A return to Where Our Journey Begins in Second Life

Where Our Journey Begins, February 2021

Update: Where Our Journey Begins has been relocated, and the SLurl in this piece updated as a result.

Where Our Journey Begins is a homestead region held and designed by Vivian Ewing. It’s a place we first visited fairly recently – in September 2020, in fact. However, after getting several nudges from people that the region has been redressed for the coming Spring, I suggested to Caitlyn that we hop over and take another look.

The changes made since that first visit of ours are extensive; yet at the same time, there is much about the setting that does offer a sense of continuation from that iteration to this: the curtain wall of cliffs with their waterfalls (now to the south-east of the region, rather than to the north), the use of granite-like tables of rock on which to site some of the region’s buildings, etc. This mix gives the region a pleasing sense of the familiar couple with discovery.

Where Our Journey Begins, February 2021

The land itself also offers a reminder of the former build: a large arc of land sweeping from the north-east and round to the south-west, those high falls dropping from its eastern face into a large pool of water. This in turn splits the lowlands by means of two streams that flow west and north respectively, trapping a wedge of land between them. And just off the shoreline of this wedge is a small circular island that serves as the landing point for visitors, connected as it is to the rest of the region by an ageing wooden bridge.

Across the bridge, and under the shade of ginkgo biloba and cherry blossom trees, and the turns of gulls circling above them, a track offers a choice of direction across the land, with the shorter arm directing visitors to where a path winds up the table of rock occupying the centre of this island, the longer offering a path around its base.

Where Our Journey Begins, February 2021

Which of these you take is entirely up to you. If you want to avoid getting your feet wet, then the path up to the top of the squat plateau is the best means of reaching the north-eastern “headland”, going by way of two high bridges. The first of these spans the gorge between the first plateau on the island and the second, home to a small summer house  and with a much longer rope-and-wood bridge extending across the broad valley of the stream below to reach the north-east uplands.

The latter are home to a flat-topped house with flat-topped / adobe walls and an external stairway leading to the upper floor. Hemmed by trees and shrubs, it looks west towards the sea, the region’s lighthouse just visible through the foliage of two aged and gnarled trees standing guard over a garden swing. Sitting at the foot of one of these trees, and marked by a large urn, is an overgrown path that leads down, somewhat precipitously, to a small sheltered beach.

Where Our Journey Begins, February 2021

This is actually one of two beaches within the setting, the other being off to the west, reached via the second arm of the track leading away from the landing point’s bridge. steps down from this arm of the track point the way to it by way of a farm small holding with water tower, shed, tractor and livestock. Bracketing the track on its other side from the steps is a old paved area the marks the entrance to the gorge between the two humps of the island’s plateaus. It  is home to a ice cream stall and outdoor seating – although those wishing for a little refreshment will have to wait in line behind the little girl who is passing on her order!

Beyond this, the track ends at a low flight of steps and a choice of routes: either across a little arched bridge crossing the second of the region’s streams, or continuing eastwards to under the broad shade of great oak trees.

Where Our Journey Begins, February 2021

A chapel and open, grassy space lie across the bridge, a pastor waiting within the chapel to conduct wedding services for L$300, the space outside being suitable for the after-service photographs. Off to the east and beyond the oak trees, there sits a caravan that looks to have been converted into a more permanent residence, complete with creature comforts such as satellite TV and a curtained deck overlooking the region’s pool and waterfalls. Like the house up on the uplands, it is unfurnished, so you’ll have to let your imagination fill in the details.

Throughout the setting are numerous touches of detail that make it ideal for photography, and a good number of places to sit and pass the time. Good use is made of EEP settings to produce a unique ambient environment,  complete with rainbow for those prepared to play with the Sun position via Personal Lighting. Admittedly, the colours of the rainbow will be inverted thanks to a rendering bug (unless you are using the latest Love Me Render viewer from the Lab}, but the LMR 5 viewer does mean a fix for this issue should be filtering through to all viewers in due cause.

Where Our Journey Begins, February 2021

Overall, Where our Journey Begins remains a pleasing visit with more than enough to engage the Second life tourist.

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A return to Tonarino in Second Life

Tonarino, February 2021

On February 1st, we dropped in on Tonarino, the Full region held and designed by 秋元のん (n0rik0). At the time, the focus of our visit was the region’s sky platform, Nekomachi Street (see: The cats of Tonarino in Second Life), but I noted we also hopped down to see what had changed within the region’s ground level design since our last visit in December 2019 (as recorded in Tonarino: an oriental curio in Second Life), and I promised to provide an update.

