A touch of Vintage Lace in Second Life

Vintage Lace, April 2020 – click any image for full size

Vintage Lace is the Homestead region designed and held by Delinda Dench and Second Life photographer Skip Staheli, which we recently had occasion to visit.

This is a peaceful, easy setting, largely designed by Delinda and representing an open, rural location nestled between surrounding islands and offering a rolling, slightly rugged landscape. The landing point sits on a bridge spanning an inland body of water, itself connected to those around the island by two narrow channels.

Vintage Lace, April 2020

Pointing east-to-west, the bridge offers two route for commencing exploration. Which you take is a matter of choice, but given there are few properly defined paths, which way you go is up to you: the natural lie of the land means that all routes through and around the region all eventually meet up.

Westwards, the bridge points towards a deck built over a corner of the lake, and a short wooden walk that leads to the local beach as it sits between high rocky shoulders. Eastwards, and after passing under a little avenue of trees, the bridge points the way to the island’s windmill and land split by one of the two channels connecting the lake with the surrounding waters. A small summer house sits just above the stream, the remnants of a a garden area on the low sloped behind it, just a few mossy flagstones and an old fountain being all that remain.

Vintage Lace, April 2020

Across the arching curve of the stream, a small chapel sits part-way up another hill. The gabled gates, flagstoned bank below it, and the ruin of an old gate suggest that there once may have been a bridge or other crossing linking the chapel with the old garden, but now a fallen tree trunk a little further around the curve of the stream provides the single ground-level crossing point. This provides, in equal measure, access to the chapel, a picturesque waterfall that tumbles into a deep pond and a cottage atop another hill.

The latter is one of two homes on the region, the second being diagonally across the island to the north-west. The route between the offers a fair walk across the region, passing by way of the central windmill. This route also leads past a wood and rope bridge that connects the main island with a massive block of rock that rises from the east side bay. This offshore tower is cut on one side by a path that switch backs up to its almost flat top and the camp site retreat it offers – although a stay there might be dampened by a highly localised downpour.

Vintage Lace, April 2020

All of the properties on the island, the two houses and the windmill, are fully furnished. Like the landscape around them, they offer plenty of scope for photography – but I would point out that the windmill and house to the north-west sit within their own parcels may actually be private homes (given the region itself is generally private), so please be respectful.

Photography is very much the secret behind the design of Vintage Lace. While it flows together as a complete landscape, so too can it been seen as a series of individual locations designed with and eye for photography – be it in the overgrown garden or alongside the horses wandering close to the windmill or on the decks or in the summer house or up on the high ridge and its rocky crossing over the second of the lake’s two outflow streams. Thus, the details throughout are many-fold, and opportunities for both avatar and landscape photography rich.

Vintage Lace, April 2020

I believe I’m right in saying Vintage lace will remain open through until May 4th – although I now cannot find the note where I think I read it. So, if you’re an SL traveller and have yet to see it, I recommend finding the time to do so before the region is closed once more.

SLurl Details

Second Norway: the future is bright

Second Norway, March 2020

Following my March pieces on Second Norway and Sailors Cover East and the issues of their respective futures (see: Second Norway & Sailor’s Cove East: rumours & statements – March 23rd and Second Norway and Sailor’s Cove East – status update – April 3rd), I was contacted by Vanity Bonetto, CEO of Luxory and Willowdale Estates, asking if I could put her in contact with Ey, as she had an interest in taking on Second Norway.

Given that Vanity has been able to take over a number of smaller SL estates that have got into difficulties over the years and then turning them around (she took over Willowdale some two years ago when it was just 30 regions – today it comprises some 250 regions), I was only too happy to handle introductions and then get out of the way and let them discuss matters.

Discussing Second Norway’s future with Vanity (l) and Ey (r)

Those discussions have now led to a positive outcome, and I’m happy to be able to provide a further update on all that has happened /  will be happening (although those reading Ey’s Bad Elf blog will already be aware of the situation 🙂 ).

In short, all regions in Second Norway will be continuing, but under the management of Vanity and the Luxory team, with Ey, Mialinn, SlaYeR joining them. Going forward, they will be managing the Second Norway Airport and the social community aspects of the estate.

I hope that before long Mialinn, SlaYeR and I can invite people to fun nights in the SN club with DJs, quizzes and general jibberish talk, just like in the old days.

– Ey Ren

To directly support the land management aspects of the estate, Vanity is bringing on a dedicated team of sales and support agents.

One of my experienced sales team members will be leading things. It takes around four weeks for new agents to get up to speed with our processes, so the new team will have time to learn while we’re redeveloping parts of the estate.

