Milena’s treatise on war through art in Second Life

Milena Carbone: Apocalypse

There are probably very few of us who have not been shocked by the events in Ukraine that started on February 24th, 2022. The global reaction against Russia’s invasion of the country under entirely false pretexts has in many ways been seismic, involving everyone from governments down to individuals.

Within Second Life, Milena Carbone (Mylena1992) – an artist renown for her use of art to offer political and religious commentary – found herself unable to remain silent on the matter, and has developed a three-part exhibition that is both a direct response to the war in Ukraine and also a wider commentary on global relationships which may well prick at the consciousness (intentionally or otherwise) it may appear to contain; certainly, I know that viewing all three parts caused me to reflect more widely on such things.

Milena Carbone: Paroxysm

The first element of the exhibition is located in Milena’s gallery space within her Carbon Art Studio. It is entitled Paroxysm – a term that might be used to define what should be the reaction of any caring, humanitarian individual to the news of any massive military incursion by one nation state into a neighbour, and the reaction of the people of that neighbour on seeing their worse fears realised as tanks and rocket launchers roll across their border. It charts Milena’s initial reaction to the news, and the reality of the fact that, almost one hundred years after the last rise of unbridled authoritarianism was allowed to go unchecked only to plunge Europe – and eventually the world – into the cataclysm of war, we have once again allowed to bring us perilously close to the brink once more.

In six images produced in a day, Milena offers up both hard truths and also a measure of hope. Those truths include the fact that war has always been a tool of political power, allowing the victor to bend history to their interpretation of matters; all that has really changed is the destructive power laying at the fingertips of those who would wield the machinery of war to suit their ends; the hope is expressed through identifying people’s willingness to fight for their (and our) freedoms, and that a more politically aware globalist movement of younger generations are increasingly able to see through the masks of so-called “great men” who seek only their own aggrandisement and adulation by others (and thus hopefully curtail their rise to power).

Milena Carbone: Fury

The Second element of the exhibition, Fury, is located in the open air setting of Calypso Bay.  Again the title might be said to have a dual meaning, referencing they increasingly brutal response of the Russian military in directly and intentionally targeting civilians as their campaign fails to proceed as planned (thus underscoring the truism that no order of battle survives contact with an opponent), and the almost world-wide anger in response to the bombing, shelling and missile attacks direct at the Ukraine civilian populace.

Here, the setting plays as much an important role within Milena’s triptych as the art itself. The café setting, the quaint little shops, the blue skies and beach speak to the idyll of life as we expect it – the ability to wander, shop, share, enjoy, without fear of disruption or hurt – indeed, without the shadow of fear itself. These are all things the people of Ukraine are now denied; no-one is safe, not even the innocent new-born. In this, Fury is presented as a personal appeal to the people of Russia not to stand for what is being done under the false claim of being “for them” – as indeed, many are doing in cities throughout Russia, and at no little risk to themselves.

The concluding part of the trilogy is Apocalypse, located in Dido’s Space within Dido Haas’ Nitroglobus Roof Gallery. It is a personal look at what yet come out of the unfolding situation. To achieve this, Milena uses six images to depict one of more outcomes (“children”), each accompanied by Milena prose to give each form and meaning – although the images themselves are deeply evocative.

Milena Carbone: Apocalypse

As noted towards the top of this article, these three exhibitions not only voice a reaction to the 2022 situation in Ukraine, they also prick the conscience. The Ukraine war has, to a degree, been on-going since 2013/14, although this escalation is markedly above anything previously seen, and has rightly led to the aforementioned global outrage towards Russia and support for Ukraine. But one has to ask, when it comes to the response of Europe, where was it in 2008 when Russia launched an offensive against Georgia?

