I did shun the frumious Bandersnatch …

I recently took the opportunity to participate in Jabba, Jabba, Jabba, the latest show offered by New Synthetic Theatre, a UK-based group lead by Alan Hudson, intending to “Exploit, explore and demonstrate the features offered by environments such as Second Life in order to create a new performance medium and to show that this can be financially viable,” with the aim of being recognised as, “a new form of commercial media, available to the entertainment industry and to education, enabling immersive , highly engaging experiences to be created.”

Think of it, perhaps, as a pop video, play or opera, in which you are both audience and cast.

The group’s first show, Ninety-Nine Percent opened in 2012. It is based on the world-wide Occupy movement and stands as the first demonstration of the application of a time-based Second Life ticketed theatrical show of this type. The show is still available at the NST’s main theatre complex in Second Life. It lasts for around 7 minutes.

Jabba, Jabba, Jabba is the second show from the NST, and is currently being featured in the SL Destination Guide as well as on the official viewer’s MOTD. It is described as, “A totally immersive experience unlike anything else in Second Life. You take part in the action, you fish for the moon, discover Xanadu or slay the manxome Jabberwocky.”

The initial set, Jabba Jabba Jabba
The initial set, Jabba, Jabba, Jabba

The show is based on three poems: The Wise Men of Gotham by Thomas Love Peacock, Samuel Taylor Coleridge’s marvellous Kubla Khan, and Lewis Carroll’s Jabberwocky. The aim is to entertain audiences who already love the poems, by making them a part of the story told in each of them. As such, the show can be enjoyed either individually, or as a part of a group.

NST shows are somewhat unique in that they are time-based: you purchase a ticket (L$75 from the ticket office on the ground) for a given performance period (in the case of Jabba, Jabba, Jabba, shows are run every 15 minutes from the top of the hour), and the ticket then acts as a means of both delivering you to the theatre in time for the start of the performance and as the object used to animate your avatar and make you a part of the various scenes being acted-out.

The Moon: a focus of
The Moon: a focus of The Wise Men of Gotham at Jabba, Jabba, Jabba

On arrival at the theatre area, there are additional information boards and an audio track which provides you with further information – you’ll obviously need sound enabled on your viewer and Allow the media stream if you are using a viewer equipped with the Media Filter (and have it enabled), but you’ll need the stream on anyway in order to hear the poems as they are recited. Any AO you have should also be turned off to prevent it interfering with the show’s own animations.

In the caverns of
In the caverns of Kubla Khan, Jabba, Jabba, Jabba

This is an immersive, rather than interactive show, so once in the theatre, there is little for you to do other than to focus your camera on yourself and then wait for the show to start – you may need to do some additional adjustment to the camera using the camera floater, but you’ll have no need to control your avatar unless you happen to be facing the wrong way at any point, in which case use the cursor keys to rotate your avatar. Don’t forget to use ESC if you find your camera ends up on the wrong side of things if you fo move it around.

K
Kubla Khan, Jabba, Jabba, Jabba

The sets for the poems comprise a mix of physical builds (notably The Wise Men of Gotham), particle effects, projections and phantom objects. The poems are narrated by Catherine Barrett, accompanied by suitable soundtracks and offer an interesting interpretation of the poems which fits will with the acts which go with them. These see your avatar fish for the Moon, stand in awe at the sight of Xanadu and then hunt down the Jabberwocky.

"Beware the Jabberwock, my son!" - Jabba, Jabba, Jabba
“Beware the Jabberwock, my son!” – Jabba, Jabba, Jabba

If I’m honest, the show left me with mixed feelings. Both Jabberwocky and Kubla Khan are poems I much enjoy, and it was interesting to be made a part of each of them; however, in some respects I felt the show was perhaps a little dry and left me a little too detached from things. Truth be told, I found myself listening more to Catherine Barrett’s reading of the pieces than paying attention to what was going on in-world, particularly with these two pieces. Being unfamiliar with The Wise Men of Gotham I rather conversely found myself more focused on what was going on in the boat than on paying attention to the poem itself.

Nevertheless, this is an interesting concept, and I have a feeling that when I can, I’ll be popping into Ninety Nine Percent.

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On reaching Dryland

A giant dried out lake, a parched and barren lakebed with hulks of old rusted ships, now resting on the dried cracked mud. A once desert island with decayed warehouse buildings which now holds a gallery. The surrounding landscape slowly being occupied by gypsies, carnies and tradespeople.