– Vanity Bonetto

For the present, the estate is to be split into two working parts. Note that this is not an actual physical divide in the regions, but rather a means to differentiate areas in terms of the work that will be taking place. Under it, the southern regions, which include places such as Bryggen, the stave church and Second Norway Airport (SNO) will initially remain largely unchanged, with the airport re-opening for business.

The development plan
Meanwhile, the northern regions will undergo an overhaul by Vanity’s landscaping team. This work will be extensive, and requires those residents in them to at least temporarily relocate. It’s a hard thing to do, but one seen as necessary; however, incentives will be offered to encourage people to return once the work has been done. The redevelopment also means that the estate’s regional express train tracks will be removed – but the system will return once the work has been completed.

It’s the only way to upload new terrain files – but we will extend special offers to all current and former residents so that it will pay out for them and make it worth to return to Second Norway in some weeks.
The island to the north will be updated, and over time we’ll offer more to the east and then progress south and demand requires. These island will be of different shapes and sizes. There will be multiple parcels close to the airport while the regions in the north, east and south will offer more privacy.

– Vanity Bonetto

To help with the transitioning, some of the current Second Norway residents have been shown the new designs for the regions that Vanity’s team have been putting together in the Luxory Estates “Lab regions”, and the feedback has been positive.

An example of the new Second Life regions under development at the Luxory lab regions. Note the tall columns are the rezzer systems for deploying each island’s features

A further benefit of the transfer of ownership is that the remaining 17 regions of Sailor’s Cove East can be retained, although not as they currently are. Rather than competing with the 24 regions Patrick agreed to take over, these regions will now be relocated to Second Norway and form a part of the redevelopment work.

As it is, the transfer of ownership from Ey to Vanity and Luxory estates was concluded on Friday, April 24th. The path is now clear for the work in overhauling the northern regions to commence, and for Ey and his team to start on a new chapter in the history of the Second Norway Airport and the social aspects of the estate.

I am relieved and happy that Vanity has agreed to take ownership of Second Norway …  I would like to express my gratitude towards the residents who have been living in Second Norway for years and have been very good sports when it comes to these changes.

– Ey Ren

On my part, I’m happy to see the Second Norway / SCE situation resolved so positively, and I particularly look forward to further covering the work at Second Norway. My thanks to both Vanity and Ey for keeping me in the loop on matters, and for spending time with me on April 27th.

Sources

A Fairelands Journey: the valley and the castle

Fantasy Faire 2020: Elemaria

We broke our fast before the Sun had cast its first orange light across the broken walls and towers of Siren’s Lore, our guide having told us we must pass through the the Spirit Valley during the light of day, for our next place of rest lay on the valley’s far side, and at the end of a long journey. And so we passed beyond the wooden pathways of the city across the rugged lands beyond, our guide telling of the first place we would encounter, and how it came to have its mysterious name of Spirit Valley of Kuruk.

His tale sounded both wondrous and fantastical: bear warriors, ancient gods and and transformations. And yet we all knew that the Faireland realms held mysteries and wonders, so it was with excitement rising in my heart that we reached the pass that marked the start of the descent into the valley. At first I saw little worthy of the breathless tales our guide related, the path winding downwards, morning mists hiding the far side whilst fir trees at first screened or view of its deep floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

But then we rounded a rocky curve and caught sight of the valley’s broad bowl, the path now clinging to the side of its rocky face. But it was not this breath-taking view that held our eyes; for there seated at the side of the road was a great brown bear, it’s fur tufted and arranged around its neck like a collar of office. On seeing it, my kinsmen cried aloud and reached for their bows, but our guide stayed heir hands. Cool black eyes regarded us, and our guide instructed us to pass the bear in single file. As we did so, the great beast raised its forelegs slowly, paws outward as if in blessing as we passed, and I heard the rumble of its voice, chanting deeply.

I could scarce keep my eyes from this marvellous beast until it was carried from view by a bend in the trail; but as I regarded the valley once more, so I saw more of these strange bears, watching us from high perches, including one that stood upon a wooden trestle, banners draped behind it, its fur painted and arranged into a headdress. I found myself caught in the gaze of a great chieftain or perhaps a medicine leader, who watched our progress even to the valley floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

It was here that we paused to eat, a procession of children marching to us from a nearby village. They bore platters of fruit and jugs of water for us to partake, as our guide informed us these were the Grizzly Cubs, who follow the path of the Great Bear Tribe, and defend the spirits of the valley and its healing ways.