Well, truth be told, first looks tended to suggest not a lot had changed; the majority of the region is still given over to a large landmass in part cut through by the single line of a railway track that terminates abruptly alongside a little station building, while a small stream slices through the bedrock. Around both lies a landscape suggestive of the outskirts of a town somewhere; the kind of place most people only see whilst rapidly passing through with barely a thought for those whole live there.

Tonarino, February 2021

However, further examination revealed to us that things had changed since December 2019 – although obviously I cannot say quite when they changed; and changed enough to provide a reason for further exploration and looking around.

In this, the most noticeable change lay to the north-west. where the land rises in rocky steps to overlook the rest of the region and particularly overshadows the local school.

Tonarino, February 2021

When we visited in 2019, I noted this was the home of a temple sitting within  a small garden area and overlooking a large traditional Japanese house occupying a shoulder of rock below it. Well, the temple is still there, complete with its little refreshment stand for those needing sustenance after the climb up to it or after a period of sustained prayer. However, and if memory serves, it has now descended from the uppermost table of rock upon which it once sat, to occupy the same elevation as once was occupied by the large house.

Instead, the high table of rock that was once home to the temple is now a lookout point with vending machines and seating. Below it, the walled house has also gone, replaced by a group of restaurant stalls sharing a common outdoors space for patrons, who can be entertained by two more of the remarkable juggling cats by 丸角の人 (shiro0822), who also make up the inhabitants of Nekomachi Street up on the sky platform.

Tonarino, February 2021

I admit, I’m not totally convinced about the nature of the food being served in one of the restaurant stalls, given it is being prepared and offered for consumption by red-faced little demons, so the fact the area also has a little shrine of its own sitting within a bamboo fenced enclosure is perhaps handily placed for those wishing to ward of any wicked spirits that may have been delivered to them with their meal! The shrine and its Torii gate also mark the path to where a stone stairway descends the snowy slopes between the little houses that cling to them, offering a further route back to (or from) the lowlands.

Elsewhere are other subtle changes. One of the private islands to the west side of the island has been removed; elements within the building site have changed (although overall progress on whatever is to be built / installed appears to be a little slow!) an there is what appears to be some work to be finished off behind the school, although visitors can still cross the footbridge and visit the café – although I’m not sure if the quizzes there are still being held.

Tonarino, February 2021

What I find particularly engaging with Tonarino is the manner in which it naturally suggests it is a work-in-progress, so to speak, with the excavator and building blocks in a cleared field, etc..  At the same time the careworn look of the buildings and houses give them a lived-in feel that suggests that while they may be less than pristine, they have the comfortable look and feel to those living within the little town.

Certainly Tonarino remains a place with plenty of opportunities for photography under almost any environment settings, and which – again like so many careworn places in the physical world – has little spots of beauty that suddenly leap out at you as you explore. And that very much retains it as a place worth looking at.

Tonarino, February 2021

And for those who wish to see Nekomachi Street’s marvellous cats, just look for the kitty dancing at the mouth of a road tunnel. Pat his head gently and he’ll get you there 🙂 .

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Dya’s Little Jordan in Second Life

Dya’s Little Jordan, February 2021

The start of February saw me hop over to tour Dya OHare’s latest design at her homestead region after receiving an invitation from her to do so. It’s a setting that sees Dya move away from the Americas, which have been a focus for her last two designs (see:  Dya’s Scent of the Caribbean in Second Life and Dya’s Southern Twilight), and instead turn to the Middle East for inspiration.

As its name suggestions, Dya’s Little Jordan is a take on the Kingdom of Jordan, and it has quite a lot to offer Second Life photographers. However, I’ll state up-front that, thanks to past idiocy on the part of some visiting Dya’s builds, group membership (L$300, so not a fortune) is now required to access Dya’s region, so do keep that in mind. I’ll also confess that Jordan isn’t a country with which I’m overly familiar outside of reading about it, so I have no idea whether the entire setting is drawn from actual places to be found in that country, or just parts of it are, and the rest is down to Dya’s imagination.

Dya’s Little Jordan, February 2021

The landing point is located in a small waterfront area, the open waters before it suggestive, perhaps of the Dead Sea rather than the river Jordan itself. Here, with a souk to attract tourists, the promise of coffee and sea food all separated from the water by a curtain of palm trees, visitors might wander or sit, boats bobbing on the water just across the road.

The southern end of this road ends at a small motel, the hard surface giving way to a beach backed by a number of house built to traditional designs, but with modern trappings that include – for one at least – a swimming pool. Behind these houses sits a more desert-like landscape that runs eastwards away from the town, and northward behind it.