So reads the introduction to Dryland, a new installation by Anita Witt on her sim at Mado.

The look and feel of the build is inspired by the dried-out Aral Sea, lying between Kazakhstan and Uzbekistan, which is regarded as one of the planet’s worst man-made ecological disasters. At one time the sea covered an area of 68,000 square kilometres (26,300 sq miles) and provided rich fishing grounds. Today it covers less that 10% of that area and is heavily polluted, after Soviet irrigation projects diverted the major rivers serving the inland sea in the 1960s.

Dryland (Mado)
Dryland (Mado)

Dryland is home to a range of exhibits and offers a hugely engaging and thought-provoking visit. To mark the opening of the installation, Anita invited four of SL top photographers – Melusina Parkin, Ziki Questi, Marlen Slazar and William Weaver – to present their images of her work in creating the landscape. As one might expect, Anita also exhibits her own work here as well.

Dryland (Mado)
Dryland (Mado)

Also within the region one can find Pallina60 Loon’s Whoops a Baby, an interactive artwork which takes fertility as its theme, and which first appeared at Burn2 2012. Tarek Atoui’s Un-Drum can also be experienced within the region, while a teleport offers visitors to view  another of Anita’s previous installations, The Weaver Project.

Opened in September 2012, and running through until November 2012, The Weaver Project featured six of William Weaver’s unique photographic builds, which were made available to invited SL photographers as the themes to produce portfolios of images. In all, 120 pictures were produced featuring the six builds; while the latter have since been taken down, The Weaver Project – Final Exhibition, all 120 images are presented for a final time for visitors to enjoy.

Dryland
Dryland (Mado)

Dryland is a beautifully minimalistic installation which brilliantly captures the magnificent  – and heartbreaking – desolation of the Aral Sea, which was once home to over 1500 islands scattered across its waters. There is a windlight preset for the region which offers plenty of scope for photography, although the region also offers lots of options for experimentation. Photography itself is welcomed, and there is an open invitation for people to  submit their work to the Dryland Flickr group.

On arrival, a notecard will be offered, which provides a comprehensive overview of the exhibitions on offer and the artists behind them; taking and reading a copy is more than worthwhile. After you have, however, whither you wander is entirely up to you – the exhibitions at ground level are scattered over the region to encourage exploration, and there are many little touches and details which make careful exploration worthwhile.

Dryland (Mado)
Dryland (Mado)

Part of the theme with Dryland – unlike the Aral Sea – is that it is becoming the home of travellers, traders and carnies. Why such people would choose to congregate here is open to the imagination – perhaps the lone body of water has made for a meeting point / resting place for those toiling across this unnamed desert, and the nearby rusting hulks of long-abandoned ships offered an ideal focal-point for people to gather on reaching the watering hole. Whatever the reason, the trailers and tents invite exploration – as do the hulks themselves, while the ruined bulk of what might have once been a government installation stands above the parched plain with almost proud indifference to its decrepit state…

Dryland (Mado)
Dryland (Mado)

As readers here know, I love evocative regions; those that seem to offer whispers of a tale to me are very attractive. Dryland does this at every turn, despite everything being “hidden in plain sight”. It’s a great piece of art in itself, and truly immersive environment for photography and, potentially, machinima (check with Anita first on the latter, however), and the concept of having art displayed as art within the piece and forming a part of the overall theme, is an inspired addition to the piece. Exploring Whoops a Baby and the cargo containers and tents around Un-Drum, one can almost imagine the carnies and traders sitting and standing in the shadows, waiting the opportunity to draw you in deeper…

Dryland (Mado)
Dryland (Mado)

Dryland makes an immersive and engaging visit; one in which it is well worth investing time to explore and appreciate – and, in the case of Whoops a Baby, be a part of.

Highly recommended

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Musical art to aid children

Quan Lavender dropped me a note on a new exhibition taking place over the Christmas period in aid of SOS Children’s Villages India.

music-box-for-children-poster

Hosted by Art India Gallery, which is operated by Veekay Navarathna, the exhibition presents a range of works donated by 25 of SL’s top artists. All of the works are displayed in a beautiful winter landscape created by Trill Zapatero, who also provides a free pair of ice skates for visitors, who are encouraged to skate around the exhibition.

MB-8_001

Items on display are available to buy or are supplied as individual works available for auction. All proceeds from both sales and the auction will go directly to SOS Children India.