The children said nothing as we ate, but sat with us as we ate. Afterwards, they walked to either side of us as we climbed the long path, passing the painted mouths of caves our guides said we should not enter, least too much time pass and we fail to arrive at the night’s destination at our appointed hour. As we reached the pass that would carry us into the lands beyond the valley, a slender boy came to each of us and indicated we should bow in turn as he painted symbols on each of our foreheads, our guide telling us not to wash or otherwise remove them until after the Sun had set.

Fantasy Faire 2020: The Spirit Valley of Kuruk

Beyond the valley the land changed quickly, rocks giving way to verdant grass and tall trees warmed by a rich afternoon Sun. At length we came to high curtain walls, their stones faced and well-fitted. Guardsmen hailed us from square towers draped with the Banner of Elemaria, and our guide went before us so that we might be allowed access to this walled realm of which I had heard so much.

Formed by the the elements – air, earth, water and fire all working in equal measure at the Edge of Time -, Elemaria lay as the Home of Nature, the elements present throughout its landscape, each having given of its best to create a place wherein harmony rules, and men, women and creatures live in peace, tending the land and creating a kingdom where all can find welcome and peace.

Fantasy Faire 2020: Elemaria

And so we passed along the grass-edged paths and between tiled-roofed homes and stores of Elemaria’s citizens, all of whom greeted us warmly or, on seeing the painted marks of the Grizzly Cubs upon our foreheads, with a degree of reverence.

Around trees and over streams we passed, drawing ever closer to the great castle the rose over this pleasing land, until we at last came to a paved circle marked by three arches. Here we were met by the royals of Elemaria, tall and fair folk of great grace and beauty, descended from the first people to enter this lands and peacefully occupy it to live in harmony with nature. 

Fantasy Faire 2020: Elemaria

They greeted each one of us in turn, taking each of us by the forearms drawing us close as we each gripped theirs, until forehead lightly touched forehead. Then one each paired with us, and by twos in a line, we climbed the stone stairs up to where a garden of water and blue-hued trees lay before the towers of the castle, the roar of the falls that fell true and sheer from these gardens bringing an end to conversation until we passed over the gardens atop arched bridges to pass within the walls of the castle. Here the sound of the water passed behind us, to be replaced by music as light and warmth greeted us within those high, dressed walls.

And so we arrived in Elemaria, the length of our journey soothed by the music, and the grace and beauty of our hosts who guided us to our quarters high within the castle, treated as royalty even though they who served us and welcomed us to their banquet later, were themselves of high office. 

Fantasy Faire 2020: Elemaria

Spirit Valley of Kuruk designed by Loki Eliot and sponsored by Spyralle, Little, Big Designs, Team ACTS, Totally Tinies. Featuring stores by: Attitude is an Artform, Atomic Kitties, Cerridwen’s Cauldron, Cheval D’or|Elysian, CHIMAERA, Designs by Isaura, Dinkie Boutique, Fantavatar & Moonstruck & Lilith’s Den, Icaland ind, Peeps Dinkies, Prehistorica: The Dawn Kingdoms, Stytchwytch Designs, Tiny Inc., and Twisted Whiskers & Dinkie Duds.

Elemaria by Bee Dumpling & Solas Enchantment and sponsored by Silvan Moon Designs, Secrets of Gaia. Featured stores: ABADDON ARTS, Ab.Fab skins and Fantasy, :: ANTAYA ::, =ED= Eagle Designs, FaceDesk Creative Creations, Flying Horse Head Studios, Gecko Creations & ~Soraida~, God Mod, Laminak, Last Ride, Stardust, Star Journey, The Elven Forest, The Wooly Pig, TRB – A Woman’s Touch, Unity Maxim, Valkyrie Designed, and .Viki.

Total raised by the end of the Faire’s third day: L$3,779,514 (US $15,118).

SLurls and Related Links

Regions are rated Moderate.

A Fairelands Journey: Siren’s Lore

Fantasy Faire 2020: Siren’s Lore

Our first view of the Fairelands – both our goal and the true start of our journey – came as our vessel approached the Isle of Shadows. It was perhaps not an auspicious start to our pilgrimage: the masts of sunken ships lay scattered amongst the rocky teeth that broke the surface of the waters leading to the inner bay; but our Captain assured us that the route to anchor was known to him, and as the clouds parted, our spirits lifted at the sight of the great vessel floating among them, held aloft by the form of a great dragon – Fairechylde!

Of course tales of this great flying ship had reached our homelands – where many considered it little more than a myth – but to see it now and after so long at sea, renewed our spirits, and we gathered on the deck as our ship slowly drifted into the bay, its anchors breaking the surface of the waters. Boats were lowered, and we were carried ashore aboard them, the entire crew eager to climb the ladders and steps that passed up through the raised hull that formed the moorings for Fairechylde, eager to avail themselves of the sky-ship’s welcome.

