having local sounds enabled, as Dick has taken care in blending bird song and deer calls into the scene, again adding to the immersive feel.

All told, a lovely corner of Second Life, well worth a visit.

The Back 40, Richfield; Inara Pey, November 2014, on FlickrThe Back 40, Richfield (Flickr)

From a Little Village a Little Town does grow…

Little Town
Little Town

In March through April 2014, Cica Ghost has a charming installation on the region of Caramel. Called Little Village, it was a marvellous collection of whimsical little houses with wobbly chimneys, huddled together in groups or standing alone, some on level ground, others precariously straddling little hills, and about which I blogged at the time it was open.

Little Village may have gone from the virtual world at large, but on Thursday, October 30th, Cica opened Little Town, which might be regarded as Little Village all grown-up. And it is another absolute delight of the quirky and the fun.

Little Town
Little Town

The buildings here are “life-sized” (in avatar terms) when compared to Little Village, but they all display the same higgledy-piggledy charm. Most are gathered around a town square atop a large flat hill in the centre of the region, although several are scattered more widely afield.

Here you will find tall finger-like houses, their once-bright paint a little faded and warn, sharing space with other structures of unknown intent. Pipes and tubes and horns twist and run between buildings or point skywards while trees and bright patches of flowers add further colour to the scene, as bright balloons drift about the place. There’s even a building that looks peculiarly like a gigantic coffee pot, a pipe-like handle on one side, and the spout formed by a another pipe as it twists it way to connecting with conical neighbouring structure.

Little Town
Little Town

While the inhabitants may be conspicuous by their absence, this is a town that is very much alive in its own way; there is motion everywhere as windmills turn in the breeze, cogs and wheels rotate, horns stretch and contract from rooftops, strange spherical objects push their way through pipes; even the odd rooftop rises and falls as if breathing slowly, all of it serving to add a depth and further charm to the whimsy on display.

Getting around is easy: wide steel roads, heavy with rivets, offer various routes around the town and its outlying areas, while steps down from the hill provide access to those places off the main roads, and of course, visitors are free to wander where they like. For those not into walking, there are cars available from a rezzer near the cinema cafe, while a gift giver near the landing point will present you with Cica’s Flying Ventilator, if you fancy getting a bird’s-eye view of the town. And speaking of the cinema – do be aware that some of the buildings can be entered as well – there’s even a cage where you can do Airkix-style “skydiving / flying” :).

Little Town
Little Town

Should all the exploring tire you out, Cica has provide a trio of floating beds in the south-west corner of the region, where the weary can rest a while. The field over which the beds floats is also home to Cica’s little flower shop, where you can purchase sets of the flowers which can be seen around the town and region, as can copies of the two mechanical birds sitting under a nearby parasol – proceeds from sales doubtless help towards keeping the sim open.

Given Little Town involves so much motion, something no always captured in a simply snapshot, I’ll leave you with a video of the town in the hope it’ll encourage you to pay a visit and share in Cica’s whimsy!

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