Let it Snow 2019 in Second Life

Let It Snow! November 2019 – click any image for full size

Winter is coming to the northern hemisphere, and for Second Life, it means regions are starting to get snowy make-overs and – in some cases – Christmas and end-of-year holiday décor has started to appear. Given this, we’re entering the time of year when a lot of winter / holiday themed regions will be subject to blog posts and Flickr photo streams.

This being the case, I thought I’d get things started here after Caitlyn and I received an invitation from Milly Sharple to visit this year’s edition of her Let It Snow! region design. I’ve actually been writing about Milly’s wintertime designs since 2014 (allowing for a break she took with them), and I’ve always looked forward to seeing them each year, as they’ve tended to offer something beautifully photogenic and with a sense of magic.

Let It Snow! November 2019

For 2019, Let It Snow! offers something a little different to previous years – at least to my eyes. There is the same winter feeling – a crisp, cold looking sky which looks as if the air entering your lungs would give you that cold, hard thrill of being alive; there’s the familiar blanket of snow thrown across hill and dale with the trees coated in frost, and there are the trappings of the season: hot chocolate, holly strung above shop doorways, lights strung across lintels and over tree branches and so on.

But at the same time, there is something that feels a little different with this year’s build. In the past, Let It Snow! has perhaps been a contiguous landscape, flowing from place to place, while the flow is present in 2019’s design, but so to is a feeling that elements of the setting stand a little apart from the rest, as if they are mini vignettes, the surrounding landscape as much a buffer between them and the rest of the region as it a means of connecting them.

Let It Snow! November 2019

Which is not to say this year’s Let it Snow is any the less photogenic than previous years or is in any way disjointed in its presentation of its different locations. There is still a lot – as always – to appreciate, from the little village square that brings with it a touch of England with its red telephone box, Royal Mail pillar box and  country-style pub, through the crystal palace crowning a flat-topped hill and the skating rink and cabins sitting among snow and frost heavy trees.

From the landing point, visitors can turn north to the village or south towards the crystal palace or eastwards across the low-lying part of the region. The latter direction leads visitor past some of the detailed touches within the region: one of the furnished cabins, stone rings, snowmen and ruins.

Let It Snow! November 2019

Scattered throughout are places to dance or to sit – one f the more amusing of the latter being the opportunity to pose with a seated snow sculpture in the village.

There are also some familiar touches to the design – motifs seen in past iterations of Let It Snow! – that help to give a sense of connection between this and the past versions of the setting for those who remember them. Chief among these is the aforementioned crystal palace, whilst elsewhere are deer wandering in the snow, and little hideaway snugs.

Let It Snow! November 2019

For those who like a little activity, the skating rink to the west of the region, while the cable car close by offers a ride up to the hilltop overlooking it, where a toboggan-style sled rid awaits those waiting to ride back down the hill.

With plenty of opportunities for photography, Let It Snow! once again offers a charming visit and opportunity to welcome in the coming winter season in Second Life.

Let It Snow! November 2019

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A visit to Fusion in Second Life

Fusion, November 2019 – click on any image for full size

ElizabethNantes has a reputation for producing some eye-catching region designs (see Follow your Bliss in Second Life, March 2016; and Following an Oriental Bliss in Second Life, July 2017). she now has a new design that is elegantly simple yet perfect for keen photographers.

Fusion is a Full region that features an urban setting of distinctly Japanese looks, complete with some stunning wall paintings which are, I believe, also Elizabeth’s own work. Located on a sky platform, the setting is a lot smaller than the area for a region, but there is a lot packed into it to keep visitors engaged.

Fusion, November 2019

Such is the size of build, a blow-by-blow description is perhaps overkill; from the landing point, situated within a concrete block of a building that offers the opportunity to join the local group (L$500 fee, rezzing rights granted), it is easy to find one’s way around the town, given the buildings are set around a series of small roads.

Which is not to say there is nothing to see; this is a place where attention to detail has produced a setting worth taking the time to appreciate.

Fusion, November 2019

Take, for example the marketplace just outside of the landing point building. Offering multiple food outlets, it points the way to a sake bar with adult overtones, but which also offers a place to sit. Eastwards, across a central square bounded on two sides by apartment houses is a school with furnished classrooms, playground and general facilities.

To the west, the town gives way to a ribbon of countryside sitting between buildings and cliff-like surround. This offers a haven of peace from the possible hustle of the city. Water tumbles from the north end of this reach, feeding a stream that flows rapidly south to enter a large pool. With a opportunity to fish and places to sit and appreciate the view. it offers a place of sanctuary typical of many a town or city environment, giving Fusion a further sense of reality.