Back then our response was far more muted, with nations such as Germany and France unwilling to even apportion blame. Could it be that Georgia’s geographic location (as much in western Asia as Eastern Europe, with the “buffer” of the Black Sea between it and Western Europe) helped to make that conflict appear less relevant? Would America have been so vocal in it response, but for the manner in which another would-be authoritarian dictator put it front-and-centre in recent US politics? Or is it that we are finally awakening (once more) to the realisation that not only is war unjustifiable, but the Chamberlain approach to dictators rarely yields positive results, and a stand must be made?

Milena Carbone: Paroxysm

And therein lies the power of art: to challenge; to cause us to question, to re-evaluate, to ask hard questions of ourselves. All of this, as well as a highly personal – one might say visceral – statement makes Paroxysm, Fury, Apocalypse well worth a visit.

SLurl Details

Note that all three elements of the exhibition have teleport board to the other two.

Discovering Cayla’s digital portraiture in Second Life

St Elizabeth Gallery: Cayla

I recently received an invitation to view an exhibition of art at St. Elizabeth’s Gallery, featuring the work of Cayla (YumiYukimura). Whilst untitled, the exhibition focuses on avatar portraits primarily, but not exclusively, featuring her own avatar.

To be honest, I don’t remember having encountered Cayla’s work previously, so rather than having me drone on about her work,  I’ll offer her own statement that accompanies the exhibition:

St Elizabeth Gallery: Cayla
I have been a photographer since 16, working for my high school chronicling high school events. Always with an interest in art and an education in photography, I have done several exhibitions of my work. Recently I have been concentrating on Second Life avatar portraits.
I input details, of what I am trying to achieve, into an AI program to create unique, one of a kind, backdrops. The avatars are posed in front of these backdrops with the intent of blending the avatar into the backdrop to produce a painterly portrait with sensitive handling of light that evokes a sense of magic and wonder. The avi is meant to mesh with the backdrop to present a more realistic looking environmental portrait using light and shadows, depth of field, colour, outfit, and pose.

– Cayla (YumiYukimura)

St Elizabeth Gallery: Cayla

The result is a collection of more than 30 piece spread across the ground and mezzanine levels of the gallery, all of which tell a story within a portrait (although not some might be considered as NSFW). While most of the images feature Cayla’s avatar, there are a number featuring friends, but all of them – as Cayla notes – have been addressed and posed in a manner to work with the backdrops Cayla has generated and imported into Second Life.

For me, the attractiveness of these pieces is the manner in which they evoke a story and / or a period, although I’d perhaps have liked to see some of the images in a slightly larger format just to be able to fully appreciate the detailing of the backdrops and gain a greater sense of presence with the characters Cayla offers.

St Elizabeth Gallery: Cayla

Captivating and rich in content, these are images that, for me, came as an engaging introduction to Cayla’s art, and I look forward to seeing more.

SLurl Details

Quadrapop’s Art is What You Make It in Second Life

Ribong Gallery Artspace – Quadrapop Lane: Art is What You Make It

I’m starting this article with an apology for San (Santoshima), curator / owner of Ribong Gallery. In mid-February, she sent me an invite to attend Art is What You Make It, the (at the time) new exhibition by Quadrapop Lane … and I managed to mis-file it in inventory. As a result, I am late getting to it and writing about it – but the exhibition is currently still open and well worth viewing.

The easiest way – to a point – of explaining this installation is to use Quadrapop’s own words:

Art is What You Make It is an installation of art made from other art, starting with textures used on prims, mesh and particles from quad’s RL photos, designs created in photoshop, digital drawings, and quad’s physical drawings and paintings. These images are often recycled through SL screen shots that may further be manipulated and uploaded as textures.
The images have been altered and recycled repeatedly so that their source is often unrecognizable to the maker: Art is built of layers of experience, personal and cultural, built on an artist’s response to the world. The results may bear no resemblance to the initial motivation or concept.