Dya’s Little Jordan, February 2021

A second road cuts through this desert, vanishing into a tunnel on the east side of the region, where an off-region surround takes over, extending the rugged landscape off to the horizon. Between the hills and the town, this desert area offers several points of interest, from dun-coloured houses belonging to the local livestock farmers, and the region’s take on the Al-Khazneh mausoleum in Petra, which lies tucked away behind curtains of rock that form narrow defiles that must be travelled to reach it.

Elsewhere awaiting discovery is a camp site of traditional tents and, a little surprisingly, a trio of balloons that float within wind-blown sands and offer swings on which to sit as little shooting stars whip past. Goats and sheep are to be found across the landscape, together with a small train of  dromedary camels.

Dya’s Little Jordan, February 2021

Those who fancy may also find camel rezzers that allow them to take a ride around the region, whilst for the less adventurous, a little jeep rezzer offer the means to go for a drive and a bicycle rack at the information centre will provide visitors with a pedal bike. Dya also allows those with wearable horses, etc., to mount up and see the region by hoof or wheel. The information centre also provides a very short introduction to the Kingdom of Jordan, for those who would like to know a little more about the country, but who don’t necessarily want to wade through the minutiae of a Wikipedia entry!

As with all of Dya’s region builds, Little Jordan is very easy on the eye and the viewer. There are numerous things to see and enjoy, and a good number of opportunities for photography. Should you opt to enter the mosque, however, do follow the examples at the entrance and remember to remove your shoes!

Dya’s Little Jordan, February 20221

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The cats of Tonarino in Second Life

Nekomachi Street, Tonarino

This is the first of two pieces on  Tonarino, a Full region we originally visited just over a year ago in December 2019 (see: Tonarino: an oriental curio in Second Life). At that time, the region was a ground-level build, the work of 秋元のん (n0rik0), offering a Japanese urban design theme that was photogenic and fun to explore.

However, not long after our initial visit, n0rik0 extended the region design with the inclusion of a sky platform – Nekomachi Street – which we actually managed to miss at the time it was available. So, when I noted by way of Annie Brightstar’s Scoop-it pages that Nekomachi Street was back, I knew it was time for a return visit to Tonarino, starting with the sky platform lest it only be available for a limited time, and then progressing to the ground to see what has changed there.

Nekomachi Street, Tonarino

The clue to the theme of the sky platform, if the preceding shots above haven’t actually given it away, is in the name – neko, as in cat, so “Nekomachi” could be taken literally as “cat town” or “cat city”, with the setting itself being precisely that: a street scene featuring cats. However, these are not your average domesticated cats, as clever as they may be. These are cats that are completely anthropomorphic and who have overcome the limitations of not having an opposable thumb, in order to create a very human-like life for themselves in what is a delightful continuation of the overall Japanese theme for the region.

For those who visited the location in its past iteration, I understand that outside of the restaurant specialising in crab delicacies, not much has changed between this iteration of Nekomachi Street and the last. Which doesn’t mean it shouldn’t be re-visited; quite the reverse, I’d say: the entire setting is utterly adorable, whether or not you have seen it before.

Nekomachi Street, Tonarino

These feline characters – from sets by 丸角の人 (shiro0822), and sold under their Maru Kado brand (just search for “cats” to list the three sets) – are going about their daily lives just as we humans might. In this, n0rik0 has sown considerable creativity in how the various cats are presented and what they are doing.

Take the crab restaurant, which I’ve arbitrarily selected as a landing point for the article (the setting does have a more “formal” point of arrival / departure, but I’ll come to that later). Here, a kimono-wearing cat is clearly being tempted by the window display as she walks by – and is about to be further tempted by the platter (of samples?) a member of staff is holding by the entrance, whilst inside customers are happily eyeing their meals of fresh crab and supping beer.

Nekomachi Street, Tonarino

Further down the road from the restaurant, another cat is on his pizza delivery round, skilfully managing his bicycle while holding aloft a veritable tower of boxed pizzas, meals the group of cats and kittens putting on their own show outside the local cinema might actually enjoy, although they seem quite wrapped up in their dancing. Around a corner, meanwhile, another cat has stopped his little van above the local river to appreciate the view. A few metres away, another cat peruses the outdoor racks of the local bookshop while inside, the shop owner stands engrossed in one of his tomes.

Throughout the setting, around every corner and within many of the little shops and stores, similar scenes unfold, from the mechanic taking a break from work to enjoy and garden lunch and a read of a newspaper, to the baker and the happy-go-lucky delivery cats with their cart. Unsurprisingly, food does play a considerable role in daily life here – but name me a cat that doesn’t consider every minute of the day to be approximately half-past dinner time and therefore ideal for a snack?