Purchases for items on sale can be made via the gift-wrapped boxes alongside of each exhibit (each has a box for purchasing a copy of the art and a box which gives out a notecard on the piece / artist). Each has been created on the theme of a music box – hence the title of the exhibition, Music Box for Children. Prices range from L$10 through L$1000.

The auction runs through until December 22nd, so that the highest bidders will receive their work in time for Christmas. The entire exhibition will be open through until January 22nd 2013.

MB-11_001

Participating Artists

chefkoch, Rebeca Bashly, Igor Ballyhoo, Rose Borchovski/Caer  Balogh, Giovanna Cerise, Shari Davies, Linus Humphreys, Kicca Igaly, Pol Jarvinen,  Pallina60 Loon,  Haveit Neox, Bryn Oh, SaveMe Oh, Melusina Parkin, Secret Rage, Sir Real, Arduenn Schwartzman, Josiane Sorciere, Lorin Tone,  Betty Tureaud, Eupalinos Ugajin, Eliza Wierwight, Ub Yifu and Trill Zapatero.

MB-2_001

About SOS Children’s Villages India

SOS Children’s Villages is an independent, non-governmental, social development organisation that provides family based care for children in India since 1964. It advocates the concerns, rights and needs of children. More than 6000 children and young people live in 33 SOS Children’s Villages and 27 SOS Youth Facilities in the country.

The organisation believes that every child should grow up in a strong family environment, and so helps families to create a loving, caring home. Work focuses on strengthening families, helping them to stay together during difficult times and provide the best care possible to their children.  As family needs can be varied, SOS Children’s Village experts work with families to help them develop a wide range of skills, from house-hold budget planning, how to get a job and earning a living, to bonding with a child or young person and learning to create a stable family life at home.

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The Tower

Rebeca Bashly is hailed as one of most successful artists in the Linden Endowment for the Arts Full Sim arts series. She deserves to be. A little over a year ago, in October 2011, she presented a stunning, immersive interpretation of Dante’s Inferno as the initial piece in the 2011/2012 Full Sim Arts series.

Now, in December 2012, she is back with a piece which is equally evocative.

The Tower
The Tower

Rebeca describes The Tower as being “symbolic of  restrictive areas, of closed minds, of self limitations and the like, as in kids fables.” It is a marvellous piece, not only because she established the entire installation in less than 24 hours, but because the scenes it presents are so emotive  powerful.

The Tower
The Tower

It is a piece which needs no intermediary descriptions or explanations; it speaks loudly and clearly for itself. Simply use the orchid floating on the water to commence your journey, climb the stairs and look for further orchids as you pass through each level.

The Tower
The Tower

Everything is a testament to the artist’s vision and skill. The imagery is perfectly balanced by the ambience of the setting. It is also a tour de force demonstration of the visual power of immersive environments as a medium for art and expression.

The Tower is open through until the end of the month. Don’t miss it.

The Tower
The Tower

Of Sound Mind

Of Sound Mind is a collaborative piece lead by Lorin Tone which explores the nature of sound and the ways in which it can be employed to add depth to a virtual environment such as Second Life. It opened on Saturday 17th November as a part of the Linden Endowment for the Arts Full Sim Art, and features Lorin’s work along with that of other SL artists and builders such as Madcow Cosmos (who with Lorin, brought the delightful Through the Lens of Dreams to Art Screamer last year), Glyph Graves, P4ndor4 Quintessa, Meriadne Merlin, Inventor Alchemi, Marcus Parrott, Mia Anais, Judi Newall, and will feature seminars and demonstrations from these and other SL artists.

Of Sound Mind

The installation comprises a landscape  – sometimes whimsical in nature, sometimes more natural, sometimes with the obligatory spookiness (you’ll understand why I say that when you visit), and always inviting further exploration. Here one can experience and learn about the many and varied ways in which in-world sounds can by used in a virtual environment. As an aural, as well as visual experience, one obviously needs to have their sound on when exploring the region – although there is no requirement for either streaming or Voice to be enabled.

Of Sound Mind

The arrival point features a number of introductory notice boards which will deliver various notecards to you explaining some elements of the installation and introducing you to some of the artists. Similar notice boards are scattered across the region, introducing the various elements and other artists involved in the collaboration. However, the secret here is to simply explore, experience and touch.