Fusion, November 2019

With plenty of opportunities for avatar photography, Fusion makes for an engaging visit that does not over-tax one system, but offers opportunities for discovery, all wrapped in a gentle sound scape. Recommended.

SLurl Details

  • Fusion (Fleur de Sel, rated Adult)

 

A farewell to Annon in Second Life

Annon, November 2019

Alia Baroque is one of Second Life’s foremost fantasy designers. His avatars, clothing, and accessories for fantasy role-play in SL are legendary – as are his region builds for each year’s Fantasy Faire. His base of operations in-world has been – and remains-  a set of regions focused on his in-world store at Selidor, which had additionally been places for exploration and photography.

I mention this because Annie Brightstar brought to my attention the fact that Alia has decided to retire Annon, one of his regions and a well-known setting in Second Life, and will be doing so at the end of Sunday, November, 17th 2019; so I decided to hop across to take a last look.

Annon, a homestead region, is the home of The Tower Gate of Annon and Flowing Monastery. It’s a place I’ve visited on numerous occasions – although I’ve only actually blogged about once, far back in 2012. It’s also a place with a long history, dating back to 2010.

Annon, November 2019

The Tower Gate originated as a build for the 2010 RFL of SL weekend, and was constructed in just 7 days. A prim build, it is has been standing guard over the Fallen Gods regions largely unchanged since being relocated. Alongside of it, just across the water, sit the Flowing Monastery, another prim build sitting atop a rugged knuckle of and island. But for a single blossoming tree in the cloister, the monastery is an empty building, lending a haunting beauty to it and the island on which it sits. The Tower Gate, however, offers multiple points of interest for those exploring its halls.

As Alia notes, both builds have stood for almost a decade, almost unchanged through the years – and certainly untouched by Alia for around half of that time. Thus, while they are in some ways monuments to Second Life’s history, they are also something that now sit outside of his Second Life vision. So, he plans to retire the builds to inventory before returning the regions to Linden Lab on November 20th, 2019.

Annon, November 2019

In retiring the region, Alia has emphasised hie is doing so not because of issues with tier or anything like it, nor does he wish to have donations made towards their possible upkeep or enquiries about purchasing them, noting:

They need to go to allow Selidor and Athan to flourish and be reborn … I am not interested in selling them or any contribution for their extended existence, the tip jar was always there so it won’t make a difference as I take this choice happily and without regrets. So please, if anyone has a sudden moment of making a fund-raiser thinking I am doing this because of a dire need, don’t.

I hope you enjoyed it until now and will remember the region with fondness, happy memories and longing, but I also hope you will be excited to see the new rebuild and update of the rest of the Archipelagos of Fallen Gods that I plan, hopefully soon.

– Alia Baroque, November 13th, 2019

Annon, November 2019

Those who wish to pay a last visit to Annon are encouraged to do so before the end of November 17th, 2019 (SLT). In addition, those who can are invited to join a Fantasy Faire LitFest tour of the region that will start at 14:00 SLT on Sunday.

SLurl Details

  • Annon – The Gate (Annon (rated Moderate)

Frogmore: more Swedish memories in Second Life

Frogmore, November 2019 – click any image for full size

We first visited Frogmore in August 2019, when it was located on a Homestead region. It has now relocated to a Full region that includes the full region land capacity bonus, and we were invited back to take a further look at the expanded setting by Bengta’s SL partner, Atze Boucher.

In the original build, Frogmore offered a focused interpretation of a childhood in Öregrund, Sweden. with the new Full region installation, that focus is broadened somewhat, with Bengta and Atza noting, ” we share with you a touch of life in Sweden and the magic that is Scandinavia”.  This has resulted in a location that blends much of what will likely be familiar to those who visited the original Frogmore with much that is new, thus presenting a setting that carries with it a sense of returning to a familiar place in life, whilst also offer more opportunities for exploration and discovery.

Frogmore, November 2019

For those who have visited previously, that sense of familiarity is imbued on arrival: the cinder road is still there, forming the landing point and pointing the way between wooden buildings sitting on a narrow waterfront with the sea on one side and rugged steps of hills on the other. The ocean-facing wharves are still there as well, but a walk along the road will reveal that the buildings fronting them have been a little thinned out, before the road arrives not at a rocky headland, but at a large harbour market that may well be past its prime.

I say “past its prime”, because the main pier looks to be in need of repair, and the waters next to it don’t appear that welcoming to fishing boats (there’s even a poor piano caught in the detritus floating there), while the buildings on the headland look tired, with a couple now given over to entertainment, rather than serving market buyers with fish and produce. Even what might have been a large, solid warehouse looks to be in the process of being re-purposed as a art gallery.