– Quadrapop Lane

Ribong Gallery Artspace – Quadrapop Lane: Art is What You Make It

The result is a walk through 2D and 3D art that is genuinely and stunningly visual. There are elements of animation,  abstraction , particle and physical art. To see it at its best, you’ll need a reasonable Draw Distance (96m recommended) and have Advanced Lighting Model (ALM – Preference → Graphics → make sure the option is checked). The installation is divided into six areas – four on the same level, which can be visited in a counter-clockwise direction and end with a surprise (take the angled tunnel).

These four areas include 2D, 3D and animated art pieces by Quadrapop (with the latter including particle emitters). ALM is required as projectors are used throughout, so without the option being enabled, you’ll miss a lot. A spiral ramp rising from the centre on the four rooms, rising to a mezzanine level with further art, including a walk-through element which can be intense in terms of the lighting, and a marvellous 3D animated fresco hanging in space.

Ribong Gallery Artspace – Quadrapop Lane: Art is What You Make It

The remaining level is reached via teleport from the lowest level (look for the TP disk on the four of one of the rooms), and takes the form of a maze-like walk through light to the centre and the TP back to the low level.

Describing all that is here is a little wasted, as this is an entirely visual installation, one fully deserving to to be seen and enjoyed. So I’m going to shut up now and encourage you to visit while there is time enough to enjoy Quadra’s work for yourself.

Ribong Gallery Artspace – Quadrapop Lane: Art is What You Make It

SLurl Details

Cica’s Green Planet in Second Life

Cica Ghost: Green Planet
There is another world, but it is inside this one.

– Paul Eluard

This is the quote Cica Ghost has selected for the description of her March 2022 installation, Green Planet, which opened on Saturday March 5th. Whilst most quotations give Eluard as saying “in”, rather than “inside”, it is nevertheless an entirely appropriate quote for the installation, and for at least two reasons – which I’ll come to in a moment, and promise not to offer an entire treatise on them!

Follow the SLurl (or the LM, if you have that!), and you’ll be delivered to the bowl of what might be an ancient impact crater, almost completely ringed by green-covered hills. The only way out – worryingly – is a gaping maw overseen by a single large, roving eye, and from within which rise or hang green stalagmites and stalactites – or might they be teeth?!

Cica Ghost: Green Planet

However, the maw is not that deep and is not waiting to chomp down on you when you attempt to pass; rather it is a gateway to a curved gorge-like canyon, its walls and floor again almost slimed in green and from which green flowers point their trumpet-like blooms at the strange orange-green sky.

The far end of this valley opens out into an even more alien landscape, a place inhabited by strange slug-like creatures as green as the their surroundings, some with what we would regard as the normal complement of eyes, others with decidedly monocular vision and still some with no real indication of any form of eye or eyes. Fat-lipped and bulbous-headed, they are clearly not of Earthly origin, and the mix with more of the strange maw-like creatures and one or two that have legs.

Cica Ghost: Green Planet

Throughout this landscape, more of the trumpet-like flowers point to the sky, and many of the undulating features have the feel of having been extruded rather than formed, while green globs drool from fronds and rocks as if someone has thrown green paint across this place – or perhaps it is the gunk thrown out by whatever caused the impact crater that is home to the landing point! Also to be found here are little fumeroles that periodically burp forth green bubbles that drift upwards, while grass-like fronds that have escaped any smothering by the green goop curl gently.

Sitting pristine within the setting is a silvered metal rocket, panels heavily riveted and a single viewport looking out over the scene – but the creature with its face pressed to the thick beaded glass does not appear to be human. The presence of the rocket and its traveller, together with a glass-domed very Earthly-looking flower, add perfectly to the overall surrealism of the setting.

Cica Ghost: Green Planet

And surrealism is one of the reasons the quote Cica has chosen for the setting is so apt: Eluard was one of the founders of the Surrealist movement, dedicated to opening channels in the mind as a means for the unconscious mind to express itself.  In this respect, there is much to be said about Second Life and the manner in which we can use it to express ideas of our own and unlock our imaginations in a way that somewhat parallels surrealism’s attempts to unlock the subconscious.