As much as we felt the same wish, and to seek the great caverns rumoured to be here, our path lay in a different direction. A guide awaited us on the the shores of the bay, ready to guide us onwards, across the high wooden bridge to where a stone path lay across the broken lands to where the high walls of our first destination lay, wreathed in afternoon mist.

Fantasy Faire 2020: Isle of Shadows

Passing over the bridge, we paused to look back at the bay and our ship, the Fairchylde floating above, before the road dipped into the vale beyond, carrying us past a tiny town formed from the trunks and stumps of trees. Whilst lights were starting to shine from little windows, we saw no sign of who lived within these strange small houses – the inhabitants perhaps driven indoors by the sound of our clumping feet and the hoof-falls of our mounts – and I was filled with a desire to wander down along the stone paths that ran from trunk to trunk, but with the lowering Sun approaching the horizon, our guide insisted we moved onwards.

And so at length we came to those high walls. Imposing from a distance, suggestive of great strength, I expected them to be watched over by armoured guards, our way forward challenged. But as we drew close, it was clear the walls had long since become broken, gates long ago gone, and so we passed unhindered into the realm of Siren’s Lore.

Fantasy Faire 2020: Siren’s Lore

Once a great and powerful city, Siren’s Lore stood through the ages as a beacon of beauty and power, a haven to all who came to her gates. A place close to the seas, the gods of which were revered by the city’s people. Then it had been a place of great commerce, where sea and land met harmony.

But that was before the Fall, its reason lost in time, but it left the city broken, towers and buildings crumbling, the  streets vanishing beneath the waves. And yet the citizens survived, and whilst the glory of the city’s former build was forever lost, so was a new Siren’s Lore born; a place where the Protectress still stands watch over the city’s remains and the the merchants, patrons and visitors who walk the wooden paths that have been lain to replaced the once sunlit streets that ran straight and true.  

Fantasy Faire 2020: Siren’s Lore

For Siren’s Lore, both lost and found, is once again a place of commerce, and we passed by many shops offering all manner of goods. It is also a place rich in mystery, and magical ruined beauty, all enhanced, I left as we passed along the wooden paths as the Sun reached the horizon and cast long shadows across the overgrown ruins of what might once of been a great palace or fortress.

And so it was that we came to the end of our first day within the lands of the Faire, strangers to these realms, yet welcomed, ushered to a place of refreshment and rest, where we could renew ourselves with a peaceful night’s sleep unbroken by the roll and creak of an ocean bound vessel. And as I settled upon my pallet in readiness for sleep, my mouth still tingling at the exotic taste of the foods we had been offered, I wondered what strange places we might find as we continued our journey on the morrow.

Fantasy Faire: Siren’s Lore

Isle of Shadows designed by Aelva & Emme Eales and sponsored by Seanchai Library.

Siren’s Lore designed by Syn Beresford and sponsored by Petrichor and Elysion. Featuring stores by: Ars Hokori, Belle Epoque, Celeste, Dragon Magick Wares, En Pointe, Harshlands, Living the FantaSea, LuluB!, Poet’s Heart & Mermaid Treasure Boutique, Poseidon, [QE] Designs, Romin Creations, RVi Design,[][]Trap[][], Valkyr RP, Voodoo, and Witchcraft.

Total raised on Day 1: L$1,829,351 (US $7,317).

SLurls and Related Links

Regions are rated Moderate.

 

A journey to Orkney in Second Life

Endless 58-58N, April 2020 – click any image for full size

Orkney is an archipelago in the Northern Isles of Scotland, about 16 km from the coast of Caithness, comprising some 70 islands, of which 20 are inhabited, the largest being simply called Mainland. It is now also the subject of the latest region design by  Sombre Nyx called Endless 58-58N – in recognition of both her Endless region builds and Orkney’s northerly latitude (58º 58′ north).

Presenting an archipelago within an area just 256m on a side is not easy, but Endless 58-58N does so quite magnificently. True, there are off-sim surrounds that can help give the sense of depth to a location, however, how well they work can be a matter of debate. Here, by combining them with a hazy Windlight environment, Sombre has created a setting that perfectly captures the sense of being within a group of islands caught within the hazy coolness of the North Atlantic.

Endless 58-58N, April 2020

Thus Endless 58-58N is an engaging representation of Orkney’s gentle rugged beauty, with the focus on the South Isles as then encompass the natural basin of Scapa Flow, once the home of Britain’s Grand Fleet, and the place where the German Imperial German Navy was scuttled in 1918, the vessels that could not be salvaged becoming  – along with a number of sunken British ship – a popular dive spot.