Frogmore, November 2019

Elsewhere, other familiar sites await discovery. The rocky stream bubbling its way through one of the original setting’s two main islands, and which drew my attention during or first visit is still waiting to be found – although I don’t recall it being blocked off at both ends.

Other familiar elements include the need to scramble over rocks to get from place to place in some part of the region, which can give a sense of being on a hike when exploring, while the oyster bar still stills above that main cinder-topped road.

Frogmore, November 2019

The move to a Full region has also allowed for expansion, with several new areas appearing in the new design. There are coastal camping cabins, inland paths switch-backing through the landscape between rocky spines and hills, leaping narrow brooks with the aid of bridges and fallen tree trunks. An old cable-car system runs somewhat diagonally across the largest island, while the two smaller island to the north and east show signs of more occupation that I recall from our August visit.

All of this makes the “new” Frogmore – or as Atze termed it to me, “Frogmore 2.0” – well worth exploration, as there is so much that is new – including multiple new spaces to sit on your own, share with friends or experience a little intimacy with a lover. However, it does come with a caveat: perhaps a little too much has been packed into the region in terms of unique textures and volume of mesh, as a visit can really impact viewer performance if you have options such as shadows enabled or have a mid-to-high draw distance (e.g. 120m or more).

Frogmore, November 2019

I also found the issue of the region surround taking time to render to be apparent here (an issue I experienced and other commented on with the original Frogmore). In my case it took some 70-80 minutes for the surround to pop into view, hence why it is absent in the majority of images here – all of which were taken in that time period. I’ve no idea how common this issue might be with this build – but a lack of the surround doesn’t unduly spoil the region’s looks.

However, those points noted (both of which can be dealt with by either ignoring the surround, or by making some adjustments to the viewer), the new Frogmore is as photogenic as the original. Those who do take photos are invited to submit them to the Frogmore Flickr group.

Frogmore, November 2019

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More hopping through Bellisseria

Everfaire Coffee Shop, Bellisseria

Back in May 2019, I produced a piece called On the Road in Bellisseria. At the time, it was intended to be the first in a series of “road tours” around the continent to various public places that form a part of the continent, and also a look at some of the public facilities – pubs, cafés, galleries, show homes, etc., that have been opened by Bellisseria residents.

For a variety of reasons, that idea didn’t go as planned, and given Bellisseria is a dynamic place, constantly growing in terms of physical size and population, offering a road tour isn’t easy. So instead, here’s a short list of places I’ve dropped into of late that might be of interest to those wanting to take a hop around the continent.

Many of the public places provided as a part of Bellisseria  – the Fairgrounds, for example,or Campwich Lodge, added with the arrival of the Trailers and Campers and the Bellisseria railway lines (see: Bellisseria: of Trailers, Campers and trains in Second Life) and original airstrip, together with the various bars, pool, beaches and undersea spots – are all reasonably well-known, so I’m again focusing on a handful of resident-provided spots.

Picards Wharf contains one of several undersea sites around Bellisseria, this one comprising the ruins of a sunken lighthouse in two parts, with accompanying undersea caverns (seen in the background)

These are perhaps a little harder to keep track of, simply because people have the freedom of choice with their Linden Home styles, that they can easily swap designs and purposes – so a house that might be a café for a time might later be switched back to being a cosy home, whilst a houseboat might switch from home to gallery and back again, depending on the owner’s desires. Nevertheless, the following were all current at the time of writing.

For art, two places in particular come into mind. There is Diamond Marchant’s Beckridge Gallery, and Ladmilla’s Gallery, which might be regarded as a “branch” of her much larger gallery, THE EDGE.

Ladmilla’s Gallery

Both galleries offer slightly different approaches to displaying art, with Beckridge offering a more “gallery” style environment at the time of my original visit (see: Celebrating Apollo 11 in Second Life and Sansar), where the focus is on the art, with minimal emphasis on furnishings. Ladmilla’s offers a more studio style of gallery, where her own work – including some of her images-with-poems, produced in collaboration with her SL partner, Eli Medier – is displayed in comfy settings with sofas and armchairs. Other galleries within the continent include The Little Gallery (RuffertasAlt), and Bellisseria Squirrel (Halo Rain).

Those seeking café or pub-style environments might be interested in Cain Wycliffe’s Bellis Blues Café. Taking full advantage of Chic Aeon’s add-on elements specifically for Linden Homes, Bellis Blues is presented as the continent’s only Blue-oriented café / club, and features regular events on Tuesdays (10:00 – noon SLT), Fridays (14:00-16:00 SLT) and Saturdays (20:00-22:00 SLT).