The second element in the fitting choice of Eluard’s quote is that just as there is a myriad of worlds out amongst the stars of our galaxy, some of which  – perhaps many – might will harbour strange and exotic life that might be celebrated through the bizarre creatures Cica has given us here; we have only to look inwards to find equally fabulous “other worlds” as they sit within our imaginations. Worlds like Cica’s Green Planet – wonderfully bizarre and captivating, unusual, engaging and fun (be sure to mouse over things – there are hidden dances awaiting discovery and a number of fun poses to be had – although you might have to look up at what is drifting around overhead to find the latter!).

Cica Ghost: Green Planet

As always, another great installation from Cica, who never fails to offer something fresh and eye-catching each month, so do please consider making a donation to her on-going work when visiting! And don’t forget the gift at the landing point!

SLurl Details

The Intimacy of self in Second Life

Onceagain Art Gallery: Scylla Rhiadra – Intimacy

The question of identity / pseudonymity has been linked to Second Life pretty much since the platform from the start; we have complete agency of how we represent ourselves and how much of ourselves we chose to reveal to the world. It is often said that this pseudonymity allows us to more fully express who we’d like to be.

But who are we, really? The person we are at home and among family is not the same as the person we are at work;, and that person is not the same as the person we are when with friends, and so on. Even within our family group, who we are with loved ones – husband / wife, children, parents – can change from moment to moment.

And all of these personas are very different to who we are when alone; those intimate moments of oneness in which we perhaps most truly reveal who we are without fear of observation / ridicule / rejection. And so, too, are multiple areas of overlap – each and every one of us is an individual; but the question still remains, given all these multiple facets to our make-up, some self-imposed, others placed upon us by society / those around us, who are we – really? And can we use avatars to express not who we’d like to be, but who we are?

Onceagain Art Gallery: Scylla Rhiadra – Intimacy

It is this exploration of self through our avatar that is the focus of Intimacy, an exhibition / installation by Scylla Rhiadra which opened at the end of February 2022 at the Onceagain Art Gallery curated by Onceagain (Manoji Yachvili).

Set within an environment that is as much a part of the exhibition, are twelve images designed to better inform us as to who the person who inhabits “Scylla Rhiadra” actually is. To quote Scylla’s introductory notes from the exhibit:

The pictures in this exhibit represent my attempt to communicate that extra “something” about myself. They do so, not by removing the barriers that separate who I most truly am from how I represent in a virtual environment, but by leveraging virtual images and appearances to convey it … Here you will see “Scylla” (who has never washed a dish in her entire virtual existence) dancing as she washes dishes, getting dressed in the morning, and eating ice cream at outrageous hours of the night. These are intended not merely to provide some insight into “what I do” in real life, but more vitally “who I am” there – which is, pretty closely, also “who I am” in Second Life.

– Scylla Rhiadra

Onceagain Art Gallery: Scylla Rhiadra – Intimacy

Of course, one might say there is a certain hubris in trying to use an avatar in this way; at the end of the day, whatever is done, the avatar is not the person operating it, neither in look nor in perception by others. Plus, said avatar is a puppet; any image of it must posed, the setting staged; thus any attempt to use it to bring forth a broader expression of “self” must itself be something of a manipulation of perception as much as any other use of our avatar to impart a persona.However, this is far from true. While the images may well be constructed to bring forth a specific aspect of our personality, the fact remains that the aforementioned pseudonymity baked-in to Second Life also frees us from the usual impediments (fear, embarrassment, etc), that might otherwise stand in the way of our revealing more of ourselves to strangers never seen or known. Thus, they are the perfect vehicle, staged settings notwithstanding, by which we can “be who we really are” and express what might otherwise remain hidden, as Scylla notes in her introduction to Intimacy:

One of the most important opportunities afforded by Second Life, and virtual embodiment generally is the chance to represent facets of ourselves that we cannot, or do not, express in our material lives. That I am doing something that is really quite the opposite of this – representing my more mundane self virtually – doesn’t change the reality that a virtual self can be not merely liberating but also revelatory. Just as the fictions of a good novel can reveal Truths with greater clarity than more factual forms of discourse, so too, I hope, does my artifice here strip away some of the barriers that separate me from . . . you. 