Nekpmachi Street, Tonarino

However, the most endearing little scene awaits discovery along the eastern street.

Here, outside the local theatre and before a growing crowd, two highly skilled jugglers put on a show intended to entice people into the theatre – and their use of parasols and little boxes is a delight to watch. Animesh in nature, these are part of a gacha set by shiro0822, items of which can be obtained from the Maru Kado in-world store.

Juggling Cats

Just across the road from the theatre is a little alley linking the street with another, and which is notable for the little work cat climbing out of the manhole there. However, more than just working, he offers the way down to the ground level, and forms the “official” landing point for Nekomachi Street – touching his head will deliver you to the ground-level town, but I’ll be covering that in the follow-up to this article in due course.

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Art + exploration at Wythburn and Raven Craig in Second Life

Wythburn Village and Arts Community

Back in October 2020, I was invited to visit the Wythburn Art Walk, a exhibition at Wythburn Village specifically in aid of Making Strides Against Breast Cancer (MSABC). At the time (see: Wythburn Art Walk in Second Life) some two-dozen artists were participating in the region-wide event, which also offered the opportunity for visitors to explore Wythburn and the surrounding region.

The Art Walk / Artists for Life event in support of RFL in SL will be back in 2021 (I understand it is currently scheduled for around April 2021). However, and in the meantime Artistic director at Wythburn, Star Finesmith (MorningStar Finesmith), invited me back to the Village, which is now a burgeoning arts community and centre for arts in Second Life, with two core centres of interest: the village itself and the Raven Craig Art Centre.

Raven Craig Art Centre, Wythburn
Both the village and the Art Centre are located on the shoreline of Wythburn Lake, a ribbon of water that cuts across the land from the rugged uplands to the south-west, denoted by their waterfalls and the tall, blocky form of a Scottish-style castle, to run north and east to where the Art Centre and the village face one another across the water before being linked by a cobbled warehouse area and rutted track that extends from it, marking the lake’s easternmost extent.

The Art Centre, fronted by a garden space offering a strong Japanese / Zen setting complete with a small tea house and Torii gates, is the home of rotating exhibitions of art curated by Star and Sethos and which are intended to feature both established and up-and-coming Second Life Artists. In addition, the Centre is also intended to “freely educate in the history, practice, and methods of the arts in Second Life.”

Raven Craig Art Centre

An impressive building in size, with numerous large, airy halls on two levels, Raven Craig offers a rich opportunity for ensemble exhibitions, some of which could conceivably overlap with one another, encouraging repeat visits. It had yet to be fully occupied at the time I dropped in, with the displays that are available focused on avatar studies by Caly Applewhyte (Calypso Applewhyte), Wren Noir (Wrennoir Cerise), Max (Max Seagate) and star herself, with a mixed selection of avatar studies and landscapes presented in the upper floor rooms by a number of artists including, but not limited to Jaz (Jessamine2108), Akim (Akim Alonzo), Freyja (Freyja Merryman), Janine Portal, Pavel Stransky, and 3D pieces  by Harry Cover (impossibleisnotfrench).

Also to be found on the upper level, but not officially open at the time of my visit, is a forthcoming exhibition of Second life landscape art by AriaRose Canningham (AriaRose Kiyori).

 

Wythburn Village and Arts Community

A short walk along the track from the Centre are the docks and village of Wythburn. Home to the Wythburn Arts Community, the village offers studio spaces of varying sizes to artists interested in renting them. Many have already been taken, thus providing visitors with a further opportunity to see (and purchase, if they wish) a range of art by artists and photographers from across Second Life,  although there were a number of the smaller studios still available at the time of my visit, costing a very reasonable L$100 per week for 100 LI.

Beyond the village, through the arch at its southern extent, the lakeside landscape is also open to exploration. Here, over a bridge that spans further falls that feed the lake, lies a hidden henge sitting within surrounding oak and birch trees and curtain walls of rock. Just westward of this, along the path that might take you eventually around the lake and up to the high castle, is what appears to be a small market area sitting within its own ruins and carrying with it something of a medieval feel.

Wythburn Village and surroundings

What the function of this market-like setting might be, I have no idea; but it also sits close to a further set of ruins which, despite their classical columns, are of a distinctly more modern time frame. Sitting directly on the shore of the lake, they offer good views back towards the village and the Art Centre, as well as up to the castle, whilst also revealing the shore of the lake, rugged as it is, might also be circumnavigated.