Bellis Blues Café

Staying with the café theme, those exploring the Trailer and Campers regions by train, truck or (most enjoyably) horseback might want to drop-in to Mitchel Torok’s Mitch’s Hideaway, a place that demonstrates just how versatile the trailer homes can be. An added attraction at the hideaway is the inclusion of a Teaglepet Animesh horse rezzer, allowing visitors to take a horseback ride on a choice of mounts – just remember to turn off your own AO!

Other cafés and pubs I’ve enjoyed dropping into are Soulgoodie’s Everfaire Coffee Shop and the Queen’s Head pub, run by North Crannock, one of the driving forces in the Bellisseria Citizen’s group, and which is modelled on an English country pub. A point to note when visiting resident created public places is that some may also include bicycle rezzers, giving visitors the opportunity to take a ride through the streets and along the paths of Bellisseria.

Mitch’s Hideaway

Further places of interest within Bellisseria include the The Drowned Mouse Arcade for video games, Jupiter Projects, promising “a series of limited engagement interactive environments” and the Pearl Dreams Business Compound, offering a “Surf Shack Café & Bakery, with Chopper Tours” and other elements. I can’t really vouch for any of these or how active they might, be as I’ve only paid them very brief visits courtesy of a landmark list provided by PrudenceAnton.

As with my previous piece on places to visit in Bellisseria, this article is hardly complete – and as noted, places may change purposes over time. However, whether you have property in Bellisseria and want to explore more or are simply curious about paying the continent a visit and looking around, hopefully what is listed here might help you. Those interested in events in Bellisseria might want to take a poke at the Bellisseria Citizen’s Group, which is free to join.

Drune: a further visit in Second Life

Drune: East of Eden, November 2019 – click any image for full size

For the third time in 2019, I dropped into Drune, this time on the recommendation of reader Robin Lobo, although it is a place that has been getting a lot of attention of late due to a photographic competition that is running through until November 27th, 2019.

Designed by Zee9, we visited the region at the start of 2019 and then during the summer (see: Time at 2019-XS in Second Life, January 2019 and Drune IV: an Aftermath in Second Life, August, 2019), although Zee9’s designs go back beyond either of these dates. Throughout all of their iterations, Zee9’s builds have focused on a sci-fi / cyberpunk feel that incorporates certain key motifs drawn  – as the About Land description notes  – from the likes of Blade Runner and The Fifth Element, Neuromancer, and Altered Carbon.

Drune: East of Eden, November 2019

This latest iteration of the design is called Drune: East of Eden. Whether or not the title is a reflection of Steinbeck and the underpinning themes of his novel I’ve no idea, but given the dystopian state of human civilisation seen particularly within Blade Runner, and the novel’s examination of humanity’s capacity for self-destruction, the link would seem to perhaps be apparent.

Focused on a single, neon-lit street, complete with Spinner-style police cars buzzing and hovering around, the build perhaps leans more towards Blade Runner than the past two builds offered – although equally, there is less of a feel of the multi-level nature in the setting than previous builds that also move it a little away from that film. However, there are numerous nods and touches to a range of influences beyond the films named in the region description (one of the more obvious being Sulaco Corporation – a name that would seem to draw on the Alien franchise).

Drune: East of Eden, November 2019

There are familiar elements from earlier builds to be found as well – notably the subway that serves as the landing point, some of the vehicles, the little hovering robots, the night club and the bar. These help to give a sense of continuity to the setting that eases those familiar with some of Drune’s past iterations (such as 2019-XS) into this one, such that the feeling is not so much that this is not so much a new build, but another part of that city.

For me, the enclosing region surround give this iteration of Drune a depth perhaps lacking in some previous versions – and it is clear that Zee9 has taken a huge amount of care to ensure the the edges of the region break up the surround such that the high-rise buildings of the latter feel like a genuine continuance of the setting, adding to that feeling of depth noted above. It is as if one could walk through one of the road tunnels, the canyons between those skyscrapers would indeed lead to some of those past Drune designs, sitting as further outliers of the city.

Drune: East of Eden, November 2019

Always evocative, wonderfully thematic and rich in colour, Drune always offers a setting worth visiting and appreciating – and for photographers, the photo contest mentioned above gives an added incentive for visiting. Details can be found on an ad board in the landing point subway.

Recommended – and thanks to Zee9 for the chat.

Drune: East of Eden, November 2019

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