– Scylla Rhiadra

Onceagain Art Gallery: Scylla Rhiadra – Intimacy

Thus, these 12 images are deeply engaging and fascinating in their depictions; so much so, that any thoughts of the “falseness” of their staging / posing is quickly lost. Instead, we are invited to share on the most intimate expressions of how Scylla views herself, and the moments from the physical world that make up many of the facets of who she is in the world of pixels and zeros and ones.

As noted, this is an exhibition in which the setting plays as much as role as the images themselves. From the night sky (make sure you have Use Shared Environment checked via menu → World → Environment), through to the maze, the lamps that illuminate each image as we approach it, to the props to be found throughout the space, everything has a role to play. The maze, for example, might be seen as a metaphor for our exploration of who we are, either as others try to understand us, or as we look upon ourselves. Such explorations can involve wrong turn (misapprehensions) and back-tracking (re-evaluation). Similarly, the lamps alongside each image represent those moments of realisation / revelation that spur our understanding onwards, and so on.

Onceagain Art Gallery: Scylla Rhiadra – Intimacy

Provocative, revelatory, rich in content and presentation, the images offered in Intimacy, are highly personal both in their exploration of Scylla’s sense of self, and in the way they can chime with each of us and our own considerations of who we are in life – digitally and physically. They are also marvellously composed and framed as individual artistic pieces that can be appreciated in their own right. All of which makes this a thoroughly engaging visit.

SLurl Details

  • Intimacy, Onceagain Art Gallery (Peaceful mountains, rated Adult)

Blip’s images of Skrunda in Second Life

Art Korner: Blip Mumfuzz – Images of Skrunda

Update, June 27th, 2022: Art Korner has Closed.

In 2021 Titus Palmira, Sofie Janic and Megan Prumier opened a region build called Skrunda-2, an interpretation of a deserted Soviet-era military base and town built by Russia in Latvia during the 1960s for the operation of their Destnr early warning radar system, before eventually abandoning it in the 1990s.

It was a popular build, attracting photographers and bloggers alike (see Skrunda-2 an atmospheric slice of Soviet history in Second Life), as did its successor (see; Skrunda: the returning in Second Life). One of the latter is Blip Mumfuzz, an artist / photographer with a gifted eye and an ability to create images that are so natural in angle and composition, they sit as scenes we might naturally sport for ourselves when visiting a place – as she richly demonstrates with Images of Skrunda, now open at Frank Atisso’s, Art Korner.

Art Korner: Blip Mumfuzz – Images of Skrunda

Set within an environment suggestive of a deserted town with slab-like blocks rising from all sides that stand as reminders of the blockhouse-like bulk of the great apartment buildings of Skrunda, and surrounded by ruins the offer a further echo of their study, these are genuinely remarkable images. Through a considered use of focal length, focus, and angle, Blip presents pieces that are so life-like in composition they might actually have been taken within the aged, deserted remnants of Skrunda itself, whilst they also offer a unique sense of place and time entirely of their own.

Take Skrunda Drone, for example: it is hard to to imagine one is looking out from a high vantage point across a run-down corner of a township. Meanwhile, it is hard not to look at Skrunda Dream and not feel one can walk into it and take a peek through the open door or climb the rusting steps up to the gangways above, and onwards among the gantries and tanks; similarly, Skrunda-3 12 gives the impression one can hop onto the old rails and walk along them, following the railcar that appears to be vanishing around the bend in the tracks that sits between graffiti-painted buildings.

Art Korner: Blip Mumfuzz – Images of Skrunda

This is another genuinely engaging collection from a gifted photographer and storyteller that helps to recall a genuinely engaging Second Life region build.

SLurl Details