Nor is that all. Also to be found within the setting are places with a decided lean towards fantasy, be it via the fae-guarded rotunda sitting within its own glade at the end of a grassy path, or the Game of Thrones-ish Hall of Faces that lies within a network of tunnels that also hide caverns with the most otherworldly of gardens. I’m not going to say where any of these might lie, suffice it to say, keen eyes and willing feet will find the way to them with reasonable ease – and that finding them is part of the fun of exploring this setting.

Wythburn Village and Arts Community

From art exhibition centre to arts community to a richly diverse landscape ripe for exploration and photography, and with opportunities for exploration on foot or horseback (rezzers available or wear your own), Wythburn and Raven Craig offer a lot to see and appreciate. And should the idea of tromping around on your pedal extremities feel off-putting, keep an eye out for the horse and carriage combinations both in the village square and outside the Art Centre; they’ll take you to one of a number of destinations  by way of a gentle ride through and around the village.

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Note that Thirlmere is rated Moderate.

A Handmaiden’s Estate in Second Life

The Handmaiden Estate

When a region’s title includes “Handmaiden” (albeit without the apostrophe and ess), one might be forgiven if the mind jumps immediately to speculation on whether it might have something to do with Margaret Atwood‘s dystopian novel or the television that arose from it.

However, The Handmaiden Estate, designed by StephiDreamEverMore Doune (stephidreamevermore.doune) and Bella Cavanaugh (Bellacatorina McKeenan) on behalf of region holder Takao Kishijoten (Takao Kiyori), looks a lot further east the the totalitarian state of Gilead, drawing as it does primarily on Japan and other Asian elements  for its inspiration. 

The Handmaiden Estate

The region’s description notes that it is a place for “both lust and relaxation”, with the region rating further hinting that it can be a  place where adult activities might be found – as does some of the décor with the main houses. However, to classify The Handmaiden Estate as being solely about adult pursuits would be unfair and inaccurate.

The landing point sits within the gardens of the main houses, both of which are imposing wood and slate structures of neo-classical Japanese design. One has a more direct reference to adult – or more precisely, BDSM – pursuits,  whilst the other has furniture – including modern hot tubs – that perhaps leans more towards the occidental than oriental, making for an interesting mix.

The Handmaiden Estate

The gardens between the houses sits as a continuation of the landscape the beyond the houses and their walls, featuring grass and free-growing flowers and blossoms, which is again a step away from the more stereotypical representation of an oriental environment, where gardens can so often be more formally laid out.

Beyond the main houses the landscape is a further interesting mix. To one side, a canal-like channel splits the landscape, a bath house occupying the far bank. This looks like it could be the home of an onsen, but within, the bath room is more mundane. A large pools sits behind the bathhouse, its unheated water fed by four carved koi, towels and oils neatly laid out along one side for the use of patrons. Shaded by blossoms and lit by paper lamps, I found this pool to be perhaps the most enticing location within the setting in which to spend time.

The Handmaiden Estate

Outside of the bath house’s walls to the west, sits a natural pool fed by water tumbling from a rocky hill. It is the home to pedestal Shoji lanterns and water lilies, a stone bench under a Torii gate presenting it as a place to sit and perhaps meditate. A  short walk away, stone steps rise to a higher peak, one topped by a further house. Guarded by a Buddha at the foot of the steps and stone lions at the top, I’m not entirely sure if this house is intended to be for public use or not, although there were no overt signs that it is reserved as a private setting or residence.

East of the bathhouse lies a small grassy bay, home to a pagoda style pavilion where tea might be taken and offering a view across the bay to where a small island is occupied by an Indonesian statue protected by the dome of a smaller pavilion whilst watched over by a sampan styled boat.

The Handmaiden Estate

With hints of formal gardens that never quite mature along a north-south path running beside the walls of the large houses, a statue of an emperor that perhaps leans more towards Sino origins than Japanese, and the aforementioned occidental furnishings, the Handmaiden Estate offers and interesting fusion of ideas and elements that, whilst perhaps eclectic, actually come together very well to present an interesting setting.

There are definitely some particular gems to be found when exploring. The aforementioned outdoor pool, for example, and / or the circular pond to the south-west, home to heron and guarding a further pavilion that looks in part to be a sitting area and in part a small shrine. However, I confess I did find the region  to be a little let down by the default environment settings, which tender to render it a little flat. As such, I’d recommend dialling the environment over to one of your preferred environments for better ambient lighting. I found doing so really mad aspects of the region really pop, as I hope the images here demonstrate, making it ideal for photography and appreciation.

The Handmaiden Estate

With thanks to Morganacarter for the note card and LM.

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