That the region appears to be a representation of Scapa Flow and the larger islands surrounding it comes not only from region’s introductory note card, by by the shape of the largest island in the region, which has the look of part of Mainland, Orkney’s largest island. Also, the tall finger of rock that rises from the south-west side of the second largest island carries with in a suggestion of The Old Man of Hoy, another of the islands that surround the bay.

Endless 58-58N, April 2020

Orkney has a long history of occupation dating back to Mesolithic and Neolithic times. Much evidence of this can still be found among the island, including the Standing Stones of Stenness and the Ring of Brodgar. To reflect this, Endless 58-58N includes its own standing stones, watching over the sheep that graze on the slopes below them.

There is no set route to exploring the region – from the landing point, visitors can wander where they will. As with Orkney and the wilds of Caithness, this is an open, rolling setting with few trees, but with coastal areas raised in hard, rugged cliffs. A small fishing wharf with piers and boats sits at the foot of one of these cliffs, just over a cottage-topped hill from the landing point. A single road runs back from this little port to where a deck sits out over the waters of the bay, offering a place to sit and appreciate the view.

Endless 58-58N, April 2020

Getting to the other two islands of the region is a case of flying, there being no obvious ferry or rowing boat to take. Do note, however, that there is a separate parcel to the south-west of the region sitting between the large island and its two small neighbours that has ban lines active, so care should be taken in that area.

Endless 58-58N is a region that deserves to be seen first-hand; minimal yet rich in detail, perfectly set within its windlight environment and with subtle celebrations of Orkney’s history, it is genuinely a delight to visit and photograph. Keep an eye out for the local seals as well!

Endless 58-58N, April 2020

With thanks to Shawn for the pointer!

SLurl Details

A Devil’s Bend in Second Life

Devil’s Bend National Park, April 2020 – click any image for full size

We came across Devil’s Bend National Park, a region design by Aiden Caudron and occupying a Full region using the full region land capacity bonus, after poking at the Recently Added category of the Destination Guide.

Intended to offer the look and feel of a rugged national park, the setting is an interesting mix of public and residential spaces (the former well scattered across the region so as not to interfere with exploration). Raised into a high plateau, the park is a series of dusty trails running under rich fir foliage and over deep ravines by means of wooden bridges, together with wooden board walks that wind through the ravines and cling to the sides of cliffs as they rise and fall through the park.

Devil’s Bend National Park, April 2020

The landing point sits at the visitor centre, a small lodge sitting at the side of one of the dusty roads. From here lie a choice of routes – one of which is reasonably short inasmuch as it crosses a bridge to reach two of the rental properties before coming to an end. Taking the road in the other direction is more constructive for explorers, as it winds much further through the park and offers a means to reach some of the wooden  walkways.

This is a place with a curious (in an interesting way) feel to it: open spaces, winding trails, and walks that are in keeping with the overall theme of a national park; but at the same time, the rental properties have something of a run-down feel to them; fenced gardens are overgrown, the houses faded by the sun and looking a little the worse for wear.

Devil’s Bend National Park, April 2020

Meanwhile, the north-east and northern side of the region are closed to public access – that is, the road is unexpectedly blocked by the wreck of a school bus. This appears to be less to do with matters of privacy and more with the fact that a major bridge has partially collapsed. Whether this is the result of an earthquake or rockfall – or both – is unclear; but the damage is such that it does bring the route to an abrupt end. Nevertheless, the use of the wrecked bus to block the road, together with the dilapidated state of the buildings beyond it suggest perhaps another narrative for this northern side of the region.

Follow the roads and the wooden board walks up to the summits of the park, and you may find yourself passing through at least one tunnel boring through the rock. It leads the way to a zip line that can be used for riding past a waterfall and back to the road below. Should you miss the tunnel, you can make your way to the radio mast on the highest peak – but be aware that the radio station close by is now a private home.

Devil’s Bend National Park, April 2020

I mention the tunnel, as tunnels are very much the secret to the park – threading through its rocky mass is a network of them, together with  chambers. Some are interconnected, others run on their own. Whilst most of the chambers do not hold a secret waiting to be found, they and the tunnels add a dimension to exploring the park that can keep visitors engaged for no small amount of time.

Rich in detail and offering numerous opportunities for exploration (and a café where visitors can rest should walking get a little too much), Devil’s Bend makes for an engaging visit. The texture load can have an impact if you’re running with all of the viewer’s bells and whistles engaged (particularly shadows), but this shouldn’t be a reason for not visiting, nor does it detract from the rugged charm of the region.

Devil’s Bend National Park, April 2020

SLurl Details