Of Sound Mind: the mighty SLurlitzer organ

And there is a lot to explore. Each area of the installation features demonstrations of how sound can be used (musically, to emphasise visual events, to create additional ambience, and so on) and the ways in which it can be triggered (by touching, by animating an avatar, though avatar/object collision, through object/object collision, and so on). Each area is visually and imaginative presented, with Madcow Comos’ visual genius very evident throughout, as well as elements created by the other participating artists. You can walk overground and underground, dive underwater, meet a certain homicidal computer with a door problem and pick up various scripts and other items along the way – and do much more.

Of Sound Mind

There is much to see overhead as well – bumper cars (in the form of chess pieces) demonstrate the use of vehicle sounds (as well as providing further comical boings and squeaks during collisions), there is also a stunning live performance stage area. Both of these can be reached via teleporter.

Also in the sky is Lorin and Madcow’s wonderful Castle of Airs, which can be reached via tour discs, available from the ground-level welcome area. Both the sound stage and the Castle of Airs have featured in the Machinima The Joy of Music by Chantal Harvey and featuring the work of several of the artists participating in Of Sound Mind.

Of Sound Mind

The live performance area was the venue for DRUM (Divine Rhythms of Universal Music), who featured during the opening of the installation on November 17th. DRUM describe their aim being, “To bring the world to you via the power of drumming. Our aim is to have fun and to create incredible, beautiful rhythms – live.” They are possibly unique in that their performances are not pre-recorded or simply streamed: they are created directly within SL, captured and then streamed to the listening audience. Definitely worth witnessing in-world.

Of Sound Mind

Seminars and presentations on the use of sound is SL will also be a feature at Of Sound Mind – although currently, only one is currently scheduled – Lorin Tone will be discussing environmental sound effects in SL on Monday, November 19th at 12:00 noon SLT. Expect notices of additional events to appear in the Upcoming Events noticeboard at the arrivals area.

Of Sound Mind is both visually and aurally immersive and a fun. Well worth a visit.

Of Sound Mind

Of Sound Mind (LEA19) (Rated General)

Picasso in 3D – Guernica at LEA

On Tuesday 13th November, Lizzie Gudkov and London Junkers unveiled their submission for the LEA’s Full sim Art Series.

Guernica is a vivid reproduction of Picasso’s famous work, which has been beautifully reproduced in 3D within second Life in a manner which allows one to appreciate both as it was originally painted, or physically immerse oneself in the piece.

Commenting on the installation, London says:

In 1937 Spanish painter Pablo Picasso created one of the most important icons of the 20th century when he made the Guernica.
Painted in black and white, depicting the horrors of war, it is today as solid and modern as it was when it was first shown in the 1937 International Fair in Paris. 
The intention of re-creating this masterpiece in Second Life comes from the love for the original mural itself and what it represents. After a lot of thought and experimenting with external 3D software, a decision was made, this installation would be built primarily in prims, as an exercise of the possibilities that LEA has given us. With this piece, we would like to pay homage to Picasso and let visitors learn more from it.

The original was created in response to the bombing of Guernica, a Basque Country village in northern Spain by German and Italian aircraft on 26 April 1937, during the Spanish Civil War. Guernica shows the tragedies of war and the suffering it inflicts upon individuals, particularly innocent civilians. This work has gained a monumental status, becoming a perpetual reminder of the tragedies of war, an anti-war symbol, and an embodiment of peace. On completion Guernica was displayed around the world in a brief tour, becoming famous and widely acclaimed.

The installation can be seen at LEA 6 in-world, where it is displayed full in keeping with the original. On arrival, you’ll be requested to accept the local windlight settings, which allow the mural to be presented as with the original – in black and white.

Guernica

The arrival point allows you to view the piece pretty much as Picasso originally painted it: in two dimensions. However, step down from the viewing gallery and you can become fully immersed in the image, seeing it – and the horrific outcome of the event it portrays – in a very personal way.

Guernica

It can be said that Guernica saw the final end of any romanticism of war. While much of this had already been washed away in the terrors of The Great War of 1914-1918, war before Guernica was often removed and isolated from the lives of “ordinary” people. After Guernica, this would never again be the case – as the unfolding tragedy of the Second World War would illustrate just two years later.

Guernica

The artists of this recreation recommend visitors view it via Mouselook – and I do recommend the same; while moving and flying around it might be a little harder using Mouselook, the added depth of perspective obtained more than compensates.

For those not familiar with the work or its historical context and impact, I would also recommend a little background reading as well.

Guernica will remain open at LEA6 throughout the remainder of November 2012.